many things

This commit is contained in:
Anuken 2020-09-17 21:05:16 -04:00
parent ce2dd89f44
commit ea224bd1f1
56 changed files with 6194 additions and 5682 deletions

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@ -77,7 +77,11 @@ public class EntityProcess extends BaseProcessor{
for(Smethod elem : component.methods()){
if(elem.is(Modifier.ABSTRACT) || elem.is(Modifier.NATIVE)) continue;
//get all statements in the method, store them
methodBlocks.put(elem.descString(), elem.tree().getBody().toString());
methodBlocks.put(elem.descString(), elem.tree().getBody().toString()
//replace all self() invocations with this
.replaceAll("this\\.<(.*)>self\\(\\)", "this")
.replaceAll("self\\(\\)", "this")
);
}
}

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@ -311,3 +311,4 @@
63433=dacite-wall|block-dacite-wall-medium
63432=dacite-boulder|block-dacite-boulder-medium
63431=large-logic-display|block-large-logic-display-medium
63430=omura|unit-omura-medium

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@ -59,7 +59,7 @@ public class Pathfinder implements Runnable{
Flowfield[][][] cache;
/** tile data, see PathTileStruct */
int[][] tiles;
int[][] tiles = new int[0][0];
/** unordered array of path data for iteration only. DO NOT iterate or access this in the main thread. */
Seq<Flowfield> threadList = new Seq<>(), mainList = new Seq<>();
/** handles task scheduling on the update thread. */

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@ -989,6 +989,53 @@ public class Fx{
}).ground(400f),
railShoot = new Effect(24f, e -> {
e.scaled(10f, b -> {
color(Color.white, Color.lightGray, b.fin());
stroke(b.fout() * 3f + 0.2f);
Lines.circle(b.x, b.y, b.fin() * 50f);
});
color(Pal.orangeSpark);
for(int i : Mathf.signs){
Drawf.tri(e.x, e.y, 13f * e.fout(), 85f, e.rotation + 90f * i);
}
}),
railTrail = new Effect(16f, e -> {
color(Pal.orangeSpark);
for(int i : Mathf.signs){
Drawf.tri(e.x, e.y, 10f * e.fout(), 24f, e.rotation + 90 + 90f * i);
}
}),
railHit = new Effect(18f, 200f, e -> {
if(true){
color(Pal.orangeSpark);
for(int i : Mathf.signs){
Drawf.tri(e.x, e.y, 10f * e.fout(), 60f, e.rotation + 140f * i);
}
}else{
e.scaled(7f, b -> {
color(Color.white, Color.lightGray, b.fin());
stroke(b.fout() * 2f + 0.2f);
Lines.circle(b.x, b.y, b.fin() * 28f);
});
color(Pal.orangeSpark);
float rot = e.rotation + Mathf.randomSeedRange(e.id, 20f);
float w = 9f * e.fout();
Drawf.tri(e.x, e.y, w, 100f, rot);
Drawf.tri(e.x, e.y, w, 10f, rot + 180f);
}
}),
lancerLaserShoot = new Effect(21f, e -> {
color(Pal.lancerLaser);
@ -1070,6 +1117,15 @@ public class Fx{
});
}),
cloudsmoke = new Effect(70, e -> {
randLenVectors(e.id, 12, 15f + e.fin() * 45f, (x, y) -> {
float size = e.fslope() * 2f;
color(Color.gray);
alpha(e.fslope());
Fill.circle(e.x + x, e.y + y, size);
});
}),
nuclearcloud = new Effect(90, 200f, e -> {
randLenVectors(e.id, 10, e.finpow() * 90f, (x, y) -> {
float size = e.fout() * 14f;
@ -1295,10 +1351,11 @@ public class Fx{
}),
//TODO fix false in constructor
ripple = new Effect(30, e -> {
e.lifetime = 30f*e.rotation;
color(Tmp.c1.set(e.color).mul(1.5f));
stroke(e.fout() + 0.4f);
stroke(e.fout() * 1.4f);
Lines.circle(e.x, e.y, (2f + e.fin() * 4f) * e.rotation);
}).ground(),

