diff --git a/.github/ISSUE_TEMPLATE/feature_request.md b/.github/ISSUE_TEMPLATE/feature_request.md index 8c24e6af52..c270d78354 100644 --- a/.github/ISSUE_TEMPLATE/feature_request.md +++ b/.github/ISSUE_TEMPLATE/feature_request.md @@ -1,6 +1,6 @@ --- name: Feature request -about: Suggest an idea for this project +about: Do not make a new issue for feature requests! Instead, post it on FeatHub, see the README. --- diff --git a/core/assets-raw/sprites/blocks/production/liquid-void.png b/core/assets-raw/sprites/blocks/production/liquid-void.png new file mode 100644 index 0000000000..cd81df317d Binary files /dev/null and b/core/assets-raw/sprites/blocks/production/liquid-void.png differ diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 08769a7ba8..da3cfd3908 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -670,6 +670,7 @@ setting.savecreate.name = Auto-Create Saves setting.publichost.name = Public Game Visibility setting.chatopacity.name = Chat Opacity setting.lasersopacity.name = Power Laser Opacity +setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display Player Bubble Chat public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.beta = Note that beta versions of the game cannot make public lobbies. @@ -982,6 +983,7 @@ block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source +block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Infinite block.unloader.name = Unloader @@ -1145,6 +1147,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index e2154fc185..2c09d6393d 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -1,7 +1,7 @@ credits.text = Vytvořil [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = Titulky contributors = Překladatelé a sponzoři -discord = Připoj se k Mindustry na Discord serveru! +discord = Připoj se k Mindustry\nna Discord serveru! link.discord.description = Oficiální kanál Mindustry na serveru Discord link.reddit.description = Mindustry na Redditu link.github.description = Zdrojový kód hry @@ -17,7 +17,7 @@ linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do sch screenshot = Snímek obrazovky uložen {0} screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. gameover = Konec hry -gameover.pvp = [accent]{0}[] tým vyhrál! +gameover.pvp = Vyhrál tým [accent]{0}[]! highscore = [accent]Nový rekord! copied = Zkopírováno. @@ -29,11 +29,18 @@ load.system = Systém load.mod = Modifikace load.scripts = Skripty +be.update = Je dostupná zbrusu nová vývojářská verze: +be.update.confirm = Chceš ji stáhnout a restartovat hru? +be.updating = Aktualizuji... +be.ignore = Přeskočit verzi +be.noupdates = Aktualizace nebyla nalezena. +be.check = Zkontrolovat aktualizace + schematic = Šablona -schematic.add = Uložit šablonu... +schematic.add = Ukládám šablonu... schematics = Šablony schematic.replace = Šablona tohoto jména již existuje. Chceš ji nahradit? -schematic.import = Importovat šablonu... +schematic.import = Importuji šablonu... schematic.exportfile = Exportovat soubor schematic.importfile = Importovat soubor schematic.browseworkshop = Procházet dílnu @@ -79,7 +86,7 @@ save.quit = Uložit a ukončit maps = Mapy maps.browse = Procházet mapy continue = Pokračovat -maps.none = [LIGHT_GRAY]Mapy nebyly nalezeny. +maps.none = [lightgray]Mapy nebyly nalezeny.[] invalid = Neplatné pickcolor = Vyber barvu preparingconfig = Připravuji konfiguraci @@ -92,7 +99,7 @@ feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry. mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme! mods.alpha = [accent](Alfa)[] -mods = Modifikace +mods = Mody mods.none = [LIGHT_GRAY]Modifikace nebyly nalezeny.[] mods.guide = Průvodce modifikacemi mods.report = Nahlásit závadu @@ -101,9 +108,9 @@ mod.enabled = [lightgray]Povoleno[] mod.disabled = [scarlet]Zakázáno[] mod.disable = Zakázat mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. -mod.requiresversion = [scarlet]Minimální požadovaná verze hry:: [accent]{0}[] -mod.missingdependencies = [scarlet]Chybějící závislosti: {0} -mod.erroredcontent = [scarlet]Chyby v obsahu +mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[] +mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[] +mod.erroredcontent = [scarlet]V obsahu jsou chyby[] mod.errors = Při načítání obsahu hry se vyskytly problémy. mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát. mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána. @@ -117,7 +124,7 @@ mod.remove.confirm = Tato modifikace bude odstraněna. mod.author = [LIGHT_GRAY]Autor:[] {0} mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktualizovány, nebo již nejsou nainstalovány. Použití tohoto uložení může vést k chybám. Jsi si jist, že chceš nahrát toto uložení hry?\n[lightgray]Modifikace:\n{0} mod.preview.missing = Než vystavíš svou modifikaci v dílně, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu. -mod.folder.missing = V dílně mohou být publikovány pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace. +mod.folder.missing = V dílně mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace. mod.scripts.unsupported = Tvoje zařízení nepodporuje skripty. Některé modifikace nemusí správně fungovat. about.button = O hře @@ -125,14 +132,14 @@ name = Jméno: noname = Nejdřív si vyber [accent]jméno ve hře[]. filename = Název souboru: unlocked = Byl odemmknut nový blok! -completed = [accent]Dokončeno +completed = [accent]Dokončeno[] techtree = Technologie -research.list = [LIGHT_GRAY]Výzkum: +research.list = [lightgray]Výzkum:[] research = Výzkum -researched = Výzkumu dokončeno: [LIGHT_GRAY]{0}[]. +researched = Dokončen výzkum technologie: [lightgray]{0}[]. players = Hráčů: {0} players.single = Hráč: {0} -server.closing = [accent]Ukončuji server... +server.closing = [accent]Ukončuji server...[] server.kicked.kick = Byl jsi vykopnut ze serveru! server.kicked.whitelist = Na server Ti nebyl udělen přístup. server.kicked.serverClose = Server není otevřený. @@ -148,6 +155,7 @@ server.kicked.nameEmpty = Tvé jméno není platné. Možná je prostě jen nen server.kicked.idInUse = Na tomhle serveru jsi již připojen. Připojování se pod dvěma účty není dovoleno! server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím. oficiální verzi. server.kicked.gameover = Konec hry! +server.kicked.serverRestarting = Server se restartuje. server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[] host.info = Tento [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]síti Wifi nebo LAN (místní)[] by měl vidět server ve svém listu serverů.\n\nJestliže chcete, aby se uživatelé připojovali odkudkoliv pomocí adresy IP, může být nezbytné nastavit [accent]přesměrování portů[].\n\n[LIGHT_GRAY]Poznámka: Jestliže má někdo problém s připojením k LAN hře, ujisti se, že má program Mindustry povolený přístup k místní síti v nastavení místního firewallu. join.info = Zde můžeš vložit [accent]adresu IP serveru[], ke kterému se chceš připojit, nebo zkusit nalézt [accent]servery v místní síti[], ke kterým se můžeš připojit.\nJsou podporovány režimy hry více hráčů přes LAN i WAN.\n\n[LIGHT_GRAY]Poznámka: Neexistuje automatický globální seznam serverů Mindustry. Pokud se chceš k někomu připojit pomocí adresy IP, budeš ji muset znát od hostitele. @@ -155,7 +163,7 @@ hostserver = Hostovat hru více hráčů invitefriends = Pozvat přátele hostserver.mobile = Hostovat\nhru host = Hostitel -hosting = [accent]Otevírám server... +hosting = [accent]Otevírám server...[] hosts.refresh = Obnovit hosts.discovering = Hledám hry v místní síti (LAN) hosts.discovering.any = Hledám hry @@ -178,7 +186,7 @@ server.delete = Jsi si jistý, že chceš smazat tento server? server.edit = Upravit server server.outdated = [crimson]Zastaralá verze serveru![] server.outdated.client = [crimson]Zastaralá verze klienta![] -server.version = [lightgray]Verze: {0} {1}[] +server.version = [gray]Verze: {0} {1}[] server.custombuild = [yellow]Upravená verze hry[] confirmban = Jsi si jistý, že chceš zakázat tohoto hráče? confirmkick = Jsi si jistý, že chceš vykopnout tohoto hráče? @@ -194,8 +202,8 @@ disconnect.closed = Připojení bylo uzavřeno. disconnect.timeout = Vypršel čas pro připojení. disconnect.data = Chyba načtení dat ze serveru! cantconnect = Není možno se připojit ke hře ([accent]{0}[]). -connecting = [accent]Připojuji se... -connecting.data = [accent]Načítám data ze serveru... +connecting = [accent]Připojuji se...[] +connecting.data = [accent]Načítám data ze serveru...[] server.port = Port: server.addressinuse = Adresu již někdo používá! server.invalidport = Neplatné číslo portu! @@ -204,7 +212,7 @@ save.new = Nové uložení hry save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry? overwrite = Přepsat save.none = Žádné uložené pozice nebyly nalezeny. -saveload = [accent]Ukládám...[] +saveload = Ukládám... savefail = Nepodařilo se uložit hru! save.delete.confirm = Jsi si jistý, že chceš smazat toto uložení hry? save.delete = Smazat @@ -219,7 +227,7 @@ save.rename.text = Nové jméno: selectslot = Vyber pozici pro uložení hry. slot = [accent]Pozice {0}[] editmessage = Upravit zprávu -save.corrupted = [accent]Uložení je poškozené nebo neplatné. +save.corrupted = Uložení je poškozené nebo neplatné. empty = on = On off = Off @@ -241,310 +249,321 @@ cancel = Zrušit openlink = Otevřít odkaz copylink = Zkopírovat odkaz back = Zpět -data.export = Exportuj data -data.import = Importuj data -data.exported = Data exportována. +data.export = Exportovat data +data.import = Importovat data +data.exported = Data byla exportována. data.invalid = Herní data nejsou v pořádku. -data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvoje současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí. +data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí. classic.export = Exportovat data pro verzi Classic classic.export.text = [accent]Mindustry[] mělo významnou aktualizaci.\nByly detekovány uložení hry nebo mapy pro předchozí verzi Classic (v3.5 build 40). Chtěl bys exportovat tato uložení do domovského zařízení Tvého telefonu, pro pozdější použití v této verzi Mindustry Classic? quit.confirm = Jsi si jistý, že chceš ukončit hru? -quit.confirm.tutorial = Jsi si jistý?\nTutoriál je možné znovu spustit v [accent]Nastavení->Hra->Zopáknout si výuku[]. +quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[]. loading = [accent]Načítám... reloading = [accent]Načítám modifikace... saving = [accent]Ukládám... -cancelbuilding = [accent][[{0}][] to clear plan -selectschematic = [accent][[{0}][] to select+copy -pausebuilding = [accent][[{0}][] to pause building -resumebuilding = [scarlet][[{0}][] to resume building -wave = [accent]Vlna {0} -wave.waiting = [LIGHT_GRAY]Vlna za {0} -wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu -waiting = [LIGHT_GRAY]Čekám... +cancelbuilding = [accent][[{0}][] vyčistí plán šablony +selectschematic = [accent][[{0}][] provede výběr a zkopírování +pausebuilding = [accent][[{0}][] zastaví stavění +resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění +wave = [accent]Vlna číslo {0}[] +wave.waiting = [lightgray]Vlna za {0} vteřin[] +wave.waveInProgress = [lightgray]Vlna přichází![] +waiting = [lightgray]Čekám...[] waiting.players = Čekání na hráče... -wave.enemies = [LIGHT_GRAY]{0} zbývajících nepřátel -wave.enemy = [LIGHT_GRAY]{0} zbývající nepřítel +wave.enemies = [lightgray]{0} zbývajících nepřátel +wave.enemy = [lightgray]{0} zbývající nepřítel loadimage = Nahrát obrázek saveimage = Uložit obrázek unknown = Neznámý -custom = Vlastní -builtin = Zabudovaný -map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná! -map.random = [accent]Náhodná mapa -map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro. -map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro. -map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro. +custom = Upraveno +builtin = Vestavěno +map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná! +map.random = [accent]Náhodná mapa[] +map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro. +map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [SCARLET]neoranžové[] jádro. +map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [SCARLET]červené[] jádro. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. -workshop.update = Update Item -workshop.error = Error fetching workshop details: {0} -map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí. -workshop.menu = Select what you would like to do with this item. -workshop.info = Item Info -changelog = Changelog (optional): -eula = Smluvní podmínky Steam -missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. -publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +workshop.update = Aktualizovat položku +workshop.error = Chyba při načítání podrobností z dílny: {0} +map.publish.confirm = Jsi si jistý, že chceš vystavit tuto mapu?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami dílny (EULA), jinak se Tvoje mapa nezobrazí.[] +workshop.menu = Vybwer si, co bys chtěl dělat s touto položkou. +workshop.info = Informace o položce +changelog = Seznam změn (volitelně): +eula = Smluvní podmínky platformy Steam +missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu dílny. +publishing = [accent]Publikuji... +publish.confirm = Opravdu chceš toto vystavit?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami dílny (EULA), jinak se Tvoje položky nezobrazí.[] +publish.error = Chyba při vystavování položky: {0} +steam.error = Nepodařilo se inicializovat služby platformy Steam.Chyba: {0} + editor.brush = Štětec -editor.openin = Otevřít v editoru. -editor.oregen = Generovat nerostné zdroje. -editor.oregen.info = Generování nerostných zdrojů: +editor.openin = Otevřít v editoru +editor.oregen = Generování rud +editor.oregen.info = Generování rud: editor.mapinfo = Informace o mapě editor.author = Autor: editor.description = Popis: -editor.nodescription = Tvá mapa musí mít popisek minimálně o 4 znacích aby mohla být publikována +editor.nodescription = Než může být mapa publikována, musí mít popisek dlouhý nejméně 4 znaky. editor.waves = Vln: editor.rules = Pravidla: editor.generation = Generace: editor.ingame = Upravit ve hře -editor.publish.workshop = Publikovat na workshop +editor.publish.workshop = Vystavit v dílně editor.newmap = Nová mapa -workshop = Workshop -waves.title = Vln +workshop = Dílna +waves.title = Vlny waves.remove = Odebrat waves.never = waves.every = každých waves.waves = vln(y) waves.perspawn = za zrození waves.to = do -waves.boss = Bosse -waves.preview = Prohlížet +waves.boss = Záporák +waves.preview = Náhled waves.edit = Upravit.... waves.copy = Uložit do schránky waves.load = Načíst ze schránky -waves.invalid = Neplatné vlny ve schránce -waves.copied = Vln zkopírováno. -waves.none = Žádní nepřátelé definováni.\nPřipomínka toho že prázdné rozložení vln se automaticky změní na výchozí nastavení. -editor.default = [LIGHT_GRAY] -details = Detaily... -edit = Upravit +waves.invalid = Neplatné vlny ve schránce. +waves.copied = Vlny byly zkopírovány. +waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení. +editor.default = [lightgray][] +details = Podrobnosti... +edit = Upravit... editor.name = Jméno: -editor.spawn = Zrodit jednotku. -editor.removeunit = Odebrat jednotku. +editor.spawn = Zrodit jednotku +editor.removeunit = Odstranit jednotku editor.teams = Týmy -editor.errorload = Chyba při načítání souboru:\n[accent]{0} -editor.errorsave = Chyba při ukládání souboru:\n[accent]{0} -editor.errorimage = Toto je obrázek a ne mapa,nemysli si že změnou formátu souboru tohle obejdeš s tím že to bude fungovat.\n\nJestli chceš použít legacy mapu, použij 'importovat legacy mapu' v menu editoru. -editor.errorlegacy = Tato mapa je příliš stará a užití legacy formátu již dávno není podporováno. +editor.errorload = Chyba při načítání souboru. +editor.errorsave = Chyba při ukládání souboru. +editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'. +editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován. editor.errornot = Toto není soubor mapy. -editor.errorheader = Tento soubor mapy je buď neplatný a nebo poškozen. -editor.errorname = Mapa nemá definované jméno. +editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen. +editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry? editor.update = Aktualizovat -editor.randomize = Náhodně +editor.randomize = Náhodně vygenerovat editor.apply = Aplikovat editor.generate = Generovat editor.resize = Změnit velikost editor.loadmap = Načíst mapu editor.savemap = Uložit mapu editor.saved = Uloženo! -editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v Informacích o mapě. -editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Vyber odlišné jméno v Informacích o mapě. -editor.import.exists = [scarlet]Není možno importovat:[] vestavěná mapa jménem '{0}' již existuje! -editor.import = Import +editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě". +editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě". +editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'! +editor.import = Import... editor.importmap = Importovat mapu editor.importmap.description = Importovat již existující mapu editor.importfile = Importovat soubor -editor.importfile.description = Importovat externí soubor mapy -editor.importimage = Importovat Legacy Obrázek -editor.importimage.description = Importovat exrerní obrázek mapy -editor.export = Export +editor.importfile.description = Importovat soubor s externí mapou +editor.importimage = Importovat starou mapu +editor.importimage.description = Importovat soubor s externím obrázkem mapy +editor.export = Export... editor.exportfile = Exportovat soubor -editor.exportfile.description = Exportovat soubor mapy +editor.exportfile.description = Exportovat mapu do souboru editor.exportimage = Exportovat obrázek terénu -editor.exportimage.description = Exportovat obrázek souboru mapy +editor.exportimage.description = Exportovat obrázek mapy do souboru editor.loadimage = Importovat terén editor.saveimage = Exportovat terén -editor.unsaved = [scarlet]Máš neuložené změny![]\nPřesto chceš ukončit? +editor.unsaved = [scarlet]Máš neuložené změny![]\nPřesto chceš odejít z editoru? Změny budou ztraceny. editor.resizemap = Změnit velikost mapy editor.mapname = Jméno mapy: -editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu. -editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat? +editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.[] +editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý, že ji chceš přepsat? editor.exists = Mapa s tímto jménem již existuje. editor.selectmap = Vyber mapu k načtení: -toolmode.replace = Nahradit. + +toolmode.replace = Nahradit toolmode.replace.description = Kreslí jen na pevných blocích. toolmode.replaceall = Nahradit vše -toolmode.replaceall.description = Nahradit všechny bloky na mapě. -toolmode.orthogonal = Ortogonální -toolmode.orthogonal.description = Kreslí jen Ortogonální linie. +toolmode.replaceall.description = Nahradí všechny bloky na mapě. +toolmode.orthogonal = Pravoúhle +toolmode.orthogonal.description = Kreslí jen vodorovně nebo svisle. toolmode.square = Čtverec toolmode.square.description = Čtvercový štětec. -toolmode.eraseores = Maže rudy. +toolmode.eraseores = Mazat rudy toolmode.eraseores.description = Maže jen rudy. -toolmode.fillteams = Doplnit skupinu -toolmode.fillteams.description = Doplní hromadně namísto po blocích. -toolmode.drawteams = Kreslí skupiny -toolmode.drawteams.description = Kreslí skupiny namísto po blocích. -filters.empty = [LIGHT_GRAY]Žádné filtry! Přidej ho tlačítkem níže. -filter.distort = Distorze -filter.noise = Hluk +toolmode.fillteams = Doplnit týmy +toolmode.fillteams.description = Doplní týmy místo bloků. +toolmode.drawteams = Kreslit týmy +toolmode.drawteams.description = Kreslí týmy místo bloků. + +filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[] +filter.distort = Zkreslení +filter.noise = Zašumění filter.median = Medián filter.oremedian = Medián rud -filter.blend = Splynutí -filter.defaultores = Výchozí bloky +filter.blend = Prolnutí +filter.defaultores = Výchozí rudy filter.ore = Rudy -filter.rivernoise = Hluk řek +filter.rivernoise = Zašumění řek filter.mirror = Zrcadlit filter.clear = Vyčistit filter.option.ignore = Ignorovat -filter.scatter = Rozházet +filter.scatter = Rozptýlení filter.terrain = Terén filter.option.scale = Měřítko -filter.option.chance = Šance +filter.option.chance = Náhoda filter.option.mag = Velikost filter.option.threshold = Práh -filter.option.circle-scale = Měřítko kruhu +filter.option.circle-scale = Poloměr kružnice filter.option.octaves = Octávy -filter.option.falloff = Spád +filter.option.falloff = Pokles filter.option.angle = Úhel filter.option.block = Blok -filter.option.floor = Podlaha -filter.option.flooronto = Cílová podlaha +filter.option.floor = Povrch +filter.option.flooronto = Cílový povrch filter.option.wall = Stěna filter.option.ore = Ruda -filter.option.floor2 = Sekundární podlaží -filter.option.threshold2 = Sekundární podlaží +filter.option.floor2 = Druhotný povrch +filter.option.threshold2 = Druhotný práh filter.option.radius = Poloměr filter.option.percentile = Percentil + width = Šířka: height = Výška: -menu = Hlavní menu +menu = Hlavní nabídka play = Hrát campaign = Kampaň load = Načíst save = Uložit fps = FPS: {0} -ping = Odezva: {0}ms -language.restart = Prosím restartuj hru aby se provedla změna jazyka! -settings = Nastavení -tutorial = Tutoriál -tutorial.retake = Zopáknout si výuku. +ping = Odezva: {0} ms +language.restart = Prosím restartuj hru, aby se provedla změna jazyka! +settings = Volby +tutorial = Výuka +tutorial.retake = Spustit znovu výuku. editor = Editor mapeditor = Editor map + abandon = Opustit abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli. locked = Zamčeno -complete = [LIGHT_GRAY]Hotovo: -requirement.wave = Reach Wave {0} in {1} -requirement.core = znič nepřátelskou základnu v {0} -requirement.unlock = odemknuto {0} -resume = Zpět k zóně:\n[LIGHT_GRAY]{0} -bestwave = [LIGHT_GRAY]Nejlepší: {0} -launch = Vyslat -launch.title = Vyslání úspěšné -launch.next = [LIGHT_GRAY]další možnost až ve vlně {0} -launch.unable2 = [scarlet]Není možno vyslat.[] -launch.confirm = Chystáš se opustit tuto základnu. Kliknutím na OK vyšleš veškeré suroviny ve tvém jádře.\nJiž se na tuto základnu nebudeš moci vrátit. -launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější vlně. -uncover = Odkrýt +complete = [lightgray]Dokončeno: +requirement.wave = Dosáhni vlny {0} na mapě {1} +requirement.core = Znič nepřátelské jádro na mapě {0} +requirement.unlock = Odemknuto {0} +resume = Zpět k mapě:\n[lightgray]{0}[] +bestwave = [lightgray]Nejvyšší vlna: {0} +launch = Vyslat do této zóny Tvé jádro +launch.title = Vyslání bylo úspěšné +launch.next = [lightgray]další možnost bude až ve vlně {0}[] +launch.unable2 = [scarlet]Není možno se vyslat.[] +launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit. +launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách. +uncover = Odkrýt mapu configure = Přizpůsobit vybavení bannedblocks = Zakázané bloky addall = Přidat vše -configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení. -configure.invalid = Hodnota musí být mezi 0 a{0}. -zone.unlocked = [LIGHT_GRAY]{0} odemčeno. -zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny. -zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} -zone.resources = Suroviny detekovány: -zone.objective = [lightgray]Cíl: [accent]{0} +configure.locked = [lightgray]Dosáhni vlny {0},\naby sis mohl přizpůsobit vybavení pro mapu. +configure.invalid = Hodnota musí být číslo mezi 0 a {0}. +zone.unlocked = [lightgray]Mapa {0} byla odemknuta. +zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}. +zone.config.unlocked = Odemknuto přizpůsobení vybavení pro mapu:[lightgray]\n{0}[] +zone.resources = [lightgray]Byly detekovány tyto suroviny:[] +zone.objective = [lightgray]Úkol: [][accent]{0}[] zone.objective.survival = Přežij zone.objective.attack = Znič nepřátelské jádro -add = Přidat -boss.health = Životy bosse -connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0} -error.unreachable = Server je nedostupný.\nJe adresa napsaná správně? -error.invalidaddress = Neplatná adresa. -error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměrování portů a adresa je napsaná správně! -error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry! -error.alreadyconnected = Již připojeno. -error.mapnotfound = Soubor mapy nebyl nalezen! -error.io = Chyba I/O sítě. -error.any = neznámá chyba sítě. -error.bloom = Chyba inicializace bloomu.\nTvé zařízení ho nemusí podporovat. -zone.groundZero.name = Zóna dopadu -zone.desertWastes.name = Pouštní Odpady +add = Přidat... +boss.health = Životy Záporáka + +connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}[] +error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)? +error.invalidaddress = Neplatná IP adresa. +error.timedout = Čas pro spojení se serverem vypršel!\nUjisti se, že IP adresa je napsaná správně. Zkus také zjistit, zda má hostitel správně nastavené přesměrování portů. +error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se možná neshodují.\nUjisti se, že máš nejnovější verzi Mindustry, a když to nevyřeší problém, kontaktuj správce serveru. +error.alreadyconnected = Připojeni k serveru. +error.mapnotfound = Soubor s mapou nebyl nalezen! +error.io = Vstupně/výstupní (I/O) chyba sítě. +error.any = Ueznámá chyba sítě. +error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje. + +zone.groundZero.name = Základní tábor +zone.desertWastes.name = Pouštní pustiny zone.craters.name = Krátery -zone.frozenForest.name = Zmrzlý les -zone.ruinousShores.name = Zničující pobřeží -zone.stainedMountains.name = Poskvrněné hory -zone.desolateRift.name = Trhlina pustoty -zone.nuclearComplex.name = Komplex nukleární produkce -zone.overgrowth.name = Porost -zone.tarFields.name = Tarová pole +zone.frozenForest.name = Zamrzlý les +zone.ruinousShores.name = Zničené pobřeží +zone.stainedMountains.name = Skvrnité pohoří +zone.desolateRift.name = Bezútěšná trhlina +zone.nuclearComplex.name = Komplex jaderné výroby +zone.overgrowth.name = Džungle +zone.tarFields.name = Dehtová pole zone.saltFlats.name = Solné nížiny -zone.impact0078.name = Dopad 0078 -zone.crags.name = Praskliny -zone.fungalPass.name = Houbový průsmyk -zone.groundZero.description = Optimální lokace kde znovu začít. Nízký výskyt nepřátel. Pár surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. -zone.frozenForest.description = Dokonce tady, blíž k horám se spóry dokázaly rozrůst. Tyto mrazivé teploty je nemohou zadržet navěky.\n\nZačni pracovat s pomocí energie. Stav spalovací generátory. Nauč se jak používat opravovací věže. -zone.desertWastes.description = Tyto odpadní zóny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti se hojně vyskytuje uhlí. Spal ho v generátorech na energii nebo syntetizuj na Grafit.\n\n[lightgray]Tato výsadková zóna není garantovaná. -zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází nemnoho surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jeho jádro. Nenechej kámen na kameni. -zone.craters.description = V těchto kráterech jenž jsou relikvie starých válek,se nahromadilo velké množství vody. Zmocni se této oblasti. Sbírej písek. Vyrob z něj sklo. Použij vodu k chlazení svých vrtů a střílen. -zone.ruinousShores.description = Za odpadní zónou se nachází pobřeží. Kdysi tuto oblast obýval pobřežní obranný sytém. Moc z něj nezbylo. Jen ty nejprimitivnější struktůry zůstaly nerozprášeny, zbytek padl jen v kusy oceli.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii. -zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spóry.\nVytěž tuto oblast oplývající titániem. Nauč se ho používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Nedej jim čas na vytasení jejich největšího kalibru. -zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval základnu. Postav jednotky Dagger a znič ji. Získej to co mělo být dávno ztraceno. -zone.tarFields.description = Hranice produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí kde se stále nachází Tar.\nAčkoliv se oblast zdá opuštěná, stále se zde nachází nepřátelské jednotky s velkou silou. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na produkci surovin z ropy. -zone.desolateRift.description = Extrémně nebezpečná zóna. Za cenu prostoru se zde nachází přehršel surovin. Vysoká šance na sebedestrukci. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel. -zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes leží v troskách.\n[lightgray]Objev thorium a jeho široké využití.\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, neustále prohledává okolí kvůli útočníkůn. -zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spóry nasycenou zemí. Nachází se zde malá průzkumná základna tvého nepřítele.\nZnič ji.\nPoužij Dagger a Crawler jednotky. Znič obě nepřátelské já. -zone.impact0078.description = -zone.crags.description = +zone.impact0078.name = Zóna dopadu 0078 +zone.crags.name = Skalní útesy +zone.fungalPass.name = Plísňový průsmyk + +zone.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. +zone.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže. +zone.desertWastes.description = Tyto pustiny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti nalezneš uhlí. Spal ho v generátorech na energii nebo syntetizuj na grafit.\n\n[lightgray]Tato výsadková zóna není zaručena[] +zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni. +zone.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen. +zone.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní stavby zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii. +zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titánium, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech. +zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Dagger a znič s jejich pomocí jádro základny. Získej znovu to, co bylo již dávno ztraceno. +zone.tarFields.description = Rozhraní produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí, kde se stále nachází dehet.\nAčkoliv je oblast opuštěná, stále se v jejím okolí nachází nebezpečné nepřátelské síly. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na zpracování ropy.[] +zone.desolateRift.description = Extrémně nebezpečná zóna. Na úkor prostoru se zde nachází přehršel surovin. Vysoká pravděpodobnost zničení. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel. +zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho široké využití.[]\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, a neustále prohledávají oblast. +zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spórami nasycenou zemí. Nachází se zde malá průzkumná základna Tvého nepřítele.\nZnič ji.\nPoužij jednotky Dagger a Crawler. Znič obě nepřátelské jádra. +zone.impact0078.description = +zone.crags.description = + settings.language = Jazyk settings.data = Data hry -settings.reset = nastavit výchozí -settings.rebind = Přenastavit +settings.reset = Nastavit na původní hodnoty +settings.rebind = Přemapovat +settings.resetKey = Vrátit změny settings.controls = Ovládání settings.game = Hra -settings.sound = zvuky -settings.graphics = Zobrazení -settings.cleardata = Resetovat data hry... -settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný! -settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí. -paused = [accent]< Pauza > -clear = Clear -banned = [scarlet]Banned +settings.sound = Zvuky +settings.graphics = Grafika +settings.cleardata = Vymazat data hry... +settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný! +settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí. +paused = [accent]< Pozastaveno >[] +clear = Vyčistit +banned = [scarlet]Zakázán[] yes = Ano no = Ne info.title = Informace -error.title = [crimson]Objevila se chyba +error.title = [crimson]Objevila se chyba[] error.crashtitle = Objevila se chyba blocks.input = Vstup blocks.output = Výstup -blocks.booster = Booster -block.unknown = [LIGHT_GRAY]??? +blocks.booster = Posilovač +block.unknown = [lightgray]???[] blocks.powercapacity = Kapacita energie -blocks.powershot = Energie na výstřel +blocks.powershot = Energie na 1 výstřel blocks.damage = Poškození blocks.targetsair = Zaměřuje vzdušné jednotky blocks.targetsground = Zaměřuje pozemní jednotky blocks.itemsmoved = Rychlost pohybu blocks.launchtime = Čas mezi vysláním blocks.shootrange = Dostřel -blocks.size = velikost +blocks.size = Velikost blocks.liquidcapacity = Kapacita tekutin blocks.powerrange = Rozsah energie -blocks.powerconnections = Max Connections -blocks.poweruse = Spotřebuje energie -blocks.powerdamage = Energie na poškození -blocks.itemcapacity = kapacita předmětů +blocks.powerconnections = Nejvyšší počet spojení +blocks.poweruse = Spotřeba energie +blocks.powerdamage = Energie na jednotku poškození +blocks.itemcapacity = Kapacita předmětů blocks.basepowergeneration = Základní generování energie blocks.productiontime = Čas produkce blocks.repairtime = Čas do úplné opravy blocks.speedincrease = Zvýšení rychlosti blocks.range = Dosah -blocks.drilltier = Vrtatelné +blocks.drilltier = Lze těžit blocks.drillspeed = Základní rychlost vrtu -blocks.boosteffect = Efekt boostu -blocks.maxunits = Max. počet jednotek +blocks.boosteffect = Účinek posílení +blocks.maxunits = Nejvýše aktivních jednotek blocks.health = Životy blocks.buildtime = Čas stavby blocks.buildcost = Cena stavby -blocks.inaccuracy = Nepřesnost/výchylka +blocks.inaccuracy = Nepřesnost blocks.shots = Střely -blocks.reload = Střely za sekundu +blocks.reload = Střel za 1s blocks.ammo = Střelivo + bar.drilltierreq = Je vyžadován lepší vrt bar.drillspeed = Rychlost vrtu: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -560,6 +579,9 @@ bar.heat = Teplo bar.power = Energie bar.progress = Proces stavby bar.spawned = Jednotek: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] poškození bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků bullet.incendiary = [stat]zápalné @@ -571,6 +593,7 @@ bullet.freezing = [stat]ledové bullet.tarred = [stat]tarové bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva bullet.reload = [stat]{0}[lightgray]x nabití + unit.blocks = Bloky unit.powersecond = jednotek energie/sekunda unit.liquidsecond = jednotek tekutin/sekundu @@ -583,6 +606,8 @@ unit.persecond = /sek unit.timesspeed = x rychlost unit.percent = % unit.items = předměty +unit.thousands = k +unit.millions = mil category.general = Všeobecné category.power = Energie category.liquids = Tekutiny @@ -595,6 +620,7 @@ setting.shadows.name = Stíny setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Lineární filtrování setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animovaná voda setting.animatedshields.name = Animované štíty setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[] @@ -617,12 +643,16 @@ setting.screenshake.name = Třes obrazu setting.effects.name = Zobrazit efekty setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Citlivost ovladače setting.saveinterval.name = Interval automatického ukládání setting.seconds = {0} Sekund +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Celá obrazovka setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart) setting.fps.name = Ukázat snímky/sekundu +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = Vertikální synchronizace setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon) setting.minimap.name = Ukázat minimapu @@ -651,16 +681,36 @@ category.multiplayer.name = Multiplayer command.attack = Útok command.rally = Rally command.retreat = Ústup +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = Stiskni klívesu... keybind.press.axis = Stiskni osu nebo klávesu... keybind.screenshot.name = Sníměk mapy +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Pohyb na X keybind.move_y.name = Pohyb na Y +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Sprint keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Šablona Menu keybind.schematic_flip_x.name = Flip Šablona X keybind.schematic_flip_y.name = Flip Šablona Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Vybrat/Střílet keybind.diagonal_placement.name = Diagonal Placement @@ -673,7 +723,6 @@ keybind.menu.name = Hlavní nabídka keybind.pause.name = pauza keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimapa -keybind.dash.name = Sprint keybind.chat.name = Chat keybind.player_list.name = Seznam hráčů keybind.console.name = Konzole @@ -694,9 +743,11 @@ mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti. mode.attack.name = Útok -mode.attack.description = Bez vln znič nepřátelskou základnu. +mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje přítomnost červeného jádra na mapě.[] mode.custom = Custom Rules + rules.infiniteresources = Nekonečno surovin +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Časovač vln rules.waves = Vlny rules.attack = Attack Mode @@ -704,6 +755,7 @@ rules.enemyCheat = Infinite AI Resources rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Hráčovy životy(multiplejer) rules.playerdamagemultiplier = Hráčův útok (multiplejer) rules.unitdamagemultiplier = Demič jedmotek (Multiplejer) @@ -722,6 +774,10 @@ rules.title.resourcesbuilding = surovyny & Stavby rules.title.player = Hráči rules.title.enemy = Nepřátelé rules.title.unit = Jednotky +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Předměty content.liquid.name = Tekutiny content.unit.name = Jednotky @@ -741,7 +797,7 @@ item.spore-pod.name = Spore Pod item.sand.name = Písek item.blast-compound.name = Výbušná směs item.pyratite.name = Pyratite -item.metaglass.name = Tvrzené sklo +item.metaglass.name = Metasklo item.scrap.name = Šrot liquid.water.name = Voda liquid.slag.name = Rostavené železo @@ -768,6 +824,7 @@ mech.trident-ship.name = Trojzubec mech.trident-ship.weapon = Bombová zátoka mech.glaive-ship.name = Glaiva mech.glaive-ship.weapon = Plamenný opakovač +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}% item.flammability = [LIGHT_GRAY]Zápalnost: {0}% item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}% @@ -882,6 +939,8 @@ block.distributor.name = Distributor block.sorter.name = Dělička block.inverted-sorter.name = Obrácená třídička block.message.name = Zpráva +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Brána přetečení block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Tkalcovna pro fázovou tkaninu @@ -895,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Energetický uzel block.power-node-large.name = Velký energetický uzel block.surge-tower.name = Surge Tower +block.diode.name = Battery Diode block.battery.name = Baterie block.battery-large.name = Velká baterie block.combustion-generator.name = Spalovací generátor @@ -918,6 +978,7 @@ block.mechanical-pump.name = Mechanická pumpa block.item-source.name = Zdroj předmětů block.item-void.name = Prázdnota pro předměty block.liquid-source.name = Zdroj tekutin +block.liquid-void.name = Liquid Void block.power-void.name = Prázdnota pro energii block.power-source.name = Nekonečný zdroj energie block.unloader.name = Odbavovač @@ -947,6 +1008,7 @@ block.fortress-factory.name = Továrna na Fortress mechy block.revenant-factory.name = Továrna na Revenanty block.repair-point.name = Opravný bod block.pulse-conduit.name = Pulzní potrubí +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Fázové potrubí block.liquid-router.name = Směrovač tekutin block.liquid-tank.name = Nádrž na tekutiny @@ -998,12 +1060,12 @@ unit.eradicator.name = Eradicator unit.lich.name = Lich unit.reaper.name = Reaper tutorial.next = [lightgray] -tutorial.intro = Vítej v [scarlet] Mindustry Tutoriálu.[]\nZačni [accent] těžením mědi[] - klikni na měděnou žílu v blízkosti jádra.\n\n[accent]{0}/{1} copper -tutorial.intro.mobile = Vítej v [scarlet] Mindustry Tutoriálu.[]\nPohybuj se táhnutím do stran.\nPřibližuj a oddaluj [accent]2 prsty [].\nZačni [accent] těžením mědi[] - přibliž se k měděné žíle v blízkosti jádra a klepni na ni.\n\n[accent]{0}/{1} mědi +tutorial.intro = Vítej ve [scarlet]výuce Mindustry.[]\nZačni [accent] těžením mědi[] - klikni na měděnou žílu v blízkosti jádra.\n\n[accent]{0}/{1} copper +tutorial.intro.mobile = Vítej ve [scarlet]výuce Mindustry.[]\nPohybuj se táhnutím do stran.\nPřibližuj a oddaluj [accent]2 prsty [].\nZačni [accent] těžením mědi[] - přibliž se k měděné žíle v blízkosti jádra a klepni na ni.\n\n[accent]{0}/{1} mědi tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nPostav jeden na měděnou rudu. tutorial.drill.mobile = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\nKlepni na vrt v záložce dole vpravo.\nVyber [accent] mechanický vrt[].\nPolož ho klepnutím na měděnou žílu a následně potvrď [accent] fajfkou[] níže.\nStiskni [accent] X [] pro zrušení stavby. tutorial.blockinfo = Každý blok má jiné vlastnosti. Každý vrt může těžit pouze některé suroviny.\nNa tyto vlastnosti se můžeš podívat [accent] klepnutím na "?" ve stavebním menu.[]\n\n[accent] Nyní se podívej na vlastnosti mechanického vrtu.[] -tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru. +tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníků od vrtu až k jádru tutorial.conveyor.mobile = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.\n[accent] Pokládej dopravníky v řadě dlouhým stiskem prstu[] a táhnutím v požadovaném směru.\n\n[accent]{0}/{1} přepravníků položeno v řadě\n[accent]0/1 předmětů doručeno tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra. tutorial.drillturret = Duo střílny požadují[accent] měděnou munici []jako střelivo.\nPolož mechanický vrt blízko střílny pro zásobování mědí. @@ -1011,17 +1073,18 @@ tutorial.pause = Během boje můžeš[accent] pauznout hru.[]\nBěhem pauzy je m tutorial.pause.mobile = Během boje můžeš[accent] pauznout hru.[]\nBěhem pauzy je možné plánovat stavbu budov.\n\n[accent]Pauzu dáš tímhle tlačítkem vlevo nahoře. tutorial.unpause = Teď zmáčkni mezerník znova a odpauzuj hru. tutorial.unpause.mobile = Teď ho zmáčkni znova a odpauzuj hru. -tutorial.breaking = Často je nutné bloky i ničit.\n[accent]Drž pravé tlačítko[] a táhni pro výběr oblasti bloků ke zničení.[]\n\n[accent]Znič všechny bloky šrotu vlevo od tvého jádra. -tutorial.breaking.mobile = Často je nutné bloky i ničit.\n[accent]Vyber rozebírací mód[] a klepni na blok, který chceš zničit.\nZnič celou oblast delším stiskem prstu[] a táhnutím v nějakém směru.\nZmáčkni fajfku pro potvrzení zničení.\n\n[accent]Znič všechny bloky šrotu vlevo od tvého jádra. +tutorial.breaking = Často je nutné bloky i ničit.\n[accent]Drž pravé tlačítko[] a táhni pro výběr oblasti bloků ke zničení.[]\n\n[accent]Znič všechny bloky šrotu vlevo od Tvého jádra. +tutorial.breaking.mobile = Často je nutné bloky i ničit.\n[accent]Vyber rozebírací mód[] a klepni na blok, který chceš zničit.\nZnič celou oblast delším stiskem prstu[] a táhnutím v nějakém směru.\nZmáčkni fajfku pro potvrzení zničení.\n\n[accent]Znič všechny bloky šrotu vlevo od Tvého jádra. tutorial.withdraw = Někdy je třeba odebírat předměty přímo z bloků.\n[accent]Klikni na blok[], ve kterém jsou předměty a pak [accent]klikni na předmět[] z jeho inventáře.\nVícero předmětů může být odebráno [accent]kliknutím a držením[].\n\n[accent]Odeber nějakou měď z jádra.[] -tutorial.deposit = Vložit předměty dovnitř bloku můžeš přetažením z tvé lodi na cílový blok.\n\n[accent]Vlož svou měď zpět do jádra.[] +tutorial.deposit = Vložit předměty dovnitř bloku můžeš přetažením z Tvé lodi na cílový blok.\n\n[accent]Vlož svou měď zpět do jádra.[] tutorial.waves = [LIGHT_GRAY] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln, postav více střílen. tutorial.waves.mobile = [lightgray] Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln. Tvá loď bude automaticky střílet po nepřátelských jednotkách.\nPostav více střílen a vrtů. Natěž více mědi. -tutorial.launch = Jakmile dosáhneš určité vlny, budeš moci[accent] vyslat jádro[]. Opustíš tím svou základnu a[accent] získáš suroviny uložené v jádře.[]\nZískané suroviny mohou být použity pro výzkum nových technologií.\n\n[accent]Stiskni tlačítko vyslat jádro. +tutorial.launch = Jakmile dosáhneš určité vlny, budeš moci [accent]vyslat své jádro zpět[]. Opustíš tím svou základnu a [accent]získáš suroviny uložené v jádře[].\nZískané suroviny mohou být použity pro výzkum nových technologií.\n\n[accent]Stiskni tlačítko pro vyslání jádra. + item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků. item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin. -item.metaglass.description = Vemi důležitá součást všeho co se týká tekutin -item.graphite.description = Stlačený uhlík, používaný jako munice a v elektronických komponentách. +item.metaglass.description = Velmi důležitá součást všeho, co se týká tekutin +item.graphite.description = Stlačený uhlík, používaný v elektronických komponentách a též jako munice. item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin. item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy. item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech. @@ -1047,7 +1110,7 @@ mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný. mech.glaive-ship.description = Obrovská, dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost. unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo v blízkosti. Natěžené suroviny donese do nejbližšího jádra. -unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby. +unit.spirit.description = Startovní dron. Standardně se objevuje u jádra. Automaticky těží rudy a opravuje stavby. unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron. unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu. unit.crawler.description = Pozemní jednotka zkonstruovaná z okřesané železné kostry a připlácnutých výbušnin. Vydrží málo a exploduje při kontaktu. @@ -1079,16 +1142,17 @@ block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox. block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox. block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox. block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox. -block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel. -block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí. +block.liquid-void.description = Removes any liquids. Sandbox only. +block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně Tvé základny a střílen v prvotních vlnách nepřátel. +block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně Tvé základny a střílen v prvotních vlnách nepřátel.\nZabírá více polí. block.titanium-wall.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům. block.titanium-wall-large.description = Středně dobrý obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.\nZabírá více polí. block.plastanium-wall.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení. block.plastanium-wall-large.description = Speciální typ zdi, která je schopná absorbovat elektrické oblouky a blokuje energetické připojení.\nZabírá více polí. block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům. block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí. -block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné. -block.phase-wall-large.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.\nZabírá více polí. +block.phase-wall.description = Není tak silná, jako zeď Thoria, ale odráží nepřátelské projektily dokud nejsou moc silné. +block.phase-wall-large.description = Není tak silná, jako zeď Thoria, ale odráží nepřátelské projektily dokud nejsou moc silné.\nZabírá více polí. block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi. block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí. block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz. @@ -1099,7 +1163,7 @@ block.overdrive-projector.description = Zrychluje funkce blízkých struktůr ja block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám. block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli. block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů. -block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky. +block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standardní dopravníky. block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa. block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy. block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti. @@ -1113,24 +1177,26 @@ block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžadu block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie. block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou. block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím. -block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí. +block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standardní potrubí. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů. block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory. block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa. block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy. block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí. block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky. -block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly. +block.power-node-large.description = Má větší dosah než standardní energetický uzel and a dokáže propojit až 6 staveb nebo uzly. block.surge-tower.description = Energetický uzel s extrémním dosahem, ale méně dostupnými přípojkami. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita. -block.battery-large.description = Uloží více energie než standartní baterie. +block.battery-large.description = Uloží více energie než standardní baterie. block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů. block.thermal-generator.description = Generuje obrovské množství energie z lávy. block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody. block.differential-generator.description = Generuje velké množství energie. Využívá teplotního rozdílu mezi chladící kapalinou a hořícím pyratitem. block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor. block.solar-panel.description = Poskytuje malé množství energie ze slunce. -block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu. +block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standardní solární panel, za to je mnohem nákladnější na stavbu. block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen. @@ -1143,8 +1209,8 @@ block.oil-extractor.description = Vyžaduje velké množství energie na extrakc block.core-shard.description = První verze jádra. V případě, že je zničeno, veškerý kontakt s regionem je ztracen. Nedopusťte aby se to stalo. block.core-foundation.description = Druhá, lépe obrněná verze jádra. Pojme více surovin. block.core-nucleus.description = Třetí a finální iterace vývoje jádra. Extrémně obrněná, extrémně prostorná. -block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z trezoru. -block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru. +block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY]Odbavovač[] lze použít pro odbavení předmětů z trezoru. +block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY]Odbavovač[] lze použít pro odbavení předmětů z kontejnéru. block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze změnit kliknutím na odbavovač. block.launch-pad.description = Posílá dávky předmětů do vesmíru bez nutnosti vysílat jádro. Nedokončený. block.launch-pad-large.description = Vylepšený Launch Pad. Větší úložný prostor, častěji vysílán do vesmíru. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index f3d78c80a9..b0a3cd5953 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -1,8 +1,8 @@ credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY] credits = Danksagungen contributors = Übersetzer und Mitwirkende -discord = Trete dem Mindustry Discord bei! -link.discord.description = Der offizielle Mindustry Discord-Chatroom +discord = Tritt dem Mindustry Discord bei! +link.discord.description = Der offizielle Mindustry Discord-Server link.reddit.description = Der Mindustry Subreddit link.github.description = Quellcode des Spiels link.changelog.description = Liste der Änderungen @@ -10,7 +10,9 @@ link.dev-builds.description = Entwicklungs-Builds (instabil) link.trello.description = Offizielles Trello Board für geplante Features link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels link.google-play.description = Google Play Store Seite +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Offizelles Mindustry Wiki +link.feathub.description = Suggest new features linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert. screenshot = Screenshot gespeichert nach {0} screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot. @@ -18,12 +20,22 @@ gameover = Der Kern wurde zerstört. gameover.pvp = Das[accent] {0}[] Team ist siegreich! highscore = [YELLOW] Neuer Highscore! copied = Kopiert. + load.sound = Sounds load.map = Karten load.image = Bilder load.content = Inhalt load.system = System load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Entwürfe schematic.add = Entwurf speichern... schematics = Entwürfe @@ -40,6 +52,7 @@ schematic.saved = Entwurf gespeichert. schematic.delete.confirm = Dieser Entwurf wird absolut ausgelöscht. schematic.rename = Entwurf umbenennen schematic.info = {0}x{1}, {2} Blöcke + stat.wave = Wellen besiegt:[accent] {0} stat.enemiesDestroyed = Gegner zerstört:[accent] {0} stat.built = Gebäude gebaut:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Gebäude zerstört:[accent] {0} stat.deconstructed = Gebäude abgebaut:[accent] {0} stat.delivered = Übertragene Ressourcen: stat.rank = Finaler Rang: [accent]{0} + launcheditems = [accent]Abgefeuerte Items launchinfo = [unlaunched][[LAUNCH] deine Basis um blau markierte Items zu erhalten. map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest? @@ -74,6 +88,7 @@ maps.browse = Karten durschsuchen continue = Weiter maps.none = [LIGHT_GRAY]Keine Karten gefunden! invalid = ungültig +pickcolor = Pick Color preparingconfig = Konfiguration vorbereiten preparingcontent = Inhalte vorbereiten uploadingcontent = Inhalte hochladen @@ -81,6 +96,7 @@ uploadingpreviewfile = Vorschau hochladen committingchanges = Veränderungen bestätigen done = Fertig feature.unsupported = Dein System unsterstützt dieses Feature nicht. + mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und sehr Fehlerhaft sein [scarlet]könnten[].\nSende alle Probleme an den Mindustry Github oder Discord. mods.alpha = [accent](Alpha) mods = Mods @@ -92,18 +108,25 @@ mod.enabled = [lightgray]Aktiviert mod.disabled = [scarlet]Deaktiviert mod.disable = Deaktivieren mod.delete.error = Unfähig Mod zu löschen; Datei könnte in Benutzung sein. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Fehldene Abhängigkeiten: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' fehlt Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert. mod.enable = Aktivieren mod.requiresrestart = Das Spiel schließt nun, um Modänderungen wirksam zu machen. mod.reloadrequired = [scarlet]Neuladen benötigt mod.import = Mod importieren mod.import.github = GitHub Mod importieren +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = Dieser Mod wird gelöscht. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0} mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuchs nochmal. mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere einfach die .zip und lösche die alte .zip danach. Starte dann das Spiel neu. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Info name = Name: noname = Wähle zuerst einen[accent] Spielernamen[]. @@ -132,6 +155,7 @@ server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Z server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet. server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter. server.kicked.gameover = Game Over! +server.kicked.serverRestarting = The server is restarting. server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[] host.info = Der [accent]Server hosten[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalen Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du anderen die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stelle sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat. join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalen Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemandem per IP verbinden willst, musst du den Host nach seiner IP fragen. @@ -271,6 +295,7 @@ publishing = [accent]Veröffentlichen... publish.confirm = Bist du sicher, dies zu veröffentlichen?\n\n[lightgray]Vergewissere dich die, der Workshop-EULA zugestimmt zu haben, sonst tauch deine Karte nicht auf! publish.error = Fehler beim veröffentlichen des Items: {0} steam.error = Fehler beim laden der Steam-Dienste.\nError: {0} + editor.brush = Pinsel editor.openin = Öffne im Editor editor.oregen = Erze generieren @@ -347,6 +372,7 @@ editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte. editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst? editor.exists = A map with this name already exists. editor.selectmap = Wähle eine Karte zum Laden: + toolmode.replace = Ersetzen toolmode.replace.description = Zeichnet nur auf festen Blöcken. toolmode.replaceall = Alles Ersetzen @@ -361,6 +387,7 @@ toolmode.fillteams = Teams Ausfüllen toolmode.fillteams.description = Füllt Teams aus anstatt Blöcke. toolmode.drawteams = Teams Zeichnen toolmode.drawteams.description = Zeichnet Teams anstatt Blöcke. + filters.empty = [LIGHT_GRAY]Keine Filter! Füge einen mit dem unteren Knopf hinzu. filter.distort = Verzerren filter.noise = Rauschen @@ -392,6 +419,7 @@ filter.option.floor2 = Sekundärer Boden filter.option.threshold2 = Sekundärer Grenzwert filter.option.radius = Radius filter.option.percentile = Perzentil + width = Breite: height = Höhe: menu = Menü @@ -407,6 +435,7 @@ tutorial = Tutorial tutorial.retake = Tutorial wiederholen editor = Editor mapeditor = Karten Editor + abandon = Aufgeben abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen. locked = Gesperrt @@ -437,6 +466,7 @@ zone.objective.survival = Überlebe zone.objective.attack = Zerstöre den feindlichen Kern add = Hinzufügen... boss.health = Boss Lebenskraft + connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0} error.unreachable = Server nicht erreichbar. error.invalidaddress = Ungültige Adresse. @@ -447,6 +477,7 @@ error.mapnotfound = Kartendatei nicht gefunden! error.io = Netzwerk-Ein-/Ausgabe-Fehler. error.any = Unbekannter Netzwerkfehler. error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt. + zone.groundZero.name = Ground Zero zone.desertWastes.name = Schrottwüste zone.craters.name = Krater @@ -456,11 +487,12 @@ zone.stainedMountains.name = Gefleckte Berge zone.desolateRift.name = Trostloser Riss zone.nuclearComplex.name = Kernkraftwerk zone.overgrowth.name = Überwucherung -zone.tarFields.name = Teerfelder +zone.tarFields.name = Ölfelder zone.saltFlats.name = Salztiefen zone.impact0078.name = Auswirkung 0078 zone.crags.name = Felsen -zone.fungalPass.name = Sporenpass +zone.fungalPass.name = Sporenpass + zone.groundZero.description = Der optimale Ort, um anzufangen. Niedrige Bedrohung durch Gegner. Wenige Ressourcen.\nSammel so viel Kupfer und Blei wie möglich.\nMach weiter! zone.frozenForest.description = Sogar hier, näher an den Bergen, haben sich die Sporen verbreitet. Die kalten Temperaturen können sie nicht für immer im Schach halten.\n\nStarte das Wagnis in Strom. Baue Verbrennungsgeneratoren. Lerne Heiler zu benutzen. zone.desertWastes.description = Diese Abfälle sind riesig, unberechenbar, und durchzogen von verfallenen Sektorstrukturen.\nKohle ist in dieser Region vorhanden. Verbrenne es für Strom, oder synthetisiere Graphit.\n\n[lightgray]Dieser Landeort kann nicht garantiert werden. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = Eine ehemalige Anlage zur Herstellung und Vera zone.fungalPass.description = Ein Übergangsgebiet zwischen hohen Bergen und tieferen, sporengeplagter Länder. Eine kleine Späherbasis ist hier angelegt.\nZerstöre sie.\nNutze Dagger und Crawler. Zerstöre die zwei Basen. zone.impact0078.description = zone.crags.description = + settings.language = Sprache settings.data = Spieldaten settings.reset = Auf Standard zurücksetzen settings.rebind = Zuweisen +settings.resetKey = Reset settings.controls = Steuerung settings.game = Spiel settings.sound = Audio @@ -529,6 +563,7 @@ blocks.inaccuracy = Ungenauigkeit blocks.shots = Schüsse blocks.reload = Schüsse/Sekunde blocks.ammo = Munition + bar.drilltierreq = Besserer Bohrer benötigt bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -544,6 +579,9 @@ bar.heat = Hitze bar.power = Strom bar.progress = Baufortschritt bar.spawned = Einheiten: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] Schaden bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.incendiary = [stat]entzündend @@ -555,6 +593,7 @@ bullet.freezing = [stat]frierend bullet.tarred = [stat]teerent bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator bullet.reload = [stat]{0}[lightgray]x Feuerrate + unit.blocks = Blöcke unit.powersecond = Stromeinheiten/Sekunde unit.liquidsecond = Flüssigkeitseinheiten/Sekunde @@ -567,6 +606,8 @@ unit.persecond = /s unit.timesspeed = x Geschwindigkeit unit.percent = % unit.items = Materialeinheiten +unit.thousands = k +unit.millions = mil category.general = Allgemeines category.power = Strom category.liquids = Flüssigkeiten @@ -579,6 +620,7 @@ setting.shadows.name = Schatten setting.blockreplace.name = Automatische Blockvorschläge setting.linear.name = Lineare Filterung setting.hints.name = Tipps +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animiertes Wasser setting.animatedshields.name = Animierte Schilde setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[] @@ -601,6 +643,7 @@ setting.screenshake.name = Wackeleffekt setting.effects.name = Effekte anzeigen setting.destroyedblocks.name = Zerstörte Blöcke anzeigen setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Controller-Empfindlichkeit setting.saveinterval.name = Autosave Häufigkeit setting.seconds = {0} Sekunden @@ -643,8 +686,11 @@ keybind.clear_building.name = Clear Building keybind.press = Drücke eine Taste... keybind.press.axis = Drücke eine Taste oder bewege eine Achse... keybind.screenshot.name = Karten Screenshot +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = X-Achse keybind.move_y.name = Y-Achse +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Bindestrich keybind.schematic_select.name = Bereich auswählen keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Entwurf umdrehen X @@ -676,8 +722,7 @@ keybind.zoom.name = Zoomen keybind.menu.name = Menü keybind.pause.name = Pause keybind.pause_building.name = Pausieren/Fortsetzen Bauen -Keybind.minimap.name = Minimap -keybind.dash.name = Bindestrich +keybind.minimap.name = Minimap keybind.chat.name = Chat keybind.player_list.name = Spielerliste keybind.console.name = Konsole @@ -700,7 +745,9 @@ mode.pvp.description = Kämpfe gegen andere Spieler lokal. mode.attack.name = Angriff mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören. mode.custom = Angepasste Regeln + rules.infiniteresources = Unbegrenzte Ressourcen +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Wellen Timer rules.waves = Wellen rules.attack = Angriff-Modus @@ -708,6 +755,7 @@ rules.enemyCheat = Unbegrenzte Ressourcen für KI rules.unitdrops = Einheiten-Drops rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Spieler-Lebenspunkte Multiplikator rules.playerdamagemultiplier = Spieler-Schaden Multiplikator rules.unitdamagemultiplier = Schaden-Einheit Multiplikator @@ -726,6 +774,10 @@ rules.title.resourcesbuilding = Ressourcen & Gebäude rules.title.player = Spieler rules.title.enemy = Gegner rules.title.unit = Einheiten +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Materialien content.liquid.name = Flüssigkeiten content.unit.name = Einheiten @@ -748,7 +800,7 @@ item.pyratite.name = Pyratit item.metaglass.name = Metaglass item.scrap.name = Schrott liquid.water.name = Wasser -liquid.slag.name = Asche +liquid.slag.name = Schlacke liquid.oil.name = Öl liquid.cryofluid.name = Kryoflüssigkeit mech.alpha-mech.name = Alpha @@ -788,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Baugeschwindigkeit: {0}% liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0} liquid.viscosity = [LIGHT_GRAY]Viskosität: {0} liquid.temperature = [LIGHT_GRAY]Temperatur: {0} + block.sand-boulder.name = Sandbrocken block.grass.name = Gras block.salt.name = Salz @@ -823,7 +876,7 @@ block.deepwater.name = Tiefes Wasser block.water.name = Wasser block.tainted-water.name = Unreines Wasser block.darksand-tainted-water.name = Dunkler Sand in unreinem Wasser -block.tar.name = Teer +block.tar.name = Öl block.stone.name = Stein block.sand.name = Sand block.darksand.name = Dunkler Sand @@ -886,6 +939,8 @@ block.distributor.name = Großer Verteiler block.sorter.name = Sortierer block.inverted-sorter.name = Inverted Sorter block.message.name = Message +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Überlauftor block.silicon-smelter.name = Silizium-Schmelzer block.phase-weaver.name = Phasenweber @@ -899,6 +954,7 @@ block.coal-centrifuge.name = Kohlenzentrifuge block.power-node.name = Stromknoten block.power-node-large.name = Großer Stromknoten block.surge-tower.name = Schwall-Turm +block.diode.name = Battery Diode block.battery.name = Batterie block.battery-large.name = Große Batterie block.combustion-generator.name = Verbrennungsgenerator @@ -922,6 +978,7 @@ block.mechanical-pump.name = Mechanische Pumpe block.item-source.name = Materialquelle block.item-void.name = Materialschlucker block.liquid-source.name = Flüssigkeitsquelle +block.liquid-void.name = Liquid Void block.power-void.name = Stromsenke block.power-source.name = Unendliche Stromquelle block.unloader.name = Entlader @@ -951,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech-Fabrik block.revenant-factory.name = Revenant Fighter-Fabrik block.repair-point.name = Reparaturpunkt block.pulse-conduit.name = Impulskanal +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phasenkanal block.liquid-router.name = Flüssigkeits-Router block.liquid-tank.name = Flüssigkeitstank @@ -1022,6 +1080,7 @@ tutorial.deposit = Materialien können in Blöcke abgelegt werden, indem du sie tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme. tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab. tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button. + item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet. item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet. item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt. @@ -1083,6 +1142,7 @@ block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten block.item-source.description = Produziert unendlich items. Nur im Sandkasten-Modus verfügbar. block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar. block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen. block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln. block.titanium-wall.description = Ein mittel starker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden. @@ -1118,6 +1178,7 @@ block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von St block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann. block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt. block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen. block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken. block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen. @@ -1126,6 +1187,7 @@ block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Ver block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom an benachbarte Blöcke weiter. block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten. block.surge-tower.description = Ein extrem weitreichender Netzknoten mit weniger verfügbaren Verbindungen. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist. block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie. block.combustion-generator.description = Generiert Strom, indem Öl oder entzündliche Materialien verbrannt werden. