mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-02 20:33:50 +07:00
Minor bugfixes all around
This commit is contained in:
parent
eabdc3d27d
commit
de22d72c51
BIN
core/lib/ucore.jar
Normal file
BIN
core/lib/ucore.jar
Normal file
Binary file not shown.
@ -135,13 +135,6 @@ public class Renderer{
|
||||
Draw.color(valid ? Color.PURPLE : Color.SCARLET);
|
||||
Draw.thickness(2f);
|
||||
Draw.square(x, y, tilesize / 2 + MathUtils.sin(Timers.time() / 6f) + 1);
|
||||
|
||||
if(android){
|
||||
//TODO
|
||||
Draw.thickness(1f);
|
||||
Draw.color(Color.ORANGE);
|
||||
Draw.square(x + tilesize/2, y + tilesize/2, tilesize/4);
|
||||
}
|
||||
|
||||
if(player.recipe.result.rotate){
|
||||
Draw.color("orange");
|
||||
|
@ -38,7 +38,7 @@ public class UI extends SceneModule{
|
||||
Table itemtable, weapontable, tools, loadingtable;
|
||||
SettingsDialog prefs;
|
||||
KeybindDialog keys;
|
||||
Dialog about, menu, restart, tutorial, levels, upgrades;
|
||||
Dialog about, menu, restart, tutorial, levels, upgrades, load;
|
||||
Tooltip tooltip;
|
||||
|
||||
VisibilityProvider play = () -> !GameState.is(State.menu);
|
||||
@ -114,6 +114,8 @@ public class UI extends SceneModule{
|
||||
public void init(){
|
||||
//TODO just move these dialogs to different files
|
||||
|
||||
load = new LoadDialog();
|
||||
|
||||
upgrades = new UpgradeDialog();
|
||||
|
||||
levels = new LevelDialog();
|
||||
@ -393,12 +395,18 @@ public class UI extends SceneModule{
|
||||
new table(){{
|
||||
|
||||
new table("button"){{
|
||||
defaults().size(Unit.dp.inPixels(220), Unit.dp.inPixels(50));
|
||||
defaults().size(220, 50);
|
||||
|
||||
new button("Play", () -> {
|
||||
levels.show();
|
||||
});
|
||||
|
||||
row();
|
||||
|
||||
new button("Load Game", () -> {
|
||||
load.show();
|
||||
});
|
||||
|
||||
row();
|
||||
|
||||
new button("Settings", () -> {
|
||||
@ -455,7 +463,7 @@ public class UI extends SceneModule{
|
||||
new table("button"){{
|
||||
new label("[yellow]Loading..."){{
|
||||
get().setName("namelabel");
|
||||
}}.scale(1).pad(10);
|
||||
}}.scale(1).pad(Unit.dp.inPixels(10));
|
||||
}}.end();
|
||||
}}.end().get();
|
||||
|
||||
|
@ -12,9 +12,7 @@ import com.badlogic.gdx.utils.ObjectMap;
|
||||
import com.badlogic.gdx.utils.TimeUtils;
|
||||
import com.badlogic.gdx.utils.reflect.ClassReflection;
|
||||
|
||||
import io.anuke.mindustry.Inventory;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.World;
|
||||
import io.anuke.mindustry.*;
|
||||
import io.anuke.mindustry.entities.Weapon;
|
||||
import io.anuke.mindustry.entities.enemies.*;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
@ -313,6 +311,7 @@ public class SaveIO{
|
||||
int tiles = stream.readInt();
|
||||
|
||||
World.loadMap(mapid, seed);
|
||||
Renderer.clearTiles();
|
||||
|
||||
for(int x = 0; x < World.width(); x ++){
|
||||
for(int y = 0; y < World.height(); y ++){
|
||||
|
@ -23,22 +23,22 @@ public class LoadDialog extends Dialog{
|
||||
|
||||
getButtonTable().addButton("Back", ()->{
|
||||
hide();
|
||||
}).pad(8).size(180, 50);
|
||||
}).pad(2).size(180, 44).units(Unit.dp);
|
||||
}
|
||||
|
||||
private void setup(){
|
||||
content().clear();
|
||||
|
||||
content().add("Select a save slot.").padBottom(4);
|
||||
content().add("Select a save slot.").padBottom(2);
|
||||
content().row();
|
||||
|
||||
for(int i = 0; i < Vars.saveSlots; i ++){
|
||||
final int slot = i;
|
||||
|
||||
TextButton button = new TextButton("[yellow]Slot " + i);
|
||||
TextButton button = new TextButton("[yellow]Slot " + (i+1));
|
||||
button.getLabelCell().top().left().growX();
|
||||
button.row();
|
||||
button.pad(12);
|
||||
button.pad(Unit.dp.inPixels(10));
|
||||
button.add("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : "Last Saved: " + SaveIO.getTimeString(i)));
|
||||
button.getLabel().setFontScale(1f);
|
||||
button.setDisabled(!SaveIO.isSaveValid(i) );
|
||||
@ -59,7 +59,7 @@ public class LoadDialog extends Dialog{
|
||||
}
|
||||
});
|
||||
|
||||
content().add(button).size(400, 90).units(Unit.dp).pad(10);
|
||||
content().add(button).size(400, 75).units(Unit.dp).pad(2);
|
||||
content().row();
|
||||
}
|
||||
|
||||
|
@ -23,22 +23,22 @@ public class SaveDialog extends Dialog{
|
||||
|
||||
getButtonTable().addButton("Back", ()->{
|
||||
hide();
|
||||
}).pad(8).size(180, 50);
|
||||
}).pad(2).size(180, 44).units(Unit.dp);
|
||||
}
|
||||
|
||||
private void setup(){
|
||||
content().clear();
|
||||
|
||||
content().add("Select a save slot.").padBottom(4);
|
||||
content().add("Select a save slot.").padBottom(2);
|
||||
content().row();
|
||||
|
||||
for(int i = 0; i < Vars.saveSlots; i ++){
|
||||
final int slot = i;
|
||||
|
||||
TextButton button = new TextButton("[yellow]Slot " + i);
|
||||
TextButton button = new TextButton("[yellow]Slot " + (i+1));
|
||||
button.getLabelCell().top().left().growX();
|
||||
button.row();
|
||||
button.pad(12);
|
||||
button.pad(Unit.dp.inPixels(10));
|
||||
button.add((!SaveIO.isSaveValid(i) ? "[gray]<empty>" : "[LIGHT_GRAY]Last Saved: " + SaveIO.getTimeString(i)));
|
||||
button.getLabel().setFontScale(1f);
|
||||
|
||||
@ -49,14 +49,14 @@ public class SaveDialog extends Dialog{
|
||||
}){{
|
||||
content().pad(16);
|
||||
for(Cell<?> cell : getButtonTable().getCells())
|
||||
cell.size(110, 45).pad(4);
|
||||
cell.size(110, 45).pad(4).units(Unit.dp);
|
||||
}}.show();
|
||||
}else{
|
||||
save(slot);
|
||||
}
|
||||
});
|
||||
|
||||
content().add(button).size(400, 90).units(Unit.dp).pad(8);
|
||||
content().add(button).size(400, 75).units(Unit.dp).pad(2);
|
||||
content().row();
|
||||
}
|
||||
}
|
||||
@ -71,7 +71,7 @@ public class SaveDialog extends Dialog{
|
||||
hide();
|
||||
Vars.ui.hideLoading();
|
||||
}
|
||||
}, 2f/60f);
|
||||
}, 8f/60f);
|
||||
}
|
||||
|
||||
}
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user