From eafcbf0914962d52ae0858516f2633a89c172df9 Mon Sep 17 00:00:00 2001 From: Anuken Date: Wed, 30 Jun 2021 08:36:14 -0400 Subject: [PATCH] Minor unit balancing --- core/src/mindustry/content/UnitTypes.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index e4dffdb406..f5bf7274c1 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -87,7 +87,7 @@ public class UnitTypes implements ContentList{ mace = new UnitType("mace"){{ speed = 0.45f; hitSize = 10f; - health = 530; + health = 540; armor = 4f; immunities.add(StatusEffects.burning); @@ -96,7 +96,7 @@ public class UnitTypes implements ContentList{ top = false; shootSound = Sounds.flame; shootY = 2f; - reload = 12f; + reload = 11f; recoil = 1f; ejectEffect = Fx.none; bullet = new BulletType(4.1f, 32f){{ @@ -1125,10 +1125,10 @@ public class UnitTypes implements ContentList{ BulletType fragBullet = new FlakBulletType(4f, 5){{ shootEffect = Fx.shootBig; ammoMultiplier = 4f; - splashDamage = 50f; + splashDamage = 60f; splashDamageRadius = 25f; collidesGround = true; - lifetime = 38f; + lifetime = 47f; status = StatusEffects.blasted; statusDuration = 60f; @@ -1148,12 +1148,12 @@ public class UnitTypes implements ContentList{ rotate = true; bullet = new LaserBulletType(){{ - damage = 100f; + damage = 110f; sideAngle = 20f; sideWidth = 1.5f; sideLength = 80f; width = 25f; - length = 200f; + length = 230f; shootEffect = Fx.shockwave; colors = new Color[]{Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white}; }};