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 19574c37c1..6694bc95ad 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -10,7 +10,9 @@ link.dev-builds.description = Versiones de desarrollo inestables link.trello.description = Tablero de Trello oficial para las características planificadas link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web link.google-play.description = Ficha en la Google Play Store +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Wiki oficial de Mindustry +link.feathub.description = Suggest new features linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles. screenshot = Captura de pantalla guardada en {0} screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla. @@ -18,12 +20,22 @@ gameover = Tu núcleo ha sido destruido. gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! highscore = [accent]¡Nueva mejor puntuación! copied = Copied. + load.sound = Sonidos load.map = Mapas load.image = Imágenes load.content = Contenido load.system = Sistema load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Schematic schematic.add = Save Schematic... schematics = Schematics @@ -40,6 +52,7 @@ schematic.saved = Schematic guardado. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Renombrar Schematic schematic.info = {0}x{1}, {2} bloques + stat.wave = Oleadas Derrotadas:[accent] {0} stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0} stat.built = Estructuras Construidas:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Estructuras Destruidas:[accent] {0} stat.deconstructed = Estructuras Desconstruidas:[accent] {0} stat.delivered = Recursos Lanzados: stat.rank = Rango final: [accent]{0} + launcheditems = [accent]Recursos Lanzados launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul. map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"? @@ -74,6 +88,7 @@ maps.browse = Navegar por los Mapas continue = Continuar maps.none = [LIGHT_GRAY]¡No se han encontrado mapas! invalid = Invalido +pickcolor = Pick Color preparingconfig = Preparing Config preparingcontent = Preparing Content uploadingcontent = Uploading Content @@ -81,6 +96,7 @@ uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Hecho feature.unsupported = Tu dispositivo no soporta esta función. + mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods @@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled mod.disabled = [scarlet]Disabled mod.disable = Disable mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod mod.import.github = Importar Mod de Github +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Acerca de name = Nombre: noname = Elige un[accent] nombre de jugador[] primero. @@ -132,6 +155,7 @@ server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o n server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido. server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial. server.kicked.gameover = ¡Fin del juego! +server.kicked.serverRestarting = The server is restarting. server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[] host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall. join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP. @@ -271,6 +295,7 @@ publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = Pincel editor.openin = Abrir en el Editor editor.oregen = Generación de Minerales @@ -347,6 +372,7 @@ editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo? editor.exists = A map with this name already exists. editor.selectmap = Selecciona un mapa para cargar: + toolmode.replace = Sustituir toolmode.replace.description = Solo dibuja en bloques sólidos. toolmode.replaceall = Sustituir Todo @@ -361,6 +387,7 @@ toolmode.fillteams = Llenar Equipos toolmode.fillteams.description = Llena equipos en vez de bloques. toolmode.drawteams = Dibujar Equipos toolmode.drawteams.description = Dibuja equipos en vez de bloques. + filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo. filter.distort = Distorsionar filter.noise = Ruido @@ -392,6 +419,7 @@ filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radio filter.option.percentile = Porcentaje + width = Ancho: height = Alto: menu = Menú @@ -407,6 +435,7 @@ tutorial = Tutorial tutorial.retake = Volver a hacer tutorial editor = Editor mapeditor = Editor de Mapa + abandon = Abandonar abandon.text = Esta zona y sus recursos se perderán ante el enemigo. locked = Bloqueado @@ -437,6 +466,7 @@ zone.objective.survival = Sobrevivir zone.objective.attack = Destruir Núcleo Enemigo add = Añadir... boss.health = Salud del Jefe + connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0} error.unreachable = Servidor inaccesible. error.invalidaddress = Dirección inválida. @@ -447,6 +477,7 @@ error.mapnotfound = ¡Archivo de mapa no encontrado! error.io = Error I/O de conexión. error.any = Error de red desconocido. error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica. + zone.groundZero.name = Terreno Cero zone.desertWastes.name = Ruinas del Desierto zone.craters.name = Los Cráteres @@ -461,6 +492,7 @@ zone.saltFlats.name = Salinas zone.impact0078.name = Impacto 0078 zone.crags.name = Riscos zone.fungalPass.name = Fungal Pass + zone.groundZero.description = La zona óptima para empezar una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando. zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores. zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = Una antigua facilidad para la producción y el zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos. zone.impact0078.description = zone.crags.description = + settings.language = Idioma settings.data = Datos del Juego settings.reset = Reiniciar por los de defecto settings.rebind = Reasignar +settings.resetKey = Reset settings.controls = Controles settings.game = Juego settings.sound = Sonido @@ -529,6 +563,7 @@ blocks.inaccuracy = Imprecisión blocks.shots = Disparos blocks.reload = Recarga blocks.ammo = Munición + bar.drilltierreq = Se requiere un mejor taladro. bar.drillspeed = Velocidad del Taladro: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -544,6 +579,9 @@ bar.heat = Calor bar.power = Energía bar.progress = Progreso de construcción bar.spawned = Unidades: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] daño bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas bullet.incendiary = [stat]incendiaria @@ -555,6 +593,7 @@ bullet.freezing = [stat]Congelación bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición bullet.reload = [stat]{0}[lightgray]x recarga + unit.blocks = bloques unit.powersecond = unidades de energía/segundo unit.liquidsecond = unidades de líquido/segundo @@ -567,6 +606,8 @@ unit.persecond = /seg unit.timesspeed = x velocidad unit.percent = % unit.items = objetos +unit.thousands = k +unit.millions = mil category.general = General category.power = Energía category.liquids = Líquidos @@ -579,6 +620,7 @@ setting.shadows.name = Sombras setting.blockreplace.name = Sugerir bloques al construir setting.linear.name = Linear Filtering setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Agua Animada setting.animatedshields.name = Escudos Animados setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[] @@ -601,12 +643,16 @@ setting.screenshake.name = Movimiento de la Pantalla setting.effects.name = Mostrar Efectos setting.destroyedblocks.name = Mostrar bloques destruidos setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Sensibilidad del Control setting.saveinterval.name = Intervalo del Autoguardado setting.seconds = {0} Segundos +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Pantalla Completa setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio) setting.fps.name = Mostrar FPS +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla) setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento) setting.minimap.name = Mostrar Minimapa @@ -635,16 +681,36 @@ category.multiplayer.name = Multijugador command.attack = Atacar command.rally = Rally command.retreat = Retirarse +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Limpiar construcción keybind.press = Presiona una tecla... keybind.press.axis = Pulsa un eje o botón... keybind.screenshot.name = Captura de pantalla de Mapa +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Mover x keybind.move_y.name = Mover y +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Correr keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Girar schematic X keybind.schematic_flip_y.name = Girar schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Intercambiar con Pantalla Completa keybind.select.name = Seleccionar keybind.diagonal_placement.name = Construcción Diagonal @@ -657,7 +723,6 @@ keybind.menu.name = Menú keybind.pause.name = Pausa keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimapa -keybind.dash.name = Correr keybind.chat.name = Chat keybind.player_list.name = Lista de jugadores keybind.console.name = Consola @@ -680,7 +745,9 @@ mode.pvp.description = Pelea contra otros jugadores localmente. mode.attack.name = Ataque mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga. mode.custom = Normas personalizadas + rules.infiniteresources = Recursos Infinitos +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Temportzador de Oleadas rules.waves = Oleadas rules.attack = Modo de Ataque @@ -688,6 +755,7 @@ rules.enemyCheat = Recursos infinitos de la IA rules.unitdrops = REcursos de las Unidades rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades rules.unithealthmultiplier = Multiplicador de la vida de las unidades +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Multiplicador de la vida del jugador rules.playerdamagemultiplier = Multiplicador del daño del jugador rules.unitdamagemultiplier = Multiplicador del daño de unidades @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Recursos y Construcción rules.title.player = Jugadores rules.title.enemy = Enemigos rules.title.unit = Unidades +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Objetos content.liquid.name = Líquidos content.unit.name = Unidades @@ -752,6 +824,7 @@ mech.trident-ship.name = Tridente mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Repetidor de Llamas +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [LIGHT_GRAY]Explosividad: {0} item.flammability = [LIGHT_GRAY]Inflamabilidad: {0} item.radioactivity = [LIGHT_GRAY]Radioactividad: {0} @@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Velocidad de Construcción: {0}% liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0} liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0} + block.sand-boulder.name = Piedra de Arena block.grass.name = Hierba block.salt.name = Sal @@ -865,6 +939,8 @@ block.distributor.name = Distribuidor block.sorter.name = Clasificador block.inverted-sorter.name = Inverted Sorter block.message.name = Message +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Compuerta de Desborde block.silicon-smelter.name = Horno para Silicio block.phase-weaver.name = Tejedor de Fase @@ -878,6 +954,7 @@ block.coal-centrifuge.name = Centrifugador de Carbón block.power-node.name = Nodo de Energía block.power-node-large.name = Nodo de Energía Grande block.surge-tower.name = Surge Tower +block.diode.name = Battery Diode block.battery.name = Batería block.battery-large.name = Batería Grande block.combustion-generator.name = Generador de Combustión @@ -901,6 +978,7 @@ block.mechanical-pump.name = Bomba Mecánica block.item-source.name = Fuente de objetos block.item-void.name = Vacío de objetos block.liquid-source.name = Fuente de líquidos +block.liquid-void.name = Liquid Void block.power-void.name = Vacío de energía block.power-source.name = Energía Infinita block.unloader.name = Descargador @@ -930,6 +1008,7 @@ block.fortress-factory.name = Fábrica de mecanoide Fortress block.revenant-factory.name = Fábrica de Revenant Fighter block.repair-point.name = Punto de Reparación block.pulse-conduit.name = Conducto de Pulso +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Conducto de Fase block.liquid-router.name = Enrutador de Líquidos block.liquid-tank.name = Tanque de Líquidos @@ -1001,6 +1080,7 @@ tutorial.deposit = Deposita recursos en bloques arrastrándolos de tu nave al bl tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre. tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre. tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento. + item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques. item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos. item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de líquidos. @@ -1062,6 +1142,7 @@ block.power-source.description = Da energía infinita. Solo en sandbox. block.item-source.description = Da objetos infinitos. Solo en sandbox. block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox. block.liquid-source.description = Da líquido infinito. Solo en sandbox. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas. block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas. block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = Una bomba avanzada. Bombea más líquido, pero r block.thermal-pump.description = La mejor bomba. block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos. block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos. block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales. block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Us block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente. block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos. block.surge-tower.description = Un nodo con un gran alcance con menos conexiones disponibles. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía. block.battery-large.description = Almacena mucha más energía que una batería normal. block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index c3e62686d2..ad7b8f5c05 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -10,7 +10,9 @@ link.dev-builds.description = Arendusversioonide ajalugu link.trello.description = Plaanitud uuenduste nimekiri link.itch.io.description = Kõik PC-platvormide versioonid link.google-play.description = Androidi versioon Google Play poes +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Mängu ametlik viki +link.feathub.description = Suggest new features linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti. screenshot = Kuvatõmmis salvestati: {0} screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu. @@ -18,12 +20,22 @@ gameover = Mäng läbi! gameover.pvp = Võistkond[accent] {0}[] võitis! highscore = [accent]Uus rekord! copied = Copied. + load.sound = Helid load.map = Maailmad load.image = Pildid load.content = Sisu load.system = Süsteem load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Schematic schematic.add = Save Schematic... schematics = Schematics @@ -40,6 +52,7 @@ schematic.saved = Schematic saved. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Rename Schematic schematic.info = {0}x{1}, {2} blocks + stat.wave = Lahingulaineid läbitud:[accent] {0} stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0} stat.built = Ehitisi konstrueeritud:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Ehitisi hävinenud:[accent] {0} stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0} stat.delivered = Kaasavõetud ressursid: stat.rank = Hinne:[accent] {0} + launcheditems = [accent]Kaasavõetud ressursid launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"? @@ -74,6 +88,7 @@ maps.browse = Sirvi maailmu continue = Jätka maps.none = [lightgray]Ühtegi maailma ei leitud! invalid = Kehtetu +pickcolor = Pick Color preparingconfig = Konfiguratsiooni ettevalmistamine preparingcontent = Sisu ettevalmistamine uploadingcontent = Sisu üleslaadimine @@ -81,6 +96,7 @@ uploadingpreviewfile = Eelvaate faili üleslaadimine committingchanges = Muudatuste teostamine done = Valmis feature.unsupported = Your device does not support this feature. + mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods @@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled mod.disabled = [scarlet]Disabled mod.disable = Disable mod.delete.error = Unable to delete mod. File may be in use. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod mod.import.github = Import GitHub Mod +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Info name = Nimi: noname = Valige kõigepealt [accent]nimi[]. @@ -132,6 +155,7 @@ server.kicked.nameEmpty = Sinu valitud nimi ei sobi. server.kicked.idInUse = Sa juba mängid selles serveris! Teist korda liitumine on keelatud. server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon. server.kicked.gameover = Mäng läbi! +server.kicked.serverRestarting = The server is restarting. server.versions = Sinu versioon:[accent] {0}[]\nServeri versioon:[accent] {1}[] host.info = [accent]Hosti[] nupp avab serveri,\nkasutades porti [scarlet]6567[]. \nSamas [lightgray]kohtvõrgus[] olevad mängijad peaksid nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et ka väljaspool kohtvõrku olevad mängijad saaksid serveriga ühineda, siis on vajalik\n[accent]portide edasisuunamine[].\n\n[lightgray]Märkus: Kui kellelgi on probleeme sinu kohtvõrgus avatud serveriga liitumisel, siis tee kindlaks, et tulemüüri sätetes on Mindustry'l lubatud pääseda ligi kohtvõrgule. join.info = Siin saad lisada [accent]IP-aadressi serverile[], millega soovid liituda, või leida [accent]kohtvõrgus[] olevaid servereid.\nMäng toetab nii LAN- kui ka WAN-mitmikmängu.\n\n[lightgray]Märkus: Ei ole olemas automaatset serverite nimekirja. Kui sa soovid liituda mänguga IP kaudu, on sul vaja teada serveri IP-aadressi. @@ -271,6 +295,7 @@ publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = Pintsel editor.openin = Ava redaktoris editor.oregen = Maakide genereerimine @@ -347,6 +372,7 @@ editor.overwrite = [accent]Hoiatus!\nSee asendab olemasoleva maailma. editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada? editor.exists = Sellise nimega maailm on juba olemas. editor.selectmap = Vali laetav maailm: + toolmode.replace = Asenda toolmode.replace.description = Joonista ainult tahkete blokkide peale. toolmode.replaceall = Asenda kõik @@ -361,6 +387,7 @@ toolmode.fillteams = Täida võistkondi toolmode.fillteams.description = Täida blokkide asemel võistkondi. toolmode.drawteams = Joonista võistkondi toolmode.drawteams.description = Joonista blokkide asemel võistkondi. + filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga. filter.distort = Moonutamine filter.noise = Müra @@ -392,6 +419,7 @@ filter.option.floor2 = Teine põrand filter.option.threshold2 = Teine lävi filter.option.radius = Raadius filter.option.percentile = Protsentiil + width = Laius: height = Kõrgus: menu = Menüü @@ -407,6 +435,7 @@ tutorial = Õpetus tutorial.retake = Korda õpetust editor = Redaktor mapeditor = Maailmaredaktor + abandon = Loobu abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele. locked = Lukus @@ -437,6 +466,7 @@ zone.objective.survival = Ellujäämine zone.objective.attack = Hävita vaenlaste tuumik add = Lisa... boss.health = Bossi elud + connectfail = [crimson]Ühenduse viga:\n\n[accent]{0} error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud? error.invalidaddress = Vale aadress. @@ -447,6 +477,7 @@ error.mapnotfound = Maailmafaili ei leitud! error.io = Võrgu sisend-väljundi viga. error.any = Teadmata viga võrgus. error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada. + zone.groundZero.name = Nullpunkt zone.desertWastes.name = Kõrbestunud tühermaa zone.craters.name = Kraatrid @@ -461,6 +492,7 @@ zone.saltFlats.name = Soolaväljad zone.impact0078.name = Kokkupõrge 0078 zone.crags.name = Kaljurünkad zone.fungalPass.name = Seenekuru + zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik. zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama. zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = Endine tooriumi tootmise ja töötlemise rajat zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut. zone.impact0078.description = zone.crags.description = + settings.language = Keel settings.data = Mänguandmed settings.reset = Vaikimisi sätted settings.rebind = Muuda +settings.resetKey = Reset settings.controls = Juhtnupud settings.game = Mäng settings.sound = Heli @@ -529,6 +563,7 @@ blocks.inaccuracy = Ebatäpsus blocks.shots = Laske blocks.reload = Lasku/s blocks.ammo = Laskemoon + bar.drilltierreq = Nõuab paremat puuri bar.drillspeed = Puurimise kiirus: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -544,6 +579,9 @@ bar.heat = Kuumus bar.power = Energia bar.progress = Edenemine bar.spawned = Väeüksuseid: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] hävituspunkti bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki bullet.incendiary = [stat]süttiv @@ -555,6 +593,7 @@ bullet.freezing = [stat]jäätav bullet.tarred = [stat]leekisüütav bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus + unit.blocks = blokki unit.powersecond = energiaühikut/s unit.liquidsecond = vedelikuühikut/s @@ -567,6 +606,8 @@ unit.persecond = /s unit.timesspeed = x kiirus unit.percent = % unit.items = ressursiühikut +unit.thousands = k +unit.millions = mil category.general = Üldinfo category.power = Energia category.liquids = Vedelikud @@ -579,6 +620,7 @@ setting.shadows.name = Varjud setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Lineaarne tekstuurivastendus setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animeeritud vesi setting.animatedshields.name = Animeeritud kilbid setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[] @@ -601,12 +643,16 @@ setting.screenshake.name = Ekraani värisemine setting.effects.name = Näita visuaalefekte setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Kontrolleri tundlikkus setting.saveinterval.name = Salvestamise intervall setting.seconds = {0} sekundit +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Täisekraan setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist) setting.fps.name = Näita kaadrite arvu sekundis +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = Vertikaalne sünkroonimine setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja) setting.minimap.name = Näita kaarti @@ -635,16 +681,36 @@ category.multiplayer.name = Mitmikmäng command.attack = Ründa command.rally = Patrulli command.retreat = Põgene +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = Vajuta klahvi... keybind.press.axis = Liiguta juhtkangi või vajuta klahvi... keybind.screenshot.name = Kuvatõmmis +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Liigu X-teljel keybind.move_y.name = Liigu Y-teljel +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Söösta keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Täisekraan keybind.select.name = Vali/Tulista keybind.diagonal_placement.name = Diagonaalne paigutamine @@ -657,7 +723,6 @@ keybind.menu.name = Menüü keybind.pause.name = Paus keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Kaart -keybind.dash.name = Söösta keybind.chat.name = Vestle keybind.player_list.name = Mängijate nimekiri keybind.console.name = Konsool @@ -680,7 +745,9 @@ mode.pvp.description = Võitle teiste mängijate vastu. mode.attack.name = Rünnak mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole. mode.custom = Reeglid + rules.infiniteresources = Lõputult ressursse +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Kasuta taimerit rules.waves = Kasuta lahingulaineid rules.attack = Mänguviis "Rünnak" @@ -688,6 +755,7 @@ rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse rules.unitdrops = Väeüksuste heitmine lubatud rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Mängija elude kordaja rules.playerdamagemultiplier = Mängija hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Ressursid ja ehitamine rules.title.player = Mängijad rules.title.enemy = Vaenlased rules.title.unit = Väeüksused +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Ressursid content.liquid.name = Vedelikud content.unit.name = Väeüksused @@ -752,6 +824,7 @@ mech.trident-ship.name = Lembitu mech.trident-ship.weapon = Pommiheitja mech.glaive-ship.name = Vambola mech.glaive-ship.weapon = Kuulipildur +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}% item.flammability = [lightgray]Tuleohtlikkus: {0}% item.radioactivity = [lightgray]Radioaktiivsus: {0}% @@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]Ehitamise kiirus: {0}% liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0} liquid.viscosity = [lightgray]Viskoossus: {0} liquid.temperature = [lightgray]Temperatuur: {0} + block.sand-boulder.name = Liivakamakas block.grass.name = Rohi block.salt.name = Sool @@ -865,6 +939,8 @@ block.distributor.name = Suur jaotur block.sorter.name = Sorteerija block.inverted-sorter.name = Inverted Sorter block.message.name = Sõnum +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Ülevooluvärav block.silicon-smelter.name = Ränisulatusahi block.phase-weaver.name = Faaskangakuduja @@ -878,6 +954,7 @@ block.coal-centrifuge.name = Söetsentrifuug block.power-node.name = Energiasõlm block.power-node-large.name = Suur energiasõlm block.surge-tower.name = Energiatorn +block.diode.name = Battery Diode block.battery.name = Aku block.battery-large.name = Suur aku block.combustion-generator.name = Põlemisgeneraator @@ -901,6 +978,7 @@ block.mechanical-pump.name = Harilik pump block.item-source.name = Ressursiallikas block.item-void.name = Ressursisuue block.liquid-source.name = Vedelikuallikas +block.liquid-void.name = Liquid Void block.power-void.name = Maandaja block.power-source.name = Energiaallikas block.unloader.name = Mahalaadija @@ -930,6 +1008,7 @@ block.fortress-factory.name = Koljatite tehas block.revenant-factory.name = Ülestõusnute tehas block.repair-point.name = Parandusjaam block.pulse-conduit.name = Titaantoru +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Faastoru block.liquid-router.name = Torujaotur block.liquid-tank.name = Mahuti @@ -1001,6 +1080,7 @@ tutorial.deposit = Ressursside mahalaadimiseks lohista ressursid oma mehhaanilt tutorial.waves = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel.[accent] Kliki hiirega[], et oma mehhaanist tulistada.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid. tutorial.waves.mobile = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel. Sinu mehhaan tulistab vaenlaseid automaatselt.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid. tutorial.launch = Kui oled kindla arvu lahingulaineid vastu pidanud, on sul võimalik[accent] tuumikuga lendu tõusta[], jättes maha kõik muud ehitised ja[accent] võttes kaasa kõik tuumikus olevad ressursid.[]\nNeid ressursse saab kasutada uute [accent]tehnoloogiate uurimiseks[].\n\n[accent]Vajuta lendu tõusmise nuppu. + item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks. item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks. item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks. @@ -1062,6 +1142,7 @@ block.power-source.description = Väljastab piiramatult energiat. Olemas ainult block.item-source.description = Väljastab piiramatult ressursse. Olemas ainult mänguviisis "Liivakast". block.item-void.description = Hävitab kõik ressursid. Olemas ainult mänguviisis "Liivakast". block.liquid-source.description = Väljastab piiramatult vedelikke. Olemas ainult mänguviisis "Liivakast". +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal. block.copper-wall-large.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.\nUlatub üle mitme bloki. block.titanium-wall.description = Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = Täiustatud pump, mis pumpab paremini kui harili block.thermal-pump.description = Ülim pump, mis vajab töötamiseks palju energiat. block.conduit.description = Vedelike transportimise vahend, mis liigutab vedelikke edasi. Kasutatakse koos pumpade ja teiste torudega. block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab vedelikke kiiremini kui algeline toru. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta. block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides. block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Täiustatud toru, mis kasutab energiat vedelik block.power-node.description = Edastab energiat ühendatud sõlmpunktidesse. Sõlmed varustavad energiaga kõiki piisavalt lähedal asuvaid ja sõlmega ühenduses olevaid konstruktsioone. block.power-node-large.description = Täiustatud energiasõlm, mis on suurema ulatuse ja suurema võimalike ühenduste arvuga. block.surge-tower.description = Kaugeleulatuv energiasõlm, mis on väiksema võimalike ühenduste arvuga. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Salvestab energiat puhvrina positiivse energiabilansi ehk ülejäägi korral. Negatiivse energiabilansi ehk defitsiidi korral laetakse salvestatud energiat maha. block.battery-large.description = Salvestab rohkem energiat kui tavaline aku. block.combustion-generator.description = Toodab energiat süttivate materjalide, näiteks söe, põletamisel. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 66d71a0dce..967bcc497a 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -10,7 +10,9 @@ link.dev-builds.description = Garapen konpilazio ezegonkorrak link.trello.description = Aurreikusitako ezaugarrien Trello ofiziala link.itch.io.description = PC deskargen itch.io orria link.google-play.description = Google Play dendako sarrera +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Mindustry wiki ofiziala +link.feathub.description = Suggest new features linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da. screenshot = Pantaila-argazkia {0} helbidean gorde da screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea. @@ -18,12 +20,22 @@ gameover = Partida amaitu da gameover.pvp = [accent] {0}[] taldeak irabazi du! highscore = [accent]Marka berria! copied = Kopiatuta. + load.sound = Soinuak load.map = Mapak load.image = Irudiak load.content = Edukia load.system = Sistema load.mod = Mod-ak +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Eskama schematic.add = Gorde eskema... schematics = Eskemak @@ -40,6 +52,7 @@ schematic.saved = Eskema gordeta. schematic.delete.confirm = Eskema hau behin betiko suntsituko da. schematic.rename = Aldatu izena eskemari schematic.info = {0}x{1}, {2} bloke + stat.wave = Garaitutako boladak:[accent] {0} stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0} stat.built = Eraikitako eraikinak:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Suntsitutako eraikinak:[accent] {0} stat.deconstructed = Deseraikitako eraikinak:[accent] {0} stat.delivered = Egotzitako baliabideak: stat.rank = Azken graduazioa: [accent]{0} + launcheditems = [accent]Egotzitako baliabideak launchinfo = [unlaunched][[EGOTZI] zure muina urdinez adierazitako baliabideak eskuratzeko. map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula? @@ -74,6 +88,7 @@ maps.browse = Arakatu mapak continue = Jarraitu maps.none = [lightgray]Ez da maparik aurkitu! invalid = Baliogabea +pickcolor = Pick Color preparingconfig = Konfigurazioa prestatzen preparingcontent = Edukia prestatzen uploadingcontent = Edukia igotzen @@ -81,6 +96,7 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen committingchanges = Aldaketak aplikatzen done = Egina feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen. + mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan. mods.alpha = [accent](Alfa) mods = Mod-ak @@ -92,18 +108,25 @@ mod.enabled = [lightgray]Gaituta mod.disabled = [scarlet]Desgaituta mod.disable = Desgaitu mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da. mod.enable = Gaitu mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko. mod.reloadrequired = [scarlet]Birkargatu behar da mod.import = Importatu Mod-a mod.import.github = Inportatu GitHub Mod-a +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = Mod hau ezabatuko da. mod.author = [LIGHT_GRAY]Egilea:[] {0} mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0} mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro. mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Honi buruz name = Izena: noname = Hautatu[accent] jokalari-izena[] aurretik. @@ -132,6 +155,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da. server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu. server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat. server.kicked.gameover = Partida amaitu da! +server.kicked.serverRestarting = The server is restarting. server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[] host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen. join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu. @@ -271,6 +295,7 @@ publishing = [accent]Argitaratzen... publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko! publish.error = Errorea elementua argitaratzean: {0} steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0} + editor.brush = Brotxa editor.openin = Ireki editorean editor.oregen = Mea sorrera @@ -347,6 +372,7 @@ editor.overwrite = [accent]Abisua!\nHonek badagoen mapa bat gainidatziko du. editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula? editor.exists = Badago izen bereko beste mapa bat. editor.selectmap = Hautatu mapa kargatzeko: + toolmode.replace = Ordeztu toolmode.replace.description = Marraztu bloke zurrunak bakarrik. toolmode.replaceall = Ordeztu denak @@ -361,6 +387,7 @@ toolmode.fillteams = Bete taldeak toolmode.fillteams.description = Bete taldeak blokeen ordez. toolmode.drawteams = Marraztu taldeak toolmode.drawteams.description = Marraztu taldeak blokeen ordez. + filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin. filter.distort = Distortsioa filter.noise = Orbana @@ -392,6 +419,7 @@ filter.option.floor2 = Bigarren zorua filter.option.threshold2 = Bigarren atalasea filter.option.radius = Erradioa filter.option.percentile = Pertzentila + width = Zabalera: height = Altuera: menu = Menua @@ -407,6 +435,7 @@ tutorial = Tutoriala tutorial.retake = Berriro hasi tutoriala editor = Editorea mapeditor = Mapen editorea + abandon = Abandonatu abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira. locked = Blokeatuta @@ -437,6 +466,7 @@ zone.objective.survival = Biziraupena zone.objective.attack = Suntsitu etsaiaren muina add = Gehitu boss.health = Nagusiaren osasuna + connectfail = [crimson]Konexio errorea:\n\n[accent]{0} error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago? error.invalidaddress = Helbide baliogabea. @@ -447,6 +477,7 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu! error.io = Sareko irteera/sarrera errorea. error.any = Sareko errore ezezaguna. error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen. + zone.groundZero.name = Zero eremua zone.desertWastes.name = Basamortuak zone.craters.name = Kraterrak @@ -461,6 +492,7 @@ zone.saltFlats.name = Gatz zelaiak zone.impact0078.name = 0078 talka zone.crags.name = Harkaitzak zone.fungalPass.name = Onddo mendatea + zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera. zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen. zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = Torioa ekoiztu eta prozesatzeko instalazio ohi zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak. zone.impact0078.description = zone.crags.description = + settings.language = Hizkuntza settings.data = Jolasaren datuak settings.reset = Berrezarri lehenespenak settings.rebind = Aldatu +settings.resetKey = Reset settings.controls = Kontrolak settings.game = Jolasa settings.sound = Soinua @@ -529,6 +563,7 @@ blocks.inaccuracy = Zehazgabetasuna blocks.shots = Tiroak blocks.reload = Tiroak/segundoko blocks.ammo = Munizioa + bar.drilltierreq = Zulagailu hobea behar da bar.drillspeed = Ustiatze-abiadura: {0}/s bar.pumpspeed = Ponpatze abiadura: {0}/s @@ -544,6 +579,9 @@ bar.heat = Beroa bar.power = Energia bar.progress = Eraikitze egoera bar.spawned = Unitateak: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] kalte bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza bullet.incendiary = [stat]su-eragilea @@ -555,6 +593,7 @@ bullet.freezing = [stat]hozkirri bullet.tarred = [stat]mundrunduta bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea bullet.reload = [stat]{0}[lightgray]x tiro tasa + unit.blocks = bloke unit.powersecond = energia unitate/segundoko unit.liquidsecond = likido unitate/segundoko @@ -567,6 +606,8 @@ unit.persecond = /seg unit.timesspeed = x abiadura unit.percent = % unit.items = elementu +unit.thousands = k +unit.millions = mil category.general = Orokorra category.power = Energia category.liquids = Likidoak @@ -579,6 +620,7 @@ setting.shadows.name = Itzalak setting.blockreplace.name = Bloke proposamen automatikoak setting.linear.name = Iragazte lineala setting.hints.name = Pistak +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animatutako ura setting.animatedshields.name = Animatutako ezkutuak setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[] @@ -601,12 +643,16 @@ setting.screenshake.name = Pantailaren astindua setting.effects.name = Bistaratze-efektuak setting.destroyedblocks.name = Erakutsi suntsitutako blokeak setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Kontrolagailuaren sentikortasuna setting.saveinterval.name = Gordetzeko tartea setting.seconds = {0} segundo +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Pantaila osoa setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake) setting.fps.name = Erakutsi FPS +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu) setting.minimap.name = Erakutsi mapatxoa @@ -635,16 +681,36 @@ category.multiplayer.name = Hainbat jokalari command.attack = Eraso command.rally = Batu command.retreat = Erretreta +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Garrbitu eraikina keybind.press = Sakatu tekla bat... keybind.press.axis = Sakatu ardatza edo tekla... keybind.screenshot.name = Maparen pantaila-argazkia +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Mugitu x keybind.move_y.name = Mugitu y +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Arrapalada keybind.schematic_select.name = Hautatu eskualdea keybind.schematic_menu.name = Eskema menua keybind.schematic_flip_x.name = Itzulbiratu X keybind.schematic_flip_y.name = Itzulbiratu Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Txandakatu pantaila osoa keybind.select.name = Hautatu/Tirokatu keybind.diagonal_placement.name = Kokatze diagonala @@ -657,7 +723,6 @@ keybind.menu.name = Menua keybind.pause.name = Pausatu keybind.pause_building.name = Pausatu/berrekin eraikiketa keybind.minimap.name = Mapatxoa -keybind.dash.name = Arrapalada keybind.chat.name = Txata keybind.player_list.name = Jokalarien zerrenda keybind.console.name = Kontsola @@ -680,7 +745,9 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene mode.attack.name = Erasoa mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko. mode.custom = Arau pertsonalizatuak + rules.infiniteresources = Baliabide amaigabeak +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Boladen denboragailua rules.waves = Boladak rules.attack = Eraso modua @@ -688,6 +755,7 @@ rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu rules.unitdrops = Unitate-sorrerak rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Jokalariaren osasun-biderkatzailea rules.playerdamagemultiplier = Jokalariaren kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Baliabideak eta eraikuntza rules.title.player = Jokalariak rules.title.enemy = Etsaiak rules.title.unit = Unitateak +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Solidoak content.liquid.name = Likidoak content.unit.name = Unitateak @@ -752,6 +824,7 @@ mech.trident-ship.name = Hiruhortz mech.trident-ship.weapon = Bonba jaregilea mech.glaive-ship.name = Guja mech.glaive-ship.weapon = Sugar errepika-fusila +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [lightgray]Lehergarritasuna: {0}% item.flammability = [lightgray]Sukoitasuna: {0}% item.radioactivity = [lightgray]Erradioaktibitatea: {0}% @@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]Eraikitze abiadura: {0}% liquid.heatcapacity = [lightgray]Bero edukiera: {0} liquid.viscosity = [lightgray]Likatasuna: {0} liquid.temperature = [lightgray]Tenperatura: {0} + block.sand-boulder.name = Hondar harkaitza block.grass.name = Belarra block.salt.name = Gatza @@ -865,6 +939,8 @@ block.distributor.name = Banatzailea block.sorter.name = Antolatzailea block.inverted-sorter.name = Alderantzizko antolatzailea block.message.name = Mezua +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Gainezkatze atea block.silicon-smelter.name = Silizio galdategia block.phase-weaver.name = Fase ehulea @@ -878,6 +954,7 @@ block.coal-centrifuge.name = Ikatz zentrifugagailua block.power-node.name = Energia-nodoa block.power-node-large.name = Energia-nodo handia block.surge-tower.name = Tirainezko dorrea +block.diode.name = Battery Diode block.battery.name = Bateria block.battery-large.name = Bateria handia block.combustion-generator.name = Errekuntza sorgailua @@ -901,6 +978,7 @@ block.mechanical-pump.name = Ponpa mekanikoa block.item-source.name = Elementu-iturria block.item-void.name = Elementu-zuloa block.liquid-source.name = Likido-iturria +block.liquid-void.name = Liquid Void block.power-void.name = Energia-zuloa block.power-source.name = Energia amaigabea block.unloader.name = Deskargagailua @@ -930,6 +1008,7 @@ block.fortress-factory.name = Gotorleku meka faktoria block.revenant-factory.name = Mamu ehiza-hegazkin faktoria block.repair-point.name = Konponketa puntua block.pulse-conduit.name = Pultsu hodia +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Fasezko hodia block.liquid-router.name = Likidoen bideratzailea block.liquid-tank.name = Likidoentzako tankea @@ -1001,6 +1080,7 @@ tutorial.deposit = Baliabideak blokeren batean sartzeko, arrastatu zure ontzitik tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago. tutorial.waves.mobile = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago. tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia. + item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako. item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia. item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako. @@ -1062,6 +1142,7 @@ block.power-source.description = Energia emari etengabea. Jolastokian besterik e block.item-source.description = Elementuen iturri amaigabea. Jolastokian besterik ez. block.item-void.description = Elementu guztiak suntsitzen ditu. Jolastokian besterik ez. block.liquid-source.description = Likidoen emari amaigabea. Jolastokian besterik ez. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria. block.copper-wall-large.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.\nHainbat lauza hartzen ditu. block.titanium-wall.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = Ponpa aurreratu bat. Likido gehiago barreiatzen block.thermal-pump.description = Ponpa gorena. block.conduit.description = Likidoen garraiorako oinarrizko blokea. Likidoak daramatza. Ponpa eta bestelako hodiekin batera erabilia. block.pulse-conduit.description = Likidoen garraiorako bloke aurreratua. Hodi arruntek baino azkarrago garraiatzen ditu likidoak eta edukiera handiagoa du. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Likidoan alde batetik jaso eta gehienez beste 3 norabideetara ateratzen ditu kopuru berdinean. Likido apur bat ere biltegiratu dezake. Likidoak iturri batetik hainbat xedeetara eramateko erabilgarria. block.liquid-tank.description = Likidoen kopuru handi bat biltegiratzen du. Erabili tarteko biltegiratzerako materialen eskaria etengabekoa ez denean, edo ezinbesteko blokeentzako hozgarriaren gordailu gisa. block.liquid-junction.description = Gurutzatzen diren bi hodi banatzeko zubi gisa aritzen da. Likido desberdinak daramatzaten bi hodi gurutzatzen direnean erabilgarria. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Likidoen garraiorako bloke aurreratua. Energia block.power-node.description = Konektatu nodoei energia igortzen die. Nodoa inguruko edozein blokeetara konektatuko da energia jaso edo igortzeko. block.power-node-large.description = Energia nodo aurreratua, irismen handiagoarekin eta konexio gehiagorekin. block.surge-tower.description = Muturreko irismen luzea duen energia-nodoa konexio erabilgarri gutxiagorekin. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Energia biltegiratu dezake gehiegi dagoenean tartekari gisa erabiltzeko. Behar denean energia igortzen du. block.battery-large.description = Bateria arrunt batek baino energia gehiago biltegiratu dezake. block.combustion-generator.description = Energia sortzen du gai erregarriak errez, esaterako ikatza. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index be59e014aa..a4c189dca4 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -3,19 +3,55 @@ credits = Tekijät contributors = Kääntäjät ja avustajat discord = Liity Mindustryn Discordiin! link.discord.description = Mindustryn virallinen Discord-keskusteluhuone +link.reddit.description = The Mindustry subreddit link.github.description = Pelin lähdekoodi link.changelog.description = Lista päivityksien muutoksista link.dev-builds.description = Epävakaat kehitysversiot link.trello.description = Virallinen Trello-taulu suunnitelluille ominaisuuksille. link.itch.io.description = itch.io -sivu tietokoneversion latausten kanssa link.google-play.description = Google Play Kauppa -sivu +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Virallinen Mindustry wiki +link.feathub.description = Suggest new features linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi. screenshot = Kuvankaappaus tallennettu sijaintiin {0} screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa. gameover = Peli ohi gameover.pvp = [accent] {0}[] joukkue voittaa! highscore = [accent]Uusi ennätys! +copied = Copied. + +load.sound = Sounds +load.map = Maps +load.image = Images +load.content = Content +load.system = System +load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + +schematic = Schematic +schematic.add = Save Schematic... +schematics = Schematics +schematic.replace = A schematic by that name already exists. Replace it? +schematic.import = Import Schematic... +schematic.exportfile = Export File +schematic.importfile = Import File +schematic.browseworkshop = Browse Workshop +schematic.copy = Copy to Clipboard +schematic.copy.import = Import from Clipboard +schematic.shareworkshop = Share on Workshop +schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic +schematic.saved = Schematic saved. +schematic.delete.confirm = This schematic will be utterly eradicated. +schematic.rename = Rename Schematic +schematic.info = {0}x{1}, {2} blocks stat.wave = Aaltoja voitettu:[accent] {0} stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0} @@ -25,10 +61,8 @@ stat.deconstructed = Rakennuksia purettu:[accent] {0} stat.delivered = Resursseja laukaistu: stat.rank = Lopullinen arvo: [accent]{0} -placeline = Olet valinnut palikan.\nVoit[accent] asettaa linjassa[][accent] pitämällä sormeasi pohjassa muutaman sekunnin ajan[] ja vetämällä johonkin suuntaan.\n\n[scarlet]TEE SE. -removearea = Olet valinut poistotilan.\nVoit[accent] poistaa palikoita suorakulmiossa[][accent] pitämällä sormeasi pohjassa muutaman sekunnin ajan[] ja vetämällä.\n\n[scarlet]TEE SE. - launcheditems = [accent]Laukaistut tavarat +launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"? level.highscore = Ennätys: [accent]{0} level.select = Tason valinta @@ -40,17 +74,59 @@ database = Ytimen tietokanta savegame = Tallenna peli loadgame = Lataa peli joingame = Liity peliin -addplayers = Lisää/Poista pelaajia customgame = Mukautettu peli newgame = Uusi peli none = minimap = Pienoiskartta +position = Position close = Sulje website = Verkkosivu quit = Poistu +save.quit = Save & Quit maps = Kartat +maps.browse = Browse Maps continue = Jatka maps.none = [lightgray]Karttoja ei löytynyt! +invalid = Invalid +pickcolor = Pick Color +preparingconfig = Preparing Config +preparingcontent = Preparing Content +uploadingcontent = Uploading Content +uploadingpreviewfile = Uploading Preview File +committingchanges = Comitting Changes +done = Done +feature.unsupported = Your device does not support this feature. + +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. +mods.alpha = [accent](Alpha) +mods = Mods +mods.none = [LIGHT_GRAY]No mods found! +mods.guide = Modding Guide +mods.report = Report Bug +mods.openfolder = Open Mod Folder +mod.enabled = [lightgray]Enabled +mod.disabled = [scarlet]Disabled +mod.disable = Disable +mod.delete.error = Unable to delete mod. File may be in use. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} +mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. +mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. +mod.enable = Enable +mod.requiresrestart = The game will now close to apply the mod changes. +mod.reloadrequired = [scarlet]Reload Required +mod.import = Import Mod +mod.import.github = Import GitHub Mod +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. +mod.remove.confirm = This mod will be deleted. +mod.author = [LIGHT_GRAY]Author:[] {0} +mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} +mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. +mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Tietoa name = Nimi: noname = Valitse ensin[accent] pelaajanimi[]. @@ -65,25 +141,32 @@ players = {0} pelaajaa paikalla players.single = {0} pelaaja paikalla server.closing = [accent]Suljetaan palvelinta... server.kicked.kick = Sinut on potkittu palvelimelta! +server.kicked.whitelist = You are not whitelisted here. server.kicked.serverClose = Palvelin suljettu. +server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se! server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.banned = Sinulla on portikielto tälle palvelimelle. +server.kicked.typeMismatch = This server is not compatible with your build type. +server.kicked.playerLimit = This server is full. Wait for an empty slot. server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan. server.kicked.nameInUse = Joku tuon niminen\non jo tällä palvelimella. server.kicked.nameEmpty = Valitsemasi nimi on virheellinen. server.kicked.idInUse = Olet jo tällä palvelimella! Kahdella käyttäjällä yhdistäminen ei ole sallittua. server.kicked.customClient = Tämä palvelin ei tue muokattuja versioita. Lataa virallinen versio. server.kicked.gameover = Peli ohi! +server.kicked.serverRestarting = The server is restarting. server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[] host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. hostserver = Host Multiplayer Game +invitefriends = Invite Friends hostserver.mobile = Host\nGame host = Host hosting = [accent]Avataan palvelinta... hosts.refresh = Päivitä hosts.discovering = Discovering LAN games +hosts.discovering.any = Discovering games server.refreshing = Päivitetään palvelimen tietoja hosts.none = [lightgray]No local games found! host.invalid = [scarlet]Can't connect to host. @@ -107,20 +190,24 @@ server.version = [gray]v{0} {1} server.custombuild = [yellow]Custom Build confirmban = Are you sure you want to ban this player? confirmkick = Are you sure you want to kick this player? +confirmvotekick = Are you sure you want to vote-kick this player? confirmunban = Are you sure you want to unban this player? confirmadmin = Are you sure you want to make this player an admin? confirmunadmin = Are you sure you want to remove admin status from this player? joingame.title = Liity peliin joingame.ip = Osoite: disconnect = Disconnected. +disconnect.error = Connection error. +disconnect.closed = Connection closed. +disconnect.timeout = Timed out. disconnect.data = Failed to load world data! +cantconnect = Unable to join game ([accent]{0}[]). connecting = [accent]Connecting... connecting.data = [accent]Loading world data... server.port = Portti: server.addressinuse = Address already in use! server.invalidport = Invalid port number! server.error = [crimson]Error hosting server: [accent]{0} -save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release. save.new = New Save save.overwrite = Are you sure you want to overwrite\nthis save slot? overwrite = Overwrite @@ -139,6 +226,7 @@ save.rename = Nimeä uudelleen save.rename.text = Uusi nimi: selectslot = Valitse tallennus. slot = [accent]Paikka {0} +editmessage = Edit Message save.corrupted = [accent]Tallennustiedosto korruptoitunut tai viallinen!\nJos olet päivittänyt juuri pelisi, tämä on todennäköisesti muutos tallennusmuodossa [scarlet]eikä[] virhe. empty = on = Päällä @@ -146,12 +234,14 @@ off = Pois save.autosave = Automaattitallennus: {0} save.map = Kartta: {0} save.wave = Aalto {0} -save.difficulty = Vaikeustaso: {0} +save.mode = Gamemode: {0} save.date = Viimeksi tallennettu: {0} save.playtime = Peliaika: {0} warning = Varoitus. confirm = Vahvista delete = Poista +view.workshop = View In Workshop +workshop.listing = Edit Workshop Listing ok = OK open = Avaa customize = Muokkaa sääntöjä @@ -159,12 +249,22 @@ cancel = Peruuta openlink = Avaa linkki copylink = Kopioi linkki back = Takaisin +data.export = Export Data +data.import = Import Data +data.exported = Data exported. +data.invalid = This isn't valid game data. +data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. classic.export = Export Classic Data classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? quit.confirm = Are you sure you want to quit? quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] loading = [accent]Ladataan... +reloading = [accent]Reloading Mods... saving = [accent]Tallennetaan... +cancelbuilding = [accent][[{0}][] to clear plan +selectschematic = [accent][[{0}][] to select+copy +pausebuilding = [accent][[{0}][] to pause building +resumebuilding = [scarlet][[{0}][] to resume building wave = [accent]Aalto {0} wave.waiting = [lightgray]Wave in {0} wave.waveInProgress = [lightgray]Wave in progress @@ -183,6 +283,19 @@ map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] or map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.invalid = Error loading map: corrupted or invalid map file. +workshop.update = Update Item +workshop.error = Error fetching workshop details: {0} +map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! +workshop.menu = Select what you would like to do with this item. +workshop.info = Item Info +changelog = Changelog (optional): +eula = Steam EULA +missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. +publishing = [accent]Publishing... +publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! +publish.error = Error publishing item: {0} +steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = Brush editor.openin = Avaa editorissa editor.oregen = Ore Generation @@ -190,11 +303,14 @@ editor.oregen.info = Ore Generation: editor.mapinfo = Kartan tiedot editor.author = Author: editor.description = Kuvaus: +editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Aallot: editor.rules = Säännöt: editor.generation = Generation: editor.ingame = Edit In-Game +editor.publish.workshop = Publish On Workshop editor.newmap = Uusi kartta +workshop = Workshop waves.title = Aallot waves.remove = Remove waves.never = @@ -211,6 +327,7 @@ waves.invalid = Invalid waves in clipboard. waves.copied = Aallot kopioitu. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. editor.default = [lightgray] +details = Details... edit = Muokkaa... editor.name = Nimi: editor.spawn = Spawn Unit @@ -220,6 +337,7 @@ editor.errorload = Virhe ladattaessa tiedostoa:\n[accent]{0} editor.errorsave = Virhe tallennettaessa tiedostoa:\n[accent]{0} editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errornot = This is not a map file. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. Are you trying to load a save file? editor.update = Päivitä @@ -252,6 +370,7 @@ editor.resizemap = Resize Map editor.mapname = Kartan nimi: editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? +editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: toolmode.replace = Replace @@ -309,7 +428,6 @@ campaign = Campaign load = Lataa save = Tallenna fps = FPS: {0} -tps = TPS: {0} ping = Ping: {0}ms language.restart = Please restart your game for the language settings to take effect. settings = Asetukset @@ -317,13 +435,14 @@ tutorial = Perehdytys tutorial.retake = Re-Take Tutorial editor = Editor mapeditor = Map Editor -donate = Lahjoita abandon = Hylkää abandon.text = This zone and all its resources will be lost to the enemy. locked = Lukittu complete = [lightgray]Reach: -zone.requirement = Wave {0} in zone {1} +requirement.wave = Reach Wave {0} in {1} +requirement.core = Destroy Enemy Core in {0} +requirement.unlock = Unlock {0} resume = Resume Zone:\n[lightgray]{0} bestwave = [lightgray]Best Wave: {0} launch = < LAUNCH > @@ -334,10 +453,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a launch.skip.confirm = If you skip now, you will not be able to launch until later waves. uncover = Uncover configure = Configure Loadout +bannedblocks = Banned Blocks +addall = Add All configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. +configure.invalid = Amount must be a number between 0 and {0}. zone.unlocked = [lightgray]{0} unlocked. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. -zone.config.complete = Wave {0} reached:\nLoadout config unlocked. +zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} zone.resources = [lightgray]Resources Detected: zone.objective = [lightgray]Objective: [accent]{0} zone.objective.survival = Survive @@ -387,8 +509,10 @@ zone.impact0078.description = zone.crags.description = settings.language = Language +settings.data = Game Data settings.reset = Reset to Defaults settings.rebind = Rebind +settings.resetKey = Reset settings.controls = Controls settings.game = Game settings.sound = Sound @@ -396,15 +520,14 @@ settings.graphics = Graphics settings.cleardata = Clear Game Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. -settings.clearunlocks = Clear Unlocks -settings.clearall = Clear All paused = [accent]< Paused > +clear = Clear +banned = [scarlet]Banned yes = Yes no = No info.title = Info error.title = [crimson]An error has occured error.crashtitle = An error has occured -attackpvponly = [scarlet]Only available in Attack/PvP modes blocks.input = Input blocks.output = Output blocks.booster = Booster @@ -420,6 +543,7 @@ blocks.shootrange = Range blocks.size = Size blocks.liquidcapacity = Liquid Capacity blocks.powerrange = Power Range +blocks.powerconnections = Max Connections blocks.poweruse = Power Use blocks.powerdamage = Power/Damage blocks.itemcapacity = Item Capacity @@ -434,6 +558,7 @@ blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Health blocks.buildtime = Build Time +blocks.buildcost = Build Cost blocks.inaccuracy = Inaccuracy blocks.shots = Shots blocks.reload = Shots/Second @@ -441,16 +566,21 @@ blocks.ammo = Ammo bar.drilltierreq = Better Drill Required bar.drillspeed = Drill Speed: {0}/s +bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% bar.powerbalance = Power: {0}/s +bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.items = Items: {0} +bar.capacity = Capacity: {0} bar.liquid = Liquid bar.heat = Heat bar.power = Power bar.progress = Build Progress bar.spawned = Units: {0}/{1} +bar.input = Input +bar.output = Output bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles @@ -476,6 +606,8 @@ unit.persecond = /sec unit.timesspeed = x speed unit.percent = % unit.items = items +unit.thousands = k +unit.millions = mil category.general = General category.power = Power category.liquids = Liquids @@ -485,13 +617,17 @@ category.shooting = Shooting category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering +setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.indicators.name = Enemy/Ally Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls +setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS @@ -505,24 +641,35 @@ setting.difficulty.insane = Insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake setting.effects.name = Display Effects +setting.destroyedblocks.name = Display Destroyed Blocks +setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Save Interval setting.seconds = {0} Seconds +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Fullscreen setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.fps.name = Show FPS +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync -setting.lasers.name = Show Power Lasers setting.pixelate.name = Pixelate[lightgray] (disables animations) setting.minimap.name = Show Minimap +setting.position.name = Show Player Position setting.musicvol.name = Music Volume setting.ambientvol.name = Ambient Volume setting.mutemusic.name = Mute Music setting.sfxvol.name = SFX Volume setting.mutesound.name = Mute Sound setting.crashreport.name = Send Anonymous Crash Reports +setting.savecreate.name = Auto-Create Saves +setting.publichost.name = Public Game Visibility setting.chatopacity.name = Chat Opacity +setting.lasersopacity.name = Power Laser Opacity setting.playerchat.name = Display In-Game Chat +public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. +public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.cancel = Cancel & Exit setting.bloom.name = Bloom @@ -532,15 +679,39 @@ category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer command.attack = Attack +command.rally = Rally command.retreat = Retreat -command.patrol = Patrol -keybind.gridMode.name = Block Select -keybind.gridModeShift.name = Category Select +placement.blockselectkeys = \n[lightgray]Key: [{0}, +keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Move x keybind.move_y.name = Move y +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Dash +keybind.schematic_select.name = Select Region +keybind.schematic_menu.name = Schematic Menu +keybind.schematic_flip_x.name = Flip Schematic X +keybind.schematic_flip_y.name = Flip Schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 +keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block @@ -550,12 +721,13 @@ keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pause +keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap -keybind.dash.name = Dash keybind.chat.name = Chat keybind.player_list.name = Player list keybind.console.name = Console keybind.rotate.name = Rotate +keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Toggle menus keybind.chat_history_prev.name = Chat history prev keybind.chat_history_next.name = Chat history next @@ -567,6 +739,7 @@ mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.sandbox.name = Sandbox mode.sandbox.description = Infinite resources and no timer for waves. +mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.attack.name = Attack @@ -574,6 +747,7 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a mode.custom = Custom Rules rules.infiniteresources = Infinite Resources +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode @@ -581,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier rules.playerdamagemultiplier = Player Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier @@ -599,6 +774,9 @@ rules.title.resourcesbuilding = Resources & Building rules.title.player = Players rules.title.enemy = Enemies rules.title.unit = Units +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light content.item.name = Items content.liquid.name = Liquids @@ -646,6 +824,7 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Flame Repeater +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [lightgray]Explosiveness: {0}% item.flammability = [lightgray]Flammability: {0}% item.radioactivity = [lightgray]Radioactivity: {0}% @@ -737,6 +916,8 @@ block.copper-wall.name = Copper Wall block.copper-wall-large.name = Large Copper Wall block.titanium-wall.name = Titanium Wall block.titanium-wall-large.name = Large Titanium Wall +block.plastanium-wall.name = Plastanium Wall +block.plastanium-wall-large.name = Large Plastanium Wall block.phase-wall.name = Phase Wall block.phase-wall-large.name = Large Phase Wall block.thorium-wall.name = Thorium Wall @@ -750,10 +931,16 @@ block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor +block.armored-conveyor.name = Armored Conveyor +block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. block.junction.name = Junction block.router.name = Router block.distributor.name = Distributor block.sorter.name = Sorter +block.inverted-sorter.name = Inverted Sorter +block.message.name = Message +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Overflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver @@ -767,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node block.surge-tower.name = Surge Tower +block.diode.name = Battery Diode block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator @@ -790,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source +block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Infinite block.unloader.name = Unloader @@ -806,6 +995,7 @@ block.blast-mixer.name = Blast Mixer block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor +block.command-center.name = Command Center block.draug-factory.name = Draug Miner Drone Factory block.spirit-factory.name = Spirit Repair Drone Factory block.phantom-factory.name = Phantom Builder Drone Factory @@ -818,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = Repair Point block.pulse-conduit.name = Pulse Conduit +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Liquid Tank @@ -870,6 +1061,7 @@ unit.lich.name = Lich unit.reaper.name = Reaper tutorial.next = [lightgray] tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper +tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] @@ -889,7 +1081,6 @@ tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 wav tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. - item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. @@ -929,6 +1120,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure. unit.revenant.description = A heavy, hovering missile array. +block.message.description = Stores a message. Used for communication between allies. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. @@ -950,10 +1142,13 @@ block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. +block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. +block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles. block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact. @@ -973,6 +1168,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. +block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead. block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[] block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked. @@ -982,6 +1178,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require block.thermal-pump.description = The ultimate pump. block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. @@ -990,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = An advanced power node with greater range and more connections. block.surge-tower.description = An extremely long-range power node with fewer available connections. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning flammable materials, such as coal. @@ -1030,6 +1228,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. +block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command. block.draug-factory.description = Produces Draug mining drones. block.spirit-factory.description = Produces Spirit structural repair drones. block.phantom-factory.description = Produces advanced construction drones. @@ -1047,4 +1246,4 @@ block.tau-mech-pad.description = Provides transformation into an advanced suppor block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it. block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it. block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it. -block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it. \ No newline at end of file +block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index c19a342364..7ed9a40cf2 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -12,6 +12,7 @@ link.itch.io.description = Page itch.io avec lien de téléchargement pour PC link.google-play.description = Google Play Store link.f-droid.description = Catalogue F-Droid link.wiki.description = Le wiki officiel de Mindustry +link.feathub.description = Suggérer de nouvelles fonctionnalités linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse papier. screenshot = Capture d'écran sauvegardée à {0} screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran. @@ -26,6 +27,14 @@ load.image = Images load.content = Contenu load.system = Système load.mod = Mods +load.scripts = Scripts + +be.update = Une nouvelle version en developement est disponible: +be.update.confirm = Téléchargez-la et redémarrez maintenant ? +be.updating = Mise à jour... +be.ignore = Ignorer +be.noupdates = Aucune mise à jour trouvée. +be.check = Vérifiez les mises à jour schematic = Schéma schematic.add = Sauvegarder le schéma... @@ -94,24 +103,29 @@ mods = Mods mods.none = [LIGHT_GRAY]Aucun mod trouvé! mods.guide = Guide de Modding mods.report = Signaler un Bug -mods.openfolder = Open Mod Folder +mods.openfolder = Ouvrir le dossier des mods mod.enabled = [lightgray]Activé mod.disabled = [scarlet]Désactivé mod.disable = Désactiver -mod.delete.error = Unable to delete mod. File may be in use. +mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation. mod.requiresversion = [scarlet]Version du jeu requise : [accent]{0} mod.missingdependencies = [scarlet]Dépendances manquantes: {0} +mod.erroredcontent = [scarlet]Erreurs de contenu +mod.errors = Des erreurs se sont produites lors du chargement du contenu. +mod.noerrorplay = [scarlet]Vous avez des mods avec erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer. mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes:[accent] {1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé. mod.enable = Activer mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod. mod.reloadrequired = [scarlet]Rechargement requis mod.import = Importer un mod mod.import.github = Importer un mod GitHub +mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question. mod.remove.confirm = Ce mod sera supprimé. mod.author = [LIGHT_GRAY]Auteur:[] {0} mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0} mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez. mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods. +mod.scripts.unsupported = Votre appareil ne prend pas en charge les scripts de mod. Certains mods ne fonctionneront pas correctement. about.button = À propos name = Nom: @@ -141,6 +155,7 @@ server.kicked.nameEmpty = Votre nom est invalide. server.kicked.idInUse = Vous êtes déjà sur ce serveur! Se connecter avec deux comptes n'est pas permis. server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle. server.kicked.gameover = Game over! +server.kicked.serverRestarting = Le serveur est en train de redémarrer. server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[] host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [lightgray]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est requis.