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Fixed #7628
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@ -107,7 +107,7 @@ public class Team implements Comparable<Team>{
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/** @return whether this team is supposed to be AI-controlled. */
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public boolean isAI(){
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return (state.rules.waves || state.rules.attackMode) && this == state.rules.waveTeam && !state.rules.pvp;
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return (state.rules.waves || state.rules.attackMode) && this != state.rules.defaultTeam && !state.rules.pvp;
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}
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/** @return whether this team is solely comprised of AI (with no players possible). */
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@ -179,7 +179,7 @@ public class Duct extends Block implements Autotiler{
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((source.block.rotate && source.front() == this && source.block.hasItems && source.block.isDuct) ||
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Edges.getFacingEdge(source.tile(), tile).relativeTo(tile) == rotation) :
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//standard acceptance - do not accept from front
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!(source.block.rotate && next == source) && Math.abs(Edges.getFacingEdge(source.tile, tile).relativeTo(tile.x, tile.y) - rotation) != 2
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!(source.block.rotate && next == source) && Edges.getFacingEdge(source.tile, tile) != null && Math.abs(Edges.getFacingEdge(source.tile, tile).relativeTo(tile.x, tile.y) - rotation) != 2
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);
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}
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@ -89,11 +89,11 @@ public class Unloader extends Block{
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//sort so it gives priority for blocks that can only either receive or give (not both), and then by load, and then by last use
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//highest = unload from, lowest = unload to
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int unloadPriority = Boolean.compare(x.canUnload && !x.canLoad, y.canUnload && !y.canLoad); //priority to receive if it cannot give
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if (unloadPriority != 0) return unloadPriority;
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if(unloadPriority != 0) return unloadPriority;
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int loadPriority = Boolean.compare(x.canUnload || !x.canLoad, y.canUnload || !y.canLoad); //priority to give if it cannot receive
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if (loadPriority != 0) return loadPriority;
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if(loadPriority != 0) return loadPriority;
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int loadFactor = Float.compare(x.loadFactor, y.loadFactor);
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if (loadFactor != 0) return loadFactor;
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if(loadFactor != 0) return loadFactor;
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return Integer.compare(y.lastUsed, x.lastUsed); //inverted
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};
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