* Extracted the method ServerControl.setPauseState()
* Added a comment to EventType.PlayerLeave
* Added the `pauseWithoutPlayers` config
* Revert "Extracted the method ServerControl.setPauseState()"
This reverts commit 45f5b01547.
* Renamed pauseWithoutPlayers to autoPause,
fixed manual- and automatic pausing to interfere
and made the server pause when hosting a new game
* Added a dot to the config description of `autoPause` and added my name to the contributors list
* Refactoring
* Merged remote-tracking changed I guess
* More refactoring
* More refactoring
* Removed logging about autoPause
* Removed another log I forgot in the last commit
Co-authored-by: Anuken <arnukren@gmail.com>
* Hittable check in checkTarget
* Remove hittable() and checkTarget() overlap
* Make PointBulletType abide collision types
There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.
* PointBulletTypes should not be reflectable
* oop
* Use targettable instead of hittable
* targetable check for Damage#linecast
* targetable check for defenderAI
* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
* Update bundle_es.properties
* Update bundle_es.properties
* Update bundle_es.properties
I just realized the line which said "Don't translate them yet!"
* Update bundle_es.properties
* Update bundle_es.properties
* typo
* "Blast drill" => "Taladro de voladura"
@Vdoble's reported an issue related to a duplicated block name.
Co-authored-by: Anuken <arnukren@gmail.com>
* commitin'
* Update core/assets/bundles/bundle.properties
Co-authored-by: Anuken <arnukren@gmail.com>
* Update bundle_fr.properties
* s p a c e
Co-authored-by: Anuken <arnukren@gmail.com>