circles were a mistake

This commit is contained in:
Anuken 2018-10-01 22:49:53 -04:00
parent 40008f44ac
commit f175bf2c82
12 changed files with 57 additions and 107 deletions

View File

@ -67,6 +67,7 @@ public class UnitTypes implements ContentList{
maxVelocity = 0.8f;
speed = 0.15f;
drag = 0.4f;
mass = 4f;
range = 10f;
rotatespeed = 0.06f;
weaponOffsetX = 1;
@ -97,7 +98,8 @@ public class UnitTypes implements ContentList{
revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
health = 250;
mass = 4f;
speed = 0.14f*mass;
hitsize = 12f;
speed = 0.14f;
maxVelocity = 1.4f;
drag = 0.01f;
isFlying = true;

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@ -10,9 +10,9 @@ import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.Unlocks;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Saves;
import io.anuke.mindustry.game.Unlocks;
import io.anuke.mindustry.input.DefaultKeybinds;
import io.anuke.mindustry.input.DesktopInput;
import io.anuke.mindustry.input.InputHandler;

View File

@ -166,8 +166,14 @@ public class Logic extends Module{
}
for(EntityGroup group : unitGroups){
if(!group.isEmpty()){
EntityQuery.collideGroups(bulletGroup, group);
if(group.isEmpty()) continue;
EntityQuery.collideGroups(bulletGroup, group);
EntityQuery.collideGroups(group, playerGroup);
for(EntityGroup other : unitGroups){
if(other == group || other.isEmpty()) continue;
EntityQuery.collideGroups(group, other);
}
}

View File

@ -8,7 +8,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.ObjectIntMap;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
@ -31,7 +30,6 @@ import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.EffectEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.graphics.Draw;
@ -340,45 +338,7 @@ public class Renderer extends RendererModule{
}
public <T extends DrawTrait> void drawAndInterpolate(EntityGroup<T> group, Predicate<T> toDraw, Consumer<T> drawer){
EntityDraw.drawWith(group, toDraw, t -> {
float lastx = t.getX(), lasty = t.getY(), lastrot = 0f;
if(threads.doInterpolate() && threads.isEnabled() && t instanceof SolidTrait){
SolidTrait s = (SolidTrait) t;
lastrot = s.getRotation();
if(s.lastUpdated() != 0){
float timeSinceUpdate = TimeUtils.timeSinceMillis(s.lastUpdated());
float alpha = Math.min(timeSinceUpdate / s.updateSpacing(), 1f);
tmpVector1.set(s.lastPosition().x, s.lastPosition().y)
.lerp(tmpVector2.set(lastx, lasty), alpha);
s.setRotation(Mathf.slerp(s.lastPosition().z, lastrot, alpha));
s.setX(tmpVector1.x);
s.setY(tmpVector1.y);
}
}
//TODO extremely hacky
if(t instanceof Player && ((Player) t).getCarry() != null && ((Player) t).getCarry() instanceof Player && ((Player) ((Player) t).getCarry()).isLocal){
((Player) t).x = ((Player) t).getCarry().getX();
((Player) t).y = ((Player) t).getCarry().getY();
}
drawer.accept(t);
t.setX(lastx);
t.setY(lasty);
if(threads.doInterpolate() && threads.isEnabled()){
if(t instanceof SolidTrait){
((SolidTrait) t).setRotation(lastrot);
}
}
});
EntityDraw.drawWith(group, toDraw, drawer);
}
@Override