\n\n[lightgray]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu. join.info = Ici vous pouvez entrez [accent]l'adresse IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[lightgray]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP. @@ -628,6 +643,7 @@ setting.screenshake.name = Tremblement de l'écran setting.effects.name = Afficher les effets setting.destroyedblocks.name = Afficher les Blocs Détruits setting.conveyorpathfinding.name = Recherche de Chemin pour le Placement de Convoyeurs +setting.coreselect.name = Autoriser les schémas contenant des Noyaux setting.sensitivity.name = Sensibilité de la manette setting.saveinterval.name = Intervalle des sauvegardes auto setting.seconds = {0} secondes @@ -739,6 +755,7 @@ rules.enemyCheat = Ressources infinies pour l'IA rules.unitdrops = Drops des unités rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction d'Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités +rules.blockhealthmultiplier = Multiplicateur de Santé de Bloc rules.playerhealthmultiplier = Multiplicateur de Santé des Joueurs rules.playerdamagemultiplier = Multiplicateur des Dégâts Joueurs rules.unitdamagemultiplier = Multiplicateur des dégâts Unité @@ -961,6 +978,7 @@ block.mechanical-pump.name = Pompe Mécanique block.item-source.name = Source de Ressources block.item-void.name = Destructeur de Ressources block.liquid-source.name = Source de Liquide +block.liquid-void.name = Vaporisateur de Liquide block.power-void.name = Absorbeur Énergétique block.power-source.name = Énergie Infinie block.unloader.name = Déchargeur @@ -1124,6 +1142,7 @@ block.power-source.description = Produit de l'énergie à l'infini. Bac à sable block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement . block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement. block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement. +block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement. block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues. block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\n2 x 2. block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis. diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties index 9510ce227d..0bf1cdb539 100644 --- a/core/assets/bundles/bundle_fr_BE.properties +++ b/core/assets/bundles/bundle_fr_BE.properties @@ -10,7 +10,9 @@ link.dev-builds.description = Versions instables de développement link.trello.description = Trello officiel pour les fonctionnalités planifiées. link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur. link.google-play.description = Page Google Play du jeu +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Wiki officiel de Mindustry +link.feathub.description = Suggest new features linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier. screenshot = Capture d'écran enregistrée sur {0} screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran. @@ -18,12 +20,22 @@ gameover = Le base a été détruite. gameover.pvp = L'équipe[accent] {0}[] a gagnée ! highscore = [accent]Nouveau meilleur score ! copied = Copied. + load.sound = Son load.map = Maps load.image = Images load.content = Contenu load.system = Système load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Schematic schematic.add = Save Schematic... schematics = Schematics @@ -40,6 +52,7 @@ schematic.saved = Schematic saved. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Rename Schematic schematic.info = {0}x{1}, {2} blocks + stat.wave = Vagues vaincues:[accent] {0} stat.enemiesDestroyed = Ennemies détruits:[accent] {0} stat.built = Bâtiments construits:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Bâtiments détruits:[accent] {0} stat.deconstructed = Bâtiments déconstruits:[accent] {0} stat.delivered = Ressources transférées: stat.rank = Rang Final: [accent]{0} + launcheditems = [accent]Ressources transférées launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"? @@ -74,6 +88,7 @@ maps.browse = Browse Maps continue = Continue maps.none = [LIGHT_GRAY]Aucune carte trouvée! invalid = Invalid +pickcolor = Pick Color preparingconfig = Preparing Config preparingcontent = Preparing Content uploadingcontent = Uploading Content @@ -81,6 +96,7 @@ uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Done feature.unsupported = Your device does not support this feature. + mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods @@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled mod.disabled = [scarlet]Disabled mod.disable = Disable mod.delete.error = Unable to delete mod. File may be in use. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod mod.import.github = Import GitHub Mod +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = À propos name = Nom: noname = Choisissez d'abord [accent]un pseudo[]. @@ -132,6 +155,7 @@ server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chif server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis ! server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle. server.kicked.gameover = Vous avez perdu ! +server.kicked.serverRestarting = The server is restarting. server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[] host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu. join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur. @@ -271,6 +295,7 @@ publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = Pinceau editor.openin = Ouvrir dans l'éditeur editor.oregen = Génération des minerais @@ -347,6 +372,7 @@ editor.overwrite = [accent]Attention!\nCela écrasera une carte existante. editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire? editor.exists = A map with this name already exists. editor.selectmap = Sélectionnez une carte à charger: + toolmode.replace = Remplacer toolmode.replace.description = Dessine uniquement sur des blocs pleins. toolmode.replaceall = Remplacer tout @@ -361,6 +387,7 @@ toolmode.fillteams = Remplir les équipes toolmode.fillteams.description = Remplissez les équipes au lieu de blocs. toolmode.drawteams = Tirage au sort des équipes toolmode.drawteams.description = Dessinez des équipes au lieu de blocs. + filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous. filter.distort = Déformation filter.noise = Bruit @@ -392,6 +419,7 @@ filter.option.floor2 = Sol secondaire filter.option.threshold2 = Seuil secondaire filter.option.radius = Rayon filter.option.percentile = Centile + width = Largeur: height = Hauteur: menu = Menu @@ -407,6 +435,7 @@ tutorial = Tutoriel tutorial.retake = Re-Take Tutorial editor = Éditeur mapeditor = Éditeur de carte + abandon = Abandonner abandon.text = Cette zone et toutes ses ressources seront perdues. locked = Verrouillé @@ -437,6 +466,7 @@ zone.objective.survival = Survive zone.objective.attack = Détruire la base ennemi add = Ajouter... boss.health = Vie du BOSS + connectfail = [crimson]Échec de la connexion au serveur: [accent]{0} error.unreachable = Serveur inaccessible. error.invalidaddress = Adresse invalide. @@ -447,6 +477,7 @@ error.mapnotfound = Fichier de carte introuvable ! error.io = Network I/O error. error.any = Erreur réseau inconnue. error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter. + zone.groundZero.name = Première Bataille zone.desertWastes.name = Déchets du désert zone.craters.name = Les Cratères @@ -461,6 +492,7 @@ zone.saltFlats.name = Salière zone.impact0078.name = Impact 0078 zone.crags.name = Crags zone.fungalPass.name = Fungal Pass + zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations. zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = Une ancienne installation de production et de zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = + settings.language = Langage settings.data = Game Data settings.reset = Valeur par défaut. settings.rebind = Réatttribuer +settings.resetKey = Reset settings.controls = Contrôles settings.game = Jeu settings.sound = Son @@ -529,6 +563,7 @@ blocks.inaccuracy = Précision blocks.shots = Tirs blocks.reload = Tirs/Seconde blocks.ammo = Munition + bar.drilltierreq = Better Drill Required bar.drillspeed = Vitesse de forage: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -544,6 +579,9 @@ bar.heat = Chaleur bar.power = Énergie bar.progress = Progression de la construction bar.spawned = Unités: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] dégats bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles bullet.incendiary = [stat]incendiaire @@ -555,6 +593,7 @@ bullet.freezing = [stat]gel bullet.tarred = [stat]goudronné bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement + unit.blocks = Blocs unit.powersecond = Énergie/seconde unit.liquidsecond = Liquides/seconde @@ -567,6 +606,8 @@ unit.persecond = /sec unit.timesspeed = x vitesse unit.percent = % unit.items = Objets +unit.thousands = k +unit.millions = mil category.general = Général category.power = Énergie category.liquids = Liquides @@ -579,6 +620,7 @@ setting.shadows.name = Ombres setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Filtrage linéaire setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Eau animée setting.animatedshields.name = Boucliers Animés setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] @@ -601,12 +643,16 @@ setting.screenshake.name = Tremblement d'écran setting.effects.name = Montrer les effets setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Contôle de la sensibilité setting.saveinterval.name = Intervalle des sauvegardes auto setting.seconds = {0} Secondes +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Plein écran setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage) setting.fps.name = Afficher FPS +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[] setting.minimap.name = Montrer la minimap @@ -635,16 +681,36 @@ category.multiplayer.name = Multijoueur command.attack = Attaquer command.rally = Rally command.retreat = Retraite +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = Appuyez sur une touche ... keybind.press.axis = Appuyez sur un axe ou une touche... keybind.screenshot.name = Map Screenshot +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Mouvement X keybind.move_y.name = Mouvement Y +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Sprint keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Basculer en plein écran keybind.select.name = Sélectionner/Tirer keybind.diagonal_placement.name = Placement en diagonal @@ -657,7 +723,6 @@ keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Mini-Map -keybind.dash.name = Sprint keybind.chat.name = Tchat keybind.player_list.name = Liste des joueurs keybind.console.name = Console @@ -680,7 +745,9 @@ mode.pvp.description = Lutter contre d'autres joueurs pour gagner ! mode.attack.name = Attaque mode.attack.description = Pas de vagues, le but est de détruire la base ennemie. mode.custom = Règles personnalisées + rules.infiniteresources = Ressources infinies +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Temps de vague rules.waves = Vague rules.attack = Mode attaque @@ -688,6 +755,7 @@ rules.enemyCheat = Ressources infinies pour l'IA rules.unitdrops = Uniter Drops rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités rules.unithealthmultiplier = Multiplicateur de la santé des unités +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Multiplicateur de la santé des joueurs rules.playerdamagemultiplier = Multiplicateur de dégât des joueurs rules.unitdamagemultiplier = Multiplicateur de dégât des unités @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Ressources & Bâtiment rules.title.player = Joueurs rules.title.enemy = Ennemis rules.title.unit = Unités +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Objets content.liquid.name = Liquides content.unit.name = Unités @@ -717,7 +789,7 @@ item.coal.name = Charbon item.graphite.name = Graphite item.titanium.name = Titane item.thorium.name = Thorium -item.silicon.name = Silicone +item.silicon.name = Silicium item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Alliage superchargé @@ -752,6 +824,7 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = Largage de bombe mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Fusil automatique incendiaire +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [LIGHT_GRAY]Explosivité: {0} item.flammability = [LIGHT_GRAY]Inflammabilité: {0} item.radioactivity = [LIGHT_GRAY]Radioactivité: {0} @@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0} liquid.viscosity = [LIGHT_GRAY]Viscosité: {0} liquid.temperature = [LIGHT_GRAY]Température: {0} + block.sand-boulder.name = Sable rocheux block.grass.name = Herbe block.salt.name = Sel @@ -865,8 +939,10 @@ block.distributor.name = [accent]Distributeur[] block.sorter.name = Trieur block.inverted-sorter.name = Inverted Sorter block.message.name = Message +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Barrière de Débordement -block.silicon-smelter.name = Fonderie de silicone +block.silicon-smelter.name = Fonderie de silicium block.phase-weaver.name = Tisseur à phase block.pulverizer.name = Pulvérisateur block.cryofluidmixer.name = Refroidisseur @@ -878,6 +954,7 @@ block.coal-centrifuge.name = Centrifugeuse à charbon block.power-node.name = Transmetteur énergétique block.power-node-large.name = Grand transmetteur énergétique block.surge-tower.name = Tour de surtension +block.diode.name = Battery Diode block.battery.name = Batterie block.battery-large.name = Batterie large block.combustion-generator.name = Générateur à combustion @@ -901,6 +978,7 @@ block.mechanical-pump.name = Pompe Méchanique block.item-source.name = Source d'objets block.item-void.name = Destructeur d'objets block.liquid-source.name = Source de liquide +block.liquid-void.name = Liquid Void block.power-void.name = Absorbeur énergétique block.power-source.name = Puissance infinie block.unloader.name = Déchargeur @@ -930,6 +1008,7 @@ block.fortress-factory.name = Usine de "Forteresse" block.revenant-factory.name = Usine de "Revenants" block.repair-point.name = Point de Réparation block.pulse-conduit.name = Conduit à Impulsion +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Conduit à Phase block.liquid-router.name = Routeur de Liquide block.liquid-tank.name = Réservoir de Liquide @@ -1001,6 +1080,7 @@ tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre. tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre. tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement. + item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs. item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs. item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides. @@ -1062,6 +1142,7 @@ block.power-source.description = Débit infini d'énergie. Bac à sable seulemen block.item-source.description = Sort infiniment les articles. Bac à sable seulement. block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement. block.liquid-source.description = Débit infini de liquides. Bac à sable seulement. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues. block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles. block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = Une pompe avancée qui double la vitesse en util block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave. block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits. block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles. block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux. block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents. block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum. block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité. block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire. block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables. diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index 73fff980c3..aae63ed889 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -10,7 +10,9 @@ link.dev-builds.description = Bentuk pengembangan (kurang stabil) link.trello.description = Papan Trello resmi untuk fitur terencana link.itch.io.description = Halaman itch.io dengan PC download dan versi web link.google-play.description = Google Play Store +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Wiki Mindustry resmi +link.feathub.description = Suggest new features linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip. screenshot = Tangkapan layar disimpan di {0} screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar. @@ -18,12 +20,22 @@ gameover = Permainan Habis gameover.pvp = Tim[accent] {0}[] menang! highscore = [accent]Rekor Baru! copied = Copied. + load.sound = Suara load.map = Peta load.image = Gambar load.content = Konten load.system = Sistem load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Schematic schematic.add = Save Schematic... schematics = Schematics @@ -40,6 +52,7 @@ schematic.saved = Schematic saved. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Rename Schematic schematic.info = {0}x{1}, {2} blocks + stat.wave = Gelombang Terkalahkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.built = Jumlah Blok yang Dibangun:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0} stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0} stat.delivered = Sumber Daya yang Diluncurkan: stat.rank = Nilai Akhir: [accent]{0} + launcheditems = [accent]Sumber Daya launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? @@ -74,6 +88,7 @@ maps.browse = Cari Peta continue = Lanjutkan maps.none = [LIGHT_GRAY]Peta tidak ditemukan! invalid = Tidak valid +pickcolor = Pick Color preparingconfig = Menyiapkan Config preparingcontent = Menyiapkan Content uploadingcontent = Mengupload Content @@ -81,6 +96,7 @@ uploadingpreviewfile = Mengupload File Tinjauan committingchanges = Membuat Perubahan done = Selesai feature.unsupported = Your device does not support this feature. + mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods @@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled mod.disabled = [scarlet]Disabled mod.disable = Disable mod.delete.error = Unable to delete mod. File may be in use. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod mod.import.github = Import GitHub Mod +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Tentang name = Nama: noname = Pilih[accent] nama pemain[] dahulu. @@ -132,6 +155,7 @@ server.kicked.nameEmpty = Nama yang dipilih tidak valid. server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan. server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi. server.kicked.gameover = Game over! +server.kicked.serverRestarting = The server is restarting. server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[] host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka. @@ -271,6 +295,7 @@ publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = Kuas editor.openin = Buka di Penyunting editor.oregen = Generasi Sumber Daya @@ -347,6 +372,7 @@ editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada. editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya? editor.exists = A map with this name already exists. editor.selectmap = Pilih peta untuk dimuat: + toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All @@ -361,6 +387,7 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. + filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah. filter.distort = Rusakkan filter.noise = Kebisingan @@ -392,6 +419,7 @@ filter.option.floor2 = Lantai Sekunder filter.option.threshold2 = Ambang Sekunder filter.option.radius = Radius filter.option.percentile = Perseratus + width = Lebar: height = Tinggi: menu = Menu @@ -407,6 +435,7 @@ tutorial = Tutorial tutorial.retake = Re-Take Tutorial editor = Penyunting mapeditor = Penyunting Peta + abandon = Tinggalkan abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh. locked = Dikunci @@ -437,6 +466,7 @@ zone.objective.survival = Survive zone.objective.attack = Destroy Enemy Core add = Menambahkan... boss.health = Darah Boss + connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0} error.unreachable = Server tak terjangkau.\nApakah alamatnya benar? error.invalidaddress = Alamat tidak valid. @@ -447,6 +477,7 @@ error.mapnotfound = File peta tidak ditemaukan! error.io = Error jaringan I/O. error.any = Jaringan error tidak diketahui. error.bloom = Failed to initialize bloom.\nYour device may not support it. + zone.groundZero.name = Titik Nol zone.desertWastes.name = Gurun Gersang zone.craters.name = Kawah @@ -461,6 +492,7 @@ zone.saltFlats.name = Salt Flats zone.impact0078.name = Impact 0078 zone.crags.name = Crags zone.fungalPass.name = Fungal Pass + zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = + settings.language = Bahasa settings.data = Game Data settings.reset = Atur ulang ke Default (standar) settings.rebind = Rebind +settings.resetKey = Reset settings.controls = Kontrol settings.game = Permainan settings.sound = Suara @@ -529,6 +563,7 @@ blocks.inaccuracy = Jarak Melenceng blocks.shots = Tembakan blocks.reload = Tembakan/Detik blocks.ammo = Amunisi + bar.drilltierreq = Better Drill Required bar.drillspeed = Kecepatan Bor: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -544,6 +579,9 @@ bar.heat = Panas bar.power = Tenaga bar.progress = Perkembangan Pembangunan bar.spawned = Unit: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] kekuatan (dmg) bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak bullet.incendiary = [stat]pembakar @@ -555,6 +593,7 @@ bullet.freezing = [stat]membeku bullet.tarred = [stat]tar bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi bullet.reload = [stat]{0}[lightgray]x rasio menembak + unit.blocks = blok unit.powersecond = unit tenaga/detik unit.liquidsecond = unit zat cair/detik @@ -567,6 +606,8 @@ unit.persecond = /detik unit.timesspeed = x kecepatan unit.percent = % unit.items = item +unit.thousands = k +unit.millions = mil category.general = Umum category.power = Tenaga category.liquids = Zat Cair @@ -579,6 +620,7 @@ setting.shadows.name = Bayangan setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linier Filter setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animasi Air setting.animatedshields.name = Animasi Lindungan setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[] @@ -601,12 +643,16 @@ setting.screenshake.name = Layar Getar setting.effects.name = Munculkan Efek setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Sensitivitas Kontroler setting.saveinterval.name = Jarak Menyimpan setting.seconds = {0} Detik +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Layar Penuh setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart) setting.fps.name = Tunjukkan FPS +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi) setting.minimap.name = Tunjukkan Peta kecil @@ -635,16 +681,36 @@ category.multiplayer.name = Bermain Bersama command.attack = Serang command.rally = Rally command.retreat = Mundur +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = Tekan kunci... keybind.press.axis = Tekan sumbu atau kunci... keybind.screenshot.name = Tangkapan Layar Peta +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Pindah x keybind.move_y.name = Pindah y +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Terbang keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Pilih/Tembak keybind.diagonal_placement.name = Penaruhan Diagonal @@ -657,7 +723,6 @@ keybind.menu.name = Menu keybind.pause.name = Jeda keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Peta Kecil -keybind.dash.name = Terbang keybind.chat.name = Chat keybind.player_list.name = Daftar pemain keybind.console.name = Console @@ -680,7 +745,9 @@ mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbed mode.attack.name = Penyerangan mode.attack.description = Menghancurkan base musuh. Tidak ada gelombang. Membutuhkan inti merah di dalam peta untuk main. mode.custom = Pengaturan Modifikasi + rules.infiniteresources = Sumber Daya Tak Terbatas +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Pengaturan Waktu Gelombang rules.waves = Gelombang rules.attack = Attack Mode @@ -688,6 +755,7 @@ rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas rules.unitdrops = Munculnya Unit rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit rules.unithealthmultiplier = Multiplikasi Darah Unit +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Multiplikasi Darah Pemain rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Sumber Daya & Bangunan rules.title.player = Pemain rules.title.enemy = Musush rules.title.unit = Unit +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Item content.liquid.name = Zat Cair content.unit.name = Unit @@ -752,6 +824,7 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = Lahan Bom mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Repeater Api +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}% item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}% item.radioactivity = [LIGHT_GRAY]Tingkat Radioaktif: {0}% @@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Kecepatan Membangun: {0}% liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0} liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0} liquid.temperature = [LIGHT_GRAY]Suhu: {0} + block.sand-boulder.name = Sand Boulder block.grass.name = Rumput block.salt.name = Garam @@ -865,6 +939,8 @@ block.distributor.name = Distributor block.sorter.name = Penyortir block.inverted-sorter.name = Inverted Sorter block.message.name = Pesan +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Gerbang Luap block.silicon-smelter.name = Pelebur Silikon block.phase-weaver.name = Pengrajut Phase @@ -878,6 +954,7 @@ block.coal-centrifuge.name = Sentrifugal Batu Bara block.power-node.name = Tiang Listrik block.power-node-large.name = Tiang Listrik Besar block.surge-tower.name = Tiang Surge +block.diode.name = Battery Diode block.battery.name = Baterai block.battery-large.name = Baterai Besar block.combustion-generator.name = Generator Pembakar @@ -901,6 +978,7 @@ block.mechanical-pump.name = Pompa Mekanik block.item-source.name = Sumber Item block.item-void.name = Penghilang Item block.liquid-source.name = Sumber Zat Cair +block.liquid-void.name = Liquid Void block.power-void.name = Penghilang Listrik block.power-source.name = Listrik Takhingga block.unloader.name = Pembongkar Muatan @@ -930,6 +1008,7 @@ block.fortress-factory.name = Pabrik Robot Fortress block.revenant-factory.name = Pabrik Penyerang Revenant block.repair-point.name = Titik Pulih block.pulse-conduit.name = Selang Denyut +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Selang Phase block.liquid-router.name = Penyortir Zat Cair block.liquid-tank.name = Tank Zat Cair @@ -1001,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. + item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok. item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair. item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan. @@ -1062,6 +1142,7 @@ block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox ekskl block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif. block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif. block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal. block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat j block.thermal-pump.description = Pompa Tercanggih. block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair. block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak. block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital. block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunaka block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung. block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya. block.surge-tower.description = An extremely long-range power node with fewer available connections. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa. block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa. block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index ef97566b90..f7d9474c8c 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -1,7 +1,7 @@ credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = Crediti contributors = Traduttori e Contributori -discord = Entra nel server Discord di mindustry! +discord = Entra nel server Discord di Mindustry! link.discord.description = La chatroom ufficiale del server Discord di Mindustry link.reddit.description = The Mindustry subreddit link.github.description = Codice sorgente del gioco @@ -13,14 +13,14 @@ link.google-play.description = Elenco di Google Play Store link.f-droid.description = Catalogo F-Droid link.wiki.description = Wiki ufficiale di Mindustry link.feathub.description = Suggerisci nuove funzionalità -linkfail = Impossibile aprire il link! L'URL è stato copiato. +linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti. screenshot = Screenshot salvato a {0} screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco. gameover = Il Nucleo è stato distrutto. gameover.pvp = La squadra[accent] {0}[] ha vinto! -highscore = [YELLOW]Nuovo record! - +highscore = [accent]Nuovo record! copied = Copiato. + load.sound = Suoni load.map = Mappe load.image = Immagini @@ -29,34 +29,41 @@ load.system = Sistema load.mod = Mods load.scripts = Scripts +be.update = Una nuova build Bleeding Edge è disponibile: +be.update.confirm = Vuoi scaricarla e riavviare il gioco adesso? +be.updating = Aggiornamento in corso... +be.ignore = Ignora +be.noupdates = Nessun aggiornamento disponibile. +be.check = Verifica aggiornamenti + schematic = Schematica schematic.add = Salva Schematica... schematics = Schematiche schematic.replace = Una schematica con questo nome esiste già. Sostituirla? schematic.import = Importa schematica... -schematic.exportfile = Esporta file +schematic.exportfile = Esporta File schematic.importfile = Importa File -schematic.browseworkshop = Naviga sul Workshop -schematic.copy = Copia negli appunti -schematic.copy.import = Importa dagli appunti -schematic.shareworkshop = Condividi sul Workshop +schematic.browseworkshop = Naviga nel Workshop +schematic.copy = Copia negli Appunti +schematic.copy.import = Importa dagli Appunti +schematic.shareworkshop = Condividi nel Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica schematic.saved = Schematica salvata. schematic.delete.confirm = Questa schematica sarà cancellata definitivamente. -schematic.rename = Rinomina schematica +schematic.rename = Rinomina Schematica schematic.info = {0}x{1}, {2} blocchi -stat.wave = Ondate sconfitte:[accent] {0} -stat.enemiesDestroyed = Nemici distrutti:[accent] {0} -stat.built = Costruzioni erette:[accent] {0} -stat.destroyed = Costruzioni distrutte:[accent] {0} -stat.deconstructed = Costruzioni smantellate:[accent] {0} -stat.delivered = Riorse lanciate: -stat.rank = Livello finale: [accent]{0} +stat.wave = Ondate Sconfitte:[accent] {0} +stat.enemiesDestroyed = Nemici Distrutti:[accent] {0} +stat.built = Costruzioni Erette:[accent] {0} +stat.destroyed = Costruzioni Distrutte:[accent] {0} +stat.deconstructed = Costruzioni Smantellate:[accent] {0} +stat.delivered = Risorse Lanciate: +stat.rank = Livello Finale: [accent]{0} launcheditems = [accent]Oggetti Lanciati -launchinfo = [unlaunched][LANCIA] il tuo Nucleo per ottenere gli oggetti indicati in blu. -map.delete = Sei sicuro di voler eliminare la mappa"[accent]{0}[]"? +launchinfo = [unlaunched][[LANCIA] il tuo Nucleo per ottenere gli oggetti indicati in blu. +map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'? level.highscore = Miglior Punteggio: [accent]{0} level.select = Selezione del Livello level.mode = Modalità di Gioco: @@ -69,31 +76,32 @@ loadgame = Carica joingame = Unisciti al Gioco customgame = Gioco Personalizzato newgame = Nuova partita -none = < niente > +none = minimap = Minimappa position = Posizione close = Chiuso -website = Sito web +website = Sito Web quit = Esci -save.quit = Salva ed esci +save.quit = Salva ed Esci maps = Mappe maps.browse = Esplora Mappe continue = Continua -maps.none = [LIGHT_GRAY]Nessuna mappa trovata! +maps.none = [lightgray]Nessuna mappa trovata! invalid = Non valido -preparingconfig = Preparo la configurazione -preparingcontent = Preparo il contenuto -uploadingcontent = Carico il contenuto -uploadingpreviewfile = Carico file di anteprima -committingchanges = Applico le modifiche +pickcolor = Seleziona Colore +preparingconfig = Preparo la Configurazione +preparingcontent = Preparo il Contenuto +uploadingcontent = Carico il Contenuto +uploadingpreviewfile = Carico File di Anteprima +committingchanges = Applico le Modifiche done = Fatto feature.unsupported = Il tuo dispositivo non supporta questa funzione. -mods.alphainfo = Tieni a mente che queste mods sono in alpha, e[scarlet] possono contenere molti bug[].\Segnala tutti i problemi che trovi su GitHub o Discord di Mindustry. +mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[].Segnala tutti i problemi che trovi su GitHub o Discord di Mindustry. mods.alpha = [accent](Alpha) mods = Mods -mods.none = [LIGHT_GRAY]Nessuna mod trovata! -mods.guide = Guida per il modding! +mods.none = [lightgray]Nessuna mod trovata! +mods.guide = Guida per il modding mods.report = Segnala un Bug mods.openfolder = Apri Cartella Mods mod.enabled = [lightgray]Abilitato @@ -102,38 +110,41 @@ mod.disable = Disabilita mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso. mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0} mod.missingdependencies = [scarlet]Dipendenze mancanti: {0} +mod.erroredcontent = [scarlet]Errori di Contenuto +mod.errors = Si sono verificati degli errori durante il caricamento del contenuto. +mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare. mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mods devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente. mod.enable = Abilita mod.requiresrestart = Il gioco verrà chiuso per applicare i cambiamenti. mod.reloadrequired = [scarlet]Riavvio necessario -mod.import = Importa una mod -mod.import.github = Importa una mod da GitHub +mod.import = Importa Mod +mod.import.github = Importa Mod da GitHub mod.item.remove = Questo item fa parte della mod[accent] '{0}'[]. Per rimuoverlo, disinstalla questa mod. mod.remove.confirm = Questa mod verrà eliminata. -mod.author = [LIGHT_GRAY]Autore:[] {0} +mod.author = [lightgray]Autore:[] {0} mod.missing = Questo salvataggio contiene delle mods che hai recentemente aggiornato o non hai più installate. Il salvataggio potrebbe corrompersi. Sei sicuro di volerlo caricare?\n[lightgray]Mods:\n{0} -mod.preview.missing = Prima di pubblicare questa mod nel Workshop, devi aggiungere un immagine di copertina.\nMetti un immagine[accent] con nome preview.png[] nella cartella della mods e riprova. +mod.preview.missing = Prima di pubblicare questa mod nel Workshop, devi aggiungere un immagine di copertina.\nMetti un immagine con nome[accent] preview.png[] nella cartella della mods e riprova. mod.folder.missing = Solo le mods in una cartella possono essere pubblicate nel Workshop.\nPer convertire una mod in una cartella, decomprimi i suoi file in una cartella ed elimina il vecchio zip, quindi riavvia il gioco o ricarica le tue mods. -mod.scripts.unsupported = Il tuo dispositivo non supporta gli script per le mods. Alcune mods non funzioneranno correttamente. +mod.scripts.unsupported = Il tuo dispositivo non supporta gli scripts per le mods. Alcune mods non funzioneranno correttamente. about.button = Info name = Nome: noname = Scegli un[accent] nome[] prima di unirti. -filename = Nome file: -unlocked = Nuovo blocco scoperto! +filename = Nome File: +unlocked = Nuovo contenuto sbloccato! completed = [accent]Completato -techtree = Albero scoperta -research.list = [LIGHT_GRAY]Ricerca: +techtree = Albero Scoperta +research.list = [lightgray]Ricerca: research = Ricerca -researched = [LIGHT_GRAY]{0} cercati. +researched = [lightgray]{0} cercati. players = {0} giocatori online players.single = {0} giocatori online server.closing = [accent]Chiusura server... server.kicked.kick = Sei stato cacciato dal server! server.kicked.whitelist = Non sei presente nella whitelist. server.kicked.serverClose = Server chiuso. -server.kicked.vote = Sei stato cacciato su richiesta dei giocatori. Addio. -server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco! +server.kicked.vote = Sei stato cacciato su richiesta dei giocatori. Tanti saluti. +server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il gioco! server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare la versione del server! server.kicked.banned = Sei stato bandito da questo server. server.kicked.typeMismatch = Questo server non è compatibile con il tuo client. @@ -144,29 +155,30 @@ server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere. server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account. server.kicked.customClient = Questo server non supporta i client personalizzati. Scarica la versione ufficiale dal sito. server.kicked.gameover = Game over! -server.versions = Your version:[accent] {0}[]\nVersione server:[accent] {1}[] -host.info = Il pulsante [accent]host[] ospita un server sulla porta [scarlet]6567[].[] Chiunque sulla stessa [LIGHT_GRAY]rete wifi o locale[] dovrebbe essere in grado di vedere il server nell'elenco server.\nSe vuoi che le persone siano in grado di connettersi ovunque tramite il tuo IP, è richiesto il [accent]port forwarding[].\n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall. -join.info = Qui è possibile inserire l'[accent]IP del server[] a cui connettersi, o scoprire [accent]un server sulla rete locale[] disponibile.\nSono supportati sia il multiplayer LAN che WAN.\n\n[LIGHT_GRAY]Nota: non esiste un elenco automatico dei server globali; se desideri connetterti a qualcuno tramite il suo IP, è necessario chiedere all'host il proprio IP. +server.kicked.serverRestarting = Il server si sta riavviando. +server.versions = Versione client:[accent] {0}[]\nVersione server:[accent] {1}[] +host.info = Il pulsante [accent]Ospita[] ospita un server sulla porta [scarlet]6567[].[] Chiunque sulla stessa [lightgray]rete Wi-Fi o locale[] dovrebbe essere in grado di vedere il server nell'elenco server.\nSe vuoi che le persone siano in grado di connettersi ovunque tramite il tuo IP, è richiesto il [accent]port forwarding[].\n\n[lightgray]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall. +join.info = Qui è possibile inserire l'[accent]IP del server[] a cui connettersi, o scoprire [accent]un server sulla rete locale[] disponibile.\nSono supportati sia il multiplayer LAN che WAN.\n\n[lightgray]Nota: non esiste un elenco automatico dei server globali; se desideri connetterti a qualcuno tramite il suo IP, è necessario chiedere all'host il proprio IP. hostserver = Ospita Server -invitefriends = Invita amici +invitefriends = Invita Amici hostserver.mobile = Ospita\nServer host = Ospita -hosting = [accent] Apertura del server... +hosting = [accent]Apertura del server... hosts.refresh = Aggiorna hosts.discovering = Ricerca partite LAN hosts.discovering.any = Ricerca partite server.refreshing = Aggiornamento del server -hosts.none = [lightgray]Nessuna partita LAN trovata! +hosts.none = [lightgray]Nessuna partita locale trovata! host.invalid = [scarlet]Impossibile connettersi all'host. trace = Traccia giocatore trace.playername = Nome del giocatore: [accent]{0} trace.ip = IP: [accent]{0} trace.id = ID univoco: [accent]{0} -trace.mobile = Mobile Client: [accent]{0} -trace.modclient = Client personalizzato: [accent]{0} +trace.mobile = Client Mobile: [accent]{0} +trace.modclient = Client Personalizzato: [accent]{0} invalidid = ID client non valido! Segnala un bug. -server.bans = Lista Ban -server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio. +server.bans = Lista Bans +server.bans.none = Nessun giocatore bandito trovato! server.admins = Amministratori server.admins.none = Nessun amministratore trovato! server.add = Aggiungi server @@ -174,8 +186,8 @@ server.delete = Sei sicuro di voler eliminare questo server? server.edit = Modifica server server.outdated = [crimson]Server obsoleto![] server.outdated.client = [crimson]Client obsoleto![] -server.version = [lightgray]Versione: {0} -server.custombuild = [yellow] Costruzione personalizzata +server.version = [gray]v{0} {1} +server.custombuild = [yellow]Build Personalizzata confirmban = Sei sicuro di voler bandire questo giocatore? confirmkick = Sei sicuro di voler espellere questo giocatore? confirmvotekick = Sei sicuro di voler votare per l'espulsione di questo giocatore? @@ -183,25 +195,25 @@ confirmunban = Sei sicuro di voler riammettere questo giocatore? confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore? confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore? joingame.title = Unisciti alla Partita -joingame.ip = IP: +joingame.ip = Indirizzo: disconnect = Disconnesso. disconnect.error = Errore di connessione. disconnect.closed = Connessione chiusa. disconnect.timeout = Timed out. disconnect.data = Errore durante il caricamento del mondo! -cantconnect = Impossibile unirsi al server ([accent]{0}[]). +cantconnect = Impossibile unirsi alla partita ([accent]{0}[]). connecting = [accent]Connessione in corso... connecting.data = [accent]Caricamento del mondo... server.port = Porta: server.addressinuse = Indirizzo già in uso! server.invalidport = Numero porta non valido! -server.error = [crimson]Errore nell'hosting del server: [accent] {0} +server.error = [crimson]Errore nell'hosting del server. save.new = Nuovo Salvataggio save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio? overwrite = Sovrascrivi save.none = Nessun salvataggio trovato! -saveload = [accent]Salvataggio in corso... -savefail = [crimson]Salvataggio del gioco non riuscito! +saveload = Salvataggio in corso... +savefail = Salvataggio del gioco non riuscito! save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio? save.delete = Elimina save.export = Esporta Salvataggio @@ -215,14 +227,14 @@ save.rename.text = Nuovo nome: selectslot = Seleziona un salvataggio. slot = [accent]Slot {0} editmessage = Modifica Messaggio -save.corrupted = [orang]Salvataggio corrotto o non valido! -empty = < vuoto > +save.corrupted = Salvataggio corrotto o non valido! +empty = on = On off = Off save.autosave = Salvataggio Automatico: {0} save.map = Mappa: {0} save.wave = Ondata: {0} -save.mode = Gamemode: {0} +save.mode = Modalità di Gioco: {0} save.date = Ultimo Salvataggio: {0} save.playtime = Tempo di Gioco: {0} warning = Attenzione @@ -249,17 +261,17 @@ quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può loading = [accent]Caricamento in Corso... reloading = [accent]Ricaricamento delle mods... saving = [accent]Salvataggio in corso... -cancelbuilding = [accent][[{0}][] to clear plan -selectschematic = [accent][[{0}][] to select+copy +cancelbuilding = [accent][[{0}][] per pulire la selezione +selectschematic = [accent][[{0}][] per selezionare+copiare pausebuilding = [accent][[{0}][] to pause building -resumebuilding = [scarlet][[{0}][] to resume building +resumebuilding = [scarlet][[{0}][] per riprendere a costruire wave = [accent]Ondata {0} -wave.waiting = [LIGHT_GRAY]Ondata tra {0} -wave.waveInProgress = [LIGHT_GRAY]Ondata in corso... +wave.waiting = [lightgray]Ondata tra {0} +wave.waveInProgress = [lightgray]Ondata in corso waiting = In attesa... waiting.players = Attendendo giocatori... -wave.enemies = [LIGHT_GRAY]{0} Nemici Rimasti -wave.enemy = [LIGHT_GRAY]{0} Nemico Rimasto +wave.enemies = [lightgray]{0} Nemici Rimasti +wave.enemy = [lightgray]{0} Nemico Rimasto loadimage = Carica immagine saveimage = Salva Immagine unknown = Sconosciuto @@ -268,39 +280,40 @@ builtin = Incluso map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile! map.random = [accent]Mappa casuale map.nospawn = Questa mappa non possiede un Nucleo in cui spawnare! Aggiungine uno nell'editor. -map.nospawn.pvp = Questa mappa non ha un Nucleo nemico! Aggiungi un [SCARLET]Nucleo rosso[] nell'editor per poter giocare. -map.nospawn.attack = Questa mappa non ha un Nucleo nemico! Aggiungi un [SCARLET]Nucleo rosso[] nell'editor per poter giocare. +map.nospawn.pvp = Questa mappa non ha un Nucleo Nemico! Aggiungi dei Nuclei nell'editor per poter giocare. +map.nospawn.attack = Questa mappa non ha nessun Nucleo Nemico da poter attaccare! Aggiungi dei Nuclei Nemici nell'editor per poter giocare. map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido. workshop.update = Aggiorna elemento workshop.error = Errore nel recupero dei dettagli del Workshop: {0} map.publish.confirm = Vuoi pubblicare questa mappa?\n\n[lightgray]Assicurati di aver accettato il Workshop EULA, o le tue mappe non saranno visibili! workshop.menu = Seleziona cosa vorresti fare con questo elemento. -workshop.info = Info elemento +workshop.info = Info Elemento changelog = Changelog (opzionale): eula = Steam EULA -missing = This item has been deleted or moved.\n[lightgray]The Workshop listing has now been automatically un-linked. +missing = Questo prodotto è stato eliminato o spostato.\n[lightgray]L'elemento è stato scollegato automaticamente dal Workshop. publishing = [accent]Pubblicazione... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati! +publish.error = Errore nella pubblicazione del prodotto: {0} +steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0} + editor.brush = Dimensioni Pennello -editor.openin = Apri nell'editor -editor.oregen = Generazione dei minerali -editor.oregen.info = Generazione dei minerali: -editor.mapinfo = Informazioni mappa +editor.openin = Apri nell'Editor +editor.oregen = Generazione dei Minerali +editor.oregen.info = Generazione dei Minerali: +editor.mapinfo = Info Mappa editor.author = Autore: editor.description = Descrizione: editor.nodescription = Una mappa deve avere una descrizione di almeno 4 caratteri per poter essere pubblicata. editor.waves = Ondate: editor.rules = Regole: editor.generation = Generazione: -editor.ingame = Modifica in gioco -editor.publish.workshop = Pubblica sul Workshop -editor.newmap = Nuova mappa +editor.ingame = Modifica in Gioco +editor.publish.workshop = Pubblica nel Workshop +editor.newmap = Nuova Mappa workshop = Workshop waves.title = Ondate waves.remove = Rimuovi -waves.never = < mai > +waves.never = waves.every = sempre waves.waves = ondata/e waves.perspawn = per spawn @@ -308,50 +321,50 @@ waves.to = a waves.boss = Boss waves.preview = Anteprima waves.edit = Modifica... -waves.copy = Copia negli appunti -waves.load = Carica dagli appunti -waves.invalid = Onde dagli appunti non valide. -waves.copied = Onde copiate. -waves.none = Nessun nemico definiti.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita. -editor.default = [LIGHT_GRAY]< Predefinito > +waves.copy = Copia negli Appunti +waves.load = Carica dagli Appunti +waves.invalid = Ondate dagli appunti non valide. +waves.copied = Ondate copiate. +waves.none = Nessun nemico impostato.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita. +editor.default = [lightgray] details = Dettagli... edit = Modifica... editor.name = Nome: -editor.spawn = Piazza un'unità -editor.removeunit = Rimuovi un'unità +editor.spawn = Piazza un'Unità +editor.removeunit = Rimuovi un'Unità editor.teams = Colore Squadre -editor.errorload = Errore nel caricamento di:\n[accent]{0} -editor.errorsave = Errore nel salvataggio di:\n[accent]{0} -editor.errorimage = Quella è un'immagine, non una mappa.\n\nSe vuoi importare una mappa vecchia clicca su "Importa una mappa vecchia" nell'editor. +editor.errorload = Errore nel caricamento del file. +editor.errorsave = Errore nel salvataggio del file, +editor.errorimage = Questa è un'immagine, non una mappa.\n\nSe vuoi importare una mappa vecchia clicca su 'Importa Mappa Vecchia' nell'editor. editor.errorlegacy = La mappa è troppo vecchia ed usa un formato che non è più supportato. -editor.errornot = Questo file non è una mappa. -editor.errorheader = Questo file della mappa è invalido o corrotto. -editor.errorname = Questa mappa è senza nome. +editor.errornot = Questo non è un file mappa. +editor.errorheader = Il file di questa mappa non è valido o è corrotto. +editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio? editor.update = Aggiorna editor.randomize = Casualizza editor.apply = Applica editor.generate = Genera editor.resize = Ridimensiona -editor.loadmap = Carica\nmappa -editor.savemap = Salva\nla mappa +editor.loadmap = Carica Mappa +editor.savemap = Salva Mappa editor.saved = Salvato! -editor.save.noname = La tua mappa non ha un nome! Impostane uno nelle informazioni della mappa. -editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nelle informazioni della mappa. +editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'. +editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'. editor.import.exists = [scarlet]Impossibile importare:[] esiste già una mappa chiamata '{0}' che non può essere sovrascritta! -editor.import = Importa +editor.import = Importa... editor.importmap = Importa mappa editor.importmap.description = Importa mappa preesistente -editor.importfile = Importa file +editor.importfile = Importa File editor.importfile.description = Importa un file mappa esterno -editor.importimage = Importa mappa terreno -editor.importimage.description = Importa immagine esterna terreno -editor.export = Esporta +editor.importimage = Importa Mappa Vecchia +editor.importimage.description = Importa immagine del terreno esterna +editor.export = Esporta... editor.exportfile = Esporta file editor.exportfile.description = Esporta file mappa -editor.exportimage = Esporta immagine +editor.exportimage = Esporta Immagine Terreno editor.exportimage.description = Esporta file immagine mappa -editor.loadimage = Carica\nimmagine -editor.saveimage = Salva\nimmagine +editor.loadimage = Importa\nTerreno +editor.saveimage = Esporta\nTerreno editor.unsaved = [scarlet]Alcune modifiche non sono state salvate![]\nSei sicuro di voler uscire? editor.resizemap = Ridimensiona la mappa editor.mapname = Nome Mappa: @@ -362,30 +375,30 @@ editor.selectmap = Seleziona una mappa da caricare: toolmode.replace = Sostituire toolmode.replace.description = Disegna solo su blocchi solidi. -toolmode.replaceall = Sostituisci tutto -toolmode.replaceall.description = Rimpiazza tutti i blocchi nella mappa +toolmode.replaceall = Sostituisci Tutto +toolmode.replaceall.description = Rimpiazza tutti i blocchi nella mappa. toolmode.orthogonal = Ortogonale -toolmode.orthogonal.description = Disegna solo linee ortogonali +toolmode.orthogonal.description = Disegna solo linee ortogonali. toolmode.square = Quadrato -toolmode.square.description = Pennello quadrato +toolmode.square.description = Pennello quadrato. toolmode.eraseores = Rimuovi Minerali -toolmode.eraseores.description = Rimuove solo minerali +toolmode.eraseores.description = Rimuove solo minerali. toolmode.fillteams = Riempi Squadre -toolmode.fillteams.description = Riempe squadre al posto di blocchi +toolmode.fillteams.description = Riempe squadre al posto di blocchi. toolmode.drawteams = Disegna Squadre -toolmode.drawteams.description = Disegna squadre al posto di blocchi +toolmode.drawteams.description = Disegna squadre al posto di blocchi. -filters.empty = [LIGHT_GRAY]Nessun filtro! Aggiungine uno cliccando il tasto sotto. +filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto. filter.distort = Modifica filter.noise = Interferenza filter.median = Mediana filter.oremedian = Mediana Minerali filter.blend = Miscela -filter.defaultores = Minerali predefiniti -filter.ore = Minerali -filter.rivernoise = Interferenze a fiume +filter.defaultores = Minerali Predefiniti +filter.ore = Minerale +filter.rivernoise = Interferenze Fiume filter.mirror = Rifletti -filter.clear = Resetta il filtro +filter.clear = Resetta Filtro filter.option.ignore = Ignora filter.scatter = Dispersione filter.terrain = Terreno @@ -393,17 +406,17 @@ filter.option.scale = Scala filter.option.chance = Probabilità filter.option.mag = Magnitudine filter.option.threshold = Soglia -filter.option.circle-scale = Modifica grandezza cerchio +filter.option.circle-scale = Modifica Diametro Cerchio filter.option.octaves = Ottavi filter.option.falloff = Cadere filter.option.angle = Angolo filter.option.block = Blocco -filter.option.floor = Pavimento -filter.option.flooronto = Pavimento mirato +filter.option.floor = Terreno +filter.option.flooronto = Terreno Mirato filter.option.wall = Muro filter.option.ore = Minerale -filter.option.floor2 = Pavimento secondario -filter.option.threshold2 = Soglia secondaria +filter.option.floor2 = Terreno Secondario +filter.option.threshold2 = Soglia Secondaria filter.option.radius = Raggio filter.option.percentile = Percentuale @@ -426,44 +439,44 @@ mapeditor = Editor Mappe abandon = Abbandona abandon.text = Questa zona e tutte le tue risorse saranno perdute e passeranno al nemico. locked = Bloccato -complete = [LIGHT_GRAY]Completato: +complete = [lightgray]Completato: requirement.wave = Raggiungi onda {0} in {1} -requirement.core = Distruggi il Nucleo nemico in {0} +requirement.core = Distruggi il Nucleo Nemico in {0} requirement.unlock = Sblocca {0} -resume = Riprendi Zona:\n[LIGHT_GRAY]{0} -bestwave = [LIGHT_GRAY]Ondata migliore: {0} +resume = Riprendi Zona:\n[lightgray]{0} +bestwave = [lightgray]Ondata Migliore: {0} launch = < DECOLLARE > -launch.title = Decollo riuscito! -launch.next = [LIGHT_GRAY]nuova opportunità all'ondata {0} +launch.title = Decollo Riuscito! +launch.next = [lightgray]nuova opportunità all'ondata {0} launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![] launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riuscirai a ritornare in questa base. launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive uncover = Scopri -configure = Configura l'equipaggiamento +configure = Configura Equipaggiamento bannedblocks = Blocchi Banditi addall = Aggiungi Tutti -configure.locked = [LIGHT_GRAY]Arriva all'ondata {0}\nper configurare l'equipaggiamento. +configure.locked = [lightgray]Arriva all'ondata {0}\nper configurare l'equipaggiamento. configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}. -zone.unlocked = [LIGHT_GRAY]{0} sbloccata. -zone.requirement.complete = Ondata {0} raggiunta:\n{1} requisiti di zona soddisfatti. +zone.unlocked = [lightgray]{0} sbloccata. +zone.requirement.complete = Ondata {0} raggiunta:\n[lightgray]{1}[] requisiti di zona soddisfatti. zone.config.unlocked = Equipaggiamento sbloccato:[lightgray]\n{0} -zone.resources = Risorse Trovate: +zone.resources = [lightgray]Risorse Trovate: zone.objective = [lightgray]Obiettivo: [accent]{0} zone.objective.survival = Sopravvivere zone.objective.attack = Distruggere il Nucleo Nemico -add = Aggiungi +add = Aggiungi... boss.health = Vita del Boss -connectfail = [crimson]Impossibile connettersi al server:[accent] {0} +connectfail = [crimson]Impossibile connettersi al server:\n\n[accent] {0} error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente? error.invalidaddress = Indirizzo non valido. error.timedout = Timeout!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto! -error.mismatch = Errore pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possiediate l'ultima versione di Mindustry! +error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possiediate l'ultima versione di Mindustry! error.alreadyconnected = Già connesso. -error.mapnotfound = Mappa non trovata +error.mapnotfound = Mappa non trovata! error.io = Errore I/O di rete. error.any = Errore di rete sconosciuto. -error.bloom = Errore dell'avvio del bloom.\nIl tuo dispositivo potrebbe non supportarlo. +error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle. zone.groundZero.name = Terreno Zero zone.desertWastes.name = Rifiuti Desertici @@ -492,11 +505,11 @@ zone.tarFields.description = La periferia di una zona di produzione di petrolio, zone.desolateRift.description = Una zona estremamente pericolosa. Risorse abbondanti, ma poco spazio. Alto rischio di distruzione. Lascia il prima possibile. Non lasciarti ingannare dalla lunga distanza tra gli attacchi nemici. zone.nuclearComplex.description = Un ex impianto per la produzione e la lavorazione del torio, ridotto in rovina.\n[lightgray]Ricerca il torio ed i suoi numerosi usi.\n\nIl nemico è presente qui in gran numero, alla costante ricerca di aggressori. zone.fungalPass.description = Un'area di transizione tra alte montagne e terre più basse, piene di spore. Qui si trova una piccola base di ricognizione nemica.\nDistruggila.\nUsa le unità Pugnale e Strisciatore. Elimina i due nuclei. -zone.impact0078.description = < inserisci descrizione > -zone.crags.description = < inserisci descrizione > +zone.impact0078.description = +zone.crags.description = settings.language = Lingua -settings.data = Importa/Esporta salvataggio +settings.data = Dati di Gioco settings.reset = Ripristina Impostazioni settings.rebind = Modifica settings.resetKey = Ripristina @@ -518,7 +531,7 @@ error.crashtitle = Si è verificato un errore blocks.input = Ingresso blocks.output = Uscita blocks.booster = Potenziamenti -block.unknown = [LIGHT_GRAY]??? +block.unknown = [lightgray]??? blocks.powercapacity = Capacità Energetica blocks.powershot = Danno/Colpo blocks.damage = Danno @@ -527,7 +540,7 @@ blocks.targetsground = Attacca Nemici Terreni blocks.itemsmoved = Velocità di Movimento blocks.launchtime = Tempo fra Decolli blocks.shootrange = Raggio -blocks.size = Grandezza +blocks.size = Dimensioni blocks.liquidcapacity = Capacità del Liquido blocks.powerrange = Raggio Energia blocks.powerconnections = Connessioni Massime @@ -555,7 +568,7 @@ bar.drilltierreq = Miglior Trivella Richiesta bar.drillspeed = Velocità Scavo: {0}/s bar.pumpspeed = Velocità di Pompaggio: {0}/s bar.efficiency = Efficienza: {0}% -bar.powerbalance = Energia: {0} +bar.powerbalance = Energia: {0}/s bar.powerstored = Immagazzinata: {0}/{1} bar.poweramount = Energia: {0} bar.poweroutput = Energia in Uscita: {0} @@ -564,7 +577,7 @@ bar.capacity = Capacità: {0} bar.liquid = Liquido bar.heat = Calore bar.power = Energia -bar.progress = Progresso della Costruzione +bar.progress = Progresso Costruzione bar.spawned = Unità: {0}/{1} bar.input = Entrata bar.output = Uscita @@ -582,14 +595,14 @@ bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni bullet.reload = [stat]{0}[lightgray]x ricarica unit.blocks = blocchi -unit.powersecond = unità energia/secondo -unit.liquidsecond = unità liquide/secondo -unit.itemssecond = oggetti/secondo +unit.powersecond = unità energia/s +unit.liquidsecond = unità liquide/s +unit.itemssecond = oggetti/s unit.liquidunits = unità liquidi unit.powerunits = unità energia unit.degrees = gradi unit.seconds = secondi -unit.persecond = /sec +unit.persecond = /s unit.timesspeed = x velocità unit.percent = % unit.items = oggetti @@ -607,10 +620,10 @@ setting.shadows.name = Ombre setting.blockreplace.name = Suggerimento Blocchi Automatico setting.linear.name = Filtro Lineare setting.hints.name = Suggerimenti -setting.buildautopause.name = Auto-Pause Building +setting.buildautopause.name = Pausa automatica nella costruzione setting.animatedwater.name = Acqua Animata setting.animatedshields.name = Scudi Animati -setting.antialias.name = Antialias[LIGHT_GRAY] (richiede riavvio)[] +setting.antialias.name = Antialias[lightgray] (richiede riavvio)[] setting.indicators.name = Indicatori Alleati/Nemici setting.autotarget.name = Mira Automatica setting.keyboard.name = Tastiera @@ -630,37 +643,39 @@ setting.screenshake.name = Movimento dello Schermo setting.effects.name = Visualizza Effetti setting.destroyedblocks.name = Mostra Blocchi Distrutti setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Consenti Schematiche dei Nuclei setting.sensitivity.name = Sensibilità del Controller setting.saveinterval.name = Intervallo di Salvataggio Automatico +setting.seconds = {0} secondi setting.blockselecttimeout.name = Tempo di Selezione del Blocco setting.milliseconds = {0} millisecondi -setting.seconds = {0} secondi setting.fullscreen.name = Schermo Intero -setting.borderlesswindow.name = Finestra Senza Bordi[LIGHT_GRAY] (potrebbe richiedere riavvio) +setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere riavvio) setting.fps.name = Mostra FPS e Ping setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco setting.vsync.name = VSync -setting.pixelate.name = Effetto Pixel [LIGHT_GRAY](potrebbe ridure le prestazioni) +setting.pixelate.name = Effetto Pixel [lightgray](potrebbe ridure le prestazioni) setting.minimap.name = Mostra Minimappa setting.position.name = Mostra Posizione Giocatori setting.musicvol.name = Volume Musica setting.ambientvol.name = Volume Ambiente setting.mutemusic.name = Silenzia Musica setting.sfxvol.name = Volume Effetti -setting.mutesound.name = Togli Suoni +setting.mutesound.name = Silenzia Suoni setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali -setting.savecreate.name = Autosalvataggio +setting.savecreate.name = Salvataggio Automatico setting.publichost.name = Gioco Visibile Pubblicamente setting.chatopacity.name = Opacità Chat -setting.lasersopacity.name = Opacità Laser d'Energia +setting.lasersopacity.name = Opacità Raggi Energetici +setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati setting.playerchat.name = Mostra Chat in-game -public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. -public.beta = Note that beta versions of the game cannot make public lobbies. -uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere "OK" per confermare questa scala.