From fdcdd117ddf6fa997a6392352ed65e2064de2bef Mon Sep 17 00:00:00 2001 From: MEEPofFaith <54301439+MEEPofFaith@users.noreply.github.com> Date: Sat, 2 Nov 2024 08:14:52 -0700 Subject: [PATCH] Fix damage multipliers not applying to Lustre (#10308) --- .../world/blocks/defense/turrets/ContinuousTurret.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/mindustry/world/blocks/defense/turrets/ContinuousTurret.java b/core/src/mindustry/world/blocks/defense/turrets/ContinuousTurret.java index 0b454c2737..36e1b46266 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/ContinuousTurret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/ContinuousTurret.java @@ -117,7 +117,7 @@ public class ContinuousTurret extends Turret{ entry.bullet.aimX = Tmp.v1.x; entry.bullet.aimY = Tmp.v1.y; if(scaleDamageEfficiency){ - entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f); + entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f) * entry.bullet.damageMultiplier(); } if(isShooting() && hasAmmo()){