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@ -2,6 +2,7 @@ package mindustry.content;
import arc.graphics.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*;
import mindustry.ctype.*;
@ -42,7 +43,7 @@ public class UnitTypes implements ContentList{
public static @EntityDef({Unitc.class, Builderc.class, Minerc.class}) UnitType alpha, beta, gamma;
//water + commander
public static @EntityDef({Unitc.class, WaterMovec.class, Commanderc.class}) UnitType risso, minke, bryde;
public static @EntityDef({Unitc.class, WaterMovec.class, Commanderc.class}) UnitType risso, minke, bryde, omura;
//special block unit type
public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
@ -668,8 +669,8 @@ public class UnitTypes implements ContentList{
width = height = 25f;
collidesTiles = collides = true;
ammoMultiplier = 4f;
splashDamageRadius = 95f;
splashDamage = 90f;
splashDamageRadius = 90f;
splashDamage = 75f;
backColor = Pal.sapBulletBack;
frontColor = lightningColor = Pal.sapBullet;
lightning = 5;
@ -690,7 +691,7 @@ public class UnitTypes implements ContentList{
width = height = 20f;
collidesTiles = false;
splashDamageRadius = 80f;
splashDamage = 45f;
splashDamage = 40f;
backColor = Pal.sapBulletBack;
frontColor = lightningColor = Pal.sapBullet;
lightning = 2;
@ -1164,7 +1165,7 @@ public class UnitTypes implements ContentList{
accel = 0.2f;
rotateSpeed = 1.8f;
drag = 0.17f;
hitsize = 14f;
hitsize = 16f;
armor = 6f;
immunities = ObjectSet.with(StatusEffects.wet);
rotateShooting = false;
@ -1252,6 +1253,55 @@ public class UnitTypes implements ContentList{
}});
}};
omura = new UnitType("omura"){{
health = 20000;
speed = 0.62f;
drag = 0.18f;
hitsize = 50f;
armor = 15f;
accel = 0.19f;
rotateSpeed = 0.9f;
immunities = ObjectSet.with(StatusEffects.wet);
float spawnTime = 0.75f * Time.toMinutes;
abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f));
trailLength = 70;
trailX = 23f;
trailY = -32f;
trailScl = 3.5f;
weapons.add(new Weapon("omura-cannon"){{
reload = 110f;
cooldownTime = 90f;
mirror = false;
x = 0f;
y = -3.5f;
rotateSpeed = 1.4f;
rotate = true;
shootY = 23f;
shake = 6f;
recoil = 10.5f;
occlusion = 42f;
shots = 1;
ejectEffect = Fx.none;
bullet = new RailBulletType(){{
shootEffect = Fx.railShoot;
speed = 65f;
lifetime = 8f;
pierceEffect = Fx.railHit;
updateEffect = Fx.railTrail;
hitEffect = Fx.massiveExplosion;
smokeEffect = Fx.shootBig2;
damage = 1200;
pierceDamageFactor = 0.5f;
}};
}});
}};
//endregion
//region core

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@ -191,6 +191,10 @@ public class Control implements ApplicationListener, Loadable{
}
void resetCamera(){
}
@Override
public void loadAsync(){
Draw.scl = 1f / Core.atlas.find("scale_marker").width;
@ -280,6 +284,7 @@ public class Control implements ApplicationListener, Loadable{
try{
net.reset();
slot.load();
slot.setAutosave(true);
state.rules.sector = sector;
//if there is no base, simulate a new game and place the right loadout at the spawn position

View File

@ -17,7 +17,7 @@ public class GameState{
/** Wave countdown in ticks. */
public float wavetime;
/** Whether the game is in game over state. */
public boolean gameOver = false, launched = false, serverPaused = false;
public boolean gameOver = false, launched = false, serverPaused = false, wasTimeout;
/** Map that is currently being played on. */
public @NonNull Map map = emptyMap;
/** The current game rules. */

View File

@ -337,7 +337,14 @@ public class Logic implements ApplicationListener{
//force pausing when the player is out of sector time
if(state.isOutOfTime()){
state.set(State.paused);
if(!state.wasTimeout){
universe.displayTimeEnd();
state.wasTimeout = true;
}
//if no turn was run.
if(state.isOutOfTime()){
state.set(State.paused);
}
}
if(!state.isPaused()){

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@ -86,12 +86,14 @@ public class Effect{
create(this, x, y, rotation, Color.white, data);
}
public void render(int id, Color color, float life, float rotation, float x, float y, Object data){
public float render(int id, Color color, float life, float lifetime, float rotation, float x, float y, Object data){
container.set(id, color, life, lifetime, rotation, x, y, data);
Draw.z(ground ? Layer.debris : Layer.effect);
Draw.reset();
renderer.get(container);
Draw.reset();
return container.lifetime;
}
public static @Nullable Effect get(int id){
@ -125,13 +127,13 @@ public class Effect{
if(view.overlaps(pos)){
EffectState entity = EffectState.create();
entity.effect(effect);
entity.rotation(rotation);
entity.data(data);
entity.lifetime(effect.lifetime);
entity.effect = effect;
entity.rotation = rotation;
entity.data = (data);
entity.lifetime = (effect.lifetime);
entity.set(x, y);
entity.color().set(color);
if(data instanceof Posc) entity.parent((Posc)data);
entity.color.set(color);
if(data instanceof Posc) entity.parent = ((Posc)data);
entity.add();
}
}

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@ -2,7 +2,16 @@ package mindustry.entities.abilities;
import mindustry.gen.*;
public interface Ability{
default void update(Unit unit){}
default void draw(Unit unit){}
public abstract class Ability implements Cloneable{
public void update(Unit unit){}
public void draw(Unit unit){}
public Ability copy(){
try{
return (Ability)clone();
}catch(CloneNotSupportedException e){
//I am disgusted
throw new RuntimeException("java sucks", e);
}
}
}

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@ -11,7 +11,7 @@ import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
public class ForceFieldAbility implements Ability{
public class ForceFieldAbility extends Ability{
/** Shield radius. */
public float radius = 60f;
/** Shield regen speed in damage/tick. */
@ -21,18 +21,22 @@ public class ForceFieldAbility implements Ability{
/** Cooldown after the shield is broken, in ticks. */
public float cooldown = 60f * 5;
private float realRad;
private Unit paramUnit;
private final Cons<Shielderc> shieldConsumer = trait -> {
/** State: radius scaling. */
protected float radiusScale;
private static float realRad;
private static Unit paramUnit;
private static ForceFieldAbility paramField;
private static final Cons<Shielderc> shieldConsumer = trait -> {
if(trait.team() != paramUnit.team && Intersector.isInsideHexagon(paramUnit.x, paramUnit.y, realRad * 2f, trait.x(), trait.y()) && paramUnit.shield > 0){
trait.absorb();
Fx.absorb.at(trait);
//break shield
if(paramUnit.shield <= trait.damage()){
paramUnit.shield -= cooldown * regen;
paramUnit.shield -= paramField.cooldown * paramField.regen;
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, radius, paramUnit.team.color);
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, paramField.radius, paramUnit.team.color);
}
paramUnit.shield -= trait.damage();
@ -56,13 +60,14 @@ public class ForceFieldAbility implements Ability{
}
if(unit.shield > 0){
unit.timer2 = Mathf.lerpDelta(unit.timer2, 1f, 0.06f);
radiusScale = Mathf.lerpDelta(radiusScale, 1f, 0.06f);
paramUnit = unit;
paramField = this;
checkRadius(unit);
Groups.bullet.intersect(unit.x - realRad, unit.y - realRad, realRad * 2f, realRad * 2f, shieldConsumer);
}else{
unit.timer2 = 0f;
radiusScale = 0f;
}
}
@ -89,6 +94,6 @@ public class ForceFieldAbility implements Ability{
private void checkRadius(Unit unit){
//timer2 is used to store radius scale as an effect
realRad = unit.timer2 * radius;
realRad = radiusScale * radius;
}
}