\n[scarlet] Ripristina ed esci in [accent] {0}[] secondi... +public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche. +public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche. +uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi... uiscale.cancel = Annulla ed Esci setting.bloom.name = Shaders keybind.title = Configurazione Tasti -keybinds.mobile = [scarlet]La maggior parte dei keybind qui non sono funzionali sui dispositivi mobili. È supportato solo il movimento di base. +keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionano sui dispositivi mobili. È supportato solo il movimento di base. category.general.name = Generale category.view.name = Visualizzazione category.multiplayer.name = Multigiocatore @@ -672,6 +687,7 @@ keybind.clear_building.name = Pulisci Costruzione keybind.press = Premi un tasto... keybind.press.axis = Premi un'asse o un tasto... keybind.screenshot.name = Screenshot della Mappa +keybind.toggle_power_lines.name = Attiva/Disattiva Laser d'Energia keybind.move_x.name = Muovi Orizzontalmente keybind.move_y.name = Muovi Verticalmente keybind.mouse_move.name = Segui il Mouse @@ -703,7 +719,7 @@ keybind.pick.name = Scegli Blocco keybind.break_block.name = Rompi Blocco keybind.deselect.name = Deseleziona keybind.shoot.name = Spara -keybind.zoom.name = Esegui Zoom +keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pausa keybind.pause_building.name = Pausa/Riprendi Costruzione @@ -713,13 +729,12 @@ keybind.player_list.name = Lista dei Giocatori keybind.console.name = Console keybind.rotate.name = Ruota keybind.rotateplaced.name = Ruota Blocco Esistente (premuto) -keybind.toggle_menus.name = Mostra/Nascondi HUD -keybind.chat_history_prev.name = Scorri Chat vero l'alto +keybind.toggle_menus.name = Mostra/Nascondi Menu +keybind.chat_history_prev.name = Scorri Chat vero l'alto keybind.chat_history_next.name = Scorri Chat verso il basso keybind.chat_scroll.name = Scorri Chat keybind.drop_unit.name = Lascia Materiali keybind.zoom_minimap.name = Esegui Zoom Minimappa -keybind.toggle_power_lines.name = Attiva/Disattiva Laser d'Energia mode.help.title = Descrizione delle Modalità mode.survival.name = Sopravvivenza mode.survival.description = Modalità normale. Risorse limitate ed ondate in entrata automatiche. @@ -729,10 +744,10 @@ mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Lotta contro altri giocatori. mode.attack.name = Schermaglia -mode.attack.description = Obiettivo: Distruggere la base nemica, non ci sono ondate. +mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un Nucleo rosso nella mappa per essere giocata. mode.custom = Regole Personalizzate -rules.infiniteresources = Risorse infinite +rules.infiniteresources = Risorse Infinite rules.reactorexplosions = Esplosioni Reattore rules.wavetimer = Timer Ondate rules.waves = Ondate @@ -741,27 +756,28 @@ rules.enemyCheat = Risorse AI Infinite rules.unitdrops = Generazione Unità rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità rules.unithealthmultiplier = Moltiplicatore Vita Unità +rules.blockhealthmultiplier = Moltiplicatore Danno Blocco rules.playerhealthmultiplier = Moltiplicatore Vita Giocatore rules.playerdamagemultiplier = Moltiplicatore Danno Giocatore rules.unitdamagemultiplier = Moltiplicatore Danno Unità -rules.enemycorebuildradius = Raggio di Protezione del Nucleo Nemico dalle Costruzioni:[LIGHT_GRAY] (tiles) -rules.respawntime = Tempo di rigeneratione:[LIGHT_GRAY] (sec) -rules.wavespacing = Tempo fra Ondate:[LIGHT_GRAY] (secondi) +rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) +rules.respawntime = Tempo di Rigeneratione:[lightgray] (secondi) +rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi) rules.buildcostmultiplier = Moltiplicatore Costo Costruzione rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione -rules.waitForWaveToEnd = Ondate aspettano fino a quando l'ondata precedente finisce -rules.dropzoneradius = Raggio di Generazione:[LIGHT_GRAY] (blocchi) +rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce +rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi) rules.respawns = Rigenerazioni per ondata max -rules.limitedRespawns = Limite rigenerazioni +rules.limitedRespawns = Limite Rigenerazioni rules.title.waves = Ondate rules.title.respawns = Rigenerazioni -rules.title.resourcesbuilding = Risorse e costruzioni +rules.title.resourcesbuilding = Risorse e Costruzioni rules.title.player = Giocatori rules.title.enemy = Nemici rules.title.unit = Unità rules.title.experimental = Sperimentale rules.lighting = Illuminazione -rules.ambientlight = Illuminazione Ambientale +rules.ambientlight = Illuminazione\nAmbientale content.item.name = Oggetti content.liquid.name = Liquidi @@ -810,33 +826,33 @@ mech.trident-ship.weapon = Valle delle Bombe mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Ripetitore di Fiamma item.corestorable = [lightgray]Immagazzinabili nel Nucleo: {0} -item.explosiveness = [LIGHT_GRAY]Esplosività: {0} -item.flammability = [LIGHT_GRAY]Infiammabilità: {0} -item.radioactivity = [LIGHT_GRAY]Radioattività: {0} -unit.health = [LIGHT_GRAY]Salute: {0} -unit.speed = [LIGHT_GRAY]Velocità: {0} -mech.weapon = [LIGHT_GRAY]Armi: {0} -mech.health = [LIGHT_GRAY]Salute: {0} -mech.itemcapacity = [LIGHT_GRAY]Capacità Oggetti: {0} -mech.minespeed = [LIGHT_GRAY]Velocità di Scavo: {0} -mech.minepower = [LIGHT_GRAY]Potenza di Scavo: {0} -mech.ability = [LIGHT_GRAY]Abilità: {0} -mech.buildspeed = [LIGHT_GRAY]Velocità di Costruzione: {0}% -liquid.heatcapacity = [LIGHT_GRAY]Capacità Termica: {0} -liquid.viscosity = [LIGHT_GRAY]Viscosità: {0} -liquid.temperature = [LIGHT_GRAY]Temperatura: {0} +item.explosiveness = [lightgray]Esplosività: {0} +item.flammability = [lightgray]Infiammabilità: {0} +item.radioactivity = [lightgray]Radioattività: {0} +unit.health = [lightgray]Salute: {0} +unit.speed = [lightgray]Velocità: {0} +mech.weapon = [lightgray]Armi: {0} +mech.health = [lightgray]Salute: {0} +mech.itemcapacity = [lightgray]Capacità Oggetti: {0} +mech.minespeed = [lightgray]Velocità di Scavo: {0} +mech.minepower = [lightgray]Potenza di Scavo: {0} +mech.ability = [lightgray]Abilità: {0} +mech.buildspeed = [lightgray]Velocità di Costruzione: {0}% +liquid.heatcapacity = [lightgray]Capacità Termica: {0} +liquid.viscosity = [lightgray]Viscosità: {0} +liquid.temperature = [lightgray]Temperatura: {0} block.sand-boulder.name = Masso di Sabbia block.grass.name = Erba block.salt.name = Sale -block.saltrocks.name = Rocce salate +block.saltrocks.name = Rocce Salate block.pebbles.name = Ciottoli block.tendrils.name = Viticci block.sandrocks.name = Rocce Sabbiose block.spore-pine.name = Pino di Spore block.sporerocks.name = Roccia di Spore -block.rock.name = Roccia -block.snowrock.name = Roccia Innevata +block.rock.name = Masso +block.snowrock.name = Masso Innevato block.snow-pine.name = Pino Innevato block.shale.name = Scisto block.shale-boulder.name = Masso di Scisto @@ -852,7 +868,7 @@ block.thruster.name = Propulsore block.kiln.name = Forno block.graphite-press.name = Pressa per Grafite block.multi-press.name = Multi Pressa -block.constructing = {0}\n[LIGHT_GRAY](In Costruzione) +block.constructing = {0}\n[lightgray](In Costruzione) block.spawn.name = Spawn Nemico block.core-shard.name = Nucleo: Frammento block.core-foundation.name = Nucleo: Fondamento @@ -869,7 +885,7 @@ block.ice.name = Ghiaccio block.snow.name = Neve block.craters.name = Crateri block.sand-water.name = Acqua Sabbiosa -block.darksand-water.name = Acqua Sabbiosa scura +block.darksand-water.name = Acqua Sabbiosa Scura block.char.name = Carbone block.holostone.name = Pietra Holo block.ice-snow.name = Neve Ghiacciata @@ -881,32 +897,32 @@ block.pine.name = Pino block.white-tree-dead.name = Albero Bianco Morto block.white-tree.name = Albero Morto block.spore-cluster.name = Agglomerato di Spore -block.metal-floor.name = Pavimento Metallico +block.metal-floor.name = Pavimento Metallico 1 block.metal-floor-2.name = Pavimento Metallico 2 block.metal-floor-3.name = Pavimento Metallico 3 block.metal-floor-5.name = Pavimento Metallico 4 block.metal-floor-damaged.name = Pavimento Metallico Danneggiato -block.dark-panel-1.name = Pannello scuro 1 -block.dark-panel-2.name = Pannello scuro 2 -block.dark-panel-3.name = Pannello scuro 3 -block.dark-panel-4.name = Pannello scuro 4 -block.dark-panel-5.name = Pannello scuro 5 -block.dark-panel-6.name = Pannello scuro 6 +block.dark-panel-1.name = Pannello Scuro 1 +block.dark-panel-2.name = Pannello Scuro 2 +block.dark-panel-3.name = Pannello Scuro 3 +block.dark-panel-4.name = Pannello Scuro 4 +block.dark-panel-5.name = Pannello Scuro 5 +block.dark-panel-6.name = Pannello Scuro 6 block.dark-metal.name = Metallo Scuro block.ignarock.name = Roccia Ignea block.hotrock.name = Roccia Bollente block.magmarock.name = Roccia Magmatica block.cliffs.name = Scogliere block.copper-wall.name = Muro di Rame -block.copper-wall-large.name = Muro Grande di Rame +block.copper-wall-large.name = Muro di Rame Grande block.titanium-wall.name = Muro di Titanio -block.titanium-wall-large.name = Muro Grande di Titanio +block.titanium-wall-large.name = Muro di Titanio Grande block.plastanium-wall.name = Muro di Plastanio -block.plastanium-wall-large.name = Muro Grande di Plastanio +block.plastanium-wall-large.name = Muro di Plastanio Grande block.phase-wall.name = Muro di Fase -block.phase-wall-large.name = Muro Grande di Fase +block.phase-wall-large.name = Muro di Fase Grande block.thorium-wall.name = Muro di Torio -block.thorium-wall-large.name = Muro Grande di Torio +block.thorium-wall-large.name = Muro di Torio Grande block.door.name = Porta block.door-large.name = Porta Grande block.duo.name = Torretta Duo @@ -949,7 +965,7 @@ block.impact-reactor.name = Reattore ad Impatto block.mechanical-drill.name = Trivella Meccanica block.pneumatic-drill.name = Trivella Pneumatica block.laser-drill.name = Trivella Laser -block.water-extractor.name = Estrattore d'acqua +block.water-extractor.name = Estrattore d'Acqua block.cultivator.name = Coltivatore block.dart-mech-pad.name = Piattaforma del Mech Dardo block.delta-mech-pad.name = Piattaforma del Mech Delta @@ -963,6 +979,7 @@ block.mechanical-pump.name = Pompa Meccanica block.item-source.name = Fonte Infinita (oggetti) block.item-void.name = Cestino (oggetti) block.liquid-source.name = Fonte Infinita (liquidi) +block.liquid-void.name = Cestino (liquidi) block.power-void.name = Cestino (energia) block.power-source.name = Fonte Infinita (energia) block.unloader.name = Scaricatore @@ -1043,32 +1060,32 @@ unit.chaos-array.name = Matrice del Caos unit.eradicator.name = Estirpatore unit.lich.name = Lich unit.reaper.name = Mietitore -tutorial.next = [lightgray]< Clicca per continuare > -tutorial.intro = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nInizia[accent] scavando del rame[]. Clicca un minerale di rame vicino al tuo Nucleo per farlo.\n\n[accent]{0}/{1} rame +tutorial.next = [lightgray] +tutorial.intro = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nUsa[accent] [[WASD][] per muoverti.\n[accent]Scorri[] per eseguire lo zoom.\nInizia[accent] minando il rame[]. Per farlo, posizionati sulla vena di rame vicina al tuo Nucleo e clicca su di essa.\n\n[accent]{0}/{1} rame tutorial.intro.mobile = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nScorri sullo schermo per muoverti.\n[accent]Avvicina due dita[] per eseguire lo zoom in/out.\nInizia [accent] scavando del rame[]. Clicca un minerale di rame vicino al tuo Nucleo per farlo.\n\n[accent]{0}/{1} rame -tutorial.drill = Ora crea una trivella.\n[accent]Le trivelle []scavano da sole e sono più efficienti. Piazzane una su un minerale di rame. -tutorial.drill.mobile = Ora crea una trivella.\n[accent] Le trivelle []scavano da sole e sono più efficienti.\nTocca la scheda della trivella in basso a destra.\nSeleziona la [accent]Trivella Meccanica[].\nPiazzala su una vena di rame toccando, quindi premi il [accent]segno di spunta[] in basso per confermare la selezione.\nCon il tasto [accent]X[] puoi annullare il posizionamento. -tutorial.blockinfo = Ogni blocco ha statistiche diverse. Alcuni minerali richiedono trivelle specifiche.\nPer controllare le informazioni e le statistiche di un blocco, [accent] tocca "?" mentre lo selezioni nel database. []\n\n[accent]Accedi ora alle statistiche della trivella meccanica. [] +tutorial.drill = Ora crea una trivella.\n[accent]Le trivelle[] scavano da sole e sono più efficienti. Piazzane una su un minerale di rame. +tutorial.drill.mobile = Ora crea una trivella.\n[accent]Le trivelle[] scavano da sole e sono più efficienti.\nTocca la scheda della trivella in basso a destra.\nSeleziona la [accent]Trivella Meccanica[].\nPiazzala su una vena di rame toccando, quindi premi il [accent]segno di spunta[] in basso per confermare la selezione.\nCon il tasto [accent]X[] puoi annullare il posizionamento. +tutorial.blockinfo = Ogni blocco ha statistiche diverse. Alcuni minerali richiedono trivelle specifiche.\nPer controllare le informazioni e le statistiche di un blocco, [accent] tocca "?" mentre lo selezioni nel database.[]\n\n[accent]Accedi ora alle statistiche della trivella meccanica.[] tutorial.conveyor = [accent]I nastri trasportatori []sono usati per trasportare oggetti al Nucleo.\nCrea una linea di nastri dalla trivella al Nucleo. tutorial.conveyor.mobile = [accent]I nastri trasportatori[] sono usati per trasportare oggetti nel Nucleo.\nCrea una linea di nastri trasportatori dalla trivella al Nucleo.\n[accent]Piazzali in linea tenendo premuto per qualche secondo e trascinando il dito in una direzione.\n\n[accent]Piazza 2 nastri trasportatori con lo strumento linea, quindi trasporta un oggetto fino al Nucleo. -tutorial.turret = Costruisci delle torrette per respingere il nemico [LIGHT_GRAY] [].\nCostruisci una torretta Duo vicino alla tua base. +tutorial.turret = Costruisci delle torrette per respingere il nemico[lightgray][].\nCostruisci una torretta Duo vicino alla tua base. tutorial.drillturret = La Torretta Duo richiede[accent] munizioni di rame[] per sparare.\nPosiziona una trivella e collega un nastro alla torretta per rifornirla di munizioni con il rame estratto. tutorial.pause = Durante la battaglia puoi[accent] mettere in pausa il gioco.[]\nPuoi disporre gli edifici mentre il gioco è in pausa.\n\nPer mettere in pausa, premi [accent]spazio[]. tutorial.pause.mobile = Durante la battaglia puoi[accent] mettere in pausa il gioco.[]\nPuoi disporre gli edifici mentre il gioco è in pausa.\n\nPer mettere in pausa, premi il bottone in alto a sinistra. tutorial.unpause = Ora premi di nuovo spazio per annullare la pausa. tutorial.unpause.mobile = Ora premilo di nuovo per annullare la pausa. -tutorial.breaking = I blocchi spesso devono essere distrutti.\n[accent]Tieni premuto il tasto destro del mouse [] per distruggere tutti i blocchi in una selezione.[]\n[accent]Distruggi tutti i blocchi di scarto a sinistra del tuo Nucleo usando la selezione dell'area. +tutorial.breaking = I blocchi spesso devono essere distrutti.\n[accent]Tieni premuto il tasto destro del mouse []per distruggere tutti i blocchi in una selezione.[]\n[accent]Distruggi tutti i blocchi di scarto a sinistra del tuo Nucleo usando la selezione dell'area. tutorial.breaking.mobile = I blocchi spesso devono essere distrutti.\n[accent]Seleziona la modalità di decostruzione[], quindi tocca un blocco per iniziare a smantellarlo.\nDistruggi un'area tenendo premuto il dito per alcuni secondi[] e trascinando in una direzione.\nPremi il pulsante con il segno di spunta per confermare la rimozione.\n\n[accent]Distruggi tutti i blocchi di scarto a sinistra del tuo Nucleo usando la selezione dell'area. -tutorial.withdraw = In alcune situazioni, è necessario prendere gli oggetti direttamente dai blocchi.\nPer fare ciò, [accent] tocca un blocco []con oggetti al suo interno, quindi [accent] tocca l'oggetto [] nell'inventario.\nPuoi prelevare più oggetti insieme[accent]tenendo premuto il tasto sinistro del mouse[].\n[accent]Preleva un po' di rame dal Nucleo. [] +tutorial.withdraw = In alcune situazioni, è necessario prendere gli oggetti direttamente dai blocchi.\nPer fare ciò, [accent]tocca un blocco []con oggetti al suo interno, quindi[accent] tocca l'oggetto []nell'inventario.\nPuoi prelevare più oggetti insieme[accent]tenendo premuto il tasto sinistro del mouse[].\n[accent]Preleva un po' di rame dal Nucleo.[] tutorial.deposit = Deposita tutti gli oggetti che trasporti trascinandoli dalla tua nave al blocco di destinazione.\n[accent]Rimetti il rame nel Nucleo. [] -tutorial.waves = Il nemico [LIGHT_GRAY] si avvicina.\nDifendi il tuo Nucleo per 2 ondate. Costruisci più torrette. Puoi sparare tenendo premuto il tasto sinistro del mouse. -tutorial.waves.mobile = Il [lightgray]nemico si avvicina.\n\nDifendi il Nucleo per 2 ondate. La tua nave sparerà automaticamente contro i nemici.\nCostruisci più torrette. -tutorial.launch = Una volta raggiunta un'ondata specifica, sarai in grado di [accent] decollare con il Nucleo [], lasciando la zona e abbandonando le tue difese e le tue strutture\nOtterrai [accent]tutte le risorse nel tuo Nucleo[] e potrai quindi usarle per ricercare nuove tecnologie.\n\n[accent]Decolla e conferma per terminare il tutorial. +tutorial.waves = [lightgray]Il nemico si avvicina.\nDifendi il tuo Nucleo per 2 ondate. Costruisci più torrette. Puoi sparare tenendo premuto il tasto sinistro del mouse. +tutorial.waves.mobile = [lightgray]Il nemico si avvicina.\n\nDifendi il Nucleo per 2 ondate. La tua nave sparerà automaticamente contro i nemici.\nCostruisci più torrette. +tutorial.launch = Una volta raggiunta un'ondata specifica, sarai in grado di [accent]decollare con il Nucleo[], lasciando la zona e abbandonando le tue difese e le tue strutture\nOtterrai [accent]tutte le risorse nel tuo Nucleo[] e potrai quindi usarle per ricercare nuove tecnologie.\n\n[accent]Decolla e conferma per terminare il tutorial. item.copper.description = Un materiale utile, usato dappertutto. item.lead.description = Un materiale di base, molto usato nei blocchi per il trasporto. item.metaglass.description = Un durissimo composto di vetro. Ampiamente usato per trasporto di liquidi ed immagazzinamento. -item.graphite.description = Carbone mineralizzato, utilizzato per munizioni ed isolamento elettrico. +item.graphite.description = Carbone mineralizzato, utilizzato per munizioni e componenti elettrici. item.sand.description = Un materiale di base che viene usato molto nei processi di fusione, sia come lega che come reagente. item.coal.description = Un combustibile comune facilmente ottenibile. item.titanium.description = Un raro metallo incredibilmente leggero usato ampiamente nella costruzione di trasporti, trivelle e navi. @@ -1089,7 +1106,7 @@ mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce a mech.delta-mech.description = Un mech veloce, poco armato fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio. mech.tau-mech.description = Un mech di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra. mech.omega-mech.description = Un mech ingombrante e ben armato, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni. -mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi ed ha scarse potenzialità nella difesa. +mech.dart-ship.description = La navicella standard. Scava velocemente. Veloce e leggera, ma con scarse potenzialità nella difesa. mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accelerare ad alte velocità e volare sopra gli avamposti dei nemici, e provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili. mech.trident-ship.description = Un bombardiere pesante. Molto ben protetto. mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiata con lanciafamme e con accelerazione veloce. @@ -1126,20 +1143,21 @@ block.power-source.description = Produce energia infinita, esiste solo nella mod block.item-source.description = Produce oggetti infiniti, esiste solo nella modalità creativa. block.item-void.description = Elimina gli oggetti che vi entrano senza bisogno di energia, esiste solo nella modalità creativa. block.liquid-source.description = Emette continuamente liquidi. Esiste solo nella modalità creativa. +block.liquid-void.description = Elimina i liquidi in entrata, esiste solo nella modalità creativa. block.copper-wall.description = Un blocco difensivo economico.\nUtile per proteggere il Nucleo e le torrette nelle prime ondate. -block.copper-wall-large.description = Un blocco difensivo economico.\nUtile per proteggere il Nucleo e le torrette nelle prime ondate.\nOccupa più tessere. +block.copper-wall-large.description = Un blocco difensivo economico.\nUtile per proteggere il Nucleo e le torrette nelle prime ondate.\nOccupa più blocchi. block.titanium-wall.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici. -block.titanium-wall-large.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici.\nOccupa più tessere +block.titanium-wall-large.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici.\nOccupa più blocchi block.plastanium-wall.description = Un tipo speciale di muro che assorbe gli archi elettrici e blocca le connessioni automatiche del nodo d'energia. -block.plastanium-wall-large.description = Un tipo speciale di muro che assorbe gli archi elettrici e blocca le connessioni automatiche dei nodi d'energia.\nSi estende su più tessere. +block.plastanium-wall-large.description = Un tipo speciale di muro che assorbe gli archi elettrici e blocca le connessioni automatiche dei nodi d'energia.\nSi estende su più blocchi. block.thorium-wall.description = Un forte blocco difensivo.\nBuona protezione dai nemici. -block.thorium-wall-large.description = Un forte blocco difensivo.\nBuona protezione dai nemici.\nOccupa più tessere. +block.thorium-wall-large.description = Un forte blocco difensivo.\nBuona protezione dai nemici.\nOccupa più blocchi. block.phase-wall.description = Non è forte come un muro di torio, ma devia i proiettili a meno che non siano troppo potenti. -block.phase-wall-large.description = Non è forte come un muro di torio, ma devia i proiettili a meno che non siano troppo potenti.\nOccupa più tessere. +block.phase-wall-large.description = Non è forte come un muro di torio, ma devia i proiettili a meno che non siano troppo potenti.\nOccupa più blocchi. block.surge-wall.description = Il blocco difensivo più forte.\nHa una piccola possibilità di innescare un fulmine verso l'attaccante. -block.surge-wall-large.description = Il blocco difensivo più forte.\nHa una piccola possibilità di innescare un fulmine verso l'attaccante.\nOccupa più tessere. +block.surge-wall-large.description = Il blocco difensivo più forte.\nHa una piccola possibilità di innescare un fulmine verso l'attaccante.\nOccupa più blocchi. block.door.description = Una piccola porta che può essere aperta e chiusa toccandola.\nSe aperta, i nemici possono sparare ed attraversare. -block.door-large.description = Una grande porta che può essere aperta e chiusa toccandola.\nSe aperta, i nemici possono sparare ed attraversare.\nOccupa più tessere. +block.door-large.description = Una grande porta che può essere aperta e chiusa toccandola.\nSe aperta, i nemici possono sparare ed attraversare.\nOccupa più blocchi. block.mender.description = Ripara periodicamente blocchi nelle vicinanze.\nUtilizza del silicio per aumentarne portata ed efficienza. block.mend-projector.description = Ripara periodicamente blocchi nelle vicinanze.\nUtilizza del tessuto di fase per aumentarne portata ed efficienza. block.overdrive-projector.description = Aumenta la velocità di edifici vicini come trivelle e nastri trasportatori. @@ -1148,7 +1166,7 @@ block.shock-mine.description = Danneggia i nemici che la calpestano. Quasi invis block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. Ruotabile. block.titanium-conveyor.description = Nastro avanzato. Sposta gli oggetti più velocemente dei nastri standard. block.junction.description = Permette di incrociare nastri che trasportano materiali diversi in posizioni diverse. -block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 tessere ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici. +block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 blocchi ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici. block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato. block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati. block.inverted-sorter.description = Elabora gli oggetti come uno smistatore standard, ma in uscita dà gli elementi selezionati ai lati. @@ -1165,7 +1183,7 @@ block.plated-conduit.description = Trasferisce i liquidi alla stessa velocità d block.liquid-router.description = Accetta i liquidi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Può anche immagazzinare una certa quantità di liquido. Utile per suddividere i liquidi da una fonte verso più destinazioni. block.liquid-tank.description = Conserva una grande quantità di liquidi. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali o come protezione per il raffreddamento di blocchi vitali. block.liquid-junction.description = Permette di incrociare condotti che trasportano liquidi diversi in posizioni diverse. -block.bridge-conduit.description = Consente il trasporto di liquidi fino a 3 tessere da un altro condotto sopraelevato.\nPuò passare sopra ad altri blocchi od edifici. +block.bridge-conduit.description = Consente il trasporto di liquidi fino a 3 blocchi da un altro condotto sopraelevato.\nPuò passare sopra ad altri blocchi od edifici. block.phase-conduit.description = Condotto avanzato. Consuma energia per teletrasportare i liquidi in un altro condotto di fase collegato. block.power-node.description = Trasmette energia tra i nodi collegati. È possibile creare fino a quattro collegamenti.\nClicca sul nodo per configurare i collegamenti. block.power-node-large.description = Ha un raggio maggiore rispetto al Nodo Energetico e si possono creare un massimo di sei collegamenti.\nClicca sul nodo per configurare i collegamenti. @@ -1192,8 +1210,8 @@ block.oil-extractor.description = Utilizza grandi quantità di energia per estra block.core-shard.description = La prima iterazione del Nucleo. Una volta distrutto, tutti i contatti con la regione vengono persi. Non lasciare che questo accada. block.core-foundation.description = La seconda versione del Nucleo. Meglio corazzato. Immagazzina più risorse. block.core-nucleus.description = La terza ed ultima versione del Nucleo. Estremamente ben corazzato. Immagazzina enormi quantità di risorse. -block.vault.description = Immagazzina una grande quantità di oggetti. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali. Uno [LIGHT_GRAY]scaricatore[] può essere utilizzato per recuperare elementi dal deposito. -block.container.description = Immagazzina una piccola quantità di oggetti. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali. Uno [LIGHT_GRAY]scaricatore[] può essere utilizzato per recuperare elementi dal contenitore. +block.vault.description = Immagazzina una grande quantità di oggetti. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali. Uno [lightgray]scaricatore[] può essere utilizzato per recuperare elementi dal deposito. +block.container.description = Immagazzina una piccola quantità di oggetti. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali. Uno [lightgray]scaricatore[] può essere utilizzato per recuperare elementi dal contenitore. block.unloader.description = Scarica gli oggetti da un contenitore, deposito o Nucleo su un nastro trasportatore o direttamente in un blocco adiacente. L'oggetto da scaricare può essere scelto toccando lo scaricatore. block.launch-pad.description = Lancia oggetti nel tuo Nucleo senza necessità di un lasciare la zona. block.launch-pad-large.description = Una versione migliore dell'Ascensore Spaziale, immagazzina più oggetti. Lancia oggetti più frequentemente. @@ -1211,13 +1229,13 @@ block.ripple.description = Una grande torretta di artiglieria che spara più col block.cyclone.description = Una grande torretta a fuoco rapido. block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente. block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio. -block.command-center.description = Dà istruzioni alle unità alleate nella mappa. Comanda la ricongizione, l'attacco del Nucleo nemico o la ritirata verso il proprio Nucleo o fabbrica.\nQuando non è presente un Nucleo nemico, le unità pattuglieranno anche se viene ordinato un attacco. +block.command-center.description = Dà istruzioni alle unità alleate nella mappa. Comanda la ricongizione, l'attacco del Nucleo Nemico o la ritirata verso il proprio Nucleo o fabbrica.\nQuando non è presente un Nucleo Nemico, le unità pattuglieranno anche se viene ordinato un attacco. block.draug-factory.description = Produce droni per la raccolta mineraria. block.spirit-factory.description = Produce droni che riparano blocchi. block.phantom-factory.description = Produce droni avanzati che seguono il giocatore e lo assistono nella costruzione. block.wraith-factory.description = Produce unità intercettatrici veloci. block.ghoul-factory.description = Produce bombardieri pesanti. -block.revenant-factory.description = Produce unità laser di terra pesanti. +block.revenant-factory.description = Produce pesanti unità lanciamissili volanti. block.dagger-factory.description = Produce unità di base corpo a corpo di terra. block.crawler-factory.description = Produce unità di sciame veloci ed autodistruggenti. block.titan-factory.description = Produce unità terrestri avanzate e corazzate. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 2d3db1916e..9fc952977a 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -10,7 +10,9 @@ link.dev-builds.description = 不安定な開発版 link.trello.description = 公式 Trelloボード で実装予定の機能をチェック link.itch.io.description = itch.io でゲームをダウンロード link.google-play.description = Google Play ストアを開く +link.f-droid.description = F-Droid catalogue listing link.wiki.description = 公式 Mindustry Wiki +link.feathub.description = Suggest new features linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。 screenshot = スクリーンショットを {0} に保存しました。 screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。 @@ -18,12 +20,22 @@ gameover = ゲームオーバー gameover.pvp = [accent] {0}[] チームの勝利! highscore = [accent]ハイスコアを更新! copied = コピーしました。 + load.sound = サウンド load.map = マップ load.image = 画像 load.content = コンテンツ load.system = システム load.mod = MOD +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = 設計図 schematic.add = 設計図を保存しています... schematics = 設計図一覧 @@ -40,6 +52,7 @@ schematic.saved = 設計図を保存しました。 schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか schematic.rename = 設計図の名前を変更する。 schematic.info = {0}x{1}, {2} ブロック + stat.wave = 防衛したウェーブ:[accent] {0} stat.enemiesDestroyed = 敵による破壊数:[accent] {0} stat.built = 建設した建造物数:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = 破壊した建造物数:[accent] {0} stat.deconstructed = 解体した建造物数:[accent] {0} stat.delivered = 獲得した資源: stat.rank = 最終ランク: [accent]{0} + launcheditems = [accent]回収したアイテム launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか? @@ -74,6 +88,7 @@ maps.browse = マップを閲覧する continue = 続ける maps.none = [lightgray]マップが見つかりませんでした! invalid = 無効 +pickcolor = Pick Color preparingconfig = 設定ファイルを準備中 preparingcontent = コンテンツを準備中 uploadingcontent = コンテンツをアップロードしています @@ -81,6 +96,7 @@ uploadingpreviewfile = プレビューファイルをアップロードしてい committingchanges = 変更を適応中 done = 完了 feature.unsupported = あなたのデバイスはこの機能をサポートしていません。 + mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 発見した問題をMindustry GitHubに報告してください。 mods.alpha = [accent](Alpha) mods = Mods @@ -92,18 +108,25 @@ mod.enabled = [lightgray]有効 mod.disabled = [scarlet]無効 mod.disable = 無効化 mod.delete.error = MODを削除することができませんでした。 +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = 有効化 mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。 mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開き直してください。 mod.import = Modをインポート mod.import.github = GitHubからMODを読み込む +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = このModを削除します。 mod.author = [LIGHT_GRAY]著者:[] {0} mod.missing = このセーブには、アップグレードされた可能性があるModsか、ここに存在しないModsが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0} mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。 mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。 +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = 情報 name = 名前: noname = [accent]プレイヤー名[]を入力してください。 @@ -132,6 +155,7 @@ server.kicked.nameEmpty = 無効な名前です。 server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。 server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。 server.kicked.gameover = ゲームオーバー! +server.kicked.serverRestarting = The server is restarting. server.versions = あなたのバージョン:[accent] {0}[]\nサーバーのバージョン:[accent] {1}[] host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[lightgray]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。 join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。 @@ -271,6 +295,7 @@ publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = ブラシ editor.openin = エディターで開く editor.oregen = 鉱石の生成 @@ -347,6 +372,7 @@ editor.overwrite = [accent]警告!\nすでに存在するマップを上書き editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか? editor.exists = すでに同じ名前のマップが存在します。 editor.selectmap = 読み込むマップを選択: + toolmode.replace = 置きかえ toolmode.replace.description = 固体ブロックのみに描きます。 toolmode.replaceall = 全て置きかえ @@ -361,6 +387,7 @@ toolmode.fillteams = チームで埋める toolmode.fillteams.description = ブロックの代わりにチームで埋めます。 toolmode.drawteams = チームを描く toolmode.drawteams.description = ブロックの代わりにチームを描きます。 + filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。 filter.distort = ゆがみ filter.noise = ノイズ @@ -392,6 +419,7 @@ filter.option.floor2 = 2番目の地面 filter.option.threshold2 = 2番目のスレッシュホールド filter.option.radius = 半径 filter.option.percentile = パーセンタイル + width = 幅: height = 高さ: menu = メニュー @@ -407,6 +435,7 @@ tutorial = チュートリアル tutorial.retake = チュートリアル editor = エディター mapeditor = マップエディター + abandon = 撤退 abandon.text = このゾーンのすべての資源が敵に奪われます。 locked = ロック @@ -437,6 +466,7 @@ zone.objective.survival = 敵からコアを守り切る zone.objective.attack = 敵のコアを破壊する add = 追加... boss.health = ボスのHP + connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0} error.unreachable = サーバーに到達できません。\nアドレスは正しいですか? error.invalidaddress = 無効なアドレスです。 @@ -447,6 +477,7 @@ error.mapnotfound = マップファイルが見つかりません! error.io = ネットワークエラーです。 error.any = 不明なネットワークエラーです。 error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。 + zone.groundZero.name = グラウンド · ゼロ zone.desertWastes.name = デザート · ウェーツ zone.craters.name = ザ · クレーター @@ -461,6 +492,7 @@ zone.saltFlats.name = ソルト · フラッツ zone.impact0078.name = インパクト 0078 zone.crags.name = クラーグス zone.fungalPass.name = ファングル ・ パス + zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。 zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。 zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。 @@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = + settings.language = 言語 settings.data = ゲームデータ settings.reset = デフォルトにリセット settings.rebind = 再設定 +settings.resetKey = Reset settings.controls = コントロール settings.game = ゲーム settings.sound = サウンド @@ -529,6 +563,7 @@ blocks.inaccuracy = 精度のずれ blocks.shots = ショット blocks.reload = ショット/秒 blocks.ammo = 弾薬 + bar.drilltierreq = より良いドリルが必要です bar.drillspeed = 採掘速度: {0}/秒 bar.pumpspeed = ポンプの速度: {0}/s @@ -544,6 +579,9 @@ bar.heat = 熱 bar.power = 電力 bar.progress = 建設状況 bar.spawned = ユニット数: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] ダメージ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.incendiary = [stat]焼夷弾 @@ -555,6 +593,7 @@ bullet.freezing = [stat]フリーズ bullet.tarred = [stat]タール弾 bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.reload = [stat]リロード速度 {0}[lightgray]倍 + unit.blocks = ブロック unit.powersecond = 電力/秒 unit.liquidsecond = 液体/秒 @@ -567,6 +606,8 @@ unit.persecond = /秒 unit.timesspeed = 倍の速度 unit.percent = % unit.items = アイテム +unit.thousands = k +unit.millions = mil category.general = 一般 category.power = 電力 category.liquids = 液体 @@ -579,6 +620,7 @@ setting.shadows.name = 影 setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = リニアフィルター setting.hints.name = ヒント +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = 水のアニメーション setting.animatedshields.name = シールドのアニメーション setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[] @@ -601,12 +643,16 @@ setting.screenshake.name = 画面の揺れ setting.effects.name = 画面効果 setting.destroyedblocks.name = 破壊されたブロックを表示 setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = 操作感度 setting.saveinterval.name = 自動保存間隔 setting.seconds = {0} 秒 +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = フルスクリーン setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります) setting.fps.name = FPSを表示 +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます) setting.minimap.name = ミニマップを表示 @@ -635,16 +681,36 @@ category.multiplayer.name = マルチプレイ command.attack = 攻撃 command.rally = Rally command.retreat = 後退 +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = キーを押してください... keybind.press.axis = 軸またはキーを押してください... keybind.screenshot.name = スクリーンショット +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = 左右移動 keybind.move_y.name = 上下移動 +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = ダッシュ keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = フルスクリーンの切り替え keybind.select.name = 選択/ショット keybind.diagonal_placement.name = 斜め設置 @@ -657,7 +723,6 @@ keybind.menu.name = メニュー keybind.pause.name = ポーズ keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = ミニマップ -keybind.dash.name = ダッシュ keybind.chat.name = チャット keybind.player_list.name = プレイヤーリスト keybind.console.name = コンソール @@ -680,7 +745,9 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[ mode.attack.name = アタック mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。 mode.custom = カスタムルール + rules.infiniteresources = 資源の無限化 +rules.reactorexplosions = Reactor Explosions rules.wavetimer = ウェーブの自動進行 rules.waves = ウェーブ rules.attack = アタックモード @@ -688,6 +755,7 @@ rules.enemyCheat = 敵(赤チーム)の資源の無限化 rules.unitdrops = ユニットの戦利品 rules.unitbuildspeedmultiplier = ユニットの製造速度倍率 rules.unithealthmultiplier = ユニットの体力倍率 +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = プレイヤーの体力倍率 rules.playerdamagemultiplier = プレイヤーのダメージ倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率 @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = 資源 & 建設 rules.title.player = プレイヤー rules.title.enemy = 敵 rules.title.unit = ユニット +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = アイテム content.liquid.name = 液体 content.unit.name = ユニット @@ -752,6 +824,7 @@ mech.trident-ship.name = トライデント mech.trident-ship.weapon = 爆弾 mech.glaive-ship.name = グライブ mech.glaive-ship.weapon = 焼夷弾 +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [lightgray]爆発性: {0}% item.flammability = [lightgray]可燃性: {0}% item.radioactivity = [lightgray]放射能: {0}% @@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]建設速度: {0}% liquid.heatcapacity = [lightgray]熱容量: {0} liquid.viscosity = [lightgray]粘度: {0} liquid.temperature = [lightgray]温度: {0} + block.sand-boulder.name = 巨大な礫 block.grass.name = 草 block.salt.name = 岩塩氷河 @@ -865,6 +939,8 @@ block.distributor.name = ディストリビューター block.sorter.name = ソーター block.inverted-sorter.name = 反転ソーター block.message.name = メッセージブロック +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = オーバーフローゲート block.silicon-smelter.name = シリコン溶鉱炉 block.phase-weaver.name = フェーズ織機 @@ -878,6 +954,7 @@ block.coal-centrifuge.name = 石炭遠心分離機 block.power-node.name = 電源ノード block.power-node-large.name = 大型電源ノード block.surge-tower.name = サージタワー +block.diode.name = Battery Diode block.battery.name = バッテリー block.battery-large.name = 大型バッテリー block.combustion-generator.name = 火力発電機 @@ -901,6 +978,7 @@ block.mechanical-pump.name = 機械ポンプ block.item-source.name = アイテムソース block.item-void.name = アイテムボイド block.liquid-source.name = 液体ソース +block.liquid-void.name = Liquid Void block.power-void.name = 電力ボイド block.power-source.name = 無限電源 block.unloader.name = 搬出機 @@ -930,6 +1008,7 @@ block.fortress-factory.name = フォートレスユニット製造機 block.revenant-factory.name = レベナントファイター製造機 block.repair-point.name = 修復ポイント block.pulse-conduit.name = パルスパイプ +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = フェーズパイプ block.liquid-router.name = 液体ルーター block.liquid-tank.name = 液体タンク @@ -1001,6 +1080,7 @@ tutorial.deposit = 機体にあるアイテムをドラッグアンドドロッ tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。 tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。 tutorial.launch = 離脱可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]離脱ボタンを押しましょう。 + item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。 item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。 item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。 @@ -1062,6 +1142,7 @@ block.power-source.description = 無限に電力を出力します。サンド block.item-source.description = アイテムを無限に搬出します。サンドボックスモードのみ使用できます。 block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスモードのみ使用できます。 block.liquid-source.description = 液体を無限に搬出します。サンドボックスモードのみ使用できます。 +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。 block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。 block.titanium-wall.description = 適度に強力な防壁ブロックです。\n中程度の攻撃から保護します。 @@ -1097,6 +1178,7 @@ block.rotary-pump.description = 高度なポンプです。電力を使用して block.thermal-pump.description = 最高性能のポンプです。 block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。 block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。 +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。 block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。 block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。 @@ -1105,6 +1187,7 @@ block.phase-conduit.description = 高度な液体輸送ブロックです。電 block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。 block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。 block.surge-tower.description = 接続できる量は少ないが、とても長い距離を接続できる電力ノードです。 +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。 block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。 block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 3d9c8e0475..d2d9b54b9a 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -29,6 +29,13 @@ load.system = 시스템 load.mod = 모드 load.scripts = 스크립트 +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = 설계도 schematic.add = 설계도 저장하기 schematics = 설계도 모음 @@ -148,6 +155,7 @@ server.kicked.nameEmpty = 당신의 닉네임이 비어있습니다. server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다. server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요. server.kicked.gameover = 코어가 파괴되었습니다... +server.kicked.serverRestarting = The server is restarting. server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[] host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 VPN을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인해주세요. join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]의 6567, 6568포트와 [accent]server1.mindustry.r-e.kr[]의 8000, 8002 포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다. @@ -572,7 +580,7 @@ bar.power = 전력 bar.progress = 생산 진행도 bar.spawned = 최대 {1}기 중 {0}기 생산됨 bar.input = 입력 -bar.output = +bar.output = Output bullet.damage = [lightgray]피해량 : [stat]{0}[] bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일 @@ -635,6 +643,7 @@ setting.screenshake.name = 화면 흔들기 setting.effects.name = 화면 효과 setting.destroyedblocks.name = 부서진 블럭 표시 setting.conveyorpathfinding.name = 교차기 자동 설치 +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = 컨트롤러 감도 setting.saveinterval.name = 저장 간격 setting.seconds = {0} 초 @@ -681,6 +690,7 @@ keybind.toggle_power_lines.name = 전력 라인 허용 keybind.move_x.name = 오른쪽 / 왼쪽 이동 keybind.move_y.name = 위 / 아래 이동 keybind.mouse_move.name = 커서를 따라서 이동 +keybind.dash.name = 달리기 keybind.schematic_select.name = 영역 설정 keybind.schematic_menu.name = 설계도 메뉴 keybind.schematic_flip_x.name = 설계도 X축 뒤집기 @@ -713,7 +723,6 @@ keybind.menu.name = 메뉴 keybind.pause.name = 일시중지 keybind.pause_building.name = 건설 일시정지/계속하기 keybind.minimap.name = 미니맵 -keybind.dash.name = 달리기 keybind.chat.name = 채팅 keybind.player_list.name = 플레이어 목록 keybind.console.name = 콘솔 @@ -746,6 +755,7 @@ rules.enemyCheat = 무한한 적 자원 rules.unitdrops = 유닛 처치시 자원 약탈 rules.unitbuildspeedmultiplier = 유닛 제조속도 배수 rules.unithealthmultiplier = 유닛 체력 배수 +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = 플레이어 체력 배수 rules.playerdamagemultiplier = 플레이어 공격력 배수 rules.unitdamagemultiplier = 유닛 공격력 배수 @@ -968,6 +978,7 @@ block.mechanical-pump.name = 기계식 펌프 block.item-source.name = 아이템 소스 block.item-void.name = 아이템 삭제 장치 block.liquid-source.name = 무한 액체공급 장치 +block.liquid-void.name = Liquid Void block.power-void.name = 방전장치 block.power-source.name = 무한 전력공급 장치 block.unloader.name = 언로더 @@ -1131,6 +1142,7 @@ block.power-source.description = 무한한 전력을 공급해주는 블록입 block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능. block.item-void.description = 자원을 사라지게 만듭니다.\n샌드박스에서만 건설가능. block.liquid-source.description = 무한한 액체를 출력합니다.\n샌드박스에서만 건설가능. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = 게임 시작 초기에 방어용으로 적합합니다. block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다. block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 4e0b424284..6a8681f28a 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1,45 +1,58 @@ -credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] - +credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = Credits -contributors = Vertalers en Medewerkers +contributors = Vertalers en Bijdragers discord = Word lid van de Mindustry Discord! link.discord.description = De officiële Mindustry discord chatroom -link.reddit.description = The Mindustry subreddit +link.reddit.description = De Mindustry subreddit link.github.description = Game broncode -link.changelog.description = Lijst van Updates +link.changelog.description = Lijst van updates link.dev-builds.description = Onstabiele ontwikkeling builds link.trello.description = Officiële trello-bord voor geplande functies -link.itch.io.description = itch.io pagina met pc-downloads en webversie +link.itch.io.description = itch.io pagina met pc-downloads link.google-play.description = Google Play store vermelding +link.f-droid.description = F-Droid catalogus vermelding link.wiki.description = Officiële Mindustry wiki +link.feathub.description = Stel iets voor linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord screenshot = Schermafbeeling opgeslagen in {0} -screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat. +screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding. gameover = Spel afgelopen gameover.pvp = het[accent] {0}[] team heeft gewonnen! highscore = [accent]Nieuw topscore! -copied = Copied. +copied = Gekopieerd. + load.sound = Geluid load.map = Mappen load.image = Afbeeldingen load.content = inhoud load.system = Systeem load.mod = Mods -schematic = Schematic -schematic.add = Save Schematic... -schematics = Schematics -schematic.replace = A schematic by that name already exists. Replace it? -schematic.import = Import Schematic... -schematic.exportfile = Export File -schematic.importfile = Import File -schematic.browseworkshop = Browse Workshop -schematic.copy = Copy to Clipboard -schematic.copy.import = Import from Clipboard -schematic.shareworkshop = Share on Workshop -schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic -schematic.saved = Schematic saved. -schematic.delete.confirm = This schematic will be utterly eradicated. -schematic.rename = Rename Schematic -schematic.info = {0}x{1}, {2} blocks +load.scripts = Scripts + +be.update = Er is een nieuwe Bleeding Edge versie beschikbaar: +be.update.confirm = Download het en herstart? +be.updating = Updaten... +be.ignore = Negeer +be.noupdates = Geen updates gevonden. +be.check = Check voor updates + +schematic = Blauwdruk +schematic.add = Bewaar blauwdruk... +schematics = Blauwdrukken +schematic.replace = Er bestaat al een blauwdruk met die naam. Overschrijven? +schematic.import = Importeer blauwdrul... +schematic.exportfile = Exporteer bestand +schematic.importfile = Importeer bestand +schematic.browseworkshop = Blader Werkplaats +schematic.copy = Kopiëren naar Klembord +schematic.copy.import = Importeren van Klembord +schematic.shareworkshop = Delen op de Werkplaats +schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel blauwdruk +schematic.saved = Blauwdruk bewaard. +schematic.delete.confirm = Deze blauwdruk zal in een zwart gat verdwijnen. +schematic.rename = Hernoem blauwdruk +schematic.info = {0}x{1}, {2} blokken + stat.wave = Waves Verslagen:[accent] {0} stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0} stat.built = Gebouwen Gebouwd:[accent] {0} @@ -47,68 +60,78 @@ stat.destroyed = Gebouwen Vernietigd:[accent] {0} stat.deconstructed = Gebouwen Gesloopt:[accent] {0} stat.delivered = Middelen Gelanceerd: stat.rank = Eindrang: [accent]{0} + launcheditems = [accent]Gelanceerde items -launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. +launchinfo = [unlaunched][[LANCEER] je core om de in blauw gekleurde items te verkrijgen. map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"? level.highscore = Topscore: [accent]{0} level.select = Selecteer Level level.mode = Spelmodus: showagain = Niet Laten zien in de volgende sessie coreattack = < Core wordt aangevallen! > -nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent +nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk database = Core Database savegame = Opslaan loadgame = Laden joingame = Treed toe customgame = Aangepast spel newgame = Nieuw spel -none = -minimap = Minimap -position = Position +none = +minimap = Landkaart +position = Positie close = Aflsuiten website = Website quit = Stoppen -save.quit = Save & Quit +save.quit = Bewaar & Stop maps = Mappen -maps.browse = Browse Maps +maps.browse = Blader mappen continue = Ga door maps.none = [LIGHT_GRAY]Geen map gevonden! -invalid = Invalid -preparingconfig = Preparing Config -preparingcontent = Preparing Content -uploadingcontent = Uploading Content -uploadingpreviewfile = Uploading Preview File -committingchanges = Comitting Changes -done = Done -feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. -mods.alpha = [accent](Alpha) +invalid = Ongeldig +pickcolor = Kies kleur +preparingconfig = Configuratie voorbereiden +preparingcontent = Inhoud voorbereiden +uploadingcontent = Inhoud aan het uploaden +uploadingpreviewfile = Thumbnail aan het uploaden +committingchanges = Wijzigingen aan het bewaren +done = Klaar +feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet. + +mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord. +mods.alpha = [accent](Onstabiel) mods = Mods -mods.none = [LIGHT_GRAY]No mods found! -mods.guide = Modding Guide -mods.report = Report Bug -mods.openfolder = Open Mod Folder -mod.enabled = [lightgray]Enabled -mod.disabled = [scarlet]Disabled -mod.disable = Disable -mod.delete.error = Unable to delete mod. File may be in use. -mod.missingdependencies = [scarlet]Missing dependencies: {0} -mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. -mod.enable = Enable -mod.requiresrestart = The game will now close to apply the mod changes. -mod.reloadrequired = [scarlet]Reload Required -mod.import = Import Mod -mod.import.github = Import GitHub Mod -mod.remove.confirm = This mod will be deleted. -mod.author = [LIGHT_GRAY]Author:[] {0} -mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} -mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. -mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mods.none = [LIGHT_GRAY]Geen mods gevonden! +mods.guide = Modding Handboek +mods.report = Rapporteer Bug +mods.openfolder = Open Mod Map +mod.enabled = [lightgray]Aan +mod.disabled = [scarlet]Uit +mod.disable = Deactiveer +mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik. +mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0} +mod.missingdependencies = [scarlet]Missende benodigdheden: {0} +mod.erroredcontent = [scarlet]Inhoud Fouten +mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud. +mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat. +mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet. +mod.enable = Activeer +mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren. +mod.reloadrequired = [scarlet]Herladen Vereist +mod.import = Importeer Mod +mod.import.github = Importeer GitHub Mod +mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst. +mod.remove.confirm = Deze mod zal worden verwijderd. +mod.author = [LIGHT_GRAY]Auteur:[] {0} +mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0} +mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw. +mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods. +mod.scripts.unsupported = Je apparaat ondersteunt geen mods met scripts. Sommige mods zullen niet correct werken. + about.button = Over name = Naam: noname = Maak eerst een[accent] Speler naam[]. filename = Bestandsnaam: -unlocked = New content unlocked! +unlocked = Nieuwe inhoud ontgrendeld! completed = [accent]Voltooid techtree = Tech boom research.list = [LIGHT_GRAY]Onderzoek: @@ -118,619 +141,668 @@ players = {0} Spelers online players.single = {0} Speler online server.closing = [accent]Server aan het sluiten... server.kicked.kick = Je bent verwijderd van deze sessie. -server.kicked.whitelist = You are not whitelisted here. +server.kicked.whitelist = Je staat niet op de whitelist. server.kicked.serverClose = Server afgesloten... server.kicked.vote = Je bent ge vote-kicked. Tot ziens. server.kicked.clientOutdated = Verouderde versie! Update jouw spel! server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden! server.kicked.banned = Je bent verbannen van deze server. server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype. -server.kicked.playerLimit = This server is full. Wait for an empty slot. +server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek. server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt. server.kicked.nameInUse = Er is al iemand met die naam\nop deze server. server.kicked.nameEmpty = Je gekozen naam is niet geldig. server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden. server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie. server.kicked.gameover = Spel afgelopen +server.kicked.serverRestarting = De server is aan het herstarten. server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[] host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk. join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP. hostserver = Host Game -invitefriends = Invite Friends +invitefriends = Nodig vrienden uit hostserver.mobile = Host\nGame host = Host -hosting = [accent]Opening server... -hosts.refresh = Refresh -hosts.discovering = Discovering LAN games -hosts.discovering.any = Discovering games -server.refreshing = Refreshing server -hosts.none = [lightgray]No local games found! -host.invalid = [scarlet]Can't connect to host. -trace = Trace Player -trace.playername = Player name: [accent]{0} +hosting = [accent]Server openen... +hosts.refresh = Herlaad +hosts.discovering = LAN games aan het zoeken +hosts.discovering.any = games aan het zoeken +server.refreshing = Herlaad server +hosts.none = [lightgray]Geen lokale games gevonden! +host.invalid = [scarlet]Kan niet verbinden met server. +trace = Traceer Speler +trace.playername = Speler naam: [accent]{0} trace.ip = IP: [accent]{0} -trace.id = Unique ID: [accent]{0} -trace.mobile = Mobile Client: [accent]{0} -trace.modclient = Custom Client: [accent]{0} -invalidid = Invalid client ID! Submit a bug report. +trace.id = Unieke ID: [accent]{0} +trace.mobile = Mobiel apparaat: [accent]{0} +trace.modclient = Unofficieël: [accent]{0} +invalidid = Ongeldige speler ID! Raporteer deze bug. server.bans = Bans -server.bans.none = No banned players found! +server.bans.none = Geen verbannen spelers gevonden! server.admins = Admins -server.admins.none = No admins found! -server.add = Add Server -server.delete = Are you sure you want to delete this server? -server.edit = Edit Server -server.outdated = [crimson]Outdated Server![] -server.outdated.client = [crimson]Outdated Client![] -server.version = [lightgray]Version: {0} {1} +server.admins.none = Geen admins gevonden! +server.add = Voeg server to +server.delete = Weet je zeker dat je deze server wilt deleten? +server.edit = Bewerk server +server.outdated = [crimson]Server draait op een oudere versie![] +server.outdated.client = [crimson]Server draait en nieuwere versie![] +server.version = [lightgray]Versie: {0} {1} server.custombuild = [yellow]Custom Build -confirmban = Are you sure you want to ban this player? -confirmkick = Are you sure you want to kick this player? -confirmvotekick = Are you sure you want to vote-kick this player? -confirmunban = Are you sure you want to unban this player? -confirmadmin = Are you sure you want to make this player an admin? -confirmunadmin = Are you sure you want to remove admin status from this player? -joingame.title = Join Game -joingame.ip = Address: -disconnect = Disconnected. -disconnect.error = Connection error. -disconnect.closed = Connection closed. -disconnect.timeout = Timed out. -disconnect.data = Failed to load world data! -cantconnect = Unable to join game ([accent]{0}[]). -connecting = [accent]Connecting... -connecting.data = [accent]Loading world data... -server.port = Port: -server.addressinuse = Address already in use! -server.invalidport = Invalid port number! -server.error = [crimson]Error hosting server: [accent]{0} -save.new = New Save -save.overwrite = Are you sure you want to overwrite\nthis save slot? -overwrite = Overwrite -save.none = No saves found! -saveload = [accent]Saving... -savefail = Failed to save game! -save.delete.confirm = Are you sure you want to delete this save? -save.delete = Delete -save.export = Export Save -save.import.invalid = [accent]This save is invalid! -save.import.fail = [crimson]Failed to import save: [accent]{0} -save.export.fail = [crimson]Failed to export save: [accent]{0} -save.import = Import Save -save.newslot = Save name: -save.rename = Rename -save.rename.text = New name: -selectslot = Select a save. -slot = [accent]Slot {0} -editmessage = Edit Message -save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. -empty = -on = On -off = Off +confirmban = Weet je zeker dat je deze speler wilt verbannen? +confirmkick = Weet je zeker dat je deze speler wilt verwijderen? +confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen? +confirmunban = Weet je zeker dat je deze speler weer wil toelaten? +confirmadmin = Weet je zeker dat je deze speler admin wil geven? +confirmunadmin = Weet je zeker dat je de admin status van deze speler wilt intrekken? +joingame.title = Treed toe +joingame.ip = Adres: +disconnect = Gesloten. +disconnect.error = Verbindingsfout. +disconnect.closed = Verbinding gestopt. +disconnect.timeout = Verbinding afgekapt. +disconnect.data = Kon de wereld niet laden! +cantconnect = Geen verbinding mogelijk ([accent]{0}[]). +connecting = [accent]Aan het verbinden... +connecting.data = [accent]Wereld aan het laden... +server.port = Poort: +server.addressinuse = Adres is al in gebruik! +server.invalidport = Poort is geen geldig getal! +server.error = [crimson]Fout met hosten: [accent]{0} +save.new = Nieuwe Save +save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven? +overwrite = Overschrijf +save.none = Geen saves gevonden! +saveload = [accent]Bewaren... +savefail = Bewaren is mislukt! +save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen? +save.delete = Verwijder +save.export = Exporteer Save +save.import.invalid = [accent]Deze save is ongeldig! +save.import.fail = [crimson]Importeren van save mislukt: [accent]{0} +save.export.fail = [crimson]Exporteren van save mislukt: [accent]{0} +save.import = Importeer Save +save.newslot = Save naam: +save.rename = Hernoem +save.rename.text = Nieuwe naam: +selectslot = Selecteer een save. +slot = [accent]Gleuf {0} +editmessage = Bewerk bericht +save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug. +empty = +on = Aan +off = Uit save.autosave = Autosave: {0} save.map = Map: {0} -save.wave = Wave {0} -save.mode = Gamemode: {0} -save.date = Last Saved: {0} -save.playtime = Playtime: {0} -warning = Warning. -confirm = Confirm -delete = Delete -view.workshop = View In Workshop -workshop.listing = Edit Workshop Listing -ok = OK +save.wave = Ronde {0} +save.mode = Spelmodus: {0} +save.date = Laatst bewaard: {0} +save.playtime = Speeltijd: {0} +warning = Waarschuwing. +confirm = Bevestig +delete = Verwijder +view.workshop = Bekijk in Werkplaats +workshop.listing = Bewerk Workshop vermelding +ok = Oke open = Open -customize = Customize -cancel = Cancel +customize = Aanpassen +cancel = Anuleer openlink = Open Link -copylink = Copy Link -back = Back -data.export = Export Data -data.import = Import Data -data.exported = Data exported. -data.invalid = This isn't valid game data. -data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. -classic.export = Export Classic Data -classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? -quit.confirm = Are you sure you want to quit? -quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] -loading = [accent]Loading... -reloading = [accent]Reloading Mods... -saving = [accent]Saving... -cancelbuilding = [accent][[{0}][] to clear plan -selectschematic = [accent][[{0}][] to select+copy -pausebuilding = [accent][[{0}][] to pause building -resumebuilding = [scarlet][[{0}][] to resume building -wave = [accent]Wave {0} -wave.waiting = [LIGHT_GRAY]Wave in {0} -wave.waveInProgress = [LIGHT_GRAY]Wave in progress -waiting = [LIGHT_GRAY]Waiting... -waiting.players = Waiting for players... -wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining -wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining -loadimage = Load Image -saveimage = Save Image -unknown = Unknown -custom = Custom -builtin = Built-In -map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! -map.random = [accent]Random Map -map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor. -map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. -map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. -map.invalid = Error loading map: corrupted or invalid map file. -workshop.update = Update Item -workshop.error = Error fetching workshop details: {0} -map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! -workshop.menu = Select what you would like to do with this item. -workshop.info = Item Info -changelog = Changelog (optional): +copylink = Customize Link +back = Teru +data.export = Exporteer Data +data.import = Importeer Data +data.exported = Data Geexporteerd. +data.invalid = Dit is geen geldige game data. +data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart deze game automatisch. +classic.export = Exporteer klassieke data +classic.export.text = [accent]Mindustry[] Heeft een grote update gehad.\nKlassieke (v3.5 build 40) saves en/of mappen zijn gedetecteerd. Wil je deze exporteren naar de thuismap van je telefoon om te gebruiken in de klassieke Mindustry app? +quit.confirm = Weet je zeker dat je wilt stoppen? +quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herneem Tutorial.[] +loading = [accent]Laden... +reloading = [accent]Mods herladen... +saving = [accent]Opslaan... +cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen +selectschematic = [accent][[{0}][] om te selecteren + kopiëren +pausebuilding = [accent][[{0}][] om bouwen te pauzeren +resumebuilding = [scarlet][[{0}][] om bouwen te hervatten +wave = [accent]Ronde {0} +wave.waiting = [LIGHT_GRAY]Volgende ronde over {0} +wave.waveInProgress = [LIGHT_GRAY]Ronde bezig +waiting = [LIGHT_GRAY]Wachten... +waiting.players = Wachten op spelers... +wave.enemies = [LIGHT_GRAY]{0} Vijanden resterend +wave.enemy = [LIGHT_GRAY]{0} Vijand resterend +loadimage = Laad afbeelding +saveimage = Bewaar afbeelding +unknown = Onbekend +custom = Op maat +builtin = Ingebouwd +map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt! +map.random = [accent]Willekeurige map +map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[ROYAL] blauwe[] core toe aan de map via de editor. +map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[SCARLET] rode[] core to aan de map via de editor. +map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[SCARLET] rode[] core toe aan de map via de editor. +map.invalid = Error tijdens laden van map: Ongeldig map bestand. +workshop.update = Bijwerken +workshop.error = Fout bij laden workshop info: {0} +map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn! +workshop.menu = Selecteer wat je hiermee wilt doen. +workshop.info = Informatie +changelog = Update logboek (optioneel): eula = Steam EULA -missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. -publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} -editor.brush = Brush -editor.openin = Open In Editor -editor.oregen = Ore Generation -editor.oregen.info = Ore Generation: -editor.mapinfo = Map Info -editor.author = Author: -editor.description = Description: -editor.nodescription = A map must have a description of at least 4 characters before being published. -editor.waves = Waves: -editor.rules = Rules: -editor.generation = Generation: -editor.ingame = Edit In-Game -editor.publish.workshop = Publish On Workshop -editor.newmap = New Map -workshop = Workshop -waves.title = Waves -waves.remove = Remove -waves.never = -waves.every = every -waves.waves = wave(s) -waves.perspawn = per spawn -waves.to = to +missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt. +publishing = [accent]Publiceren... +publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshopt leest, anders zal je map niet zichtbaar zijn! +publish.error = Fout met het publiceren: {0} +steam.error = Fout met het opstarten van steam diensten.\nError: {0} + +editor.brush = Kwast +editor.openin = Bewerk in editor +editor.oregen = Ertsgeneratie +editor.oregen.info = Ertsgeneratie: +editor.mapinfo = Map Informatie +editor.author = Auteur: +editor.description = Beschrijving: +editor.nodescription = De map moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren. +editor.waves = Rondes: +editor.rules = Regens: +editor.generation = Generatie: +editor.ingame = Bewerk In-Game +editor.publish.workshop = Publiceer in Werkplaats +editor.newmap = Nieuwe Map +workshop = Werkplaats +waves.title = Rondes +waves.remove = Verwijder +waves.never = +waves.every = elke +waves.waves = ronde(s) +waves.perspawn = per keer +waves.to = tot waves.boss = Boss -waves.preview = Preview -waves.edit = Edit... -waves.copy = Copy to Clipboard -waves.load = Load from Clipboard -waves.invalid = Invalid waves in clipboard. -waves.copied = Waves copied. -waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. -editor.default = [LIGHT_GRAY] +waves.preview = Voorvertoning +waves.edit = Bewerk... +waves.copy = Kopiër naar klembord +waves.load = Laad van klembord +waves.invalid = Ongeldige rondes in klenbord. +waves.copied = Rondes Gekopiëerd. +waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes. +editor.default = [LIGHT_GRAY] details = Details... -edit = Edit... -editor.name = Name: -editor.spawn = Spawn Unit -editor.removeunit = Remove Unit +edit = Bewerk... +editor.name = Naam: +editor.spawn = Voeg Unit toe +editor.removeunit = Verwijder Unit editor.teams = Teams -editor.errorload = Error loading file:\n[accent]{0} -editor.errorsave = Error saving file:\n[accent]{0} -editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. -editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. -editor.errornot = This is not a map file. -editor.errorheader = This map file is either not valid or corrupt. -editor.errorname = Map has no name defined. -editor.update = Update -editor.randomize = Randomize -editor.apply = Apply -editor.generate = Generate -editor.resize = Resize -editor.loadmap = Load Map -editor.savemap = Save Map -editor.saved = Saved! -editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. -editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. -editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! -editor.import = Import... -editor.importmap = Import Map -editor.importmap.description = Import an already existing map -editor.importfile = Import File -editor.importfile.description = Import an external map file -editor.importimage = Import Legacy Image -editor.importimage.description = Import an external map image file -editor.export = Export... -editor.exportfile = Export File -editor.exportfile.description = Export a map file -editor.exportimage = Export Terrain Image -editor.exportimage.description = Export a map image file -editor.loadimage = Import Terrain -editor.saveimage = Export Terrain -editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? -editor.resizemap = Resize Map -editor.mapname = Map Name: -editor.overwrite = [accent]Warning!\nThis overwrites an existing map. -editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? -editor.exists = A map with this name already exists. -editor.selectmap = Select a map to load: -toolmode.replace = Replace -toolmode.replace.description = Draws only on solid blocks. -toolmode.replaceall = Replace All -toolmode.replaceall.description = Replace all blocks in map. -toolmode.orthogonal = Orthogonal -toolmode.orthogonal.description = Draws only orthogonal lines. -toolmode.square = Square -toolmode.square.description = Square brush. -toolmode.eraseores = Erase Ores -toolmode.eraseores.description = Erase only ores. -toolmode.fillteams = Fill Teams -toolmode.fillteams.description = Fill teams instead of blocks. -toolmode.drawteams = Draw Teams -toolmode.drawteams.description = Draw teams instead of blocks. -filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. -filter.distort = Distort -filter.noise = Noise -filter.median = Median -filter.oremedian = Ore Median -filter.blend = Blend -filter.defaultores = Default Ores -filter.ore = Ore -filter.rivernoise = River Noise -filter.mirror = Mirror -filter.clear = Clear -filter.option.ignore = Ignore -filter.scatter = Scatter -filter.terrain = Terrain -filter.option.scale = Scale -filter.option.chance = Chance -filter.option.mag = Magnitude -filter.option.threshold = Threshold -filter.option.circle-scale = Circle Scale -filter.option.octaves = Octaves -filter.option.falloff = Falloff -filter.option.angle = Angle -filter.option.block = Block -filter.option.floor = Floor -filter.option.flooronto = Target Floor -filter.option.wall = Wall -filter.option.ore = Ore -filter.option.floor2 = Secondary Floor -filter.option.threshold2 = Secondary Threshold -filter.option.radius = Radius -filter.option.percentile = Percentile -width = Width: -height = Height: +editor.errorload = Fout bij laden van bestand:\n[accent]{0} +editor.errorsave = Fout van bewaren van bestand:\n[accent]{0} +editor.errorimage = Dat is een afbeelding, geen map. Laat de extenties met rust.\n\nAls je een oude map wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor. +editor.errorlegacy = Deze map is te oud, bestandsformaat word niet meer ondersteund. +editor.errornot = Dat is geen map bestand. +editor.errorheader = Dit map bestand is niet geldig of foutief. +editor.errorname = Map heeft geen naam. +editor.update = Bijwerken +editor.randomize = Willekeurig +editor.apply = Gebruiken +editor.generate = Genereer +editor.resize = Verander formaat +editor.loadmap = Laad Map +editor.savemap = Bewaar Map +editor.saved = Bewaard! +editor.save.noname = je map heeft geen naam! Stel er een in via de map instellingen. +editor.save.overwrite = De naam van deze map is al in gebruik door een van het spel zelf, kies een andere. +editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde map met de naam '{0}' bestaat al! +editor.import = Importeer... +editor.importmap = Importeer Map +editor.importmap.description = Importeer een al bestande map +editor.importfile = Importeer Bestand +editor.importfile.description = Importer een extern map bestand +editor.importimage = Importeer Klassieke Afbeelding +editor.importimage.description = Importeer een oude afbeelding map +editor.export = Exporteer... +editor.exportfile = Exporteer Bestand +editor.exportfile.description = Exporteer een map bestand +editor.exportimage = Exporteer Thumbnail +editor.exportimage.description = Exporteer map thumbnail +editor.loadimage = Importeer Terein +editor.saveimage = Exporteer Terein +editor.unsaved = [scarlet]Je hebt onopgeslagen wijzigingen![]\nWeet je zeker dat je eruit wilt? +editor.resizemap = Verander Map Formaat +editor.mapname = Map Naam: +editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande map. +editor.overwrite.confirm = [scarlet]Waarschuwing![] Een map met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven? +editor.exists = Een map met deze naam bestaat al. +editor.selectmap = Selecteer een map om te laden: + +toolmode.replace = Vervang +toolmode.replace.description = Werkt enkel op vaste blokken. +toolmode.replaceall = Vervang alles +toolmode.replaceall.description = Vervangt alle blokken in de map. +toolmode.orthogonal = Orthogonaal +toolmode.orthogonal.description = Teken enkel orthogonale lijnen. +toolmode.square = Vierkant +toolmode.square.description = Vierkante kwast. +toolmode.eraseores = Verwijder grondstoffen +toolmode.eraseores.description = Verwijderd enkel grondstoffen. +toolmode.fillteams = Vervang Teams +toolmode.fillteams.description = Vervangt teams in plaats van blokken. +toolmode.drawteams = Teken Teams +toolmode.drawteams.description = Tekent teams in plaats van blokken. + +filters.empty = [LIGHT_GRAY]Geen filters! Voeg een toe met onderstaande knop. +filter.distort = Verdraai +filter.noise = Geluid +filter.median = Mediaan +filter.oremedian = Ertsmediaan +filter.blend = Meng +filter.defaultores = Standaard Grondstoffen +filter.ore = Grondstof +filter.rivernoise = Rivier Geluid +filter.mirror = Spiegel +filter.clear = Verwijder +filter.option.ignore = Negeer +filter.scatter = Verstrooi +filter.terrain = Terein +filter.option.scale = Schaal +filter.option.chance = Verander +filter.option.mag = Omvang +filter.option.threshold = Drempel +filter.option.circle-scale = Formaat Rondje +filter.option.octaves = Octaven +filter.option.falloff = Afval +filter.option.angle = Hoek +filter.option.block = Blok +filter.option.floor = Vloer +filter.option.flooronto = Doel Vloer +filter.option.wall = Muur +filter.option.ore = Grondstof +filter.option.floor2 = Secundaire vloer +filter.option.threshold2 = Secundaire Drempel +filter.option.radius = Straal +filter.option.percentile = Percentage + +width = Breedte: +height = Hoogte: menu = Menu -play = Play -campaign = Campaign -load = Load -save = Save +play = Speel +campaign = Veldtocht +load = Laad +save = Bewaar fps = FPS: {0} ping = Ping: {0}ms -language.restart = Please restart your game for the language settings to take effect. -settings = Settings +language.restart = Herstart het spel om de gewijzigde taal te laden. +settings = Instellingen tutorial = Tutorial -tutorial.retake = Re-Take Tutorial +tutorial.retake = Herneem Tutorial editor = Editor mapeditor = Map Editor -abandon = Abandon -abandon.text = This zone and all its resources will be lost to the enemy. -locked = Locked -complete = [LIGHT_GRAY]Complete: -requirement.wave = Reach Wave {0} in {1} -requirement.core = Destroy Enemy Core in {0} -requirement.unlock = Unlock {0} -resume = Resume Zone:\n[LIGHT_GRAY]{0} -bestwave = [LIGHT_GRAY]Best Wave: {0} -launch = < LAUNCH > -launch.title = Launch Successful -launch.next = [LIGHT_GRAY]next opportunity at wave {0} -launch.unable2 = [scarlet]Unable to LAUNCH.