credits.text = [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] poolt loodud credits = Tegijad contributors = Tõlkijad ja panustajad discord = Liituge Mindustry Discordi serveriga! link.discord.description = Mindustry ametlik Discordi server link.github.description = Github mängu koodiga link.changelog.description = List of update changes link.dev-builds.description = Selle mängu pooleli olevad versioonid link.trello.description = Ametlik Trello leht plaanitud funktsioonide listiga link.itch.io.description = itch.io leht selle mängu arvuti versioonidega link.google-play.description = Mindustry Google play's link.wiki.description = Ametlik Mindustry wiki linkfail = Linki ebaõnnestus avada!\nAadress kopeeriti screenshot = Kuvatõmme salvestati {0} screenshot.invalid = Maailm liiga suur, tõenäoliselt pole piisavalt mälu salvestamiseks gameover = Mäng Läbi gameover.pvp = [accent] {0}[] tiim võitis! highscore = [accent]Uus rekord! load.sound = Sounds load.map = Maps load.image = Images load.content = Content load.system = System stat.wave = Raund:[accent] {0} stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0} stat.built = Ehitisi ehitatud:[accent] {0} stat.destroyed = Ehitisi hävitatud:[accent] {0} stat.deconstructed = Ehitisi lahtivõetud:[accent] {0} stat.delivered = Materjale kaasa võetud: stat.rank = Lõplik Hinne: [accent]{0} launcheditems = [accent]Kaasa võetud materjalid map.delete = Kas oled kindel, et soovid kustutada "[accent]{0}[]". level.highscore = Rekord: [accent]{0} level.select = Taseme valik level.mode = Mänguviisi valik: showagain = Ära näita järgmine kord coreattack = < TUUMA RÜNNATAKSE! >\nMAYDAY MAYDAY nearpoint = [[ [scarlet]LAHKU VAENLASTE LANGEMISE ALALT VIIVITAMATA[] ]\npeatselt hävinemine database = Tuuma Andmebaas savegame = Salvesta loadgame = Lae Mäng joingame = Liitu addplayers = Lisa/Eemalda Mängijaid customgame = Kohandatud Mäng newgame = Uus Mäng none = minimap = Kaart close = Sule website = Website quit = Lahku save.quit = Save & Quit maps = Maailmad maps.browse = Browse Maps continue = Jätka maps.none = [LIGHT_GRAY]Ühtegi maailma ei leitud! invalid = Invalid preparingconfig = Preparing Config preparingcontent = Preparing Content uploadingcontent = Uploading Content uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Done about.button = Info name = Nimi: noname = Valige[accent] nimi[] kõigepealt. filename = Faili Nimi: unlocked = Said lahti uue sisu! completed = [accent]Tehtud techtree = Uurimuspuu research.list = [LIGHT_GRAY]Uuring: research = Uuri researched = [LIGHT_GRAY]{0} uuritud. players = {0} mängijat mängus players.single = {0} mängija mängus server.closing = [accent]Serveri sulgemine... server.kicked.kick = Sind visati serverist välja! server.kicked.whitelist = You are not whitelisted here. server.kicked.serverClose = Server suletud. server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.clientOutdated = Aegunud versioon! Uuenda oma mängu! server.kicked.serverOutdated = Aegunud server! Palu omanikul serverit uuendada! server.kicked.banned = Sul on keeld seal mängida. server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.playerLimit = This server is full. Wait for an empty slot. server.kicked.recentKick = Sind visati hiljuti välja.\nOota natuke enne uuesti proovimist. server.kicked.nameInUse = Keegi sellise nimega\non juba seal serveris. server.kicked.nameEmpty = Sinu valitud nimi ei sobi. server.kicked.idInUse = Sa juba oled selles serveris! Kahe kasutajaga liitumine on keelatud. server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon. server.kicked.gameover = Mäng läbi! server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] host.info = [accent]Hosti[] nupp avab serveri pordil [scarlet]6567[]. \nIgaüks samas [LIGHT_GRAY]wifis või kohtvõrgus[] peaks nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et inimesed saaksid kõikjalt IP aadressi abil liituda, [accent]portide edasisuunamine[] on vajalik.\n\n[LIGHT_GRAY]Märkus: Kui kellelgi on probleeme sinu LAN-mänguga liitumisel, siis tee kindlaks, et sul on Mindustry lubatud oma kohtvõrgus tulemüüri seadetes. join.info = Siin saad lisada [accent]serveri IP aadressi[] millega liituda, või leida [accent]kohtvõrgu[] servereid millega liituda.\nNii LAN kui ka WAN mitmikmängu toetatakse.