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@ -5,12 +5,13 @@ import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class HealFieldAbility implements Ability{
public class HealFieldAbility extends Ability{
public float amount = 1, reload = 100, range = 60;
public Effect healEffect = Fx.heal;
public Effect activeEffect = Fx.healWave;
private boolean wasHealed = false;
protected float timer;
protected boolean wasHealed = false;
HealFieldAbility(){}
@ -22,9 +23,9 @@ public class HealFieldAbility implements Ability{
@Override
public void update(Unit unit){
unit.timer1 += Time.delta;
timer += Time.delta;
if(unit.timer1 >= reload){
if(timer >= reload){
wasHealed = false;
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
@ -39,7 +40,7 @@ public class HealFieldAbility implements Ability{
activeEffect.at(unit);
}
unit.timer1 = 0f;
timer = 0f;
}
}
}

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@ -5,12 +5,13 @@ import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class ShieldFieldAbility implements Ability{
public class ShieldFieldAbility extends Ability{
public float amount = 1, max = 100f, reload = 100, range = 60;
public Effect applyEffect = Fx.shieldApply;
public Effect activeEffect = Fx.shieldWave;
private boolean applied = false;
protected float timer;
protected boolean applied = false;
ShieldFieldAbility(){}
@ -23,9 +24,9 @@ public class ShieldFieldAbility implements Ability{
@Override
public void update(Unit unit){
unit.timer1 += Time.delta;
timer += Time.delta;
if(unit.timer1 >= reload){
if(timer >= reload){
applied = false;
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
@ -41,7 +42,7 @@ public class ShieldFieldAbility implements Ability{
activeEffect.at(unit);
}
unit.timer1 = 0f;
timer = 0f;
}
}
}

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@ -7,12 +7,14 @@ import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.type.*;
public class StatusFieldAbility implements Ability{
public class StatusFieldAbility extends Ability{
public @NonNull StatusEffect effect;
public float duration = 60, reload = 100, range = 20;
public Effect applyEffect = Fx.heal;
public Effect activeEffect = Fx.overdriveWave;
protected float timer;
StatusFieldAbility(){}
public StatusFieldAbility(@NonNull StatusEffect effect, float duration, float reload, float range){
@ -24,9 +26,9 @@ public class StatusFieldAbility implements Ability{
@Override
public void update(Unit unit){
unit.timer2 += Time.delta;
timer += Time.delta;
if(unit.timer2 >= reload){
if(timer >= reload){
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
other.apply(effect, duration);
@ -34,7 +36,7 @@ public class StatusFieldAbility implements Ability{
activeEffect.at(unit);
unit.timer2 = 0f;
timer = 0f;
}
}
}

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@ -0,0 +1,60 @@
package mindustry.entities.abilities;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
public class UnitSpawnAbility extends Ability{
public @NonNull UnitType type;
public float spawnTime = 60f, spawnX, spawnY;
public Effect spawnEffect = Fx.spawn;
protected float timer;
public UnitSpawnAbility(@NonNull UnitType type, float spawnTime, float spawnX, float spawnY){
this.type = type;
this.spawnTime = spawnTime;
this.spawnX = spawnX;
this.spawnY = spawnY;
}
public UnitSpawnAbility(){
}
@Override
public void update(Unit unit){
timer += Time.delta;
if(timer >= spawnTime && Units.canCreate(unit.team, type)){
float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
spawnEffect.at(x, y);
Unit u = type.create(unit.team);
u.set(x, y);
u.rotation = unit.rotation;
if(!Vars.net.client()){
u.add();
}
timer = 0f;
}
}
@Override
public void draw(Unit unit){
if(Units.canCreate(unit.team, type)){
Draw.draw(Draw.z(), () -> {
float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
Drawf.construct(x, y, type.icon(Cicon.full), unit.rotation - 90, timer / spawnTime, 1f, timer);
});
}
}
}

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@ -24,7 +24,7 @@ public abstract class BulletType extends Content{
public float hitSize = 4;
public float drawSize = 40f;
public float drag = 0f;
public boolean pierce;
public boolean pierce, pierceBuilding;
public Effect hitEffect, despawnEffect;
/** Effect created when shooting. */
@ -69,6 +69,8 @@ public abstract class BulletType extends Content{
public boolean scaleVelocity;
/** Whether this bullet can be hit by point defense. */
public boolean hittable = true;
/** Whether this bullet can be reflected. */
public boolean reflectable = false;
//additional effects
@ -131,10 +133,14 @@ public abstract class BulletType extends Content{
return true;
}
public void hitTile(Bullet b, Building tile){
public void hitTile(Bullet b, Building tile, float initialHealth){
hit(b);
}
public void hitEntity(Bullet b, Hitboxc other, float initialHealth){
}
public void hit(Bullet b){
hit(b, b.x, b.y);
}