[] -launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. -launch.skip.confirm = If you skip now, you will not be able to launch until later waves. -uncover = Uncover -configure = Configure Loadout -bannedblocks = Banned Blocks -addall = Add All -configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. -configure.invalid = Amount must be a number between 0 and {0}. -zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. -zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} -zone.resources = Resources Detected: -zone.objective = [lightgray]Objective: [accent]{0} -zone.objective.survival = Survive -zone.objective.attack = Destroy Enemy Core -add = Add... -boss.health = Boss Health -connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} -error.unreachable = Server unreachable.\nIs the address spelled correctly? -error.invalidaddress = Invalid address. -error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! -error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! -error.alreadyconnected = Already connected. -error.mapnotfound = Map file not found! -error.io = Network I/O error. -error.any = Unknown network error. -error.bloom = Failed to initialize bloom.\nYour device may not support it. -zone.groundZero.name = Ground Zero -zone.desertWastes.name = Desert Wastes -zone.craters.name = The Craters -zone.frozenForest.name = Frozen Forest -zone.ruinousShores.name = Ruinous Shores -zone.stainedMountains.name = Stained Mountains -zone.desolateRift.name = Desolate Rift -zone.nuclearComplex.name = Nuclear Production Complex -zone.overgrowth.name = Overgrowth -zone.tarFields.name = Tar Fields -zone.saltFlats.name = Salt Flats + +abandon = Verlaat +abandon.text = Je verliest deze map met alles erop en eraan aan de vijand. +locked = Op slot +complete = [LIGHT_GRAY]Voltooid: +requirement.wave = Berijk ronde {0} in {1} +requirement.core = Vernietig vijandige core in {0} +requirement.unlock = Ontgrendel: {0} +resume = Hervat zone:\n[LIGHT_GRAY]{0} +bestwave = [LIGHT_GRAY]Beste ronde: {0} +launch = < LANCEER > +launch.title = Lancering Sucessvol +launch.next = [LIGHT_GRAY]volgende lanceerkans in ronde {0} +launch.unable2 = [scarlet]Lanceren niet mogelijk.[] +launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis. +launch.skip.confirm = Als je nu niet lanceert, zul je moeten wachten tot het wel weer kan. +uncover = Ontdek +configure = Configureer startinventaris +bannedblocks = Verboden Blokken +addall = Voeg Alles Toe +configure.locked = [LIGHT_GRAY]Speel startinventaris configuratie vrij:\nronde{0}. +configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}. +zone.unlocked = [LIGHT_GRAY]{0} vrijgespeeld. +zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld. +zone.config.unlocked = Startinventaris vrijgespeeld:[lightgray]\n{0} +zone.resources = Vindbare grondstoffen: +zone.objective = [lightgray]Doel: [accent]{0} +zone.objective.survival = Overleef +zone.objective.attack = Vernietig vijandige core +add = Voeg toe... +boss.health = Levens Boss + +connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0} +error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld? +error.invalidaddress = Ongeldig adres. +error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en dat je het ip wel goed hebt ingetikt! +error.mismatch = Pakket fout:\nmogelijk is er een versie verschil tussen jou en de server.\nZorg ervoor dat beiden op de meest recente versie van Mindustry zitten! +error.alreadyconnected = Al verbonden. +error.mapnotfound = Map bestand niet gevonden! +error.io = Netwerk I/O fout. +error.any = Onbekende netwerk fout. +error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet. + +zone.groundZero.name = Grond Nul +zone.desertWastes.name = Woestijnpuin +zone.craters.name = De kraters +zone.frozenForest.name = Bevroren Bos +zone.ruinousShores.name = Vervallen Kust +zone.stainedMountains.name = Bekladde Berg +zone.desolateRift.name = Verlaten Kloof +zone.nuclearComplex.name = Vervallen Kernreactor +zone.overgrowth.name = Overgroeid +zone.tarFields.name = Teervelden +zone.saltFlats.name = Zoutvlaktes zone.impact0078.name = Impact 0078 zone.crags.name = Crags -zone.fungalPass.name = Fungal Pass -zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. -zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. -zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. -zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. -zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. -zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. -zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. -zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. -zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. -zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. -zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. -zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. +zone.fungalPass.name = Schimmelpad + +zone.groundZero.description = De optimale plek om weer tot kracht te komen. Weinig gevaar. Weinig grondstoffen.\nDelf zoveel mogelijk lood en koper als je kan.\nVertrek. +zone.frozenForest.description = Ook hier, dicht bij de bergen, hebben de schimmels zich verspreid. De koude tempratuur houd ze niet voor eeuwig tegen.\n\nBegin de industriële revolutie. Bouw fossiele generators. Leer hoe te repareren. +zone.desertWastes.description = Deze woestijn is groot, onvoorspelbaar, en vol met oude technologie.\nSteenkool is hier te vinden. Verbrand het om stroom op te wekken, of verwerk het tot grafiet.\n\n[lightgray]Of het hier veilig is is een tweede. +zone.saltFlats.description = Aan de randen van de woestijn liggen de zoutvlaktes. Weinig grondstoffen zijn hier te vinden.\n\nDe vijand heeft hier rantsoenen opgeslagen. Vernietig hun core. Laat niks staan. +zone.craters.description = Water heeft zich hier opgehoopt, herrinering aan de vroegere oorlog. Herover dit gebied. Delf zand. Maak glas. Pomp water in je wapens en boren om ze te koelen. +zone.ruinousShores.description = Voorbij de ruines is de kust. Lang geleden werd de kust hier verdedigd maar er is weinig van terug te vinden. Enkel de meest simpele verdedigingswerken staan nog overeind, \nGa door met uitbereiden, herontdek de verloren techniek. +zone.stainedMountains.description = Verder vanaf de kust liggen de bergen, nog niet aangetast door de schimmels.\nDelf de grote hoeveelheiden titanium titanium in het gebied en leer het te gebruiken.\n\nDe vijand is krachtig hier. Geef ze geen tijd om je te overrompelen. +zone.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een uitkijkpost. Bouw dolk units. Vernietig de vijand. Herneem wat ooit verloren was. +zone.tarFields.description = De randen van een olieveld, tussen de bergen en de woestijn. Een van de weinige plekken met bruikbare olie.\nOndanks dat het verboden is, zijn er wel krachtige vijanden in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek wat je verder allemaal met olie kan doen. +zone.desolateRift.description = Een supergevaarlijk gebied. Veel grondstoffen, maar weinig ruimte. Grote kans op verwoesting. Lanceer zo snel mogelijk. Word niet overmoedig door de lange tijd tussen de rondes. +zone.nuclearComplex.description = Een voormalige installatie voor de productie en verwerking van thorium ligt er nu verlaten bij.\n[lightgray]Onderzoek thorium en de vele toepassingen ervoor.\n\nDe vijand is hier aanwezig in grote getalen, constant waakzaam voor aanvallers. +zone.fungalPass.description = Een transitiegebied tussen de hogergelegen bergen en de lagergelegen, beschimmelde gebieden. Een kleine verkenningsbasis is hier gepositioneerd.\nVernietig het.\nGebruik Dolk en Kruiper units. Maak de twee cores onbruikbaar. zone.impact0078.description = zone.crags.description = -settings.language = Language + +settings.language = Taal settings.data = Game Data -settings.reset = Reset to Defaults -settings.rebind = Rebind -settings.controls = Controls -settings.game = Game -settings.sound = Sound -settings.graphics = Graphics -settings.cleardata = Clear Game Data... -settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! -settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. -paused = [accent]< Paused > -clear = Clear -banned = [scarlet]Banned -yes = Yes -no = No -info.title = Info -error.title = [crimson]An error has occured -error.crashtitle = An error has occured +settings.reset = Terug naar standaardinstellingen +settings.rebind = Verander +settings.resetKey = Reset +settings.controls = Bediening +settings.game = Spel +settings.sound = Geluid +settings.graphics = Grafisch +settings.cleardata = Wis Game Data... +settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien! +settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle darta, inclusief saves, mappen, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt ie automatisch. +paused = [accent]< Gepauzeerd > +clear = Wis +banned = [scarlet]Verbannen +yes = Ja +no = Nee +info.title = Informatie +error.title = [crimson]Een fout heeft zich voorgedaan +error.crashtitle = Een fout heeft zich voorgedaan blocks.input = Input blocks.output = Output blocks.booster = Booster block.unknown = [LIGHT_GRAY]??? -blocks.powercapacity = Power Capacity -blocks.powershot = Power/Shot +blocks.powercapacity = Stroom Capaciteit +blocks.powershot = Stroom/Shot blocks.damage = Damage -blocks.targetsair = Targets Air -blocks.targetsground = Targets Ground -blocks.itemsmoved = Move Speed -blocks.launchtime = Time Between Launches -blocks.shootrange = Range -blocks.size = Size -blocks.liquidcapacity = Liquid Capacity -blocks.powerrange = Power Range -blocks.powerconnections = Max Connections -blocks.poweruse = Power Use -blocks.powerdamage = Power/Damage -blocks.itemcapacity = Item Capacity -blocks.basepowergeneration = Base Power Generation -blocks.productiontime = Production Time -blocks.repairtime = Block Full Repair Time -blocks.speedincrease = Speed Increase -blocks.range = Range -blocks.drilltier = Drillables -blocks.drillspeed = Base Drill Speed +blocks.targetsair = Luchtdoelwitten +blocks.targetsground = Gronddoelwitten +blocks.itemsmoved = Beweegsnelheid +blocks.launchtime = Tijd tussen lanceringen +blocks.shootrange = Bereik +blocks.size = Formaat +blocks.liquidcapacity = Vloeistof Capaciteit +blocks.powerrange = Stroom Bereik +blocks.powerconnections = Maximale Hoeveelheid Dradem +blocks.poweruse = Stroom verbruik +blocks.powerdamage = Stroom/Damage +blocks.itemcapacity = Materiaal Capaciteit +blocks.basepowergeneration = Standaard Stroom Generatie +blocks.productiontime = Productie Tijd +blocks.repairtime = Volledige Blok Repareertijd +blocks.speedincrease = Snelheidsverhoging +blocks.range = Bereik +blocks.drilltier = Valt te delven +blocks.drillspeed = Standaard mine snelheid blocks.boosteffect = Boost Effect -blocks.maxunits = Max Active Units +blocks.maxunits = Maximaal Actieve Units blocks.health = Health -blocks.buildtime = Build Time -blocks.buildcost = Build Cost -blocks.inaccuracy = Inaccuracy -blocks.shots = Shots -blocks.reload = Shots/Second -blocks.ammo = Ammo -bar.drilltierreq = Better Drill Required -bar.drillspeed = Drill Speed: {0}/s -bar.pumpspeed = Pump Speed: {0}/s -bar.efficiency = Efficiency: {0}% -bar.powerbalance = Power: {0} -bar.powerstored = Stored: {0}/{1} -bar.poweramount = Power: {0} -bar.poweroutput = Power Output: {0} +blocks.buildtime = Bouw tijd +blocks.buildcost = Bouw kosten +blocks.inaccuracy = Onnauwkeurigheid +blocks.shots = Shoten +blocks.reload = Schoten/Seconde +blocks.ammo = Ammonutie + +bar.drilltierreq = Betere miner nodig +bar.drillspeed = Mining Snelheid: {0}/s +bar.pumpspeed = Pomp Snelheid: {0}/s +bar.efficiency = Rendement: {0}% +bar.powerbalance = Stroom: {0} +bar.powerstored = Opgeslagen: {0}/{1} +bar.poweramount = Stroom: {0} +bar.poweroutput = Stroom Output: {0} bar.items = Items: {0} -bar.capacity = Capacity: {0} -bar.liquid = Liquid -bar.heat = Heat -bar.power = Power -bar.progress = Build Progress +bar.capacity = Capaciteit: {0} +bar.liquid = Vloeistof +bar.heat = Warmte +bar.power = Stroom +bar.progress = Bouw Voortgang bar.spawned = Units: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] dmg -bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles -bullet.incendiary = [stat]incendiary -bullet.homing = [stat]homing -bullet.shock = [stat]shock -bullet.frag = [stat]frag -bullet.knockback = [stat]{0}[lightgray] knockback -bullet.freezing = [stat]freezing -bullet.tarred = [stat]tarred -bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier -bullet.reload = [stat]{0}[lightgray]x reload -unit.blocks = blocks -unit.powersecond = power units/second -unit.liquidsecond = liquid units/second -unit.itemssecond = items/second -unit.liquidunits = liquid units -unit.powerunits = power units -unit.degrees = degrees -unit.seconds = seconds +bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]brandstichtend +bullet.homing = [stat]doelzoekend +bullet.shock = [stat]schok +bullet.frag = [stat]clusterbom +bullet.knockback = [stat]{0}[lightgray] terugslag +bullet.freezing = [stat]bevriezend +bullet.tarred = [stat]pek +bullet.multiplier = [stat]{0}[lightgray]x ammonutie verdubbelaar +bullet.reload = [stat]{0}[lightgray]x herlaad + +unit.blocks = blokken +unit.powersecond = stroom eenheid/seconde +unit.liquidsecond = vloeistof eenheid/seconde +unit.itemssecond = items/seconde +unit.liquidunits = vloeistof eenheid +unit.powerunits = stroom eenheid +unit.degrees = graden +unit.seconds = secondes unit.persecond = /sec -unit.timesspeed = x speed +unit.timesspeed = x snelheid unit.percent = % unit.items = items -category.general = General -category.power = Power -category.liquids = Liquids +unit.thousands = k +unit.millions = mil +category.general = Algemeen +category.power = Stroom +category.liquids = Vloeisof category.items = Items -category.crafting = Crafting -category.shooting = Shooting -category.optional = Optional Enhancements -setting.landscape.name = Lock Landscape -setting.shadows.name = Shadows -setting.blockreplace.name = Automatic Block Suggestions +category.crafting = Productie +category.shooting = Wapens +category.optional = Optionele Verbeteringen +setting.landscape.name = Vergrendel Landscape +setting.shadows.name = Schaduws +setting.blockreplace.name = Automatische Blok Suggesties setting.linear.name = Linear Filtering setting.hints.name = Hints -setting.animatedwater.name = Animated Water -setting.animatedshields.name = Animated Shields -setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] -setting.indicators.name = Ally Indicators +setting.buildautopause.name = Pauzeer Bouw Automatisch +setting.animatedwater.name = Animeer Water +setting.animatedshields.name = Animeer Schilden +setting.antialias.name = Antialias[LIGHT_GRAY] (herstart vereist)[] +setting.indicators.name = Toon Bondgenoten setting.autotarget.name = Auto-Target -setting.keyboard.name = Mouse+Keyboard Controls +setting.keyboard.name = Muis+Toetsenbord Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS -setting.uiscale.name = UI Scaling[lightgray] (require restart)[] -setting.swapdiagonal.name = Always Diagonal Placement -setting.difficulty.training = training -setting.difficulty.easy = easy -setting.difficulty.normal = normal +setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[] +setting.swapdiagonal.name = Altijd Diagonaal Plaatsen +setting.difficulty.training = kalm +setting.difficulty.easy = makkelijk +setting.difficulty.normal = normaal setting.difficulty.hard = hard -setting.difficulty.insane = insane -setting.difficulty.name = Difficulty: -setting.screenshake.name = Screen Shake -setting.effects.name = Display Effects -setting.destroyedblocks.name = Display Destroyed Blocks -setting.conveyorpathfinding.name = Conveyor Placement Pathfinding -setting.sensitivity.name = Controller Sensitivity +setting.difficulty.insane = krankzinnig +setting.difficulty.name = Moeilijkheidsgraad: +setting.screenshake.name = Schuddend Scherm +setting.effects.name = Toon Effecten +setting.destroyedblocks.name = Toon Vernietigde Blokken +setting.conveyorpathfinding.name = Lopendeband Plaats Hulp +setting.coreselect.name = Sta cores toe in blauwdrukken +setting.sensitivity.name = Gevoeligheid Controller setting.saveinterval.name = Autosave Interval -setting.seconds = {0} Seconds -setting.fullscreen.name = Fullscreen -setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) +setting.seconds = {0} Seconden +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} millisecondes +setting.fullscreen.name = Volledig scherm +setting.borderlesswindow.name = Borderless Venster[LIGHT_GRAY] (wellicht herstart vereist) setting.fps.name = Show FPS +setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties setting.vsync.name = VSync -setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) -setting.minimap.name = Show Minimap -setting.position.name = Show Player Position -setting.musicvol.name = Music Volume -setting.ambientvol.name = Ambient Volume -setting.mutemusic.name = Mute Music +setting.pixelate.name = Pixelate [LIGHT_GRAY](mogelijk verminderde performance) +setting.minimap.name = Toon Minimap +setting.position.name = Toon Speler Posities +setting.musicvol.name = Muziek Volume +setting.ambientvol.name = Achtergronds Volume +setting.mutemusic.name = Demp Muziek setting.sfxvol.name = SFX Volume -setting.mutesound.name = Mute Sound -setting.crashreport.name = Send Anonymous Crash Reports -setting.savecreate.name = Auto-Create Saves -setting.publichost.name = Public Game Visibility -setting.chatopacity.name = Chat Opacity -setting.lasersopacity.name = Power Laser Opacity -setting.playerchat.name = Display In-Game Chat -public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. -public.beta = Note that beta versions of the game cannot make public lobbies. -uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... -uiscale.cancel = Cancel & Exit +setting.mutesound.name = Demp Geluid +setting.crashreport.name = Stuur Anonieme Crashmeldingen +setting.savecreate.name = Bewaar Saves Automatisch +setting.publichost.name = Publieke Server Zichtbaarheid +setting.chatopacity.name = Chat Transparantie +setting.lasersopacity.name = Stroom Draad Transparantie +setting.playerchat.name = Toon chat +public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid. +public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen. +uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] ongedaan gemaakt... +uiscale.cancel = Anuleer & Exit setting.bloom.name = Bloom -keybind.title = Rebind Keys -keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. -category.general.name = General -category.view.name = View +keybind.title = Verander Keys +keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel standaard bewegingen zijn gesupport. +category.general.name = Algemeen +category.view.name = Toon category.multiplayer.name = Multiplayer -command.attack = Attack -command.rally = Rally -command.retreat = Retreat -keybind.clear_building.name = Clear Building -keybind.press = Press a key... -keybind.press.axis = Press an axis or key... -keybind.screenshot.name = Map Screenshot -keybind.move_x.name = Move x -keybind.move_y.name = Move y -keybind.schematic_select.name = Select Region -keybind.schematic_menu.name = Schematic Menu -keybind.schematic_flip_x.name = Flip Schematic X -keybind.schematic_flip_y.name = Flip Schematic Y -keybind.fullscreen.name = Toggle Fullscreen -keybind.select.name = Select/Shoot -keybind.diagonal_placement.name = Diagonal Placement -keybind.pick.name = Pick Block -keybind.break_block.name = Break Block -keybind.deselect.name = Deselect -keybind.shoot.name = Shoot +command.attack = Val aan +command.rally = Groepeer +command.retreat = Terugtrekken +placement.blockselectkeys = \n[lightgray]Toets: [{0}, +keybind.clear_building.name = Stop met bouwen +keybind.press = Druk op een toets... +keybind.press.axis = Druk of swipe een toets... +keybind.screenshot.name = Map Schermfbeelding +keybind.toggle_power_lines.name = Wel/Geen Stroom Draden +keybind.move_x.name = Beweeg x +keybind.move_y.name = Beweeg y +keybind.mouse_move.name = Volg Muis +keybind.dash.name = Vlieg +keybind.schematic_select.name = Selecteer gebied +keybind.schematic_menu.name = Blauwdruk Menu +keybind.schematic_flip_x.name = Spiegel Blauwdruk X +keybind.schematic_flip_y.name = Spiegel Blauwdruk Y +keybind.category_prev.name = Vorige Categorie +keybind.category_next.name = Volgende Categorie +keybind.block_select_left.name = Selecteer Blok Links +keybind.block_select_right.name = Selecteer Blok Rechts +keybind.block_select_up.name = Selecteer Blok Omhoog +keybind.block_select_down.name = Selecteer Blok Omlaag +keybind.block_select_01.name = Selecteer Categorie/Blok 1 +keybind.block_select_02.name = Selecteer Categorie/Blok 2 +keybind.block_select_03.name = Selecteer Categorie/Blok 3 +keybind.block_select_04.name = Selecteer Categorie/Blok 4 +keybind.block_select_05.name = Selecteer Categorie/Blok 5 +keybind.block_select_06.name = Selecteer Categorie/Blok 6 +keybind.block_select_07.name = Selecteer Categorie/Blok 7 +keybind.block_select_08.name = Selecteer Categorie/Blok 8 +keybind.block_select_09.name = Selecteer Categorie/Blok 9 +keybind.block_select_10.name = Selecteer Categorie/Blok 10 +keybind.fullscreen.name = Schakel Fullscreen +keybind.select.name = Selecteer/Schiet +keybind.diagonal_placement.name = Plaats Diagonaal +keybind.pick.name = Kies Blok +keybind.break_block.name = Breek Blok +keybind.deselect.name = Deselecteer +keybind.shoot.name = Shiet keybind.zoom.name = Zoom keybind.menu.name = Menu -keybind.pause.name = Pause -keybind.pause_building.name = Pause/Resume Building +keybind.pause.name = Pauze +keybind.pause_building.name = Pauzeer/Hervat Bouwen keybind.minimap.name = Minimap -keybind.dash.name = Dash keybind.chat.name = Chat -keybind.player_list.name = Player list +keybind.player_list.name = Speler list keybind.console.name = Console -keybind.rotate.name = Rotate -keybind.rotateplaced.name = Rotate Existing (Hold) -keybind.toggle_menus.name = Toggle menus -keybind.chat_history_prev.name = Chat history prev -keybind.chat_history_next.name = Chat history next +keybind.rotate.name = Roteer +keybind.rotateplaced.name = Roteer bestaand (Houd vast) +keybind.toggle_menus.name = Schakel menus +keybind.chat_history_prev.name = Chat geschiedenis ouder +keybind.chat_history_next.name = Chat geschiedenis nieuwer keybind.chat_scroll.name = Chat scroll keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom minimap -mode.help.title = Description of modes -mode.survival.name = Survival -mode.survival.description = The normal mode. Limited resources and automatic incoming waves. -mode.sandbox.name = Sandbox -mode.sandbox.description = Infinite resources and no timer for waves. +mode.help.title = Beschrijving van modes +mode.survival.name = Overleving +mode.survival.description = De normale mode. Standaard grondstoffen en rondes met vijanden. +mode.sandbox.name = Zandbak +mode.sandbox.description = Oneindige resources en geen automatische vijandelijke rondes. mode.editor.name = Editor mode.pvp.name = PvP -mode.pvp.description = Fight against other players locally. -mode.attack.name = Attack -mode.attack.description = No waves, with the goal to destroy the enemy base. -mode.custom = Custom Rules -rules.infiniteresources = Infinite Resources -rules.wavetimer = Wave Timer -rules.waves = Waves -rules.attack = Attack Mode -rules.enemyCheat = Infinite AI Resources +mode.pvp.description = Vecht tegen andere spelers. +mode.attack.name = Aanvallen +mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen. +mode.custom = Aangepaste regels + +rules.infiniteresources = Oneindige Resources +rules.reactorexplosions = Ontploffende Reactors +rules.wavetimer = Ronde timer +rules.waves = Rondes +rules.attack = Aanval modus +rules.enemyCheat = Oneindige AI grondstoffen rules.unitdrops = Unit Drops -rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier -rules.unithealthmultiplier = Unit Health Multiplier -rules.playerhealthmultiplier = Player Health Multiplier -rules.playerdamagemultiplier = Player Damage Multiplier -rules.unitdamagemultiplier = Unit Damage Multiplier -rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) -rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) -rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) -rules.buildcostmultiplier = Build Cost Multiplier -rules.buildspeedmultiplier = Build Speed Multiplier -rules.waitForWaveToEnd = Waves wait for enemies -rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) -rules.respawns = Max respawns per wave -rules.limitedRespawns = Limit Respawns -rules.title.waves = Waves -rules.title.respawns = Respawns -rules.title.resourcesbuilding = Resources & Building -rules.title.player = Players -rules.title.enemy = Enemies +rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder +rules.unithealthmultiplier = Unit Health Vermenigvulder +rules.blockhealthmultiplier = Blok Health Vermenigvulder +rules.playerhealthmultiplier = Speler Health Vermenigvulder +rules.playerdamagemultiplier = Speler Damage Vermenigvulder +rules.unitdamagemultiplier = Unit Damage Vermenigvulder +rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[LIGHT_GRAY] (tegels) +rules.respawntime = Herspawn Tijd:[LIGHT_GRAY] (sec) +rules.wavespacing = Tijd Tussen Rondes:[LIGHT_GRAY] (sec) +rules.buildcostmultiplier = Bouw kosten Vermenigvulder +rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder +rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen +rules.dropzoneradius = Vijandelijke Spawn Diameter:[LIGHT_GRAY] (tegels) +rules.respawns = Maximale Levens Per Ronde +rules.limitedRespawns = Maximale Levens +rules.title.waves = Rondes +rules.title.respawns = Respawn +rules.title.resourcesbuilding = Grondstoffen & Bouwen +rules.title.player = Spelers +rules.title.enemy = Tegenstanders rules.title.unit = Units +rules.title.experimental = Experimenteel +rules.lighting = Belichting +rules.ambientlight = Mist + content.item.name = Items -content.liquid.name = Liquids +content.liquid.name = Vloeisof content.unit.name = Units -content.block.name = Blocks -content.mech.name = Mechs -item.copper.name = Copper -item.lead.name = Lead -item.coal.name = Coal -item.graphite.name = Graphite +content.block.name = Blokken +content.mech.name = Behuizing +item.copper.name = Coper +item.lead.name = Lood +item.coal.name = Steenkool +item.graphite.name = Grafiet item.titanium.name = Titanium item.thorium.name = Thorium -item.silicon.name = Silicon +item.silicon.name = Silicium item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod -item.sand.name = Sand +item.sand.name = Zand item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite -item.metaglass.name = Metaglass +item.metaglass.name = Glas item.scrap.name = Scrap liquid.water.name = Water liquid.slag.name = Slag -liquid.oil.name = Oil -liquid.cryofluid.name = Cryofluid +liquid.oil.name = Olie +liquid.cryofluid.name = Koelvloeistof mech.alpha-mech.name = Alpha mech.alpha-mech.weapon = Heavy Repeater mech.alpha-mech.ability = Drone Swarm @@ -752,142 +824,147 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Flame Repeater -item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}% -item.flammability = [LIGHT_GRAY]Flammability: {0}% -item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}% +item.corestorable = [lightgray]Kan in de Core: {0} +item.explosiveness = [LIGHT_GRAY]Explosivieit: {0}% +item.flammability = [LIGHT_GRAY]Vlambaarheid: {0}% +item.radioactivity = [LIGHT_GRAY]Radioactiviteit: {0}% unit.health = [LIGHT_GRAY]Health: {0} -unit.speed = [LIGHT_GRAY]Speed: {0} -mech.weapon = [LIGHT_GRAY]Weapon: {0} +unit.speed = [LIGHT_GRAY]Snelheid: {0} +mech.weapon = [LIGHT_GRAY]Wapen: {0} mech.health = [LIGHT_GRAY]Health: {0} -mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0} -mech.minespeed = [LIGHT_GRAY]Mining Speed: {0} -mech.minepower = [LIGHT_GRAY]Mining Power: {0} +mech.itemcapacity = [LIGHT_GRAY]Item Capaciteit: {0} +mech.minespeed = [LIGHT_GRAY]Mining Snelheid: {0} +mech.minepower = [LIGHT_GRAY]Mining Hardheid: {0} mech.ability = [LIGHT_GRAY]Ability: {0} -mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% -liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} -liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} -liquid.temperature = [LIGHT_GRAY]Temperature: {0} -block.sand-boulder.name = Sand Boulder -block.grass.name = Grass -block.salt.name = Salt -block.saltrocks.name = Salt Rocks -block.pebbles.name = Pebbles +mech.buildspeed = [LIGHT_GRAY]Bouw Snelheid: {0}% +liquid.heatcapacity = [LIGHT_GRAY]Warmte Capaciteit: {0} +liquid.viscosity = [LIGHT_GRAY]Viscositeit: {0} +liquid.temperature = [LIGHT_GRAY]Tempratuur: {0} + +block.sand-boulder.name = Zandkei +block.grass.name = Gras +block.salt.name = Zout +block.saltrocks.name = Zoutsteen +block.pebbles.name = Steentjes block.tendrils.name = Tendrils -block.sandrocks.name = Sand Rocks -block.spore-pine.name = Spore Pine -block.sporerocks.name = Spore Rocks -block.rock.name = Rock -block.snowrock.name = Snow Rock -block.snow-pine.name = Snow Pine +block.sandrocks.name = Zandsteen +block.spore-pine.name = Sporenden +block.sporerocks.name = Spore Steens +block.rock.name = Steen +block.snowrock.name = Sneeuwsteen +block.snow-pine.name = Sneeuwden block.shale.name = Shale block.shale-boulder.name = Shale Boulder -block.moss.name = Moss -block.shrubs.name = Shrubs +block.moss.name = Mos +block.shrubs.name = Plantje block.spore-moss.name = Spore Moss -block.shalerocks.name = Shale Rocks -block.scrap-wall.name = Scrap Wall -block.scrap-wall-large.name = Large Scrap Wall -block.scrap-wall-huge.name = Huge Scrap Wall -block.scrap-wall-gigantic.name = Gigantic Scrap Wall +block.shalerocks.name = Shale Steens +block.scrap-wall.name = Scrap Muur +block.scrap-wall-large.name = Large Scrap Muur +block.scrap-wall-huge.name = Huge Scrap Muur +block.scrap-wall-gigantic.name = Gigantic Scrap Muur block.thruster.name = Thruster -block.kiln.name = Kiln -block.graphite-press.name = Graphite Press -block.multi-press.name = Multi-Press -block.constructing = {0} [LIGHT_GRAY](Constructing) -block.spawn.name = Enemy Spawn +block.kiln.name = Glasoven +block.graphite-press.name = Grafiet Pers +block.multi-press.name = Super-Pers +block.constructing = {0} [LIGHT_GRAY](Bouwen) +block.spawn.name = Vijandelijke Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus -block.deepwater.name = Deep Water +block.deepwater.name = Diep Water block.water.name = Water -block.tainted-water.name = Tainted Water -block.darksand-tainted-water.name = Dark Sand Tainted Water -block.tar.name = Tar -block.stone.name = Stone -block.sand.name = Dark Sand -block.darksand.name = Dark Sand -block.ice.name = Ice -block.snow.name = Snow -block.craters.name = Craters -block.sand-water.name = Sand water -block.darksand-water.name = Dark Sand Water +block.tainted-water.name = Vervuild Water +block.darksand-tainted-water.name = Donker Zand Vervuild Water +block.tar.name = Olie +block.stone.name = Steen +block.sand.name = Donker Zand +block.darksand.name = Donker Zand +block.ice.name = Ijs +block.snow.name = Sneeuw +block.craters.name = Krarters +block.sand-water.name = Zand water +block.darksand-water.name = Donker Zand Water block.char.name = Char block.holostone.name = Holo stone block.ice-snow.name = Ice Snow -block.rocks.name = Rocks -block.icerocks.name = Ice rocks -block.snowrocks.name = Snow Rocks -block.dunerocks.name = Dune Rocks -block.pine.name = Pine -block.white-tree-dead.name = White Tree Dead -block.white-tree.name = White Tree +block.rocks.name = Stenen +block.icerocks.name = Ijs Stenen +block.snowrocks.name = Snow Steens +block.dunerocks.name = Dune Steens +block.pine.name = Den +block.white-tree-dead.name = Witte Boom Dood +block.white-tree.name = Witte Boom block.spore-cluster.name = Spore Cluster -block.metal-floor.name = Metal Floor -block.metal-floor-2.name = Metal Floor 2 -block.metal-floor-3.name = Metal Floor 3 -block.metal-floor-5.name = Metal Floor 5 -block.metal-floor-damaged.name = Metal Floor Damaged -block.dark-panel-1.name = Dark Panel 1 -block.dark-panel-2.name = Dark Panel 2 -block.dark-panel-3.name = Dark Panel 3 -block.dark-panel-4.name = Dark Panel 4 -block.dark-panel-5.name = Dark Panel 5 -block.dark-panel-6.name = Dark Panel 6 -block.dark-metal.name = Dark Metal -block.ignarock.name = Igna Rock -block.hotrock.name = Hot Rock -block.magmarock.name = Magma Rock +block.metal-floor.name = Metalen Vloer +block.metal-floor-2.name = Metalen Vloer 2 +block.metal-floor-3.name = Metalen Vloer 3 +block.metal-floor-5.name = Metalen Vloer 5 +block.metal-floor-damaged.name = Metalen Vloer Beschadigd +block.dark-panel-1.name = Donker Paneel 1 +block.dark-panel-2.name = Donker Paneel 2 +block.dark-panel-3.name = Donker Paneel 3 +block.dark-panel-4.name = Donker Paneel 4 +block.dark-panel-5.name = Donker Paneel 5 +block.dark-panel-6.name = Donker Paneel 6 +block.dark-metal.name = Donker Metaal +block.ignarock.name = Igna Steen +block.hotrock.name = Lava Steen +block.magmarock.name = Magma Steen block.cliffs.name = Cliffs -block.copper-wall.name = Copper Wall -block.copper-wall-large.name = Large Copper Wall -block.titanium-wall.name = Titanium Wall -block.titanium-wall-large.name = Large Titanium Wall -block.plastanium-wall.name = Plastanium Wall -block.plastanium-wall-large.name = Large Plastanium Wall -block.phase-wall.name = Phase Wall -block.phase-wall-large.name = Large Phase Wall -block.thorium-wall.name = Thorium Wall -block.thorium-wall-large.name = Large Thorium Wall -block.door.name = Door -block.door-large.name = Large Door +block.copper-wall.name = Koperen Muur +block.copper-wall-large.name = Grote Koperen Muur +block.titanium-wall.name = Titanium Muur +block.titanium-wall-large.name = Grote Titanium Muur +block.plastanium-wall.name = Plastanium Muur +block.plastanium-wall-large.name = Grote Plastanium Muur +block.phase-wall.name = Phase Muur +block.phase-wall-large.name = Grote Phase Muur +block.thorium-wall.name = Thorium Muur +block.thorium-wall-large.name = Grote Thorium Muur +block.door.name = Deur +block.door-large.name = Grote Deur block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer -block.conveyor.name = Conveyor -block.titanium-conveyor.name = Titanium Conveyor -block.armored-conveyor.name = Armored Conveyor -block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. -block.junction.name = Junction +block.conveyor.name = Lopende Band +block.titanium-conveyor.name = Titanium Lopende Band +block.armored-conveyor.name = Gepantserde Lopende Band +block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. accepteert alleen items van de zijkanten als het ook lopende banden zijn. +block.junction.name = Kruising block.router.name = Router block.distributor.name = Distributor -block.sorter.name = Sorter -block.inverted-sorter.name = Inverted Sorter -block.message.name = Message +block.sorter.name = Sorteerder +block.inverted-sorter.name = Omgekeerder Sorteerder +block.message.name = Bericht +block.illuminator.name = Lamp +block.illuminator.description = Een kleine aanpasbare lamp, heef stroom nodig. block.overflow-gate.name = Overflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluidmixer.name = Cryofluid Mixer block.melter.name = Melter -block.incinerator.name = Incinerator +block.incinerator.name = Verbrander block.spore-press.name = Spore Press block.separator.name = Separator block.coal-centrifuge.name = Coal Centrifuge -block.power-node.name = Power Node -block.power-node-large.name = Large Power Node -block.surge-tower.name = Surge Tower -block.battery.name = Battery -block.battery-large.name = Large Battery -block.combustion-generator.name = Combustion Generator +block.power-node.name = Stroompaal +block.power-node-large.name = Grote Stroompaal +block.surge-tower.name = Hoogspanningsmast +block.diode.name = Batterij Diode +block.battery.name = Batterij +block.battery-large.name = Grote Batterij +block.combustion-generator.name = Fossiele Generator block.turbine-generator.name = Turbine Generator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor -block.mechanical-drill.name = Mechanical Drill -block.pneumatic-drill.name = Pneumatic Drill +block.mechanical-drill.name = Mechanische Drill +block.pneumatic-drill.name = Pneumatische Drill block.laser-drill.name = Laser Drill -block.water-extractor.name = Water Extractor +block.water-extractor.name = Water Put block.cultivator.name = Cultivator block.dart-mech-pad.name = Dart Mech Pad block.delta-mech-pad.name = Delta Mech Pad @@ -896,15 +973,16 @@ block.trident-ship-pad.name = Trident Ship Pad block.glaive-ship-pad.name = Glaive Ship Pad block.omega-mech-pad.name = Omega Mech Pad block.tau-mech-pad.name = Tau Mech Pad -block.conduit.name = Conduit -block.mechanical-pump.name = Mechanical Pump +block.conduit.name = Pijp +block.mechanical-pump.name = Mechanische Pomp block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source +block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Infinite block.unloader.name = Unloader -block.vault.name = Vault +block.vault.name = Kluis block.wave.name = Wave block.swarmer.name = Swarmer block.salvo.name = Salvo @@ -914,9 +992,9 @@ block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer -block.solar-panel.name = Solar Panel -block.solar-panel-large.name = Large Solar Panel -block.oil-extractor.name = Oil Extractor +block.solar-panel.name = Zonnepaneeltje +block.solar-panel-large.name = Zonnepaneel +block.oil-extractor.name = Olie put block.command-center.name = Command Center block.draug-factory.name = Draug Miner Drone Factory block.spirit-factory.name = Spirit Drone Factory @@ -930,10 +1008,11 @@ block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = Repair Point block.pulse-conduit.name = Pulse Conduit +block.plated-conduit.name = Gepantserde Pijp block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router -block.liquid-tank.name = Liquid Tank -block.liquid-junction.name = Liquid Junction +block.liquid-tank.name = Vloeistof Tank +block.liquid-junction.name = Vloeistof Kruising block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor @@ -944,32 +1023,32 @@ block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector -block.surge-wall.name = Surge Wall -block.surge-wall-large.name = Large Surge Wall +block.surge-wall.name = Surge Muur +block.surge-wall-large.name = Grote Surge Muur block.cyclone.name = Cyclone block.fuse.name = Fuse -block.shock-mine.name = Shock Mine +block.shock-mine.name = Electrische Landmijn block.overdrive-projector.name = Overdrive Projector -block.force-projector.name = Force Projector +block.force-projector.name = Krachtveld block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown -block.container.name = Container +block.container.name = Doos block.launch-pad.name = Launch Pad block.launch-pad-large.name = Large Launch Pad -team.blue.name = blue -team.crux.name = red -team.sharded.name = orange -team.orange.name = orange -team.derelict.name = derelict -team.green.name = green -team.purple.name = purple +team.blue.name = blauw +team.crux.name = rood +team.sharded.name = oranje +team.orange.name = oranje +team.derelict.name = wees +team.green.name = groen +team.purple.name = paars unit.spirit.name = Spirit Drone unit.draug.name = Draug Miner Drone unit.phantom.name = Phantom Drone -unit.dagger.name = Dagger -unit.crawler.name = Crawler +unit.dagger.name = Dolk +unit.crawler.name = Kruiper unit.titan.name = Titan unit.ghoul.name = Ghoul Bomber unit.wraith.name = Wraith Fighter @@ -980,27 +1059,28 @@ unit.chaos-array.name = Chaos Array unit.eradicator.name = Eradicator unit.lich.name = Lich unit.reaper.name = Reaper -tutorial.next = [lightgray] -tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. -tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. -tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] -tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. -tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered -tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base. -tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper. -tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. +tutorial.next = [lightgray] +tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] delven van koper[]. Klik op een vakje die het heeft om het te delven.\n\n[accent]{0}/{1} koper +tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nVeeg over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] delven van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper +tutorial.drill = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nPlaats er een op de koper. +tutorial.drill.mobile = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nZoek de drill rechts onderin.\nSelecter de[accent] mechanische drill[].\nPlaats het op de koper door erop te klikken, druk dan op het[accent] vinkje[] om het bouwen te bevestigen.\nKlik op de[accent] X knop[] om het te anuleren. +tutorial.blockinfo = Elk blok heeft andere statistieken. Elke drill kan enkel bepaalde dingen delven.\nOm het van een blok te checken,[accent] druk op de "?" knop terwijl je het blok vast hebt.[]\n\n[accent]Lees de stats van de Mechanische Drill maar eens.[] +tutorial.conveyor = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core. +tutorial.conveyor.mobile = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core.\n[accent] Doe dit door je vinger een paar seconden stil te houden[] en dan in een richting te slepen.\n\n[accent]{0}/{1} lopende banden in 1x geplaatst\n[accent]0/1 items afgeleverd +tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[LIGHT_GRAY] vijand[].\nBouw een duo kannon bij je basis. +tutorial.drillturret = Duo's hebben[accent] koperen ammonutie []nodig om te schieten.\nPlaatst een drill ernaast om het van koper te voorzien. +tutorial.pause = Tijdens een gevecht is het mogelijk[accent] het spel te pauzeren.[]\nJe kan nog wel je gebouwen plannen dan.\n\n[accent]Pauzeer het spel (spatie) nu. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. -tutorial.unpause = Now press space again to unpause. -tutorial.unpause.mobile = Now press it again to unpause. -tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. -tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. -tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] -tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] -tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. -tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. -tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. +tutorial.unpause = Doe het opnieuw om weer verder te gaan. +tutorial.unpause.mobile = Doe het opnieuw om weer verder te gaan. +tutorial.breaking = Vaak moet je blokken weer verwijderen.\n[accent]Houd rechts-klik ingedrukt[] om alle geselecteerde blokken te vernietigen.[]\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan. +tutorial.breaking.mobile = Vaak moet je blokken weer verwijderen.\n[accent]klik op de hamer voor vernietigigs-mode[], klik dan op een blok om het te breken.\nVernietig een heel gebied door je vinger een paar seconden still te houden en dan te slepen in een richting.\nKlik dan op het vinkje om het te bevestigen.\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan. +tutorial.withdraw = In sommige situaties, is het nodig om items uit een blok te kunnen pakken.\nOm dit te doen, [accent]klik je op een blok[] waar items in zitten, en dan [accent]op het item te klikken[] in het zwarte menu.\nMeerdere items tegelijk kan je eruit halen door [accent]het ingedrukt te houden[].\n\n[accent]Pak wat koper uit de core.[] +tutorial.deposit = Je kan de items weer terugstoppen door van je schip het terug te slepen naar waar je het wilt.\n\n[accent]Stop het nu weer terug in de core.[] +tutorial.waves = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen. +tutorial.waves.mobile = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper. +tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nVervolgens valt ermee te onderzoeken.\n\n[accent]Druk op de lanceer knop. + item.copper.description = A useful structure material. Used extensively in all types of blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. @@ -1062,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = An advanced pump which doubles up speed by using block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 21e2410cfe..696ecf76e3 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -12,6 +12,7 @@ link.itch.io.description = Itch.io pagina met de PC downloads en online versie link.google-play.description = Mindustry op Google Play link.f-droid.description = F-Droid catalogus link.wiki.description = Officiële Mindustry-wiki +link.feathub.description = Suggest new features linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord. screenshot = Locatie screenshot: {0} screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken. @@ -19,12 +20,22 @@ gameover = Game Over gameover.pvp = Het[accent] {0}[] team heeft gewonnen! highscore = [accent]Nieuw record! copied = Gekopieerd. + load.sound = Geluiden load.map = Kaarten load.image = Afbeeldingen load.content = Inhoud load.system = Systeem load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Blauwdruk schematic.add = Blauwdruk Opslaan... schematics = Blauwdrukken @@ -41,6 +52,7 @@ schematic.saved = Blauwdruk opgeslagen. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Blauwdruk Hernoemen schematic.info = {0}x{1}, {2} blokken + stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[]. stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0} stat.built = Gebouwen gebouwd:[accent] {0} @@ -48,6 +60,7 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0} stat.deconstructed = Gebouwen afgebroken:[accent] {0} stat.delivered = Gronstoffen meegenomen: stat.rank = Eindresultaat: [accent]{0} + launcheditems = [accent]Meegenomen grondstoffen launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen. map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen? @@ -75,6 +88,7 @@ maps.browse = Bekijk Kaarten continue = Ga verder maps.none = [LIGHT_GRAY]Geen kaarten gevonden! invalid = Ongeldig +pickcolor = Pick Color preparingconfig = Configuratie Voorbereiden preparingcontent = Inhoud Voorbereiden uploadingcontent = Inhoud Uploaden @@ -82,6 +96,7 @@ uploadingpreviewfile = Voorbeeldbestand Uploaden committingchanges = Veranderingen Toepassen done = Klaar feature.unsupported = Uw apparaat ondersteunt deze functie niet. + mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord. mods.alpha = [accent](Alfa) mods = Mods @@ -93,18 +108,25 @@ mod.enabled = [lightgray]Ingeschakeld mod.disabled = [scarlet]Uitgeschakeld mod.disable = Schakel uit mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld. mod.enable = Schakel in mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Herladen Vereist mod.import = Importeer Mod mod.import.github = Importeer GitHub Mod +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = Deze mod zal worden verwijderd. mod.author = [LIGHT_GRAY]Auteur:[] {0} mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0} mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder. mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Over name = Naam: noname = Kies eerst[accent] een naam[]. @@ -133,6 +155,7 @@ server.kicked.nameEmpty = Je gekozen naam is ongeldig. server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden. server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie. server.kicked.gameover = Game over! +server.kicked.serverRestarting = The server is restarting. server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[] host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen. join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen. @@ -272,6 +295,7 @@ publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = Brush editor.openin = Open In Editor editor.oregen = Ore Generation @@ -348,6 +372,7 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: + toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All @@ -362,6 +387,7 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. + filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise @@ -393,6 +419,7 @@ filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile + width = Width: height = Height: menu = Menu @@ -408,6 +435,7 @@ tutorial = Tutorial tutorial.retake = Re-Take Tutorial editor = Editor mapeditor = Map Editor + abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked @@ -438,6 +466,7 @@ zone.objective.survival = Survive zone.objective.attack = Destroy Enemy Core add = Add... boss.health = Boss Health + connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Invalid address. @@ -448,6 +477,7 @@ error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Unknown network error. error.bloom = Failed to initialize bloom.\nYour device may not support it. + zone.groundZero.name = Ground Zero zone.desertWastes.name = Desert Wastes zone.craters.name = The Craters @@ -462,6 +492,7 @@ zone.saltFlats.name = Salt Flats zone.impact0078.name = Impact 0078 zone.crags.name = Crags zone.fungalPass.name = Fungal Pass + zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. @@ -476,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = + settings.language = Language settings.data = Game Data settings.reset = Reset to Defaults settings.rebind = Rebind +settings.resetKey = Reset settings.controls = Controls settings.game = Game settings.sound = Sound @@ -530,6 +563,7 @@ blocks.inaccuracy = Inaccuracy blocks.shots = Shots blocks.reload = Shots/Second blocks.ammo = Ammo + bar.drilltierreq = Better Drill Required bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -545,6 +579,9 @@ bar.heat = Heat bar.power = Power bar.progress = Build Progress bar.spawned = Units: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary @@ -556,6 +593,7 @@ bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate + unit.blocks = blocks unit.powersecond = power units/second unit.liquidsecond = liquid units/second @@ -568,6 +606,8 @@ unit.persecond = /sec unit.timesspeed = x speed unit.percent = % unit.items = items +unit.thousands = k +unit.millions = mil category.general = General category.power = Power category.liquids = Liquids @@ -580,6 +620,7 @@ setting.shadows.name = Shadows setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -602,12 +643,16 @@ setting.screenshake.name = Screen Shake setting.effects.name = Display Effects setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Autosave Interval setting.seconds = {0} Seconds +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Fullscreen setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Show FPS +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations) setting.minimap.name = Show Minimap @@ -636,16 +681,36 @@ category.multiplayer.name = Multiplayer command.attack = Attack command.rally = Rally command.retreat = Retreat +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Move x keybind.move_y.name = Move y +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Dash keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement @@ -658,7 +723,6 @@ keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap -keybind.dash.name = Dash keybind.chat.name = Chat keybind.player_list.name = Player list keybind.console.name = Console @@ -681,7 +745,9 @@ mode.pvp.description = Fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. mode.custom = Custom Rules + rules.infiniteresources = Infinite Resources +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode @@ -689,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier rules.playerdamagemultiplier = Player Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier @@ -707,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building rules.title.player = Players rules.title.enemy = Enemies rules.title.unit = Units +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Items content.liquid.name = Liquids content.unit.name = Units @@ -753,6 +824,7 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Flame Repeater +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}% item.flammability = [LIGHT_GRAY]Flammability: {0}% item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}% @@ -768,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} liquid.temperature = [LIGHT_GRAY]Temperature: {0} + block.sand-boulder.name = Sand Boulder block.grass.name = Grass block.salt.name = Salt @@ -866,6 +939,8 @@ block.distributor.name = Distributor block.sorter.name = Sorter block.inverted-sorter.name = Inverted Sorter block.message.name = Message +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Overflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver @@ -879,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node block.surge-tower.name = Surge Tower +block.diode.name = Battery Diode block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator @@ -902,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source +block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Infinite block.unloader.name = Unloader @@ -931,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = Repair Point block.pulse-conduit.name = Pulse Conduit +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Liquid Tank @@ -1002,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. + item.copper.description = A useful structure material. Used extensively in all types of blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. @@ -1063,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. @@ -1098,6 +1178,7 @@ block.rotary-pump.description = An advanced pump which doubles up speed by using block.thermal-pump.description = The ultimate pump. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. @@ -1106,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index ceef56533a..6d9f3d3dba 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -978,6 +978,7 @@ block.mechanical-pump.name = Mechaniczna Pompa block.item-source.name = Źródło przedmiotów block.item-void.name = Próżnia przedmiotów block.liquid-source.name = Źródło płynów +block.liquid-void.name = Liquid Void block.power-void.name = Próżnia prądu block.power-source.name = Nieskończony Prąd block.unloader.name = Ekstraktor @@ -1141,6 +1142,7 @@ block.power-source.description = Wydziela prąd w nieskończoność. Dostępny t block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox. block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox. block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach. block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek. block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 49d4681ea2..38f865a38c 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -12,6 +12,7 @@ link.itch.io.description = Página da Itch.io com os downloads link.google-play.description = Página da google play store link.f-droid.description = Listamento de catalogo do F-Droide link.wiki.description = Wiki oficial do Mindustry +link.feathub.description = Suggest new features linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência. screenshot = Screenshot salvo para {0} screenshot.invalid = Mapa grande demais, Voce pode estar potencialmente sem memória suficiente para captura de tela. @@ -28,6 +29,13 @@ load.system = Sistema load.mod = Mods load.scripts = Scripts +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Esquema schematic.add = Salvar Esquema... schematics = Esquemas @@ -147,6 +155,7 @@ server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido. server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original. server.kicked.gameover = Fim de jogo! +server.kicked.serverRestarting = The server is restarting. server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[] host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião. @@ -634,6 +643,7 @@ setting.screenshake.name = Balanço da Tela setting.effects.name = Efeitos setting.destroyedblocks.name = Mostrar Blocos Destruídos setting.conveyorpathfinding.name = Esteiras Encontram Caminho +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Sensibilidade do Controle setting.saveinterval.name = Intervalo de Auto Salvamento setting.seconds = {0} segundos @@ -745,6 +755,7 @@ rules.enemyCheat = Recursos de IA Infinitos rules.unitdrops = Inimigos dropam itens rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Multiplicador da vida de jogador rules.playerdamagemultiplier = Multiplicador do dano de jogador rules.unitdamagemultiplier = Multiplicador de dano de Unidade @@ -967,6 +978,7 @@ block.mechanical-pump.name = Bomba Mecânica block.item-source.name = Criador de itens block.item-void.name = Destruidor de itens block.liquid-source.name = Criador de líquidos +block.liquid-void.name = Liquid Void block.power-void.name = Anulador de energia block.power-source.name = Criador de energia block.unloader.name = Descarregador @@ -1048,8 +1060,8 @@ unit.eradicator.name = Erradicador unit.lich.name = Lich unit.reaper.name = Ceifador tutorial.next = [lightgray] -tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper -tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper +tutorial.intro = Você entrou no Tutorial do[scarlet] Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} Cobre +tutorial.intro.mobile = Você entrou no Tutorial do[scarlet] Mindustry.[]\nPasse o dedo na tela para se mover.\n[accent]Use os dois dedos [] para alterar o zoom.\nComece[accent] minerando cobre[]. Se aproxime dele, e toque numa veia de cobre perto do seu núcleo.\n\n[accent]{0}/{1} Cobre tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre. tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento. tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[] @@ -1130,6 +1142,7 @@ block.power-source.description = Infinitivamente da energia. Apenas caixa de are block.item-source.description = Infinivamente da itens. Apenas caixa de areia. block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia. block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo. block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos. block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos. @@ -1190,11 +1203,11 @@ block.mechanical-drill.description = Uma broca barata. Quando colocado em blocos block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora block.blast-drill.description = A melhor mineradora. Requer muita energia. -block.water-extractor.description = Extrai água do chão. Use quando não tive nenhum lago proximo -block.cultivator.description = Cultiva o solo com agua para pegar bio materia. block.water-extractor.description = Extrai água subterrânea. Usado em locais sem água superficial disponível. block.cultivator.description = Cultiva pequenas concentrações de esporos na atmosfera em cápsulas prontas. block.oil-extractor.description = Usa altas quantidades de energia para extrair petróleo da areia. Use quando não tiver fontes de petróleo por perto. +block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. +block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos. block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container. block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container. diff --git a/core/assets/bundles/bundle_pt.properties b/core/assets/bundles/bundle_pt_PT.properties similarity index 89% rename from core/assets/bundles/bundle_pt.properties rename to core/assets/bundles/bundle_pt_PT.properties index a0300813f5..1375245580 100644 --- a/core/assets/bundles/bundle_pt.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -1,4 +1,4 @@ -credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] +credits.text = Criado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = Créditos contributors = Tradutores e contribuidores discord = Junte-se ao Discord do Mindustry! (Lá falamos inglês) @@ -10,7 +10,9 @@ link.dev-builds.description = Desenvolvimentos Instáveis link.trello.description = Trello Oficial para Atualizações Planejadas link.itch.io.description = Pagina da Itch.io com os Descarregamentos link.google-play.description = Listamento do google play store +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Wiki oficial do Mindustry +link.feathub.description = Suggest new features linkfail = Falha ao abrir a ligação\nO Url foi copiado screenshot = Screenshot gravado para {0} screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura. @@ -18,28 +20,39 @@ gameover = O núcleo foi destruído. gameover.pvp = O time[accent] {0}[] ganhou! highscore = [YELLOW]Novo recorde! copied = Copiado. + load.sound = Sons load.map = Mapas load.image = Imagens load.content = Conteúdo load.system = Sistema load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Esquema schematic.add = Gravar Esquema... schematics = Esquemas -schematic.replace = A schematic by that name already exists. Replace it? +schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo? schematic.import = Importar Esquema... schematic.exportfile = Exportar Ficheiro schematic.importfile = Importar Ficheiro -schematic.browseworkshop = Browse Workshop -schematic.copy = Copy to Clipboard -schematic.copy.import = Import from Clipboard -schematic.shareworkshop = Share on Workshop -schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Tornar Esquema +schematic.browseworkshop = Pesquisar no Workshop +schematic.copy = Copiar para a área de transferência +schematic.copy.import = Importar da área de transferência +schematic.shareworkshop = Partilhar na Workshop +schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema schematic.saved = Esquema gravado. schematic.delete.confirm = Este esquema irá ser completamente apagado. schematic.rename = Renomear Esquema schematic.info = {0}x{1}, {2} blocos + stat.wave = Hordas derrotadas:[accent] {0} stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0} stat.built = Construções construídas:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Construções destruídas:[accent] {0} stat.deconstructed = Construções desconstruídas:[accent] {0} stat.delivered = Recursos lançados: stat.rank = Rank Final: [accent]{0} + launcheditems = [accent]Itens lançados launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"? @@ -56,7 +70,7 @@ level.mode = Modo de Jogo: showagain = Não mostrar na proxima sessão coreattack = < O núcleo está sobre ataque! > nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE -database = banco do núcleo +database = Banco do núcleo savegame = Gravar Jogo loadgame = Carregar Jogo joingame = Entrar no Jogo @@ -74,36 +88,45 @@ maps.browse = Pesquisar mapas continue = Continuar maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado! invalid = Inválido +pickcolor = Pick Color preparingconfig = Preparando configuração preparingcontent = Preparando conteúdo uploadingcontent = Enviando conteúdo uploadingpreviewfile = Enviando ficheiro de pré-visualização committingchanges = Enviando mudanças done = Feito -feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. +feature.unsupported = O teu dispositivos não suporta esta característica. + +mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord. mods.alpha = [accent](Alpha) mods = Mods -mods.none = [LIGHT_GRAY]No mods found! -mods.guide = Modding Guide -mods.report = Report Bug +mods.none = [LIGHT_GRAY]Mods não encontrados! +mods.guide = Guia de mods +mods.report = Reportar Bug mods.openfolder = Open Mod Folder mod.enabled = [lightgray]Ativado mod.disabled = [scarlet]Desativado mod.disable = Desativar -mod.delete.error = Unable to delete mod. File may be in use. -mod.missingdependencies = [scarlet]Missing dependencies: {0} -mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. +mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} +mod.missingdependencies = [scarlet]Dependências ausentes: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. +mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado mod.enable = Ativar -mod.requiresrestart = The game will now close to apply the mod changes. +mod.requiresrestart = O jogo será fechado agora para aplicar as alterações no mod. mod.reloadrequired = [scarlet]Reload Required mod.import = Importar Mod -mod.import.github = Importar Mod da GitHub +mod.import.github = Importar Mod pelo GitHub +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = Este mod irá ser apagado. mod.author = [LIGHT_GRAY]Autor:[] {0} -mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} -mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. -mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.missing = Este save contém mods que foram recentemente atualizados ou que não estão mais instalados. Ao guardar pode ocorreu corrupção. Tem certeza de que deseja carregá-lo?\n[lightgray]Mods:\n{0} +mod.preview.missing = Antes de publicar este mod no workshop, você deve adicionar uma visualização da imagem.\nNome da imagem -> [accent] preview.png[] na pasta de mods e tenta outra vez. +mod.folder.missing = Apenas mods na pasta podem ser publicados no Workshop.\nPara converter qualquer mod para uma pasta, simplesmentes descomprime os ficheiros para a pasta e apague o ficheiro zip antigo, e depois reinicia o jogo ou os teus mods. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Sobre name = Nome: noname = Escolha[accent] um nome[] primeiro. @@ -132,8 +155,9 @@ server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido. server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original. server.kicked.gameover = Fim de jogo! +server.kicked.serverRestarting = The server is restarting. server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[] -host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall +host.info = O [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião. hostserver = Hospedar servidor invitefriends = Convidar amigos @@ -235,12 +259,12 @@ classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização quit.confirm = Você tem certeza que quer sair? quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[] loading = [accent]Carregando... -reloading = [accent]Reloading Mods... +reloading = [accent]Recarregar mods... saving = [accent]Gravando... -cancelbuilding = [accent][[{0}][] to clear plan -selectschematic = [accent][[{0}][] to select+copy -pausebuilding = [accent][[{0}][] to pause building -resumebuilding = [scarlet][[{0}][] to resume building +cancelbuilding = [accent][[{0}][] para apagar o plano +selectschematic = [accent][[{0}][] para selecionar+copy +pausebuilding = [accent][[{0}][] para pausar construção +resumebuilding = [scarlet][[{0}][] para resumir construção wave = [accent]Horda {0} wave.waiting = Horda em {0} wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso @@ -262,15 +286,16 @@ map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto. workshop.update = Atualizar Item workshop.error = Error fetching workshop details: {0} map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados! -workshop.menu = Select what you would like to do with this item. +workshop.menu = Seleciona o que tu gostarias de fazer com este item. workshop.info = Item Info changelog = Changelog (optional): eula = EULA do Steam -missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. -publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +missing = Este item foi apagodo ou movido.