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Zone wave correctness checks
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@ -1,6 +1,7 @@
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import io.anuke.arc.ApplicationCore;
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import io.anuke.arc.backends.headless.HeadlessApplication;
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import io.anuke.arc.backends.headless.HeadlessApplicationConfiguration;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.arc.util.Log;
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import io.anuke.arc.util.Time;
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@ -16,12 +17,14 @@ import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
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import io.anuke.mindustry.entities.type.BaseUnit;
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import io.anuke.mindustry.entities.type.base.Spirit;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.BundleLoader;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.maps.Map;
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import io.anuke.mindustry.type.ContentType;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Zone;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Edges;
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import io.anuke.mindustry.world.Tile;
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@ -235,6 +238,44 @@ public class ApplicationTests{
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assertEquals(Blocks.part, world.tile(1, 1).block());
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}
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@Test
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void zoneEmptyWaves(){
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for(Zone zone : content.zones()){
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checkNoEmptyWaves(zone, zone.rules.get().spawns, 1, 100);
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}
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}
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@Test
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void zoneOverflowWaves(){
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for(Zone zone : content.zones()){
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checkExtraWaves(zone, zone.rules.get().spawns, 1, 40, 140);
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}
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}
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void checkNoEmptyWaves(Zone zone, Array<SpawnGroup> spawns, int from, int to){
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for(int i = from; i <= to; i++){
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int total = 0;
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for(SpawnGroup spawn : spawns){
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total += spawn.getUnitsSpawned(i);
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}
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assertNotEquals(0, total, "Zone " + zone + " has no spawned enemies at wave " + i);
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}
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}
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void checkExtraWaves(Zone zone, Array<SpawnGroup> spawns, int from, int to, int max){
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for(int i = from; i <= to; i++){
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int total = 0;
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for(SpawnGroup spawn : spawns){
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total += spawn.getUnitsSpawned(i);
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}
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if(total >= max){
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fail("Zone '" + zone + "' has too many spawned enemies at wave " + i + " : " + total);
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}
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}
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}
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@Test
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void buildingDestruction(){
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initBuilding();
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