From f81529c00533f36cf0e2498d7e2b48d47f64b8bf Mon Sep 17 00:00:00 2001 From: ThePythonGuy <45978337+ThePythonGuy3@users.noreply.github.com> Date: Sat, 6 Jun 2020 20:03:10 +0200 Subject: [PATCH] Reduce the screen shake generated by salvos (#2148) It becomes very difficult to try and build things precisely around salvos, specifically in attack maps, because they shoot very fast and cause a lot of camera shake, which makes very difficult to place conveyors or turrets around them. --- core/src/mindustry/content/Blocks.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index 8b85fbf4ab..e80360b1cb 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -1546,7 +1546,7 @@ public class Blocks implements ContentList{ ammoEjectBack = 3f; cooldown = 0.03f; recoilAmount = 3f; - shootShake = 2f; + shootShake = 1f; burstSpacing = 3f; shots = 4; ammoUseEffect = Fx.shellEjectBig;