mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-20 04:37:31 +07:00
Fixed #2515
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@ -101,13 +101,12 @@ public class Blocks implements ContentList{
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hasShadow = false;
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}
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public void drawBase(Tile tile){}
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public void load(){}
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public void init(){}
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public boolean isHidden(){
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return true;
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}
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@Override public void drawBase(Tile tile){}
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@Override public void load(){}
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@Override public void init(){}
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@Override public boolean isHidden(){ return true; }
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@Override
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public TextureRegion[] variantRegions(){
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if(variantRegions == null){
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variantRegions = new TextureRegion[]{Core.atlas.find("clear")};
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@ -211,9 +210,7 @@ public class Blocks implements ContentList{
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cacheLayer = CacheLayer.slag;
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}};
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stone = new Floor("stone"){{
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}};
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stone = new Floor("stone");
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craters = new Floor("craters"){{
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variants = 3;
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@ -265,9 +262,7 @@ public class Blocks implements ContentList{
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((ShallowLiquid)sandWater).set(Blocks.water, Blocks.sand);
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((ShallowLiquid)darksandWater).set(Blocks.water, Blocks.darksand);
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holostone = new Floor("holostone"){{
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}};
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holostone = new Floor("holostone");
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grass = new Floor("grass"){{
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attributes.set(Attribute.water, 0.1f);
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@ -334,8 +329,7 @@ public class Blocks implements ContentList{
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variants = 2;
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}};
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saltRocks = new StaticWall("saltrocks"){{
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}};
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saltRocks = new StaticWall("saltrocks");
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sporePine = new StaticTree("spore-pine"){{
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variants = 0;
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@ -349,15 +343,11 @@ public class Blocks implements ContentList{
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variants = 0;
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}};
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shrubs = new StaticWall("shrubs"){{
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shrubs = new StaticWall("shrubs");
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}};
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whiteTreeDead = new TreeBlock("white-tree-dead");
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whiteTreeDead = new TreeBlock("white-tree-dead"){{
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}};
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whiteTree = new TreeBlock("white-tree"){{
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}};
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whiteTree = new TreeBlock("white-tree");
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sporeCluster = new Rock("spore-cluster"){{
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variants = 3;
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@ -1157,7 +1147,7 @@ public class Blocks implements ContentList{
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rtgGenerator = new DecayGenerator("rtg-generator"){{
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requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50));
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size = 2;
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powerProduction = 4f;
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powerProduction = 4.5f;
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itemDuration = 500f;
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}};
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@ -1177,7 +1167,7 @@ public class Blocks implements ContentList{
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size = 3;
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health = 700;
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itemDuration = 360f;
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powerProduction = 14f;
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powerProduction = 15f;
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consumes.item(Items.thorium);
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heating = 0.02f;
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consumes.liquid(Liquids.cryofluid, heating / coolantPower).update(false);
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@ -431,16 +431,16 @@ public class Control implements ApplicationListener, Loadable{
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ui.showStartupInfo("[accent]v6[] is currently in [accent]pre-alpha[].\n" +
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"[lightgray]This means:[]\n" +
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"- Content is missing\n" +
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"- [scarlet]Mobile[] is not supported.\n" +
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"- Most [scarlet]Unit AI[] does not work\n" +
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"- Many units are [scarlet]missing[] or unfinished\n" +
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"- Many units are unfinished\n" +
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"- The campaign is completely unfinished\n" +
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"- Everything you see is subject to change or removal." +
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"\n\nReport bugs or crashes on [accent]Github[].");
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}));
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}
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//play tutorial on stop
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//play tutorial on start
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//TODO no tutorial right now
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if(!settings.getBool("playedtutorial", false)){
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//Core.app.post(() -> Core.app.post(this::playTutorial));
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}
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@ -185,8 +185,6 @@ public class World{
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continue;
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}
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tile.updateOcclusion();
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if(tile.build != null){
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tile.build.updateProximity();
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}
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@ -39,13 +39,6 @@ public class EditorTile extends Tile{
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super.setFloor(type);
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}
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@Override
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public void updateOcclusion(){
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super.updateOcclusion();
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ui.editor.editor.renderer().updatePoint(x, y);
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}
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@Override
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public void setBlock(Block type, Team team, int rotation){
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if(state.isGame()){
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@ -85,8 +78,12 @@ public class EditorTile extends Tile{
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}
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@Override
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protected void preChanged(){
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super.preChanged();
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protected void fireChanged(){
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if(state.isGame()){
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super.fireChanged();
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}else{
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ui.editor.editor.renderer().updatePoint(x, y);
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}
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}
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@Override
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@ -200,20 +200,16 @@ public class BaseGenerator{
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}
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boolean isTaken(Block block, int x, int y){
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if(block.isMultiblock()){
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int offsetx = -(block.size - 1) / 2;
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int offsety = -(block.size - 1) / 2;
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int offsetx = -(block.size - 1) / 2;
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int offsety = -(block.size - 1) / 2;
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int pad = 1;
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for(int dx = 0; dx < block.size; dx++){
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for(int dy = 0; dy < block.size; dy++){
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if(overlaps(dx + offsetx + x, dy + offsety + y)){
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return true;
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}
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for(int dx = -pad; dx < block.size + pad; dx++){
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for(int dy = -pad; dy < block.size + pad; dy++){
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if(overlaps(dx + offsetx + x, dy + offsety + y)){
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return true;
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}
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}
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}else{
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return overlaps(x, y);
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}
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return false;
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@ -390,6 +390,8 @@ public class Sector{
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/** Has an enemy base. */
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base,
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/** Has spore weather. */
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spores
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spores,
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/** Path from core to spawns requires traversing water. */
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navalPath
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}
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}
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@ -449,10 +449,6 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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return block.solid && block.fillsTile && !block.synthetic() ? data : 0;
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}
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//TODO remove this method?
