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Bugfixes
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689b0b8c61
commit
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@ -5,11 +5,11 @@ import arc.func.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.type.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.game.Teams.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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@ -34,6 +34,8 @@ public class BlockIndexer{
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private ObjectSet<Tile>[] damagedTiles = new ObjectSet[Team.all().length];
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/**All ores available on this map.*/
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private ObjectSet<Item> allOres = new ObjectSet<>();
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/**Stores teams that are present here as tiles.*/
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private ObjectSet<Team> activeTeams = new ObjectSet<>();
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/** Maps teams to a map of flagged tiles by type. */
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private ObjectSet<Tile>[][] flagMap = new ObjectSet[Team.all().length][BlockFlag.all.length];
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@ -104,10 +106,11 @@ public class BlockIndexer{
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}
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private GridBits structQuadrant(Team t){
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if(structQuadrants[t.id] == null){
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structQuadrants[t.id] = new GridBits(Mathf.ceil(world.width() / (float)quadrantSize), Mathf.ceil(world.height() / (float)quadrantSize));
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int id = Pack.u(t.id);
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if(structQuadrants[id] == null){
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structQuadrants[id] = new GridBits(Mathf.ceil(world.width() / (float)quadrantSize), Mathf.ceil(world.height() / (float)quadrantSize));
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}
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return structQuadrants[t.id];
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return structQuadrants[id];
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}
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/** Updates all the structure quadrants for a newly activated team. */
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@ -184,6 +187,19 @@ public class BlockIndexer{
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set.add(entity.tile);
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}
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public TileEntity findEnemyTile(Team team, float x, float y, float range, Boolf<Tile> pred){
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for(Team enemy : activeTeams){
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if(!team.isEnemy(enemy)) continue;
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TileEntity entity = indexer.findTile(enemy, x, y, range, pred, true);
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if(entity != null){
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return entity;
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}
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}
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return null;
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}
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public TileEntity findTile(Team team, float x, float y, float range, Boolf<Tile> pred){
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return findTile(team, x, y, range, pred, false);
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}
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@ -263,6 +279,7 @@ public class BlockIndexer{
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}
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typeMap.put(tile.pos(), new TileIndex(tile.block().flags, tile.getTeam()));
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}
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activeTeams.add(tile.getTeam());
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if(ores == null) return;
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@ -301,13 +318,12 @@ public class BlockIndexer{
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//this quadrant is now 'dirty', re-scan the whole thing
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int quadrantX = tile.x / quadrantSize;
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int quadrantY = tile.y / quadrantSize;
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int index = quadrantX + quadrantY * quadWidth();
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for(TeamData data : state.teams.getActive()){
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GridBits bits = structQuadrant(data.team);
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for(Team team : activeTeams){
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GridBits bits = structQuadrant(team);
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//fast-set this quadrant to 'occupied' if the tile just placed is already of this team
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if(tile.getTeam() == data.team && tile.entity != null && tile.block().targetable){
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if(tile.getTeam() == team && tile.entity != null && tile.block().targetable){
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bits.set(quadrantX, quadrantY);
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continue; //no need to process futher
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}
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@ -319,7 +335,7 @@ public class BlockIndexer{
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for(int y = quadrantY * quadrantSize; y < world.height() && y < (quadrantY + 1) * quadrantSize; y++){
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Tile result = world.ltile(x, y);
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//when a targetable block is found, mark this quadrant as occupied and stop searching
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if(result.entity != null && result.getTeam() == data.team){
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if(result.entity != null && result.getTeam() == team){
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bits.set(quadrantX, quadrantY);
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break outer;
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}
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@ -83,13 +83,7 @@ public class Units{
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public static TileEntity findEnemyTile(Team team, float x, float y, float range, Boolf<Tile> pred){
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if(team == Team.derelict) return null;
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for(Team enemy : team.enemies()){
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TileEntity entity = indexer.findTile(enemy, x, y, range, pred, true);
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if(entity != null){
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return entity;
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}
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}
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return null;
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return indexer.findEnemyTile(team, x, y, range, pred);
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}
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/** Returns the closest target enemy. First, units are checked, then tile entities. */
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@ -93,8 +93,8 @@ public class MinimapRenderer implements Disposable{
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float ry = !withLabels ? (unit.y - rect.y) / rect.width * h : unit.y / (world.height() * tilesize) * h;
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Draw.mixcol(unit.getTeam().color, 1f);
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float scale = Scl.scl(1f) / 2f * scaling;
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Draw.rect(unit.getIconRegion(), x + rx, y + ry, unit.getIconRegion().getWidth() * scale, unit.getIconRegion().getHeight() * scale, unit.rotation - 90);
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float scale = Scl.scl(1f) / 2f * scaling * 32f;
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Draw.rect(unit.getIconRegion(), x + rx, y + ry, scale, scale, unit.rotation - 90);
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Draw.reset();
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if(withLabels && unit instanceof Player){
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@ -136,7 +136,7 @@ public class DesktopInput extends InputHandler{
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ui.listfrag.toggle();
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}
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if((player.getClosestCore() == null || state.isPaused()) && !ui.chatfrag.shown()){
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if(((player.getClosestCore() == null && player.isDead()) || state.isPaused()) && !ui.chatfrag.shown()){
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//move camera around
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float camSpeed = !Core.input.keyDown(Binding.dash) ? 3f : 8f;
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Core.camera.position.add(Tmp.v1.setZero().add(Core.input.axis(Binding.move_x), Core.input.axis(Binding.move_y)).nor().scl(Time.delta() * camSpeed));
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@ -17,7 +17,7 @@ import static mindustry.Vars.*;
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public class MinimapFragment extends Fragment{
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private boolean shown;
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private float panx, pany, zoom = 1f, lastZoom = -1;
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private float baseSize = Scl.scl(1000f);
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private float baseSize = Scl.scl(5f);
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private Element elem;
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@Override
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@ -25,16 +25,17 @@ public class MinimapFragment extends Fragment{
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elem = parent.fill((x, y, w, h) -> {
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w = Core.graphics.getWidth();
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h = Core.graphics.getHeight();
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float size = baseSize * zoom;
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float size = baseSize * zoom * world.width();
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Draw.color(Color.black);
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Fill.crect(x, y, w, h);
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if(renderer.minimap.getTexture() != null){
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Draw.color();
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float ratio = (float)renderer.minimap.getTexture().getHeight() / renderer.minimap.getTexture().getWidth();
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TextureRegion reg = Draw.wrap(renderer.minimap.getTexture());
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Draw.rect(reg, w/2f + panx*zoom, h/2f + pany*zoom, size, size);
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renderer.minimap.drawEntities(w/2f + panx*zoom - size/2f, h/2f + pany*zoom - size/2f, size, size, zoom, true);
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Draw.rect(reg, w/2f + panx*zoom, h/2f + pany*zoom, size, size * ratio);
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renderer.minimap.drawEntities(w/2f + panx*zoom - size/2f, h/2f + pany*zoom - size/2f * ratio, size, size * ratio, zoom, true);
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}
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Draw.reset();
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5
fastlane/metadata/android/en-US/changelogs/29570.txt
Normal file
5
fastlane/metadata/android/en-US/changelogs/29570.txt
Normal file
@ -0,0 +1,5 @@
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- Added new map view w/ panning and scrolling
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- Added block health rule
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- Added more internal teams for alternative gamemodes
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- Added features for improved server modding
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- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
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