mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-13 00:05:23 +07:00
Classes moved / Fixed autotile bugs / Added sector display
This commit is contained in:
parent
9b505106e3
commit
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@ -49,6 +49,7 @@ text.joingame=Join Game
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text.addplayers=Add/Remove Players
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text.customgame=Custom Game
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text.campaign=Campaign
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text.sectors=Sectors
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text.quit=Quit
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text.maps=Maps
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text.maps.none=[LIGHT_GRAY]No maps found!
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@ -17,6 +17,6 @@
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.Team"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.net.Streamable"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.meta.BlockBar"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.mapgen.WorldGenerator"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.maps.generation.WorldGenerator"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.StatusController"/>
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</module>
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@ -45,9 +45,10 @@ public class Vars{
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public static final int saveSlots = 64;
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public static final float itemSize = 5f;
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public static final int tilesize = 8;
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public static final int sectorSize = 256;
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public static final Locale[] locales = {new Locale("en"), new Locale("fr"), new Locale("ru"), new Locale("uk", "UA"), new Locale("pl"),
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new Locale("de"), new Locale("pt", "BR"), new Locale("ko"), new Locale("in", "ID"),
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new Locale("ita"), new Locale("es"), new Locale("zh","TW")};
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new Locale("ita"), new Locale("es"), new Locale("zh","TW")};
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public static final Color[] playerColors = {
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Color.valueOf("82759a"),
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Color.valueOf("c0c1c5"),
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@ -61,6 +61,7 @@ public class UI extends SceneModule{
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public LocalPlayerDialog localplayers;
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public UnlocksDialog unlocks;
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public ContentInfoDialog content;
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public SectorsDialog sectors;
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private Locale lastLocale;
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@ -167,6 +168,7 @@ public class UI extends SceneModule{
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localplayers = new LocalPlayerDialog();
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unlocks = new UnlocksDialog();
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content = new ContentInfoDialog();
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sectors = new SectorsDialog();
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Group group = Core.scene.getRoot();
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@ -17,7 +17,7 @@ import io.anuke.mindustry.maps.Maps;
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import io.anuke.mindustry.maps.Sectors;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.mapgen.WorldGenerator;
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import io.anuke.mindustry.maps.generation.WorldGenerator;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityPhysics;
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@ -51,6 +51,10 @@ public class World extends Module{
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maps.dispose();
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}
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public WorldGenerator generator(){
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return generator;
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}
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public Sectors sectors(){
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return sectors;
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}
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@ -5,15 +5,18 @@ import com.badlogic.gdx.graphics.Pixmap.Format;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
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import io.anuke.mindustry.world.ColorMapper;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.GridMap;
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import static io.anuke.mindustry.Vars.headless;
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import static io.anuke.mindustry.Vars.*;
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public class Sectors{
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private static final int sectorSize = 256;
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private static final int sectorImageSize = 8;
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private static final int sectorImageSize = 16;
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private GridMap<Sector> grid = new GridMap<>();
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public Sectors(){
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@ -32,8 +35,9 @@ public class Sectors{
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sector.unlocked = true;
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if(sector.texture == null) createTexture(sector);
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//TODO fix
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for(GridPoint2 point : Geometry.d4){
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createSector(sector.x + point.x, sector.y + point.y);
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// createSector(sector.x + point.x, sector.y + point.y);
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}
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}
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@ -45,6 +49,7 @@ public class Sectors{
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sector.x = (short)x;
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sector.y = (short)y;
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sector.unlocked = false;
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grid.put(x, y, sector);
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}
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public void load(){
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@ -74,9 +79,15 @@ public class Sectors{
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int worldX = sector.x * sectorSize;
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int worldY = sector.y * sectorSize;
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for(int x = worldX; x < (worldX + sectorSize); x++){
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for(int y = worldY; y < (worldY + sectorSize); y++){
