diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index fd200def22..a47d893d74 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -471,7 +471,7 @@ uncover = Découvrir configure = Modifier les ressources à emporter bannedblocks = Blocs Bannis addall = Ajouter TOUS -configure.locked = [lightgray]Déloquer la configuration des ressources à emporter: {0}. +configure.locked = [lightgray]Débloquer la configuration des ressources à emporter: {0}. configure.invalid = Le montant doit être un nombre compris entre 0 et {0}. zone.unlocked = [lightgray]{0} débloquée. zone.requirement.complete = Exigences pour {0} complétées:[lightgray]\n{1} @@ -1026,6 +1026,19 @@ block.meltdown.name = Fusion block.container.name = Conteneur block.launch-pad.name = Plateforme de Lancement block.launch-pad-large.name = Grande Plateforme de Lancement +block.segment.name = Segment +block.ground-factory.name = Ground Factory +block.air-factory.name = Air Factory +block.naval-factory.name = Naval Factory +block.additive-reconstructor.name = Additive Reconstructor +block.multiplicative-reconstructor.name = Multiplicative Reconstructor +block.exponential-reconstructor.name = Exponential Reconstructor +block.tetrative-reconstructor.name = Tetrative Reconstructor +block.mass-conveyor.name = Mass Conveyor +block.payload-router.name = Payload Router +block.disasembler.name = Disassembler +block.silicon-crucible.name = Silicon Crucible +block.large-overdrive-projector = Large Overdrive Projector team.blue.name = bleu team.crux.name = rouge team.sharded.name = jaune @@ -1223,3 +1236,4 @@ block.crawler-factory.description = Produit des unités terrestres kamikazes rap block.titan-factory.description = Produit des unités terrestres avancées et cuirassées. block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde. block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité. +block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.