mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-03-11 18:39:16 +07:00
Status effect cleanup
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parent
2a03ef0c43
commit
da849085ec
@ -67,7 +67,7 @@ public class AndroidLauncher extends AndroidApplication{
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@Override
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public org.mozilla.javascript.Context getScriptContext(){
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return AndroidRhinoContext.enterContext(getContext().getCacheDir());
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return AndroidRhinoContext.enter(getContext().getCacheDir());
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}
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@Override
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@ -12,8 +12,6 @@ import com.android.dx.merge.*;
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import dalvik.system.*;
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import io.anuke.arc.*;
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import io.anuke.arc.backends.android.surfaceview.*;
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import io.anuke.arc.util.ArcAnnotate.NonNull;
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import io.anuke.arc.util.ArcAnnotate.Nullable;
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import io.anuke.mindustry.AndroidRhinoContext.BaseAndroidClassLoader.*;
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import org.mozilla.javascript.*;
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@ -31,7 +29,7 @@ public class AndroidRhinoContext{
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* call this instead of {@link Context#enter()}
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* @return a context prepared for android
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*/
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public static Context enterContext(File cacheDirectory){
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public static Context enter(File cacheDirectory){
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if(!SecurityController.hasGlobal())
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SecurityController.initGlobal(new SecurityController(){
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@Override
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@ -172,7 +170,7 @@ public class AndroidRhinoContext{
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}
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@Override
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protected Class<?> loadClass(@NonNull Dex dex, @NonNull String name) throws ClassNotFoundException{
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protected Class<?> loadClass(Dex dex, String name) throws ClassNotFoundException{
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try{
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dex.writeTo(dexFile);
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}catch(IOException e){
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@ -181,7 +179,6 @@ public class AndroidRhinoContext{
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return new DexClassLoader(dexFile.getPath(), ((AndroidApplication)Core.app).getContext().getCacheDir().getAbsolutePath(), null, getParent()).loadClass(name);
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}
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@Nullable
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@Override
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protected Dex getLastDex(){
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if(dexFile.exists()){
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@ -202,19 +199,18 @@ public class AndroidRhinoContext{
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@TargetApi(Build.VERSION_CODES.O)
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static class InMemoryAndroidClassLoader extends BaseAndroidClassLoader{
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@Nullable private Dex last;
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private Dex last;
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public InMemoryAndroidClassLoader(ClassLoader parent){
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super(parent);
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}
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@Override
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protected Class<?> loadClass(@NonNull Dex dex, @NonNull String name) throws ClassNotFoundException{
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protected Class<?> loadClass(Dex dex, String name) throws ClassNotFoundException{
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last = dex;
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return new InMemoryDexClassLoader(ByteBuffer.wrap(dex.getBytes()), getParent()).loadClass(name);
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}
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@Nullable
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@Override
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protected Dex getLastDex(){
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return last;
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@ -15,61 +15,71 @@ public class StatusEffects implements ContentList{
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@Override
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public void load(){
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none = new StatusEffect();
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none = new StatusEffect("none");
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burning = new StatusEffect(){{
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burning = new StatusEffect("burning"){{
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damage = 0.06f;
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effect = Fx.burning;
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opposite(() -> wet, () -> freezing);
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trans(() -> tarred, ((unit, time, newTime, result) -> {
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unit.damage(1f);
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Effects.effect(Fx.burning, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
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result.set(this, Math.min(time + newTime, 300f));
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}));
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init(() -> {
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opposite(wet,freezing);
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trans(tarred, ((unit, time, newTime, result) -> {
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unit.damage(1f);
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Effects.effect(Fx.burning, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
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result.set(this, Math.min(time + newTime, 300f));
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}));
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});
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}};
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freezing = new StatusEffect(){{
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freezing = new StatusEffect("freezing"){{
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speedMultiplier = 0.6f;
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armorMultiplier = 0.8f;
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effect = Fx.freezing;
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opposite(() -> melting, () -> burning);
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init(() -> {
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opposite(melting, burning);
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});
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}};
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wet = new StatusEffect(){{
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wet = new StatusEffect("wet"){{
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speedMultiplier = 0.9f;
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effect = Fx.wet;
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trans(() -> shocked, ((unit, time, newTime, result) -> {
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unit.damage(20f);
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if(unit.getTeam() == waveTeam){
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Events.fire(Trigger.shock);
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}
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result.set(this, time);
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}));
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opposite(() -> burning);
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init(() -> {
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trans(shocked, ((unit, time, newTime, result) -> {
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unit.damage(20f);
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if(unit.getTeam() == waveTeam){
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Events.fire(Trigger.shock);
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}
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result.set(this, time);
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}));
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opposite(burning);
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});
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}};
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melting = new StatusEffect(){{
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melting = new StatusEffect("melting"){{
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speedMultiplier = 0.8f;
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armorMultiplier = 0.8f;
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damage = 0.3f;
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effect = Fx.melting;
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trans(() -> tarred, ((unit, time, newTime, result) -> result.set(this, Math.min(time + newTime / 2f, 140f))));
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opposite(() -> wet, () -> freezing);
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init(() -> {
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trans(tarred, ((unit, time, newTime, result) -> result.set(this, Math.min(time + newTime / 2f, 140f))));
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opposite(wet, freezing);
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});
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}};
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tarred = new StatusEffect(){{
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tarred = new StatusEffect("tarred"){{
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speedMultiplier = 0.6f;
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effect = Fx.oily;
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trans(() -> melting, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
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trans(() -> burning, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
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init(() -> {
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trans(melting, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
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trans(burning, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
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});
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}};
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overdrive = new StatusEffect(){{
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overdrive = new StatusEffect("overdrive"){{
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armorMultiplier = 0.95f;
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speedMultiplier = 1.15f;
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damageMultiplier = 1.4f;
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@ -77,20 +87,20 @@ public class StatusEffects implements ContentList{
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effect = Fx.overdriven;
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}};
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shielded = new StatusEffect(){{
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shielded = new StatusEffect("shielded"){{
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armorMultiplier = 3f;
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}};
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boss = new StatusEffect(){{
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boss = new StatusEffect("boss"){{
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armorMultiplier = 3f;
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damageMultiplier = 3f;
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speedMultiplier = 1.1f;
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}};
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shocked = new StatusEffect();
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shocked = new StatusEffect("shocked");
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//no effects, just small amounts of damage.
