mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-22 20:48:33 +07:00
Building loop cleanup
This commit is contained in:
parent
03d99cb05a
commit
f85aaed323
@ -20,6 +20,8 @@ mindustry.entities.comp.LaunchCoreComp=11
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mindustry.entities.comp.PlayerComp=12
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mindustry.entities.comp.PosTeam=27
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mindustry.entities.comp.PosTeamDef=28
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mindustry.entities.comp.PowerGraphComp=41
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mindustry.entities.comp.PowerGraphUpdaterComp=42
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mindustry.entities.comp.PuddleComp=13
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mindustry.entities.comp.WorldLabelComp=35
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mindustry.type.Weather.WeatherStateComp=14
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@ -0,0 +1 @@
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{fields:[]}
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@ -308,6 +308,7 @@ public class World{
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}
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state.rules.cloudColor = sector.planet.landCloudColor;
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state.rules.environment = sector.planet.defaultEnv;
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state.rules.hiddenBuildItems.clear();
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state.rules.hiddenBuildItems.addAll(sector.planet.hiddenItems);
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sector.info.resources = content.toSeq();
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@ -109,7 +109,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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set(tile.drawx(), tile.drawy());
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if(shouldAdd){
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if(shouldAdd && shouldUpdate()){
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add();
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}
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@ -524,7 +524,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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/** Call when this entity is updating. This wakes it up. */
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public void noSleep(){
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sleepTime = 0f;
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if(sleeping){
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if(sleeping && shouldUpdate()){
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add();
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sleeping = false;
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sleepingEntities--;
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@ -1508,6 +1508,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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this.team = next;
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indexer.addIndex(tile);
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Events.fire(teamChangeEvent.set(last, self()));
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if(!shouldUpdate()){
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remove();
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}
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}
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public boolean canPickup(){
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@ -1522,6 +1526,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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/** Called right after this building is picked up. */
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public void afterPickedUp(){
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if(power != null){
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//TODO can lead to ghost graphs?
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power.graph = new PowerGraph();
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power.links.clear();
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if(block.consumes.hasPower() && !block.consumes.getPower().buffered){
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@ -1773,9 +1778,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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//TODO should just avoid updating buildings instead
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if(state.isEditor()) return;
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//TODO refactor to timestamp-based system
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timeScaleDuration -= Time.delta;
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if(timeScaleDuration <= 0f || !block.canOverdrive){
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//TODO refactor to timestamp-based system?
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if((timeScaleDuration -= Time.delta) <= 0f || !block.canOverdrive){
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timeScale = 1f;
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}
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@ -1789,11 +1793,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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}
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//TODO this check should not be here, just remove unsupported buildings instead
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if(team == Team.derelict || !block.supportsEnv(state.rules.environment)){
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enabled = false;
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}
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//TODO separate system for sound? AudioSource, etc
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if(!headless){
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if(sound != null){
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@ -1805,18 +1804,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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}
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//TODO consume module is not necessary for every building, e.g. conveyors should not have it - perhaps it should be nullable?
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//TODO updating consumption is not necessary for every building, e.g. conveyors should not have it
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updateConsumption();
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//TODO just handle per-block instead
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if(enabled || !block.noUpdateDisabled){
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updateTile();
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}
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//TODO power graph should be separate entity
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if(power != null){
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power.graph.update();
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}
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}
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@Override
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16
core/src/mindustry/entities/comp/PowerGraphUpdaterComp.java
Normal file
16
core/src/mindustry/entities/comp/PowerGraphUpdaterComp.java
Normal file
@ -0,0 +1,16 @@
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package mindustry.entities.comp;
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import mindustry.annotations.Annotations.*;
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import mindustry.gen.*;
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import mindustry.world.blocks.power.*;
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@EntityDef(value = PowerGraphUpdaterc.class, serialize = false, genio = false)
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@Component
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abstract class PowerGraphUpdaterComp implements Entityc{
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public transient PowerGraph graph;
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@Override
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public void update(){
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graph.update();
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}
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}
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@ -206,7 +206,7 @@ public class OverlayRenderer{
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if(build != null && build.team == player.team()){
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build.drawSelect();
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if(!build.enabled && build.block.drawDisabled){
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if((!build.enabled && build.block.drawDisabled) || !build.shouldUpdate()){
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build.drawDisabled();
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}
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@ -6,8 +6,6 @@ import arc.util.*;
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import mindustry.gen.*;
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import mindustry.world.consumers.*;
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import static mindustry.Vars.*;
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public class PowerGraph{
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private static final Queue<Building> queue = new Queue<>();
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private static final Seq<Building> outArray1 = new Seq<>();
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@ -20,17 +18,19 @@ public class PowerGraph{
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public final Seq<Building> batteries = new Seq<>(false);
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public final Seq<Building> all = new Seq<>(false);
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private final PowerGraphUpdater entity;
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private final WindowedMean powerBalance = new WindowedMean(60);
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private float lastPowerProduced, lastPowerNeeded, lastPowerStored;
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private float lastScaledPowerIn, lastScaledPowerOut, lastCapacity;
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//diodes workaround for correct energy production info
