Minor fixes and balance changes

This commit is contained in:
Anuken 2017-09-26 14:19:35 -04:00
parent 8a24cc354d
commit e85c7d8e50
10 changed files with 68 additions and 41 deletions

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@ -79,7 +79,7 @@ project(":core") {
apply plugin: "java"
dependencies {
compile 'com.github.anuken:ucore:f77bdb38e4'
compile 'com.github.anuken:ucore:5633a3df2f'
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-ai:1.8.1"
}

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@ -55,6 +55,9 @@ public class UI extends SceneModule{
skin.font().setUseIntegerPositions(false);
skin.font().getData().setScale(Vars.fontscale);
skin.font().getData().down += 4f;
skin.font().getData().lineHeight -= 2f;
TooltipManager.getInstance().animations = false;
Dialog.closePadR = -1;

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@ -132,6 +132,17 @@ public class SaveIO{
}
}
public static int getWave(int slot){
try(DataInputStream stream = new DataInputStream(fileFor(slot).read())){
stream.readInt();
stream.readLong();
return stream.readInt();
}catch (IOException e){
throw new RuntimeException(e);
}
}
public static FileHandle fileFor(int slot){
return Gdx.files.local("mindustry-saves/" + slot + ".mins");
}

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@ -10,44 +10,44 @@ import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.mindustry.world.blocks.WeaponBlocks;
public enum Recipe{
stonewall(distribution, Blocks.stonewall, stack(Item.stone, 5)),
ironwall(distribution, Blocks.ironwall, stack(Item.iron, 5)),
steelwall(distribution, Blocks.steelwall, stack(Item.steel, 5)),
titaniumwall(distribution, Blocks.titaniumwall, stack(Item.titanium, 5)),
duriumwall(distribution, Blocks.diriumwall, stack(Item.dirium, 5)),
compositewall(distribution, Blocks.compositewall, stack(Item.dirium, 5), stack(Item.titanium, 5), stack(Item.steel, 5), stack(Item.iron, 5)),
stonewall(distribution, Blocks.stonewall, stack(Item.stone, 2)),
ironwall(distribution, Blocks.ironwall, stack(Item.iron, 2)),
steelwall(distribution, Blocks.steelwall, stack(Item.steel, 2)),
titaniumwall(distribution, Blocks.titaniumwall, stack(Item.titanium, 2)),
duriumwall(distribution, Blocks.diriumwall, stack(Item.dirium, 2)),
compositewall(distribution, Blocks.compositewall, stack(Item.dirium, 2), stack(Item.titanium, 2), stack(Item.steel, 2), stack(Item.iron, 2)),
conveyor(distribution, ProductionBlocks.conveyor, stack(Item.stone, 1)),
fastconveyor(distribution, ProductionBlocks.steelconveyor, stack(Item.steel, 1)),
router(distribution, ProductionBlocks.router, stack(Item.stone, 3)),
junction(distribution, ProductionBlocks.junction, stack(Item.iron, 5)),
router(distribution, ProductionBlocks.router, stack(Item.stone, 2)),
junction(distribution, ProductionBlocks.junction, stack(Item.iron, 2)),
turret(defense, WeaponBlocks.turret, stack(Item.stone, 6)),
dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 12)),
machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 15), stack(Item.stone, 20)),
shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 18), stack(Item.stone, 20)),
flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 25), stack(Item.steel, 18)),
sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 30), stack(Item.steel, 20)),
laserturret(defense, WeaponBlocks.laserturret, stack(Item.steel, 20), stack(Item.titanium, 20)),
mortarturret(defense, WeaponBlocks.mortarturret, stack(Item.steel, 40), stack(Item.titanium, 30)),
teslaturret(defense, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 30), stack(Item.dirium, 30)),
plasmaturret(defense, WeaponBlocks.plasmaturret, stack(Item.steel, 20), stack(Item.titanium, 20), stack(Item.dirium, 30)),
turret(defense, WeaponBlocks.turret, stack(Item.stone, 3)),
dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 6)),
machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 7), stack(Item.stone, 10)),
shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 9), stack(Item.stone, 10)),
flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 15), stack(Item.steel, 10)),
laserturret(defense, WeaponBlocks.laserturret, stack(Item.steel, 10), stack(Item.titanium, 10)),
mortarturret(defense, WeaponBlocks.mortarturret, stack(Item.steel, 20), stack(Item.titanium, 15)),
teslaturret(defense, WeaponBlocks.teslaturret, stack(Item.steel, 10), stack(Item.titanium, 15), stack(Item.dirium, 15)),
plasmaturret(defense, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 10), stack(Item.dirium, 15)),
healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 50)),
megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 30), stack(Item.steel, 50)),
healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 25)),
megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 15), stack(Item.steel, 25)),
drill(production, ProductionBlocks.stonedrill, stack(Item.stone, 6)),
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 40)),
coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
drill(production, ProductionBlocks.stonedrill, stack(Item.stone, 16)),
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 25), stack(Item.iron, 40)),
titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
smelter(production, ProductionBlocks.smelter, stack(Item.stone, 80), stack(Item.iron, 80)),
crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 80), stack(Item.steel, 80)),
coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 20), stack(Item.iron, 20)),
titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 60), stack(Item.iron, 60)),
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
smelter(production, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 40), stack(Item.steel, 40)),
coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 10), stack(Item.iron, 10)),
titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)),
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 20), stack(Item.dirium, 20)),
conduit(distribution, ProductionBlocks.conduit, stack(Item.steel, 1)),
liquidrouter(distribution, ProductionBlocks.liquidrouter, stack(Item.steel, 5)),
pump(production, ProductionBlocks.pump, stack(Item.steel, 20));
liquidrouter(distribution, ProductionBlocks.liquidrouter, stack(Item.steel, 2)),
pump(production, ProductionBlocks.pump, stack(Item.steel, 10));
public Block result;
public ItemStack[] requirements;

