titan recolor

This commit is contained in:
Anuken 2021-12-21 10:06:02 -05:00
parent f8b360bca6
commit fb09d6bca0
8 changed files with 5 additions and 6 deletions

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@ -1541,7 +1541,7 @@ public class Blocks{
requirements(Category.effect, with(Items.silicon, 60, Items.tungsten, 60, Items.oxide, 40));
size = 3;
consumes.power(1f);
rangeWidth = 4;
rangeWidth = 6;
rangeLength = 22;
consumes.liquid(Liquids.hydrogen, 1f / 60f);
@ -3103,8 +3103,8 @@ public class Blocks{
width = 14.2f;
splashDamageRadius = 60f;
splashDamage = 100f;
backColor = hitColor = trailColor = Color.valueOf("5b6b82");
frontColor = Color.valueOf("a0b0c8");
backColor = hitColor = trailColor = Color.valueOf("bb68c3");
frontColor = Color.white;
ammoMultiplier = 1f;
status = StatusEffects.blasted;
@ -3114,7 +3114,6 @@ public class Blocks{
trailSinScl = 2.5f;
trailSinMag = 1f;
trailEffect = Fx.none;
trailColor = backColor;
despawnShake = 7f;
shootEffect = Fx.shootTitan;

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@ -4,8 +4,8 @@ import arc.graphics.*;
import mindustry.type.*;
public class Liquids{
public static Liquid water, slag, oil, cryofluid, neoplasm,
arkycite, gallium,
public static Liquid water, slag, oil, cryofluid,
arkycite, gallium, neoplasm,
ozone, hydrogen, nitrogen, cyanogen;
public static void load(){