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private float energyDelta = 0f;
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private long lastFrameUpdated = -1;
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private final int graphID;
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private static int lastGraphID;
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{
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public PowerGraph(){
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entity = PowerGraphUpdater.create();
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entity.graph = this;
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graphID = lastGraphID++;
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}
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@ -207,9 +207,7 @@ public class PowerGraph{
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}
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public void update(){
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if(state.updateId == lastFrameUpdated){
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return;
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}else if(!consumers.isEmpty() && consumers.first().cheating()){
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if(!consumers.isEmpty() && consumers.first().cheating()){
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//when cheating, just set status to 1
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for(Building tile : consumers){
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tile.power.status = 1f;
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@ -219,8 +217,6 @@ public class PowerGraph{
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return;
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}
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lastFrameUpdated = state.updateId;
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float powerNeeded = getPowerNeeded();
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float powerProduced = getPowerProduced();
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@ -255,6 +251,8 @@ public class PowerGraph{
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public void addGraph(PowerGraph graph){
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if(graph == this) return;
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//other entity should be removed as the graph was merged
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graph.entity.remove();
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for(Building tile : graph.all){
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add(tile);
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@ -265,9 +263,16 @@ public class PowerGraph{
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if(build == null || build.power == null) return;
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if(build.power.graph != this || !build.power.init){
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//any old graph that is added here MUST be invalid, remove it
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if(build.power.graph != null && build.power.graph != this){
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build.power.graph.entity.remove();
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}
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build.power.graph = this;
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build.power.init = true;
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all.add(build);
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//there's something to update, add the entity
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entity.add();
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if(build.block.outputsPower && build.block.consumesPower && !build.block.consumes.getPower().buffered){
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producers.add(build);
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@ -287,6 +292,8 @@ public class PowerGraph{
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producers.clear();
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consumers.clear();
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batteries.clear();
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//nothing left
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entity.remove();
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}
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public void reflow(Building tile){
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@ -313,7 +320,7 @@ public class PowerGraph{
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}
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/** Note that this does not actually remove the building from the graph;
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* it creates *new* graphs that contain the correct buildings. */
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* it creates *new* graphs that contain the correct buildings. Doing this invalidates the graph. */
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public void remove(Building tile){
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//go through all the connections of this tile
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@ -345,6 +352,9 @@ public class PowerGraph{
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//update the graph once so direct consumers without any connected producer lose their power
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graph.update();
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}
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//implied empty graph here
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entity.remove();
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}
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private boolean otherConsumersAreValid(Building build, Consume consumePower){
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@ -363,7 +373,6 @@ public class PowerGraph{
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", consumers=" + consumers +
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", batteries=" + batteries +
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", all=" + all +
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", lastFrameUpdated=" + lastFrameUpdated +
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", graphID=" + graphID +
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'}';
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}
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@ -379,11 +379,6 @@ public class PowerNode extends PowerBlock{
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updatePowerGraph();
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}
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@Override
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public void updateTile(){
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power.graph.update();
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}
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@Override
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public boolean onConfigureTileTapped(Building other){
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if(linkValid(this, other)){
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@ -913,7 +913,7 @@ public class ApplicationTests{
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if(state.rules.attackMode){
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bossWave = 100;
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}else{
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//assertNotEquals(0, bossWave, "Sector " + zone.name + " doesn't have a boss/end wave.");
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assertNotEquals(0, bossWave, "Sector " + zone.name + " doesn't have a boss/end wave.");
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}
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if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
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@ -1,215 +0,0 @@
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package power;
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import arc.Graphics;
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import arc.Graphics.Cursor.SystemCursor;
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import arc.graphics.*;
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import arc.graphics.gl.GLVersion;
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public class FakeGraphics extends Graphics{
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static int frame;
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@Override
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public boolean isGL30Available(){
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return false;
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}
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@Override
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public GL20 getGL20(){
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return null;
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}
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@Override
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public void setGL20(GL20 gl20){
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}
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@Override
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public GL30 getGL30(){
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return null;
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}
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@Override
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public void setGL30(GL30 gl30){
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}
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@Override
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public int getWidth(){
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return 0;
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}
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@Override
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public int getHeight(){
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return 0;
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}
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@Override
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public int getBackBufferWidth(){
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return 0;
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}
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@Override
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public int getBackBufferHeight(){