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@ -1,5 +1,6 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Timer;
import com.badlogic.gdx.utils.Timer.Task;
@ -8,6 +9,7 @@ import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Unit;
@ -39,7 +41,12 @@ public class LoadDialog extends Dialog{
button.getLabelCell().top().left().growX();
button.row();
button.pad(Unit.dp.inPixels(10));
button.add("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : "Last Saved: " + SaveIO.getTimeString(i))).padBottom(2);
Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : "Wave " +
SaveIO.getWave(slot)+"\nLast Saved: " + SaveIO.getTimeString(i)));
info.setAlignment(Align.center, Align.center);
button.add(info).padBottom(2).padTop(6);
button.getLabel().setFontScale(Unit.dp.inPixels(0.75f));
button.setDisabled(!SaveIO.isSaveValid(i));
@ -65,7 +72,7 @@ public class LoadDialog extends Dialog{
}
});
content().add(button).size(400, 78).units(Unit.dp).pad(2);
content().add(button).size(400, 80).units(Unit.dp).pad(2);
content().row();
}

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@ -1,14 +1,13 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Timer;
import com.badlogic.gdx.utils.Timer.Task;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.ucore.scene.ui.ConfirmDialog;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Unit;
@ -40,7 +39,12 @@ public class SaveDialog extends Dialog{
button.getLabelCell().top().left().growX();
button.row();
button.pad(Unit.dp.inPixels(10));
button.add((!SaveIO.isSaveValid(i) ? "[gray]<empty>" : "[LIGHT_GRAY]Last Saved: " + SaveIO.getTimeString(i))).padBottom(2);
Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : "Wave " +
SaveIO.getWave(slot)+"\nLast Saved: " + SaveIO.getTimeString(i)));
info.setAlignment(Align.center, Align.center);
button.add(info).padBottom(2).padTop(6);
button.getLabel().setFontScale(Unit.dp.inPixels(0.75f));
button.clicked(()->{
@ -57,7 +61,7 @@ public class SaveDialog extends Dialog{
}
});
content().add(button).size(400, 78).units(Unit.dp).pad(2);
content().add(button).size(400, 80).units(Unit.dp).pad(2);
content().row();
}
}

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@ -11,7 +11,7 @@ import io.anuke.ucore.util.Mathf;
public class Drill extends Block{
protected Block resource;
protected Item result;
protected int time = 6;
protected int time = 5;
public Drill(String name) {
super(name);

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@ -40,7 +40,9 @@ public class RepairTurret extends Turret{
@Override
public void drawPixelOverlay(Tile tile){
Draw.color("green");
Draw.dashcircle(tile.worldx(), tile.worldy(), range);
Draw.reset();
}
@Override

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@ -16,7 +16,7 @@ public class DesktopLauncher {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setTitle("Mindustry");
config.setMaximized(true);
config.useVsync(false);
//config.useVsync(false);
config.setWindowedMode(800, 600);
config.setWindowIcon("sprites/icon.png");