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public void updateOcclusion(){
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}
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protected void preChanged(){
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if(build != null){
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//only call removed() for the center block - this only gets called once.
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@ -475,8 +471,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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other.block = Blocks.air;
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//manually call changed event
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other.updateOcclusion();
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world.notifyChanged(other);
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other.fireChanged();
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}
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}
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}
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@ -533,9 +528,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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}
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}
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updateOcclusion();
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world.notifyChanged(this);
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fireChanged();
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//recache when static block is added
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if(block.isStatic()){
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@ -543,6 +536,10 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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}
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}
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protected void fireChanged(){
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world.notifyChanged(this);
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}
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@Override
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public void display(Table table){
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Block toDisplay = overlay.itemDrop != null ? overlay : floor;
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@ -70,7 +70,7 @@ public class NuclearReactor extends PowerGenerator{
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@Override
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public void updateTile(){
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ConsumeLiquid cliquid = consumes.get(ConsumeType.liquid);
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Item item = consumes.<ConsumeItems>get(ConsumeType.item).items[0].item;
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Item item = consumes.getItem().items[0].item;
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int fuel = items.get(item);
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float fullness = (float)fuel / itemCapacity;
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@ -34,6 +34,10 @@ public class Consumers{
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return get(ConsumeType.power);
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}
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public ConsumeItems getItem(){
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return get(ConsumeType.item);
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}
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public boolean hasPower(){
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return has(ConsumeType.power);
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}
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@ -3,6 +3,7 @@ package mindustry.tools;
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import arc.*;
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import arc.backend.headless.mock.*;
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import arc.files.*;
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import arc.math.geom.*;
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import arc.mock.*;
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import arc.struct.*;
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import arc.struct.ObjectIntMap.*;
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@ -17,6 +18,7 @@ import mindustry.net.Net;
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import mindustry.type.*;
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import mindustry.type.Sector.*;
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import mindustry.world.*;
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import mindustry.world.blocks.storage.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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import static mindustry.Vars.*;
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@ -84,6 +86,19 @@ public class SectorDataGenerator{
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CoreBuild entity = Team.sharded.core();
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int cx = entity.tileX(), cy = entity.tileY();
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boolean path = pathfind(true);
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boolean groundPath = pathfind(false);
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if(!path){
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Log.err("Sector &ly@&lr has no core path!", sector.id);
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}
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if(!groundPath){
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Log.debug("&lbSector &ly@&lb is naval-only", sector.id);
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data.attributes |= (1 << SectorAttribute.navalPath.ordinal());
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}
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int nearTiles = 0;
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int waterCheckRad = 5;
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@ -150,7 +165,7 @@ public class SectorDataGenerator{
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}
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if(count[0]++ % 10 == 0){
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Log.info("&lyDone with sector &lm@/@", count[0], planet.sectors.size);
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Log.info("&ly[ &lg@% &ly] Done with sector &lm@/@ ", (int)((float)count[0] / planet.sectors.size * 100), count[0], planet.sectors.size);
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}
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return data;
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@ -163,4 +178,51 @@ public class SectorDataGenerator{
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}
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}
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}
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private static boolean pathfind(boolean allowWater){
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CoreBuild entity = Team.sharded.core();
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IntSet enemies = new IntSet();
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world.tiles.eachTile(t -> {
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if((t.team() == Team.crux && t.block() instanceof CoreBlock) || t.overlay() == Blocks.spawn){
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enemies.add(t.pos());
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}
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});
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GridBits used = new GridBits(world.width(), world.height());
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IntQueue queue = new IntQueue();
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queue.addFirst(entity.pos());
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boolean any = false;
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outer:
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while(!queue.isEmpty()){
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int pos = queue.removeFirst();
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int x = Point2.x(pos), y = Point2.y(pos);
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used.set(x, y);
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for(Point2 p : Geometry.d4){
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int nx = p.x + x, ny = p.y + y;
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if(world.tiles.in(nx, ny) && !used.get(nx, ny)){
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Tile tile = world.tile(nx, ny);
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//skip full solids
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if((tile.block().isStatic() && tile.solid()) || (!allowWater && tile.floor().isLiquid)) continue;
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int newpos = Point2.pack(nx, ny);
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used.set(nx, ny);
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queue.addLast(newpos);
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if(enemies.contains(newpos)){
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any = true;
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break outer;
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}
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}
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}
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}
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return any;
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}
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}
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