\n\n[LIGHT_GRAY]Märkus: Ei ole olemas automaatset üldist serverite listi; kui sa tahad kellegagi liituda IP-aadressiga on sul vaja omaniku IP-aadressi. hostserver = Hosti Mäng invitefriends = Invite Friends hostserver.mobile = Hosti\nMäng host = Hosti hosting = [accent]Serveri avamine... hosts.refresh = Värskenda hosts.discovering = LAN mängude otsimine hosts.discovering.any = Discovering games server.refreshing = Serveri värskendamine hosts.none = [lightgray]Kohalikke mänge ei leitud! host.invalid = [scarlet]Serveriga ei saa ühendust. trace = Jälita mängijat trace.playername = Mängija nimi: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Isiklik ID: [accent]{0} trace.mobile = Telefoni Versioon: [accent]{0} trace.modclient = Modifitseeritud: [accent]{0} invalidid = Kehtetu kasutaja ID! Saada veateade. server.bans = Keelatud mängijad server.bans.none = Keelatud mängijaid ei leitud! server.admins = Administraatorid server.admins.none = Administraatoreid ei leitud! server.add = Lisa Server server.delete = Oled kindel, et soovid serveri kustutada? server.edit = Kohanda Serverit server.outdated = [crimson]Aegunud Server![] server.outdated.client = [crimson]Aegunud Versioon[] server.version = [lightgray]Versioon: {0} {1} server.custombuild = [yellow]Kohandatud Versioon confirmban = Oled kindel, et soovid mängjale anda keelu siin mängida? confirmkick = Oled kindel, et soovid mängijat välja visata? confirmvotekick = Are you sure you want to vote-kick this player? confirmunban = Oled kindel, et soovid sellel mängijal siin uuesti lubada mängida? confirmadmin = Oled kindel, et soovid mängijale adminstraatori õigused anda? confirmunadmin = Oled kindel, et soovid mängijalt adminstraatori õigused ära võtta? joingame.title = Liitu Mänguga joingame.ip = Aadress: disconnect = Lahti ühendatud. disconnect.error = Connection error. disconnect.closed = Connection closed. disconnect.timeout = Timed out. disconnect.data = Ebaõnnestus maailma andmeid alla laadida! cantconnect = Unable to join game ([accent]{0}[]). connecting = [accent]Ühendamine... connecting.data = [accent]Laen maailma andmeid alla... server.port = Port: server.addressinuse = Aadress on juba kasutuses! server.invalidport = Kehtetu pordi number! server.error = [crimson]Viga serverit käivitades: [accent]{0} save.old = See salvestus on mõeldud mängu vanemale versioonile.\n\n[LIGHT_GRAY]Vanemate salvestuste kasutamist lisatakse kui mängu versioon täielik 4.0 välja tuleb. save.new = Uus Salvestus save.overwrite = Oled kindel, et soovid selle salvestuse asendada? overwrite = Asenda save.none = Salvestisi ei leitud! saveload = [accent]Salvestamine... savefail = Salvestamine ebaõnnestus! save.delete.confirm = Oled kindel, et seda kustutada soovid?? save.delete = Kustuta save.export = Ekspordi save.import.invalid = [accent]See salvestus on kehtetu! save.import.fail = [crimson]Ebaõnnestus salvestust importida: [accent]{0} save.export.fail = [crimson]Ebaõnnestus salvestust eksportida: [accent]{0} save.import = Impordi Salvestus save.newslot = Salvestuse Nimi: save.rename = Nimeta ümber save.rename.text = Uus nimi: selectslot = Vali salvestus. slot = [accent]Koht {0} editmessage = Edit Message save.corrupted = [accent]See salvestus on ära rikutud!\nKui sa just uuendasid mängu, siis on probleem tõenäoliselt kasutatavate salvestuste formaadi muutus ja [scarlet]mitte[] koodi viga. empty = on = Sees off = Väljas save.autosave = Automaatne salvestamine: {0} save.map = Maailm: {0} save.wave = Raund {0} save.mode = Gamemode: {0} save.date = Viimati Salvestatud: {0} save.playtime = Mänguaeg: {0} warning = Hoiatus. confirm = Kinnita delete = Kustuta view.workshop = View In Workshop ok = OK open = Ava customize = Kohanda cancel = Tühista openlink = Ava Link copylink = Kopeeri Link back = Tagasi data.export = Export Data data.import = Import Data data.exported = Data exported. data.invalid = This isn't valid game data. data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. classic.export = Export Classic Data classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? quit.confirm = Oled kindel, et soovid lahkuda? quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] loading = [accent]Laadimine... saving = [accent]Salvestamine... wave = [accent]Raund {0} wave.waiting = [LIGHT_GRAY]Raund {0} sekundi pärast wave.waveInProgress = [LIGHT_GRAY]Raund käib waiting = [LIGHT_GRAY]Ootan... waiting.players = Ootan mängijaid... wave.enemies = [LIGHT_GRAY]{0} Vastast Alles wave.enemy = [LIGHT_GRAY]{0} Vastane Alles loadimage = Lae Pilt saveimage = Salvesta Pilt unknown = Tundmatu custom = Custom builtin = Sisseehitatud map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.random = [accent]Random Map map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.invalid = Error loading map: corrupted or invalid map file. map.publish.error = Error publishing map: {0} map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! eula = Steam EULA map.publish = Map published. map.publishing = [accent]Publishing map... editor.brush = Brush editor.openin = Open In Editor editor.oregen = Ore Generation editor.oregen.info = Ore Generation: editor.mapinfo = Maailma Info editor.author = Autor: editor.description = Kirjeldus: editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Raundid: editor.rules = Rules: editor.generation = Generation: editor.ingame = Edit In-Game editor.publish.workshop = Publish On Workshop editor.newmap = New Map workshop = Workshop waves.title = Raundid waves.remove = Eemalda waves.never = waves.every = iga waves.waves = Raund(id) waves.perspawn = per spawn waves.to = kuni waves.boss = Boss waves.preview = Preview waves.edit = Muuda... waves.copy = Copy to Clipboard waves.load = Load from Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Raundid kopeeritud. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. editor.default = [LIGHT_GRAY] details = Details... edit = Muuda... editor.name = Nimi: editor.spawn = Spawn Unit editor.removeunit = Remove Unit editor.teams = Tiimid editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errornot = This is not a map file. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Maailma nime pole täpsustatud. editor.update = Uuenda editor.randomize = Randomize editor.apply = Apply editor.generate = Genereeri editor.resize = Resize editor.loadmap = Lae Maailm editor.savemap = Salvesta maailm editor.saved = Salvestatud! editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! editor.import = Impordi... editor.importmap = Impordi Maailm editor.importmap.description = Import an already existing map editor.importfile = Impordi Fail editor.importfile.description = Import an external map file editor.importimage = Import Legacy Image editor.importimage.description = Import an external map image file editor.export = Ekspordi... editor.exportfile = Ekspordi Fail editor.exportfile.description = Ekspordi maailma fail editor.exportimage = Export Terrain Image editor.exportimage.description = Export a map image file editor.loadimage = Import Terrain editor.saveimage = Export Terrain editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? editor.resizemap = Resize Map editor.mapname = Map Name: editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All toolmode.replaceall.description = Replace all blocks in map. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.square = Square toolmode.square.description = Square brush. toolmode.eraseores = Erase Ores toolmode.eraseores.description = Erase only ores. toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.median = Median filter.oremedian = Ore Median filter.blend = Blend filter.defaultores = Default Ores filter.ore = Maak filter.rivernoise = River Noise filter.mirror = Mirror filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle filter.option.block = Plokk filter.option.floor = Põrand filter.option.flooronto = Target Floor filter.option.wall = Sein filter.option.ore = Maak filter.option.floor2 = Teine Korrus filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile width = Laius: height = Kõrgus: menu = Menüü play = Mängi campaign = Campaign load = Lae save = Salvesta fps = FPS: {0} tps = TPS: {0} ping = Ping: {0}ms language.restart = Please restart your game for the language settings to take effect. settings = Sätted tutorial = Õpetus tutorial.retake = Re-Take Tutorial editor = Editor mapeditor = Map Editor donate = Anneta abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Reach: zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best Wave: {0} launch = < LAUNCH > launch.title = Launch Successful launch.next = [LIGHT_GRAY]next opportunity at wave {0} launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.skip.confirm = If you skip now, you will not be able to launch until later waves. uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}. configure.invalid = Amount must be a number between 0 and {0}. zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: zone.objective = [lightgray]Objective: [accent]{0} zone.objective.survival = Survive zone.objective.attack = Destroy Enemy Core add = Lisa... boss.health = Bossi Elud connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Already connected. error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Unknown network error. error.bloom = Failed to initialize bloom.\nYour device may not support it. zone.groundZero.name = Ground Zero zone.desertWastes.name = Desert Wastes zone.craters.name = The Craters zone.frozenForest.name = Frozen Forest zone.ruinousShores.name = Ruinous Shores zone.stainedMountains.name = Stained Mountains zone.desolateRift.name = Desolate Rift zone.nuclearComplex.name = Nuclear Production Complex zone.overgrowth.name = Overgrowth zone.tarFields.name = Tar Fields zone.saltFlats.name = Salt Flats zone.impact0078.name = Impact 0078 zone.crags.name = Crags zone.fungalPass.name = Fungal Pass zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = settings.language = Keel settings.data = Game Data settings.reset = Reset to Defaults settings.rebind = Rebind settings.controls = Controls settings.game = Mäng settings.sound = Heli settings.graphics = Graphics settings.cleardata = Clear Game Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearunlocks = Clear Unlocks settings.clearall = Clear All paused = [accent]< Paused > yes = Jah no = Ei info.title = Info error.title = [crimson]An error has occured error.crashtitle = An error has occured attackpvponly = [scarlet]Only available in Attack/PvP modes blocks.input = Sisend blocks.output = Väljund blocks.booster = Booster block.unknown = [LIGHT_GRAY]??? blocks.powercapacity = Power Capacity blocks.powershot = Power/Shot blocks.damage = Damage blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.itemsmoved = Move Speed blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Suurus