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@ -43,7 +43,7 @@ public class HealBulletType extends BulletType{
}
@Override
public void hitTile(Bullet b, Building tile){
public void hitTile(Bullet b, Building tile, float initialHealth){
super.hit(b);
if(tile.team == b.team && !(tile.block instanceof ConstructBlock)){

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@ -0,0 +1,52 @@
package mindustry.entities.bullet;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class RailBulletType extends BulletType{
public Effect pierceEffect = Fx.hitBulletSmall, updateEffect = Fx.none;
/** Multiplier of damage decreased per health pierced. */
public float pierceDamageFactor = 1f;
public RailBulletType(){
pierceBuilding = true;
pierce = true;
reflectable = false;
hitEffect = Fx.none;
despawnEffect = Fx.none;
}
void handle(Bullet b, Posc pos, float initialHealth){
float sub = initialHealth*pierceDamageFactor;
if(sub >= b.damage){
//cause a despawn
b.remove();
}
//subtract health from each consecutive pierce
b.damage -= Math.min(b.damage, sub);
if(b.damage > 0){
pierceEffect.at(pos.getX(), pos.getY(), b.rotation());
}
hitEffect.at(pos.getX(), pos.getY());
}
@Override
public void update(Bullet b){
updateEffect.at(b.x, b.y, b.rotation());
}
@Override
public void hitEntity(Bullet b, Hitboxc entity, float initialHealth){
handle(b, entity, initialHealth);
}
@Override
public void hitTile(Bullet b, Building tile, float initialHealth){
handle(b, tile, initialHealth);
}
}

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@ -108,9 +108,9 @@ abstract class BuilderComp implements Unitc{
ConstructBuild entity = tile.bc();
if(current.breaking){
entity.deconstruct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier);
entity.deconstruct(self(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier);
}else{
entity.construct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier, current.config);
entity.construct(self(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier, current.config);
}
current.stuck = Mathf.equal(current.progress, entity.progress);

