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Fixed T2 tanks in 2nd map
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@ -3694,7 +3694,7 @@ public class Blocks{
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 100, Items.tungsten, 100));
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constructTime = 60f * 20f;
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constructTime = 60f * 50f;
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.locus}
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@ -3710,7 +3710,7 @@ public class Blocks{
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 100, Items.tungsten, 100));
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constructTime = 60f * 20f;
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constructTime = 60f * 50f;
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.latum}
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@ -3726,7 +3726,7 @@ public class Blocks{
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 100, Items.tungsten, 100));
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constructTime = 60f * 20f;
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constructTime = 60f * 50f;
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.avert}
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@ -68,9 +68,12 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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transient float payloadRotation;
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transient String lastAccessed;
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transient boolean wasDamaged; //used only by the indexer
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transient boolean wasVisible; //used only by the block renderer when fog is on (TODO replace with discovered check?)
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transient float visualLiquid;
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/** TODO Each bit corresponds to a team ID. Only 64 are supported. */
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transient long visibleFlags;
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transient boolean wasVisible; //used only by the block renderer when fog is on (TODO replace with discovered check?)
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transient boolean enabled = true;
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transient @Nullable Building lastDisabler;
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