Place menu scrolling, fixed some settings menu bugs

This commit is contained in:
Anuken
2018-05-30 18:32:01 -04:00
parent e3cbe118c5
commit e9e7d2e289
14 changed files with 194 additions and 185 deletions

View File

@ -215,6 +215,7 @@ text.editor=Editor
text.mapeditor=Map Editor
text.donate=Donate
text.settings.reset=Reset to Defaults
text.settings.rebind=Rebind
text.settings.controls=Controls
text.settings.game=Game
text.settings.sound=Sound

View File

@ -24,7 +24,6 @@ import io.anuke.ucore.util.OS;
import java.util.Locale;
public class Vars{
public static final boolean testMobile = false;
//shorthand for whether or not this is running on android or ios
public static boolean mobile;

View File

@ -4,7 +4,7 @@ import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.type.ContentList;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import static io.anuke.mindustry.type.Section.*;
import static io.anuke.mindustry.type.Category.*;
public class Recipes implements ContentList{

View File

@ -10,6 +10,7 @@ import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.type.ContentList;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Block;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.util.Log;
/**Loads all game content.
@ -83,9 +84,9 @@ public class ContentLoader {
}
Log.info("--- CONTENT INFO ---");
Log.info("Blocks loaded: {0}\nItems loaded: {1}\nLiquids loaded: {2}\nUpgrades loaded: {3}\nUnits loaded: {4}\nAmmo types loaded: {5}\nBullet types loaded: {6}\nStatus effects loaded: {7}\nRecipes loaded: {8}\nTotal content classes: {9}",
Log.info("Blocks loaded: {0}\nItems loaded: {1}\nLiquids loaded: {2}\nUpgrades loaded: {3}\nUnits loaded: {4}\nAmmo types loaded: {5}\nBullet types loaded: {6}\nStatus effects loaded: {7}\nRecipes loaded: {8}\nEffects loaded: {9}\nTotal content classes: {10}",
Block.getAllBlocks().size, io.anuke.mindustry.type.Item.all().size, Liquid.all().size,
io.anuke.mindustry.type.Mech.all().size, UnitType.getAllTypes().size, io.anuke.mindustry.type.AmmoType.all().size, BulletType.all().size, StatusEffect.getAllEffects().size, io.anuke.mindustry.type.Recipe.all().size, content.length);
io.anuke.mindustry.type.Mech.all().size, UnitType.getAllTypes().size, io.anuke.mindustry.type.AmmoType.all().size, BulletType.all().size, StatusEffect.getAllEffects().size, io.anuke.mindustry.type.Recipe.all().size, Effects.all().size, content.length);
Log.info("-------------------");
}

View File

@ -275,17 +275,12 @@ public class Player extends Unit implements BlockBuilder {
}else{
//draw place request
Draw.color(Palette.accent);
Lines.stroke((1f-request.progress));
Lines.poly(request.x * tilesize + request.recipe.result.offset(),
request.y * tilesize + request.recipe.result.offset(),
4, request.recipe.result.size * tilesize /2f + Mathf.absin(Timers.time(), 3f, 1f));
Lines.stroke((1f-request.progress)*2f);
Lines.poly(request.x * tilesize + request.recipe.result.offset(),
request.y * tilesize + request.recipe.result.offset(),
4, request.recipe.result.size * tilesize /2f + 3f, 45 + 15);
4, request.recipe.result.size * tilesize /2f, 45 + 15);
}
}

