Made various fields/methods public

This commit is contained in:
Anuken 2021-08-17 17:23:02 -04:00
parent ada6ef229c
commit e4742133ca
12 changed files with 47 additions and 50 deletions

View File

@ -87,7 +87,7 @@ public class Vars implements Loadable{
public static final int maxNameLength = 40;
/** displayed item size when ingame. */
public static final float itemSize = 5f;
/** units outside of this bound will die instantly */
/** units outside this bound will die instantly */
public static final float finalWorldBounds = 250;
/** range for building */
public static final float buildingRange = 220f;

View File

@ -16,9 +16,9 @@ public class BuilderAI extends AIController{
public static float buildRadius = 1500, retreatDst = 110f, fleeRange = 370f, retreatDelay = Time.toSeconds * 2f;
boolean found = false;
float retreatTimer;
@Nullable Unit following;
@Nullable Teamc enemy;
float retreatTimer;
@Nullable BlockPlan lastPlan;
@Override

View File

@ -21,12 +21,12 @@ public class DefenderAI extends AIController{
}
@Override
protected void updateTargeting(){
public void updateTargeting(){
if(retarget()) target = findTarget(unit.x, unit.y, unit.range(), true, true);
}
@Override
protected Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
//find unit to follow if not in rally mode
if(command() != UnitCommand.rally){

View File

@ -32,7 +32,7 @@ public class FlyingAI extends AIController{
}
@Override
protected Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
var result = findMainTarget(x, y, range, air, ground);
//if the main target is in range, use it, otherwise target whatever is closest
@ -40,7 +40,7 @@ public class FlyingAI extends AIController{
}
@Override
protected Teamc findMainTarget(float x, float y, float range, boolean air, boolean ground){
public Teamc findMainTarget(float x, float y, float range, boolean air, boolean ground){
var core = targetFlag(x, y, BlockFlag.core, true);
if(core != null && Mathf.within(x, y, core.getX(), core.getY(), range)){

View File

@ -44,7 +44,7 @@ public class LogicAI extends AIController{
private ObjectSet<Object> radars = new ObjectSet<>();
@Override
protected void updateMovement(){
public void updateMovement(){
if(itemTimer >= 0) itemTimer -= Time.delta;
if(payTimer >= 0) payTimer -= Time.delta;
@ -114,7 +114,7 @@ public class LogicAI extends AIController{
}
@Override
protected void moveTo(Position target, float circleLength, float smooth){
public void moveTo(Position target, float circleLength, float smooth){
if(target == null) return;
vec.set(target).sub(unit);
@ -141,29 +141,29 @@ public class LogicAI extends AIController{
}
@Override
protected boolean checkTarget(Teamc target, float x, float y, float range){
public boolean checkTarget(Teamc target, float x, float y, float range){
return false;
}
//always retarget
@Override
protected boolean retarget(){
public boolean retarget(){
return true;
}
@Override
protected boolean invalid(Teamc target){
public boolean invalid(Teamc target){
return false;
}
@Override
protected boolean shouldShoot(){
public boolean shouldShoot(){
return shoot && !(unit.type.canBoost && boost);
}
//always aim for the main target
@Override
protected Teamc target(float x, float y, float range, boolean air, boolean ground){
public Teamc target(float x, float y, float range, boolean air, boolean ground){
return switch(aimControl){
case target -> posTarget;
case targetp -> mainTarget;

View File

@ -14,7 +14,7 @@ public class MinerAI extends AIController{
Tile ore;
@Override
protected void updateMovement(){
public void updateMovement(){
Building core = unit.closestCore();
if(!(unit.canMine()) || core == null) return;

View File

@ -13,7 +13,7 @@ public class RepairAI extends AIController{
float retreatTimer;
@Override
protected void updateMovement(){
public void updateMovement(){
if(target instanceof Building){
boolean shoot = false;
@ -56,7 +56,7 @@ public class RepairAI extends AIController{
}
@Override
protected void updateTargeting(){
public void updateTargeting(){
Building target = Units.findDamagedTile(unit.team, unit.x, unit.y);
if(target instanceof ConstructBuild) target = null;

View File

@ -111,7 +111,7 @@ public class SuicideAI extends GroundAI{
}
@Override
protected Teamc target(float x, float y, float range, boolean air, boolean ground){
public Teamc target(float x, float y, float range, boolean air, boolean ground){
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground &&
!(t.block instanceof Conveyor || t.block instanceof Conduit)); //do not target conveyors/conduits
}

View File

@ -393,12 +393,6 @@ public class Fx{
Lines.circle(e.x, e.y, 2f + e.finpow() * 7f);
}),
healDenamic = new Effect(11, e -> {
color(Pal.heal);
stroke(e.fout() * 2f);
Lines.circle(e.x, e.y, 2f + e.finpow() * e.rotation);
}),
shieldWave = new Effect(22, e -> {
color(e.color, 0.7f);
stroke(e.fout() * 2f);
@ -1000,7 +994,9 @@ public class Fx{
float length = 20f * e.finpow();
float size = 7f * e.fout();
rect(((Item)e.data).fullIcon, e.x + trnsx(e.rotation, length), e.y + trnsy(e.rotation, length), size, size);
if(!(e.data instanceof Item item)) return;
rect(item.fullIcon, e.x + trnsx(e.rotation, length), e.y + trnsy(e.rotation, length), size, size);
}),
shockwave = new Effect(10f, 80f, e -> {

