mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-21 12:08:34 +07:00
[ID] id_ID bundle update (#7175)
* [ID] various bundle update + Mod Browser release, some editor functions, sector four description, and more * quick bundle update sector, block, logic descriptions and other fixes will continue again later my house is being renovated bruh * finalizing v7 alpha id_ID translation turrets are now translated, adjusted stats and status to match its function, and stuff * added heat source to id_ID ...and other new things i guess * adds new lines from EN bundle to id_ID includes Neoplasia Reactor and other fixes also things changed a lot behind the scenes
This commit is contained in:
parent
28aa47d088
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e3c4bd86db
@ -44,12 +44,12 @@ mods.browser = Browser Mod
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mods.browser.selected = Mod yang Dipilih
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mods.browser.add = Pasang mod
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mods.browser.reinstall = Pasang kembali
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mods.browser.view-releases = View Releases
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mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
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mods.browser.latest = <Latest>
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mods.browser.releases = Releases
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mods.browser.view-releases = Lihat Rilis
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mods.browser.noreleases = [scarlet]Tidak Ada Rilis Ditemukan\n[accent]Tidak dapat menemukan rilis untuk mod ini. Periksa apakah repositori mod memiliki rilis publik.
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mods.browser.latest = <Terbaru>
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mods.browser.releases = Rilis
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mods.github.open = Repo
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mods.github.open-release = Release Page
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mods.github.open-release = Laman Rilis
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mods.browser.sortdate = Urut berdasarkan waktu
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mods.browser.sortstars = Urut berdasarkan bintang
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@ -74,11 +74,11 @@ schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk m
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schematic.tags = Tanda:
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schematic.edittags = Ubah Tanda
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schematic.addtag = Tambah Tanda
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schematic.texttag = Tanda Tulisan
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schematic.icontag = Tanda Ikon
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schematic.texttag = Teks Tanda
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schematic.icontag = Ikon Tanda
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schematic.renametag = Ubah Nama Tanda
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schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
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schematic.tagexists = Tanda ini sudah ada.
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schematic.tagexists = Tanda tersebut sudah ada.
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stats = Statistik
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stats.wave = Gelombang Terkalahkan
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@ -105,7 +105,7 @@ customgame = Permainan Modifikasi
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newgame = Permainan Baru
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none = <kosong>
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none.found = [lightgray]<tidak ditemukan>
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none.inmap = [lightgray]<tidak ada di dalam peta>
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none.inmap = [lightgray]<tidak ada di peta>
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minimap = Peta Kecil
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position = Posisi
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close = Tutup
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@ -126,11 +126,11 @@ committingchanges = Membuat Perubahan
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done = Selesai
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feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
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mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[]
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mods.initfailed = [red]\u26A0[] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[]
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mods = Mod
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mods.none = [lightgray]Tidak ada mod yang ditemukan!
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mods.guide = Panduan Memodifikasi
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mods.report = Lapor Kesalahan
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mods.report = Lapor Bug
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mods.openfolder = Buka Folder Mod
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mods.viewcontent = Buka Konten
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mods.reload = Muat Ulang
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@ -140,14 +140,14 @@ mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktif
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mod.disabled = [scarlet]Nonaktif
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mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
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mod.disable = Aktif
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mod.disable = Nonaktifkan
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mod.content = Konten:
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mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
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mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
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mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V7 (tidak ada minGameVersion: 136)
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mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V6 (tidak ada minGameVersion: 105)
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mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
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mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
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mod.errors = Kesalahan terjadi disaat memuat konten.
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mod.errors = Terjadi kesalahan saat memuat konten.
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mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
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mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
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mod.enable = Aktifkan
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@ -155,7 +155,7 @@ mod.requiresrestart = Game akan keluar untuk mengaktifkan perubahan mod.
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mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
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mod.import = Impor Mod
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mod.import.file = Impor File
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mod.import.github = Impor Mod GitHub
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mod.import.github = Impor dari GitHub
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mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
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mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
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mod.remove.confirm = Mod ini akan dihapus.
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@ -187,8 +187,8 @@ researched = [lightgray]{0} telah diteliti.