blocks.liquidcapacity = Liquid Capacity blocks.powerrange = Energia Ulatus blocks.poweruse = Energia Kasutus blocks.powerdamage = Power/Damage blocks.itemcapacity = Item Capacity blocks.basepowergeneration = Base Power Generation blocks.productiontime = Production Time blocks.repairtime = Block Full Repair Time blocks.speedincrease = Speed Increase blocks.range = Ulatus blocks.drilltier = Drillables blocks.drillspeed = Base Drill Speed blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Health blocks.buildtime = Build Time blocks.buildcost = Build Cost blocks.inaccuracy = Inaccuracy blocks.shots = Shots blocks.reload = Shots/Second blocks.ammo = Laskemoon bar.drilltierreq = Better Drill Required bar.drillspeed = Drill Speed: {0}/s bar.efficiency = Efficiency: {0}% bar.powerbalance = Power: {0}/s bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.items = Items: {0} bar.capacity = Capacity: {0} bar.liquid = Vedelik bar.heat = Kuumus bar.power = Energia bar.progress = Build Progress bar.spawned = Units: {0}/{1} bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.shock = [stat]shock bullet.frag = [stat]frag bullet.knockback = [stat]{0}[lightgray] knockback bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate unit.blocks = blocks unit.powersecond = power units/second unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units unit.degrees = degrees unit.seconds = sek unit.persecond = /s unit.timesspeed = x kiirus unit.percent = % unit.items = asjad category.general = Üldine category.power = Energia category.liquids = Vedelikud category.items = Asjad category.crafting = Sisend/Väljund category.shooting = Tulistamine category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Varjud setting.linear.name = Linear Filtering setting.animatedwater.name = Animeeritud Vesi setting.animatedshields.name = Animeeritud Kilbid setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.indicators.name = Enemy/Ally Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = Treening setting.difficulty.easy = Lihtne setting.difficulty.normal = Normaalne setting.difficulty.hard = Raske setting.difficulty.insane = Insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake setting.effects.name = Display Effects setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Save Interval setting.seconds = {0} Sekundit setting.fullscreen.name = Täisekraan setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Show FPS setting.vsync.name = VSync setting.lasers.name = Näita Energia Lasereid setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations) setting.minimap.name = Näita Kaarti setting.musicvol.name = Heli tase setting.ambientvol.name = Ambient Volume setting.mutemusic.name = Vaigista muusika setting.sfxvol.name = SFX Volume setting.mutesound.name = Mute Sound setting.crashreport.name = Send Anonymous Crash Reports setting.savecreate.name = Auto-Create Saves setting.publichost.name = Public Game Visibility setting.chatopacity.name = Chat Opacity setting.playerchat.name = Display In-Game Chat uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.cancel = Cancel & Exit setting.bloom.name = Bloom keybind.title = Rebind Keys keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer command.attack = Ründa command.rally = Rally command.retreat = Põgene keybind.gridMode.name = Block Select keybind.gridModeShift.name = Category Select keybind.press = Vajuta klahvi... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.move_x.name = Move x keybind.move_y.name = Move y keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.shoot.name = Shoot keybind.zoom_hold.name = Zoom Hold keybind.zoom.name = Zoom keybind.menu.name = Menüü keybind.pause.name = Paus keybind.minimap.name = Minimap keybind.dash.name = Dash keybind.chat.name = Chat keybind.player_list.name = Player list keybind.console.name = Console keybind.rotate.name = Rotate keybind.toggle_menus.name = Toggle menus keybind.chat_history_prev.name = Chat history prev keybind.chat_history_next.name = Chat history next keybind.chat_scroll.name = Chat scroll keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom minimap mode.help.title = Description of modes mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.sandbox.name = Liivakast mode.sandbox.description = Infinite resources and no timer for waves. mode.pvp.name = PvP mode.pvp.description = Fight against other players locally. mode.attack.name = Attack mode.attack.description = Destroy the enemy's base. No waves. mode.custom = Kohandatud Reeglid rules.infiniteresources = Infinite Resources rules.wavetimer = Wave Timer rules.waves = Raundi rules.attack = Attack Mode rules.enemyCheat = Infinite AI (Red Team) Resources rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier rules.playerdamagemultiplier = Player Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.waitForWaveToEnd = Waves wait for enemies rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) rules.respawns = Max respawns per wave rules.limitedRespawns = Limit Respawns rules.title.waves = Raundid rules.title.respawns = Respawns rules.title.resourcesbuilding = Resources & Building rules.title.player = Mängijad rules.title.enemy = Vastased rules.title.unit = Units content.item.name = Asjad content.liquid.name = Vedelikud content.unit.name = Units content.block.name = Plokid content.mech.name = Mechs item.copper.name = Vask item.lead.name = Plii item.coal.name = Süsi item.graphite.name = Grafiit item.titanium.name = Titaanium item.thorium.name = Toorium item.silicon.name = Silikoon item.plastanium.name = Plastaanium item.phase-fabric.name = Faasriie item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod item.sand.name = Liiv item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap liquid.water.name = Vesi liquid.slag.name = Slag liquid.oil.name = Nafta liquid.cryofluid.name = Cryofluid mech.alpha-mech.name = Alpha mech.alpha-mech.weapon = Heavy Repeater mech.alpha-mech.ability = Regeneration mech.delta-mech.name = Delta mech.delta-mech.weapon = Arc Generator mech.delta-mech.ability = Discharge mech.tau-mech.name = Tau mech.tau-mech.weapon = Restruct Laser mech.tau-mech.ability = Repair Burst mech.omega-mech.name = Omega mech.omega-mech.weapon = Swarm Missiles mech.omega-mech.ability = Armored Configuration mech.dart-ship.name = Dart mech.dart-ship.weapon = Repeater mech.javelin-ship.name = Javelin mech.javelin-ship.weapon = Burst Missiles mech.javelin-ship.ability = Discharge Booster mech.trident-ship.name = Trident mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Flame Repeater item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}% item.flammability = [LIGHT_GRAY]Flammability: {0}% item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}% unit.health = [LIGHT_GRAY]Health: {0} unit.speed = [LIGHT_GRAY]Speed: {0} mech.weapon = [LIGHT_GRAY]Weapon: {0} mech.health = [LIGHT_GRAY]Health: {0} mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0} mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}% mech.minepower = [LIGHT_GRAY]Mining Power: {0} mech.ability = [LIGHT_GRAY]Ability: {0} mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} liquid.temperature = [LIGHT_GRAY]Temperature: {0} block.sand-boulder.name = Sand Boulder block.grass.name = Grass block.salt.name = Salt block.saltrocks.name = Salt Rocks block.pebbles.name = Pebbles block.tendrils.name = Tendrils block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine block.sporerocks.name = Spore Rocks block.rock.name = Kivi block.snowrock.name = Lumekivi block.snow-pine.name = Snow Pine block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shalerocks.name = Shale Rocks block.scrap-wall.name = Scrap Wall block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.thruster.name = Thruster block.kiln.name = Kiln block.graphite-press.name = Graphite Press block.multi-press.name = Multi-Press block.constructing = {0} [LIGHT_GRAY](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deepwater.name = Deep Water block.water.name = Water block.tainted-water.name = Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar block.stone.name = Stone block.sand.name = Sand block.darksand.name = Dark Sand block.ice.name = Ice block.snow.name = Snow block.craters.name = Craters block.sand-water.name = Sand water block.darksand-water.name = Dark Sand Water block.char.name = Char block.holostone.name = Holo stone block.ice-snow.name = Ice Snow block.rocks.name = Rocks block.icerocks.name = Ice rocks block.snowrocks.name = Snow Rocks block.dunerocks.name = Dune Rocks block.pine.name = Pine block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metal Floor 1 block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 4 block.metal-floor-damaged.name = Metal Floor Damaged block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 block.dark-panel-4.name = Dark Panel 4 block.dark-panel-5.name = Dark Panel 5 block.dark-panel-6.name = Dark Panel 6 block.dark-metal.name = Dark Metal block.ignarock.name = Igna Rock block.hotrock.name = Hot Rock block.magmarock.name = Magma Rock block.cliffs.name = Cliffs block.copper-wall.name = Copper Wall block.copper-wall-large.name = Large Copper Wall block.titanium-wall.name = Titanium Wall block.titanium-wall-large.name = Large Titanium Wall block.phase-wall.name = Phase Wall block.phase-wall-large.name = Large Phase Wall block.thorium-wall.name = Thorium Wall block.thorium-wall-large.name = Large Thorium Wall block.door.name = Door block.door-large.name = Large Door block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor block.armored-conveyor.name = Armored Conveyor block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.junction.name = Junction block.router.name = Router block.distributor.name = Distributor block.sorter.name = Sorter block.message.name = Message block.overflow-gate.name = Overflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluidmixer.name = Cryofluid Mixer block.melter.name = Melter block.incinerator.name = Incinerator block.spore-press.name = Spore Press block.separator.name = Separator