Cloud fix

This commit is contained in:
Anuken 2021-10-31 15:05:03 -04:00
parent 9c62d49eb4
commit ebf3e0fbd1

View File

@ -44,7 +44,7 @@ public class HexSkyMesh extends PlanetMesh{
@Override
public void render(PlanetParams params, Mat3D projection, Mat3D transform){
//don't waste performance rendering 0-alpha clouds
if(Mathf.zero(1f - params.uiAlpha, 0.01f)) return;
if(params.planet == planet && Mathf.zero(1f - params.uiAlpha, 0.01f)) return;
preRender(params);
shader.bind();