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https://github.com/Anuken/Mindustry.git
synced 2024-12-22 17:23:59 +07:00
Better unit selection visuals / Bigger unit physics collision circles
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commit
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@ -95,6 +95,8 @@ public class Vars implements Loadable{
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public static final float finalWorldBounds = 250;
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/** default range for building */
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public static final float buildingRange = 220f;
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/** scaling for unit circle collider radius, based on hitbox size */
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public static final float unitCollisionRadiusScale = 0.6f;
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/** range for moving items */
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public static final float itemTransferRange = 220f;
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/** range for moving items for logic units */
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@ -72,7 +72,7 @@ public class UnitGroup{
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positions[a * 2] = v1.x;
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positions[a * 2 + 1] = v1.y;
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float rad = units.get(a).hitSize/2f;
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float rad = units.get(a).hitSize * Vars.unitCollisionRadiusScale;
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maxDst = Math.max(maxDst, v1.dst(0f, 0f) + rad);
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totalArea += Mathf.PI * rad * rad;
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@ -45,7 +45,7 @@ public class PhysicsProcess implements AsyncProcess{
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body.x = entity.x;
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body.y = entity.y;
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body.mass = entity.mass();
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body.radius = entity.hitSize / 2f;
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body.radius = entity.hitSize * Vars.unitCollisionRadiusScale;
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PhysicRef ref = new PhysicRef(entity, body);
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refs.add(ref);
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@ -255,7 +255,7 @@ public class UnitTypes{
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reign = new UnitType("reign"){{
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speed = 0.4f;
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hitSize = 26f;
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hitSize = 30f;
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rotateSpeed = 1.65f;
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health = 24000;
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armor = 18f;
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@ -1012,7 +1012,7 @@ public class UnitTypes{
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accel = 0.08f;
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drag = 0.016f;
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flying = true;
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hitSize = 10f;
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hitSize = 11f;
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targetAir = false;
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engineOffset = 7.8f;
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range = 140f;
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@ -339,6 +339,8 @@ public class Renderer implements ApplicationListener{
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Draw.draw(Layer.effect + 0.02f, bloom::render);
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}
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control.input.drawCommanded();
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Draw.draw(Layer.plans, overlays::drawBottom);
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if(animateShields && Shaders.shield != null){
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@ -361,6 +361,14 @@ public class Drawf{
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Draw.reset();
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}
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public static void poly(float x, float y, int sides, float radius, float rotation, Color color){
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Lines.stroke(3f, Pal.gray);
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Lines.poly(x, y, sides, radius + 1f, rotation);
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Lines.stroke(1f, color);
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Lines.poly(x, y, sides, radius + 1f, rotation);
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Draw.reset();
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}
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public static void square(float x, float y, float radius, float rotation){
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square(x, y, radius, rotation, Pal.accent);
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}
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@ -151,6 +151,7 @@ public class OverlayRenderer{
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}
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input.drawTop();
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input.drawUnitSelection();
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buildFade = Mathf.lerpDelta(buildFade, input.isPlacing() || input.isUsingSchematic() ? 1f : 0f, 0.06f);
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@ -132,9 +132,6 @@ public class DesktopInput extends InputHandler{
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}
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}
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drawCommanded();
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Draw.reset();
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}
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@ -1070,23 +1070,36 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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public void drawCommand(Unit sel){
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Drawf.square(sel.x, sel.y, sel.hitSize / 1.4f + Mathf.absin(4f, 1f), selectedUnits.contains(sel) ? Pal.remove : Pal.accent);
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Drawf.poly(sel.x, sel.y, 6, sel.hitSize / 1.1f + Mathf.absin(4f, 1f), 0f, selectedUnits.contains(sel) ? Pal.remove : Pal.accent);
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}
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public void drawCommanded(){
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Draw.draw(Layer.plans, () -> {
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drawCommanded(true);
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});
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Draw.draw(Layer.groundUnit - 1, () -> {
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drawCommanded(false);
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});
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}
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public void drawCommanded(boolean flying){
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float lineLimit = 6.5f;
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if(commandMode){
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//happens sometimes
