credits.text = Skapad av [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = Credits contributors = Översättare och bidragsgivare discord = Gå med Mindustry:s Discord server! link.discord.description = Officiella chattrummet för Mindustry link.github.description = Spelets källkod link.changelog.description = Lista av uppdateringar link.dev-builds.description = Unstable development builds link.trello.description = Officiell Trello tavla för plannerade funktioner link.itch.io.description = itch.io sida med nedladdningar link.google-play.description = Mindustry på Google Play link.wiki.description = Officiell wiki-sida för Mindustry linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp. screenshot = Skärmdump har sparats till {0} screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för . gameover = Game Over gameover.pvp = The[accent] {0}[] team is victorious! highscore = [accent]Nytt rekord! copied = Kopierad. load.sound = Ljud load.map = Kartor load.image = Bilder load.content = Innehåll load.system = System load.mod = Mods schematic = Schematic schematic.add = Save Schematic... schematics = Schematics schematic.import = Import Schematic... schematic.exportfile = Export File schematic.importfile = Import File schematic.browseworkshop = Browse Workshop schematic.copy = Copy to Clipboard schematic.copy.import = Import from Clipboard schematic.shareworkshop = Share on Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.saved = Schematic saved. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Rename Schematic schematic.info = {0}x{1}, {2} blocks stat.wave = Besegrade vågor:[accent] {0} stat.enemiesDestroyed = Besegrade fiender:[accent] {0} stat.built = Buildings Built:[accent] {0} stat.destroyed = Buildings Destroyed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.delivered = Resources Launched: stat.rank = Final Rank: [accent]{0} launcheditems = [accent]Launched Items launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. map.delete = Are you sure you want to delete the map "[accent]{0}[]"? level.highscore = High Score: [accent]{0} level.select = Nivåval level.mode = Spelläge: showagain = Visa inte igen nästa session coreattack = < Kärnan är under attack! > nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\ndu dör snart database = Kärndatabas savegame = Spara Spel loadgame = Importera Spel joingame = Gå med spel customgame = Anpassat Spel newgame = Nytt Spel none = minimap = Minikarta position = Position close = Stäng website = Webbsida quit = Avsluta save.quit = Spara & lämna maps = Kartor maps.browse = Bläddra bland kartor continue = Fortsätt maps.none = [lightgray]Inga kartor hittade! invalid = Ogiltig preparingconfig = Förbereder konfiguration preparingcontent = Förbereder innehåll uploadingcontent = Laddar upp innehåll uploadingpreviewfile = Laddar upp förhandsgranskningsfil committingchanges = Comitting Changes done = Klar mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! mods.guide = Modding Guide mods.report = Report Bug mod.enabled = [lightgray]Enabled mod.disabled = [scarlet]Disabled mod.disable = Disable mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod mod.import.github = Import Github Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. about.button = Om name = Namn: noname = Välj ett[accent] namn[] först. filename = Filnamn: unlocked = Nytt innehåll upplåst! completed = [accent]Avklarad techtree = Teknologiträd research.list = [lightgray]Forskning: research = Forskning researched = [lightgray]{0} framforskat. players = {0} spelare online players.single = {0} spelare online server.closing = [accent]Stänger server... server.kicked.kick = Du har blivit kickad från servern! server.kicked.whitelist = Du är inte vitlistad här. server.kicked.serverClose = Server stängd. server.kicked.vote = Du har blivit utröstad. Hejdå. server.kicked.clientOutdated = Utdaterad klient! Uppdatera ditt spel! server.kicked.serverOutdated = Utdaterad server! Be värden att uppdatera! server.kicked.banned = Du är bannad från servern. server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.playerLimit = Den här servern är full. Var god vänta på en öppning. server.kicked.recentKick = Du har blivit kickad nyligen.\nVänta innan du kopplar igen. server.kicked.nameInUse = Någon med det namnet finns redan\npå servern. server.kicked.nameEmpty = Ditt namn är ogiltigt. server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton. server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision. server.kicked.gameover = Game over! server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. hostserver = Host Multiplayer Game invitefriends = Invite Friends hostserver.mobile = Host\nGame host = Host hosting = [accent]Öppnar server... hosts.refresh = Refresh hosts.discovering = Discovering LAN games hosts.discovering.any = Discovering games server.refreshing = Refreshing server hosts.none = [lightgray]No local games found! host.invalid = [scarlet]Can't connect to host. trace = Trace Player trace.playername = Spelarnamn: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unique ID: [accent]{0} trace.mobile = Mobile Client: [accent]{0} trace.modclient = Custom Client: [accent]{0} invalidid = Invalid client ID! Submit