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48061d3cae
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Fixed flick scroll issues
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2018-04-21 18:03:43 -04:00 |
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292ce33e0f
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Fixed placement preview PR
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2018-04-21 15:54:21 -04:00 |
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365fc6af20
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Merge pull request #117 from hellomouse/feature-blockpreview
Added Placement Preview
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2018-04-21 15:41:03 -04:00 |
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97360b33f4
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Added new chain/titan sprites
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2018-04-21 15:18:12 -04:00 |
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5012313dc4
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Implemented inefficient pathfinding
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2018-04-21 14:26:05 -04:00 |
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95f10aeb06
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Attempts to further optimize pathfinding
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2018-04-21 11:55:32 -04:00 |
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8a965e56cd
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Fixed not being able to pan with invalid recipe selected
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2018-04-21 11:02:54 -04:00 |
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fb14a83b9a
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More work on pathfinding
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2018-04-21 01:09:06 -04:00 |
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8cef351ed9
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Fixed preview for multiblocks.
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2018-04-21 12:44:23 +10:00 |
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4261e6242c
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Implemented JPS badly
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2018-04-20 19:55:41 -04:00 |
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ccd25c7e76
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Implemented basic minimap
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2018-04-19 21:57:55 -04:00 |
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7df232c65d
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Added block rubble, more liquid interaction
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2018-04-19 19:06:52 -04:00 |
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d950396f68
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Updated DrawLayer
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2018-04-18 21:32:06 -04:00 |
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7d5f336e36
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Final block rendering system revisions, for now
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2018-04-18 21:31:33 -04:00 |
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b5cba3abfd
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New unbroken floor rendering system
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2018-04-18 21:18:12 -04:00 |
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1d8630dd7d
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Improved conduit interaction / Various messups
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2018-04-18 15:23:20 -04:00 |
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bfcce4f7ab
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Messed up rendering some more
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2018-04-17 23:52:38 -04:00 |
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622f0d9355
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Refactored BlockRenderer into two classes
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2018-04-17 22:20:57 -04:00 |
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434256b0a5
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Messed up many things
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2018-04-17 20:04:57 -04:00 |
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e7a4ce2e19
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Implemented entity pooling, effect saving, other fixes
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2018-04-17 18:57:03 -04:00 |
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23dc62dbd2
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Fixed map file names not being shown
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2018-04-17 17:15:43 -04:00 |
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739e636a2c
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Added 'sleeping entity' optimization
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2018-04-17 17:07:04 -04:00 |
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b020bf6816
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Variable name refactorings / Untested entity sleeping
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2018-04-17 09:31:41 -04:00 |
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47d61c4a0e
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Changed GridMap usage to IntMap
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2018-04-17 09:06:55 -04:00 |
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714c5fd784
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Added missing synchronized block
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2018-04-17 08:59:01 -04:00 |
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7f2a0a77c7
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Player saveWrite tweaks
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2018-04-17 08:57:30 -04:00 |
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0bebe5008b
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Implemented leaky liquid explosions / New entity save system
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2018-04-16 22:46:16 -04:00 |
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ee24eb8d1b
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Made saves load backup files if original save gets corrupted
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2018-04-16 21:11:49 -04:00 |
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a4962c5225
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Basic documentation for fire/puddles
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2018-04-16 17:41:49 -04:00 |
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bece87c790
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Implemented puddles of liquid
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2018-04-16 17:32:35 -04:00 |
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e6f9ce888f
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Fixed autosave not updating meta
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2018-04-15 23:12:26 -04:00 |
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871b6548ab
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Implemented player explosion intensity calculation / Fixed fire spread
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2018-04-15 22:41:27 -04:00 |
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cb569be3b3
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Improved fireballs and general block explosions
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2018-04-15 20:06:38 -04:00 |
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0e50fbf3f2
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Fixed rendering and other issues.
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2018-04-16 09:08:44 +10:00 |
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3adc599278
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Implemented fire
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2018-04-15 17:12:09 -04:00 |
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68593acf89
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Changed UUID generation slightly
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2018-04-15 16:04:22 -04:00 |
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6007e511ba
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Implemented basic block explosion modeling
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2018-04-15 15:49:50 -04:00 |
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01fc7108d8
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Implemented conveyor item access
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2018-04-15 13:05:18 -04:00 |
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494e415bd3
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Fixed formatting?
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2018-04-15 19:53:23 +10:00 |
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c17b34c70d
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Added Placement Preview
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2018-04-15 19:40:22 +10:00 |
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02ab945ab8
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Made junction ignore clogs
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2018-04-14 21:57:10 -04:00 |
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97e5ac4c1e
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Implemented 'deep' unplaceable floor blocks
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2018-04-14 21:51:46 -04:00 |
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458d4378f0
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Removed liquid storage
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2018-04-14 21:13:10 -04:00 |
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b715e0d34e
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
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2018-04-14 20:45:46 -04:00 |
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cce4113b2d
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Fixed flipped fin/fout usage
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2018-04-14 20:44:40 -04:00 |
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89f06506c1
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Fixed transfer exploit
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2018-04-14 20:38:33 -04:00 |
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4b6b1b43cd
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Updated uCore
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2018-04-14 13:49:42 -04:00 |
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913ee34c8d
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Implemented item dumping
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2018-04-14 13:47:55 -04:00 |
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4e77f24a06
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Implemented inventory capacity
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2018-04-14 12:00:42 -04:00 |
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fcf62ada8f
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Changed inventory system to use real core inventory
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2018-04-14 11:14:00 -04:00 |
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