Color tweak

This commit is contained in:
Anuken 2022-04-28 14:51:38 -04:00
parent 90a2f00041
commit fe4b32be1f

View File

@ -1,7 +1,6 @@
package mindustry.content;
import arc.graphics.Color;
import arc.math.geom.Point2;
import arc.math.geom.*;
import mindustry.game.MapObjectives.*;
import mindustry.game.*;
import mindustry.graphics.*;
@ -211,7 +210,7 @@ public class SectorPresets{
new DestroyBlocksObjective(Blocks.coreBastion, Team.malis, Point2.pack(290,501), Point2.pack(158,496)),
new TimerObjective("[accent]⚠ Nuclear launch detected:\n[lightgray]{0}", 4 * 60 * 60).withMarkers(
new TextMarker("Evacuate base", 1, 1),
new MinimapMarker(338,378, Color.red)
new MinimapMarker(338,378, Pal.remove)
).withFlags("nuke1")
);
};