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for(int x = 0; x < sectorImageSize; x++){
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for(int y = 0; y < sectorImageSize; y++){
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int toX = x * sectorSize / sectorImageSize;
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int toY = y * sectorSize / sectorImageSize;
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GenResult result = world.generator().generateTile(sector.x, sector.y, toX, toY);
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int color = ColorMapper.getBlockColor(result.wall == Blocks.air ? result.floor : result.wall);
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pixmap.drawPixel(x, sectorImageSize - 1 - y, color);
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}
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}
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@ -1,4 +1,4 @@
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package io.anuke.mindustry.world.mapgen;
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package io.anuke.mindustry.maps.generation;
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public class GenProperties{
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public long seed;
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@ -1,7 +1,6 @@
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package io.anuke.mindustry.world.mapgen;
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package io.anuke.mindustry.maps.generation;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.IntArray;
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@ -19,17 +18,38 @@ import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.ucore.noise.RidgedPerlin;
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import io.anuke.ucore.noise.Simplex;
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import io.anuke.ucore.util.Bits;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.SeedRandom;
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import static io.anuke.mindustry.Vars.sectorSize;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.world;
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public class WorldGenerator{
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private int seed;
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int oreIndex = 0;
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private final int seed = 0;
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private int oreIndex = 0;
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private Simplex sim = new Simplex(seed);
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private Simplex sim2 = new Simplex(seed + 1);
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private Simplex sim3 = new Simplex(seed + 2);
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private SeedRandom random = new SeedRandom(seed + 3);
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private GenResult result = new GenResult();
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private ObjectMap<Block, Block> decoration;
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public WorldGenerator(){
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decoration = Mathf.map(
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Blocks.grass, Blocks.shrub,
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Blocks.stone, Blocks.rock,
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Blocks.ice, Blocks.icerock,
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Blocks.snow, Blocks.icerock,
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Blocks.blackstone, Blocks.blackrock
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);
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}
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/**Loads raw map tile data into a Tile[][] array, setting up multiblocks, cliffs and ores. */
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public void loadTileData(Tile[][] tiles, MapTileData data, boolean genOres, int seed){
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@ -146,74 +166,12 @@ public class WorldGenerator{
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}
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public void generateMap(Tile[][] tiles, int seed){
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MathUtils.random.setSeed((long) (Math.random() * 99999999));
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Simplex sim = new Simplex(Mathf.random(99999));
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Simplex sim2 = new Simplex(Mathf.random(99999));
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Simplex sim3 = new Simplex(Mathf.random(99999));
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SeedRandom random = new SeedRandom(Mathf.random(99999));
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int width = tiles.length, height = tiles[0].length;
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ObjectMap<Block, Block> decoration = new ObjectMap<>();
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decoration.put(Blocks.grass, Blocks.shrub);
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decoration.put(Blocks.stone, Blocks.rock);
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decoration.put(Blocks.ice, Blocks.icerock);
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decoration.put(Blocks.snow, Blocks.icerock);
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decoration.put(Blocks.blackstone, Blocks.blackrock);
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for(int x = 0; x < width; x++){
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for(int y = 0; y < height; y++){
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Block floor = Blocks.stone;
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Block wall = Blocks.air;
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double elevation = sim.octaveNoise2D(3, 0.5, 1f / 100, x, y) * 4.1 - 1;
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double temp = sim3.octaveNoise2D(7, 0.54, 1f / 320f, x, y);
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double r = sim2.octaveNoise2D(1, 0.6, 1f / 70, x, y);
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double edgeDist = Math.max(width / 2, height / 2) - Math.max(Math.abs(x - width / 2), Math.abs(y - height / 2));
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double dst = Vector2.dst(width / 2, height / 2, x, y);
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double elevDip = 30;
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double border = 14;
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if(edgeDist < border){
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elevation += (border - edgeDist) / 6.0;
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}
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if(temp < 0.35){
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floor = Blocks.snow;
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}else if(temp < 0.45){
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floor = Blocks.stone;
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}else if(temp < 0.65){
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floor = Blocks.grass;
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}else if(temp < 0.8){
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floor = Blocks.sand;
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}else if(temp < 0.9){
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floor = Blocks.blackstone;
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elevation = 0f;