View File

@ -34,6 +34,7 @@ import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.input.PlaceMode.none;
public class AndroidInput extends InputHandler implements GestureListener{
private static Rectangle r1 = new Rectangle(), r2 = new Rectangle();
@ -63,6 +64,8 @@ public class AndroidInput extends InputHandler implements GestureListener{
private boolean selecting;
/**Whether the player is currently in line-place mode.*/
private boolean lineMode;
/**Current place mode.*/
private PlaceMode mode = none;
public AndroidInput(Player player){
super(player);
@ -164,7 +167,7 @@ public class AndroidInput extends InputHandler implements GestureListener{
removals.addAll(placement);
placement.clear();
selecting = false;
});
}).cell.disabled(i -> placement.size == 0);
//Add a rotate button
new imagebutton("icon-arrow", 16 * 2f, () -> rotation = Mathf.mod(rotation + 1, 4))
@ -173,7 +176,7 @@ public class AndroidInput extends InputHandler implements GestureListener{
i.getImage().setOrigin(Align.center);
}).cell.disabled(i -> recipe == null || !recipe.result.rotate);
}}.end();
}}.visible(() -> isPlacing() && placement.size > 0).end();
}}.visible(this::isPlacing).end();
}
@Override
@ -266,24 +269,14 @@ public class AndroidInput extends InputHandler implements GestureListener{
Tile linked = cursor.target();
//show-hide configuration fragment for blocks
if(linked.block().isConfigurable(linked)){
frag.config.showConfig(linked);
}else if(!frag.config.hasConfigMouse()){
frag.config.hideConfig();
}
//when tapping a build block, select it
if(linked.block() instanceof BuildBlock){
BuildEntity entity = linked.entity();
player.replaceBuilding(linked.x, linked.y, linked.getRotation(), entity.recipe);
}else if(pointer == 0 && !selecting){
tileTapped(cursor);
}
//call tapped() event
//TODO net event for block tapped
linked.block().tapped(linked, player);
return false;
}

View File

@ -22,7 +22,7 @@ import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.input.DesktopInput.PlaceMode.*;
import static io.anuke.mindustry.input.PlaceMode.*;
public class DesktopInput extends InputHandler{
//controller info
@ -43,28 +43,7 @@ public class DesktopInput extends InputHandler{
this.section = "player_" + (player.playerIndex + 1);
}
void tileTapped(Tile tile){
//check if tapped block is configurable
if(tile.block().isConfigurable(tile)){
if((!frag.config.isShown() //if the config fragment is hidden, show
//alternatively, the current selected block can 'agree' to switch config tiles
|| frag.config.getSelectedTile().block().onConfigureTileTapped(frag.config.getSelectedTile(), tile))) {
frag.config.showConfig(tile);
}
//otherwise...
}else if(!frag.config.hasConfigMouse()){ //make sure a configuration fragment isn't on the cursor
//then, if it's shown and the current block 'agrees' to hide, hide it.
if(frag.config.isShown() && frag.config.getSelectedTile().block().onConfigureTileTapped(frag.config.getSelectedTile(), tile)) {
frag.config.hideConfig();
}
}
//TODO network event!
//call tapped event
tile.block().tapped(tile, player);
}
/**Draws a placement icon for a specific block.*/
void drawPlace(int x, int y, Block block, int rotation){
if(validPlace(x, y, block, rotation)){
Draw.color();
@ -87,7 +66,7 @@ public class DesktopInput extends InputHandler{
if(cursor == null) return;
//draw selection
//draw selection(s)
if(mode == placing) {
NormalizeResult result = PlaceUtils.normalizeArea(selectX, selectY, cursor.x, cursor.y, rotation, true, maxLength);
@ -189,8 +168,7 @@ public class DesktopInput extends InputHandler{
if(cursor == null) return false;
//if left, begin placing or tap a tile
if(button == Buttons.LEFT) {
if(button == Buttons.LEFT) { //left = begin placing
if (isPlacing()) {
selectX = cursor.x;
selectY = cursor.y;
@ -198,11 +176,11 @@ public class DesktopInput extends InputHandler{
} else {
tileTapped(cursor);
}
}else if(button == Buttons.RIGHT){
}else if(button == Buttons.RIGHT){ //right = begin breaking
selectX = cursor.x;
selectY = cursor.y;
mode = breaking;
}else if(button == Buttons.MIDDLE){
}else if(button == Buttons.MIDDLE){ //middle button = cancel placing
recipe = null;
mode = none;
}
@ -221,7 +199,8 @@ public class DesktopInput extends InputHandler{
return false;
}
if(mode == placing){
if(mode == placing){ //touch up while placing, place everything in selection
NormalizeResult result = PlaceUtils.normalizeArea(selectX, selectY, cursor.x, cursor.y, rotation, true, maxLength);
for(int i = 0; i <= result.getLength(); i += recipe.result.size){
@ -232,7 +211,7 @@ public class DesktopInput extends InputHandler{
tryPlaceBlock(x, y);
}
}else if(mode == breaking){
}else if(mode == breaking){ //touch up while breaking, break everything in selection
NormalizeResult result = PlaceUtils.normalizeArea(selectX, selectY, cursor.x, cursor.y, rotation, false, maxLength);
for(int x = 0; x <= Math.abs(result.x2 - result.x); x ++ ){
@ -310,8 +289,4 @@ public class DesktopInput extends InputHandler{
controly = control.gdxInput().getY();
}
}
enum PlaceMode{
none, breaking, placing;
}
}

