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Shader fix / Hail buff / Tau nerf / Turkish lower case fix
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@ -1,11 +1,11 @@
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#ifdef GL_ES
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precision highp float;
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precision highp int;
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D u_texture;
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uniform vec2 u_resolution;
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uniform float u_time;
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uniform int u_time;
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uniform vec2 u_uv;
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uniform vec2 u_uv2;
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uniform float u_scl;
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@ -25,7 +25,7 @@ void main() {
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float d = (abs(float(coords.x)) - abs(float(coords.y)));
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float m = abs(sin(-u_time/50.0 + d/120.0));
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float m = abs(sin(-float(u_time)/50.0 + d/120.0));
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m = float(int(m / roundm)) * roundm + roundm;
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gl_FragColor.rgb = mix(v_color.rgb, vec3(0.0), m);
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