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hid a bunch of stuff from the tech tree for now
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@ -114,7 +114,7 @@ public class ErekirTechTree{
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});
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node(constructor, Seq.with(new OnSector(split)), () -> {
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node(smallDeconstructor, () -> {
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node(smallDeconstructor, Seq.with(tmpNever), () -> {
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node(largeConstructor, () -> {
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});
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@ -135,7 +135,7 @@ public class ErekirTechTree{
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//TODO move into turbine condenser?
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node(plasmaBore, () -> {
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node(impactDrill, Seq.with(new OnSector(aegis)), () -> {
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node(largePlasmaBore, Seq.with(new OnSector(basin)), () -> {
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node(largePlasmaBore, Seq.with(tmpNever), () -> {
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node(eruptionDrill, () -> {
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});
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@ -153,12 +153,12 @@ public class ErekirTechTree{
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});
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});
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node(beamTower, Seq.with(new OnSector(basin)), () -> {
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node(beamTower, Seq.with(tmpNever), () -> {
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});
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node(regenProjector, () -> {
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node(regenProjector, Seq.with(tmpNever), () -> {
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//TODO more tiers of build tower or "support" structures like overdrive projectors
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node(buildTower, Seq.with(new OnSector(basin)), () -> {
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node(shockwaveTower, () -> {
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@ -193,7 +193,7 @@ public class ErekirTechTree{
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node(siliconArcFurnace, () -> {
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node(electrolyzer, Seq.with(new OnSector(atlas)), () -> {
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node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(marsh)), () -> {
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node(electricHeater, Seq.with(new OnSector(marsh)), () -> {
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node(electricHeater, Seq.with(tmpNever), () -> {
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node(heatRedirector, () -> {
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node(surgeCrucible, () -> {
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@ -288,7 +288,7 @@ public class ErekirTechTree{
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node(tankFabricator, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> {
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node(UnitTypes.stell);
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node(unitRepairTower, Seq.with(new OnSector(basin), new Research(mechRefabricator)), () -> {
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node(unitRepairTower, Seq.with(tmpNever, new Research(mechRefabricator)), () -> {
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});
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