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@ -80,7 +80,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(block.hasPower){
//reinit power graph
power.graph = new PowerGraph();
power.graph.add(base());
power.graph.add(self());
}
}
this.rotation = rotation;
@ -94,7 +94,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
created();
return base();
return self();
}
/** Sets up all the necessary variables, but does not add this entity anywhere. */
@ -111,17 +111,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
maxHealth(block.health);
timer(new Interval(block.timers));
cons = new ConsumeModule(base());
cons = new ConsumeModule(self());
if(block.hasItems) items = new ItemModule();
if(block.hasLiquids) liquids = new LiquidModule();
if(block.hasPower){
power = new PowerModule();
power.graph.add(base());
power.graph.add(self());
}
initialized = true;
return base();
return self();
}
@Override
@ -195,17 +195,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public void configure(Object value){
//save last used config
block.lastConfig = value;
Call.tileConfig(player, base(), value);
Call.tileConfig(player, self(), value);
}
/** Configure from a server. */
public void configureAny(Object value){
Call.tileConfig(null, base(), value);
Call.tileConfig(null, self(), value);
}
/** Deselect this tile from configuration. */
public void deselect(){
if(!headless && control.input.frag.config.getSelectedTile() == base()){
if(!headless && control.input.frag.config.getSelectedTile() == self()){
control.input.frag.config.hideConfig();
}
}
@ -372,7 +372,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
/** Returns the amount of items this block can accept. */
public int acceptStack(Item item, int amount, Teamc source){
if(acceptItem(base(), item) && block.hasItems && (source == null || source.team() == team)){
if(acceptItem(self(), item) && block.hasItems && (source == null || source.team() == team)){
return Math.min(getMaximumAccepted(item) - items.get(item), amount);
}else{
return 0;
@ -425,8 +425,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
int trns = block.size/2 + 1;
Tile next = tile.getNearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(base(), todump)){
next.build.handlePayload(base(), todump);
if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(self(), todump)){
next.build.handlePayload(self(), todump);
return true;
}
@ -446,8 +446,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int i = 0; i < proximity.size; i++){
Building other = proximity.get((i + dump) % proximity.size);
if(other.team == team && other.acceptPayload(base(), todump)){
other.handlePayload(base(), todump);
if(other.team == team && other.acceptPayload(self(), todump)){
other.handlePayload(self(), todump);
incrementDump(proximity.size);
return true;
}
@ -480,7 +480,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int i = 0; i < proximity.size; i++){
incrementDump(proximity.size);
Building other = proximity.get((i + dump) % proximity.size);
other = other.getLiquidDestination(base(), liquid);
other = other.getLiquidDestination(self(), liquid);
if(other != null && other.team == team && other.block.hasLiquids && canDumpLiquid(other, liquid) && other.liquids != null){
float ofract = other.liquids.get(liquid) / other.block.liquidCapacity;
@ -499,8 +499,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public void transferLiquid(Building next, float amount, Liquid liquid){
float flow = Math.min(next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f, amount);
if(next.acceptLiquid(base(), liquid, flow)){
next.handleLiquid(base(), liquid, flow);
if(next.acceptLiquid(self(), liquid, flow)){
next.handleLiquid(self(), liquid, flow);
liquids.remove(liquid, flow);
}
}
@ -523,7 +523,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public float moveLiquid(Building next, Liquid liquid){
if(next == null) return 0;
next = next.getLiquidDestination(base(), liquid);
next = next.getLiquidDestination(self(), liquid);
if(next.team == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
float ofract = next.liquids.get(liquid) / next.block.liquidCapacity;
@ -531,8 +531,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids.get(liquid));
flow = Math.min(flow, next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f);
if(flow > 0f && ofract <= fract && next.acceptLiquid(base(), liquid, flow)){
next.handleLiquid(base(), liquid, flow);
if(flow > 0f && ofract <= fract && next.acceptLiquid(self(), liquid, flow)){
next.handleLiquid(self(), liquid, flow);
liquids.remove(liquid, flow);
return flow;
}else if(next.liquids.currentAmount() / next.block.liquidCapacity > 0.1f && fract > 0.1f){
@ -558,7 +558,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
public Building getLiquidDestination(Building from, Liquid liquid){
return base();
return self();
}
public @Nullable Payload getPayload(){
@ -580,13 +580,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int i = 0; i < proximity.size; i++){
incrementDump(proximity.size);
Building other = proximity.get((i + dump) % proximity.size);
if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
other.handleItem(base(), item);
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
other.handleItem(self(), item);
return;
}
}
handleItem(base(), item);
handleItem(self(), item);
}
/**
@ -598,8 +598,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int i = 0; i < proximity.size; i++){
incrementDump(proximity.size);
Building other = proximity.get((i + dump) % proximity.size);
if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
other.handleItem(base(), item);
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
other.handleItem(self(), item);
return true;
}
}
@ -631,16 +631,16 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int ii = 0; ii < content.items().size; ii++){
Item item = content.item(ii);
if(other.team == team && items.has(item) && other.acceptItem(base(), item) && canDump(other, item)){
other.handleItem(base(), item);
if(other.team == team && items.has(item) && other.acceptItem(self(), item) && canDump(other, item)){
other.handleItem(self(), item);
items.remove(item, 1);
incrementDump(proximity.size);
return true;
}
}
}else{
if(other.team == team && other.acceptItem(base(), todump) && canDump(other, todump)){
other.handleItem(base(), todump);
if(other.team == team && other.acceptItem(self(), todump) && canDump(other, todump)){
other.handleItem(self(), todump);
items.remove(todump, 1);
incrementDump(proximity.size);
return true;
@ -665,8 +665,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
/** Try offloading an item to a nearby container in its facing direction. Returns true if success. */
public boolean moveForward(Item item){
Building other = front();
if(other != null && other.team == team && other.acceptItem(base(), item)){
other.handleItem(base(), item);
if(other != null && other.team == team && other.acceptItem(self(), item)){
other.handleItem(self(), item);
return true;
}
return false;
@ -696,7 +696,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return;
}
power.graph.remove(base());
power.graph.remove(self());
for(int i = 0; i < power.links.size; i++){
Tile other = world.tile(power.links.get(i));
if(other != null && other.build != null && other.build.power != null){
@ -833,8 +833,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
tempTiles.clear();
Geometry.circle(tileX(), tileY(), range, (x, y) -> {
Building other = world.build(x, y);
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, base()) && !PowerNode.insulated(other, base())
&& !other.proximity().contains(this.<Building>base()) &&
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, self()) && !PowerNode.insulated(other, self())
&& !other.proximity().contains(this.<Building>self()) &&
!(block.outputsPower && proximity.contains(p -> p.power != null && p.power.graph == other.power.graph))){
tempTiles.add(other.tile);
}
@ -1037,13 +1037,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
table.left();
for(Consume cons : block.consumes.all()){
if(cons.isOptional() && cons.isBoost()) continue;
cons.build(base(), table);
cons.build(self(), table);
}
}
public void displayBars(Table table){
for(Func<Building, Bar> bar : block.bars.list()){
table.add(bar.get(base())).growX();
table.add(bar.get(self())).growX();
table.row();
}
}
@ -1069,7 +1069,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
* @return whether or not this block should be deselected.
*/
public boolean onConfigureTileTapped(Building other){
return base() != other;
return self() != other;
}
/** Returns whether this config menu should show when the specified player taps it. */
@ -1128,7 +1128,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
for(Building other : tmpTiles){
other.proximity.remove(base(), true);
other.proximity.remove(self(), true);
other.onProximityUpdate();
}
}
@ -1144,8 +1144,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(other == null || !(other.tile.interactable(team))) continue;
//add this tile to proximity of nearby tiles
if(!other.proximity.contains(base(), true)){
other.proximity.add(base());
if(!other.proximity.contains(self(), true)){
other.proximity.add(self());
}
tmpTiles.add(other);
@ -1184,13 +1184,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
@Replace
@Override
public boolean isValid(){
return tile.build == base() && !dead();
return tile.build == self() && !dead();
}
@Replace
@Override
public void kill(){
Call.tileDestroyed(base());
Call.tileDestroyed(self());
}
@Replace
@ -1204,10 +1204,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
damage /= state.rules.blockHealthMultiplier;
}
Call.tileDamage(base(), health - handleDamage(damage));
Call.tileDamage(self(), health - handleDamage(damage));
if(health <= 0){
Call.tileDestroyed(base());
Call.tileDestroyed(self());
}
}
@ -1292,7 +1292,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
if(block.idleSound != Sounds.none && shouldIdleSound()){
loops.play(block.idleSound, base(), block.idleSoundVolume);
loops.play(block.idleSound, self(), block.idleSoundVolume);
}
if(enabled || !block.noUpdateDisabled){