\n[lightgray]A listagem da oficina foi automaticamente desassociada. +publishing = [accent]A publicar... +publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão! +publish.error = Erro ao publicao os items: {0} +steam.error = Falha ao iniciar os serviços da Steam.\nError: {0} + editor.brush = Pincel editor.openin = Abrir no Editor editor.oregen = Geração de minério @@ -347,6 +372,7 @@ editor.overwrite = [accent]Aviso!\nIsso Substitui um mapa existente. editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir? editor.exists = Já existe um mapa com este nome. editor.selectmap = Selecione uma mapa para carregar: + toolmode.replace = Substituir toolmode.replace.description = Desenha apenas em blocos sólidos. toolmode.replaceall = Substituir tudo @@ -361,6 +387,7 @@ toolmode.fillteams = Encher times toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem. toolmode.drawteams = Desenhar times toolmode.drawteams.description = Muda o time do qual o bloco pertence. + filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo. filter.distort = Distorcedor filter.noise = Geração aleatória @@ -392,6 +419,7 @@ filter.option.floor2 = Chão secundário filter.option.threshold2 = Margem secundária filter.option.radius = Raio filter.option.percentile = Percentual + width = Largura: height = Altura: menu = Menu @@ -407,13 +435,14 @@ tutorial = Tutorial tutorial.retake = Refazer Tutorial editor = Editor mapeditor = Editor de mapa + abandon = Abandonar abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo. locked = Trancado complete = [LIGHT_GRAY]Completo: -requirement.wave = Reach Wave {0} in {1} -requirement.core = Destroy Enemy Core in {0} -requirement.unlock = Unlock {0} +requirement.wave = Ronda alcançada {0} / {1} +requirement.core = Destruir Núcleo Inimigo em {0} +requirement.unlock = Destrava {0} resume = Resumir Zona:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Melhor: {0} launch = Lançar @@ -424,19 +453,20 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas. uncover = Descobrir configure = Configurar carregamento -bannedblocks = Banned Blocks -addall = Add All +bannedblocks = Blocos banidos +addall = Adiciona tudo configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento. configure.invalid = A quantidade deve ser um número entre 0 e {0}. zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado. zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada. -zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} +zone.config.unlocked = Loadout destravada:[lightgray]\n{0} zone.resources = Recursos detectados: zone.objective = [lightgray]Objetivo: [accent]{0} zone.objective.survival = Sobreviver zone.objective.attack = Destruir o núcleo inimigo add = Adicionar... boss.health = Saúde do chefe + connectfail = [crimson]Falha ao entrar no servidor: [accent]{0} error.unreachable = Servidor inalcançável. error.invalidaddress = Endereço inválido. @@ -447,6 +477,7 @@ error.mapnotfound = Ficheiro de mapa não encontrado! error.io = Erro I/O de internet. error.any = Erro de rede desconhecido. error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte. + zone.groundZero.name = Marco zero zone.desertWastes.name = Ruínas do Deserto zone.craters.name = As crateras @@ -461,6 +492,7 @@ zone.saltFlats.name = Planícies de sal zone.impact0078.name = Impacto 0078 zone.crags.name = Penhascos zone.fungalPass.name = Passagem Fúngica + zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue! zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders). zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = Uma antiga instalação para produção e proc zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos. zone.impact0078.description = zone.crags.description = + settings.language = Linguagem settings.data = Dados do jogo settings.reset = Restaurar Padrões settings.rebind = Religar +settings.resetKey = Reset settings.controls = Controles settings.game = Jogo settings.sound = Som @@ -487,8 +521,8 @@ settings.cleardata = Apagar dados... settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito! settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente. paused = Pausado -clear = Clear -banned = [scarlet]Banned +clear = Limpar +banned = [scarlet]Banido yes = Sim no = Não info.title = [accent]Informação @@ -529,6 +563,7 @@ blocks.inaccuracy = Imprecisão blocks.shots = Tiros blocks.reload = Tiros por segundo blocks.ammo = Munição + bar.drilltierreq = Broca melhor necessária. bar.drillspeed = Velocidade da broca: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -544,6 +579,9 @@ bar.heat = Aquecimento bar.power = Poder bar.progress = Progresso da construção bar.spawned = Unidades: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] dano bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos bullet.incendiary = [stat]Incendiário @@ -555,6 +593,7 @@ bullet.freezing = [stat]Congelamento bullet.tarred = [stat]Grudento bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição bullet.reload = [stat]{0}[lightgray]x cadência de tiro + unit.blocks = Blocos unit.powersecond = Unidades de energia/segundo unit.liquidsecond = Unidades de líquido/segundo @@ -567,6 +606,8 @@ unit.persecond = por segundo unit.timesspeed = x Velocidade unit.percent = % unit.items = itens +unit.thousands = k +unit.millions = mil category.general = Geral category.power = Poder category.liquids = Líquidos @@ -579,6 +620,7 @@ setting.shadows.name = Sombras setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Filtragem linear setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Água animada setting.animatedshields.name = Escudos animados setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[] @@ -601,12 +643,16 @@ setting.screenshake.name = Balanço do Ecrã setting.effects.name = Efeitos setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Sensibilidade do Controle setting.saveinterval.name = Intervalo de autogravamento setting.seconds = {0} Segundos +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Ecrã inteiro setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar) setting.fps.name = Mostrar FPS +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace) setting.minimap.name = Mostrar minimapa @@ -620,10 +666,10 @@ setting.crashreport.name = Enviar denuncias de crash anonimas setting.savecreate.name = Criar gravamentos automaticamente setting.publichost.name = Visibilidade do jogo público setting.chatopacity.name = Opacidade do chat -setting.lasersopacity.name = Power Laser Opacity +setting.lasersopacity.name = Opacidade do Power Laser setting.playerchat.name = Mostrar chat em jogo -public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. -public.beta = Note that beta versions of the game cannot make public lobbies. +public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility. +public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos. uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings... uiscale.cancel = Cancelar e sair setting.bloom.name = Bloom @@ -635,18 +681,38 @@ category.multiplayer.name = Multijogador command.attack = Atacar command.rally = Reunir command.retreat = Recuar +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Limpar Edificio keybind.press = Pressione uma tecla... keybind.press.axis = Pressione uma Axis ou tecla... keybind.screenshot.name = Captura do mapa +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = mover_x keybind.move_y.name = mover_y -keybind.schematic_select.name = Select Region -keybind.schematic_menu.name = Schematic Menu -keybind.schematic_flip_x.name = Flip Schematic X -keybind.schematic_flip_y.name = Flip Schematic Y +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Correr +keybind.schematic_select.name = Selecionar região +keybind.schematic_menu.name = Menu esquemático +keybind.schematic_flip_x.name = Rodar esquema X +keybind.schematic_flip_y.name = Rodar esquema Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Alterar ecrã inteiro -keybind.select.name = selecionar +keybind.select.name = Selecionar keybind.diagonal_placement.name = Colocação diagonal keybind.pick.name = Pegar bloco keybind.break_block.name = Quebrar bloco @@ -655,21 +721,20 @@ keybind.shoot.name = Atirar keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pausar -keybind.pause_building.name = Pause/Resume Building +keybind.pause_building.name = Pausar/Resumir construção keybind.minimap.name = Minimapa -keybind.dash.name = Correr keybind.chat.name = Conversa keybind.player_list.name = Lista_de_jogadores keybind.console.name = console keybind.rotate.name = Girar -keybind.rotateplaced.name = Rotate Existing (Hold) +keybind.rotateplaced.name = Rodar existente (Hold) keybind.toggle_menus.name = Ativar menus -keybind.chat_history_prev.name = Historico do chat anterior -keybind.chat_history_next.name = Historico do proximo chat +keybind.chat_history_prev.name = Histórico do chat anterior +keybind.chat_history_next.name = Histórico do proximo chat keybind.chat_scroll.name = Rolar chat keybind.drop_unit.name = Soltar unidade keybind.zoom_minimap.name = Zoom do minimapa -mode.help.title = Descrição dos modos +mode.help.title = Descrição dos mods mode.survival.name = Sobrevivência mode.survival.description = O modo normal. Recursos limitados e hordas automáticas. mode.sandbox.name = Sandbox @@ -680,7 +745,9 @@ mode.pvp.description = Lutar contra outros jogadores locais. mode.attack.name = Ataque mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga. mode.custom = Regras personalizadas + rules.infiniteresources = Recursos infinitos +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Tempo de horda rules.waves = Hordas rules.attack = Modo de ataque @@ -688,6 +755,7 @@ rules.enemyCheat = Recursos de IA Infinitos rules.unitdrops = Unidade solta rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Multiplicador da vida de jogador rules.playerdamagemultiplier = Multiplicador do dano de jogador rules.unitdamagemultiplier = Multiplicador de dano de Unidade @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Recursos e Construções rules.title.player = Jogadores rules.title.enemy = Inimigos rules.title.unit = Unidades +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Itens content.liquid.name = Liquidos content.unit.name = Unidades @@ -752,6 +824,7 @@ mech.trident-ship.name = Tridente mech.trident-ship.weapon = Carga de bombas mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Repetidor de fogo +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0} item.flammability = [LIGHT_GRAY]Inflamabilidade: {0} item.radioactivity = [LIGHT_GRAY]Radioatividade: {0} @@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}% liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0} liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0} + block.sand-boulder.name = Pedregulho de areia block.grass.name = Grama block.salt.name = Sal @@ -865,6 +939,8 @@ block.distributor.name = Distribuidor block.sorter.name = Ordenador block.inverted-sorter.name = Inverted Sorter block.message.name = Mensagem +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Portão Sobrecarregado block.silicon-smelter.name = Fundidora de silicio block.phase-weaver.name = Palheta de fase @@ -878,6 +954,7 @@ block.coal-centrifuge.name = Centrifuga de carvão block.power-node.name = Célula de energia block.power-node-large.name = Célula de energia Grande block.surge-tower.name = Torre de surto +block.diode.name = Battery Diode block.battery.name = Bateria block.battery-large.name = Bateria Grande block.combustion-generator.name = Gerador a combustão @@ -901,6 +978,7 @@ block.mechanical-pump.name = Bomba Mecânica block.item-source.name = Criador de itens block.item-void.name = Destruidor de itens block.liquid-source.name = Criador de líquidos +block.liquid-void.name = Liquid Void block.power-void.name = Anulador de energia block.power-source.name = Criador de energia block.unloader.name = Descarregador @@ -930,6 +1008,7 @@ block.fortress-factory.name = Fábrica de mech Fortress block.revenant-factory.name = Fábrica de lutadores Revenant block.repair-point.name = Ponto de Reparo block.pulse-conduit.name = Cano de Pulso +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Cano de Fase block.liquid-router.name = Roteador de Líquido block.liquid-tank.name = Tanque de Líquido @@ -981,8 +1060,8 @@ unit.eradicator.name = Erradicador unit.lich.name = Lich unit.reaper.name = Ceifador tutorial.next = [lightgray] -tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper -tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper +tutorial.intro = Entraste no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper +tutorial.intro.mobile = Entraste no[scarlet] Mindustry Tutorial.[]\nPasse o dedo na tela para mover.\n[accent]Use 2 dedos [] para manipular o zoom.\nComeça por by[accent] minerar cobre[].Aproxime-se dele e toque uma veia de minério de cobre perto do seu núcleo para fazer isso.\n\n[accent]{0}/{1} copper tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre. tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento. tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[] @@ -1001,6 +1080,7 @@ tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco. tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas. tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre. tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar. + item.copper.description = O material mais básico. Usado em todos os tipos de blocos. item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos. item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos. @@ -1062,6 +1142,7 @@ block.power-source.description = Infinitivamente da energia. Apenas caixa de are block.item-source.description = Infinivamente da itens. Apenas caixa de areia. block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia. block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo. block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos. block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = Uma bomba avançada. Bombeia mais líquido, mas block.thermal-pump.description = A bomba final. block.conduit.description = Bloco básico de transporte de líquidos. Move líquidos para a frente. Usado em conjunto com bombas e outros canos. block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rápido e armazena mais que os canos padrões. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidos de uma fonte para multiplos alvos. block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais. block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Útil em situações em que há dois cano carregando liquidos diferentes até localizações diferentes. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa e block.power-node.description = Transmite energia para células conectadas. A célula vai receber energia ou alimentar qualquer bloco adjacente. block.power-node-large.description = Uma célula de energia avançada com maior alcance e mais conexões. block.surge-tower.description = Uma célula de energia com um extremo alcance mas com menos conexões disponíveis. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Armazena energia em tempos de energia excedente. Libera energia em tempos de déficit. block.battery-large.description = Guarda muito mais energia que uma beteria comum. block.combustion-generator.description = Gera energia usando combustível ou petróleo. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 90f7fe7eb8..35e6b5be56 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -29,6 +29,13 @@ load.system = Система load.mod = Модификации load.scripts = Скрипты +be.update = Доступна новая сборка Bleeding Edge: +be.update.confirm = Загрузить её и перезапустить игру сейчас? +be.updating = Обновляется... +be.ignore = Игнорировать +be.noupdates = Обновления не найдены. +be.check = Проверить обновления + schematic = Схема schematic.add = Сохранить схему... schematics = Схемы @@ -115,7 +122,7 @@ mod.import.github = Импортировать мод с GitHub mod.item.remove = Этот предмет является частью модификации [accent]«{0}»[]. Чтобы удалить его, удалите саму модификацию. mod.remove.confirm = Эта модификация будет удалена. mod.author = [LIGHT_GRAY]Автор:[] {0} -mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0} +mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или она больше не установлена. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0} mod.preview.missing = Перед публикацией этой модификации в Мастерской, Вы должны добавить изображение предпросмотра.\nРазместите изображение с именем[accent] preview.png[] в папке модификации и попробуйте снова. mod.folder.missing = Модификации могут быть опубликованы в Мастерской только в виде папки.\nЧтобы конвертировать любой мод в папку, просто извлеките его из архива и удалите старый архив .zip, затем перезапустите игру или перезагрузите модификации. mod.scripts.unsupported = Ваше устройство не поддерживает скрипты в модификациях. Некоторые модификации могут работать некорректно. @@ -148,6 +155,7 @@ server.kicked.nameEmpty = Выбранное Вами имя недопусти server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено. server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию. server.kicked.gameover = Игра окончена! +server.kicked.serverRestarting = Сервер перезапускается. server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[] host.info = Кнопка [accent]Открыть сервер[] запускает сервер на порте [scarlet]6567[].\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли Вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что Вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера. join.info = Здесь Вы можете ввести [accent]IP-адрес сервера[] для подключения или открыть [accent]локальную сеть[] для подключения к другим серверам.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Примечание: это НЕ автоматический глобальный список серверов; если Вы хотите подключиться к кому-то по IP, вам нужно спросить у хоста его IP-адрес. @@ -249,7 +257,7 @@ data.import.confirm = Импорт внешних данных сотрёт[scar classic.export = Экспортировать данные классической версии classic.export.text = [accent]Mindustry[] получил глобальное обновление.\nБыло обнаружено Классическое (версия 3.5 сборка 40) сохранение или карта. Вы хотите экспортировать эти сохранения в домашнюю папку вашего телефона, для использования в приложении Mindustry Classic? quit.confirm = Вы уверены, что хотите выйти? -quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] Настройки→Игра→Открыть обучение.[] +quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] Настройки->Игра->Открыть обучение.[] loading = [accent]Загрузка… reloading = [accent]Перезагрузка модификаций... saving = [accent]Сохранение… @@ -263,7 +271,7 @@ wave.waveInProgress = [lightgray]Волна продолжается waiting = [lightgray]Ожидание… waiting.players = Ожидание игроков… wave.enemies = Враги: [lightgray]{0} -wave.enemy = Остался {0} [lightgray]враг[] +wave.enemy = Остался [lightgray]{0}[] враг loadimage = Загрузить изображение saveimage = Сохранить изображение unknown = Неизвестно @@ -635,6 +643,7 @@ setting.screenshake.name = Тряска экрана setting.effects.name = Эффекты setting.destroyedblocks.name = Отображать уничтоженные блоки setting.conveyorpathfinding.name = Поиск пути для установки конвейеров +setting.coreselect.name = Разрешить выделение ядер в схемах setting.sensitivity.name = Чувствительность контроллера setting.saveinterval.name = Интервал сохранения setting.seconds = {0} секунд @@ -659,7 +668,7 @@ setting.publichost.name = Общедоступность игры setting.chatopacity.name = Непрозрачность чата setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения setting.playerchat.name = Отображать облака чата над игроками -public.confirm = Вы хотите, чтобы Ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к Вашем играм.\n[lightgray]Позже, это можно будет изменить в Настройки→Игра→Общедоступность игры. +public.confirm = Вы хотите, чтобы Ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к Вашем играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры. public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными. uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд… uiscale.cancel = Отменить & Выйти @@ -746,6 +755,7 @@ rules.enemyCheat = Бесконечные ресурсы ИИ (красная к rules.unitdrops = Ресурсы за уничтожение боев. ед. rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед. rules.unithealthmultiplier = Множитель здоровья боев. ед. +rules.blockhealthmultiplier = Множитель здоровья блоков rules.playerhealthmultiplier = Множитель здоровья игрока rules.playerdamagemultiplier = Множитель урона игрока rules.unitdamagemultiplier = Множитель урона боев. ед. @@ -780,7 +790,7 @@ item.graphite.name = Графит item.titanium.name = Титан item.thorium.name = Торий item.silicon.name = Кремний -item.plastanium.name = Пластаний +item.plastanium.name = Пластан item.phase-fabric.name = Фазовая ткань item.surge-alloy.name = Кинетический сплав item.spore-pod.name = Споровый стручок @@ -858,8 +868,6 @@ block.kiln.name = Печь block.graphite-press.name = Графитный пресс block.multi-press.name = Мульти-пресс block.constructing = {0} [lightgray](Строится) -block.signal = [lightgray]Сигнал: {0} -block.editsignal = Сигнал block.spawn.name = Точка появления врагов block.core-shard.name = Ядро: «Осколок» block.core-foundation.name = Ядро: «Штаб» @@ -908,8 +916,8 @@ block.copper-wall.name = Медная стена block.copper-wall-large.name = Большая медная стена block.titanium-wall.name = Титановая стена block.titanium-wall-large.name = Большая титановая стена -block.plastanium-wall.name = Пластаниевая стена -block.plastanium-wall-large.name = Большая пластаниевая стена +block.plastanium-wall.name = Пластановая стена +block.plastanium-wall-large.name = Большая пластановая стена block.phase-wall.name = Фазовая стена block.phase-wall-large.name = Большая фазовая стена block.thorium-wall.name = Ториевая стена @@ -970,6 +978,7 @@ block.mechanical-pump.name = Механическая помпа block.item-source.name = Источник предметов block.item-void.name = Предметный вакуум block.liquid-source.name = Источник жидкостей +block.liquid-void.name = Liquid Void block.power-void.name = Энергетический вакуум block.power-source.name = Источник энергии block.unloader.name = Разгрузчик @@ -980,7 +989,7 @@ block.salvo.name = Залп block.ripple.name = Рябь block.phase-conveyor.name = Фазовый конвейер block.bridge-conveyor.name = Мостовой конвейер -block.plastanium-compressor.name = Пластаниевый компрессор +block.plastanium-compressor.name = Пластановый компрессор block.pyratite-mixer.name = Мешалка пиротита block.blast-mixer.name = Мешалка взрывчатой смеси block.solar-panel.name = Солнечная панель @@ -1080,17 +1089,17 @@ item.sand.description = Обычный материал, который широ item.coal.description = Окаменелое растительное вещество, образовавшееся задолго до посева. Широко используется для производства топлива и ресурсов. item.titanium.description = Редкий сверхлёгкий металл, широко используемый для транспортировки жидкостей, буров и авиации. item.thorium.description = Плотный радиоактивный металл, используемый в качестве структурной опоры и ядерного топлива. -item.scrap.description = Остатки старых сооружений и подразделений. Содержит небольшие количества многих различных металлов. +item.scrap.description = Остатки старых сооружений и боевых единиц. Содержит небольшие количества многих различных металлов. item.silicon.description = Чрезвычайно полезный полупроводник. Применяется в солнечных панелях, сложной электронике и самонаводящихся боеприпасах. item.plastanium.description = Лёгкий, пластичный материал, используемый в продвинутой авиации и осколочных боеприпасах. item.phase-fabric.description = Практически невесомое вещество, используемое в передовой электронике и технологиях самовосстановления. item.surge-alloy.description = Современный сплав с уникальными электрическими свойствами. -item.spore-pod.description = Стручок синтетических спор, синтезированных из атмосферных концентраций для промышленных целей. Используется для превращения в нефть, взрывчатые вещества и топливо. -item.blast-compound.description = Нестабильный соединение, используемый в бомбах и взрывчатых веществах. Синтезируется из стручков спор и других летучих веществ. Использовать в качестве топлива не рекомендуется. +item.spore-pod.description = Стручок спор, синтезированных из атмосферных концентраций для промышленных целей. Используется для переработки в нефть, взрывчатые вещества или топливо. +item.blast-compound.description = Нестабильное соединение, используемое в бомбах и взрывчатых веществах. Синтезируется из стручков спор и других летучих веществ. Использовать в качестве топлива не рекомендуется. item.pyratite.description = Чрезвычайно огнеопасное вещество, используемое в зажигательном оружии. liquid.water.description = Самая полезная жидкость. Обычно используется для охлаждения машин и переработки отходов. liquid.slag.description = Всевозможно различные типы расплавленного металла, смешанные вместе. Может быть разделен на составляющие его минералы или распылён на вражеских боевые единицы в качестве оружия. -liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь в качестве топлива или распылена и подожжена как оружие. +liquid.oil.description = Жидкость, используемая в производстве современных материалов. Может быть превращена в уголь для использования в качестве топлива или распылена и подожжена как оружие. liquid.cryofluid.description = Инертная, неедкая жидкость, созданная из воды и титана. Обладает чрезвычайно высокой теплоёмкостью. Широко используется в качестве охлаждающей жидкости. mech.alpha-mech.description = Стандартный управляемый мех. Основан на «Кинжале», с улучшенной броней и строительными возможностями. Имеет больший урон, чем «Дротик». mech.delta-mech.description = Быстрый, легко бронированный мех, созданный для ударов «атакуй и беги». Наносит мало урона по строениям, но может очень быстро убить большие группы вражеских орудий с помощью дуговых молний. @@ -1110,13 +1119,13 @@ unit.fortress.description = Тяжёлый артиллерийский мех. unit.eruptor.description = Тяжёлый мех, предназначенный для разрушения строений. Выстреливает поток шлака по вражеским укреплениям, плавит их и поджигает летучие вещества. unit.wraith.description = Быстрый перехватчик. Нацелен на генераторы энергии. unit.ghoul.description = Тяжёлый ковровый бомбардировщик. Проникает через вражеские структуры, нацеливаясь на критическую инфраструктуру. -unit.revenant.description = Тяжёлый, парящий массив, который вооружён ракетами. +unit.revenant.description = Тяжёлая летающая система реактивного залпового огня. block.message.description = Сохраняет сообщение. Используется для связи между союзниками. block.graphite-press.description = Сжимает куски угля в чистые листы графита. -block.multi-press.description = Обновлённая версия графитовой печати. Использует воду и энергию для быстрой и эффективной переработки угля. +block.multi-press.description = Обновлённая версия графитового пресса. Использует воду и энергию для быстрой и эффективной обработки угля. block.silicon-smelter.description = Соединяет песок с чистым углем. Производит кремний. block.kiln.description = Выплавляет песок и свинец в соединение, известное как метастекло. Требуется небольшое количество энергии для работы. -block.plastanium-compressor.description = Производит пластаний из нефти и титана. +block.plastanium-compressor.description = Производит пластан из нефти и титана. block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы. block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава. block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок титана в криогеннную жидкость. Неотъемлемая часть при использования ториевого реактора @@ -1124,15 +1133,16 @@ block.blast-mixer.description = Раздавливает и смешивает block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит. block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна». block.separator.description = Разделяет шлак на его минеральные компоненты. Выводит охлажденный результат. -block.spore-press.description = Сжимает капсулы спор под сильным давлением для синтеза масла. +block.spore-press.description = Сжимает капсулы спор под сильным давлением для синтеза нефти. block.pulverizer.description = Измельчает металлолом в мелкий песок. block.coal-centrifuge.description = Отвердевает нефть в куски угля. block.incinerator.description = Испаряет любой лишний предмет или жидкость, которую он получает. block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница. -block.power-source.description = Бесконечно вводит энергию. Только песочница. +block.power-source.description = Бесконечно выводит энергию. Только песочница. block.item-source.description = Бесконечно выводит элементы. Только песочница. block.item-void.description = Уничтожает любые предметы. Только песочница. block.liquid-source.description = Бесконечно выводит жидкости. Только песочница. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн. block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках. block.titanium-wall.description = Умеренно сильный защитный блок.\nОбеспечивает умеренную защиту от врагов. @@ -1150,9 +1160,9 @@ block.door-large.description = Большая дверь. Можно откры block.mender.description = Периодически ремонтирует блоки в непосредственной близости. Сохраняет средства защиты в целостности между волнами.\nОпционально использует кремний для увеличения дальности и эффективности. block.mend-projector.description = Обновлённая версия Регенератора. Ремонтирует блоки в непосредственной близости.\nОпционально использует фазовую ткань для увеличения дальности и эффективности. block.overdrive-projector.description = Увеличивает скорость близлежащих зданий.\nОпционально использует фазовую ткань для увеличения дальности и эффективности. -block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и подразделения внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань может быть использована для увеличения размера щита. +block.force-projector.description = Создает вокруг себя шестиугольное силовое поле, защищая здания и боевые единицы внутри от повреждений.\nПерегревается, если нанесено слишком большое количество повреждений. Опционально использует охлаждающую жидкость для предотвращения перегрева. Фазовая ткань может быть использована для увеличения размера щита. block.shock-mine.description = Наносит урон врагам, наступающим на мину. Почти невидима для врага. -block.conveyor.description = Базовый элемент транспортного блока. Перемещает предметы вперед и автоматически складывает их в блоки. Можно повернуть. +block.conveyor.description = Базовый транспортный блок. Перемещает предметы вперед и автоматически складывает их в блоки. Можно повернуть. block.titanium-conveyor.description = Улучшенный транспортный блок. Перемещает предметы быстрее, чем стандартные конвейеры. block.junction.description = Действует как мост для двух пересекающихся конвейерных лент. Полезен в ситуациях, когда два разных конвейера перевозят разные материалы в разные места. block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы над 3 плитками любой местности или здания. @@ -1162,7 +1172,7 @@ block.inverted-sorter.description = Работает с предметами т block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезен для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[] block.distributor.description = Расширенный маршрутизатор. Разделяет предметы до 7 других направлений в равной степени. block.overflow-gate.description = Выводит предметы влево и вправо, только если передний путь заблокирован. -block.mass-driver.description = Самый продвинутый транспортного блока. Собирает несколько предметов и затем стреляет ими в другую катапульту на большом расстоянии. Требуется энергия для работы. +block.mass-driver.description = Самый продвинутый транспортный блок. Собирает несколько предметов и затем стреляет ими в другую катапульту на большом расстоянии. Требуется энергия для работы. block.mechanical-pump.description = Дешёвый насос с низкой производительностью, но без энергопотребления. block.rotary-pump.description = Продвинутый насос. Качает больше жидкости, но требуют энергию. block.thermal-pump.description = Наилучший насос. @@ -1171,9 +1181,9 @@ block.pulse-conduit.description = Улучшенный блок транспор block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nПротекает меньше. block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Также может хранить определенное количество жидкости. Полезен для разделения жидкостей из одного источника на несколько целей. block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков. -block.liquid-junction.description = Действует как мост для двух пересекающихся каналов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места. +block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места. block.bridge-conduit.description = Расширенный блок транспортировки жидкости. Позволяет транспортировать жидкости над 3 плитками любой местности или здания. -block.phase-conduit.description = Расширенный блок транспортировки жидкости. Использует энергию для телепортации жидкостей в подключенный фазовый канал над несколькими плиткам. +block.phase-conduit.description = Расширенный блок транспортировки жидкости. Использует энергию для телепортации жидкостей в подключенный фазовый трубопровод над несколькими плиткам. block.power-node.description = Передает питание на подключенные узлы. Узел будет получать питание или поставлять питание на любые соседние блоки. block.power-node-large.description = Усовершенствованный силовой узел с большей дальностью. block.surge-tower.description = Силовой узел с очень большим радиусом действия, но меньшим количеством доступных соединений. @@ -1187,12 +1197,12 @@ block.differential-generator.description = Генерирует большое block.rtg-generator.description = Простой, надежный генератор. Использует тепло распадающихся радиоактивных соединений для производства энергии с низкой скоростью. block.solar-panel.description = Обеспечивает небольшое количество энергии от солнца. block.solar-panel-large.description = Значительно более эффективный вариант стандартной солнечной панели. -block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности, при этом базовая энергия генерируется на полную мощность. +block.thorium-reactor.description = Генерирует значительное количество энергии из тория. Требует постоянного охлаждения. Взорвётся с большой силой при недостаточном количестве охлаждающей жидкости. Выходная энергия зависит от наполненности торием, при этом базовая энергия генерируется при максимальном заполнении. block.impact-reactor.description = Усовершенствованный генератор, способный создавать огромное количество энергии на пике эффективности. Требуется значительное количество энергии для запуска процесса. block.mechanical-drill.description = Дешёвый бур. При размещении на соответствующих плитках, предметы бесконечно выводятся в медленном темпе. Способен добывать только базовые ресурсы. block.pneumatic-drill.description = Улучшенный бур, способный добывать титан. Добывает быстрее, чем механический бур. block.laser-drill.description = Позволяет сверлить еще быстрее с помощью лазерной технологии, но требует энергии. Способен добывать торий. -block.blast-drill.description = Самый продвинутый бура. Требует большое количества энергии. +block.blast-drill.description = Самый продвинутый бур. Требует большое количества энергии. block.water-extractor.description = Выкачивает подземные воды. Используется в местах, где нет поверхностных вод. block.cultivator.description = Выращивает крошечные концентрации спор в атмосфере в готовые к использованию споры. block.oil-extractor.description = Использует большое количество энергии, песка и воды для бурения, добывая нефть. @@ -1215,7 +1225,7 @@ block.swarmer.description = Ракетная турель среднего ра block.salvo.description = Большая, более продвинутая версия двойной турели. Выпускает быстрые залпы из пуль по врагу. block.fuse.description = Большая энергетическая турель ближнего радиуса действия. Выпускает три пронизывающих луча по ближайшим врагам. block.ripple.description = Очень мощная артиллерийская турель. Стреляет скоплениями снарядов по врагам на большие расстояния. -block.cyclone.description = Большая противовоздушная и наземная турель. Стреляет разрывными снарядами по ближайшим врагам. +block.cyclone.description = Большая турель, которая может вести огонь по воздушным и наземным целям. Стреляет разрывными снарядами по ближайшим врагам. block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными пулями по воздушным и наземным целям. block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы. block.command-center.description = Командует перемещениями боевых единиц по всей карте.\nУказывает подразделениям [accent]собираться[] вокруг командного центра, [accent]атаковать[] вражеское ядро или [accent]отступать[] к ядру/фабрике. Если вражеское ядро отсутствует, единицы будут патрулировать при команде [accent]атаки[]. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 13ad6cdfae..429fe7df5d 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -10,7 +10,9 @@ link.dev-builds.description = Unstable development builds link.trello.description = Officiell Trello tavla för plannerade funktioner link.itch.io.description = itch.io sida med nedladdningar link.google-play.description = Mindustry på Google Play +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Officiell wiki-sida för Mindustry +link.feathub.description = Suggest new features linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp. screenshot = Skärmdump har sparats till {0} screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för . @@ -18,12 +20,22 @@ gameover = Game Over gameover.pvp = The[accent] {0}[] team is victorious! highscore = [accent]Nytt rekord! copied = Kopierad. + load.sound = Ljud load.map = Kartor load.image = Bilder load.content = Innehåll load.system = System load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Schematic schematic.add = Save Schematic... schematics = Schematics @@ -40,6 +52,7 @@ schematic.saved = Schematic saved. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Rename Schematic schematic.info = {0}x{1}, {2} blocks + stat.wave = Besegrade vågor:[accent] {0} stat.enemiesDestroyed = Besegrade fiender:[accent] {0} stat.built = Buildings Built:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Buildings Destroyed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.delivered = Resources Launched: stat.rank = Final Rank: [accent]{0} + launcheditems = [accent]Launched Items launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. map.delete = Are you sure you want to delete the map "[accent]{0}[]"? @@ -74,6 +88,7 @@ maps.browse = Bläddra bland kartor continue = Fortsätt maps.none = [lightgray]Inga kartor hittade! invalid = Ogiltig +pickcolor = Pick Color preparingconfig = Förbereder konfiguration preparingcontent = Förbereder innehåll uploadingcontent = Laddar upp innehåll @@ -81,6 +96,7 @@ uploadingpreviewfile = Laddar upp förhandsgranskningsfil committingchanges = Comitting Changes done = Klar feature.unsupported = Your device does not support this feature. + mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods @@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled mod.disabled = [scarlet]Disabled mod.disable = Disable mod.delete.error = Unable to delete mod. File may be in use. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod mod.import.github = Import GitHub Mod +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Om name = Namn: noname = Välj ett[accent] namn[] först. @@ -132,6 +155,7 @@ server.kicked.nameEmpty = Ditt namn är ogiltigt. server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton. server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision. server.kicked.gameover = Game over! +server.kicked.serverRestarting = The server is restarting. server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. @@ -271,6 +295,7 @@ publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = Pensel editor.openin = Open In Editor editor.oregen = Ore Generation @@ -347,6 +372,7 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: + toolmode.replace = Byt ut toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Byt ut alla @@ -361,6 +387,7 @@ toolmode.fillteams = Fyll Lag toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Rita Lag toolmode.drawteams.description = Draw teams instead of blocks. + filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort filter.noise = Brus @@ -392,6 +419,7 @@ filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radie filter.option.percentile = Percentile + width = Bredd: height = Höjd: menu = Meny @@ -407,6 +435,7 @@ tutorial = Tutorial tutorial.retake = Ta Om Tutorial editor = Editor mapeditor = Map Editor + abandon = Ge upp abandon.text = Zonen och alla dess resurser förloras till fienden. locked = Låst @@ -437,6 +466,7 @@ zone.objective.survival = Survive zone.objective.attack = Destroy Enemy Core add = Lägg till... boss.health = Boss Health + connectfail = [crimson]Connection error:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Ogiltig adress. @@ -447,6 +477,7 @@ error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Okänt nätverksfel. error.bloom = Failed to initialize bloom.\nYour device may not support it. + zone.groundZero.name = Ground Zero zone.desertWastes.name = Desert Wastes zone.craters.name = Kratrar @@ -461,6 +492,7 @@ zone.saltFlats.name = Salt Flats zone.impact0078.name = Impact 0078 zone.crags.name = Crags zone.fungalPass.name = Fungal Pass + zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = + settings.language = Språk settings.data = Game Data settings.reset = Återställ till Standardvärden settings.rebind = Byt +settings.resetKey = Reset settings.controls = Kontroller settings.game = Spel settings.sound = Ljud @@ -529,6 +563,7 @@ blocks.inaccuracy = Inaccuracy blocks.shots = Skott blocks.reload = Shots/Second blocks.ammo = Ammunition + bar.drilltierreq = Bättre Borr Krävs bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -544,6 +579,9 @@ bar.heat = Hetta bar.power = Power bar.progress = Build Progress bar.spawned = Units: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] skada bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary @@ -555,6 +593,7 @@ bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate + unit.blocks = block unit.powersecond = power units/second unit.liquidsecond = liquid units/second @@ -567,6 +606,8 @@ unit.persecond = /sek unit.timesspeed = x hastighet unit.percent = % unit.items = föremål +unit.thousands = k +unit.millions = mil category.general = Allmänt category.power = Energi category.liquids = Vätskor @@ -579,6 +620,7 @@ setting.shadows.name = Skuggor setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animerat Vatten setting.animatedshields.name = Animerade Sköldar setting.antialias.name = Antialias[lightgray] (requires restart)[] @@ -601,12 +643,16 @@ setting.screenshake.name = Skärmskak setting.effects.name = Visa Effekter setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Save Interval setting.seconds = {0} Sekunder +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Fullskärm setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.fps.name = Show FPS +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixellera[lightgray] (disables animations) setting.minimap.name = Visa Minikarta @@ -635,16 +681,36 @@ category.multiplayer.name = Multiplayer command.attack = Attack command.rally = Rally command.retreat = Retreat +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Move x keybind.move_y.name = Move y +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Dash keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement @@ -657,7 +723,6 @@ keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap -keybind.dash.name = Dash keybind.chat.name = Chat keybind.player_list.name = Player list keybind.console.name = Console @@ -680,7 +745,9 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l mode.attack.name = Attack mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play. mode.custom = Custom Rules + rules.infiniteresources = Infinite Resources +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Vågtimer rules.waves = Vågor rules.attack = Attack Mode @@ -688,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier rules.playerdamagemultiplier = Player Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building rules.title.player = Spelare rules.title.enemy = Fiender rules.title.unit = Units +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Föremål content.liquid.name = Vätskor content.unit.name = Units @@ -752,6 +824,7 @@ mech.trident-ship.name = Treudd mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Flame Repeater +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [lightgray]Explosiveness: {0}% item.flammability = [lightgray]Flammability: {0}% item.radioactivity = [lightgray]Radioactivity: {0}% @@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]Building Speed: {0}% liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.viscosity = [lightgray]Viskositet: {0} liquid.temperature = [lightgray]Temperatur: {0} + block.sand-boulder.name = Sandbumling block.grass.name = Gräs block.salt.name = Salt @@ -865,6 +939,8 @@ block.distributor.name = Distributor block.sorter.name = Sorterare block.inverted-sorter.name = Inverted Sorter block.message.name = Meddelande +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Överflödesgrind block.silicon-smelter.name = Kiselsmältare block.phase-weaver.name = Phase Weaver @@ -878,6 +954,7 @@ block.coal-centrifuge.name = Kolcentrifug block.power-node.name = Energinod block.power-node-large.name = Stor Energinod block.surge-tower.name = Surge Tower +block.diode.name = Battery Diode block.battery.name = Batteri block.battery-large.name = Stort Batteri block.combustion-generator.name = Combustion Generator @@ -901,6 +978,7 @@ block.mechanical-pump.name = Mechanical Pump block.item-source.name = Föremålskälla block.item-void.name = Föremålsförstörare block.liquid-source.name = Vätskekälla +block.liquid-void.name = Liquid Void block.power-void.name = Energiätare block.power-source.name = Energikälla block.unloader.name = Urladdare @@ -930,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = Repairationspunkt block.pulse-conduit.name = Pulse Conduit +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Vätsketank @@ -1001,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. + item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. @@ -1062,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require block.thermal-pump.description = The ultimate pump. block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = An advanced power node with greater range and more connections. block.surge-tower.description = An extremely long-range power node with fewer available connections. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning flammable materials, such as coal. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 6be91f3bad..9a8e9ac61c 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -10,7 +10,9 @@ link.dev-builds.description = เวอร์ชั่นระหว่าง link.trello.description = Official Trello board for planned features link.itch.io.description = itch.io page with PC downloads link.google-play.description = Google Play store listing +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Official Mindustry wiki +link.feathub.description = Suggest new features linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว screenshot = Screenshot บันทึกที่ {0} screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot. @@ -25,6 +27,14 @@ load.image = รูป load.content = Content load.system = ระบบ load.mod = มอด +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates schematic = Schematic schematic.add = กำลังบันทึก Schematic... @@ -78,6 +88,7 @@ maps.browse = ค้นหาแมพ continue = ต่อ maps.none = [lightgray]ไม่มีแมพ! invalid = ไม่ถูกต้อง +pickcolor = Pick Color preparingconfig = กำลังเตรียม Config preparingcontent = กำลังเตรียม Content uploadingcontent = กำลังอัปโหลด Content @@ -97,18 +108,24 @@ mod.enabled = [lightgray]เปิดใช้งาน mod.disabled = [scarlet]ปิดใช้งาน mod.disable = ปิดใช้งาน mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]dependencies หาย: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ mod.enable = เปิดใช้งาน mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด mod.import = นำเข้ามอด mod.import.github = นำเข้ามอดจาก Github +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = มอดนี้จะถูกลบ mod.author = [LIGHT_GRAY]ผู้สร้าง:[] {0} mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0} mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. about.button = เกี่ยวกับ name = ชื่อ: @@ -138,6 +155,7 @@ server.kicked.nameEmpty = ชื่อของคุณไม่สามาร server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official. server.kicked.gameover = Game over! +server.kicked.serverRestarting = The server is restarting. server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[] host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์ join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ. @@ -170,7 +188,6 @@ server.outdated = [crimson]Server ล้าสมัย![] server.outdated.client = [crimson]Client ล้าสมัย![] server.version = [gray]เวอร์ชั่น{0} {1} server.custombuild = [accent]Build -ที่กำหนดเอง confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้? confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก? confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก? @@ -202,9 +219,7 @@ save.delete = ลบ save.export = ส่งออกเซฟ save.import.invalid = [accent]เซฟนี้ไม่ถูกต้อง! save.import.fail = [crimson]ไม่สามารถนำเข้าเซฟ: [accent]{0} -ได้ save.export.fail = [crimson]ไม่สามารถส่งออกเซฟ: [accent]{0} -ได้ save.import = นำเข้าเซฟ save.newslot = ชื่อเซฟ: save.rename = เปลี่ยนชื่อ @@ -497,6 +512,7 @@ settings.language = ภาษา settings.data = ข้อมูลเกม settings.reset = รีเซ็ตเป็นค่าเริ่มต้น settings.rebind = Rebind +settings.resetKey = Reset settings.controls = การควบคุม settings.game = เกม settings.sound = เสียง @@ -563,7 +579,6 @@ bar.heat = ความร้อน bar.power = พลังงาน bar.progress = ความคืบหน้าในการสร้าง bar.spawned = จำนวนยูนิตทั้งหมด: {0}/{1} - ยูนิต bar.input = นำเข้า bar.output = ส่งออก @@ -591,6 +606,8 @@ unit.persecond = /วินาที unit.timesspeed = เท่าเร็วขึ้น unit.percent = % unit.items = ไอเท็ม +unit.thousands = k +unit.millions = mil category.general = ทั่วไป category.power = พลังงาน category.liquids = ของเหลว @@ -612,7 +629,6 @@ setting.autotarget.name = เล็งเป้าอัตโนมัติ setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด setting.touchscreen.name = การควบคุมแบบหน้าจอสัมผัส setting.fpscap.name = FPS -สูงสุด setting.fpscap.none = ไม่มี setting.fpscap.text = {0} FPS setting.uiscale.name = ขนาด UI[lightgray] (จำเป็นต้องรีสตาร์ท)[] @@ -627,13 +643,16 @@ setting.screenshake.name = การสั่นของจอ setting.effects.name = แสดงเอฟเฟ็ค setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย setting.conveyorpathfinding.name = Pathfinding -ของการวางสายพาน +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = ความไวของตัวควบคุม setting.saveinterval.name = ระยะห่าวระหว่างเซฟ setting.seconds = {0} วินาที +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = เต็มจอ setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท) setting.fps.name = แสดง FPS และ Ping +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น) setting.minimap.name = แสดงมินิแมพ @@ -662,17 +681,36 @@ category.multiplayer.name = ผู้เล่นหลายคน command.attack = โจมตี command.rally = ชุมนุม command.retreat = ถอยกลับ +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = เคลียร์สิ่งก็สร้าง keybind.press = กดปุ่มใดก็ได้... keybind.press.axis = กดแกนหรือปุ่มใดก็ได้... keybind.screenshot.name = แมพ Screenshot +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = เคลื่อนที่ในแกน x keybind.move_y.name = เคลี่อนที่ในแกน y keybind.mouse_move.name = ตามเม้าส์ +keybind.dash.name = พุ่ง keybind.schematic_select.name = เลือกภูมิภาค keybind.schematic_menu.name = เมนู Schematic keybind.schematic_flip_x.name = กลับ Schematic ในแกน X keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = เปิด/ปิด Fullscreen keybind.select.name = เลือก/ยิง keybind.diagonal_placement.name = วางเป็นแนวทแยง @@ -680,13 +718,11 @@ keybind.pick.name = เลือกบล็อค keybind.break_block.name = ทุบบล็อค keybind.deselect.name = ยกเลิกการเบือก keybind.shoot.name = ยิง -keybind.zoom_hold.name = ซูม กดค้าง keybind.zoom.name = ซูม keybind.menu.name = เมนู keybind.pause.name = หยุดชั่วคราว keybind.pause_building.name = หยุด/สร้างต่อ keybind.minimap.name = มินิแมะ -keybind.dash.name = พุ่ง keybind.chat.name = แชท keybind.player_list.name = รายชื่อผู้เล่น keybind.console.name = คอนโซล์ @@ -711,6 +747,7 @@ mode.attack.description = ทำลายฐานของศัตรู ไ mode.custom = กฎแบบกำหนดเอง rules.infiniteresources = ทรัพยากรไม่จำกัด +rules.reactorexplosions = Reactor Explosions rules.wavetimer = ตัวตั้งเวลา Wave rules.waves = Waves rules.attack = โหมดการโจมตี @@ -718,6 +755,7 @@ rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากร rules.unitdrops = ยูนิตดรอป rules.unitbuildspeedmultiplier = ตัวคูณความเร็วในการสร้างยูนิต rules.unithealthmultiplier = ตัวคูณเลือดของยูนิต +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = ตัวคูณเลือดผู้เล่น rules.playerdamagemultiplier = ตัวคูณดาเมจผู้เล่น rules.unitdamagemultiplier = ตัวคูณดาเมจยูนิต @@ -736,6 +774,9 @@ rules.title.resourcesbuilding = ทรัพยากรและสิ่งก rules.title.player = ผู้เล่น rules.title.enemy = ศัตรู rules.title.unit = ยูนิต +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light content.item.name = ไอเท็ม content.liquid.name = ของเหลว @@ -783,6 +824,7 @@ mech.trident-ship.name = ตรีศูล (Trident) mech.trident-ship.weapon = ตัวปล่อยระเบิด mech.glaive-ship.name = เกลฟว์ mech.glaive-ship.weapon = รีพีตเตอร์ไฟ +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [lightgray]ค่าการระเบิด: {0}% item.flammability = [lightgray]ไวไฟ: {0}% item.radioactivity = [lightgray]ค่ากัมมันตภาพรังสี: {0}% @@ -897,6 +939,8 @@ block.distributor.name = เร้าเตอร์ขนาดใหญ่ block.sorter.name = เครื่องแยก block.inverted-sorter.name = เครื่องแยกกลับด้าน block.message.name = ตัวเก็บข้อความ +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = ประตูล้น block.silicon-smelter.name = เตาเผาซิลิก้อน block.phase-weaver.name = เครื่องทอเฟสต์ @@ -934,6 +978,7 @@ block.mechanical-pump.name = ปั๊มเชิงกล block.item-source.name = จุดกำเนิดไอเท็ม block.item-void.name = จุดลบไอเท็ม block.liquid-source.name = จุดกำเนิดของเหลว +block.liquid-void.name = Liquid Void block.power-void.name = จุดลบพลังงาน block.power-source.name = พลังงานไม่จำกัด block.unloader.name = ตัวถ่ายของ @@ -963,6 +1008,7 @@ block.fortress-factory.name = โรงงานผลิตฟอร์เท block.revenant-factory.name = โรงงานผลิตยานไฟต์เตอร์เรเวแนนท์ block.repair-point.name = จุดซ่อมแซม block.pulse-conduit.name = รางน้ำโพวส์ +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = ท่อน้ำความเร็วแสง block.liquid-router.name = เร้าเตอร์ของเหลว block.liquid-tank.name = แทงค์น้ำ @@ -1096,6 +1142,7 @@ block.power-source.description = ส่งออกพลังงานไม block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น. block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น. block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ. block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง. block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง. @@ -1131,6 +1178,7 @@ block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊ม block.thermal-pump.description = ปั๊มขั้นสุดยอด. block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ. block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่. block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น. block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่. diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index ef01140591..0f368815c4 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -10,7 +10,9 @@ link.dev-builds.description = Bitirilmemis Yapim Surumu link.trello.description = Planlanmis Hersey icin Tablo link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site link.google-play.description = Google Play magaza sayfasi +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi +link.feathub.description = Suggest new features linkfail = Link Acilamadi!\nLink sizin icin kopyalandi. screenshot = Screenshot saved to {0} screenshot.invalid = Map too large, potentially not enough memory for screenshot. @@ -18,12 +20,22 @@ gameover = Cekirdegin yok edildi. gameover.pvp = The[accent] {0}[] team is victorious! highscore = [accent]Yeni Yuksek skor! copied = Copied. + load.sound = Sounds load.map = Maps load.image = Images load.content = Content load.system = System load.mod = Mods +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Schematic schematic.add = Save Schematic... schematics = Schematics @@ -40,6 +52,7 @@ schematic.saved = Schematic saved. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Rename Schematic schematic.info = {0}x{1}, {2} blocks + stat.wave = Waves Defeated:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.built = Buildings Built:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Buildings Destroyed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.delivered = Resources Launched: stat.rank = Final Rank: [accent]{0} + launcheditems = [accent]Launched Items launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"? @@ -74,6 +88,7 @@ maps.browse = Browse Maps continue = Devam et maps.none = [LIGHT_GRAY]Harita bulunamadi! invalid = Invalid +pickcolor = Pick Color preparingconfig = Preparing Config preparingcontent = Preparing Content uploadingcontent = Uploading Content @@ -81,6 +96,7 @@ uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Done feature.unsupported = Your device does not support this feature. + mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods @@ -92,18 +108,25 @@ mod.enabled = [lightgray]Enabled mod.disabled = [scarlet]Disabled mod.disable = Disable mod.delete.error = Unable to delete mod. File may be in use. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod mod.import.github = Import GitHub Mod +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Hakkinda name = isim: noname = Pick a[accent] player name[] first. @@ -132,6 +155,7 @@ server.kicked.nameEmpty = ismin gecerli degil. server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin! server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene! server.kicked.gameover = Game over! +server.kicked.serverRestarting = The server is restarting. server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla. join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste. @@ -271,6 +295,7 @@ publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = Firca editor.openin = Editorde ac editor.oregen = Maden Yaratilma hizi @@ -347,6 +372,7 @@ editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek. editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin? editor.exists = A map with this name already exists. editor.selectmap = Yukleyecek bir harita sec: + toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All @@ -361,6 +387,7 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. + filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise @@ -392,6 +419,7 @@ filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile + width = Genislik: height = Yukseklik: menu = Menu @@ -407,6 +435,7 @@ tutorial = Tutorial tutorial.retake = Re-Take Tutorial editor = Editor mapeditor = Harita yaraticisi + abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked @@ -437,6 +466,7 @@ zone.objective.survival = Survive zone.objective.attack = Destroy Enemy Core add = Add... boss.health = Boss Health + connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0} error.unreachable = Server unreachable. error.invalidaddress = Invalid address. @@ -447,6 +477,7 @@ error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Unkown network error. error.bloom = Failed to initialize bloom.\nYour device may not support it. + zone.groundZero.name = Ground Zero zone.desertWastes.name = Desert Wastes zone.craters.name = The Craters @@ -461,6 +492,7 @@ zone.saltFlats.name = Salt Flats zone.impact0078.name = Impact 0078 zone.crags.name = Crags zone.fungalPass.name = Fungal Pass + zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = + settings.language = Dil settings.data = Game Data settings.reset = ilk ayarlara geri al settings.rebind = Geri al +settings.resetKey = Reset settings.controls = Kontroller settings.game = Oyun settings.sound = Ses @@ -529,6 +563,7 @@ blocks.inaccuracy = sekme blocks.shots = vuruslar blocks.reload = Yeniden doldurma blocks.ammo = Ammo + bar.drilltierreq = Better Drill Required bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -544,6 +579,9 @@ bar.heat = Heat bar.power = Power bar.progress = Build Progress bar.spawned = Units: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] dmg bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary @@ -555,6 +593,7 @@ bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x reload + unit.blocks = Yapilar unit.powersecond = saniyede bir unit.liquidsecond = Saniyede bir @@ -567,6 +606,8 @@ unit.persecond = /sec unit.timesspeed = x speed unit.percent = % unit.items = esya +unit.thousands = k +unit.millions = mil category.general = General category.power = Guc category.liquids = sivilar @@ -579,6 +620,7 @@ setting.shadows.name = Shadows setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -601,12 +643,16 @@ setting.screenshake.name = Ekran sallanmasi setting.effects.name = Efekleri goster setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Kumanda hassasligi setting.saveinterval.name = Otomatik kaydetme suresi setting.seconds = {0} Saniye +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Tam ekran setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = FPS'i goster +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.minimap.name = Haritayi goster @@ -635,16 +681,36 @@ category.multiplayer.name = Cok oyunculu command.attack = Attack command.rally = Rally command.retreat = Retreat +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = Bir tusa bas... keybind.press.axis = Bir yone cevir yada tusa bas... keybind.screenshot.name = Map Screenshot +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = Sol/Sag hareket keybind.move_y.name = Yukari/asagi hareket +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Kos keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Sec/silahi sik keybind.diagonal_placement.name = Diagonal Placement @@ -657,7 +723,6 @@ keybind.menu.name = Menu keybind.pause.name = Durdur keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap -keybind.dash.name = Kos keybind.chat.name = konus keybind.player_list.name = Oyuncu listesi keybind.console.name = Konsol @@ -680,7 +745,9 @@ mode.pvp.description = fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. mode.custom = Custom Rules + rules.infiniteresources = Infinite Resources +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode @@ -688,6 +755,7 @@ rules.enemyCheat = Infinite AI Resources rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier rules.playerdamagemultiplier = Player Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building rules.title.player = Players rules.title.enemy = Enemies rules.title.unit = Units +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Esyalar content.liquid.name = Sivilar content.unit.name = Units @@ -752,6 +824,7 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = mini atomlar mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Orman yakici +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0} item.flammability = [LIGHT_GRAY]Yanbilirlik: {0} item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0} @@ -767,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0} liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0} liquid.temperature = [LIGHT_GRAY]isi: {0} + block.sand-boulder.name = Sand Boulder block.grass.name = Grass block.salt.name = Salt @@ -865,6 +939,8 @@ block.distributor.name = yayici block.sorter.name = secici block.inverted-sorter.name = Inverted Sorter block.message.name = Message +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Kapali dagatici block.silicon-smelter.name = Silikon eritici block.phase-weaver.name = Dokumaci @@ -878,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Guc Dugumu block.power-node-large.name = buyuk Guc Dugumu block.surge-tower.name = Surge Tower +block.diode.name = Battery Diode block.battery.name = batarya block.battery-large.name = buyuk batarya block.combustion-generator.name = sicaklik jenaratoru @@ -901,6 +978,7 @@ block.mechanical-pump.name = Mekanikal pompa block.item-source.name = esya kaynagi block.item-void.name = esya deligi block.liquid-source.name = sivi kaynagi +block.liquid-void.name = Liquid Void block.power-void.name = guc deligi block.power-source.name = sonsuz guc block.unloader.name = bekletici @@ -930,6 +1008,7 @@ block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = tamirci block.pulse-conduit.name = Pulse borusu +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase borusu block.liquid-router.name = sivi ayirici block.liquid-tank.name = sivi tanki @@ -1001,6 +1080,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. + item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir. item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. @@ -1062,6 +1142,7 @@ block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = An advanced pump which doubles up speed by using block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 13550abe69..f388a78ece 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -10,7 +10,9 @@ link.dev-builds.description = Dengesiz oyun sürümleri link.trello.description = Planlanan özellikler için resmi Trello Sayfası link.itch.io.description = Bilgisayar sürümleri için itch.io sayfası link.google-play.description = Google Play mağaza sayfası +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Resmi Mindustry wikisi +link.feathub.description = Suggest new features linkfail = Link açılamadı!\nURL kopyalandı. screenshot = Ekran görüntüsü {0} 'na kaydedildi screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok. @@ -18,12 +20,22 @@ gameover = Kaybettin gameover.pvp = [accent] {0}[] Takımı kazandı! highscore = [accent]Yeni rekor! copied = Panoya Kopyalandı. + load.sound = Sesler load.map = Haritalar load.image = Resimler load.content = İçerik load.system = Sistem load.mod = Modlar +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates + schematic = Şema schematic.add = Şemayı Kaydet... schematics = Şemalar @@ -40,6 +52,7 @@ schematic.saved = Şema Kaydedildi. schematic.delete.confirm = Bu şema tamamen yokedilecek. schematic.rename = Şemayı yeniden Adlandır schematic.info = {0}x{1}, {2} blok + stat.wave = Yenilen Dalgalar:[accent] {0} stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0} stat.built = İnşa Edilen Yapılar:[accent] {0} @@ -47,6 +60,7 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0} stat.deconstructed = Yıkılan Yapılar:[accent] {0} stat.delivered = Gönderilen Kaynaklar: stat.rank = Rütbe: [accent]{0} + launcheditems = [accent]Gönderilen Kaynaklar launchinfo = Mavi ile belirtilen materyallerden edinmek için [unlaunched][[KALKIŞ] yapın. map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin? @@ -74,6 +88,7 @@ maps.browse = Haritaları gör continue = Devam et maps.none = [lightgray]Harita Bulunamadı! invalid = Geçersiz +pickcolor = Pick Color preparingconfig = Yapılandırma Hazırlanıyor preparingcontent = İçerik Hazırlanıyor uploadingcontent = İçerik Yükleniyor @@ -81,6 +96,7 @@ uploadingpreviewfile = Önizleme Dosyası Yükleniyor committingchanges = Değişiklikler Uygulanıyor done = Bitti feature.unsupported = Your device does not support this feature. + mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin. mods.alpha = [accent](Alpha) mods = Modlar @@ -92,18 +108,25 @@ mod.enabled = [lightgray]Etkin mod.disabled = [scarlet]Devre Dışı mod.disable = Devre Dışı Bırak mod.delete.error = Unable to delete mod. File may be in use. +mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.missingdependencies = [scarlet]Missing dependencies: {0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Etkinleştir mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak. mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli mod.import = Mod İçeri Aktar mod.import.github = GitHub Modu İçeri Aktar +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = Bu mod silinecek. mod.author = [LIGHT_GRAY]Yayıncı:[] {0} mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0} mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin. mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin. +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. + about.button = Hakkında name = İsim: noname = Bir[accent] kullanıcı adı[] seçmelisin. @@ -132,6 +155,7 @@ server.kicked.nameEmpty = Seçtiğin isim geçersiz. server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlanamazsın. server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir. server.kicked.gameover = Oyun bitti! +server.kicked.serverRestarting = The server is restarting. server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[] host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın. join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin. @@ -271,6 +295,7 @@ publishing = [accent]Yayınlanıyor... publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir! publish.error = Nesneyi yayınlarken hata oluştu: {0} steam.error = Failed to initialize Steam services.