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Campaign bugfixes / Balancing
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@ -37,7 +37,7 @@ public class Bullets implements ContentList{
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waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
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//environment, misc.
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damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig;
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damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt;
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@Override
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public void load(){
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@ -374,20 +374,6 @@ public class Bullets implements ContentList{
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knockback = 0.7f;
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}};
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healBullet = new LaserBoltBulletType(5.2f, 13){{
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healPercent = 3f;
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collidesTeam = true;
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backColor = Pal.heal;
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frontColor = Color.white;
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}};
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healBulletBig = new LaserBoltBulletType(5.2f, 15){{
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healPercent = 5.5f;
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collidesTeam = true;
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backColor = Pal.heal;
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frontColor = Color.white;
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}};
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fireball = new BulletType(1f, 4){
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{
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pierce = true;
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@ -292,6 +292,7 @@ public class UnitTypes implements ContentList{
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shootSound = Sounds.lasershoot;
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bullet = new LaserBoltBulletType(5.2f, 14){{
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lifetime = 37f;
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healPercent = 5f;
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collidesTeam = true;
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backColor = Pal.heal;
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@ -311,7 +312,7 @@ public class UnitTypes implements ContentList{
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mineTier = 2;
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mineSpeed = 5f;
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commandLimit = 8;
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commandLimit = 9;
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abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
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ammoType = AmmoTypes.power;
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@ -975,7 +976,7 @@ public class UnitTypes implements ContentList{
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zenith = new UnitType("zenith"){{
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health = 700;
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speed = 1.7f;
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speed = 1.8f;
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accel = 0.04f;
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drag = 0.016f;
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flying = true;
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@ -997,7 +998,7 @@ public class UnitTypes implements ContentList{
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velocityRnd = 0.2f;
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shootSound = Sounds.missile;
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bullet = new MissileBulletType(3f, 12){{
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bullet = new MissileBulletType(3f, 14){{
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width = 8f;
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height = 8f;
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shrinkY = 0f;
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@ -1005,7 +1006,7 @@ public class UnitTypes implements ContentList{
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homingRange = 60f;
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keepVelocity = false;
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splashDamageRadius = 25f;
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splashDamage = 10f;
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splashDamage = 14f;
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lifetime = 60f;
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trailColor = Pal.unitBack;
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backColor = Pal.unitBack;
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@ -1264,6 +1265,7 @@ public class UnitTypes implements ContentList{
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engineSize = 3f;
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payloadCapacity = (2 * 2) * tilePayload;
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buildSpeed = 2.6f;
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isCounted = false;
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ammoType = AmmoTypes.power;
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@ -1274,7 +1276,13 @@ public class UnitTypes implements ContentList{
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x = 8f;
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y = -6f;
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rotate = true;
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bullet = Bullets.healBulletBig;
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bullet = new LaserBoltBulletType(5.2f, 10){{
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lifetime = 35f;
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healPercent = 5.5f;
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collidesTeam = true;
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backColor = Pal.heal;
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frontColor = Color.white;
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}};
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}},
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new Weapon("heal-weapon-mount"){{
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shootSound = Sounds.lasershoot;
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@ -1282,7 +1290,13 @@ public class UnitTypes implements ContentList{
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x = 4f;
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y = 5f;
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rotate = true;
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bullet = Bullets.healBullet;
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bullet = new LaserBoltBulletType(5.2f, 8){{
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lifetime = 35f;
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healPercent = 3f;
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collidesTeam = true;
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backColor = Pal.heal;
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frontColor = Color.white;
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}};
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}});
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}};
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@ -46,8 +46,8 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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}
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void wobble(){
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x += Mathf.sin(Time.time() + id() * 99, 25f, 0.05f) * Time.delta * elevation;
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y += Mathf.cos(Time.time() + id() * 99, 25f, 0.05f) * Time.delta * elevation;
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x += Mathf.sin(Time.time() + (id() % 10) * 12, 25f, 0.05f) * Time.delta * elevation;
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y += Mathf.cos(Time.time() + (id() % 10) * 12, 25f, 0.05f) * Time.delta * elevation;
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}
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void moveAt(Vec2 vector, float acceleration){
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@ -399,7 +399,9 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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public void destroy(){
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float explosiveness = 2f + item().explosiveness * stack().amount / 3f;
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float flammability = item().flammability * stack().amount / 3f;
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Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame, state.rules.damageExplosions);
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if(!spawnedByCore){
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Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame, state.rules.damageExplosions);
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}
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float shake = hitSize / 3f;
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@ -415,7 +417,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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}
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//if this unit crash landed (was flying), damage stuff in a radius
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if(type.flying){
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if(type.flying && !spawnedByCore){
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Damage.damage(team,x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f, true, false, true);
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}
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