a bug report. server.bans = Bans server.bans.none = Inga bannade spelare hittades! server.admins = Administratörer server.admins.none = Inga administratörer hittades! server.add = Lägg Till Server server.delete = Är du säker på att du vill ta bort servern? server.edit = Redigera Server server.outdated = [crimson]Outdated Server![] server.outdated.client = [crimson]Outdated Client![] server.version = [gray]v{0} {1} server.custombuild = [yellow]Custom Build confirmban = Are you sure you want to ban this player? confirmkick = Are you sure you want to kick this player? confirmvotekick = Are you sure you want to vote-kick this player? confirmunban = Are you sure you want to unban this player? confirmadmin = Are you sure you want to make this player an admin? confirmunadmin = Are you sure you want to remove admin status from this player? joingame.title = Join Game joingame.ip = Adress: disconnect = Frånkopplad. disconnect.error = Kopplingsfel. disconnect.closed = Koppling stängd. disconnect.timeout = Timed out. disconnect.data = Failed to load world data! cantconnect = Unable to join game ([accent]{0}[]). connecting = [accent]Ansluter... connecting.data = [accent]Loading world data... server.port = Port: server.addressinuse = Address already in use! server.invalidport = Ogiltigt portnummer! server.error = [crimson]Error hosting server: [accent]{0} save.new = Ny sparfil save.overwrite = Are you sure you want to overwrite\nthis save slot? overwrite = Skriv över save.none = Inga sparfiler hittade! saveload = [accent]Sparar... savefail = Kunde inte spara spelet! save.delete.confirm = Är du säker att du vill radera den här sparfilen? save.delete = Radera save.export = Exportera save.import.invalid = [accent]This save is invalid! save.import.fail = [crimson]Failed to import save: [accent]{0} save.export.fail = [crimson]Failed to export save: [accent]{0} save.import = Importera save.newslot = Namn: save.rename = Byt namn save.rename.text = Nytt namn: selectslot = Välj sparfil. slot = [accent]Slot {0} editmessage = Redigera meddelande save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. empty = on = På off = Av save.autosave = Autospara: {0} save.map = Map: {0} save.wave = Våg {0} save.mode = Gamemode: {0} save.date = Last Saved: {0} save.playtime = Speltid: {0} warning = Varning. confirm = Confirm delete = Radera view.workshop = View In Workshop workshop.listing = Edit Workshop Listing ok = OK open = Öppna customize = Customize Rules cancel = Avbryt openlink = Öppna Länk copylink = Kopiera Länk back = Tillbaka data.export = Exportera data data.import = Importera data data.exported = Data exporterad. data.invalid = This isn't valid game data. data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. classic.export = Exportera Classic-Data classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen? quit.confirm = Är du säker på att du vill avsluta? quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] loading = [accent]Läser in... reloading = [accent]Reloading Mods... saving = [accent]Sparar... cancelbuilding = [accent][[{0}][] to clear plan selectschematic = [accent][[{0}][] to select+copy pausebuilding = [accent][[{0}][] to pause building resumebuilding = [scarlet][[{0}][] to resume building wave = [accent]Våg {0} wave.waiting = [lightgray]Våg om {0} wave.waveInProgress = [lightgray]Wave in progress waiting = [lightgray]Väntar... waiting.players = Väntar på spelare... wave.enemies = [lightgray]{0} Fiender kvarvarande wave.enemy = [lightgray]{0} Fiende kvar loadimage = Ladda bild saveimage = Spara bild unknown = Okänd custom = Anpassad builtin = Inbyggd map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.random = [accent]Random Map map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.invalid = Error loading map: corrupted or invalid map file. workshop.update = Update Item workshop.error = Error fetching workshop details: {0} map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} editor.brush = Pensel editor.openin = Open In Editor editor.oregen = Ore Generation editor.oregen.info = Ore Generation: editor.mapinfo = Map Info editor.author = Skapare: editor.description = Beskrivning: editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Vågor: editor.rules = Regler: editor.generation = Generering: editor.ingame = Edit In-Game editor.publish.workshop = Publish On Workshop editor.newmap = New Map workshop = Workshop waves.title = Vågor waves.remove = Ta bort waves.never = waves.every = var waves.waves = våg(or) waves.perspawn = per spawn waves.to = till waves.boss = Boss waves.preview = Förhandsvisning waves.edit = Ändra... waves.copy = Kopiera till Urklipp waves.load = Läs från Urklipp waves.invalid = Invalid waves in clipboard. waves.copied = Vågor kopierade. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. editor.default = [lightgray] details = Details... edit = Redigera... editor.name = Namn: editor.spawn = Spawn Unit editor.removeunit = Remove Unit editor.teams = Lag editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errornot = This is not a map file. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. Are you trying to load a save file? editor.update = Uppdatera editor.randomize = Slumpa editor.apply = Verkställ editor.generate = Generera editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map editor.saved = Sparad! editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! editor.import = Importera... editor.importmap = Importera Karta editor.importmap.description = Import an already existing map editor.importfile = Import File editor.importfile.description = Import an external map file editor.importimage = Import Legacy Image editor.importimage.description = Import an external map image file editor.export = Exportera... editor.exportfile = Exportera Fil editor.exportfile.description = Export a map file editor.exportimage = Export Terrain Image editor.exportimage.description = Export a map image file editor.loadimage = Import Terrain editor.saveimage = Export Terrain editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? editor.resizemap = Resize Map editor.mapname = Kartnamn: editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: toolmode.replace = Byt ut toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Byt ut alla toolmode.replaceall.description = Replace all blocks in map. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.square = Square toolmode.square.description = Square brush. toolmode.eraseores = Erase Ores toolmode.eraseores.description = Erase only ores. toolmode.fillteams = Fyll Lag toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Rita Lag toolmode.drawteams.description = Draw teams instead of blocks. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort filter.noise = Brus filter.median = Median filter.oremedian = Malmmedian filter.blend = Blend filter.defaultores = Default Ores filter.ore = Malm filter.rivernoise = Flodbrus filter.mirror = Spegla filter.clear = Rensa filter.option.ignore = Ignorera filter.scatter = Sprid filter.terrain = Terräng filter.option.scale = Skala filter.option.chance = Chans filter.option.mag = Magnitud filter.option.threshold = Tröskelvärde filter.option.circle-scale = Cirkelskala filter.option.octaves = Oktaver filter.option.falloff = Falloff filter.option.angle = Vinkel filter.option.block = Block filter.option.floor = Golv filter.option.flooronto = Target Floor filter.option.wall = Vägg filter.option.ore = Malm filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radie filter.option.percentile = Percentile width = Bredd: height = Höjd: menu = Meny play = Spela campaign = Campaign load = Load save = Spara fps = FPS: {0} ping = Ping: {0}ms language.restart = Starta om spelet för att språkinställningarna ska ta effekt. settings = Inställningar tutorial = Tutorial tutorial.retake = Ta Om Tutorial editor = Editor mapeditor = Map Editor abandon = Ge upp abandon.text = Zonen och alla dess resurser förloras till fienden. locked = Låst complete = [lightgray]Nå: requirement.wave = Reach Wave {0} in {1} requirement.core = Destroy Enemy Core in {0} requirement.unlock = Unlock {0} resume = Resume Zone:\n[lightgray]{0} bestwave = [lightgray]Best Wave: {0} launch = < LAUNCH > launch.title = Launch Successful launch.next = [lightgray]next opportunity at wave {0} launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.skip.confirm = If you skip now, you will not be able to launch until later waves. uncover = Uncover configure = Configure Loadout bannedblocks = Banned Blocks addall = Add All configure.locked = [lightgray]Unlock configuring loadout: {0}. configure.invalid = Amount must be a number between 0 and {0}. zone.unlocked = [lightgray]{0} unlocked. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} zone.resources = [lightgray]Resources Detected: zone.objective = [lightgray]Objective: [accent]{0} zone.objective.survival = Survive zone.objective.attack = Destroy Enemy Core add = Lägg till... boss.health = Boss Health connectfail = [crimson]Connection error:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Ogiltig adress. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Redan ansluten. error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Okänt nätverksfel. error.bloom = Failed to initialize bloom.\nYour device may not support it. zone.groundZero.name = Ground Zero zone.desertWastes.name = Desert Wastes zone.craters.name = Kratrar zone.frozenForest.name = Frusen Skog zone.ruinousShores.name = Ruinous Shores zone.stainedMountains.name = Stained Mountains zone.desolateRift.name = Desolate Rift zone.nuclearComplex.name = Nuclear Production Complex zone.overgrowth.name = Överväxt zone.tarFields.name = Tjärfält zone.saltFlats.name = Salt Flats zone.impact0078.name = Impact 0078 zone.crags.name = Crags zone.fungalPass.name = Fungal Pass zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = settings.language = Språk settings.data = Game Data settings.reset = Återställ till Standardvärden settings.rebind = Byt settings.controls = Kontroller settings.game = Spel settings.sound = Ljud settings.graphics = Grafik settings.cleardata = Rensa Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. paused = [accent]< Pausat > clear = Clear banned = [scarlet]Banned yes = Ja no = Nej info.title = Info error.title = [crimson]An error has occured error.crashtitle = An error has occured blocks.input = Inmatning blocks.output = Utmatning blocks.booster = Booster