block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node block.surge-tower.name = Surge Tower block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator block.turbine-generator.name = Turbine Generator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanical Drill block.pneumatic-drill.name = Pneumatic Drill block.laser-drill.name = Laser Drill block.water-extractor.name = Water Extractor block.cultivator.name = Cultivator block.dart-mech-pad.name = Alpha Mech Pad block.delta-mech-pad.name = Delta Mech Pad block.javelin-ship-pad.name = Javelin Ship Pad block.trident-ship-pad.name = Trident Ship Pad block.glaive-ship-pad.name = Glaive Ship Pad block.omega-mech-pad.name = Omega Mech Pad block.tau-mech-pad.name = Tau Mech Pad block.conduit.name = Conduit block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source block.power-void.name = Power Void block.power-source.name = Power Infinite block.unloader.name = Unloader block.vault.name = Vault block.wave.name = Laine block.swarmer.name = Swarmer block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase Conveyor block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor block.command-center.name = Command Center block.draug-factory.name = Draug Miner Drone Factory block.spirit-factory.name = Spirit Drone Factory block.phantom-factory.name = Phantom Drone Factory block.wraith-factory.name = Wraith Fighter Factory block.ghoul-factory.name = Ghoul Bomber Factory block.dagger-factory.name = Dagger Mech Factory block.crawler-factory.name = Crawler Mech Factory block.titan-factory.name = Titan Mech Factory block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = Repair Point block.pulse-conduit.name = Pulse Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Liquid Tank block.liquid-junction.name = Liquid Junction block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall block.cyclone.name = Cyclone block.fuse.name = Fuse block.shock-mine.name = Shock Mine block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Force Projector block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad-large.name = Large Launch Pad team.blue.name = sinine team.crux.name = red team.sharded.name = orange team.orange.name = oranž team.derelict.name = derelict team.green.name = roheline team.purple.name = lilla unit.spirit.name = Spirit Drone unit.draug.name = Draug Miner Drone unit.phantom.name = Phantom Drone unit.dagger.name = Dagger unit.crawler.name = Crawler unit.titan.name = Titan unit.ghoul.name = Ghoul Bomber unit.wraith.name = Wraith Fighter unit.fortress.name = Fortress unit.revenant.name = Revenant unit.eruptor.name = Eruptor unit.chaos-array.name = Chaos Array unit.eradicator.name = Eradicator unit.lich.name = Lich unit.reaper.name = Reaper tutorial.next = [lightgray] tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base. tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper. tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.unpause = Now press space again to unpause. tutorial.unpause.mobile = Now press it again to unpause. tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. item.copper.description = A useful structure material. Used extensively in all types of blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation. item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. item.coal.description = A common and readily available fuel. item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics. item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition. item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.description = An advanced alloy with unique electrical properties. item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.pyratite.description = An extremely flammable substance used in incendiary weapons. liquid.water.description = Sageli kasutatud jahutamiseks ja jäätme töötluseks. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.oil.description = Seda saab põleteda, õhku lasta või kasutada jahutamiseks. liquid.cryofluid.description = Kõige efektiivsem vedelik asjade maha jahutamiseks. mech.alpha-mech.description = The standard mech. Has decent speed and damage output. mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons. mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability. mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage. mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed. mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles. mech.trident-ship.description = A heavy bomber. Reasonably well armored. mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed. unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core. unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks. unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone. unit.dagger.description = A basic ground unit. Useful in swarms. unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies. unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. unit.fortress.description = A heavy artillery ground unit. unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.wraith.description = A fast, hit-and-run interceptor unit. unit.ghoul.description = A heavy carpet bomber. unit.revenant.description = A heavy, hovering missile array. block.message.description = Stores a message. Used for communication between allies. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.melter.description = Melts down scrap into slag for further processing or usage in turrets. block.separator.description = Extracts useful minerals from slag. block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand. block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.incinerator.description = Gets rid of any excess item or liquid. block.power-void.description = Hävitab kõik materjalid, mis sinna lähevad. Ainult liivakastis. block.power-source.description = Annab välja lõpmatult elektrit. Ainult liivakastis. block.item-source.description = Annab välja lõpmatult materjale. Ainult liivakastis. block.item-void.description = Hävitab kõik materjalid, mis sinna lähevad elektrit kasutamata. Ainult liivakastis. block.liquid-source.description = Annab välja lõpmatult vedelikke. Ainult liivakastis. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = Periodically heals blocks in its vicinity. block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.bridge-conveyor.description = Arenenud transpordi ehitis. Lubab transportida materjale üle iga pinnase ja ehitise 3 ruudu kaugusele. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.router.description = Võtab vastu materjale ühest suunast ja annab neid võrdselt välja kolmes suunas. Kasulik ühest allikast tulevate materjalide jagamisel mitmeks. block.distributor.description = Arenenud jagaja, mis jagab materjale kuni 7 suunas. block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. block.mechanical-pump.description = Odav ja aeglane pump, mis ei vaja elektrit. block.rotary-pump.description = Kahekordistab kiiruse kasutades elektrit. block.thermal-pump.description = Ülim pump. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Hoiustab suure hulga vedelikke. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Töötab kui sild kahele ristuvale torule. Kasulik situatsioonides kui kaks erinevat toru viivad kahte erinevat vedelikku eri kohtadesse. block.bridge-conduit.description = Arenenud vedeliku transport. Lubab transportida vedelikke üle iga pinnase ja ehitise 3 ruudu kaugusele. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials. block.thermal-generator.description = Generates power when placed in hot locations. block.turbine-generator.description = More efficient than a combustion generator, but requires additional water. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build. block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods. block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault. block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. block.duo.description = A small, cheap turret. Useful against ground units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = A small artillery turret. block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles. block.lancer.description = A medium-sized turret which shoots charged electricity beams. block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy. block.swarmer.description = A medium-sized turret which shoots burst missiles. block.salvo.description = A medium-sized turret which fires shots in salvos. block.fuse.description = A large turret which shoots powerful short-range beams. block.ripple.description = A large artillery turret which fires several shots simultaneously. block.cyclone.description = A large rapid fire turret. block.spectre.description = A large turret which shoots two powerful bullets at once. block.meltdown.description = A large turret which shoots powerful long-range beams. block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command. block.draug-factory.description = Produces Draug mining drones. block.spirit-factory.description = Produces light drones which mine ore and repair blocks. block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. block.wraith-factory.description = Produces fast, hit-and-run interceptor units. block.ghoul-factory.description = Produces heavy carpet bombers. block.revenant-factory.description = Produces heavy laser air units. block.dagger-factory.description = Produces basic ground units. block.crawler-factory.description = Produces fast self-destructing swarm units. block.titan-factory.description = Produces advanced, armored ground units. block.fortress-factory.description = Produces heavy artillery ground units. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it. block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it. block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it. block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it. block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it. block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it. block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.