* Update servers_v7.json
* Add priority server outlining and bumping
* a
* chore: A little bit of cleanup :)
* json
* fixed no-server issue
* removed cursed duplication
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Co-authored-by: phinner <62483793+Phinner@users.noreply.github.com>
I did several Polish translations (I also helped translators since 2018), reported many bugs, had my own server, encouraged many people to play mindustry etc.
* Update bundle_pt_BR.properties
i translated the rest of the stuff to brazilian portuguese :D
* Update contributors
* Update bundle_pt_BR.properties
* Fixed color translation
* i fixed the miss conjugated verbs and translated one more line
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Co-authored-by: red <80164245+Redgabriel13-red13@users.noreply.github.com>
* Lock rotation of blocks that don't rotate
* Fix input visuals
* Default to false
Quick, stop forcing changes to mods before sk yells at me.
* lock GenericCrafter rotation if rotate = false
* Convert from a setter a to block method
* Simplify
* Revert "lock GenericCrafter rotation if rotate = false"
This reverts commit 26ac41baf5.
* Remove `lockRotation` boolean.
Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
* Allow ulocate to output enemy buildings
Previously you would have to use ucontrol getblock to get the actual Building
that's weird and just confuses newbs
like me
* whoops, turns out ulocate doesn't have a range
* c o d e s t y l e
* Always return building object if on same team
* Flip pierce check order
Allow pierce cap + laser to function together
* Apply to continuous bullets
+ Make visually accurately show length.
* laser parameter for findPierceLength
consistency with collideLine
- Pass a shooter separate to owner into `BulletType#create`. `killShooter` kills the owner while the shooter is passed into the missile ai
- `killShooter` no longer kills already dead units
- `MissileAI` no longer aims at shooter's aim pos if the shooter is dead