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}else{
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floor = Blocks.lava;
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}
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if(dst < elevDip){
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elevation -= (elevDip - dst) / elevDip * 3.0;
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}else if(r > 0.9){
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floor = Blocks.water;
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elevation = 0;
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if(r > 0.94){
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floor = Blocks.deepwater;
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}
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}
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if(wall == Blocks.air && decoration.containsKey(floor) && random.chance(0.03)){
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wall = decoration.get(floor);
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}
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Tile tile = new Tile(x, y, (byte) floor.id, (byte) wall.id);
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tile.elevation = (byte) Math.max(elevation, 0);
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GenResult result = generateTile(0, 0, x, y);
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Tile tile = new Tile(x, y, (byte)result.floor.id, (byte)result.wall.id, (byte)0, (byte)0, result.elevation);
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tiles[x][y] = tile;
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}
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}
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@ -243,6 +201,72 @@ public class WorldGenerator{
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prepareTiles(tiles, seed, true);
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}
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public void setSector(int sectorX, int sectorY){
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random.setSeed(Bits.packLong(sectorX, sectorY));
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}
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public GenResult generateTile(int sectorX, int sectorY, int localX, int localY){
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int x = sectorX * sectorSize + localX;
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int y = sectorY * sectorSize + localY;
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Block floor = Blocks.stone;
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Block wall = Blocks.air;
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double elevation = sim.octaveNoise2D(3, 0.5, 1f / 100, x, y) * 4.1 - 1;
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double temp = sim3.octaveNoise2D(7, 0.54, 1f / 320f, x, y);
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double r = sim2.octaveNoise2D(1, 0.6, 1f / 70, x, y);
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double edgeDist = Math.max(sectorSize / 2, sectorSize / 2) - Math.max(Math.abs(x - sectorSize / 2), Math.abs(y - sectorSize / 2));
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double dst = Vector2.dst(sectorSize / 2, sectorSize / 2, x, y);
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double elevDip = 30;
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double border = 14;
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if(edgeDist < border){
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elevation += (border - edgeDist) / 6.0;
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}
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if(temp < 0.35){
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floor = Blocks.snow;
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}else if(temp < 0.45){
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floor = Blocks.stone;
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}else if(temp < 0.65){
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floor = Blocks.grass;
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}else if(temp < 0.8){
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floor = Blocks.sand;
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}else if(temp < 0.9){
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floor = Blocks.blackstone;
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elevation = 0f;
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}else{
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floor = Blocks.lava;
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}
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if(dst < elevDip){
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elevation -= (elevDip - dst) / elevDip * 3.0;
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}else if(r > 0.9){
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floor = Blocks.water;
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elevation = 0;
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if(r > 0.94){
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floor = Blocks.deepwater;
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}
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}
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if(wall == Blocks.air && decoration.containsKey(floor) && random.chance(0.03)){
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wall = decoration.get(floor);
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}
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result.wall = wall;
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result.floor = floor;
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result.elevation = (byte) Math.max(elevation, 0);
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return result;
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}
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public class GenResult{
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public Block floor, wall;
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public byte elevation;
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}
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public class OreEntry{
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final float frequency;
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final Item item;
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@ -1,8 +1,101 @@
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package io.anuke.mindustry.ui.dialogs;
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import com.badlogic.gdx.math.Rectangle;
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import io.anuke.mindustry.maps.Sector;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.scene.Element;
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import io.anuke.ucore.scene.event.InputEvent;
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import io.anuke.ucore.scene.event.InputListener;
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import io.anuke.ucore.scene.utils.Cursors;
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import io.anuke.ucore.scene.utils.ScissorStack;
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import static io.anuke.mindustry.Vars.world;
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public class SectorsDialog extends FloatingDialog{
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private Rectangle clip = new Rectangle();
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public SectorsDialog(){