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@ -232,6 +232,21 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
this.y = y;
}
@Override
public float getMaxVelocity(){
return mech.maxSpeed;
}
@Override
public Queue<BuildRequest> getPlaceQueue(){
return placeQueue;
}
@Override
public String toString(){
return "Player{" + id + ", mech=" + mech.name + ", local=" + isLocal + ", " + x + ", " + y + "}\n";
}
@Override
public void removed(){
dropCarryLocal();
@ -440,10 +455,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
hitTime -= Timers.delta();
if(Float.isNaN(x) || Float.isNaN(y)){
TileEntity core = getClosestCore();
if(core != null){
set(core.x, core.y);
}
//throw new RuntimeException("NaN found!");
velocity.set(0f, 0f);
x = 0;
y = 0;
setDead(true);
}
if(isDead()){
@ -465,7 +481,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
interpolate();
updateBuilding(this); //building happens even with non-locals
status.update(this); //status effect updating also happens with non locals for effect purposes
updateVelocityStatus(mech.drag, mech.maxSpeed); //velocity too, for visual purposes
updateVelocityStatus(); //velocity too, for visual purposes
if(getCarrier() != null){
x = getCarrier().getX();
@ -570,7 +586,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
velocity.add(movement);
}
float prex = x, prey = y;
updateVelocityStatus(mech.drag, mech.maxSpeed);
updateVelocityStatus();
moved = distanceTo(prex, prey) > 0.01f;
}else{
velocity.setZero();
@ -644,7 +660,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
rotation = Mathf.slerpDelta(rotation, velocity.angle(), velocity.len() / 10f);
}
updateVelocityStatus(mech.drag, mech.maxSpeed);
updateVelocityStatus();
//hovering effect
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
@ -734,16 +750,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
this.dead = true;
}
@Override
public Queue<BuildRequest> getPlaceQueue(){
return placeQueue;
}
@Override
public String toString(){
return "Player{" + id + ", mech=" + mech.name + ", local=" + isLocal + ", " + x + ", " + y + "}\n";
}
//endregion
//region read and write methods

View File

@ -16,14 +16,12 @@ import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.impl.DestructibleEntity;
import io.anuke.ucore.entities.trait.DamageTrait;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Translator;
import java.io.DataInput;
import java.io.DataOutput;
@ -39,7 +37,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public static final float velocityPercision = 8f;
/**Maximum absolute value of a velocity vector component.*/
public static final float maxAbsVelocity = 127f / velocityPercision;
private static final Vector2 moveVector = new Vector2();
public UnitInventory inventory = new UnitInventory(this);
public float rotation;
@ -50,7 +47,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
protected Team team = Team.blue;
protected CarryTrait carrier;
protected Vector2 velocity = new Translator(0f, 0.0001f);
protected float drownTime;
@Override
@ -58,16 +54,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
return inventory;
}
@Override
public float getRotation(){
return rotation;
}
@Override
public void setRotation(float rotation){
this.rotation = rotation;
}
@Override
public CarryTrait getCarrier(){
return carrier;
@ -108,8 +94,8 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
@Override
public boolean collides(SolidTrait other){
return other instanceof DamageTrait && other
instanceof TeamTrait && state.teams.areEnemies((((TeamTrait) other).getTeam()), team) && !isDead();
return true;//other instanceof DamageTrait && other
// instanceof TeamTrait && state.teams.areEnemies((((TeamTrait) other).getTeam()), team) && !isDead();
}
@Override
@ -193,10 +179,9 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
/**Updates velocity and status effects.*/
public void updateVelocityStatus(float drag, float maxVelocity){
public void updateVelocityStatus(){
Floor floor = getFloorOn();
if(isCarried()){ //carried units do not take into account velocity normally
set(carrier.getX(), carrier.getY());
velocity.set(carrier.getVelocity());
@ -207,7 +192,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
status.update(this);
velocity.limit(maxVelocity).scl(status.getSpeedMultiplier());
velocity.limit(getMaxVelocity()).scl(status.getSpeedMultiplier());
if(isFlying()){
x += velocity.x / getMass() * Timers.delta();
@ -255,12 +240,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
float px = x, py = y;
move(velocity.x / getMass() * floor.speedMultiplier * Timers.delta(), velocity.y / getMass() * floor.speedMultiplier * Timers.delta());
move(velocity.x * floor.speedMultiplier * Timers.delta(), velocity.y * floor.speedMultiplier * Timers.delta());
if(Math.abs(px - x) <= 0.0001f) velocity.x = 0f;
if(Math.abs(py - y) <= 0.0001f) velocity.y = 0f;
}
velocity.scl(Mathf.clamp(1f - drag * (isFlying() ? 1f : floor.dragMultiplier) * Timers.delta()));
velocity.scl(Mathf.clamp(1f - getDrag() * (isFlying() ? 1f : floor.dragMultiplier) * Timers.delta()));
}
public void applyEffect(StatusEffect effect, float intensity){

