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WIP/unfinished map
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core/assets/maps/lake.msav
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core/assets/maps/lake.msav
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@ -289,7 +289,7 @@ public class ErekirTechTree{
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});
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});
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node(shipFabricator, Seq.with(new OnSector(two)), () -> {
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node(shipFabricator, Seq.with(new OnSector(lake)), () -> {
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node(UnitTypes.elude);
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node(UnitTypes.elude);
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node(mechFabricator, Seq.with(new OnSector(three)), () -> {
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node(mechFabricator, Seq.with(new OnSector(three)), () -> {
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@ -342,10 +342,13 @@ public class ErekirTechTree{
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});
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});
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});
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});
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//TODO more sectors
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node(onset, () -> {
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node(onset, () -> {
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node(two, Seq.with(new SectorComplete(onset), new Research(ductRouter), new Research(ductBridge)), () -> {
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node(two, Seq.with(new SectorComplete(onset), new Research(ductRouter), new Research(ductBridge)), () -> {
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node(three, Seq.with(new SectorComplete(two), new Research(ventCondenser), new Research(shipFabricator)), () -> {
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node(lake, Seq.with(new SectorComplete(two)), () -> {
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});
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node(three, Seq.with(new SectorComplete(two), new SectorComplete(lake), new Research(ventCondenser), new Research(shipFabricator)), () -> {
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node(four, Seq.with(new SectorComplete(three)), () -> {
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node(four, Seq.with(new SectorComplete(three)), () -> {
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});
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});
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@ -16,7 +16,7 @@ public class SectorPresets{
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress,
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coastline, navalFortress,
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onset, two, three, four
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onset, two, lake, three, four
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;
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;
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public static void load(){
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public static void load(){
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@ -198,6 +198,11 @@ public class SectorPresets{
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};
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};
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}};
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}};
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lake = new SectorPreset("lake", erekir, 41){{
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difficulty = 4;
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}};
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three = new SectorPreset("three", erekir, 36){{
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three = new SectorPreset("three", erekir, 36){{
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difficulty = 5;
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difficulty = 5;
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