block.unknown = [lightgray]??? blocks.powercapacity = Power Capacity blocks.powershot = Power/Shot blocks.damage = Skada blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.itemsmoved = Move Speed blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Storlek blocks.liquidcapacity = Liquid Capacity blocks.powerrange = Power Range blocks.powerconnections = Max Connections blocks.poweruse = Power Use blocks.powerdamage = Power/Damage blocks.itemcapacity = Item Capacity blocks.basepowergeneration = Base Power Generation blocks.productiontime = Production Time blocks.repairtime = Block Full Repair Time blocks.speedincrease = Speed Increase blocks.range = Range blocks.drilltier = Drillables blocks.drillspeed = Base Drill Speed blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Health blocks.buildtime = Build Time blocks.buildcost = Build Cost blocks.inaccuracy = Inaccuracy blocks.shots = Skott blocks.reload = Shots/Second blocks.ammo = Ammunition bar.drilltierreq = Bättre Borr Krävs bar.drillspeed = Drill Speed: {0}/s bar.efficiency = Effektivitet: {0}% bar.powerbalance = Power: {0}/s bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.items = Föremål: {0} bar.capacity = Capacity: {0} bar.liquid = Vätska bar.heat = Hetta bar.power = Power bar.progress = Build Progress bar.spawned = Units: {0}/{1} bullet.damage = [stat]{0}[lightgray] skada bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.shock = [stat]shock bullet.frag = [stat]frag bullet.knockback = [stat]{0}[lightgray] knockback bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate unit.blocks = block unit.powersecond = power units/second unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units unit.degrees = grader unit.seconds = sekunder unit.persecond = /sek unit.timesspeed = x hastighet unit.percent = % unit.items = föremål category.general = Allmänt category.power = Energi category.liquids = Vätskor category.items = Föremål category.crafting = Inmatning/Utmatning category.shooting = Skjutning category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Skuggor setting.linear.name = Linear Filtering setting.hints.name = Hints setting.animatedwater.name = Animerat Vatten setting.animatedshields.name = Animerade Sköldar setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.indicators.name = Enemy/Ally Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Begränsade FPS setting.fpscap.none = Inga setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = Träning setting.difficulty.easy = Lätt setting.difficulty.normal = Normalt setting.difficulty.hard = Svårt setting.difficulty.insane = Galet setting.difficulty.name = Svårighetsgrad: setting.screenshake.name = Skärmskak setting.effects.name = Visa Effekter setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Save Interval setting.seconds = {0} Sekunder setting.fullscreen.name = Fullskärm setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.fps.name = Show FPS setting.vsync.name = VSync setting.pixelate.name = Pixellera[lightgray] (disables animations) setting.minimap.name = Visa Minikarta setting.position.name = Show Player Position setting.musicvol.name = Musikvolym setting.ambientvol.name = Ambient Volume setting.mutemusic.name = Stäng Av Musik setting.sfxvol.name = Ljudeffektvolym setting.mutesound.name = Stäng Av Ljudeffekter setting.crashreport.name = Skicka Anonyma Krashrapporter setting.savecreate.name = Auto-Create Saves setting.publichost.name = Public Game Visibility setting.chatopacity.name = Chattgenomskinlighet setting.lasersopacity.name = Power Laser Opacity setting.playerchat.name = Visa public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder... uiscale.cancel = Avbryt och Avsluta setting.bloom.name = Bloom keybind.title = Rebind Keys keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer command.attack = Attack command.rally = Rally command.retreat = Retreat keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.move_x.name = Move x keybind.move_y.name = Move y keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.shoot.name = Shoot keybind.zoom_hold.name = Zoom Hold keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap keybind.dash.name = Dash keybind.chat.name = Chat keybind.player_list.name = Player list keybind.console.name = Console keybind.rotate.name = Rotate keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Toggle menus keybind.chat_history_prev.name = Chat history prev keybind.chat_history_next.name = Chat history next keybind.chat_scroll.name = Chat scroll keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom minimap mode.help.title = Description of modes mode.survival.name = Överlevnad mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.sandbox.name = Sandlåda mode.sandbox.description = Infinite resources and no timer for waves. mode.editor.name = Redigerare mode.pvp.name = Spelare mot spelare mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.attack.name = Attack mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play. mode.custom = Custom Rules rules.infiniteresources = Infinite Resources rules.wavetimer = Vågtimer rules.waves = Vågor rules.attack = Attack Mode rules.enemyCheat = Infinite AI (Red Team) Resources rules.unitdrops = Unit Drops rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier rules.playerdamagemultiplier = Player Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.respawntime = Respawn Time:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.waitForWaveToEnd = Waves wait for enemies rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.respawns = Max respawns per wave rules.limitedRespawns = Limit Respawns rules.title.waves = Vågor rules.title.respawns = Respawns rules.title.resourcesbuilding = Resources & Building rules.title.player = Spelare rules.title.enemy = Fiender rules.title.unit = Units content.item.name = Föremål content.liquid.name = Vätskor content.unit.name = Units content.block.name = Block content.mech.name = Mechs item.copper.name = Koppar item.lead.name = Bly item.coal.name = Kol item.graphite.name = Grafit item.titanium.name = Titan item.thorium.name = Torium item.silicon.name = Silikon item.plastanium.name = Plast item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod item.sand.name = Sand item.blast-compound.name = Sprängmedel item.pyratite.name = Pyratit item.metaglass.name = Metaglas item.scrap.name = Scrap liquid.water.name = Vatten liquid.slag.name = Slag liquid.oil.name = Olja liquid.cryofluid.name = Cryofluid mech.alpha-mech.name = Alfa mech.alpha-mech.weapon = Heavy Repeater mech.alpha-mech.ability = Regeneration mech.delta-mech.name = Delta mech.delta-mech.weapon = Arc Generator mech.delta-mech.ability = Discharge mech.tau-mech.name = Tau mech.tau-mech.weapon = Restruct Laser mech.tau-mech.ability = Repair Burst mech.omega-mech.name = Omega mech.omega-mech.weapon = Swarm Missiles mech.omega-mech.ability = Armored Configuration mech.dart-ship.name = Dart mech.dart-ship.weapon = Repeater mech.javelin-ship.name = Javelin mech.javelin-ship.weapon = Burst Missiles mech.javelin-ship.ability = Discharge Booster mech.trident-ship.name = Treudd mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Flame Repeater item.explosiveness = [lightgray]Explosiveness: {0}% item.flammability = [lightgray]Flammability: {0}% item.radioactivity = [lightgray]Radioactivity: {0}% unit.health = [lightgray]Health: {0} unit.speed = [lightgray]Fart: {0} mech.weapon = [lightgray]Vapen: {0} mech.health = [lightgray]Health: {0} mech.itemcapacity = [lightgray]Item Capacity: {0} mech.minespeed = [lightgray]Mining Speed: {0}% mech.minepower = [lightgray]Mining Power: {0} mech.ability = [lightgray]Ability: {0} mech.buildspeed = [lightgray]Building Speed: {0}% liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.viscosity = [lightgray]Viskositet: {0} liquid.temperature = [lightgray]Temperatur: {0} block.sand-boulder.name = Sandbumling block.grass.name = Gräs block.salt.name = Salt block.saltrocks.name = Saltstenar block.pebbles.name = Pebbles block.tendrils.name = Tendrils block.sandrocks.name = Sandstenar block.spore-pine.name = Spore Pine block.sporerocks.name = Spore Rocks block.rock.name = Sten block.snowrock.name = Snow Rock block.snow-pine.name = Snow Pine block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Mossa block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shalerocks.name = Shale Rocks block.scrap-wall.name = Scrap Wall block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.thruster.name = Thruster block.kiln.name = Ugn block.graphite-press.name = Grapfitpress block.multi-press.name = Multi-Press block.constructing = {0} [lightgray](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deepwater.name = Djupt Vatten block.water.name = Vatten block.tainted-water.name = Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tjära block.stone.name = Sten block.sand.name = Sand block.darksand.name = Mörk Sand block.ice.name = Is block.snow.name = Snö block.craters.name = Kratrar block.sand-water.name = Sandvatten block.darksand-water.name = Mörksandvatten block.char.name = Char block.holostone.name = Holosten block.ice-snow.name = Issnö block.rocks.name = Stenar block.icerocks.name = Isstenar block.snowrocks.name = Snöstenar block.dunerocks.name = Dynstenar block.pine.name = Tall block.white-tree-dead.name = Vitt Dött Träd block.white-tree.name = Vitt Träd block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metal Floor 1 block.metal-floor-2.name = Metallgolv 2 block.metal-floor-3.name = Metallgolv 3 block.metal-floor-5.name = Metallgolv 4 block.metal-floor-damaged.name = Skadat Metallgolv block.dark-panel-1.name = Mörk Panel 1 block.dark-panel-2.name = Mörk Panel 2 block.dark-panel-3.name = Mörk Panel 3 block.dark-panel-4.name = Mörk Panel 4 block.dark-panel-5.name = Mörk Panel 5 block.dark-panel-6.name = Mörk Panel 6 block.dark-metal.name = Mörk Metall block.ignarock.name = Ignasten block.hotrock.name = Het Sten block.magmarock.name = Magmasten block.cliffs.name = Klippor block.copper-wall.name = Kopparvägg block.copper-wall-large.name = Stor Kopparvägg block.titanium-wall.name = Titanvägg block.titanium-wall-large.name = Stor Titanvägg block.phase-wall.name = Phasevägg block.phase-wall-large.name = Stor Phasevägg block.thorium-wall.name = Toriumvägg block.thorium-wall-large.name = Stor Toriumvägg block.door.name = Dörr block.door-large.name = Stor Dörr block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hagel