View File

@ -81,6 +81,29 @@ public abstract class InputHandler extends InputAdapter{
}
/**Handles tile tap events that are not platform specific.*/
public void tileTapped(Tile tile){
//check if tapped block is configurable
if(tile.block().isConfigurable(tile)){
if((!frag.config.isShown() //if the config fragment is hidden, show
//alternatively, the current selected block can 'agree' to switch config tiles
|| frag.config.getSelectedTile().block().onConfigureTileTapped(frag.config.getSelectedTile(), tile))) {
frag.config.showConfig(tile);
}
//otherwise...
}else if(!frag.config.hasConfigMouse()){ //make sure a configuration fragment isn't on the cursor
//then, if it's shown and the current block 'agrees' to hide, hide it.
if(frag.config.isShown() && frag.config.getSelectedTile().block().onConfigureTileTapped(frag.config.getSelectedTile(), tile)) {
frag.config.hideConfig();
}
}
//TODO network event!
//call tapped event
tile.block().tapped(tile, player);
}
//utility methods
/**Returns the tile at the specified MOUSE coordinates.*/
@ -170,7 +193,6 @@ public abstract class InputHandler extends InputAdapter{
public void tryPlaceBlock(int x, int y){
if(recipe != null && validPlace(x, y, recipe.result, rotation) && cursorNear()){
placeBlock(x, y, recipe, rotation);
}
}

View File

@ -0,0 +1,5 @@
package io.anuke.mindustry.input;
enum PlaceMode{
none, breaking, placing;
}

View File

@ -1,5 +1,5 @@
package io.anuke.mindustry.type;
public enum Section{
public enum Category {
weapon, production, distribution, liquid, power, defense, crafting, units
}

View File

@ -2,9 +2,12 @@ package io.anuke.mindustry.type;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.world.Block;
import static io.anuke.mindustry.Vars.headless;
public class Recipe implements Content{
private static int lastid;
private static Array<Recipe> allRecipes = new Array<>();
@ -13,16 +16,16 @@ public class Recipe implements Content{
public final int id;
public final Block result;
public final ItemStack[] requirements;
public final Section section;
public final Category category;
public final float cost;
public boolean desktopOnly = false, debugOnly = false;
public Recipe(Section section, Block result, ItemStack... requirements){
public Recipe(Category category, Block result, ItemStack... requirements){
this.id = lastid ++;
this.result = result;
this.requirements = requirements;
this.section = section;
this.category = category;
float timeToPlace = 0f;
for(ItemStack stack : requirements){
@ -55,14 +58,29 @@ public class Recipe implements Content{
return "recipe";
}
public static Array<Recipe> getBySection(Section section, Array<Recipe> r){
/**Returns unlocked recipes in a category.
* Do not call on the server backend, as unlocking does not exist!*/
public static void getUnlockedByCategory(Category category, Array<Recipe> r){
if(headless){
throw new RuntimeException("Not enabled on the headless backend!");
}
r.clear();
for(Recipe recipe : allRecipes){
if(recipe.section == section ) {
if(recipe.category == category && Vars.control.database().isUnlocked(recipe)) {
r.add(recipe);
}
}
}
return r;
/**Returns all recipes in a category.*/
public static void getByCategory(Category category, Array<Recipe> r){
r.clear();
for(Recipe recipe : allRecipes){
if(recipe.category == category) {
r.add(recipe);
}
}
}
public static Array<Recipe> all(){