View File

@ -19,7 +19,8 @@ import static mindustry.Vars.*;
public class Effect{
private static final float shakeFalloff = 10000f;
private static final EffectContainer container = new EffectContainer();
private static final Seq<Effect> all = new Seq<>();
public static final Seq<Effect> all = new Seq<>();
private boolean initialized;

View File

@ -46,19 +46,19 @@ public class AIController implements UnitController{
}
@Nullable
protected AIController fallback(){
public AIController fallback(){
return null;
}
protected boolean useFallback(){
public boolean useFallback(){
return false;
}
protected UnitCommand command(){
public UnitCommand command(){
return unit.team.data().command;
}
protected void updateVisuals(){
public void updateVisuals(){
if(unit.isFlying()){
unit.wobble();
@ -66,21 +66,21 @@ public class AIController implements UnitController{
}
}
protected void updateMovement(){
public void updateMovement(){
}
protected void updateTargeting(){
public void updateTargeting(){
if(unit.hasWeapons()){
updateWeapons();
}
}
protected boolean invalid(Teamc target){
public boolean invalid(Teamc target){
return Units.invalidateTarget(target, unit.team, unit.x, unit.y);
}
protected void pathfind(int pathTarget){
public void pathfind(int pathTarget){
int costType = unit.pathType();
Tile tile = unit.tileOn();
@ -92,7 +92,7 @@ public class AIController implements UnitController{
unit.moveAt(vec.trns(unit.angleTo(targetTile.worldx(), targetTile.worldy()), unit.speed()));
}
protected void updateWeapons(){
public void updateWeapons(){
float rotation = unit.rotation - 90;
boolean ret = retarget();
@ -146,45 +146,45 @@ public class AIController implements UnitController{
}
}
protected boolean checkTarget(Teamc target, float x, float y, float range){
public boolean checkTarget(Teamc target, float x, float y, float range){
return Units.invalidateTarget(target, unit.team, x, y, range);
}
protected boolean shouldShoot(){
public boolean shouldShoot(){
return true;
}
protected Teamc targetFlag(float x, float y, BlockFlag flag, boolean enemy){
public Teamc targetFlag(float x, float y, BlockFlag flag, boolean enemy){
if(unit.team == Team.derelict) return null;
Tile target = Geometry.findClosest(x, y, enemy ? indexer.getEnemy(unit.team, flag) : indexer.getAllied(unit.team, flag));
return target == null ? null : target.build;
}
protected Teamc target(float x, float y, float range, boolean air, boolean ground){
public Teamc target(float x, float y, float range, boolean air, boolean ground){
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground);
}
protected boolean retarget(){
public boolean retarget(){
return timer.get(timerTarget, target == null ? 40 : 90);
}
protected Teamc findMainTarget(float x, float y, float range, boolean air, boolean ground){
public Teamc findMainTarget(float x, float y, float range, boolean air, boolean ground){
return findTarget(x, y, range, air, ground);
}
protected Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
return target(x, y, range, air, ground);
}
protected void init(){
public void init(){
}
protected @Nullable Tile getClosestSpawner(){
public @Nullable Tile getClosestSpawner(){
return Geometry.findClosest(unit.x, unit.y, Vars.spawner.getSpawns());
}
protected void unloadPayloads(){
public void unloadPayloads(){
if(unit instanceof Payloadc pay && pay.hasPayload() && target instanceof Building && pay.payloads().peek() instanceof UnitPayload){
if(target.within(unit, Math.max(unit.type().range + 1f, 75f))){
pay.dropLastPayload();
@ -192,11 +192,11 @@ public class AIController implements UnitController{
}
}
protected void circle(Position target, float circleLength){
public void circle(Position target, float circleLength){
circle(target, circleLength, unit.speed());
}
protected void circle(Position target, float circleLength, float speed){
public void circle(Position target, float circleLength, float speed){
if(target == null) return;
vec.set(target).sub(unit);
@ -210,11 +210,11 @@ public class AIController implements UnitController{
unit.moveAt(vec);
}
protected void moveTo(Position target, float circleLength){
public void moveTo(Position target, float circleLength){
moveTo(target, circleLength, 100f);
}
protected void moveTo(Position target, float circleLength, float smooth){
public void moveTo(Position target, float circleLength, float smooth){
if(target == null) return;
vec.set(target).sub(unit);

View File

@ -38,8 +38,8 @@ public class LaserTurret extends PowerTurret{
}
public class LaserTurretBuild extends PowerTurretBuild{
Bullet bullet;
float bulletLife;
public Bullet bullet;
public float bulletLife;
@Override
protected void updateCooling(){