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research.progress = {0}% diteliti
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players = {0} pemain aktif
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players.single = {0} pemain aktif
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players.search = Cari
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players.notfound = [gray]Tidak ada pemain ditemukan
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players.search = cari
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players.notfound = [gray]tidak ada pemain ditemukan
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server.closing = [accent]Menutup server...
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server.kicked.kick = Anda telah dikeluarkan dari server!
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server.kicked.whitelist = Anda tidak ada di dalam whitelist.
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@ -223,7 +223,7 @@ host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
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servers.local = Server Lokal
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servers.local.steam = Permainan Publik & Server Lokal
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servers.remote = Server Jarak Jauh (Simpanan)
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servers.remote = Server Jarak Jauh
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servers.global = Server Komunitas
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servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
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@ -239,11 +239,11 @@ trace.mobile = Client Mobile: [accent]{0}
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trace.modclient = Client Modifikasi: [accent]{0}
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trace.times.joined = Total Bergabung: [accent]{0}
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trace.times.kicked = Total Dikeluarkan: [accent]{0}
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invalidid = ID klien tidak valid! Kirimkan laporan bug.
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invalidid = ID client tidak valid! Kirimkan laporan bug.
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server.bans = Pemain Dilarang Masuk
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server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
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server.admins = Admin
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server.admins.none = Tidak ada admin!
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server.admins.none = Tidak ada admin ditemukan!
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server.add = Tambah Server
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server.delete = Anda yakin ingin menghapus server ini?
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server.edit = Sunting Server
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@ -269,7 +269,7 @@ connecting = [accent]Menghubungkan...
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reconnecting = [accent]Menghubungkan kembali...
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connecting.data = [accent]Memuat data dunia...
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server.port = Port:
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server.addressinuse = Alamat sudah ada!
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server.addressinuse = Alamat sudah dipakai!
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server.invalidport = Nomor port tidak sah!
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server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
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save.new = Simpanan Baru
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@ -311,11 +311,11 @@ open = Buka
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customize = Sunting Peraturan
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cancel = Batal
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command = Perintah
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command.mine = Mine
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command.repair = Repair
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command.rebuild = Rebuild
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command.assist = Assist Player
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command.move = Move
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command.mine = Tambang
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command.repair = Perbaiki
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command.rebuild = Bangun Kembali
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command.assist = Bantu Pemain
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command.move = Maju
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openlink = Buka Tautan
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copylink = Salin Tautan
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back = Kembali
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@ -460,9 +460,9 @@ editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
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editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
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editor.update = Perbaruan
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editor.randomize = Acak
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editor.moveup = Move Up
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editor.movedown = Move Down
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editor.copy = Copy
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editor.moveup = Pindah Ke Atas
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editor.movedown = Pindah Ke Bawah
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editor.copy = Salin
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editor.apply = Terapkan
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editor.generate = Generasi
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editor.sectorgenerate = Generasi Sektor
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@ -590,25 +590,28 @@ research.multiplayer = Hanya host yang dapat meneliti barang.
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map.multiplayer = Hanya host yang dapat melihat sektor.