View File

@ -1,6 +1,5 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Array;
@ -8,9 +7,11 @@ import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.type.Category;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.type.Section;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.scene.Element;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.actions.Actions;
@ -18,40 +19,56 @@ import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.event.ClickListener;
import io.anuke.ucore.scene.event.InputEvent;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
public class BlocksFragment implements Fragment{
private Table desctable, blocks;
private Stack stack = new Stack();
/**Table containing description that is shown on top.*/
private Table desctable;
/**Main table containing the whole menu.*/
private Table blocks;
/**Whether the whole thing is shown or hidden by the popup button.*/
private boolean shown = true;
private Recipe hoveredDescriptionRecipe;
/**Recipe currently hovering over.*/
private Recipe hoverRecipe;
/**Temporary recipe array for storage*/
private Array<Recipe> recipes = new Array<>();
//number of block icon rows
private static final int rows = 4;
//number of category button rows
private static final int secrows = 4;
//size of each block icon
private static final float size = 48;
//maximum recipe rows
private static final int maxrow = 3;
public void build(Group parent){
InputHandler input = control.input(0);
//create container table
new table(){{
abottom();
aright();
//make it only be shown when needed.
visible(() -> !state.is(State.menu) && shown);
//create the main blocks table
blocks = new table(){{
//add top description table
desctable = new Table("button");
desctable.setVisible(() -> hoveredDescriptionRecipe != null || input.recipe != null);
desctable.setVisible(() -> hoverRecipe != null || input.recipe != null); //make sure it's visible when necessary
desctable.update(() -> {
// note: This is required because there is no direct connection between
// input.recipe and the description ui. If input.recipe gets set to null
// a proper cleanup of the ui elements is required.
boolean anyRecipeShown = input.recipe != null || hoveredDescriptionRecipe != null;
boolean anyRecipeShown = input.recipe != null || hoverRecipe != null;
boolean descriptionTableClean = desctable.getChildren().size == 0;
boolean cleanupRequired = !anyRecipeShown && !descriptionTableClean;
if(cleanupRequired){
@ -59,57 +76,60 @@ public class BlocksFragment implements Fragment{
}
});
stack.add(desctable);
add(stack).fillX().uniformX();
add(desctable).fillX().uniformX();
row();
//now add the block selection menu
new table("pane") {{
touchable(Touchable.enabled);
int rows = 4;
int maxcol = 0;
float size = 48;
get().setRound(true);
Stack stack = new Stack();
ButtonGroup<ImageButton> group = new ButtonGroup<>();
Array<Recipe> recipes = new Array<>();
for (Section sec : Section.values()) {
recipes.clear();
Recipe.getBySection(sec, recipes);
maxcol = Math.max((int) ((float) recipes.size / rows + 1), maxcol);
//add categories
for (Category cat : Category.values()) {
//get recipes out by category
Recipe.getUnlockedByCategory(cat, recipes);
//empty section, nothing to see here
if(recipes.size == 0){
continue;
}
for (Section sec : Section.values()) {
int secrows = 4;
//table where actual recipes go
Table recipeTable = new Table();
recipeTable.margin(4).top().left().marginRight(15);
recipes.clear();
Recipe.getBySection(sec, recipes);
Table table = new Table();
ImageButton button = new ImageButton("icon-" + sec.name(), "toggle");
button.clicked(() -> {
if (!table.isVisible() && input.recipe != null) {
//add category button
ImageButton catb = get().addImageButton( "icon-" + cat.name(), "toggle", 40, () -> {
if (!recipeTable.isVisible() && input.recipe != null) {
input.recipe = null;
}
}).growX().height(54).padTop(cat.ordinal() <= secrows-1 ? -10 : -5).group(group)
.name("sectionbutton" + cat.name()).get();
//scrollpane for recipes