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super("");
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super("$text.sectors");
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addCloseButton();
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setup();
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}
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void setup(){
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content().clear();
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content().add(new SectorView()).grow();
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}
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class SectorView extends Element{
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float panX, panY;
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float lastX, lastY;
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float sectorSize = 100f;
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SectorView(){
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addListener(new InputListener(){
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@Override
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public boolean touchDown(InputEvent event, float x, float y, int pointer, int button){
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Cursors.setHand();
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lastX = x;
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lastY = y;
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return true;
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}
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@Override
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public void touchDragged(InputEvent event, float x, float y, int pointer){
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panX -= x - lastX;
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panY -= y - lastY;
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lastX = x;
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lastY = y;
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}
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@Override
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public void touchUp(InputEvent event, float x, float y, int pointer, int button){
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Cursors.restoreCursor();
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}
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});
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}
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@Override
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public void draw(){
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Draw.alpha(alpha);
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float clipSize = Math.min(width, height);
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int shownSectors = Math.round(clipSize/sectorSize/2f + 1f);
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clip.setSize(clipSize).setCenter(x + width/2f, y + height/2f);
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Graphics.flush();
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boolean clipped = ScissorStack.pushScissors(clip);
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int offsetX = (int)(panX / sectorSize);
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int offsetY = (int)(panY / sectorSize);
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for(int x = -shownSectors; x <= shownSectors; x++){
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for(int y = -shownSectors; y <= shownSectors; y++){
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int sectorX = offsetX + x;
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int sectorY = offsetY + y;
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float drawX = x + width/2f+ sectorX * sectorSize - offsetX * sectorSize - panX % sectorSize;
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float drawY = y + height/2f + sectorY * sectorSize - offsetY * sectorSize - panY % sectorSize;
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if(world.sectors().get(sectorX, sectorY) == null){
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world.sectors().unlockSector(sectorX, sectorY);
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}
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Sector sector = world.sectors().get(sectorX, sectorY);
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Draw.rect(sector.texture, drawX, drawY, sectorSize, sectorSize);
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Lines.stroke(2f);
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Lines.crect(drawX, drawY, sectorSize, sectorSize);
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}
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}
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Draw.reset();
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Graphics.flush();
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if(clipped) ScissorStack.popScissors();
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}
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}
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}
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@ -148,7 +148,7 @@ public class MenuFragment extends Fragment{
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dialog.content().add(new MenuButton("icon-play-2", "$text.campaign", () -> {
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dialog.hide();
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ui.levels.show();
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ui.sectors.show();
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})).width(bw).colspan(2);
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dialog.content().row();
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@ -23,6 +23,8 @@ public abstract class BaseBlock{
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public boolean outputsLiquid = false;
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public boolean singleLiquid = true;
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public boolean outputsItems = false;
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public int itemCapacity;
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public float liquidCapacity = 10f;
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public float liquidFlowFactor = 4.9f;
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@ -126,7 +126,7 @@ public class Conveyor extends Block{
|
||||
Tile other = tile.getNearby(Mathf.mod(tile.getRotation() - direction, 4));
|
||||
if(other != null) other = other.target();
|
||||
|
||||
if(other == null || !(other.block().hasItems) /*|| !(other.block().outputsLiquid)*/) return false;
|
||||
if(other == null || (!other.block().outputsItems && !other.block().hasItems)) return false;
|
||||
return (tile.getNearby(tile.getRotation()) == other)
|
||||
|| (!other.block().rotate || other.getNearby(other.getRotation()) == tile);
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ public class Junction extends Block{
|
||||
update = true;
|
||||
solid = true;
|
||||
instantTransfer = true;
|
||||
outputsItems = true;
|
||||
group = BlockGroup.transportation;
|
||||
}
|
||||
|
||||
|
@ -27,6 +27,7 @@ public class Sorter extends Block implements SelectionTrait{
|
||||
update = true;
|
||||
solid = true;
|
||||
instantTransfer = true;
|
||||
outputsItems = true;
|
||||
group = BlockGroup.transportation;
|
||||
configurable = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user