_Keep in mind that this is just a basic outline of planned features, and will be constantly changing!_ ### Won't Add _(These are not planned in the near future at all, and have been suggested before **many** times.)_ - Texture packs - Online player profiles - Player mech on Android - Modding support - Game speed increase (fast forward) - Liquid teleporter - More teleporter colors/any system that gives it more frequencies (numbers) - More ore generation (if you're playing on maze, *play any different map, maze has the least resources, and for good reason!*) - Power wires or conduits ### Already Suggested _(not necessarily planned!)_ - "more blocks" "more turrets" "more content" "more X/Y/Z" - Building of units (tanks, drones, _soldiers_, doesn't matter) - Enemy bases, fighting against AI, capture points - Co-op of any sort - Campaign, challenge mode - PvP mode - Multiple cores, movable cores - Movable turrets - Batteries or storage for anything - Destroy map indestructible blocks - Customizable world ore generation + seed - Steam release - Research system, tech tree, persistent upgrades, upgrades at all - Missile enemies/turrets/weapons (both homing and non-homing) - 'Better graphics' - Enemies dropping resources - Final objectives/non-endless mode - Fusion reactor - Dams, flowing water - Flying enemies - Day/night cycle - Solar panels - Deflector shields - Underground blocks - Configurable outputs/inputs - Getting items out of the core - Map sharing/map browser ### Balance - Slow down progression slightly - Better endgame turrets (?) - Nerf RTG, buff nuclear reactor - Faster power ### Misc. QoL - Minimap - Underground conduits - More indicators for core damaged/attacked - Display playtime in saves - New liquid conduit system ### Major Bugs - Black screen when tabbing out on Android - Random map reload when playing, leading to a crash (UI cause?) - Google Payments verify crash - Google Payments IllegalArgument crash ### Possible Additions - Mech body upgrades - Uranium extractor / uranium->iron converter - Laser enemies - Flying enemies that move in formation and spawn from different locations - Fusion reactor - Point defense turrets that take down projectiles - Turrets fueled by lava - Gas transporation and use - Better enemy effects and looks - Homing missile enemies and turrets - Reflective shield blocks - Spawn points changed into enemy bases with hostile turrets - Unit production ### Optimization - Optimize enemy + bullet code and check quadtree leaf parameters - Optimize generator laser distribution, especially finding targets - Optimize UI - Check memory usage and GC, profile - Optimize health bars and enemies in general - Make drawing of enemies more efficient (don't call `flush()`?)