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return 0;
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}
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@Override
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public long getFrameId(){
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return frame++;
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}
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@Override
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public float getDeltaTime(){
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return 0;
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}
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@Override
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public int getFramesPerSecond(){
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return 0;
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}
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@Override
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public GLVersion getGLVersion(){
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return null;
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}
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@Override
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public float getPpiX(){
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return 0;
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}
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@Override
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public float getPpiY(){
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return 0;
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}
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@Override
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public float getPpcX(){
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return 0;
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}
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@Override
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public float getPpcY(){
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return 0;
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}
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@Override
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public float getDensity(){
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return 0;
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}
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@Override
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public boolean supportsDisplayModeChange(){
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return false;
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}
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@Override
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public Monitor getPrimaryMonitor(){
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return null;
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}
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@Override
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public Monitor getMonitor(){
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return null;
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}
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@Override
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public Monitor[] getMonitors(){
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return new Monitor[0];
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}
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@Override
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public DisplayMode[] getDisplayModes(){
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return new DisplayMode[0];
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}
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@Override
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public DisplayMode[] getDisplayModes(Monitor monitor){
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return new DisplayMode[0];
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}
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@Override
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public DisplayMode getDisplayMode(){
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return null;
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}
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@Override
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public DisplayMode getDisplayMode(Monitor monitor){
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return null;
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}
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@Override
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public boolean setFullscreenMode(DisplayMode displayMode){
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return false;
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}
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@Override
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public boolean setWindowedMode(int width, int height){
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return false;
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}
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@Override
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public void setTitle(String title){
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}
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@Override
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public void setBorderless(boolean undecorated){
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}
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@Override
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public void setResizable(boolean resizable){
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}
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@Override
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public void setVSync(boolean vsync){
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}
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@Override
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public BufferFormat getBufferFormat(){
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return null;
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}
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@Override
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public boolean supportsExtension(String extension){
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return false;
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}
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@Override
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public boolean isContinuousRendering(){
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return false;
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}
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@Override
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public void setContinuousRendering(boolean isContinuous){
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}
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@Override
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public void requestRendering(){
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}
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@Override
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public boolean isFullscreen(){
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return false;
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}
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@Override
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public Cursor newCursor(Pixmap pixmap, int xHotspot, int yHotspot){
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return null;
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}
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@Override
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protected void setCursor(Cursor cursor){
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}
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@Override
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protected void setSystemCursor(SystemCursor systemCursor){
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}
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}
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@ -26,8 +26,8 @@ public class PowerTestFixture{
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@BeforeAll
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static void initializeDependencies(){
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headless = true;
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Core.graphics = new FakeGraphics();
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Core.files = new MockFiles();
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Groups.init();
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boolean make = content == null;
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@ -1,18 +1,17 @@
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package power;
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import arc.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.core.*;
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import mindustry.world.*;
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import mindustry.world.blocks.power.*;
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import mindustry.world.blocks.power.PowerGenerator.*;
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import mindustry.world.blocks.power.*;
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import mindustry.world.consumers.*;
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import org.junit.jupiter.api.*;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.junit.jupiter.api.DynamicTest.dynamicTest;
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import static org.junit.jupiter.api.DynamicTest.*;
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/**
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* Tests code related to the power system in general, but not specific blocks.
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@ -25,7 +24,6 @@ public class PowerTests extends PowerTestFixture{
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@BeforeAll
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static void init(){
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Core.graphics = new FakeGraphics();
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Vars.state = new GameState();
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}
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