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uncover = Buka
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configure = Konfigurasi Muatan
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objective.research.name = Research
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objective.produce.name = Obtain
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objective.item.name = Obtain Item
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objective.coreitem.name = Core Item
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objective.buildcount.name = Build Count
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objective.unitcount.name = Unit Count
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objective.destroyunits.name = Destroy Units
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objective.timer.name = Timer
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objective.destroyblock.name = Destroy Block
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objective.destroyblocks.name = Destroy Blocks
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objective.destroycore.name = Destroy Core
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objective.commandmode.name = Command Mode
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objective.flag.name = Flag
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marker.shapetext.name = Shape Text
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marker.minimap.name = Minimap
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marker.shape.name = Shape
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marker.text.name = Text
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marker.background = Background
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marker.outline = Outline
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objective.research.name = Riset
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objective.produce.name = Peroleh
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objective.item.name = Peroleh Barang
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objective.coreitem.name = Barang Inti
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objective.buildcount.name = Jumlah Bangunan
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objective.unitcount.name = Jumlah Unit
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objective.destroyunits.name = Hancurkan Unit
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objective.timer.name = Waktu
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objective.destroyblock.name = Hancurkan Blok
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objective.destroyblocks.name = Hancurkan Blok
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objective.destroycore.name = Hancurkan Inti
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objective.commandmode.name = Mode Perintah
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objective.flag.name = Bendera
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marker.shapetext.name = Teks Berbentuk
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marker.minimap.name = Peta Kecil
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marker.shape.name = Bentuk
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marker.text.name = Teks
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marker.background = Latar
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marker.outline = Garis Luar
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objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
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@ -622,8 +625,9 @@ objective.destroyunits = [accent]Hancurkan: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[]
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objective.destroycore = [accent]Hancurkan Inti Musuh
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objective.command = [accent]Perintahkan Unit
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objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
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objective.nuclearlaunch = [accent]\u26A0 Terdeteksi peluncuran nuklir: [lightgray]{0}
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announce.nuclearstrike = [red]\u26A0 SERANGAN NUKLIR \u26A0
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loadout = Muatan
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resources = Sumber Daya
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@ -635,7 +639,7 @@ addall = Tambah Semua
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launch.from = Meluncurkan Dari: [accent]{0}
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launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
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launch.destination = Destinasi: {0}
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configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
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configure.invalid = Jumlah harus berupa angka di antara 0 dan {0}.
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add = Tambahkan...
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guardian = Penjaga
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@ -689,7 +693,7 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
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sector.captured = Sektor [accent]{0}[white]ditaklukkan!
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sector.changeicon = Ubah Ikon
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sector.noswitch.title = Tidak Dapat beralih Sektor
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sector.noswitch = Andak tidak boleh berpindah sektor jika sektor yang ada sedang serang.\nSektor: [accent]{0}[] di [accent]{1}[]
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sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
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sector.view = Lihat Sektor
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threat.low = Rendah
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@ -742,25 +746,26 @@ sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memi
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sector.onset.name = Pemulaan
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sector.aegis.name = Aegis
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sector.lake.name = Name
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sector.intersect.name = Intersect
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sector.lake.name = Danau
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sector.intersect.name = Perempatan
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sector.atlas.name = Atlas
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sector.split.name = Split
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sector.basin.name = Basin
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sector.onset.description = Sektor tutorial. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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status.burning.name = Membakar
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sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
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sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
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sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
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sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
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sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
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sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
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sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
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status.burning.name = Terbakar
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status.freezing.name = Membeku
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status.wet.name = Basah
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status.muddy.name = Berlumpur
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status.melting.name = Meleleh
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status.sapped.name = Melemahkan
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status.sapped.name = Terlemahkan
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status.electrified.name = Dialiri Listrik
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status.spore-slowed.name = Spora Melambat
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status.tarred.name = Berminyak
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@ -773,7 +778,7 @@ status.boss.name = Penjaga
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settings.language = Bahasa
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settings.data = Data Game
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settings.reset = Atur ulang pilihan ke awal
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settings.reset = Atur Ulang ke Bawaan
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settings.rebind = Ganti tombol
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settings.resetKey = Atur ulang
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settings.controls = Kontrol
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@ -800,14 +805,14 @@ error.title = [scarlet]Sebuah kesalahan telah terjadi
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error.crashtitle = Sebuah kesalahan telah terjadi
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unit.nobuild = [scarlet]Unit tidak dapat membangun
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lastaccessed = [lightgray]Terakhir Diakses: {0}
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lastcommanded = [lightgray]Last Commanded: {0}
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lastcommanded = [lightgray]Terakhir Diperintah: {0}
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block.unknown = [lightgray]???
