#ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D u_texture; const float round = 0.01; varying vec4 v_color; varying vec2 v_texCoord; void main() { vec4 color = texture2D(u_texture, v_texCoord.xy); color = vec4(0.0, 0.0, 0.0, 1.0 - color.r); gl_FragColor = color * v_color; }