Replace 'sattelite' with 'satellite' (#5110)

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NiChrosia 2021-04-15 16:00:35 -05:00 committed by GitHub
parent f005b83ed3
commit d9b6ada0b3
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@ -31,7 +31,7 @@ public class Planet extends UnlockableContent{
public @Nullable PlanetGenerator generator; public @Nullable PlanetGenerator generator;
/** Array of sectors; directly maps to tiles in the grid. */ /** Array of sectors; directly maps to tiles in the grid. */
public Seq<Sector> sectors; public Seq<Sector> sectors;
/** Radius of this planet's sphere. Does not take into account sattelites. */ /** Radius of this planet's sphere. Does not take into account satellites. */
public float radius; public float radius;
/** Atmosphere radius adjustment parameters. */ /** Atmosphere radius adjustment parameters. */
public float atmosphereRadIn = 0, atmosphereRadOut = 0.3f; public float atmosphereRadIn = 0, atmosphereRadOut = 0.3f;
@ -67,7 +67,7 @@ public class Planet extends UnlockableContent{
public Planet solarSystem; public Planet solarSystem;
/** All planets orbiting this one, in ascending order of radius. */ /** All planets orbiting this one, in ascending order of radius. */
public Seq<Planet> children = new Seq<>(); public Seq<Planet> children = new Seq<>();
/** Sattelites orbiting this planet. */ /** Satellites orbiting this planet. */
public Seq<Satellite> satellites = new Seq<>(); public Seq<Satellite> satellites = new Seq<>();
/** Loads the mesh. Clientside only. Defaults to a boring sphere mesh. */ /** Loads the mesh. Clientside only. Defaults to a boring sphere mesh. */
protected Prov<PlanetMesh> meshLoader = () -> new ShaderSphereMesh(this, Shaders.unlit, 2); protected Prov<PlanetMesh> meshLoader = () -> new ShaderSphereMesh(this, Shaders.unlit, 2);