titan recolor
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 918 B After Width: | Height: | Size: 916 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 566 B After Width: | Height: | Size: 568 B |
Before Width: | Height: | Size: 601 B After Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 627 B After Width: | Height: | Size: 631 B |
@ -1541,7 +1541,7 @@ public class Blocks{
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requirements(Category.effect, with(Items.silicon, 60, Items.tungsten, 60, Items.oxide, 40));
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size = 3;
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consumes.power(1f);
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rangeWidth = 4;
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rangeWidth = 6;
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rangeLength = 22;
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consumes.liquid(Liquids.hydrogen, 1f / 60f);
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@ -3103,8 +3103,8 @@ public class Blocks{
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width = 14.2f;
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splashDamageRadius = 60f;
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splashDamage = 100f;
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backColor = hitColor = trailColor = Color.valueOf("5b6b82");
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frontColor = Color.valueOf("a0b0c8");
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backColor = hitColor = trailColor = Color.valueOf("bb68c3");
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frontColor = Color.white;
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ammoMultiplier = 1f;
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status = StatusEffects.blasted;
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@ -3114,7 +3114,6 @@ public class Blocks{
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trailSinScl = 2.5f;
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trailSinMag = 1f;
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trailEffect = Fx.none;
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trailColor = backColor;
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despawnShake = 7f;
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shootEffect = Fx.shootTitan;
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@ -4,8 +4,8 @@ import arc.graphics.*;
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import mindustry.type.*;
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public class Liquids{
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public static Liquid water, slag, oil, cryofluid, neoplasm,
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arkycite, gallium,
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public static Liquid water, slag, oil, cryofluid,
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arkycite, gallium, neoplasm,
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ozone, hydrogen, nitrogen, cyanogen;
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public static void load(){
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