Zone wave correctness checks

This commit is contained in:
Anuken
2019-02-20 17:54:23 -05:00
parent 4b028b3435
commit f591403b7d
5 changed files with 58 additions and 8 deletions

View File

@ -1,6 +1,7 @@
import io.anuke.arc.ApplicationCore;
import io.anuke.arc.backends.headless.HeadlessApplication;
import io.anuke.arc.backends.headless.HeadlessApplicationConfiguration;
import io.anuke.arc.collection.Array;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Time;
@ -16,12 +17,14 @@ import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.base.Spirit;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.BundleLoader;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Edges;
import io.anuke.mindustry.world.Tile;
@ -235,6 +238,44 @@ public class ApplicationTests{
assertEquals(Blocks.part, world.tile(1, 1).block());
}
@Test
void zoneEmptyWaves(){
for(Zone zone : content.zones()){
checkNoEmptyWaves(zone, zone.rules.get().spawns, 1, 100);
}
}
@Test
void zoneOverflowWaves(){
for(Zone zone : content.zones()){
checkExtraWaves(zone, zone.rules.get().spawns, 1, 40, 140);
}
}
void checkNoEmptyWaves(Zone zone, Array<SpawnGroup> spawns, int from, int to){
for(int i = from; i <= to; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getUnitsSpawned(i);
}
assertNotEquals(0, total, "Zone " + zone + " has no spawned enemies at wave " + i);
}
}
void checkExtraWaves(Zone zone, Array<SpawnGroup> spawns, int from, int to, int max){
for(int i = from; i <= to; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getUnitsSpawned(i);
}
if(total >= max){
fail("Zone '" + zone + "' has too many spawned enemies at wave " + i + " : " + total);
}
}
}
@Test
void buildingDestruction(){
initBuilding();