View File

@ -44,17 +44,17 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@Override
public void drawBullets(){
type.draw(base());
type.draw(self());
}
@Override
public void add(){
type.init(base());
type.init(self());
}
@Override
public void remove(){
type.despawned(base());
type.despawned(self());
collided.clear();
}
@ -92,10 +92,12 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@MethodPriority(100)
@Override
public void collision(Hitboxc other, float x, float y){
type.hit(base(), x, y);
type.hit(self(), x, y);
float health = 0f;
if(other instanceof Healthc){
Healthc h = (Healthc)other;
health = h.health();
h.damage(damage);
}
@ -111,30 +113,40 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
}else{
collided.add(other.id());
}
type.hitEntity(self(), other, health);
}
@Override
public void update(){
type.update(base());
type.update(self());
if(type.collidesTiles && type.collides && type.collidesGround){
world.raycastEach(world.toTile(lastX()), world.toTile(lastY()), tileX(), tileY(), (x, y) -> {
Building tile = world.build(x, y);
if(tile == null) return false;
if(tile == null || !isAdded()) return false;
if(tile.collide(base()) && type.collides(base(), tile) && !tile.dead() && (type.collidesTeam || tile.team != team)){
if(tile.collide(self()) && type.collides(self(), tile) && !tile.dead() && (type.collidesTeam || tile.team != team) && !(type.pierceBuilding && collided.contains(tile.id))){
boolean remove = false;
float health = tile.health;
if(tile.team != team){
remove = tile.collision(base());
remove = tile.collision(self());
}
if(remove || type.collidesTeam){
type.hitTile(base(), tile);
remove();
if(!type.pierceBuilding){
remove();
}else{
collided.add(tile.id);
}
}
return true;
type.hitTile(self(), tile, health);
return !type.pierceBuilding;
}
return false;
@ -146,8 +158,8 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
public void draw(){
Draw.z(Layer.bullet);
type.draw(base());
type.drawLight(base());
type.draw(self());
type.drawLight(self());
}
/** Sets the bullet's rotation in degrees. */

View File

@ -59,7 +59,7 @@ abstract class CommanderComp implements Unitc{
units.clear();
Units.nearby(team(), x, y, 200f, u -> {
if(u.isAI() && include.get(u) && u != base()){
if(u.isAI() && include.get(u) && u != self()){
units.add(u);
}
});
@ -79,7 +79,7 @@ abstract class CommanderComp implements Unitc{
controlling.addAll(units);
for(Unit unit : units){
FormationAI ai;
unit.controller(ai = new FormationAI(base(), formation));
unit.controller(ai = new FormationAI(self(), formation));
spacing = Math.max(spacing, ai.formationSize());
minFormationSpeed = Math.min(minFormationSpeed, unit.type().speed);
}
@ -104,7 +104,7 @@ abstract class CommanderComp implements Unitc{
void clearCommand(){
//reset controlled units
for(Unit unit : controlling){
if(unit.controller().isBeingControlled(base())){
if(unit.controller().isBeingControlled(self())){
unit.controller(unit.type().createController());
}
}

View File

@ -8,13 +8,16 @@ import mindustry.gen.*;
@EntityDef(value = {EffectStatec.class, Childc.class}, pooled = true, serialize = false)
@Component(base = true)
abstract class EffectStateComp implements Posc, Drawc, Timedc, Rotc, Childc{
@Import float time, lifetime, rotation, x, y;
@Import int id;
Color color = new Color(Color.white);
Effect effect;
Object data;
@Override
public void draw(){
effect.render(id(), color, time(), rotation(), x(), y(), data);
lifetime = effect.render(id, color, time, lifetime, rotation, x, y, data);
}
@Replace

View File

@ -40,7 +40,7 @@ abstract class EntityComp{
return false;
}
<T extends Entityc> T base(){
<T extends Entityc> T self(){
return (T)this;
}

View File

@ -97,11 +97,11 @@ abstract class FireComp implements Timedc, Posc, Firec, Syncc{
@Override
public void afterRead(){
Fires.register(base());
Fires.register(self());
}
@Override
public void afterSync(){
Fires.register(base());
Fires.register(self());
}
}

View File

@ -74,7 +74,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
}
if(!hovering && isGrounded() && floor.isLiquid){
if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= 7f){
if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= (7f + hitSize()/8f)){
floor.walkEffect.at(x, y, hitSize() / 8f, floor.mapColor);
splashTimer = 0f;
}

View File

@ -134,7 +134,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
deathTimer += Time.delta;
if(deathTimer >= deathDelay){
//request spawn - this happens serverside only
core.requestSpawn(base());
core.requestSpawn(self());
deathTimer = 0;
}
}
@ -191,7 +191,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
}
}
Events.fire(new UnitChangeEvent(base(), unit));
Events.fire(new UnitChangeEvent(self(), unit));
}
boolean dead(){

View File

@ -128,6 +128,6 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
@Override
public void afterRead(){
Puddles.register(base());
Puddles.register(self());
}
}

View File

@ -42,7 +42,7 @@ abstract class StatusComp implements Posc, Flyingc{
return;
}else if(entry.effect.reactsWith(effect)){ //find opposite
StatusEntry.tmp.effect = entry.effect;
entry.effect.getTransition(base(), effect, entry.time, duration, StatusEntry.tmp);
entry.effect.getTransition(self(), effect, entry.time, duration, StatusEntry.tmp);
entry.time = StatusEntry.tmp.time;
if(StatusEntry.tmp.effect != entry.effect){
@ -125,14 +125,14 @@ abstract class StatusComp implements Posc, Flyingc{
armorMultiplier *= entry.effect.armorMultiplier;
damageMultiplier *= entry.effect.damageMultiplier;
reloadMultiplier *= entry.effect.reloadMultiplier;
entry.effect.update(base(), entry.time);
entry.effect.update(self(), entry.time);
}
}
}
public void draw(){
for(StatusEntry e : statuses){
e.effect.draw(base());
e.effect.draw(self());
}
}