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@ -1,7 +1,6 @@
package io.anuke.mindustry.entities.bullet;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.entities.Unit;
@ -69,15 +68,9 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
bullet.type = type;
bullet.lifeScl = lifetimeScl;
//translate bullets backwards, purely for visual reasons
float backDelta = Timers.delta();
bullet.lastPosition().set(x - bullet.velocity.x * backDelta, y - bullet.velocity.y * backDelta, bullet.angle());
bullet.setLastUpdated(TimeUtils.millis());
bullet.setUpdateSpacing((long) ((Timers.delta() / 60f) * 1000));
bullet.set(x, y);
bullet.add();
return bullet;
}
@ -199,7 +192,7 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
super.update();
if(type.hitTiles && collidesTiles() && !supressCollision && initialized){
world.raycastEach(world.toTile(lastPosition().x), world.toTile(lastPosition().y), world.toTile(x), world.toTile(y), (x, y) -> {
world.raycastEach(world.toTile(x), world.toTile(y), world.toTile(x + velocity.x), world.toTile(y + velocity.y), (x, y) -> {
Tile tile = world.tile(x, y);
if(tile == null) return false;

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@ -114,6 +114,8 @@ public class Lightning extends SolidEntity implements Poolable, DrawTrait, SyncT
return l;
}
@Override
public void getHitbox(Rectangle rectangle){}

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@ -2,7 +2,6 @@ package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.game.Team;
import io.anuke.ucore.entities.trait.PosTrait;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.ucore.entities.trait.VelocityTrait;
/**
@ -15,19 +14,11 @@ public interface TargetTrait extends PosTrait, VelocityTrait{
Team getTeam();
default float getTargetVelocityX(){
if(this instanceof SolidTrait){
return getX() - ((SolidTrait) this).lastPosition().x;
}else{
return getVelocity().x;
}
return getVelocity().x;
}
default float getTargetVelocityY(){
if(this instanceof SolidTrait){
return getY() - ((SolidTrait) this).lastPosition().y;
}else{
return getVelocity().y;
}
return getVelocity().y;
}
/**

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@ -319,7 +319,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
updateTargeting();
state.update();
updateVelocityStatus(type.drag, type.maxVelocity);
updateVelocityStatus();
if(target != null) behavior();
@ -344,6 +344,11 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
@Override
public float getMaxVelocity(){
return type.maxVelocity;
}
@Override
public void removed(){
spawner = -1;

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@ -119,7 +119,7 @@ public abstract class GroundUnit extends BaseUnit{
public void update(){
super.update();
stuckTime = !vec.set(x, y).sub(lastPosition().x, lastPosition().y).isZero(0.0001f) ? 0f : stuckTime + Timers.delta();
stuckTime = !getVelocity().isZero(0.0001f) ? 0f : stuckTime + Timers.delta();
if(!velocity.isZero(0.0001f) && (Units.invalidateTarget(target, this) || (distanceTo(target) > getWeapon().getAmmo().getRange()))){
rotation = Mathf.slerpDelta(rotation, velocity.angle(), type.rotatespeed);

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@ -57,7 +57,7 @@ public class DeflectorWall extends Wall{
bullet.getHitbox(rect2);
Vector2 position = Physics.raycastRect(bullet.lastPosition().x, bullet.lastPosition().y, bullet.x, bullet.y,
Vector2 position = Physics.raycastRect(bullet.x, bullet.y, bullet.x + bullet.getVelocity().x, bullet.y + bullet.getVelocity().y,
rect.setCenter(entity.x, entity.y).setSize(size * tilesize + rect2.width + rect2.height));
if(position != null){
@ -70,7 +70,7 @@ public class DeflectorWall extends Wall{
bullet.getVelocity().y *= -1;
}
bullet.updateVelocity(0f);
bullet.updateVelocity();
bullet.resetOwner(entity, Team.none);
bullet.scaleTime(1f);
bullet.supress();