ScrollPane pane = new ScrollPane(recipeTable, "clear-black");
pane.setOverscroll(false, false);
pane.setVisible(catb::isChecked);
pane.update(() -> {
Element e = Core.scene.hit(Graphics.mouse().x, Graphics.mouse().y, true);
if(e != null && e.isDescendantOf(pane)){
Core.scene.setScrollFocus(pane);
}
});
stack.add(pane);
button.setName("sectionbutton" + sec.name());
add(button).growX().height(54).padLeft(-1).padTop(sec.ordinal() <= secrows-1 ? -10 : -5);
button.getImageCell().size(40).padBottom(4).padTop(2);
group.add(button);
if (sec.ordinal() % secrows == secrows-1) {
//add a new row here when needed
if (cat.ordinal() % secrows == secrows-1) {
row();
}
table.margin(4);
table.top().left();
int i = 0;
//add actual recipes
for (Recipe r : recipes) {
ImageButton image = new ImageButton(new TextureRegion(), "select");
@ -121,14 +141,15 @@ public class BlocksFragment implements Fragment{
image.getImageCell().setActor(istack).size(size);
image.addChild(istack);
image.setTouchable(Touchable.enabled);
image.getImage().remove();
image.addListener(new ClickListener(){
@Override
public void enter(InputEvent event, float x, float y, int pointer, Element fromActor) {
super.enter(event, x, y, pointer, fromActor);
if (hoveredDescriptionRecipe != r) {
hoveredDescriptionRecipe = r;
if (hoverRecipe != r) {
hoverRecipe = r;
updateRecipe(r);
}
}
@ -136,41 +157,33 @@ public class BlocksFragment implements Fragment{
@Override
public void exit(InputEvent event, float x, float y, int pointer, Element toActor) {
super.exit(event, x, y, pointer, toActor);
hoveredDescriptionRecipe = null;
hoverRecipe = null;
updateRecipe(input.recipe);
}
});
image.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
image.clicked(() -> {
// note: input.recipe only gets set here during a click.
// during a hover only the visual description will be updated.
InputHandler handler = mobile ? input : control.input(event.getPointer());
InputHandler handler = mobile ? input : control.input(0);
boolean nothingSelectedYet = handler.recipe == null;
boolean selectedSomethingElse = !nothingSelectedYet && handler.recipe != r;
boolean shouldMakeSelection = nothingSelectedYet || selectedSomethingElse;
if (shouldMakeSelection) {
handler.recipe = r;
hoveredDescriptionRecipe = r;
hoverRecipe = r;
updateRecipe(r);
} else {
handler.recipe = null;
hoveredDescriptionRecipe = null;
hoverRecipe = null;
updateRecipe(null);
}
}
});
table.add(image).size(size + 8);
recipeTable.add(image).size(size + 8);
image.update(() -> {
image.setTouchable(Touchable.enabled);
for(Element e : istack.getChildren()){
e.setColor(Color.WHITE);
}
for(Player player : players){
if(control.input(player.playerIndex).recipe == r){
image.setChecked(true);
@ -181,26 +194,22 @@ public class BlocksFragment implements Fragment{
});
if (i % rows == rows - 1) {
table.row();
recipeTable.row();
}
i++;
}
table.setVisible(button::isChecked);
stack.add(table);
}
row();
add(stack).colspan(Section.values().length);
add(stack).colspan(Category.values().length).padBottom(-5).height((size + 12)*maxrow);
margin(10f);
marginLeft(1f);
marginRight(1f);
marginLeft(0f);
marginRight(0f);
end();
}}.right().bottom().uniformX();
}}.right().bottom();
visible(() -> !state.is(State.menu) && shown);
@ -210,7 +219,7 @@ public class BlocksFragment implements Fragment{
public void toggle(boolean show, float t, Interpolation ip){
if(!show){
blocks.actions(Actions.translateBy(0, -blocks.getHeight() - stack.getHeight(), t, ip), Actions.call(() -> shown = false));
blocks.actions(Actions.translateBy(0, -blocks.getHeight() - desctable.getHeight(), t, ip), Actions.call(() -> shown = false));
}else{
shown = true;
blocks.actions(Actions.translateBy(0, -blocks.getTranslation().y, t, ip));
@ -272,10 +281,6 @@ public class BlocksFragment implements Fragment{
}
desctable.row();
Label label = new Label("[health]"+ Bundles.get("text.health")+": " + recipe.result.health);
label.setWrap(true);
desctable.add(label).width(200).padTop(4).padBottom(2);
}
private void checkUnlockableBlocks(){