block.lancer.name = Lancer block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor block.armored-conveyor.name = Armored Conveyor block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.junction.name = Korsning block.router.name = Router block.distributor.name = Distributor block.sorter.name = Sorterare block.inverted-sorter.name = Inverted Sorter block.message.name = Meddelande block.overflow-gate.name = Överflödesgrind block.silicon-smelter.name = Kiselsmältare block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulveriserare block.cryofluidmixer.name = Cryofluid Mixer block.melter.name = Smältare block.incinerator.name = Förbrännare block.spore-press.name = Spore Press block.separator.name = Separerare block.coal-centrifuge.name = Kolcentrifug block.power-node.name = Energinod block.power-node-large.name = Stor Energinod block.surge-tower.name = Surge Tower block.battery.name = Batteri block.battery-large.name = Stort Batteri block.combustion-generator.name = Combustion Generator block.turbine-generator.name = Ånggenerator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mekanisk Borr block.pneumatic-drill.name = Pneumatisk Borr block.laser-drill.name = Laserborr block.water-extractor.name = Vattenextraktor block.cultivator.name = Kultiverare block.dart-mech-pad.name = Alpha Mech Pad block.delta-mech-pad.name = Delta Mech Pad block.javelin-ship-pad.name = Javelin Ship Pad block.trident-ship-pad.name = Trident Ship Pad block.glaive-ship-pad.name = Glaive Ship Pad block.omega-mech-pad.name = Omega Mech Pad block.tau-mech-pad.name = Tau Mech Pad block.conduit.name = Ledare block.mechanical-pump.name = Mechanical Pump block.item-source.name = Föremålskälla block.item-void.name = Föremålsförstörare block.liquid-source.name = Vätskekälla block.power-void.name = Energiätare block.power-source.name = Energikälla block.unloader.name = Urladdare block.vault.name = Valv block.wave.name = Våg block.swarmer.name = Svärmare block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase Conveyor block.bridge-conveyor.name = Bro block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer block.solar-panel.name = Solpanel block.solar-panel-large.name = Stor Solpanel block.oil-extractor.name = Oljeextraktor block.command-center.name = Kommandocenter block.draug-factory.name = Draug Miner Drone Factory block.spirit-factory.name = Spirit Repair Drone Factory block.phantom-factory.name = Phantom Builder Drone Factory block.wraith-factory.name = Wraith Fighter Factory block.ghoul-factory.name = Ghoul Bomber Factory block.dagger-factory.name = Dagger Mech Factory block.crawler-factory.name = Crawler Mech Factory block.titan-factory.name = Titan Mech Factory block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = Repairationspunkt block.pulse-conduit.name = Pulse Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Vätsketank block.liquid-junction.name = Vätskekorsning block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall block.cyclone.name = Cyklon block.fuse.name = Fuse block.shock-mine.name = Schockmina block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Force Projector block.arc.name = Båge block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad-large.name = Large Launch Pad team.blue.name = blåa team.crux.name = röda team.sharded.name = orangea team.orange.name = orangea team.derelict.name = derelicta team.green.name = gröna team.purple.name = lila unit.spirit.name = Spirit Repair Drone unit.draug.name = Draug Miner Drone unit.phantom.name = Phantom Builder Drone unit.dagger.name = Dagger unit.crawler.name = Crawler unit.titan.name = Titan unit.ghoul.name = Ghoul Bomber unit.wraith.name = Wraith Fighter unit.fortress.name = Fortress unit.revenant.name = Revenant unit.eruptor.name = Eruptor unit.chaos-array.name = Chaos Array unit.eradicator.name = Eradikator unit.lich.name = Lich unit.reaper.name = Reaper tutorial.next = [lightgray] tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors\n[accent]0/1 items delivered tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base. tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near to the turret\n Lead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.unpause = Now press space again to unpause. tutorial.unpause.mobile = Now press it again to unpause. tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the right of your core. tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the right of your core. tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory. Multiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation. item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production. item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition. item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition. item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.description = An advanced alloy with unique electrical properties. item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel. item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised. item.pyratite.description = An extremely flammable substance used in incendiary