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stat.showinmap = <muat peta untuk lihat>
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stat.description = Kegunaan
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stat.input = Masukan
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stat.output = Pengeluaran
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stat.maxefficiency = Efisiensi Maks
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stat.maxefficiency = Batas Efisiensi
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stat.booster = Pendorong
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stat.tiles = Petak yang Diperlukan
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stat.affinities = Kecocokan
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@ -826,7 +831,7 @@ stat.liquidcapacity = Kapasitas Zat Cair
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stat.powerrange = Jarak Tenaga
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stat.linkrange = Jarak Tautan
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stat.instructions = Instruksi
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stat.powerconnections = Koneksi Maksimal
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stat.powerconnections = Batas Sambungan
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stat.poweruse = Penggunaan Tenaga
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stat.powerdamage = Tenaga/Pukulan
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stat.itemcapacity = Kapasitas Bahan
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@ -837,10 +842,10 @@ stat.repairtime = Waktu Memperbaiki Blok Penuh
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stat.repairspeed = Kecepatan Memperbaiki
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stat.weapons = Senjata
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stat.bullet = Peluru
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stat.moduletier = Module Tier
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stat.moduletier = Tingkatan Modul
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stat.speedincrease = Tambahan Kecepatan
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stat.range = Jarak
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stat.drilltier = Sumber Daya yang Bisa di Bor
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stat.drilltier = Sumber Daya yang Ditambang
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stat.drillspeed = Basis Kecepatan Bor
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stat.boosteffect = Efek Pendorong
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stat.maxunits = Batas Unit Aktif
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@ -855,16 +860,16 @@ stat.reload = Kecepatan Tembakan
|
||||
stat.ammo = Amunisi
|
||||
stat.shieldhealth = Darah Perisai
|
||||
stat.cooldowntime = Waktu Pendinginan
|
||||
stat.explosiveness = Ledakan
|
||||
stat.explosiveness = Daya Ledak
|
||||
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||
stat.lightningchance = Peluang Menghasilkan Petir
|
||||
stat.lightningdamage = Kerusakan Petir
|
||||
stat.flammability = Pembakar
|
||||
stat.radioactivity = Radiasi
|
||||
stat.flammability = Daya Bakar
|
||||
stat.radioactivity = Daya Radioaktif
|
||||
stat.charge = Setruman
|
||||
stat.heatcapacity = Kapasitas Panas
|
||||
stat.viscosity = Kelekatan
|
||||
stat.temperature = Temperatur
|
||||
stat.temperature = Suhu
|
||||
stat.speed = Kecepatan
|
||||
stat.buildspeed = Kecepatan Membangun
|
||||
stat.minespeed = Kecepatan Menambang
|
||||
@ -911,7 +916,7 @@ bar.capacity = Kapasitas: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Zat Cair
|
||||
bar.heat = Panas
|
||||
bar.instability = Instability
|
||||
bar.instability = Instabilitas
|
||||
bar.heatamount = Panas: {0}
|
||||
bar.heatpercent = Panas: {0} ({1}%)
|
||||
bar.power = Tenaga
|
||||
@ -942,14 +947,14 @@ bullet.reload = [stat]{0}[lightgray]x laju tembakan
|
||||
bullet.range = [stat]{0}[lightgray] jarak ubin
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
unit.blockssquared = blok\u00B2
|
||||
unit.powersecond = unit tenaga/detik
|
||||
unit.tilessecond = petak/detik
|
||||
unit.liquidsecond = unit zat cair/detik
|
||||
unit.itemssecond = bahan/detik
|
||||
unit.liquidunits = unit zat cair
|
||||
unit.powerunits = unit tenaga
|
||||
unit.heatunits = heat units
|
||||
unit.heatunits = unit panas
|
||||
unit.degrees = derajat
|
||||
unit.seconds = detik