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corroded = new StatusEffect(){{
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corroded = new StatusEffect("corroded"){{
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damage = 0.1f;
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}};
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}
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@ -66,7 +66,7 @@ public class ContentParser{
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}
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});
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put(StatusEffect.class, (type, data) -> {
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StatusEffect effect = new StatusEffect();
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StatusEffect effect = new StatusEffect(currentMod.name + "-" + data.getString("name"));
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readFields(effect, data);
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return effect;
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});
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@ -1,46 +1,45 @@
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package io.anuke.mindustry.type;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.collection.ObjectMap;
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import io.anuke.arc.func.Prov;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.Effects.Effect;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.entities.units.Statuses.StatusEntry;
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import io.anuke.mindustry.ctype.Content;
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public class StatusEffect extends Content{
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public float damageMultiplier = 1f; //damage dealt
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public float armorMultiplier = 1f; //armor points
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public float speedMultiplier = 1f; //speed
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public Color color = Color.white.cpy(); //tint color
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/** Transition handler map. */
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private ObjectMap<StatusEffect, TransitionHandler> transitions = new ObjectMap<>();
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/**
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* Transition initializer array. Since provided effects are only available after init(), this handles putting things
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* in the transitions map.
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*/
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private Array<Object[]> transInit = new Array<>();
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.ctype.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.Effects.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.units.Statuses.*;
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public class StatusEffect extends MappableContent{
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/** Damage dealt by the unit with the effect. */
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public float damageMultiplier = 1f;
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/** Unit armor multiplier. */
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public float armorMultiplier = 1f;
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/** Unit speed multiplier (buggy) */
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public float speedMultiplier = 1f;
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/** Damage per frame. */
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protected float damage;
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public float damage;
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/** Tint color of effect. */
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public Color color = Color.white.cpy();
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/** Effect that happens randomly on top of the affected unit. */
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protected Effect effect = Fx.none;
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public Effect effect = Fx.none;
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/** Transition handler map. */
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protected ObjectMap<StatusEffect, TransitionHandler> transitions = new ObjectMap<>();
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/** Called on init. */
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protected Runnable initblock = () -> {};
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public StatusEffect(String name){
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super(name);
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}
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@SuppressWarnings("unchecked")
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@Override
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public void init(){
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for(Object[] pair : transInit){
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Prov<StatusEffect> sup = (Prov<StatusEffect>)pair[0];
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TransitionHandler handler = (TransitionHandler)pair[1];
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transitions.put(sup.get(), handler);
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}
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transInit.clear();
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initblock.run();
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}
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public void init(Runnable run){
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this.initblock = run;
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}
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/** Runs every tick on the affected unit while time is greater than 0. */
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@ -56,20 +55,19 @@ public class StatusEffect extends Content{
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}
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}
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protected void trans(Prov<StatusEffect> effect, TransitionHandler handler){
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transInit.add(new Object[]{effect, handler});
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protected void trans(StatusEffect effect, TransitionHandler handler){
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transitions.put(effect, handler);
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}
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@SuppressWarnings("unchecked")
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protected void opposite(Prov... effect){
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for(Prov<StatusEffect> sup : effect){
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protected void opposite(StatusEffect... effect){
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for(StatusEffect sup : effect){
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trans(sup, (unit, time, newTime, result) -> {
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time -= newTime * 0.5f;
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if(time > 0){
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result.set(this, time);
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return;
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}
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result.set(sup.get(), newTime);
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result.set(sup, newTime);
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});
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}
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}
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