\nError: {0} + editor.brush = Fırça editor.openin = Düzenleyici'de Aç editor.oregen = Maden Oluşumu @@ -347,6 +372,7 @@ editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne y editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak ister misiniz? editor.exists = Bu ada sahip bir harita zaten var. editor.selectmap = Yüklemek için bir harita seçin: + toolmode.replace = Değiştir toolmode.replace.description = Sadece katı blokların üzerinde çizer. toolmode.replaceall = Hepsini Değiştir @@ -361,6 +387,7 @@ toolmode.fillteams = Takımları Doldur toolmode.fillteams.description = Bloklar yerine takımları doldurur. toolmode.drawteams = Takım Çiz toolmode.drawteams.description = Bloklar yerine takımşarı çizer.. + filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin. filter.distort = Çarpıt filter.noise = Gürültü @@ -392,6 +419,7 @@ filter.option.floor2 = İkincil Duvar filter.option.threshold2 = İkincil Eşik filter.option.radius = Yarıçap filter.option.percentile = Yüzdelik + width = Eni: height = Boyu: menu = Menü @@ -407,6 +435,7 @@ tutorial = Öğretici tutorial.retake = Öğreticiyi Yeniden Al editor = Düzenleyici mapeditor = Harita Düzenleyicisi + abandon = Terk Et abandon.text = Burası ve bütün kaynaklar düşmana kaybedilecek. locked = Kilitli @@ -415,7 +444,7 @@ requirement.wave = Bölge {1}'de Dalga {0} requirement.core = {0}`da Düşman Çekirdeği Yok Et requirement.unlock = {0}'I Aç resume = Bölgeye Devam Et:\n[lightgray]{0} -bestwave = [lightgrayEn İyi Dalga: {0} +bestwave = [lightgray]En İyi Dalga: {0} launch = < KALKIŞ > launch.title = Kalkış Başarılı launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak. @@ -437,6 +466,7 @@ zone.objective.survival = Hayatta Kal zone.objective.attack = Düşman Merkezini Yok Et add = Ekle... boss.health = Boss Canı + connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0} error.unreachable = Sunucuya ulaşılamıyor.\nAdrwsin doğru yazıldığına emin misiniz? error.invalidaddress = Geçersiz adres. @@ -447,6 +477,7 @@ error.mapnotfound = Harita dosyası bulunamadı! error.io = Ağ I/O hatası. error.any = Bilinöeyen ağ hatası. error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir. + zone.groundZero.name = Sıfır Noktası zone.desertWastes.name = Çöl Harabeleri zone.craters.name = Kraterler @@ -461,6 +492,7 @@ zone.saltFlats.name = Tuz Düzlükleri zone.impact0078.name = Çarpışma 0078 zone.crags.name = Kayalıklar zone.fungalPass.name = Mantar Geçidi + zone.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut.\nMümkün oldukça çok bakır ve kurşun topla.\nİlerle. zone.frozenForest.description = Burada, dağlara yakın bölgelerde bile, sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren. zone.desertWastes.description = Bu harabeler gemiş, öngörülemez, ve sektör yapılarının kalıntılarıyla kesişmekte.\nBölgede kömür mevcut, onu enerji için yak veya ondan grafit üret.\n\n[lightgray]Burada iniş bölgesi garanti edilemez. @@ -475,10 +507,12 @@ zone.nuclearComplex.description = Önceleri toryum üretme ve işleme ile görev zone.fungalPass.description = Dağlar ve sporlarla dolu aşağı bölgeler arasında bir geçiş bölgesi. Burada küçük düşman keşif üssü bulundu.\nBu üssü yok et.\nDagger ve Crawler birimleei kullan ve bölgedeki iki çekirdeği yık. zone.impact0078.description = zone.crags.description = + settings.language = Dil settings.data = Oyun Verisi settings.reset = Varsayılana Sıfırla settings.rebind = Tuşları Yeniden Ata +settings.resetKey = Reset settings.controls = Kontroller settings.game = Oyun settings.sound = Ses @@ -529,6 +563,7 @@ blocks.inaccuracy = İskalama Oranı blocks.shots = Atışlar blocks.reload = Atışlar/Sn blocks.ammo = Mermi + bar.drilltierreq = Daha İyi Matkap Gerekli bar.drillspeed = Matkap Hızı: {0}/s bar.pumpspeed = Pump Speed: {0}/s @@ -544,6 +579,9 @@ bar.heat = Isı bar.power = Enerji bar.progress = Build Progress bar.spawned = Birimler: {0}/{1} +bar.input = Input +bar.output = Output + bullet.damage = [stat]{0}[lightgray] hasar bullet.splashdamage = [stat]{0}[lightgray] alan hasarı ~[stat] {1}[lightgray] kare bullet.incendiary = [stat]yakıcı @@ -555,6 +593,7 @@ bullet.freezing = [stat]dondurucu bullet.tarred = [stat]katranlı bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı bullet.reload = [stat]{0}[lightgray]x atış hızı + unit.blocks = bloklar unit.powersecond = enerji birimi/saniye unit.liquidsecond = sıvı birimi/saniye @@ -567,6 +606,8 @@ unit.persecond = /sn unit.timesspeed = x hız unit.percent = % unit.items = eşya +unit.thousands = k +unit.millions = mil category.general = Genel category.power = Enerji category.liquids = Sıvılar @@ -579,6 +620,7 @@ setting.shadows.name = Gölgeler setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Lineer Filtreleme setting.hints.name = İpuçları +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animasyonlu Su setting.animatedshields.name = Animasyonlu Kalkanlar setting.antialias.name = Antialias[lightgray] (requires restart)[] @@ -601,12 +643,16 @@ setting.screenshake.name = Ekranı Salla setting.effects.name = Efektleri Görüntüle setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = Kontrolcü Hassasiyeti setting.saveinterval.name = Kayıt Aralığı setting.seconds = {0} Saniye +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Tam Ekran setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir) setting.fps.name = FPS Göster +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır) setting.minimap.name = Haritayı Göster @@ -635,16 +681,36 @@ category.multiplayer.name = Çok Oyunculu command.attack = Saldır command.rally = Toplan command.retreat = Geri Çekil +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Binayı Temizle keybind.press = Bir tuşa basın... keybind.press.axis = Bir tuşa ya da yöne basın... keybind.screenshot.name = Harita Ekran Görüntüsü +keybind.toggle_power_lines.name = Toggle Power Lasers keybind.move_x.name = x Ekseninde Hareket keybind.move_y.name = y Ekseninde Hareket +keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Sıçrama keybind.schematic_select.name = Bölge Seç keybind.schematic_menu.name = Şema Menüsü keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür keybind.schematic_flip_y.name = Şemayı Y Ekseninde Döndür +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Tam Ekran keybind.select.name = Seç/Ateş Et keybind.diagonal_placement.name = Çapraz Yerleştirme @@ -657,7 +723,6 @@ keybind.menu.name = Menü keybind.pause.name = Durdur keybind.pause_building.name = İnşaatı Duraklat/İnşaata Devam Et keybind.minimap.name = Mini Harita -keybind.dash.name = Sıçrama keybind.chat.name = Konuş keybind.player_list.name = Oyuncu Listesi keybind.console.name = Konsol @@ -680,7 +745,9 @@ mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için mode.attack.name = Saldırı mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada kırmızı çekirdek olması gerekir. mode.custom = Özel Kurallar + rules.infiniteresources = Sınırsız Kaynaklar +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Dalga Zamanlayıcısı rules.waves = Dalgalar rules.attack = Saldırı Modu @@ -688,6 +755,7 @@ rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı rules.unithealthmultiplier = Birim Canı Çarpanı +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = Oyuncu Canı Çarpanı rules.playerdamagemultiplier = Oyuncu Hasarı Çarpanı rules.unitdamagemultiplier = Birim Hasarı Çapanı @@ -706,6 +774,10 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa rules.title.player = Oyuncular rules.title.enemy = Düşmanlar rules.title.unit = Unitler +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light + content.item.name = Eşyalar content.liquid.name = Sıvılar content.unit.name = Birimler @@ -752,6 +824,7 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = Bomba Bölmesi mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Alevli Makineli Tüfek +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [lightgray]Patlama: {0}% item.flammability = [lightgray]Yanıcılık: {0}% item.radioactivity = [lightgray]Radyoaktivite: {0}% @@ -767,6 +840,7 @@ mech.buildspeed = [lightgray]İnşaat Hızı: {0}% liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0} liquid.viscosity = [lightgray]Vizkosite: {0} liquid.temperature = [lightgray]Sıcaklık: {0} + block.sand-boulder.name = Kum Kaya Parçaları block.grass.name = Çimen block.salt.name = Tuz @@ -865,6 +939,8 @@ block.distributor.name = Dağıtıcı block.sorter.name = Ayıklayıcı block.inverted-sorter.name = Ters Ayıklayıcı block.message.name = Mesaj +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Taşma Geçiti block.silicon-smelter.name = Silikon Fırını block.phase-weaver.name = Faz Örücü @@ -878,6 +954,7 @@ block.coal-centrifuge.name = Kömür Santrifüjü block.power-node.name = Enerji Noktası block.power-node-large.name = Büyük Enerji Noktası block.surge-tower.name = Akı Kulesi +block.diode.name = Battery Diode block.battery.name = Batarya block.battery-large.name = Büyük Batarya block.combustion-generator.name = Termik Jeneratör @@ -901,6 +978,7 @@ block.mechanical-pump.name = Mekanik Pompa block.item-source.name = Sonsuz Eşya Kaynağı block.item-void.name = Eşya Yokedici block.liquid-source.name = Sonsuz Sıvı Kaynağı +block.liquid-void.name = Liquid Void block.power-void.name = Enerji Yokedici block.power-source.name = Sonsuz Enerji Kaynağı block.unloader.name = Boşaltıcı @@ -930,6 +1008,7 @@ block.fortress-factory.name = Fortress Robot Fabrikası block.revenant-factory.name = Revenant Savaşçı Fabrikası block.repair-point.name = Tamir Noktası block.pulse-conduit.name = Dalga Borusu +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Faz Borusu block.liquid-router.name = Sıvı Yönlendiricisi block.liquid-tank.name = Sıvı Tankı @@ -1001,6 +1080,7 @@ tutorial.deposit = Malzemeleri geminizden hedef bloğa sürükleyerek malzemeler tutorial.waves = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Ateş etmek için [accent]tıklayın[].\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın. tutorial.waves.mobile = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Geminiz düşmanlara otomatik olarak ateş edecektir.\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın. tutorial.launch = Belirli bir dalgaya ulaşınca, çekirdeği bulunduğu bölgeden [accent]kaldırabilir[], bütün binalarınızı arkada bırakıp [accent]çekirdeğinizdeki bütün materyallere sahip olabilirsiniz.[]Bu materyaller daha sonra yeni teknolojiler geliştirmek için kullanılabilir.\n\n[accent]Kalkış butonuna basın. + item.copper.description = En basit materyal. Her türlü blokda kullanılır. item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır. item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtımı ve depolamak için yaygın olarak kullanılır. @@ -1062,6 +1142,7 @@ block.power-source.description = Sonsuz enerji verir. Sadece Yaratıcı Modda. block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıcı Modda. block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda. block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır. block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar. block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar. @@ -1097,6 +1178,7 @@ block.rotary-pump.description = Daha gelişmiş bir pompa. Daha fazla sıvı dep block.thermal-pump.description = En iyi pompa. block.conduit.description = Temel sıvı taşıma bloğu. Sıvıları ileri taşır. Pompalar ve diğer borularla birlikte kullanılır. block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır. block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir. block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır. @@ -1105,6 +1187,7 @@ block.phase-conduit.description = Gelişmiş sıvı taşıma bloğu. Sıvıları block.power-node.description = Bağlı düğümlere enerji sağlar. Ayrıca dibindeki bloklardan da enerji alıp onlara enerji verebilir. block.power-node-large.description = Daha fazla menzil ve bağlantıya sahip daha gelişmiş bir güç düğümü block.surge-tower.description = Daha az bağlantı sayısına sahip oldukça uzun menzilli bir güç düğümü. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Enerji fazlasını yedek olarak saklar. Enerji açığında sakladığı enerjiyi salar. block.battery-large.description = Sıradan bataryadan çok daha fazla enerji depolar. block.combustion-generator.description = Kömür gibi yanıcı materyalleri yakarak enerji üretir. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 8decca67f5..b78e537eff 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -20,6 +20,7 @@ gameover = Гра завершена gameover.pvp = [accent] {0}[] команда перемогла! highscore = [YELLOW]Новий рекорд! copied = Скопійовано. + load.sound = Звуки load.map = Мапи load.image = Зображення @@ -51,6 +52,7 @@ schematic.saved = Схема збережена. schematic.delete.confirm = Ця схема буде повністю випалена. schematic.rename = Перейменувати схему. schematic.info = {0}x{1}, {2} блоків + stat.wave = Хвиль відбито:[accent] {0} stat.enemiesDestroyed = Ворогів знищено:[accent] {0} stat.built = Будівель збудувано:[accent] {0} @@ -58,6 +60,7 @@ stat.destroyed = Будівель знищено:[accent] {0} stat.deconstructed = Будівель декоструйовано[accent] {0} stat.delivered = Ресурсів запущено: stat.rank = Фінальний рахунок: [accent]{0} + launcheditems = [accent]Запущені предмети launchinfo = [unlaunched]Натисніть на кнопку «[[ЗАПУСК]», щоб ваше ядро отримало предмети, які виділені синім кольором. map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»? @@ -92,17 +95,10 @@ uploadingcontent = Вивантаження вмісту uploadingpreviewfile = Вивантаження файлу передперегляду committingchanges = Здійснення змін done = Зроблено -mods = Модифікації +feature.unsupported = Your device does not support this feature. + mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord. mods.alpha = [scarlet](Альфа) -mods.none = [LIGHT_GRAY]Модифікацій не знайдено! -mod.enabled = [lightgray]Увімкнено -mod.disabled = [scarlet]Вимкнено -mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій. -mod.import = Імпортувати модифікацію -mod.remove.confirm = Цю модифікацію буде видалено. -mod.author = [LIGHT_GRAY]Автор:[] {0} -mods.alpha = [scarlet](Альфа) mods = Модифікації mods.none = [LIGHT_GRAY]Модифікацій не знайдено! mods.guide = Посібник з модифицій @@ -113,10 +109,10 @@ mod.disabled = [scarlet]Вимкнено mod.disable = Вимкн. mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується. mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0} +mod.missingdependencies = [scarlet]Відсутні залежності: {0} mod.erroredcontent = [scarlet]Помилки при завантаженнні mod.errors = Сталася помилка при завантаження змісту. mod.noerrorplay = [scarlet]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх. -mod.missingdependencies = [scarlet]Відсутні залежності: {0} mod.nowdisabled = [scarlet]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена. mod.enable = Увімк. mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій. @@ -130,6 +126,7 @@ mod.missing = Це збереження містить модифікації, mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модификаціями і спробуйте знову. mod.folder.missing = Тільки модификації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модификацію у теку, просто розархівуйте цей файлу теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модификації. mod.scripts.unsupported = Ваш пристрій не підтримує скрипти модифікацій. Деякі модифифікаціх не будуть працювати правильно. + about.button = Про гру name = Ім’я: noname = Спочатку придумайте[accent] собі ім’я[]. @@ -298,6 +295,7 @@ publishing = [accent]Публікація… publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться! publish.error = Сталася помилка при публікації предмета: {0} steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0} + editor.brush = Пензлик editor.openin = Відкрити в редакторі editor.oregen = Генерація руд @@ -374,6 +372,7 @@ editor.overwrite = [accent]Попередження!\nЦе перезапису editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її? editor.exists = Мапа за такою назвою вже існує. editor.selectmap = Виберіть мапу для завантаження: + toolmode.replace = Замінити toolmode.replace.description = Малює тільки\nна суцільних блоках. toolmode.replaceall = Замінити все @@ -388,6 +387,7 @@ toolmode.fillteams = Змінити блок в команді toolmode.fillteams.description = Змінює належність\nблоків до команди. toolmode.drawteams = Змінити команду блока toolmode.drawteams.description = Змінює належність\nблока до команди. + filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче. filter.distort = Спотворення filter.noise = Шум @@ -419,6 +419,7 @@ filter.option.floor2 = Друга поверхня filter.option.threshold2 = Вторинний граничний порог filter.option.radius = Радіус filter.option.percentile = Спад + width = Ширина: height = Висота: menu = Меню @@ -434,6 +435,7 @@ tutorial = Навчання tutorial.retake = Відкрити навчання editor = Редактор mapeditor = Редактор мап + abandon = Покинути abandon.text = Ця зона і всі її ресурси будуть втрачені. locked = Заблоковано @@ -464,6 +466,7 @@ zone.objective.survival = Вижити zone.objective.attack = Знищити вороже ядро add = Додати… boss.health = Здоров’я босу + connectfail = [crimson]Помилка підключення: [accent]{0} error.unreachable = Сервер не доступний. error.invalidaddress = Некоректна адреса. @@ -474,6 +477,7 @@ error.mapnotfound = Файл мапи не знайдено error.io = Мережева помилка введення-виведення error.any = Невідома мережева помилка error.bloom = Не вдалося ініціалізувати цвітіння.\nВаш пристрій, мабуть, не підтримує це. + zone.groundZero.name = Відправний пункт zone.desertWastes.name = Пустельні відходи zone.craters.name = Кратери @@ -488,6 +492,7 @@ zone.saltFlats.name = Соляні рівнини zone.impact0078.name = Імпульс 0078 zone.crags.name = Скелі zone.fungalPass.name = Грибний перевал + zone.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів. \nЗбирайте якомога більше свинцю та міді. \nЙдіть далі. zone.frozenForest.description = Навіть тут, ближче до гір, спори поширилися. Холодна температура не може їх утримувати тут завжди.\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами. zone.desertWastes.description = Ці відходи є величезними, непередбачуваними і перетинаються з занедбаними секторальними структурами.\nВугілля присутнє в регіоні. Спаліть його для енергії або синтезуйте у графіт.\n\n[lightgray]Це місце посадки не можна гарантувати. @@ -502,6 +507,7 @@ zone.nuclearComplex.description = Колишній об’єкт для виро zone.fungalPass.description = Перехідна зона між високими і низькими горами, земля яких покрита спорами. Тут знаходиться невелика розвідувальна база ворога.\nЗнижте її.\nВикористовуйте одиниці Кинджал і Камікадзе. zone.impact0078.description = <вставити опис тут> zone.crags.description = <вставити опис тут> + settings.language = Мова settings.data = Ігрові дані settings.reset = Скинути за замовчуванням @@ -557,6 +563,7 @@ blocks.inaccuracy = Розкид blocks.shots = Постріли blocks.reload = Постріли/секунду blocks.ammo = Боєприпаси + bar.drilltierreq = Потребується кращий бур bar.drillspeed = Швидкість буріння: {0} за с. bar.pumpspeed = Швидкість викачування: {0} за с. @@ -574,6 +581,7 @@ bar.progress = Хід будування bar.spawned = Бойов. од.: {0}/{1} bar.input = Ввід bar.output = Вивід + bullet.damage = [stat]{0}[lightgray] шкода bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] блок. bullet.incendiary = [stat]запальний @@ -585,12 +593,11 @@ bullet.freezing = [stat]заморожування bullet.tarred = [stat]дьогтьовий bullet.multiplier = [stat]{0}[lightgray]x патронів bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання + unit.blocks = блоки unit.powersecond = одиниць енергії за секунду unit.liquidsecond = одиниць рідини за секунду unit.itemssecond = предметів за секунду -unit.thousands = тис -unit.millions = млн unit.liquidunits = одиниць рідини unit.powerunits = одиниць енергії unit.degrees = град. @@ -599,6 +606,8 @@ unit.persecond = за секунду unit.timesspeed = x швидкість unit.percent = % unit.items = предм. +unit.thousands = тис +unit.millions = млн category.general = Загальне category.power = Енергія category.liquids = Рідини @@ -736,6 +745,7 @@ mode.pvp.description = боріться проти інших гравців.\n[ mode.attack.name = Атака mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри. mode.custom = Користувацькі правила + rules.infiniteresources = Нескінченні ресурси rules.reactorexplosions = Вибухи реактора rules.wavetimer = Таймер хвиль @@ -767,6 +777,7 @@ rules.title.unit = Бойов. од. rules.title.experimental = Есперементальне! rules.lighting = Світлотінь rules.ambientlight = Навколишнє світло + content.item.name = Предмети content.liquid.name = Рідини content.unit.name = Бойові одиниці @@ -829,6 +840,7 @@ mech.buildspeed = [lightgray]Швидкість будування: {0}% liquid.heatcapacity = [lightgray]Теплоємність: {0} liquid.viscosity = [lightgray]В’язкість: {0} liquid.temperature = [lightgray]Температура: {0} + block.sand-boulder.name = Пісочний валун block.grass.name = Трава block.salt.name = Сіль @@ -966,6 +978,7 @@ block.mechanical-pump.name = Механічна помпа block.item-source.name = Нескінченне джерело предметів block.item-void.name = Предметний вакуум block.liquid-source.name = Нескінченне джерело рідин +block.liquid-void.name = Liquid Void block.power-void.name = Енергетичний вакуум block.power-source.name = Нескінченне джерело енергії block.unloader.name = Розвантажувач @@ -1053,6 +1066,7 @@ tutorial.drill = Добування вручну не є ефективним.\n tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку із зображенням сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent]галочку[] нижче, щоб підтвердити розміщення .\nНатисніть [accent]кнопку X[], щоб скасувати розміщення. tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[] tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\\nПрокручуйте, щоб обертати блоки до їх установлення.\n[accent]Розмістіть 2 конвеєри у лінію, а потім доставте предмет в ядро.tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено +tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core. tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башту «Подвійна»[] біля вашої бази. tutorial.drillturret = «Подвійна» потребує [accent]мідні боєприпаси[] для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1 tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будування під час паузи.\n\n[accent]Натисність пробіл для павзи. @@ -1066,6 +1080,7 @@ tutorial.deposit = Покладіть предмети в блоки, перет tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть ЛКМ[], щоб стріляти.\nСтворіть більше башт і бурів. Добудьте більше міді. tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башт і бурів. Добудьте більше міді. tutorial.launch = Як тільки ви досягнете певної хвилі, ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску. + item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків. item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин. item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини. @@ -1127,6 +1142,7 @@ block.power-source.description = Нескінченно виводить ене block.item-source.description = Нескінченно виводить предмети. block.item-void.description = Знищує будь-які предмети. block.liquid-source.description = Нескінченно виводить рідини. +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Дешевий захисний блок.\nКорисна для захисту ядра та башто у перші кілька хвиль. block.copper-wall-large.description = Дешевий захисний блок.\nКорисна для захисту ядра та башт у перші кілька хвиль.\nОхоплює кілька плиток. block.titanium-wall.description = Відносно сильний захисний блок.\nЗабезпечує помірний захист від ворогів. @@ -1162,7 +1178,7 @@ block.rotary-pump.description = Удосконалений насос. Насо block.thermal-pump.description = Найкращий насос. block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами. block.pulse-conduit.description = Вдосконалений блок транспортування рідини. Транспортує рідини швидше і зберігає більше, ніж стандартні трубопроводи. -block.plated-conduit.description =Переміщує рідини з тією ж швидкістю, як і імпульсні трубопроводи, але має більше міцності. Не приймає рідин з боків окрім інших трубопроводів.\nПротікає менше. +block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, як і імпульсні трубопроводи, але має більше міцності. Не приймає рідин з боків окрім інших трубопроводів.\nПротікає менше. block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней. block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях з непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків. block.liquid-junction.description = Діє як міст для двох каналів перетину. Корисно в ситуаціях, коли два різні трубопроводи перевозять різні рідини в різні місця. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index edb60b0a77..884ac22dd0 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -12,6 +12,7 @@ link.itch.io.description = itch.io 上的 PC 版下载 link.google-play.description = Google Play 页面 link.f-droid.description = F-Droid 页面 link.wiki.description = Mindustry 官方 Wiki +link.feathub.description = Suggest new features linkfail = 打开链接失败!\n网址已复制到您的剪贴板。 screenshot = 屏幕截图已保存到 {0} screenshot.invalid = 地图太大,可能没有足够的内存用于截图。 @@ -26,6 +27,14 @@ load.image = 图片加载中 load.content = 内容加载中 load.system = 系统加载中 load.mod = 模组加载中 +load.scripts = Scripts + +be.update = A new Bleeding Edge build is available: +be.update.confirm = Download it and restart now? +be.updating = Updating... +be.ignore = Ignore +be.noupdates = No updates found. +be.check = Check for updates schematic = 蓝图 schematic.add = 保存蓝图… @@ -101,17 +110,22 @@ mod.disable = 禁用 mod.delete.error = 无法删除模组。可能文件被占用。 mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0} mod.missingdependencies = [scarlet]缺少依赖条件:{0} +mod.erroredcontent = [scarlet]Content Errors +mod.errors = Errors have occurred loading content. +mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。 mod.enable = 启用 mod.requiresrestart = 需要重启使模组生效。 mod.reloadrequired = [scarlet]需要重启 mod.import = 导入模组 mod.import.github = 导入 GitHub 模组 +mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = 此模组将被删除。 mod.author = [LIGHT_GRAY]作者:[] {0} mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0} mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。 mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。 +mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly. about.button = 关于 name = 名字: @@ -141,6 +155,7 @@ server.kicked.nameEmpty = 无效的名字! server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。 server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。 server.kicked.gameover = 游戏结束! +server.kicked.serverRestarting = The server is restarting. server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[] host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。 join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。 @@ -497,6 +512,7 @@ settings.language = 语言 settings.data = 游戏数据 settings.reset = 恢复默认设置 settings.rebind = 重新绑定 +settings.resetKey = Reset settings.controls = 控制 settings.game = 游戏 settings.sound = 声音 @@ -590,6 +606,8 @@ unit.persecond = /秒 unit.timesspeed = 倍 速度 unit.percent = % unit.items = 物品 +unit.thousands = k +unit.millions = mil category.general = 普通 category.power = 能量 category.liquids = 液体 @@ -625,6 +643,7 @@ setting.screenshake.name = 屏幕抖动 setting.effects.name = 显示效果 setting.destroyedblocks.name = 显示摧毁的块 setting.conveyorpathfinding.name = 传送带放置寻路 +setting.coreselect.name = Allow Schematic Cores setting.sensitivity.name = 控制器灵敏度 setting.saveinterval.name = 自动保存间隔 setting.seconds = {0} 秒 @@ -736,6 +755,7 @@ rules.enemyCheat = 敌人(红队)无限资源 rules.unitdrops = 敌人出生点 rules.unitbuildspeedmultiplier = 单位生产速度倍数 rules.unithealthmultiplier = 单位生命倍数 +rules.blockhealthmultiplier = Block Health Multiplier rules.playerhealthmultiplier = 玩家生命倍数 rules.playerdamagemultiplier = 玩家伤害倍数 rules.unitdamagemultiplier = 单位伤害倍数 @@ -804,6 +824,7 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = 炸弹 mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = 火焰机枪 +item.corestorable = [lightgray]Storable in Core: {0} item.explosiveness = [lightgray]爆炸性:{0}% item.flammability = [lightgray]易燃性:{0}% item.radioactivity = [lightgray]放射性:{0}% @@ -957,6 +978,7 @@ block.mechanical-pump.name = 机械泵 block.item-source.name = 无限物品 block.item-void.name = 物品黑洞 block.liquid-source.name = 无限液体 +block.liquid-void.name = Liquid Void block.power-void.name = 能源黑洞 block.power-source.name = 无限能源 block.unloader.name = 装卸器 @@ -1120,6 +1142,7 @@ block.power-source.description = 无限输出能量。仅限沙盒。 block.item-source.description = 无限输出物品。仅限沙盒。 block.item-void.description = 销毁输入的所有物品。仅限沙盒。 block.liquid-source.description = 无限输出液体。仅限沙盒。 +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。 block.copper-wall-large.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。\n占多个方格。 block.titanium-wall.description = 中等强度的防御方块。\n提供中等强度的防御以抵御敌人。 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index de6c8c12e1..aad624d1e2 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -29,6 +29,13 @@ load.system = 系統載入中 load.mod = 模組載入中 load.scripts = 指令檔載入中 +be.update = 有新的尖端版本可用: +be.update.confirm = 下載並重啟遊戲? +be.updating = 更新中 +be.ignore = 忽略 +be.noupdates = 沒有新的更新。 +be.check = 檢查是否有新的更新 + schematic = 藍圖 schematic.add = 儲存藍圖... schematics = 藍圖 @@ -145,9 +152,10 @@ server.kicked.playerLimit = 該伺服器已滿。請等待一個空位置。 server.kicked.recentKick = 您最近曾被踢出伺服器。\n請稍後再進行連線。 server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。 server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。 -server.kicked.idInUse = 你已經在伺服器中!不允許用兩個帳號。 +server.kicked.idInUse = 你已經在伺服器中!不允許使用兩個帳號。 server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。 server.kicked.gameover = 遊戲結束! +server.kicked.serverRestarting = 伺服器正在重新啟動。 server.versions = 您的遊戲版本:[accent] {0}[]\n伺服器遊戲版本:[accent] {1}[] host.info = [accent]建立伺服器[]按鍵會在連接埠[scarlet]6567[]建立一個伺服器。\n所有跟您在同一個[lightgray]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[lightgray]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。請注意公共網路有時不允許搜尋伺服器。 join.info = 您可以在此輸入欲連線的[accent]伺服器IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[lightgray]注意:並沒有自動的網際網路伺服器清單,如果您想透過IP位址連線到他人的伺服器,您必須向他們詢問IP位址。 @@ -635,6 +643,7 @@ setting.screenshake.name = 畫面抖動 setting.effects.name = 顯示特效 setting.destroyedblocks.name = 顯示被破壞的方塊 setting.conveyorpathfinding.name = 自動輸送帶放置規劃 +setting.coreselect.name = 允許藍圖包含核心 setting.sensitivity.name = 控制器靈敏度 setting.saveinterval.name = 自動存檔間隔 setting.seconds = {0}秒 @@ -746,6 +755,7 @@ rules.enemyCheat = 電腦無限資源 rules.unitdrops = 單位掉落物 rules.unitbuildspeedmultiplier = 單位建設速度倍數 rules.unithealthmultiplier = 單位生命值倍數 +rules.blockhealthmultiplier = 建築物耐久度倍數 rules.playerhealthmultiplier = 玩家生命值倍數 rules.playerdamagemultiplier = 玩家傷害倍數 rules.unitdamagemultiplier = 單位傷害倍數 @@ -968,6 +978,7 @@ block.mechanical-pump.name = 機械泵 block.item-source.name = 物品源 block.item-void.name = 物品虛空 block.liquid-source.name = 液體源 +block.liquid-void.name = Liquid Void block.power-void.name = 能量虛空 block.power-source.name = 無限能量源 block.unloader.name = 裝卸器 @@ -1067,7 +1078,9 @@ tutorial.breaking.mobile = 方塊經常需要被拆除。\n[accent]選擇拆除 tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n[accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]以將其取出。\n可以通過[accent]點擊或長按[]來取出物品。\n\n[accent]從核心中取出一些銅。[] tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入方塊中。\n\n[accent]將您的銅放到核心中。[] tutorial.waves = [lightgray]敵人[]來臨。\n\n保護核心抵抗兩波攻擊。\n建造更多的砲塔和鑽頭。開採更多的銅。 +tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = 一旦您達到特定的波數, 您就可以[accent] 發射核心[],放棄防禦並[accent]獲取核心中的所有資源。[]\n這些資源可以用於研究新科技。\n\n[accent]按下發射按鈕。 + item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。 item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和液體運輸方塊。 item.metaglass.description = 一種超高強度的玻璃。廣泛用於液體分配和存儲。 @@ -1129,6 +1142,7 @@ block.power-source.description = 無限輸出能量。僅限沙盒。 block.item-source.description = 無限輸出物品。僅限沙盒。 block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。 block.liquid-source.description = 無限輸出液體。僅限沙盒。 +block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = 一種便宜的防禦方塊。\n用於前幾波防衛核心和砲塔。 block.copper-wall-large.description = 一種便宜的防禦方塊。\n用於前幾波防禦核心和砲塔\n佔據多個方塊。 block.titanium-wall.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。 @@ -1233,4 +1247,3 @@ block.omega-mech-pad.description = 改裝現在的船隻,換成龐大、具有 block.javelin-ship-pad.description = 改裝現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。 block.trident-ship-pad.description = 改裝現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。 block.glaive-ship-pad.description = 改裝現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。 - diff --git a/core/assets/sprites/block_colors.png b/core/assets/sprites/block_colors.png index 88056829c3..65838bd5f5 100644 Binary files a/core/assets/sprites/block_colors.png and b/core/assets/sprites/block_colors.png differ diff --git a/core/assets/sprites/sprites.atlas b/core/assets/sprites/sprites.atlas index 5a3bb3d6da..c23fb40fb5 100644 --- a/core/assets/sprites/sprites.atlas +++ b/core/assets/sprites/sprites.atlas @@ -20,7 +20,7 @@ mend-projector-top index: -1 mender-top rotate: false - xy: 1788, 959 + xy: 1754, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -34,35 +34,35 @@ overdrive-projector-top index: -1 shock-mine rotate: false - xy: 1641, 857 + xy: 1607, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-arrow rotate: false - xy: 1886, 1061 + xy: 1920, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conveyor-bridge rotate: false - xy: 1920, 1061 + xy: 1954, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conveyor-end rotate: false - xy: 1954, 1095 + xy: 1988, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 center rotate: false - xy: 1988, 1129 + xy: 1954, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -216,266 +216,266 @@ armored-conveyor-4-3 index: -1 conveyor-0-1 rotate: false - xy: 1920, 1027 + xy: 1954, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-0-2 rotate: false - xy: 1954, 1027 + xy: 1988, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-0-3 rotate: false - xy: 1988, 1027 + xy: 1368, 1035 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-1-0 rotate: false - xy: 1368, 1035 + xy: 1402, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-1-1 rotate: false - xy: 1402, 1027 + xy: 1436, 1019 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-1-2 rotate: false - xy: 1436, 1019 + xy: 1470, 1019 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-1-3 rotate: false - xy: 1470, 1019 + xy: 1504, 1019 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-2-0 rotate: false - xy: 1504, 1019 + xy: 1301, 835 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-2-1 rotate: false - xy: 1301, 835 + xy: 1335, 835 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-2-2 rotate: false - xy: 1335, 835 + xy: 1369, 843 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-2-3 rotate: false - xy: 1369, 843 + xy: 1369, 809 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-3-0 rotate: false - xy: 1369, 809 + xy: 1538, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-3-1 rotate: false - xy: 1538, 993 + xy: 1572, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-3-2 rotate: false - xy: 1572, 993 + xy: 1606, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-3-3 rotate: false - xy: 1606, 993 + xy: 1640, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-4-0 rotate: false - xy: 1640, 993 + xy: 1674, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-4-1 rotate: false - xy: 1674, 993 + xy: 1708, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-4-2 rotate: false - xy: 1708, 993 + xy: 1742, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-4-3 rotate: false - xy: 1742, 993 + xy: 1776, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-0-1 rotate: false - xy: 1641, 823 + xy: 1675, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-0-2 rotate: false - xy: 1675, 857 + xy: 1641, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-0-3 rotate: false - xy: 1641, 789 + xy: 1675, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-1-0 rotate: false - xy: 1675, 823 + xy: 1709, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-1-1 rotate: false - xy: 1709, 857 + xy: 1675, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-1-2 rotate: false - xy: 1675, 789 + xy: 1709, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-1-3 rotate: false - xy: 1709, 823 + xy: 1743, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-2-0 rotate: false - xy: 1743, 857 + xy: 1709, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-2-1 rotate: false - xy: 1709, 789 + xy: 1743, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-2-2 rotate: false - xy: 1743, 823 + xy: 1777, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-2-3 rotate: false - xy: 1777, 857 + xy: 1743, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-3-0 rotate: false - xy: 1743, 789 + xy: 1777, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-3-1 rotate: false - xy: 1777, 823 + xy: 1811, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-3-2 rotate: false - xy: 1811, 857 + xy: 1777, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-3-3 rotate: false - xy: 1777, 789 + xy: 1811, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-4-0 rotate: false - xy: 1811, 823 + xy: 1845, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-4-1 rotate: false - xy: 1845, 857 + xy: 1811, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-4-2 rotate: false - xy: 1811, 789 + xy: 1845, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-4-3 rotate: false - xy: 1845, 823 + xy: 1879, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -489,21 +489,21 @@ mass-driver-base index: -1 phase-conveyor-arrow rotate: false - xy: 1788, 891 + xy: 1822, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conveyor-bridge rotate: false - xy: 1822, 925 + xy: 1856, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conveyor-end rotate: false - xy: 1856, 959 + xy: 1822, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -685,21 +685,21 @@ block-border index: -1 block-middle rotate: false - xy: 1546, 1095 + xy: 1580, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-select rotate: false - xy: 1784, 1129 + xy: 1818, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-liquid rotate: false - xy: 1648, 1027 + xy: 1682, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -825,175 +825,175 @@ rubble-8-1 index: -1 bridge-conduit-arrow rotate: false - xy: 1920, 1095 + xy: 1954, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conveyor-arrow rotate: false - xy: 1920, 1095 + xy: 1954, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conduit-bridge rotate: false - xy: 1954, 1129 + xy: 1988, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conduit-end rotate: false - xy: 1988, 1163 + xy: 1920, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom rotate: false - xy: 1988, 1095 + xy: 1988, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-0 rotate: false - xy: 1988, 1061 + xy: 1546, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-1 rotate: false - xy: 1546, 1027 + xy: 1580, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-2 rotate: false - xy: 1580, 1027 + xy: 1614, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-3 rotate: false - xy: 1580, 1027 + xy: 1614, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-4 rotate: false - xy: 1580, 1027 + xy: 1614, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-6 rotate: false - xy: 1580, 1027 + xy: 1614, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-5 rotate: false - xy: 1614, 1027 + xy: 1648, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-0 rotate: false - xy: 1682, 1027 + xy: 1716, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-1 rotate: false - xy: 1716, 1027 + xy: 1750, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-2 rotate: false - xy: 1750, 1027 + xy: 1784, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-3 rotate: false - xy: 1784, 1027 + xy: 1818, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-3 rotate: false - xy: 1784, 1027 + xy: 1818, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-4 rotate: false - xy: 1818, 1027 + xy: 1852, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-5 rotate: false - xy: 1852, 1027 + xy: 1886, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-6 rotate: false - xy: 1886, 1027 + xy: 1920, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-overflow-gate rotate: false - xy: 1686, 959 + xy: 1652, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-overflow-gate-top rotate: false - xy: 1652, 891 + xy: 1686, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-router-bottom rotate: false - xy: 1686, 925 + xy: 1720, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-router-liquid rotate: false - xy: 1720, 959 + xy: 1686, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-router-top rotate: false - xy: 1686, 891 + xy: 1720, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1021,119 +1021,119 @@ liquid-tank-top index: -1 phase-conduit-arrow rotate: false - xy: 1754, 891 + xy: 1788, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conduit-bridge rotate: false - xy: 1788, 925 + xy: 1822, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conduit-end rotate: false - xy: 1822, 959 + xy: 1788, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plated-conduit-cap rotate: false - xy: 1822, 891 + xy: 1856, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plated-conduit-top-0 rotate: false - xy: 1856, 925 + xy: 1890, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plated-conduit-top-1 rotate: false - xy: 1890, 959 + xy: 1856, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plated-conduit-top-2 rotate: false - xy: 1856, 891 + xy: 1890, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plated-conduit-top-3 rotate: false - xy: 1890, 925 + xy: 1924, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plated-conduit-top-4 rotate: false - xy: 1924, 959 + xy: 1890, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plated-conduit-top-5 rotate: false - xy: 1890, 891 + xy: 1924, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plated-conduit-top-6 rotate: false - xy: 1924, 925 + xy: 1958, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-0 rotate: false - xy: 1924, 891 + xy: 1958, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-1 rotate: false - xy: 1958, 925 + xy: 1992, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-2 rotate: false - xy: 1992, 959 + xy: 1958, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-4 rotate: false - xy: 1958, 891 + xy: 1992, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-5 rotate: false - xy: 1992, 925 + xy: 1992, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-6 rotate: false - xy: 1992, 891 + xy: 1505, 849 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1168,7 +1168,7 @@ block-battery-large-full index: -1 combustion-generator-top rotate: false - xy: 1954, 1061 + xy: 1988, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1189,14 +1189,14 @@ differential-generator-top index: -1 diode-arrow rotate: false - xy: 1301, 801 + xy: 1335, 801 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 illuminator-top rotate: false - xy: 1380, 925 + xy: 1380, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1252,14 +1252,14 @@ impact-reactor-plasma-3 index: -1 power-source rotate: false - xy: 1958, 959 + xy: 1924, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 rtg-generator-top rotate: false - xy: 1573, 857 + xy: 1539, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1406,21 +1406,21 @@ plastanium-compressor-top index: -1 pulverizer rotate: false - xy: 1505, 849 + xy: 1505, 815 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulverizer-rotator rotate: false - xy: 1505, 815 + xy: 1505, 781 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pump-liquid rotate: false - xy: 1505, 781 + xy: 1539, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1476,7 +1476,7 @@ spore-press-top index: -1 unloader-center rotate: false - xy: 1845, 789 + xy: 1879, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1567,7 +1567,7 @@ salvo-panel-right index: -1 scorch-heat rotate: false - xy: 1573, 823 + xy: 1607, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1693,7 +1693,7 @@ rally-point index: -1 repair-point-base rotate: false - xy: 1539, 823 + xy: 1573, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1742,14 +1742,14 @@ door-large-open index: -1 door-open rotate: false - xy: 1335, 801 + xy: 1369, 775 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 insulator-wall rotate: false - xy: 1380, 891 + xy: 1380, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1805,28 +1805,28 @@ scrap-wall-large4 index: -1 scrap-wall2 rotate: false - xy: 1607, 857 + xy: 1573, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 scrap-wall3 rotate: false - xy: 1573, 789 + xy: 1607, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 scrap-wall4 rotate: false - xy: 1607, 823 + xy: 1641, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 scrap-wall5 rotate: false - xy: 1607, 823 + xy: 1641, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1980,7 +1980,7 @@ shell-back index: -1 shot rotate: false - xy: 1607, 789 + xy: 1641, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1994,7 +1994,7 @@ transfer index: -1 transfer-arrow rotate: false - xy: 1879, 857 + xy: 1845, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -2783,13 +2783,27 @@ block-liquid-tank-full orig: 96, 96 offset: 0, 0 index: -1 -block-magmarock-full +block-liquid-void-full rotate: false xy: 1512, 1155 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 +liquid-void + rotate: false + xy: 1512, 1155 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-magmarock-full + rotate: false + xy: 1512, 1121 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 block-mass-driver-full rotate: false xy: 423, 44 @@ -2806,14 +2820,14 @@ block-mechanical-drill-full index: -1 block-mechanical-pump-full rotate: false - xy: 1512, 1121 + xy: 1512, 1087 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 mechanical-pump rotate: false - xy: 1512, 1121 + xy: 1512, 1087 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -2827,14 +2841,14 @@ block-meltdown-full index: -1 block-melter-full rotate: false - xy: 1512, 1087 + xy: 1512, 1053 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 melter rotate: false - xy: 1512, 1087 + xy: 1512, 1053 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -2855,70 +2869,70 @@ mend-projector index: -1 block-mender-full rotate: false - xy: 1512, 1053 + xy: 1546, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 mender rotate: false - xy: 1512, 1053 + xy: 1546, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-message-full rotate: false - xy: 1546, 1197 + xy: 1546, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 message rotate: false - xy: 1546, 1197 + xy: 1546, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-2-full rotate: false - xy: 1546, 1163 + xy: 1580, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-3-full rotate: false - xy: 1580, 1197 + xy: 1546, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-5-full rotate: false - xy: 1546, 1129 + xy: 1580, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-damaged-full rotate: false - xy: 1580, 1163 + xy: 1614, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-full rotate: false - xy: 1614, 1197 + xy: 1546, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-moss-full rotate: false - xy: 1580, 1129 + xy: 1614, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -2960,14 +2974,14 @@ omega-mech-pad index: -1 block-ore-coal-full rotate: false - xy: 1614, 1163 + xy: 1648, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-coal-medium rotate: false - xy: 1614, 1163 + xy: 1648, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3002,14 +3016,14 @@ block-ore-coal-xlarge index: -1 block-ore-copper-full rotate: false - xy: 1648, 1197 + xy: 1546, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-copper-medium rotate: false - xy: 1648, 1197 + xy: 1546, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3044,14 +3058,14 @@ block-ore-copper-xlarge index: -1 block-ore-lead-full rotate: false - xy: 1546, 1061 + xy: 1580, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-lead-medium rotate: false - xy: 1546, 1061 + xy: 1580, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3086,14 +3100,14 @@ block-ore-lead-xlarge index: -1 block-ore-scrap-full rotate: false - xy: 1580, 1095 + xy: 1614, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-scrap-medium rotate: false - xy: 1580, 1095 + xy: 1614, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3128,14 +3142,14 @@ block-ore-scrap-xlarge index: -1 block-ore-thorium-full rotate: false - xy: 1614, 1129 + xy: 1648, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-thorium-medium rotate: false - xy: 1614, 1129 + xy: 1648, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3170,14 +3184,14 @@ block-ore-thorium-xlarge index: -1 block-ore-titanium-full rotate: false - xy: 1648, 1163 + xy: 1682, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-titanium-medium rotate: false - xy: 1648, 1163 + xy: 1682, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3226,21 +3240,21 @@ overdrive-projector index: -1 block-overflow-gate-full rotate: false - xy: 1682, 1197 + xy: 1580, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 overflow-gate rotate: false - xy: 1682, 1197 + xy: 1580, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-pebbles-full rotate: false - xy: 1580, 1061 + xy: 1614, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3254,42 +3268,42 @@ block-phantom-factory-full index: -1 block-phase-conduit-full rotate: false - xy: 1614, 1095 + xy: 1648, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conduit rotate: false - xy: 1614, 1095 + xy: 1648, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-phase-conveyor-full rotate: false - xy: 1648, 1129 + xy: 1682, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conveyor rotate: false - xy: 1648, 1129 + xy: 1682, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-phase-wall-full rotate: false - xy: 1682, 1163 + xy: 1716, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-wall rotate: false - xy: 1682, 1163 + xy: 1716, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3338,14 +3352,14 @@ plastanium-compressor index: -1 block-plastanium-wall-full rotate: false - xy: 1716, 1197 + xy: 1614, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plastanium-wall rotate: false - xy: 1716, 1197 + xy: 1614, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3366,7 +3380,7 @@ plastanium-wall-large index: -1 block-plated-conduit-full rotate: false - xy: 1614, 1061 + xy: 1648, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3380,14 +3394,14 @@ block-pneumatic-drill-full index: -1 block-power-node-full rotate: false - xy: 1648, 1095 + xy: 1682, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 power-node rotate: false - xy: 1648, 1095 + xy: 1682, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3408,35 +3422,35 @@ power-node-large index: -1 block-power-source-full rotate: false - xy: 1682, 1129 + xy: 1716, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-power-void-full rotate: false - xy: 1716, 1163 + xy: 1750, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 power-void rotate: false - xy: 1716, 1163 + xy: 1750, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-pulse-conduit-full rotate: false - xy: 1750, 1197 + xy: 1648, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-pulverizer-full rotate: false - xy: 1648, 1061 + xy: 1682, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3457,7 +3471,7 @@ pyratite-mixer index: -1 block-repair-point-full rotate: false - xy: 1682, 1095 + xy: 1716, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3485,7 +3499,7 @@ block-rock-full index: -1 block-rocks-full rotate: false - xy: 1716, 1129 + xy: 1750, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3506,14 +3520,14 @@ rotary-pump index: -1 block-router-full rotate: false - xy: 1750, 1163 + xy: 1784, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 router rotate: false - xy: 1750, 1163 + xy: 1784, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3534,14 +3548,14 @@ rtg-generator index: -1 block-salt-full rotate: false - xy: 1784, 1197 + xy: 1682, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-saltrocks-full rotate: false - xy: 1682, 1061 + xy: 1716, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3555,28 +3569,28 @@ block-salvo-full index: -1 block-sand-boulder-full rotate: false - xy: 1716, 1095 + xy: 1750, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-sand-full rotate: false - xy: 1750, 1129 + xy: 1784, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-sand-water-full rotate: false - xy: 1784, 1163 + xy: 1818, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-sandrocks-full rotate: false - xy: 1818, 1197 + xy: 1716, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3590,21 +3604,21 @@ block-scatter-full index: -1 block-scorch-full rotate: false - xy: 1716, 1061 + xy: 1750, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-scrap-wall-full rotate: false - xy: 1750, 1095 + xy: 1784, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 scrap-wall1 rotate: false - xy: 1750, 1095 + xy: 1784, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3660,35 +3674,35 @@ separator index: -1 block-shale-boulder-full rotate: false - xy: 1818, 1163 + xy: 1852, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-shale-full rotate: false - xy: 1852, 1197 + xy: 1750, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-shalerocks-full rotate: false - xy: 1750, 1061 + xy: 1784, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-shock-mine-full rotate: false - xy: 1784, 1095 + xy: 1818, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-shrubs-full rotate: false - xy: 1818, 1129 + xy: 1852, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3709,7 +3723,7 @@ silicon-smelter index: -1 block-snow-full rotate: false - xy: 1852, 1163 + xy: 1886, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3730,21 +3744,21 @@ block-snowrock-full index: -1 block-snowrocks-full rotate: false - xy: 1886, 1197 + xy: 1784, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-solar-panel-full rotate: false - xy: 1784, 1061 + xy: 1818, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 solar-panel rotate: false - xy: 1784, 1061 + xy: 1818, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3765,21 +3779,21 @@ solar-panel-large index: -1 block-sorter-full rotate: false - xy: 1818, 1095 + xy: 1852, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 sorter rotate: false - xy: 1818, 1095 + xy: 1852, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-spawn-full rotate: false - xy: 1852, 1129 + xy: 1886, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3807,7 +3821,7 @@ block-spore-cluster-full index: -1 block-spore-moss-full rotate: false - xy: 1886, 1163 + xy: 1920, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3828,14 +3842,14 @@ block-spore-press-full index: -1 block-sporerocks-full rotate: false - xy: 1920, 1197 + xy: 1818, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-stone-full rotate: false - xy: 1818, 1061 + xy: 1852, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3856,14 +3870,14 @@ surge-tower index: -1 block-surge-wall-full rotate: false - xy: 1852, 1095 + xy: 1886, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 surge-wall rotate: false - xy: 1852, 1095 + xy: 1886, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3891,14 +3905,14 @@ block-swarmer-full index: -1 block-tainted-water-full rotate: false - xy: 1886, 1129 + xy: 1920, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-tar-full rotate: false - xy: 1920, 1163 + xy: 1954, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3919,7 +3933,7 @@ tau-mech-pad index: -1 block-tendrils-full rotate: false - xy: 1954, 1197 + xy: 1852, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3968,14 +3982,14 @@ thorium-reactor index: -1 block-thorium-wall-full rotate: false - xy: 1852, 1061 + xy: 1886, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 thorium-wall rotate: false - xy: 1852, 1061 + xy: 1886, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4017,28 +4031,28 @@ block-titan-factory-full index: -1 block-titanium-conveyor-full rotate: false - xy: 1886, 1095 + xy: 1920, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-0-0 rotate: false - xy: 1886, 1095 + xy: 1920, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-titanium-wall-full rotate: false - xy: 1920, 1129 + xy: 1954, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-wall rotate: false - xy: 1920, 1129 + xy: 1954, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4087,14 +4101,14 @@ turbine-generator index: -1 block-unloader-full rotate: false - xy: 1954, 1163 + xy: 1988, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 unloader rotate: false - xy: 1954, 1163 + xy: 1988, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4122,7 +4136,7 @@ block-water-extractor-full index: -1 block-water-full rotate: false - xy: 1988, 1197 + xy: 1886, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4157,56 +4171,56 @@ block-wraith-factory-full index: -1 cracks-1-0 rotate: false - xy: 1776, 993 + xy: 1810, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-1 rotate: false - xy: 1810, 993 + xy: 1844, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-2 rotate: false - xy: 1844, 993 + xy: 1878, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-3 rotate: false - xy: 1878, 993 + xy: 1912, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-4 rotate: false - xy: 1912, 993 + xy: 1946, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-5 rotate: false - xy: 1946, 993 + xy: 1980, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-6 rotate: false - xy: 1980, 993 + xy: 2014, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-7 rotate: false - xy: 2014, 993 + xy: 1301, 801 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4444,7 +4458,7 @@ cyclone index: -1 duo rotate: false - xy: 1369, 775 + xy: 1380, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4458,7 +4472,7 @@ fuse index: -1 hail rotate: false - xy: 1380, 959 + xy: 1380, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4472,14 +4486,14 @@ item-blast-compound-large index: -1 item-blast-compound-medium rotate: false - xy: 1414, 985 + xy: 1414, 951 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-blast-compound-small rotate: false - xy: 1879, 831 + xy: 1913, 865 size: 24, 24 orig: 24, 24 offset: 0, 0 @@ -4507,14 +4521,14 @@ item-coal-large index: -1 item-coal-medium rotate: false - xy: 1448, 985 + xy: 1414, 917 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-coal-small rotate: false - xy: 1913, 865 + xy: 1879, 797 size: 24, 24 orig: 24, 24 offset: 0, 0 @@ -4542,7 +4556,7 @@ item-copper-large index: -1 item-copper-medium rotate: false - xy: 1448, 951 + xy: 1482, 985 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4577,7 +4591,7 @@ item-graphite-large index: -1 item-graphite-medium rotate: false - xy: 1448, 917 + xy: 1482, 951 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4612,7 +4626,7 @@ item-lead-large index: -1 item-lead-medium rotate: false - xy: 1482, 917 + xy: 1414, 883 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4647,7 +4661,7 @@ item-metaglass-large index: -1 item-metaglass-medium rotate: false - xy: 1448, 883 + xy: 1482, 883 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4682,14 +4696,14 @@ item-phase-fabric-large index: -1 item-phase-fabric-medium rotate: false - xy: 1403, 849 + xy: 1403, 815 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-phase-fabric-small rotate: false - xy: 1879, 805 + xy: 1913, 839 size: 24, 24 orig: 24, 24 offset: 0, 0 @@ -4717,7 +4731,7 @@ item-plastanium-large index: -1 item-plastanium-medium rotate: false - xy: 1437, 849 + xy: 1403, 781 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4752,7 +4766,7 @@ item-pyratite-large index: -1 item-pyratite-medium rotate: false - xy: 1437, 815 + xy: 1471, 849 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4787,7 +4801,7 @@ item-sand-large index: -1 item-sand-medium rotate: false - xy: 1437, 781 + xy: 1471, 815 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4822,7 +4836,7 @@ item-scrap-large index: -1 item-scrap-medium rotate: false - xy: 1471, 781 + xy: 1516, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4857,7 +4871,7 @@ item-silicon-large index: -1 item-silicon-medium rotate: false - xy: 1516, 925 + xy: 1550, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -4892,21 +4906,21 @@ item-spore-pod-large index: -1 item-spore-pod-medium rotate: false - xy: 1516, 891 + xy: 1550, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-spore-pod-small rotate: false - xy: 1965, 865 + xy: 1939, 839 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-spore-pod-tiny rotate: false - xy: 1329, 757 + xy: 1303, 731 size: 16, 16 orig: 16, 16 offset: 0, 0 @@ -4927,21 +4941,21 @@ item-surge-alloy-large index: -1 item-surge-alloy-medium rotate: false - xy: 1584, 959 + xy: 1550, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-surge-alloy-small rotate: false - xy: 1321, 775 + xy: 1965, 865 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-surge-alloy-tiny rotate: false - xy: 1251, 271 + xy: 1329, 757 size: 16, 16 orig: 16, 16 offset: 0, 0 @@ -4962,21 +4976,21 @@ item-thorium-large index: -1 item-thorium-medium rotate: false - xy: 1584, 925 + xy: 1618, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-thorium-small rotate: false - xy: 1303, 749 + xy: 1321, 775 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-thorium-tiny rotate: false - xy: 1303, 705 + xy: 1251, 271 size: 16, 16 orig: 16, 16 offset: 0, 0 @@ -4997,21 +5011,21 @@ item-titanium-large index: -1 item-titanium-medium rotate: false - xy: 1584, 891 + xy: 1618, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-titanium-small rotate: false - xy: 1251, 289 + xy: 1303, 749 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-titanium-tiny rotate: false - xy: 1273, 551 + xy: 1273, 577 size: 16, 16 orig: 16, 16 offset: 0, 0 @@ -5039,21 +5053,21 @@ liquid-cryofluid-large index: -1 liquid-cryofluid-medium rotate: false - xy: 1652, 959 + xy: 1618, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-cryofluid-small rotate: false - xy: 1273, 595 + xy: 1251, 289 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 liquid-cryofluid-tiny rotate: false - xy: 222, 1129 + xy: 1991, 847 size: 16, 16 orig: 16, 16 offset: 0, 0 @@ -5074,21 +5088,21 @@ liquid-oil-large index: -1 liquid-oil-medium rotate: false - xy: 1652, 925 + xy: 1686, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-oil-small rotate: false - xy: 1991, 865 + xy: 1273, 595 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 liquid-oil-tiny rotate: false - xy: 584, 929 + xy: 222, 1129 size: 16, 16 orig: 16, 16 offset: 0, 0 @@ -5109,21 +5123,21 @@ liquid-slag-large index: -1 liquid-slag-medium rotate: false - xy: 1754, 959 + xy: 1720, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-slag-small rotate: false - xy: 1303, 723 + xy: 1965, 839 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 liquid-slag-tiny rotate: false - xy: 678, 831 + xy: 584, 929 size: 16, 16 orig: 16, 16 offset: 0, 0 @@ -5144,21 +5158,21 @@ liquid-water-large index: -1 liquid-water-medium rotate: false - xy: 1754, 925 + xy: 1788, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-water-small rotate: false - xy: 1273, 569 + xy: 1991, 865 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 liquid-water-tiny rotate: false - xy: 767, 733 + xy: 678, 831 size: 16, 16 orig: 16, 16 offset: 0, 0 @@ -5242,7 +5256,7 @@ meltdown index: -1 repair-point rotate: false - xy: 1539, 857 + xy: 1539, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -5270,7 +5284,7 @@ scatter index: -1 scorch rotate: false - xy: 1539, 789 + xy: 1573, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -5347,140 +5361,140 @@ wave index: -1 item-blast-compound rotate: false - xy: 1380, 993 + xy: 1414, 985 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-coal rotate: false - xy: 1414, 951 + xy: 1448, 985 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-copper rotate: false - xy: 1414, 917 + xy: 1448, 951 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-graphite rotate: false - xy: 1482, 985 + xy: 1448, 917 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-lead rotate: false - xy: 1482, 951 + xy: 1482, 917 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-metaglass rotate: false - xy: 1414, 883 + xy: 1448, 883 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-phase-fabric rotate: false - xy: 1482, 883 + xy: 1403, 849 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-plastanium rotate: false - xy: 1403, 815 + xy: 1437, 849 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-pyratite rotate: false - xy: 1403, 781 + xy: 1437, 815 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-sand rotate: false - xy: 1471, 849 + xy: 1437, 781 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-scrap rotate: false - xy: 1471, 815 + xy: 1471, 781 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-silicon rotate: false - xy: 1516, 959 + xy: 1516, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-spore-pod rotate: false - xy: 1550, 959 + xy: 1516, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-surge-alloy rotate: false - xy: 1550, 925 + xy: 1584, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-thorium rotate: false - xy: 1550, 891 + xy: 1584, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-titanium rotate: false - xy: 1618, 959 + xy: 1584, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-cryofluid rotate: false - xy: 1618, 925 + xy: 1652, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-oil rotate: false - xy: 1618, 891 + xy: 1652, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-slag rotate: false - xy: 1720, 925 + xy: 1754, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-water rotate: false - xy: 1720, 891 + xy: 1754, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -7338,10423 +7352,6 @@ size: 2048,1024 format: RGBA8888 filter: Nearest,Nearest repeat: none -alpha-bg - rotate: false - xy: 1, 528 - size: 128, 128 - orig: 128, 128 - offset: 0, 0 - index: -1 -bar - rotate: false - xy: 1534, 204 - size: 27, 36 - split: 9, 9, 9, 9 - orig: 27, 36 - offset: 0, 0 - index: -1 -bar-top - rotate: false - xy: 751, 578 - size: 27, 36 - split: 9, 10, 9, 10 - orig: 27, 36 - offset: 0, 0 - index: -1 -block-alloy-smelter-large - rotate: false - xy: 2007, 983 - size: 40, 40 - orig: 40, 40 - offset: 0, 0 - index: -1 -block-alloy-smelter-medium - rotate: false - xy: 1881, 647 - size: 32, 32 - orig: 32, 32 - offset: 0, 0 - index: -1 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offset: 0, 0 index: -1 shalerocks-icon-editor rotate: false - xy: 751, 657 + xy: 717, 589 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 