|
||||
unit.minutes = menit
|
||||
@ -1018,7 +1023,7 @@ setting.borderlesswindow.name = Jendela tak Berbatas
|
||||
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
||||
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
||||
setting.fps.name = Tunjukkan FPS & Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.console.name = Hidupkan Konsol
|
||||
setting.smoothcamera.name = Kamera Halus
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel
|
||||
@ -1140,8 +1145,8 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
||||
rules.waves = Gelombang
|
||||
rules.attack = Mode Penyerangan
|
||||
rules.rtsai = A.I. RTS
|
||||
rules.rtsminsquadsize = Ukuran Squad Minimum
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||
rules.rtsminattackweight = Berat Serangan Minimum
|
||||
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
||||
rules.corecapture = Tangkap Inti Saat Kehancuran
|
||||
@ -1195,7 +1200,7 @@ content.status.name = Status Efek
|
||||
content.sector.name = Sektor
|
||||
content.team.name = Fraksi
|
||||
|
||||
wallore = (Wall)
|
||||
wallore = (Dinding)
|
||||
|
||||
item.copper.name = Tembaga
|
||||
item.lead.name = Timah
|
||||
@ -1292,7 +1297,7 @@ unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.parallax.name = Paralaks
|
||||
block.cliff.name = Bukit
|
||||
block.sand-boulder.name = Batu Pasir Besar
|
||||
block.basalt-boulder.name = Batu Basal Besar
|
||||
@ -1390,8 +1395,8 @@ block.door.name = Pintu
|
||||
block.door-large.name = Pintu Besar
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Penyembur Api
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Meriam
|
||||
block.scatter.name = Penghambur
|
||||
block.hail.name = Penghujan
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Pengantar
|
||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||
@ -1474,19 +1479,19 @@ block.mender.name = Mender
|
||||
block.mend-projector.name = Mender Projektor
|
||||
block.surge-wall.name = Dinding Listrik
|
||||
block.surge-wall-large.name = Dinding Listrik Besar
|
||||
block.cyclone.name = Cyclone
|
||||
block.fuse.name = Fuse
|
||||
block.cyclone.name = Topan
|
||||
block.fuse.name = Murang
|
||||
block.shock-mine.name = Ranjau Listrik
|
||||
block.overdrive-projector.name = Projektor Pemercepat
|
||||
block.force-projector.name = Projektor Pelindung
|
||||
block.arc.name = Busur Petir
|
||||
block.rtg-generator.name = Generator Radiasi
|
||||
block.spectre.name = Meriam Raksasa
|
||||
block.meltdown.name = Meltdown
|
||||
block.spectre.name = Momok
|
||||
block.meltdown.name = Pelumer
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontainer
|
||||
block.launch-pad.name = Alas Peluncur
|
||||
block.segment.name = Segment
|
||||
block.segment.name = Segmen
|
||||
block.ground-factory.name = Pabrik Unit Darat
|
||||
block.air-factory.name = Pabrik Unit Udara
|
||||
block.naval-factory.name = Pabrik Unit Laut
|
||||
@ -1516,10 +1521,10 @@ block.payload-loader.name = Pemuat Blok
|
||||
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
||||
block.payload-unloader.name = Pembongkar Blok
|
||||
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
block.heat-source.name = Sumber Panas
|
||||
block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga.
|
||||
|
||||
#TODO: temporary names!
|
||||
#Erekir
|
||||
block.empty.name = Kosong
|
||||
block.rhyolite-crater.name = Kawah Riolit
|
||||
block.rough-rhyolite.name = Riolit Kasar
|
||||
@ -1542,8 +1547,8 @@ block.carbon-vent.name = Ventilasi Karbon
|
||||
block.arkyic-vent.name = Ventilasi Arkisit
|
||||
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
||||
block.red-stone-vent.name = Ventilasi Batu Merah
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.redmat.name = Matras Merah
|
||||
block.bluemat.name = Matras Biru
|
||||
block.core-zone.name = Zona Inti
|
||||
block.regolith-wall.name = Dinding Regolit
|
||||
block.yellow-stone-wall.name = Dinding Batu Kuning
|
||||
@ -1556,7 +1561,7 @@ block.crystalline-stone-wall.name = Dinding Batu Kristal
|
||||
block.red-ice-wall.name = Dinding Es Merah
|
||||
block.red-stone-wall.name = Dinding Batu Merah
|
||||
block.red-diamond-wall.name = Dinding Berlian Merah
|
||||
block.redweed.name = Redweed
|
||||
block.redweed.name = Rumput Merah
|
||||
block.pur-bush.name = Semak Pur
|
||||
block.yellowcoral.name = Terumbu Kuning
|
||||
block.carbon-boulder.name = Batu Besar Karbon
|
||||
@ -1578,7 +1583,7 @@ block.electrolyzer.name = Elektroliser
|
||||
block.atmospheric-concentrator.name = Konsentrator Atmosfer
