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Removed shadow/world padding
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@ -38,7 +38,7 @@ void main() {
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else if(m > 0.35) gl_FragColor.rgb = p4;
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else gl_FragColor.rgb = vec3(0.0);
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gl_FragColor.rgb *= 0.8;
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gl_FragColor.rgb *= 0.75;
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gl_FragColor.a = mod(abs(float(coords.x)) + abs(float(coords.y)), 110.0) < 35.0 ? 1.0 : 0.0;
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}
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