Minor tweaks

This commit is contained in:
Anuken 2019-08-30 15:17:05 -04:00
parent b369751a75
commit f063f7b2d3
2 changed files with 5 additions and 10 deletions

View File

@ -14,15 +14,12 @@ import static io.anuke.mindustry.Vars.*;
/** Controls playback of multiple music tracks.*/
public class MusicControl{
private static final float finTime = 120f, foutTime = 120f, musicInterval = 60 * 60 * 3f, musicChance = 0.45f, musicWaveChance = 0.35f;
private static final float finTime = 120f, foutTime = 120f, musicInterval = 60 * 60 * 3f, musicChance = 0.5f, musicWaveChance = 0.4f;
/** normal, ambient music, plays at any time */
public final Array<Music> ambientMusic = Array.with(Musics.game1, Musics.game3, Musics.game4, Musics.game6);
/** darker music, used in times of conflict */
public final Array<Music> darkMusic = Array.with(Musics.game2, Musics.game5, Musics.game7);
/** all music, both dark and ambient */
public final Array<Music> allMusic = Array.withArrays(ambientMusic, darkMusic);
private Music lastRandomPlayed;
private Interval timer = new Interval();
private @Nullable Music current;
@ -88,7 +85,7 @@ public class MusicControl{
}
//dark based on enemies
return Mathf.chance(state.enemies() / 70f);
return Mathf.chance(state.enemies() / 70f + 0.1f);
}
/** Plays and fades in a music track. This must be called every frame.

View File

@ -33,7 +33,7 @@ public class MobileInput extends InputHandler implements GestureListener{
//gesture data
private Vector2 vector = new Vector2();
private float lastDistance = -1f;
private float lastDistance = -1f, lastZoom;
/** Position where the player started dragging a line. */
private int lineStartX, lineStartY;
@ -469,6 +469,7 @@ public class MobileInput extends InputHandler implements GestureListener{
@Override
public boolean touchUp(int screenX, int screenY, int pointer, KeyCode button){
lastZoom = renderer.getScale();
//place down a line if in line mode
if(lineMode){
@ -728,11 +729,8 @@ public class MobileInput extends InputHandler implements GestureListener{
@Override
public boolean zoom(float initialDistance, float distance){
if(Core.settings.getBool("keyboard")) return false;
if(lastDistance == -1) lastDistance = initialDistance;
float amount = (Mathf.sign(distance > lastDistance) * 0.04f) * Time.delta();
renderer.scaleCamera(UnitScl.dp.scl(amount));
lastDistance = distance;
renderer.setScale(distance / initialDistance * lastZoom);
return true;
}