View File

@ -188,12 +188,12 @@ public class HudFragment implements Fragment{
flip.getStyle().imageUp = Core.skin.getDrawable(shown ? "icon-arrow-down" : "icon-arrow-up");
if (shown) {
//blockfrag.toggle(false, dur, in);
blockfrag.toggle(false, dur, in);
wavetable.actions(Actions.translateBy(0, wavetable.getHeight() + dsize, dur, in), Actions.call(() -> shown = false));
infolabel.actions(Actions.translateBy(0, wavetable.getHeight(), dur, in), Actions.call(() -> shown = false));
} else {
shown = true;
//blockfrag.toggle(true, dur, in);
blockfrag.toggle(true, dur, in);
wavetable.actions(Actions.translateBy(0, -wavetable.getTranslation().y, dur, in));
infolabel.actions(Actions.translateBy(0, -infolabel.getTranslation().y, dur, in));
}

View File

@ -81,17 +81,17 @@ public class Build {
}
/**Returns whether a tile can be placed at this location by this team.*/
public static boolean validPlace(Team team, int x, int y, Block type, int rotation){
public static boolean validPlace(Team team, int x, int y, Block type, int rotation) {
Recipe recipe = Recipe.getByResult(type);
if(recipe == null){
if (recipe == null) {
return false;
}
rect.setSize(type.size * tilesize, type.size * tilesize);
rect.setCenter(type.offset() + x * tilesize, type.offset() + y * tilesize);
if(type.solid || type.solidifes)
if (type.solid || type.solidifes)
synchronized (Entities.entityLock) {
try {
@ -108,43 +108,38 @@ public class Build {
});
if (result[0]) return false;
}catch (Exception e){
} catch (Exception e) {
return false;
}
}
Tile tile = world.tile(x, y);
if(tile == null || (isSpawnPoint(tile) && (type.solidifes || type.solid))) return false;
if (tile == null) return false;
if(type.isMultiblock()){
if(type.canReplace(tile.block()) && tile.block().size == type.size){
if (type.isMultiblock()) {
if (type.canReplace(tile.block()) && tile.block().size == type.size) {
return true;
}
int offsetx = -(type.size-1)/2;
int offsety = -(type.size-1)/2;
for(int dx = 0; dx < type.size; dx ++){
for(int dy = 0; dy < type.size; dy ++){
int offsetx = -(type.size - 1) / 2;
int offsety = -(type.size - 1) / 2;
for (int dx = 0; dx < type.size; dx++) {
for (int dy = 0; dy < type.size; dy++) {
Tile other = world.tile(x + dx + offsetx, y + dy + offsety);
if(other == null || (other.block() != Blocks.air && !other.block().alwaysReplace) || isSpawnPoint(other) || !other.floor().placeableOn){
if (other == null || (other.block() != Blocks.air && !other.block().alwaysReplace) || !other.floor().placeableOn) {
return false;
}
}
}
return true;
}else {
} else {
return (tile.getTeam() == Team.none || tile.getTeam() == team) && tile.floor().placeableOn
&& ((type.canReplace(tile.block()) && !(type == tile.block() && rotation == tile.getRotation() && type.rotate)) || tile.block().alwaysReplace || tile.block() == Blocks.air)
&& tile.block().isMultiblock() == type.isMultiblock() && type.canPlaceOn(tile);
}
}
//TODO make this work!
public static boolean isSpawnPoint(Tile tile){
return false;
}
/**Returns whether the tile at this position is breakable by this team*/
public static boolean validBreak(Team team, int x, int y) {
Tile tile = world.tile(x, y);