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https://github.com/Anuken/Mindustry.git
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this is necessary again
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parent
a375dd3fc2
commit
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@ -392,6 +392,15 @@ public class Control implements ApplicationListener, Loadable{
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public void init(){
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platform.updateRPC();
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//just a regular reminder
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if(!OS.prop("user.name").equals("anuke") && !OS.hasEnv("iknowwhatimdoing")){
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if(mobile){
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ui.showInfo("[scarlet]6.0 doesn't work on mobile.[] Don't play it.");
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}else{
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ui.showInfo("[scarlet]6.0 is not supposed to be played.[] Go do something else.");
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}
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}
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//play tutorial on stop
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if(!settings.getBool("playedtutorial", false)){
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Core.app.post(() -> Core.app.post(this::playTutorial));
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@ -33,10 +33,6 @@ import static mindustry.Vars.*;
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public class Logic implements ApplicationListener{
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public Logic(){
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Events.on(WorldLoadEvent.class, event -> {
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//TODO remove later
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//Weathers.snow.create();
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});
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Events.on(WaveEvent.class, event -> {
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if(state.isCampaign()){
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@ -14,7 +14,7 @@ public abstract class Content implements Comparable<Content>, Disposable{
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public Content(){
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this.id = (short) Vars.content.getBy(getContentType()).size;
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this.id = (short)Vars.content.getBy(getContentType()).size;
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Vars.content.handleContent(this);
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}
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@ -25,15 +25,13 @@ public abstract class Content implements Comparable<Content>, Disposable{
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public abstract ContentType getContentType();
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/** Called after all content and modules are created. Do not use to load regions or texture data! */
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public void init(){
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}
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public void init(){}
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/**
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* Called after all content is created, only on non-headless versions.
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* Use for loading regions or other image data.
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*/
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public void load(){
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}
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public void load(){}
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/** @return whether an error ocurred during mod loading. */
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public boolean hasErrored(){
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@ -1,6 +1,6 @@
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package mindustry.editor;
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import mindustry.annotations.Annotations.Struct;
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import mindustry.annotations.Annotations.*;
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import arc.struct.LongArray;
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import mindustry.game.Team;
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import mindustry.gen.TileOp;
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@ -7,11 +7,13 @@ import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.blocks.environment.*;
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@Component
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abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
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@Import float x, y, elevation;
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@Import UnitType type;
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transient Leg[] legs = {};
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transient float totalLength;
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@ -22,12 +24,12 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
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//keep elevation halfway
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elevation = 0.5f;
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int count = type().legCount;
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float legLength = type().legLength;
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int count = type.legCount;
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float legLength = type.legLength;
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float rotation = vel().angle();
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//set up initial leg positions
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if(legs.length != type().legCount){
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if(legs.length != type.legCount){
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this.legs = new Leg[count];
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float spacing = 360f / count;
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@ -42,7 +44,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
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}
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}
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float moveSpeed = type().legSpeed;
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float moveSpeed = type.legSpeed;
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int div = Math.max(legs.length / 2, 2);
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float moveSpace = legLength / 1.6f / (div / 2f);
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@ -62,6 +64,11 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
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}else{
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Fx.unitLandSmall.at(l.base.x, l.base.y, 0.5f, floor.mapColor);
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}
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//shake when legs contact ground
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if(type.landShake > 0){
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Effects.shake(type.landShake, type.landShake, this);
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}
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}
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}
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@ -69,7 +76,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
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}
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float movespace = 360f / legs.length / 4f;
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float trns = vel().len() * 12.5f * div/1.5f * type().legTrns;
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float trns = vel().len() * 12.5f * div/1.5f * type.legTrns;
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Tmp.v4.trns(rotation, trns);
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@ -5,14 +5,14 @@ import arc.func.Prov;
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import mindustry.net.Packets.*;
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public class Registrator{
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private static ClassEntry[] classes = {
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private static final ClassEntry[] classes = {
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new ClassEntry(StreamBegin.class, StreamBegin::new),
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new ClassEntry(StreamChunk.class, StreamChunk::new),
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new ClassEntry(WorldStream.class, WorldStream::new),
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new ClassEntry(ConnectPacket.class, ConnectPacket::new),
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new ClassEntry(InvokePacket.class, InvokePacket::new)
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};
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private static ObjectIntMap<Class> ids = new ObjectIntMap<>();
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private static final ObjectIntMap<Class<?>> ids = new ObjectIntMap<>();
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static{
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if(classes.length > 127) throw new RuntimeException("Can't have more than 127 registered classes!");
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@ -71,7 +71,7 @@ public abstract class Weather extends MappableContent{
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return ContentType.weather;
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}
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@Remote
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@Remote(called = Loc.server)
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public static void createWeather(Weather weather, float intensity, float duration){
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weather.create(intensity, duration);
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}
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@ -1,3 +1,3 @@
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org.gradle.daemon=true
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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archash=c8cdb44c30f50d0350c403547ad25532ad77c465
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archash=edaf52e6768e0c24cc4598de8105d07a6c66efd8
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