|
||||
block.oxidation-chamber.name = Ruangan Oksidasi
|
||||
block.electric-heater.name = Penghangat Listrik
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.slag-heater.name = Penghangat Terak
|
||||
block.phase-heater.name = Penghangat Phase
|
||||
block.heat-redirector.name = Pengatur Panas
|
||||
block.slag-incinerator.name = Insinerator Terak
|
||||
@ -1595,8 +1600,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
|
||||
block.blast-door.name = Pintu Blast
|
||||
block.carbide-wall.name = Dinding Karbit
|
||||
block.carbide-wall-large.name = Dinding Karbit Raksasa
|
||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
||||
block.reinforced-surge-wall.name = Dinding Surge yang Diperkuat
|
||||
block.reinforced-surge-wall-large.name = Dinding Surge Besar yang Diperkuat
|
||||
block.shielded-wall.name = Shielded Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Menara Pembangunan
|
||||
@ -1606,7 +1611,7 @@ block.shield-projector.name = Proyektor Pelindung
|
||||
block.large-shield-projector.name = Proyektor Pelindung Besar
|
||||
block.armored-duct.name = Pipa Lapis Baja
|
||||
block.overflow-duct.name = Pipa Luapan
|
||||
block.underflow-duct.name = Underflow Duct
|
||||
block.underflow-duct.name = Pipa Arus Bawah
|
||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||
block.surge-conveyor.name = Konveyor Surge
|
||||
block.surge-router.name = Pengarah Surge
|
||||
@ -1663,12 +1668,12 @@ block.mech-fabricator.name = Fabrikator Mech
|
||||
block.ship-fabricator.name = Fabrikator Kapal
|
||||
block.prime-refabricator.name = Refabrikator Perdana
|
||||
block.unit-repair-tower.name = Menara Perbaikan Unit
|
||||
block.diffuse.name = Membaur
|
||||
block.diffuse.name = Pembaur
|
||||
block.basic-assembler-module.name = Modul Perakitan Dasar
|
||||
block.smite.name = Smite
|
||||
block.malign.name = Malign
|
||||
block.flux-reactor.name = Flux Reactor
|
||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||
block.flux-reactor.name = Reaktor Flux
|
||||
block.neoplasia-reactor.name = Reaktor Neoplasia
|
||||
|
||||
block.switch.name = Saklar
|
||||
block.micro-processor.name = Prosesor Mikro
|
||||
@ -1726,8 +1731,8 @@ hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [ac
|
||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||
hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||
|
||||
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
||||
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
||||
@ -1756,7 +1761,7 @@ liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disempro
|
||||
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
||||
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
||||
|
||||
block.derelict = [lightgray]\ue815 Derelict
|
||||
block.derelict = \uF77E [lightgray]Derelik
|
||||
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
||||
block.illuminator.description = Memancarkan cahaya.
|
||||
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
||||
@ -1993,21 +1998,22 @@ laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan
|
||||
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||
lcategory.io = Input & Output
|
||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
||||
lcategory.block = Block Control
|
||||
lcategory.block.description = Interact with blocks.
|
||||
lcategory.operation = Operations
|
||||
lcategory.operation.description = Logical operations.
|
||||
lcategory.control = Flow Control
|
||||
lcategory.control.description = Manage execution order.
|
||||
lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.
|
||||
lcategory.block = Kontrol Blok
|
||||
lcategory.block.description = Interaksi dengan blok.
|
||||
lcategory.operation = Operasi
|
||||
lcategory.operation.description = Operasi logikal.
|
||||
lcategory.control = Kontrol Aliran
|
||||
lcategory.control.description = Mengatur eksekusi perintah.
|
||||
lcategory.unit = Kontrol Unit
|
||||
lcategory.unit.description = Memberikan perintah kepada unit.
|
||||
lcategory.world = Dunia
|
||||
lcategory.world.description = Kendalikan bagaimana dunia berjalan.
|
||||
|
||||
graphicstype.clear = Mengisi tampilan dangan warna.
|
||||
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
||||
@ -2126,5 +2132,7 @@ lenum.build = Membangun sebuah sttruktur.
|
||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||
lenum.boost = Mulai/berhenti mempercepat.
|
||||
|
||||
#Don't translate these yet!
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
|
Loading…
Reference in New Issue
Block a user