weapons. liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship. mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons. mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability. mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage. mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed. mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles. mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored. mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable. unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core. unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area. unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction. unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms. unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies. unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers. unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units. unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure. unit.revenant.description = A heavy, hovering missile array. block.message.description = Stores a message. Used for communication between allies. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function. block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy. block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage. block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets. block.separator.description = Separates slag into its mineral components. Outputs the cooled result. block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil. block.pulverizer.description = Crushes scrap into fine sand. block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.incinerator.description = Vaporizes any excess item or liquid it receives. block.power-void.description = Voids all power inputted into it. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles. block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact. block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles. block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly. block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles. block.door.description = A small door. Can be opened or closed by tapping. block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead. block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[] block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked. block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate. block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power. block.thermal-pump.description = The ultimate pump. block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = An advanced power node with greater range and more connections. block.surge-tower.description = An extremely long-range power node with fewer available connections. block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.thermal-generator.description = Generates power when placed in hot locations. block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = A significantly more efficient version of the standard solar panel. block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources. block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available. block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods. block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault. block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping. block.launch-pad.description = Launches batches of items without any need for a core launch. block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. block.duo.description = A small, cheap turret. Useful against ground units. block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = A small, long-range artillery turret. block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy. block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies. block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles. block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy. block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies. block.ripple.description = An extremely poweful artillery turret. Shoots clusters of shells at enemies over long distances. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command. block.draug-factory.description = Produces Draug mining drones. block.spirit-factory.description = Produces Spirit structural repair drones. block.phantom-factory.description = Produces advanced construction drones. block.wraith-factory.description = Produces fast, hit-and-run interceptor units. block.ghoul-factory.description = Produces heavy carpet bombers. block.revenant-factory.description = Produces heavy missile-based units. block.dagger-factory.description = Produces basic ground units. block.crawler-factory.description = Produces fast self-destructing swarm units. block.titan-factory.description = Produces advanced, armored ground units. block.fortress-factory.description = Produces heavy artillery ground units. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it. block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it. block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while st block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it. block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it. block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it. block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.