View File

@ -5,12 +5,14 @@ import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.entities.abilities.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
@ -37,7 +39,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
private UnitType type;
boolean spawnedByCore, deactivated;
transient float timer1, timer2;
transient Seq<Ability> abilities = new Seq<>(0);
public void moveAt(Vec2 vector){
moveAt(vector, type.accel);
@ -117,7 +119,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void controller(UnitController next){
this.controller = next;
if(controller.unit() != base()) controller.unit(base());
if(controller.unit() != self()) controller.unit(self());
}
@Override
@ -171,7 +173,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
return Units.getCap(team);
}
private void setStats(UnitType type){
public void setStats(UnitType type){
this.type = type;
this.maxHealth = type.health;
this.drag = type.drag;
@ -181,13 +183,16 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
if(controller == null) controller(type.createController());
if(mounts().length != type.weapons.size) setupWeapons(type);
if(abilities.size != type.abilities.size){
abilities = type.abilities.map(Ability::copy);
}
}
@Override
public void afterSync(){
//set up type info after reading
setStats(this.type);
controller.unit(base());
controller.unit(self());
}
@Override
@ -212,7 +217,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void remove(){
teamIndex.updateCount(team, type, -1);
controller.removed(base());
controller.removed(self());
}
@Override
@ -221,7 +226,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
Effect.shake(type.landShake, type.landShake, this);
}
type.landed(base());
type.landed(self());
}
@Override
@ -232,7 +237,15 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
deactivated = false;
}
if(!deactivated) type.update(base());
if(!deactivated){
type.update(self());
if(abilities.size > 0){
for(Ability a : abilities){
a.update(self());
}
}
}
drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f);
@ -282,7 +295,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
if(tile != null && isGrounded() && !type.hovering){
//unit block update
if(tile.build != null){
tile.build.unitOn(base());
tile.build.unitOn(self());
}
//apply damage
@ -316,7 +329,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
//remove units spawned by the core
if(spawnedByCore && !isPlayer()){
Call.unitDespawn(base());
Call.unitDespawn(self());
}
}
@ -338,7 +351,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
Effect.shake(shake, shake, this);
type.deathSound.at(this);
Events.fire(new UnitDestroyEvent(base()));
Events.fire(new UnitDestroyEvent(self()));
if(explosiveness > 7f && isLocal()){
Events.fire(Trigger.suicideBomb);
@ -364,7 +377,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void display(Table table){
type.display(base(), table);
type.display(self(), table);
}
@Override
@ -374,7 +387,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void draw(){
type.draw(base());
type.draw(self());
}
@Override

View File

@ -93,6 +93,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
for(WeaponMount mount : mounts){
Weapon weapon = mount.weapon;
mount.reload = Math.max(mount.reload - Time.delta * reloadMultiplier, 0);
mount.heat = Math.max(mount.heat - Time.delta * reloadMultiplier / mount.weapon.cooldownTime, 0);
//flip weapon shoot side for alternating weapons at half reload
if(weapon.otherSide != -1 && weapon.alternate && mount.side == weapon.flipSprite &&
@ -138,6 +139,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
shoot(weapon, shootX, shootY, mount.aimX, mount.aimY, shootAngle, Mathf.sign(weapon.x));
mount.reload = weapon.reload;
mount.heat = 1f;
ammo--;
if(ammo < 0) ammo = 0;

View File

@ -11,6 +11,8 @@ public class WeaponMount{
public float rotation;
/** destination rotation; do not modify! */
public float targetRotation;
/** current heat, 0 to 1*/
public float heat;
/** aiming position in world coordinates */
public float aimX, aimY;
/** whether to shoot right now */

View File

@ -128,6 +128,7 @@ public class Saves{
sector.save.setName(sector.save.file.nameWithoutExtension());
saves.add(sector.save);
}
sector.save.setAutosave(true);
sector.save.save();
lastSectorSave = sector.save;
Core.settings.put("last-sector-save", sector.save.getName());

View File

@ -89,11 +89,6 @@ public class SectorInfo{
public void update(){
internalTimeSpent += Time.delta;
//time spent exceeds turn duration!
if(internalTimeSpent >= turnDuration && internalTimeSpent - Time.delta < turnDuration){
universe.displayTimeEnd();
}
//create last stored core items
if(lastCoreItems == null){
lastCoreItems = new int[content.items().size];

View File

@ -56,7 +56,7 @@ public class Universe{
public void displayTimeEnd(){
if(!headless){
//check if any sectors are under attack to display this
Seq<Sector> attacked = state.getSector().planet.sectors.select(s -> s.hasWaves() && s.hasBase() && !s.isBeingPlayed());
Seq<Sector> attacked = state.getSector().planet.sectors.select(s -> s.hasWaves() && s.hasBase() && !s.isBeingPlayed() && s.getSecondsPassed() > 1);
if(attacked.any()){
state.set(State.paused);