shock-mine-icon-editor rotate: false - xy: 717, 589 + xy: 921, 793 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 shrubs-icon-editor rotate: false - xy: 921, 793 + xy: 887, 759 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19507,7 +9111,7 @@ silicon-smelter-icon-editor index: -1 snow-icon-editor rotate: false - xy: 887, 759 + xy: 853, 725 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19528,14 +9132,14 @@ snowrock-icon-editor index: -1 snowrocks-icon-editor rotate: false - xy: 853, 725 + xy: 819, 691 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 solar-panel-icon-editor rotate: false - xy: 819, 691 + xy: 785, 657 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19549,14 +9153,14 @@ solar-panel-large-icon-editor index: -1 sorter-icon-editor rotate: false - xy: 785, 657 + xy: 751, 623 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 spawn-icon-editor rotate: false - xy: 751, 623 + xy: 717, 555 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19598,7 +9202,7 @@ spore-press-icon-editor index: -1 sporerocks-icon-editor rotate: false - xy: 717, 555 + xy: 955, 793 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19612,7 +9216,7 @@ surge-tower-icon-editor index: -1 surge-wall-icon-editor rotate: false - xy: 955, 793 + xy: 921, 759 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19640,7 +9244,7 @@ tau-mech-pad-icon-editor index: -1 tendrils-icon-editor rotate: false - xy: 921, 759 + xy: 887, 725 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19668,7 +9272,7 @@ thorium-reactor-icon-editor index: -1 thorium-wall-icon-editor rotate: false - xy: 887, 725 + xy: 853, 691 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19696,14 +9300,14 @@ titan-factory-icon-editor index: -1 titanium-conveyor-icon-editor rotate: false - xy: 853, 691 + xy: 819, 657 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-wall-icon-editor rotate: false - xy: 819, 657 + xy: 785, 623 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19731,7 +9335,7 @@ turbine-generator-icon-editor index: -1 unloader-icon-editor rotate: false - xy: 785, 623 + xy: 751, 589 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -19778,3 +9382,10455 @@ wraith-factory-icon-editor orig: 64, 64 offset: 0, 0 index: -1 + +sprites4.png +size: 1024,1024 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +zone-craters + rotate: false + xy: 605, 767 + size: 256, 256 + orig: 256, 256 + offset: 0, 0 + index: -1 +zone-desertWastes + rotate: false + xy: 303, 461 + size: 260, 260 + orig: 260, 260 + offset: 0, 0 + index: -1 +zone-desolateRift + rotate: false + xy: 817, 163 + size: 100, 350 + orig: 100, 350 + offset: 0, 0 + index: -1 +zone-frozenForest + rotate: false + xy: 303, 1 + size: 200, 200 + orig: 200, 200 + offset: 0, 0 + index: -1 +zone-fungalPass + rotate: false + xy: 863, 773 + size: 150, 250 + orig: 150, 250 + offset: 0, 0 + index: -1 +zone-groundZero + rotate: false + xy: 303, 203 + size: 256, 256 + orig: 256, 256 + offset: 0, 0 + index: -1 +zone-nuclearComplex + rotate: false + xy: 605, 515 + size: 250, 250 + orig: 250, 250 + offset: 0, 0 + index: -1 +zone-overgrowth + rotate: false + xy: 1, 723 + size: 300, 300 + orig: 300, 300 + offset: 0, 0 + index: -1 +zone-ruinousShores + rotate: false + xy: 1, 421 + size: 300, 300 + orig: 300, 300 + offset: 0, 0 + index: -1 +zone-saltFlats + rotate: false + xy: 303, 723 + size: 300, 300 + orig: 300, 300 + offset: 0, 0 + index: -1 +zone-stainedMountains + rotate: false + xy: 1, 119 + size: 300, 300 + orig: 300, 300 + offset: 0, 0 + index: -1 +zone-tarFields + rotate: false + xy: 565, 263 + size: 250, 250 + orig: 250, 250 + offset: 0, 0 + index: -1 + +sprites5.png +size: 2048,1024 +format: RGBA8888 +filter: Nearest,Nearest +repeat: none +alpha-bg + rotate: false + xy: 1, 528 + size: 128, 128 + orig: 128, 128 + offset: 0, 0 + index: -1 +bar + rotate: false + xy: 1500, 131 + size: 27, 36 + split: 9, 9, 9, 9 + orig: 27, 36 + offset: 0, 0 + index: -1 +bar-top + 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1275, 239 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +icon-spray-smaller + rotate: false + xy: 1739, 483 + size: 30, 30 + orig: 30, 30 + offset: 0, 0 + index: -1 +icon-spray-tiny + rotate: false + xy: 1871, 21 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-terrain + rotate: false + xy: 751, 28 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +icon-terrain-small + rotate: false + xy: 1309, 273 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +icon-terrain-smaller + rotate: false + xy: 1771, 483 + size: 30, 30 + orig: 30, 30 + offset: 0, 0 + index: -1 +icon-terrain-tiny + rotate: false + xy: 1871, 3 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-tools + rotate: false + xy: 801, 78 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +icon-tools-small + rotate: false + xy: 1343, 307 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +icon-tools-smaller + rotate: false + xy: 1803, 483 + size: 30, 30 + orig: 30, 30 + offset: 0, 0 + index: -1 +icon-tools-tiny + rotate: false + xy: 1889, 80 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-trash + rotate: false + xy: 801, 28 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +icon-trash-16 + rotate: false + xy: 851, 528 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +icon-trash-16-small + rotate: false + xy: 1377, 341 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +icon-trash-16-smaller + rotate: false + xy: 1835, 483 + size: 30, 30 + orig: 30, 30 + offset: 0, 0 + index: -1 +icon-trash-16-tiny + rotate: false + xy: 1907, 80 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-trash-small + rotate: false + xy: 1411, 375 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +icon-trash-smaller + rotate: false + xy: 1867, 483 + size: 30, 30 + orig: 30, 30 + offset: 0, 0 + index: -1 +icon-trash-tiny + rotate: false + xy: 1925, 80 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-tree + 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-1 +icon-undo-tiny + rotate: false + xy: 1905, 44 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-units + rotate: false + xy: 851, 228 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +icon-units-small + rotate: false + xy: 1207, 137 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +icon-units-smaller + rotate: false + xy: 1303, 107 + size: 30, 30 + orig: 30, 30 + offset: 0, 0 + index: -1 +icon-units-tiny + rotate: false + xy: 1923, 44 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-unlocks + rotate: false + xy: 851, 178 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +icon-unlocks-small + rotate: false + xy: 1241, 171 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +icon-unlocks-smaller + rotate: false + xy: 1303, 75 + size: 30, 30 + orig: 30, 30 + offset: 0, 0 + index: -1 +icon-unlocks-tiny + rotate: false + xy: 1889, 26 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-upgrade + rotate: false + xy: 851, 128 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +icon-upgrade-small + rotate: false + xy: 1275, 205 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +icon-upgrade-smaller + rotate: false + xy: 1303, 43 + size: 30, 30 + orig: 30, 30 + offset: 0, 0 + index: -1 +icon-upgrade-tiny + rotate: false + xy: 1889, 8 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-wiki + rotate: false + xy: 851, 78 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +icon-wiki-small + rotate: false + xy: 1309, 239 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +icon-wiki-smaller + rotate: false + xy: 1303, 11 + size: 30, 30 + orig: 30, 30 + offset: 0, 0 + index: -1 +icon-wiki-tiny + rotate: false + xy: 1907, 26 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +icon-workshop + rotate: false + xy: 851, 28 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +icon-workshop-small + rotate: false + xy: 1343, 273 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + 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658 + size: 256, 256 + orig: 256, 256 + offset: 0, 0 + index: -1 +pane + rotate: false + xy: 1109, 623 + size: 36, 27 + split: 12, 12, 12, 12 + orig: 36, 27 + offset: 0, 0 + index: -1 +pane-2 + rotate: false + xy: 1109, 652 + size: 36, 27 + split: 12, 12, 12, 12 + orig: 36, 27 + offset: 0, 0 + index: -1 +scroll + rotate: false + xy: 1891, 368 + size: 24, 35 + split: 10, 10, 6, 5 + orig: 24, 35 + offset: 0, 0 + index: -1 +scroll-horizontal + rotate: false + xy: 43, 2 + size: 35, 24 + split: 6, 5, 10, 10 + orig: 35, 24 + offset: 0, 0 + index: -1 +scroll-knob-horizontal-black + rotate: false + xy: 1, 2 + size: 40, 24 + orig: 40, 24 + offset: 0, 0 + index: -1 +scroll-knob-vertical-black + rotate: false + xy: 1865, 363 + size: 24, 40 + orig: 24, 40 + offset: 0, 0 + index: -1 +scroll-knob-vertical-thin + rotate: false + xy: 2035, 855 + size: 12, 40 + orig: 12, 40 + offset: 0, 0 + index: -1 +selection + rotate: false + xy: 821, 975 + size: 1, 1 + orig: 1, 1 + offset: 0, 0 + index: -1 +slider + rotate: false + xy: 1529, 159 + size: 1, 8 + orig: 1, 8 + offset: 0, 0 + index: -1 +slider-knob + rotate: false + xy: 1503, 209 + size: 29, 38 + orig: 29, 38 + offset: 0, 0 + index: -1 +slider-knob-down + rotate: false + xy: 1469, 143 + size: 29, 38 + orig: 29, 38 + offset: 0, 0 + index: -1 +slider-knob-over + rotate: false + xy: 1501, 169 + size: 29, 38 + orig: 29, 38 + offset: 0, 0 + index: -1 +slider-vertical + rotate: false + xy: 309, 866 + size: 8, 1 + orig: 8, 1 + offset: 0, 0 + index: -1 +underline + rotate: false + xy: 1185, 623 + size: 36, 27 + split: 12, 12, 12, 12 + orig: 36, 27 + offset: 0, 0 + index: -1 +underline-2 + rotate: false + xy: 1147, 652 + size: 36, 27 + split: 12, 12, 12, 12 + orig: 36, 27 + offset: 0, 0 + index: -1 +underline-disabled + rotate: false + xy: 1147, 623 + size: 36, 27 + split: 12, 12, 12, 12 + orig: 36, 27 + offset: 0, 0 + index: -1 +underline-red + rotate: false + xy: 1185, 652 + size: 36, 27 + split: 12, 12, 12, 12 + orig: 36, 27 + offset: 0, 0 + index: -1 +whiteui + rotate: false + xy: 1876, 327 + size: 3, 3 + orig: 3, 3 + offset: 0, 0 + index: -1 +window-empty + rotate: false + xy: 1571, 316 + size: 27, 61 + split: 4, 4, 2, 2 + orig: 27, 61 + offset: 0, 0 + index: -1 diff --git a/core/assets/sprites/sprites.png b/core/assets/sprites/sprites.png index d1c50248f5..fb27149b8f 100644 Binary files a/core/assets/sprites/sprites.png and b/core/assets/sprites/sprites.png differ diff --git a/core/assets/sprites/sprites2.png b/core/assets/sprites/sprites2.png index a2f0c3ed64..1776b09b12 100644 Binary files a/core/assets/sprites/sprites2.png and b/core/assets/sprites/sprites2.png differ diff --git a/core/assets/sprites/sprites3.png b/core/assets/sprites/sprites3.png index 4e39868e8e..7cd10c87d2 100644 Binary files a/core/assets/sprites/sprites3.png and b/core/assets/sprites/sprites3.png differ diff --git a/core/assets/sprites/sprites4.png b/core/assets/sprites/sprites4.png index 190523262b..9c08c17bf7 100644 Binary files a/core/assets/sprites/sprites4.png and b/core/assets/sprites/sprites4.png differ diff --git a/core/assets/sprites/sprites5.png b/core/assets/sprites/sprites5.png index 0efbbebe03..82e66a4467 100644 Binary files a/core/assets/sprites/sprites5.png and b/core/assets/sprites/sprites5.png differ diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index 09567ae383..c459ebf91c 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -49,7 +49,7 @@ public class Blocks implements ContentList{ melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge, //sandbox - powerSource, powerVoid, itemSource, itemVoid, liquidSource, message, illuminator, + powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, message, illuminator, //defense copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, @@ -1827,6 +1827,11 @@ public class Blocks implements ContentList{ alwaysUnlocked = true; }}; + liquidVoid = new LiquidVoid("liquid-void"){{ + requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with()); + alwaysUnlocked = true; + }}; + message = new MessageBlock("message"){{ requirements(Category.effect, ItemStack.with(Items.graphite, 5)); }}; diff --git a/core/src/mindustry/content/TechTree.java b/core/src/mindustry/content/TechTree.java index a31312753e..fb9207cdda 100644 --- a/core/src/mindustry/content/TechTree.java +++ b/core/src/mindustry/content/TechTree.java @@ -1,9 +1,10 @@ package mindustry.content; -import arc.struct.Array; -import mindustry.ctype.ContentList; -import mindustry.type.ItemStack; -import mindustry.world.Block; +import arc.math.*; +import arc.struct.*; +import mindustry.ctype.*; +import mindustry.type.*; +import mindustry.world.*; import static mindustry.content.Blocks.*; @@ -318,7 +319,7 @@ public class TechTree implements ContentList{ private static TechNode node(Block block, Runnable children){ ItemStack[] requirements = new ItemStack[block.requirements.length]; for(int i = 0; i < requirements.length; i++){ - requirements[i] = new ItemStack(block.requirements[i].item, 30 + block.requirements[i].amount * 6); + requirements[i] = new ItemStack(block.requirements[i].item, 40 + Mathf.round(Mathf.pow(block.requirements[i].amount, 1.25f) * 6, 10)); } return new TechNode(block, requirements, children); diff --git a/core/src/mindustry/core/Logic.java b/core/src/mindustry/core/Logic.java index 29ebc35821..a05b31f303 100644 --- a/core/src/mindustry/core/Logic.java +++ b/core/src/mindustry/core/Logic.java @@ -47,8 +47,8 @@ public class Logic implements ApplicationListener{ //blocks that get broken are appended to the team's broken block queue Tile tile = event.tile; Block block = tile.block(); - //skip null entities or nukes, for obvious reasons; also skip client since they can't modify these requests - if(tile.entity == null || tile.block() instanceof NuclearReactor || net.client()) return; + //skip null entities or un-rebuildables, for obvious reasons; also skip client since they can't modify these requests + if(tile.entity == null || !tile.block().rebuildable || net.client()) return; if(block instanceof BuildBlock){ diff --git a/core/src/mindustry/core/NetClient.java b/core/src/mindustry/core/NetClient.java index 96daa07041..8c12884472 100644 --- a/core/src/mindustry/core/NetClient.java +++ b/core/src/mindustry/core/NetClient.java @@ -160,7 +160,7 @@ public class NetClient implements ApplicationListener{ throw new ValidateException(player, "Player has sent a message above the text limit."); } - String original = message; + Events.fire(new PlayerChatEvent(player, message)); //check if it's a command CommandResponse response = netServer.clientCommands.handleMessage(message, player); @@ -197,8 +197,6 @@ public class NetClient implements ApplicationListener{ player.sendMessage(text); } } - - Events.fire(new PlayerChatEvent(player, message, original)); } public static String colorizeName(int id, String name){ @@ -515,7 +513,7 @@ public class NetClient implements ApplicationListener{ return Core.settings.getString("usid-" + ip, null); }else{ byte[] bytes = new byte[8]; - new RandomXS128().nextBytes(bytes); + new Rand().nextBytes(bytes); String result = new String(Base64Coder.encode(bytes)); Core.settings.put("usid-" + ip, result); Core.settings.save(); diff --git a/core/src/mindustry/core/NetServer.java b/core/src/mindustry/core/NetServer.java index 774489a4a5..9fead5492b 100644 --- a/core/src/mindustry/core/NetServer.java +++ b/core/src/mindustry/core/NetServer.java @@ -15,6 +15,7 @@ import mindustry.entities.*; import mindustry.entities.traits.BuilderTrait.*; import mindustry.entities.traits.*; import mindustry.entities.type.*; +import mindustry.net.Administration; import mindustry.game.EventType.*; import mindustry.game.*; import mindustry.game.Teams.*; @@ -35,7 +36,7 @@ import static mindustry.Vars.*; public class NetServer implements ApplicationListener{ private final static int maxSnapshotSize = 430, timerBlockSync = 0; - private final static float serverSyncTime = 12, kickDuration = 30 * 1000, blockSyncTime = 60 * 8; + private final static float serverSyncTime = 12, blockSyncTime = 60 * 8; private final static Vec2 vector = new Vec2(); private final static Rect viewport = new Rect(); /** If a player goes away of their server-side coordinates by this distance, they get teleported back. */ @@ -75,7 +76,7 @@ public class NetServer implements ApplicationListener{ public NetServer(){ net.handleServer(Connect.class, (con, connect) -> { - if(admins.isIPBanned(connect.addressTCP)){ + if(admins.isIPBanned(connect.addressTCP) || admins.isSubnetBanned(connect.addressTCP)){ con.kick(KickReason.banned); } }); @@ -93,7 +94,7 @@ public class NetServer implements ApplicationListener{ String uuid = packet.uuid; - if(admins.isIPBanned(con.address)) return; + if(admins.isIPBanned(con.address) || admins.isSubnetBanned(con.address)) return; if(con.hasBegunConnecting){ con.kick(KickReason.idInUse); @@ -115,7 +116,7 @@ public class NetServer implements ApplicationListener{ return; } - if(Time.millis() - info.lastKicked < kickDuration){ + if(Time.millis() < info.lastKicked){ con.kick(KickReason.recentKick); return; } @@ -413,6 +414,12 @@ public class NetServer implements ApplicationListener{ if(player.isLocal){ player.sendMessage("[scarlet]Re-synchronizing as the host is pointless."); }else{ + if(Time.timeSinceMillis(player.getInfo().lastSyncTime) < 1000 * 5){ + player.sendMessage("[scarlet]You may only /sync every 5 seconds."); + return; + } + + player.getInfo().lastSyncTime = Time.millis(); Call.onWorldDataBegin(player.con); netServer.sendWorldData(player); } diff --git a/core/src/mindustry/core/Platform.java b/core/src/mindustry/core/Platform.java index ebad75b9e7..fda4ea4564 100644 --- a/core/src/mindustry/core/Platform.java +++ b/core/src/mindustry/core/Platform.java @@ -90,7 +90,7 @@ public interface Platform{ String uuid = Core.settings.getString("uuid", ""); if(uuid.isEmpty()){ byte[] result = new byte[8]; - new RandomXS128().nextBytes(result); + new Rand().nextBytes(result); uuid = new String(Base64Coder.encode(result)); Core.settings.put("uuid", uuid); Core.settings.save(); diff --git a/core/src/mindustry/editor/EditorTool.java b/core/src/mindustry/editor/EditorTool.java index 50442ff0f2..8e197bf42e 100644 --- a/core/src/mindustry/editor/EditorTool.java +++ b/core/src/mindustry/editor/EditorTool.java @@ -118,7 +118,7 @@ public enum EditorTool{ if(editor.drawBlock.isOverlay()){ Block dest = tile.overlay(); if(dest == editor.drawBlock) return; - tester = t -> t.overlay() == dest; + tester = t -> t.overlay() == dest && !t.floor().isLiquid; setter = t -> t.setOverlay(editor.drawBlock); }else if(editor.drawBlock.isFloor()){ Block dest = tile.floor(); diff --git a/core/src/mindustry/entities/Predict.java b/core/src/mindustry/entities/Predict.java index 49910b2e81..c541771829 100644 --- a/core/src/mindustry/entities/Predict.java +++ b/core/src/mindustry/entities/Predict.java @@ -55,7 +55,7 @@ public class Predict{ * See {@link #intercept(float, float, float, float, float, float, float)}. */ public static Vec2 intercept(TargetTrait src, TargetTrait dst, float v){ - return intercept(src.getX(), src.getY(), dst.getX(), dst.getY(), dst.getTargetVelocityX() - src.getTargetVelocityX()/2f, dst.getTargetVelocityY() - src.getTargetVelocityY()/2f, v); + return intercept(src.getX(), src.getY(), dst.getX(), dst.getY(), dst.getTargetVelocityX() - src.getTargetVelocityX()/(2f*Time.delta()), dst.getTargetVelocityY() - src.getTargetVelocityY()/(2f*Time.delta()), v); } private static Vec2 quad(float a, float b, float c){ diff --git a/core/src/mindustry/entities/effect/Lightning.java b/core/src/mindustry/entities/effect/Lightning.java index 59b7f833fa..e4658cd1ff 100644 --- a/core/src/mindustry/entities/effect/Lightning.java +++ b/core/src/mindustry/entities/effect/Lightning.java @@ -27,7 +27,7 @@ import static mindustry.Vars.*; public class Lightning extends TimedEntity implements DrawTrait, TimeTrait{ public static final float lifetime = 10f; - private static final RandomXS128 random = new RandomXS128(); + private static final Rand random = new Rand(); private static final Rect rect = new Rect(); private static final Array entities = new Array<>(); private static final IntSet hit = new IntSet(); diff --git a/core/src/mindustry/entities/type/Player.java b/core/src/mindustry/entities/type/Player.java index 6f28acb17c..79bb9a0bbd 100644 --- a/core/src/mindustry/entities/type/Player.java +++ b/core/src/mindustry/entities/type/Player.java @@ -48,8 +48,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{ public float baseRotation; public float pointerX, pointerY; public String name = "noname"; - public @Nullable - String uuid, usid; + public @Nullable String uuid, usid; public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile, isTyping, isBuilding = true; public boolean buildWasAutoPaused = false; public float boostHeat, shootHeat, destructTime; @@ -350,13 +349,13 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{ Draw.reset(); } + public void drawBackItems(){ + drawBackItems(itemtime, isLocal); + } + @Override public void drawStats(){ - Draw.color(Color.black, team.color, healthf() + Mathf.absin(Time.time(), healthf() * 5f, 1f - healthf())); - Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90); - Draw.reset(); - drawBackItems(itemtime, isLocal); - drawLight(); + mech.drawStats(this); } @Override diff --git a/core/src/mindustry/entities/type/Unit.java b/core/src/mindustry/entities/type/Unit.java index 6a037d6f36..42463dc508 100644 --- a/core/src/mindustry/entities/type/Unit.java +++ b/core/src/mindustry/entities/type/Unit.java @@ -252,6 +252,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ Tile tile = world.tileWorld(x, y); status.update(this); + item.amount = Mathf.clamp(this.item.amount, 0, getItemCapacity()); velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier() - 1f) * Time.delta()); @@ -341,6 +342,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ public void addItem(Item item, int amount){ this.item.amount = this.item.item == item ? this.item.amount + amount : amount; this.item.item = item; + this.item.amount = Mathf.clamp(this.item.amount, 0, getItemCapacity()); } public void clearItem(){ diff --git a/core/src/mindustry/game/EventType.java b/core/src/mindustry/game/EventType.java index 5a9950b489..365e8f2b7c 100644 --- a/core/src/mindustry/game/EventType.java +++ b/core/src/mindustry/game/EventType.java @@ -64,13 +64,10 @@ public class EventType{ public static class PlayerChatEvent{ public final Player player; public final String message; - /** The original, unfiltered message. */ - public final String originalMessage; - public PlayerChatEvent(Player player, String message, String originalMessage){ + public PlayerChatEvent(Player player, String message){ this.player = player; this.message = message; - this.originalMessage = originalMessage; } } diff --git a/core/src/mindustry/game/Team.java b/core/src/mindustry/game/Team.java index e6c05eb6e0..0e5d60fadc 100644 --- a/core/src/mindustry/game/Team.java +++ b/core/src/mindustry/game/Team.java @@ -35,7 +35,7 @@ public class Team implements Comparable{ for(int i = 6; i < all.length; i++){ new Team(i, "team#" + i, Color.HSVtoRGB(360f * Mathf.random(), 100f * Mathf.random(0.6f, 1f), 100f * Mathf.random(0.8f, 1f), 1f)); } - Mathf.random.setSeed(new RandomXS128().nextLong()); + Mathf.random.setSeed(new Rand().nextLong()); } public static Team get(int id){ diff --git a/core/src/mindustry/graphics/Bloom.java b/core/src/mindustry/graphics/Bloom.java index 2c234dfdbd..1b7b8f89f9 100644 --- a/core/src/mindustry/graphics/Bloom.java +++ b/core/src/mindustry/graphics/Bloom.java @@ -14,7 +14,6 @@ import arc.graphics.gl.Shader; * @author kalle_h */ public class Bloom{ - /** * To use implement bloom more like a glow. Texture alpha channel can be * used as mask which part are glowing and which are not. see more info at: @@ -61,10 +60,8 @@ public class Bloom{ */ public void resume(){ bloomShader.begin(); - { - bloomShader.setUniformi("u_texture0", 0); - bloomShader.setUniformi("u_texture1", 1); - } + bloomShader.setUniformi("u_texture0", 0); + bloomShader.setUniformi("u_texture1", 1); bloomShader.end(); setSize(w, h); @@ -83,13 +80,11 @@ public class Bloom{ * blending = false 32bits = true */ public Bloom(){ - initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, - null, false, false, true); + initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, null, false, false, true); } public Bloom(boolean useBlending){ - initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, - null, false, useBlending, true); + initialize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4, null, false, useBlending, true); } /** @@ -105,8 +100,7 @@ public class Bloom{ * and only do blooming on certain objects param use32bitFBO does * fbo use higher precision than 16bits. */ - public Bloom(int FBO_W, int FBO_H, boolean hasDepth, boolean useBlending, - boolean use32bitFBO){ + public Bloom(int FBO_W, int FBO_H, boolean hasDepth, boolean useBlending, boolean use32bitFBO){ initialize(FBO_W, FBO_H, null, hasDepth, useBlending, use32bitFBO); } @@ -129,18 +123,14 @@ public class Bloom{ * and only do blooming on certain objects param use32bitFBO does * fbo use higher precision than 16bits. */ - public Bloom(int FBO_W, int FBO_H, FrameBuffer sceneIsCapturedHere, - boolean useBlending, boolean use32bitFBO){ - - initialize(FBO_W, FBO_H, sceneIsCapturedHere, false, useBlending, - use32bitFBO); + public Bloom(int FBO_W, int FBO_H, FrameBuffer sceneIsCapturedHere, boolean useBlending, boolean use32bitFBO){ + initialize(FBO_W, FBO_H, sceneIsCapturedHere, false, useBlending, use32bitFBO); disposeFBO = false; } - private void initialize(int FBO_W, int FBO_H, FrameBuffer fbo, - boolean hasDepth, boolean useBlending, boolean use32bitFBO){ + private void initialize(int FBO_W, int FBO_H, FrameBuffer fbo, boolean hasDepth, boolean useBlending, boolean use32bitFBO){ blending = useBlending; - Format format = null; + Format format; if(use32bitFBO){ if(useBlending){ @@ -157,8 +147,7 @@ public class Bloom{ } } if(fbo == null){ - frameBuffer = new FrameBuffer(format, Core.graphics.getWidth(), - Core.graphics.getHeight(), hasDepth); + frameBuffer = new FrameBuffer(format, Core.graphics.getWidth(), Core.graphics.getHeight(), hasDepth); }else{ frameBuffer = fbo; } @@ -190,10 +179,8 @@ public class Bloom{ setThreshold(0.5f); bloomShader.begin(); - { - bloomShader.setUniformi("u_texture0", 0); - bloomShader.setUniformi("u_texture1", 1); - } + bloomShader.setUniformi("u_texture0", 0); + bloomShader.setUniformi("u_texture1", 1); bloomShader.end(); } @@ -219,8 +206,8 @@ public class Bloom{ if(!capturing){ capturing = true; frameBuffer.begin(); - Core.gl.glClearColor(r, g, b, a); - Core.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + Gl.clearColor(r, g, b, a); + Gl.clear(Gl.colorBufferBit); } } @@ -252,23 +239,22 @@ public class Bloom{ frameBuffer.end(); } - Core.gl.glDisable(GL20.GL_BLEND); - Core.gl.glDisable(GL20.GL_DEPTH_TEST); - Core.gl.glDepthMask(false); + Gl.disable(Gl.blend); + Gl.disable(Gl.depthTest); + Gl.depthMask(false); gaussianBlur(); if(blending){ - Core.gl.glEnable(GL20.GL_BLEND); - Core.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); + Gl.enable(Gl.blend); + Gl.blendFunc(Gl.srcAlpha, Gl.oneMinusSrcAlpha); } pingPongTex1.bind(1); original.bind(0); + bloomShader.begin(); - { - fullScreenQuad.render(bloomShader, GL20.GL_TRIANGLE_FAN); - } + fullScreenQuad.render(bloomShader, Gl.triangleFan); bloomShader.end(); } @@ -279,15 +265,9 @@ public class Bloom{ original.bind(0); pingPongBuffer1.begin(); - { - tresholdShader.begin(); - { - // tresholdShader.setUniformi("u_texture0", 0); - fullScreenQuad.render(tresholdShader, GL20.GL_TRIANGLE_FAN, 0, - 4); - } - tresholdShader.end(); - } + tresholdShader.begin(); + fullScreenQuad.render(tresholdShader, Gl.triangleFan, 0, 4); + tresholdShader.end(); pingPongBuffer1.end(); for(int i = 0; i < blurPasses; i++){ @@ -296,30 +276,19 @@ public class Bloom{ // horizontal pingPongBuffer2.begin(); - { - blurShader.begin(); - { - blurShader.setUniformf("dir", 1f, 0f); - fullScreenQuad.render(blurShader, GL20.GL_TRIANGLE_FAN, 0, - 4); - } - blurShader.end(); - } + blurShader.begin(); + blurShader.setUniformf("dir", 1f, 0f); + fullScreenQuad.render(blurShader, Gl.triangleFan, 0, 4); + blurShader.end(); pingPongBuffer2.end(); pingPongTex2.bind(0); // vertical pingPongBuffer1.begin(); - { - blurShader.begin(); - { - blurShader.setUniformf("dir", 0f, 1f); - - fullScreenQuad.render(blurShader, GL20.GL_TRIANGLE_FAN, 0, - 4); - } - blurShader.end(); - } + blurShader.begin(); + blurShader.setUniformf("dir", 0f, 1f); + fullScreenQuad.render(blurShader, Gl.triangleFan, 0, 4); + blurShader.end(); pingPongBuffer1.end(); } } @@ -334,9 +303,7 @@ public class Bloom{ public void setBloomIntesity(float intensity){ bloomIntensity = intensity; bloomShader.begin(); - { - bloomShader.setUniformf("BloomIntensity", intensity); - } + bloomShader.setUniformf("BloomIntensity", intensity); bloomShader.end(); } @@ -350,9 +317,7 @@ public class Bloom{ public void setOriginalIntesity(float intensity){ originalIntensity = intensity; bloomShader.begin(); - { - bloomShader.setUniformf("OriginalIntensity", intensity); - } + bloomShader.setUniformf("OriginalIntensity", intensity); bloomShader.end(); } @@ -364,10 +329,7 @@ public class Bloom{ public void setThreshold(float threshold){ this.threshold = threshold; tresholdShader.begin(); - { - tresholdShader.setUniformf("threshold", threshold, - 1f / (1 - threshold)); - } + tresholdShader.setUniformf("threshold", threshold, 1f / (1 - threshold)); tresholdShader.end(); } @@ -384,8 +346,7 @@ public class Bloom{ */ public void dispose(){ try{ - if(disposeFBO) - frameBuffer.dispose(); + if(disposeFBO) frameBuffer.dispose(); fullScreenQuad.dispose(); @@ -395,16 +356,17 @@ public class Bloom{ blurShader.dispose(); bloomShader.dispose(); tresholdShader.dispose(); - }catch(Exception ignored){ + }catch(Throwable ignored){ } } private static Mesh createFullScreenQuad(){ float[] verts = {-1, -1, 0, 0, 1, -1, 1, 0, 1, 1, 1, 1, -1, 1, 0, 1}; - Mesh tmpMesh = new Mesh(true, 4, 0, new VertexAttribute( - Usage.position, 2, "a_position"), new VertexAttribute( - Usage.textureCoordinates, 2, "a_texCoord0")); + Mesh tmpMesh = new Mesh(true, 4, 0, + new VertexAttribute(Usage.position, 2, "a_position"), + new VertexAttribute(Usage.textureCoordinates, 2, "a_texCoord0") + ); tmpMesh.setVertices(verts); return tmpMesh; diff --git a/core/src/mindustry/graphics/FloorRenderer.java b/core/src/mindustry/graphics/FloorRenderer.java index ffea2022a0..6033b4ff03 100644 --- a/core/src/mindustry/graphics/FloorRenderer.java +++ b/core/src/mindustry/graphics/FloorRenderer.java @@ -1,22 +1,19 @@ package mindustry.graphics; -import arc.Core; -import arc.Events; -import arc.struct.*; -import arc.struct.IntSet.IntSetIterator; -import arc.graphics.Camera; -import arc.graphics.GL20; +import arc.*; +import arc.graphics.*; import arc.graphics.g2d.*; -import arc.math.Mathf; +import arc.math.*; +import arc.struct.*; +import arc.struct.IntSet.*; import arc.util.*; -import mindustry.game.EventType.WorldLoadEvent; -import mindustry.world.Tile; -import mindustry.world.blocks.Floor; +import mindustry.game.EventType.*; +import mindustry.world.*; +import mindustry.world.blocks.*; -import java.util.Arrays; +import java.util.*; -import static mindustry.Vars.tilesize; -import static mindustry.Vars.world; +import static mindustry.Vars.*; public class FloorRenderer implements Disposable{ private final static int chunksize = 64; @@ -104,7 +101,7 @@ public class FloorRenderer implements Disposable{ cbatch.setProjection(Core.camera.projection()); cbatch.beginDraw(); - Core.gl.glEnable(GL20.GL_BLEND); + Gl.enable(Gl.blend); } public void endDraw(){ diff --git a/core/src/mindustry/graphics/IndexedRenderer.java b/core/src/mindustry/graphics/IndexedRenderer.java index 8a76348dd1..cb42b6fe0b 100644 --- a/core/src/mindustry/graphics/IndexedRenderer.java +++ b/core/src/mindustry/graphics/IndexedRenderer.java @@ -1,15 +1,11 @@ package mindustry.graphics; -import arc.Core; import arc.graphics.*; -import arc.graphics.VertexAttributes.Usage; -import arc.graphics.g2d.BatchShader; -import arc.graphics.g2d.TextureRegion; -import arc.graphics.gl.Shader; -import arc.math.Mathf; -import arc.math.Matrix3; -import arc.util.Disposable; -import arc.util.Strings; +import arc.graphics.VertexAttributes.*; +import arc.graphics.g2d.*; +import arc.graphics.gl.*; +import arc.math.*; +import arc.util.*; //TODO this class is a trainwreck, remove it public class IndexedRenderer implements Disposable{ @@ -50,9 +46,9 @@ public class IndexedRenderer implements Disposable{ private float[] tmpVerts = new float[vsize * 6]; private float[] vertices; - private Matrix3 projMatrix = new Matrix3(); - private Matrix3 transMatrix = new Matrix3(); - private Matrix3 combined = new Matrix3(); + private Mat projMatrix = new Mat(); + private Mat transMatrix = new Mat(); + private Mat combined = new Mat(); private float color = Color.white.toFloatBits(); public IndexedRenderer(int sprites){ @@ -60,7 +56,7 @@ public class IndexedRenderer implements Disposable{ } public void render(Texture texture){ - Core.gl.glEnable(GL20.GL_BLEND); + Gl.enable(Gl.blend); updateMatrix(); @@ -71,7 +67,7 @@ public class IndexedRenderer implements Disposable{ program.setUniformMatrix4("u_projTrans", BatchShader.copyTransform(combined)); program.setUniformi("u_texture", 0); - mesh.render(program, GL20.GL_TRIANGLES, 0, vertices.length / vsize); + mesh.render(program, Gl.triangles, 0, vertices.length / vsize); program.end(); } @@ -214,11 +210,11 @@ public class IndexedRenderer implements Disposable{ mesh.updateVertices(index * vsize * 6, vertices); } - public Matrix3 getTransformMatrix(){ + public Mat getTransformMatrix(){ return transMatrix; } - public void setProjectionMatrix(Matrix3 matrix){ + public void setProjectionMatrix(Mat matrix){ projMatrix = matrix; } diff --git a/core/src/mindustry/graphics/MenuRenderer.java b/core/src/mindustry/graphics/MenuRenderer.java index 1bb0b29df9..3576c66543 100644 --- a/core/src/mindustry/graphics/MenuRenderer.java +++ b/core/src/mindustry/graphics/MenuRenderer.java @@ -28,7 +28,7 @@ public class MenuRenderer implements Disposable{ private int cacheFloor, cacheWall; private Camera camera = new Camera(); - private Matrix3 mat = new Matrix3(); + private Mat mat = new Mat(); private FrameBuffer shadows; private CacheBatch batch; private float time = 0f; diff --git a/core/src/mindustry/graphics/OverlayRenderer.java b/core/src/mindustry/graphics/OverlayRenderer.java index da8a808962..6cb4348c23 100644 --- a/core/src/mindustry/graphics/OverlayRenderer.java +++ b/core/src/mindustry/graphics/OverlayRenderer.java @@ -64,7 +64,7 @@ public class OverlayRenderer{ for(Tile mechpad : indexer.getAllied(player.getTeam(), BlockFlag.mechPad)){ if(!(mechpad.block() instanceof MechPad)) continue; if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f) - .setCenter(Core.camera.position.x, Core.camera.position.y).contains(mechpad.x, mechpad.y)){ + .setCenter(Core.camera.position.x, Core.camera.position.y).contains(mechpad.drawx(), mechpad.drawy())){ Tmp.v1.set(mechpad.drawx(), mechpad.drawy()).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength); diff --git a/core/src/mindustry/net/Administration.java b/core/src/mindustry/net/Administration.java index 9f068095d9..aa36705c39 100644 --- a/core/src/mindustry/net/Administration.java +++ b/core/src/mindustry/net/Administration.java @@ -1,11 +1,17 @@ package mindustry.net; import arc.*; +import arc.func.*; import arc.struct.*; import arc.util.ArcAnnotate.*; +import arc.util.*; +import arc.util.pooling.*; +import arc.util.pooling.Pool.*; import mindustry.*; import mindustry.annotations.Annotations.*; import mindustry.entities.type.*; +import mindustry.type.*; +import mindustry.world.*; import static mindustry.Vars.headless; import static mindustry.game.EventType.*; @@ -16,9 +22,61 @@ public class Administration{ private Array bannedIPs = new Array<>(); private Array whitelist = new Array<>(); private Array chatFilters = new Array<>(); + private Array actionFilters = new Array<>(); + private Array subnetBans = new Array<>(); public Administration(){ load(); + + //anti-spam + addChatFilter((player, message) -> { + long resetTime = Config.messageRateLimit.num() * 1000; + if(Config.antiSpam.bool() && !player.isLocal && !player.isAdmin){ + //prevent people from spamming messages quickly + if(resetTime > 0 && Time.timeSinceMillis(player.getInfo().lastMessageTime) < resetTime){ + //supress message + player.sendMessage("[scarlet]You may only send messages every " + Config.messageRateLimit.num() + " seconds."); + player.getInfo().messageInfractions ++; + //kick player for spamming and prevent connection if they've done this several times + if(player.getInfo().messageInfractions >= Config.messageSpamKick.num() && Config.messageSpamKick.num() != 0){ + player.con.kick("You have been kicked for spamming.", 1000 * 60 * 2); + } + player.getInfo().lastSentMessage = message; + return null; + }else{ + player.getInfo().messageInfractions = 0; + } + + //prevent players from sending the same message twice in the span of 50 seconds + if(message.equals(player.getInfo().lastSentMessage) && Time.timeSinceMillis(player.getInfo().lastMessageTime) < 1000 * 50){ + player.sendMessage("[scarlet]You may not send the same message twice."); + return null; + } + + player.getInfo().lastSentMessage = message; + player.getInfo().lastMessageTime = Time.millis(); + } + + return message; + }); + } + + public Array getSubnetBans(){ + return subnetBans; + } + + public void removeSubnetBan(String ip){ + subnetBans.remove(ip); + save(); + } + + public void addSubnetBan(String ip){ + subnetBans.add(ip); + save(); + } + + public boolean isSubnetBanned(String ip){ + return subnetBans.contains(ip::startsWith); } /** Adds a chat filter. This will transform the chat messages of every player. @@ -38,6 +96,25 @@ public class Administration{ return current; } + /** Add a filter to actions, preventing things such as breaking or configuring blocks. */ + public void addActionFilter(ActionFilter filter){ + actionFilters.add(filter); + } + + /** @return whether this action is allowed by the action filters. */ + public boolean allowAction(Player player, ActionType type, Tile tile, Cons setter){ + PlayerAction act = Pools.obtain(PlayerAction.class, PlayerAction::new); + setter.get(act.set(player, type, tile)); + for(ActionFilter filter : actionFilters){ + if(!filter.allow(act)){ + Pools.free(act); + return false; + } + } + Pools.free(act); + return true; + } + public int getPlayerLimit(){ return Core.settings.getInt("playerlimit", 0); } @@ -305,6 +382,7 @@ public class Administration{ Core.settings.putObject("player-info", playerInfo); Core.settings.putObject("banned-ips", bannedIPs); Core.settings.putObject("whitelisted", whitelist); + Core.settings.putObject("subnet-bans", subnetBans); Core.settings.save(); } @@ -313,6 +391,7 @@ public class Administration{ playerInfo = Core.settings.getObject("player-info", ObjectMap.class, ObjectMap::new); bannedIPs = Core.settings.getObject("banned-ips", Array.class, Array::new); whitelist = Core.settings.getObject("whitelisted", Array.class, Array::new); + subnetBans = Core.settings.getObject("subnet-bans", Array.class, Array::new); } /** Server configuration definition. Each config value can be a string, boolean or number. */ @@ -326,6 +405,9 @@ public class Administration{ crashReport("Whether to send crash reports.", false, "crashreport"), logging("Whether to log everything to files.", true), strict("Whether strict mode is on - corrects positions and prevents duplicate UUIDs.", true), + antiSpam("Whether spammers are automatically kicked and rate-limited.", true), + messageRateLimit("Message rate limit in seconds. 0 to disable.", 0), + messageSpamKick("How many times a player must send a message before the cooldown to get kicked. 0 to disable.", 3), socketInput("Allows a local application to control this server through a local TCP socket.", false, "socket", () -> Events.fire(Trigger.socketConfigChanged)), socketInputPort("The port for socket input.", 6859, () -> Events.fire(Trigger.socketConfigChanged)), socketInputAddress("The bind address for socket input.", "localhost", () -> Events.fire(Trigger.socketConfigChanged)), @@ -402,7 +484,11 @@ public class Administration{ public int timesKicked; public int timesJoined; public boolean banned, admin; - public long lastKicked; //last kicked timestamp + public long lastKicked; //last kicked time to expiration + + public transient long lastMessageTime, lastSyncTime; + public transient String lastSentMessage; + public transient int messageInfractions; PlayerInfo(String id){ this.id = id; @@ -412,11 +498,18 @@ public class Administration{ } } + /** Handles chat messages from players and changes their contents. */ public interface ChatFilter{ /** @return the filtered message; a null string signals that the message should not be sent. */ @Nullable String filter(Player player, String message); } + /** Allows or disallows player actions. */ + public interface ActionFilter{ + /** @return whether this action should be permitted. if applicable, make sure to send this player a message specify why the action was prohibited. */ + boolean allow(PlayerAction action); + } + public static class TraceInfo{ public String ip, uuid; public boolean modded, mobile; @@ -429,4 +522,39 @@ public class Administration{ } } + /** Defines a (potentially dangerous) action that a player has done in the world. + * These objects are pooled; do not cache them! */ + public static class PlayerAction implements Poolable{ + public @NonNull Player player; + public @NonNull ActionType type; + public @NonNull Tile tile; + + /** valid for configure and rotation-type events only. */ + public int config; + + /** valid for item-type events only. */ + public @Nullable Item item; + public int itemAmount; + + public PlayerAction set(Player player, ActionType type, Tile tile){ + this.player = player; + this.type = type; + this.tile = tile; + return this; + } + + @Override + public void reset(){ + item = null; + itemAmount = config = 0; + player = null; + type = null; + tile = null; + } + } + + public enum ActionType{ + breakBlock, placeBlock, rotate, configure, withdrawItem, depositItem + } + } diff --git a/core/src/mindustry/net/NetConnection.java b/core/src/mindustry/net/NetConnection.java index a09ab097ba..104ed2d431 100644 --- a/core/src/mindustry/net/NetConnection.java +++ b/core/src/mindustry/net/NetConnection.java @@ -15,8 +15,7 @@ import static mindustry.Vars.netServer; public abstract class NetConnection{ public final String address; public boolean mobile, modclient; - public @Nullable - Player player; + public @Nullable Player player; /** ID of last recieved client snapshot. */ public int lastRecievedClientSnapshot = -1; @@ -37,7 +36,7 @@ public abstract class NetConnection{ if(player != null && (reason == KickReason.kick || reason == KickReason.banned || reason == KickReason.vote) && player.uuid != null){ PlayerInfo info = netServer.admins.getInfo(player.uuid); info.timesKicked++; - info.lastKicked = Math.max(Time.millis(), info.lastKicked); + info.lastKicked = Math.max(Time.millis() + 30 * 1000, info.lastKicked); } Call.onKick(this, reason); @@ -49,12 +48,17 @@ public abstract class NetConnection{ /** Kick with an arbitrary reason. */ public void kick(String reason){ + kick(reason, 30 * 1000); + } + + /** Kick with an arbitrary reason, and a kick duration in milliseconds. */ + public void kick(String reason, int kickDuration){ Log.info("Kicking connection {0}; Reason: {1}", address, reason.replace("\n", " ")); if(player != null && player.uuid != null){ PlayerInfo info = netServer.admins.getInfo(player.uuid); info.timesKicked++; - info.lastKicked = Math.max(Time.millis(), info.lastKicked); + info.lastKicked = Math.max(Time.millis() + kickDuration, info.lastKicked); } Call.onKick(this, reason); diff --git a/core/src/mindustry/type/Mech.java b/core/src/mindustry/type/Mech.java index 49745ba129..d9ac986df2 100644 --- a/core/src/mindustry/type/Mech.java +++ b/core/src/mindustry/type/Mech.java @@ -2,9 +2,11 @@ package mindustry.type; import arc.Core; import arc.graphics.Color; -import arc.graphics.g2d.TextureRegion; +import arc.graphics.g2d.*; +import arc.math.*; import arc.scene.ui.layout.Table; import arc.util.ArcAnnotate.*; +import arc.util.Time; import mindustry.ctype.ContentType; import mindustry.entities.type.Player; import mindustry.ctype.UnlockableContent; @@ -32,6 +34,13 @@ public class Mech extends UnlockableContent{ public boolean canHeal = false; public float compoundSpeed, compoundSpeedBoost; + /** draw the health and team indicator */ + public boolean drawCell = true; + /** draw the items on its back */ + public boolean drawItems = true; + /** draw the engine light if it's flying/boosting */ + public boolean drawLight = true; + public float weaponOffsetX, weaponOffsetY, engineOffset = 5f, engineSize = 2.5f; public @NonNull Weapon weapon; @@ -52,6 +61,24 @@ public class Mech extends UnlockableContent{ public void draw(Player player){ } + public void drawStats(Player player){ + if(drawCell){ + float health = player.healthf(); + Draw.color(Color.black, player.getTeam().color, health + Mathf.absin(Time.time(), health * 5f, 1f - health)); + Draw.rect(player.getPowerCellRegion(), + player.x + Angles.trnsx(player.rotation, cellTrnsY, 0f), + player.y + Angles.trnsy(player.rotation, cellTrnsY, 0f), + player.rotation - 90); + Draw.reset(); + } + if(drawItems){ + player.drawBackItems(); + } + if(drawLight){ + player.drawLight(); + } + } + public float getExtraArmor(Player player){ return 0f; } diff --git a/core/src/mindustry/ui/dialogs/AboutDialog.java b/core/src/mindustry/ui/dialogs/AboutDialog.java index 06a753a38a..7b64fdaf3a 100644 --- a/core/src/mindustry/ui/dialogs/AboutDialog.java +++ b/core/src/mindustry/ui/dialogs/AboutDialog.java @@ -95,7 +95,7 @@ public class AboutDialog extends FloatingDialog{ public void showCredits(){ FloatingDialog dialog = new FloatingDialog("$credits"); dialog.addCloseButton(); - dialog.cont.add("$credits.text"); + dialog.cont.add("$credits.text").fillX().wrap().get().setAlignment(Align.center); dialog.cont.row(); if(!contributors.isEmpty()){ dialog.cont.addImage().color(Pal.accent).fillX().height(3f).pad(3f); diff --git a/core/src/mindustry/ui/dialogs/SettingsMenuDialog.java b/core/src/mindustry/ui/dialogs/SettingsMenuDialog.java index 3ce8457ec1..ea9210f695 100644 --- a/core/src/mindustry/ui/dialogs/SettingsMenuDialog.java +++ b/core/src/mindustry/ui/dialogs/SettingsMenuDialog.java @@ -268,6 +268,7 @@ public class SettingsMenuDialog extends SettingsDialog{ } return s + "%"; }); + graphics.sliderPref("bridgeopacity", 75, 0, 100, 5, s -> s + "%"); if(!mobile){ graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b)); diff --git a/core/src/mindustry/world/Block.java b/core/src/mindustry/world/Block.java index 9bec4cd0f6..a0294013ad 100644 --- a/core/src/mindustry/world/Block.java +++ b/core/src/mindustry/world/Block.java @@ -55,6 +55,8 @@ public class Block extends BlockStorage{ public boolean rotate; /** whether you can break this with rightclick */ public boolean breakable; + /** whether to add this block to brokenblocks */ + public boolean rebuildable = true; /** whether this floor can be placed on. */ public boolean placeableOn = true; /** whether this block has insulating properties. */ diff --git a/core/src/mindustry/world/blocks/defense/ShockMine.java b/core/src/mindustry/world/blocks/defense/ShockMine.java index 4a2381e8ed..61864556b8 100644 --- a/core/src/mindustry/world/blocks/defense/ShockMine.java +++ b/core/src/mindustry/world/blocks/defense/ShockMine.java @@ -26,6 +26,7 @@ public class ShockMine extends Block{ solid = false; targetable = false; layer = Layer.overlay; + rebuildable = false; } @Override diff --git a/core/src/mindustry/world/blocks/distribution/ExtendingItemBridge.java b/core/src/mindustry/world/blocks/distribution/ExtendingItemBridge.java index d5aa4494a7..6fe691d117 100644 --- a/core/src/mindustry/world/blocks/distribution/ExtendingItemBridge.java +++ b/core/src/mindustry/world/blocks/distribution/ExtendingItemBridge.java @@ -1,9 +1,10 @@ package mindustry.world.blocks.distribution; +import arc.*; import arc.graphics.g2d.*; -import arc.math.Mathf; -import arc.math.geom.Geometry; -import mindustry.world.Tile; +import arc.math.*; +import arc.math.geom.*; +import mindustry.world.*; import static mindustry.Vars.*; @@ -31,6 +32,10 @@ public class ExtendingItemBridge extends ItemBridge{ ex *= uptime; ey *= uptime; + float opacity = Core.settings.getInt("bridgeopacity") / 100f; + if(Mathf.zero(opacity)) return; + Draw.alpha(opacity); + Lines.stroke(8f); Lines.line(bridgeRegion, tile.worldx() + Geometry.d4[i].x * tilesize / 2f, @@ -50,7 +55,7 @@ public class ExtendingItemBridge extends ItemBridge{ Draw.color(); for(int a = 0; a < arrows; a++){ - Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * uptime); + Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * uptime * opacity); Draw.rect(arrowRegion, tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 6f + 2) * uptime, tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 6f + 2) * uptime, i * 90f); diff --git a/core/src/mindustry/world/blocks/distribution/ItemBridge.java b/core/src/mindustry/world/blocks/distribution/ItemBridge.java index 0dd4320e7d..5d16ec69ee 100644 --- a/core/src/mindustry/world/blocks/distribution/ItemBridge.java +++ b/core/src/mindustry/world/blocks/distribution/ItemBridge.java @@ -219,10 +219,13 @@ public class ItemBridge extends Block{ Tile other = world.tile(entity.link); if(!linkValid(tile, other)) return; + float opacity = Core.settings.getInt("bridgeopacity") / 100f; + if(Mathf.zero(opacity)) return; + int i = tile.absoluteRelativeTo(other.x, other.y); Draw.color(Color.white, Color.black, Mathf.absin(Time.time(), 6f, 0.07f)); - Draw.alpha(Math.max(entity.uptime, 0.25f)); + Draw.alpha(Math.max(entity.uptime, 0.25f) * opacity); Draw.rect(endRegion, tile.drawx(), tile.drawy(), i * 90 + 90); Draw.rect(endRegion, other.drawx(), other.drawy(), i * 90 + 270); @@ -242,7 +245,7 @@ public class ItemBridge extends Block{ Draw.color(); for(int a = 0; a < arrows; a++){ - Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * entity.uptime); + Draw.alpha(Mathf.absin(a / (float)arrows - entity.time / 100f, 0.1f, 1f) * entity.uptime * opacity); Draw.rect(arrowRegion, tile.worldx() + Geometry.d4[i].x * (tilesize / 2f + a * 4f + time % 4f), tile.worldy() + Geometry.d4[i].y * (tilesize / 2f + a * 4f + time % 4f), i * 90f); diff --git a/core/src/mindustry/world/blocks/power/NuclearReactor.java b/core/src/mindustry/world/blocks/power/NuclearReactor.java index 31f95f10a6..b583b3cfdf 100644 --- a/core/src/mindustry/world/blocks/power/NuclearReactor.java +++ b/core/src/mindustry/world/blocks/power/NuclearReactor.java @@ -46,6 +46,7 @@ public class NuclearReactor extends PowerGenerator{ hasItems = true; hasLiquids = true; entityType = NuclearReactorEntity::new; + rebuildable = false; } @Override diff --git a/core/src/mindustry/world/blocks/production/Cultivator.java b/core/src/mindustry/world/blocks/production/Cultivator.java index e34929188c..3d924c1dbf 100644 --- a/core/src/mindustry/world/blocks/production/Cultivator.java +++ b/core/src/mindustry/world/blocks/production/Cultivator.java @@ -4,7 +4,7 @@ import arc.Core; import arc.graphics.Color; import arc.graphics.g2d.*; import arc.math.Mathf; -import arc.math.RandomXS128; +import arc.math.Rand; import arc.util.Time; import mindustry.content.Fx; import mindustry.entities.type.TileEntity; @@ -21,7 +21,7 @@ public class Cultivator extends GenericCrafter{ public Color bottomColor = Color.valueOf("474747"); public TextureRegion middleRegion, topRegion; - public RandomXS128 random = new RandomXS128(0); + public Rand random = new Rand(0); public float recurrence = 6f; public Attribute attribute = Attribute.spores; diff --git a/core/src/mindustry/world/blocks/sandbox/LiquidVoid.java b/core/src/mindustry/world/blocks/sandbox/LiquidVoid.java new file mode 100644 index 0000000000..dbdc766dcf --- /dev/null +++ b/core/src/mindustry/world/blocks/sandbox/LiquidVoid.java @@ -0,0 +1,29 @@ +package mindustry.world.blocks.sandbox; + +import mindustry.type.*; +import mindustry.world.*; + +public class LiquidVoid extends Block{ + + public LiquidVoid(String name){ + super(name); + hasLiquids = true; + solid = true; + update = true; + } + + @Override + public void setBars(){ + super.setBars(); + bars.remove("liquid"); + } + + @Override + public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){ + return true; + } + + @Override + public void handleLiquid(Tile tile, Tile source, Liquid liquid, float amount){} + +} diff --git a/core/src/mindustry/world/blocks/storage/LaunchPad.java b/core/src/mindustry/world/blocks/storage/LaunchPad.java index ea0a257e84..02cb9bbd29 100644 --- a/core/src/mindustry/world/blocks/storage/LaunchPad.java +++ b/core/src/mindustry/world/blocks/storage/LaunchPad.java @@ -73,7 +73,7 @@ public class LaunchPad extends StorageBlock{ public void update(Tile tile){ TileEntity entity = tile.entity; - if(world.isZone() && entity.cons.valid() && world.isZone() && entity.items.total() >= itemCapacity && entity.timer.get(timerLaunch, launchTime / entity.timeScale)){ + if(world.isZone() && entity.cons.valid() && entity.items.total() >= itemCapacity && entity.timer.get(timerLaunch, launchTime / entity.timeScale)){ for(Item item : Vars.content.items()){ Events.fire(Trigger.itemLaunch); Effects.effect(Fx.padlaunch, tile); diff --git a/desktop/src/mindustry/desktop/DesktopLauncher.java b/desktop/src/mindustry/desktop/DesktopLauncher.java index ca2edca0f7..c35adeef96 100644 --- a/desktop/src/mindustry/desktop/DesktopLauncher.java +++ b/desktop/src/mindustry/desktop/DesktopLauncher.java @@ -279,7 +279,7 @@ public class DesktopLauncher extends ClientLauncher{ if(steam){ try{ byte[] result = new byte[8]; - new RandomXS128(SVars.user.user.getSteamID().getAccountID()).nextBytes(result); + new Rand(SVars.user.user.getSteamID().getAccountID()).nextBytes(result); return new String(Base64Coder.encode(result)); }catch(Exception e){ e.printStackTrace(); diff --git a/fastlane/metadata/android/it-IT/changelogs/102.2.txt b/fastlane/metadata/android/it-IT/changelogs/102.2.txt new file mode 100644 index 0000000000..db62ea93f9 --- /dev/null +++ b/fastlane/metadata/android/it-IT/changelogs/102.2.txt @@ -0,0 +1,5 @@ +- Aggiunta una nuova modalità di visualizzazione della mappa con panoramica e scorrimento +- Aggiunta regola della salute dei blocchi +- Aggiunte ulteriori squadre interne per modalità di gioco alternative +- Aggiunte funzionalità per migliorare il server modding +- Cambiamenti interni: il package ora è "mindustry" invece di "io.anuke.mindustry" (i plugin non funzioneranno) \ No newline at end of file diff --git a/fastlane/metadata/android/it-IT/full_description.txt b/fastlane/metadata/android/it-IT/full_description.txt new file mode 100644 index 0000000000..1cf2ed8e9c --- /dev/null +++ b/fastlane/metadata/android/it-IT/full_description.txt @@ -0,0 +1,14 @@ +Crea elaborate catene di nastri trasportatori per rifornire di ammonizioni le tue torrette, produci materiali per la costruzione e difendi le tue strutture contro le ondate nemiche. Gioca con i tuoi amici con la modalità multigiocatore cross-platform o sfidali in partite PvP a squadre. + +Funzionalità: +- 24 mappe incluse +- Modalità campagna, completa con albero delle scoperte e aree sbloccabili +- 4 potenti ondate con boss da sconfiggere +- Sistemi di trasporto di energia, liquidi e oggetti +- 19 tipi di droni, mechs e navi +- 120+ blocchi tecnologici da padroneggiare +- 75+ blocchi ambientali +- Modalità multigiocatore cross-platform attraverso la rete locale o i server dedicati +- Regole di gioco personalizzate: modifica i costi dei blocchi, le statistiche nemiche, gli oggetti di partenza, i tempi tra le ondate e molto altro +- Un editor potente, con strumenti che permettono di generare i minerali in modo casuale, il terreno, le decorazioni e applicare simmetria alle mappe +- Ondate delle mappe completamente personalizzabili \ No newline at end of file diff --git a/fastlane/metadata/android/it-IT/short_description.txt b/fastlane/metadata/android/it-IT/short_description.txt new file mode 100644 index 0000000000..92c1aa2e38 --- /dev/null +++ b/fastlane/metadata/android/it-IT/short_description.txt @@ -0,0 +1 @@ +Un gioco sandbox basato sulla produzione e sulla difesa. \ No newline at end of file diff --git a/fastlane/metadata/android/it-IT/summary.txt b/fastlane/metadata/android/it-IT/summary.txt new file mode 100644 index 0000000000..92c1aa2e38 --- /dev/null +++ b/fastlane/metadata/android/it-IT/summary.txt @@ -0,0 +1 @@ +Un gioco sandbox basato sulla produzione e sulla difesa. \ No newline at end of file diff --git a/fastlane/metadata/android/it-IT/title.txt b/fastlane/metadata/android/it-IT/title.txt new file mode 100644 index 0000000000..2beb939017 --- /dev/null +++ b/fastlane/metadata/android/it-IT/title.txt @@ -0,0 +1 @@ +Mindustry \ No newline at end of file diff --git a/fastlane/metadata/android/it-IT/video.txt b/fastlane/metadata/android/it-IT/video.txt new file mode 100644 index 0000000000..e69de29bb2 diff --git a/fastlane/metadata/steam/Traditional Chinese/achievements.vdf b/fastlane/metadata/steam/Traditional Chinese/achievements.vdf new file mode 100644 index 0000000000..09ef921316 --- /dev/null +++ b/fastlane/metadata/steam/Traditional Chinese/achievements.vdf @@ -0,0 +1,109 @@ +"lang" +{ + "Language" "tchinese" + "Tokens" + { + "NEW_ACHIEVEMENT_20_0_NAME" "驗證通過" + "NEW_ACHIEVEMENT_20_0_DESC" "完成新手教學。" + "NEW_ACHIEVEMENT_20_1_NAME" "千人斬" + "NEW_ACHIEVEMENT_20_1_DESC" "累計擊敗 1000 名敵人。" + "NEW_ACHIEVEMENT_20_2_NAME" "十萬青年十萬肝" + "NEW_ACHIEVEMENT_20_2_DESC" "累計擊敗 100,000 名敵人。" + "NEW_ACHIEVEMENT_20_3_NAME" "大氣輸送" + "NEW_ACHIEVEMENT_20_3_DESC" "累計發射 10,000 個物品。" + "NEW_ACHIEVEMENT_20_5_NAME" "出貨出不完" + "NEW_ACHIEVEMENT_20_5_DESC" "累計發射 1,000,000 個物品。" + "NEW_ACHIEVEMENT_20_6_NAME" "征服者" + "NEW_ACHIEVEMENT_20_6_DESC" "在 10 場攻擊模式中獲勝。" + "NEW_ACHIEVEMENT_20_7_NAME" "冠軍" + "NEW_ACHIEVEMENT_20_7_DESC" "在 10 場多人 PvP 遊戲中獲勝。" + "NEW_ACHIEVEMENT_20_8_NAME" "速戰速決" + "NEW_ACHIEVEMENT_20_8_DESC" "在攻擊區域中於 5 波或更少波數摧毀敵人核心。" + "NEW_ACHIEVEMENT_20_9_NAME" "核心雨" + "NEW_ACHIEVEMENT_20_9_DESC" "將您的核心發射到一個區域 30 次。" + "NEW_ACHIEVEMENT_20_10_NAME" "頑強抵抗" + "NEW_ACHIEVEMENT_20_10_DESC" "活過 100 波。" + "NEW_ACHIEVEMENT_20_11_NAME" "不可征服" + "NEW_ACHIEVEMENT_20_11_DESC" "活過 500 波。" + "NEW_ACHIEVEMENT_20_12_NAME" "研究者" + "NEW_ACHIEVEMENT_20_12_DESC" "研究所有科技。" + "NEW_ACHIEVEMENT_20_13_NAME" "變形金剛" + "NEW_ACHIEVEMENT_20_13_DESC" "解鎖並變形成所有機甲。" + "NEW_ACHIEVEMENT_20_14_NAME" "超載" + "NEW_ACHIEVEMENT_20_14_DESC" "以電力攻擊被水覆蓋的敵人。" + "NEW_ACHIEVEMENT_20_15_NAME" "以子之矛,攻子之盾" + "NEW_ACHIEVEMENT_20_15_DESC" "用敵人的子彈摧毀它自己。" + "NEW_ACHIEVEMENT_20_17_NAME" "嚴重的錯誤" + "NEW_ACHIEVEMENT_20_17_DESC" "研究路由器。" + "NEW_ACHIEVEMENT_20_18_NAME" "大興土木" + "NEW_ACHIEVEMENT_20_18_DESC" "放置 10,000 個方塊。" + "NEW_ACHIEVEMENT_20_19_NAME" "夷為平地" + "NEW_ACHIEVEMENT_20_19_DESC" "摧毀 1,000 個敵方的方塊。" + "NEW_ACHIEVEMENT_20_20_NAME" "壯觀的災難" + "NEW_ACHIEVEMENT_20_20_DESC" "造成釷反應爐過熱爆炸。" + "NEW_ACHIEVEMENT_20_21_NAME" "製圖者" + "NEW_ACHIEVEMENT_20_21_DESC" "製作 10 張新地圖。" + "NEW_ACHIEVEMENT_20_22_NAME" "瀏覽器" + "NEW_ACHIEVEMENT_20_22_DESC" "從工作坊下載地圖。" + "NEW_ACHIEVEMENT_20_23_NAME" "創作者" + "NEW_ACHIEVEMENT_20_23_DESC" "在工作坊上發佈地圖。" + "NEW_ACHIEVEMENT_20_24_NAME" "殺手" + "NEW_ACHIEVEMENT_20_24_DESC" "擊敗一次 Boss。" + "NEW_ACHIEVEMENT_20_25_NAME" "探索者" + "NEW_ACHIEVEMENT_20_25_DESC" "解鎖戰役模式中的所有區域。" + "NEW_ACHIEVEMENT_20_26_NAME" "強迫症" + "NEW_ACHIEVEMENT_20_26_DESC" "完成所有區域的任務。" + "NEW_ACHIEVEMENT_20_29_NAME" "第二材料" + "NEW_ACHIEVEMENT_20_29_DESC" "解鎖釷。" + "NEW_ACHIEVEMENT_20_31_NAME" "第一材料" + "NEW_ACHIEVEMENT_20_31_DESC" "解鎖鈦。" + "NEW_ACHIEVEMENT_21_0_NAME" "神風特攻隊" + "NEW_ACHIEVEMENT_21_0_DESC" "將您的機甲裝滿爆炸性物質並自爆。" + "NEW_ACHIEVEMENT_21_1_NAME" "開始了" + "NEW_ACHIEVEMENT_21_1_DESC" "建造尖刀機甲工廠。" + "NEW_ACHIEVEMENT_21_2_NAME" "突擊" + "NEW_ACHIEVEMENT_21_2_DESC" "用指揮中心發出攻擊指令。" + "NEW_ACHIEVEMENT_21_3_NAME" "蜂群" + "NEW_ACHIEVEMENT_21_3_DESC" "同時擁有 100 個單位。" + "NEW_ACHIEVEMENT_21_4_NAME" "建造大隊" + "NEW_ACHIEVEMENT_21_4_DESC" "同時擁有 10 個鬼怪無人機。" + "NEW_ACHIEVEMENT_21_5_NAME" "不穩定軍隊" + "NEW_ACHIEVEMENT_21_5_DESC" "同時擁有 50 個爬行者。" + "NEW_ACHIEVEMENT_21_6_NAME" "軍團" + "NEW_ACHIEVEMENT_21_6_DESC" "總共建造 1000 個單位。" + "NEW_ACHIEVEMENT_21_7_NAME" "Super" + "NEW_ACHIEVEMENT_21_7_DESC" "在任意區域達到 S 等級。" + "NEW_ACHIEVEMENT_21_8_NAME" "Super Super" + "NEW_ACHIEVEMENT_21_8_DESC" "在任意區域達到 SS 等級。" + "NEW_ACHIEVEMENT_21_9_NAME" "誰叫你不聽?" + "NEW_ACHIEVEMENT_21_9_DESC" "在敵人出生點死亡。" + "NEW_ACHIEVEMENT_21_10_NAME" "只要按 Shift" + "NEW_ACHIEVEMENT_21_10_DESC" "被淹死。" + "NEW_ACHIEVEMENT_21_11_NAME" "蒐集者" + "NEW_ACHIEVEMENT_21_11_DESC" "將核心填滿所有類型的資源。" + "NEW_ACHIEVEMENT_21_12_NAME" "人群" + "NEW_ACHIEVEMENT_21_12_DESC" "建立一個有 10 個玩家的伺服器。" + "NEW_ACHIEVEMENT_21_13_NAME" "無懈可擊" + "NEW_ACHIEVEMENT_21_13_DESC" "建造 Meltdown 與 Spectre。" + "NEW_ACHIEVEMENT_21_14_NAME" "起飛" + "NEW_ACHIEVEMENT_21_14_DESC" "使用發射臺。" + "NEW_ACHIEVEMENT_21_15_NAME" "自業自得" + "NEW_ACHIEVEMENT_21_15_DESC" "跳過兩次發射機會後,核心被敵人摧毀。" + "NEW_ACHIEVEMENT_21_16_NAME" "異端邪說" + "NEW_ACHIEVEMENT_21_16_DESC" "建造兩個彼此相鄰的路由器。" + "NEW_ACHIEVEMENT_21_17_NAME" "孤獨的守護者" + "NEW_ACHIEVEMENT_21_17_DESC" "在任意區域不放置任何方塊的情況下存活 10 波。" + "NEW_ACHIEVEMENT_21_18_NAME" "焚化" + "NEW_ACHIEVEMENT_21_18_DESC" "在任意砲塔中使用黃鐵礦做為彈藥。" + "NEW_ACHIEVEMENT_21_19_NAME" "效率" + "NEW_ACHIEVEMENT_21_19_DESC" "用水或冷卻液冷卻砲塔。" + "NEW_ACHIEVEMENT_21_20_NAME" "經典模式" + "NEW_ACHIEVEMENT_21_20_DESC" "啟用像素化。" + "NEW_ACHIEVEMENT_21_21_NAME" "學者" + "NEW_ACHIEVEMENT_21_21_DESC" "從遊戲中開啟 Wiki。" + "NEW_ACHIEVEMENT_21_22_NAME" "領先" + "NEW_ACHIEVEMENT_21_22_DESC" "攜帶 10,000 或更多的資源進入一個地區。" + "NEW_ACHIEVEMENT_21_23_NAME" "點火" + "NEW_ACHIEVEMENT_21_23_DESC" "啟動衝擊反應器。" + } +} diff --git a/fastlane/metadata/steam/Traditional Chinese/description.txt b/fastlane/metadata/steam/Traditional Chinese/description.txt new file mode 100644 index 0000000000..2bb1ea20f2 --- /dev/null +++ b/fastlane/metadata/steam/Traditional Chinese/description.txt @@ -0,0 +1,61 @@ +建立精密的輸送帶供應鏈,提供砲塔彈藥,生產建築原料,保護您的建築物並抵禦入侵的敵人。在跨平臺的多人合作遊戲中和朋友一起玩,或在團隊 PvP 比賽中向他們挑戰。 + +[img]{STEAM_APP_IMAGE}/extras/ezgif-4-0e70c282f775.gif[/img] + +[h2]基本遊戲操作[/h2] + +[list] +[*] 建造精心設計的鑽頭與輸送帶,將資源轉移到您的核心。 +[*] 使用方塊製作進階原料。 +[*] 製作無人機以自動採礦、協助建造與保護您的基地。 +[*] 分配液體並撲滅突發的火災。 +[*] 選擇性使用冷卻液與潤滑劑來提升砲塔與生產方塊的效率。 +[/list] + +[h2]戰役[/h2] + +[list] +[*] 在 12 張可重複遊玩,並有隨機生成點的內建區域中前進 +[*] 採集並發射資源 +[*] 研究新科技以持續進步 +[*] 攜帶資源到每個區域 +[*] 多樣化的任務與目標 +[*] 邀請朋友一起完成關卡 +[*] 研究 120 種以上的科技 +[*] 19 種不同類型的無人機、機甲與飛船 +[*] 達成 50 種以上的成就 +[/list] + +[h2][h2]遊戲模式[/h2][/h2] + +[list] +[*] [b]生存[/b]:建造砲塔來抵禦敵人入侵。生存愈久愈好,選擇發射您的核心並將您採集的資源用來研究新科技。為 Boss 的到來做好準備。 +[*] [b]攻擊[/b]:建造工廠並生產部隊來摧毀敵人的核心,同時保護自己的基地不受敵方單位的攻擊。建立各種不同類型的支援與攻擊單位來協助實現您的目標。 +[*] [b]PvP[/b]:與最多四個不同團隊的玩家競爭摧毀其他人的核心。建立單位或直接用您的飛船攻擊其他人的基地。 +[*] [b]沙盒[/b]:資源無限,且無敵人威脅。使用僅在沙盒模式中才有的物品與液體來源以測試設計,並根據需要生成敵人。 +[/list] + +[h2]自訂遊戲與跨平臺多人遊戲[/h2] + +[list] +[*] 除了戰役以外,還有 12 個內建地圖可用於自訂遊戲 +[*] 玩合作、PvP 或沙盒模式 +[*] 加入公開的專用伺服器,或邀請朋友加入您的私人伺服器 +[*] 自訂遊戲規則:變更方塊花費、敵方屬性、起始物品、敵人來襲的間隔時間等 +[*] 混搭遊戲模式:結合 PvP 與 PvE 遊戲模式 +[/list] + +[h2]自訂地圖編輯器[/h2] + +[list] +[*] 使用編輯器來繪製地圖 +[*] 在遊戲中編輯並預覽建築 +[*] 可設定的工具模式:變更每個工具的功能 +[*] 強大的地圖生成系統,有許多不同類型的過濾器,可用於地形的可程式化處理 +[*] 將噪音、變形、平滑、腐蝕、對稱、礦物生成與隨機地形套用到您的地圖上 +[*] 隨機設定礦物生成,並放置河流與資源 +[*] 設定敵人攻擊佈局 +[*] 在 Steam 工作坊上分享匯出的地圖 +[*] 自訂地圖的基礎規則 +[*] 使用 75 種以上不同的環境方塊 +[/list] diff --git a/fastlane/metadata/steam/Traditional Chinese/short-description.txt b/fastlane/metadata/steam/Traditional Chinese/short-description.txt new file mode 100644 index 0000000000..76738a4a74 --- /dev/null +++ b/fastlane/metadata/steam/Traditional Chinese/short-description.txt @@ -0,0 +1 @@ +一款側重資源管理的開放式塔防遊戲。 diff --git a/fastlane/metadata/steam/italian/achievements.vdf b/fastlane/metadata/steam/italian/achievements.vdf index a000858b27..dc2a1f78d3 100644 --- a/fastlane/metadata/steam/italian/achievements.vdf +++ b/fastlane/metadata/steam/italian/achievements.vdf @@ -91,7 +91,7 @@ "NEW_ACHIEVEMENT_21_15_DESC" "Salta il decollo due volte e perdi il nucleo per mano nemica." "NEW_ACHIEVEMENT_21_16_NAME" "Eresia" "NEW_ACHIEVEMENT_21_16_DESC" "Costruisci due distributori uno affianco all'altro." - "NEW_ACHIEVEMENT_21_17_NAME" "Guardiano dell'amore" + "NEW_ACHIEVEMENT_21_17_NAME" "Guardiano Solitario" "NEW_ACHIEVEMENT_21_17_DESC" "Sopravvivi a 10 ondate in qualsiasi zona senza piazzare blocchi." "NEW_ACHIEVEMENT_21_18_NAME" "Incenerimento" "NEW_ACHIEVEMENT_21_18_DESC" "Usa la Pirite in una torretta qualsiasi." diff --git a/gradle.properties b/gradle.properties index ecc45979db..da699dc0b3 100644 --- a/gradle.properties +++ b/gradle.properties @@ -1,3 +1,3 @@ org.gradle.daemon=true org.gradle.jvmargs=-Xms256m -Xmx1024m -archash=dbdce4d5bfcf9d53dd21480c7d14e90a637eaa8e +archash=175a3f68bb887634add08339096a10a695608c16 diff --git a/server/src/mindustry/server/ServerControl.java b/server/src/mindustry/server/ServerControl.java index 8d2feb74b0..c62abff162 100644 --- a/server/src/mindustry/server/ServerControl.java +++ b/server/src/mindustry/server/ServerControl.java @@ -491,6 +491,37 @@ public class ServerControl implements ApplicationListener{ } }); + handler.register("subnet-ban", "[add/remove] [address]", "Ban a subnet. This simply rejects all connections with IPs starting with some string.", arg -> { + if(arg.length == 0){ + Log.info("Subnets banned: &lc{0}", netServer.admins.getSubnetBans().isEmpty() ? "" : ""); + for(String subnet : netServer.admins.getSubnetBans()){ + Log.info("&ly " + subnet + ""); + } + }else if(arg.length == 1){ + err("You must provide a subnet to add or remove."); + }else{ + if(arg[0].equals("add")){ + if(netServer.admins.getSubnetBans().contains(arg[1])){ + err("That subnet is already banned."); + return; + } + + netServer.admins.addSubnetBan(arg[1]); + Log.info("Banned &ly{0}&lc**", arg[1]); + }else if(arg[0].equals("remove")){ + if(!netServer.admins.getSubnetBans().contains(arg[1])){ + err("That subnet isn't banned."); + return; + } + + netServer.admins.removeSubnetBan(arg[1]); + Log.info("Unbanned &ly{0}&lc**", arg[1]); + }else{ + err("Incorrect usage. You must provide add/remove as the second argument."); + } + } + }); + handler.register("whitelisted", "List the entire whitelist.", arg -> { if(netServer.admins.getWhitelisted().isEmpty()){ info("&lyNo whitelisted players found."); diff --git a/tools/src/mindustry/tools/BundleLauncher.java b/tools/src/mindustry/tools/BundleLauncher.java index 1f73b26f28..ab44a77ff7 100644 --- a/tools/src/mindustry/tools/BundleLauncher.java +++ b/tools/src/mindustry/tools/BundleLauncher.java @@ -1,23 +1,21 @@ package mindustry.tools; -import arc.struct.*; import arc.files.*; import arc.func.*; +import arc.struct.*; import arc.util.*; import arc.util.io.*; -import java.io.*; - public class BundleLauncher{ - public static void main(String[] args) throws Exception{ - File file = new File("bundle.properties"); + public static void main(String[] args){ OrderedMap base = new OrderedMap<>(); - PropertiesUtils.load(base, new InputStreamReader(new FileInputStream(file))); + PropertiesUtils.load(base, Fi.get("bundle.properties").reader()); Array removals = new Array<>(); + String str = Fi.get("bundle.properties").readString(); + ObjectSet newlines = Array.with(str.split("\n")).select(l -> l.contains(" = ") && str.indexOf(l) + l.length() < str.length() - 2 && str.charAt(str.indexOf(l) + l.length() + 1) == '\n').map(l -> l.split(" = ")[0]).asSet(); Fi.get(".").walk(child -> { - if(child.name().equals("bundle.properties") || child.isDirectory() || child.toString().contains("output")) - return; + if(child.name().equals("bundle.properties") || child.toString().contains("output")) return; Log.info("Parsing bundle: {0}", child); @@ -46,7 +44,7 @@ public class BundleLauncher{ } } - Func2 processor = (key, value) -> (key + " = " + value).replace("\\", "\\\\").replace("\n", "\\n") + "\n"; + Func2 processor = (key, value) -> (key + " = " + value).replace("\\", "\\\\").replace("\n", "\\n") + "\n" + (newlines.contains(key) ? "\n" : ""); Fi output = child.sibling("output/" + child.name()); Log.info("&lc{0} keys added.", added);