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selectedUnits.removeAll(u -> !u.isCommandable());
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//draw command overlay UI
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for(Unit unit : selectedUnits){
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if(unit.isFlying() != flying) continue;
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CommandAI ai = unit.command();
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Position lastPos = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
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//draw target line
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if(ai.targetPos != null && ai.currentCommand().drawTarget){
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Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
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Drawf.limitLine(unit, lineDest, unit.hitSize / 2f, 3.5f);
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Drawf.limitLine(unit, lineDest, unit.hitSize / 1.1f + 1f, lineLimit);
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if(ai.attackTarget == null){
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Drawf.square(lineDest.getX(), lineDest.getY(), 3.5f);
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@ -1100,7 +1113,23 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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}
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Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f);
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float rad = unit.hitSize / 1.1f + 1f;
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int sides = 6;
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Fill.lightInner(unit.x, unit.y, sides,
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Math.max(0f, unit.hitSize / 1.1f + 1f - 4f),
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rad,
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0f,
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Tmp.c3.set(Pal.accent).a(0f),
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Tmp.c2.set(Pal.accent).a(0.7f)
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);
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Lines.stroke(1f);
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Draw.color(Pal.accent);
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Lines.poly(unit.x, unit.y, sides, rad + 0.5f);
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//Draw.color(Pal.gray);
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//Lines.poly(unit.x, unit.y, sides, rad + 1.5f);
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Draw.reset();
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if(ai.attackTarget != null && ai.currentCommand().drawTarget){
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Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
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@ -1113,7 +1142,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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//draw command queue
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if(ai.currentCommand().drawTarget && ai.commandQueue.size > 0){
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for(var next : ai.commandQueue){
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Drawf.limitLine(lastPos, next, 3.5f, 3.5f);
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Drawf.limitLine(lastPos, next, lineLimit, lineLimit);
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lastPos = next;
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if(next instanceof Vec2 vec){
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@ -1139,27 +1168,35 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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}
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if(flying){
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for(var commandBuild : commandBuildings){
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if(commandBuild != null){
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Drawf.square(commandBuild.x, commandBuild.y, commandBuild.hitSize() / 1.4f + 1f);
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var cpos = commandBuild.getCommandPosition();
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if(cpos != null){
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Drawf.limitLine(commandBuild, cpos, commandBuild.hitSize() / 2f, 3.5f);
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Drawf.limitLine(commandBuild, cpos, commandBuild.hitSize() / 2f, lineLimit);
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Drawf.square(cpos.x, cpos.y, 3.5f);
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}
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}
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}
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}
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if(commandMode && !commandRect){
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Unit sel = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
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if(sel != null && !(!multiUnitSelect() && selectedUnits.size == 1 && selectedUnits.contains(sel))){
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if(sel != null && sel.isFlying() == flying && !(!multiUnitSelect() && selectedUnits.size == 1 && selectedUnits.contains(sel))){
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drawCommand(sel);
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}
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}
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}
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if(commandRect){
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Draw.reset();
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}
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public void drawUnitSelection(){
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if(commandRect && commandMode){
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float x2 = input.mouseWorldX(), y2 = input.mouseWorldY();
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var units = selectedCommandUnits(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
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for(var unit : units){
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@ -1171,10 +1208,6 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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}
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Draw.reset();
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}
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public void drawBottom(){
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}
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@ -391,8 +391,6 @@ public class MobileInput extends InputHandler implements GestureListener{
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}else if(mode == rebuildSelect){
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drawRebuildSelection(lineStartX, lineStartY, lastLineX, lastLineY);
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}
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drawCommanded();
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}
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@Override
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@ -26,4 +26,4 @@ org.gradle.caching=true
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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android.enableR8.fullMode=false
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archash=ed5dd285b7
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archash=ae657a7db3
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