View File

@ -172,6 +172,20 @@ public class Drawf{
construct(t, content.icon(Cicon.full), rotation, progress, speed, time);
}
public static void construct(float x, float y, TextureRegion region, float rotation, float progress, float speed, float time){
Shaders.build.region = region;
Shaders.build.progress = progress;
Shaders.build.color.set(Pal.accent);
Shaders.build.color.a = speed;
Shaders.build.time = -time / 20f;
Draw.shader(Shaders.build);
Draw.rect(region, x, y, rotation);
Draw.shader();
Draw.reset();
}
public static void construct(Building t, TextureRegion region, float rotation, float progress, float speed, float time){
Shaders.build.region = region;
Shaders.build.progress = progress;

View File

@ -47,6 +47,7 @@ public class DesktopInput extends InputHandler{
@Override
public void buildUI(Group group){
group.fill(t -> {
t.visible(() -> Core.settings.getBool("hints") && ui.hudfrag.shown() && !player.dead() && !player.unit().spawnedByCore() && !(Core.settings.getBool("hints") && lastSchematic != null && !selectRequests.isEmpty()));
t.bottom();

View File

@ -980,6 +980,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
uiGroup.touchable = Touchable.childrenOnly;
uiGroup.setFillParent(true);
ui.hudGroup.addChild(uiGroup);
uiGroup.toBack();
buildUI(uiGroup);
frag.add();

View File

@ -132,11 +132,6 @@ public class UnitType extends UnlockableContent{
}
public void update(Unit unit){
if(abilities.size > 0){
for(Ability a : abilities){
a.update(unit);
}
}
if(unit instanceof Mechc){
updateMechEffects(unit);
@ -378,8 +373,8 @@ public class UnitType extends UnlockableContent{
drawDeactive(unit);
}
if(abilities.size > 0){
for(Ability a : abilities){
if(unit.abilities.size > 0){
for(Ability a : unit.abilities){
Draw.reset();
a.draw(unit);
}
@ -512,10 +507,23 @@ public class UnitType extends UnlockableContent{
Drawf.shadow(wx, wy, weapon.occlusion);
}
Draw.rect(weapon.region, wx, wy,
Draw.rect(weapon.region,
wx, wy,
width * Draw.scl * -Mathf.sign(weapon.flipSprite),
weapon.region.height * Draw.scl,
weaponRotation);
if(weapon.heatRegion.found() && mount.heat > 0){
Draw.color(weapon.heatColor, mount.heat);
Draw.blend(Blending.additive);
Draw.rect(weapon.heatRegion,
wx, wy,
width * Draw.scl * -Mathf.sign(weapon.flipSprite),
weapon.region.height * Draw.scl,
weaponRotation);
Draw.blend();
Draw.color();
}
}
Draw.reset();

View File

@ -2,12 +2,14 @@ package mindustry.type;
import arc.*;
import arc.audio.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.util.ArcAnnotate.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.io.*;
public class Weapon{
@ -51,6 +53,8 @@ public class Weapon{
public float shotDelay = 0;
/** The half-radius of the cone in which shooting will start. */
public float shootCone = 5f;
/** ticks to cool down the heat region */
public float cooldownTime = 20f;
/** whether shooter rotation is ignored when shooting. */
public boolean ignoreRotation = false;
/** min velocity required for this weapon to shoot */
@ -63,6 +67,10 @@ public class Weapon{
public Sound noAmmoSound = Sounds.click;
/** displayed region (autoloaded) */
public TextureRegion region;
/** heat region, must be same size as region (optional) */
public TextureRegion heatRegion;
/** heat region tint */
public Color heatColor = Pal.turretHeat;
public Weapon(String name){
this.name = name;
@ -80,6 +88,7 @@ public class Weapon{
public void load(){
region = Core.atlas.find(name, Core.atlas.find("clear"));
heatRegion = Core.atlas.find(name + "-heat");
}
}

View File

@ -164,8 +164,8 @@ public abstract class Weather extends UnlockableContent{
life -= Time.delta;
weather.update(base());
weather.updateEffect(base());
weather.update(self());
weather.updateEffect(self());
if(life < 0){
remove();
@ -178,14 +178,14 @@ public abstract class Weather extends UnlockableContent{
Draw.draw(Layer.weather, () -> {
weather.rand.setSeed(0);
Draw.alpha(renderer.weatherAlpha() * opacity);
weather.drawOver(base());
weather.drawOver(self());
Draw.reset();
});
Draw.draw(Layer.debris, () -> {
weather.rand.setSeed(0);
Draw.alpha(renderer.weatherAlpha() * opacity);
weather.drawUnder(base());
weather.drawUnder(self());
Draw.reset();
});
}

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@ -100,7 +100,7 @@ public class Wall extends Block{
//deflect bullets if necessary
if(deflect){
//slow bullets are not deflected
if(bullet.vel().len() <= 0.2f) return true;
if(bullet.vel().len() <= 0.2f || !bullet.type.reflectable) return true;
//bullet reflection chance depends on bullet damage
if(!Mathf.chance(chanceDeflect / bullet.damage())) return true;

View File

@ -77,6 +77,7 @@ public abstract class Turret extends Block{
public Cons<TurretBuild> drawer = tile -> Draw.rect(region, tile.x + tr2.x, tile.y + tr2.y, tile.rotation - 90);
public Cons<TurretBuild> heatDrawer = tile -> {
if(tile.heat <= 0.00001f) return;
Draw.color(heatColor, tile.heat);
Draw.blend(Blending.additive);
Draw.rect(heatRegion, tile.x + tr2.x, tile.y + tr2.y, tile.rotation - 90);

View File

@ -318,6 +318,12 @@ public class LogicBlock extends Block{
}
}
//logic blocks cause write problems when picked up
@Override
public boolean canPickup(){
return false;
}
@Override
public float range(){
return range;