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https://github.com/Anuken/Mindustry.git
synced 2025-07-04 15:27:19 +07:00
Zone wave bugfix / New tests / More "encouragement"
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@ -23,9 +23,10 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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stat.delivered = Resources Launched:
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stat.rank = Final Rank: [accent]{0}
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stat.rank = Final Rank: [accent]{0}
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placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\nTry it.
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placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
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removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\nTry it.
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removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
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launcheditems = [accent]Launched Items
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map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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level.highscore = High Score: [accent]{0}
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level.highscore = High Score: [accent]{0}
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level.select = Level Select
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level.select = Level Select
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@ -123,7 +123,7 @@ public class Zones implements ContentList{
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rules = () -> new Rules(){{
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rules = () -> new Rules(){{
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waves = true;
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waves = true;
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 1.5f;
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waveSpacing = 60 * 60 * 1.3f;
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}};
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}};
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}};
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}};
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@ -95,7 +95,7 @@ public class MapGenerator extends Generator{
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tiles[x][y].setBlock(Blocks.air);
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tiles[x][y].setBlock(Blocks.air);
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}
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}
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if(tiles[x][y].block() == Blocks.spawn){
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if(tiles[x][y].block() == Blocks.spawn && enemySpawns != -1){
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enemies.add(new Point2(x, y));
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enemies.add(new Point2(x, y));
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tiles[x][y].setBlock(Blocks.air);
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tiles[x][y].setBlock(Blocks.air);
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}
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}
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@ -27,6 +27,8 @@ public class ItemsDisplay extends Table{
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table("flat", t -> {
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table("flat", t -> {
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t.margin(10).marginLeft(15).marginTop(15f);
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t.margin(10).marginLeft(15).marginTop(15f);
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t.add("$launcheditems").colspan(3).left().padBottom(5);
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t.row();
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ObjectIntMap<Item> items = data.items();
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ObjectIntMap<Item> items = data.items();
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for(Item item : content.items()){
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for(Item item : content.items()){
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if(item.type == ItemType.material && data.isUnlocked(item)){
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if(item.type == ItemType.material && data.isUnlocked(item)){
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@ -178,6 +178,37 @@ public class ApplicationTests{
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assertTrue(ran[0]);
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assertTrue(ran[0]);
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}
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}
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@Test
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void manyTimers(){
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int runs = 100000;
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int[] total = {0};
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for(int i = 0; i < runs; i++){
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Time.run(0.999f, () -> total[0]++);
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}
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assertEquals(0, total[0]);
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Time.update();
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assertEquals(runs, total[0]);
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}
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@Test
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void longTimers(){
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Time.setDeltaProvider(() -> Float.MAX_VALUE);
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Time.update();
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int steps = 100;
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float delay = 100000f;
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Time.setDeltaProvider(() -> delay / steps + 0.01f);
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int runs = 100000;
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int[] total = {0};
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for(int i = 0; i < runs; i++){
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Time.run(delay, () -> total[0]++);
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}
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assertEquals(0, total[0]);
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for(int i = 0; i < steps; i++){
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Time.update();
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}
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assertEquals(runs, total[0]);
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}
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@Test
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@Test
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void save(){
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void save(){
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world.loadMap(testMap);
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world.loadMap(testMap);
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