credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!) credits = Emegi gecenler contributors = Translators and Contributors discord = Mindustry'in Discord'una katilin! link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi link.reddit.description = The Mindustry subreddit link.github.description = Oyunun Kodu link.changelog.description = List of update changes link.dev-builds.description = Bitirilmemis Yapim Surumu link.trello.description = Planlanmis Hersey icin Tablo link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site link.google-play.description = Google Play magaza sayfasi link.f-droid.description = F-Droid catalogue listing link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi link.suggestions.description = Suggest new features link.bug.description = Found one? Report it here linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkfail = Link Acilamadi!\nLink sizin icin kopyalandi. screenshot = Screenshot saved to {0} screenshot.invalid = Map too large, potentially not enough memory for screenshot. gameover = Cekirdegin yok edildi. gameover.disconnect = Disconnect gameover.pvp = The[accent] {0}[] team is victorious! gameover.waiting = [accent]Waiting for next map... highscore = [accent]Yeni Yuksek skor! copied = Copied. indev.notready = This part of the game isn't ready yet load.sound = Sounds load.map = Maps load.image = Images load.content = Content load.system = System load.mod = Mods load.scripts = Scripts be.update = A new Bleeding Edge build is available: be.update.confirm = Download it and restart now? be.updating = Updating... be.ignore = Ignore be.noupdates = No updates found. be.check = Check for updates mods.browser = Mod Browser mods.browser.selected = Selected mod mods.browser.add = Install mods.browser.reinstall = Reinstall mods.browser.view-releases = View Releases mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.latest = mods.browser.releases = Releases mods.github.open = Repo mods.github.open-release = Release Page mods.browser.sortdate = Sort by recent mods.browser.sortstars = Sort by stars schematic = Schematic schematic.add = Save Schematic... schematics = Schematics schematic.replace = A schematic by that name already exists. Replace it? schematic.exists = A schematic by that name already exists. schematic.import = Import Schematic... schematic.exportfile = Export File schematic.importfile = Import File schematic.browseworkshop = Browse Workshop schematic.copy = Copy to Clipboard schematic.copy.import = Import from Clipboard schematic.shareworkshop = Share on Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.saved = Schematic saved. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Rename Schematic schematic.info = {0}x{1}, {2} blocks schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.tags = Tags: schematic.edittags = Edit Tags schematic.addtag = Add Tag schematic.texttag = Text Tag schematic.icontag = Icon Tag schematic.renametag = Rename Tag schematic.tagdelconfirm = Delete this tag completely? schematic.tagexists = That tag already exists. stats = Stats stats.wave = Waves Defeated stats.unitsCreated = Units Created stats.enemiesDestroyed = Enemies Destroyed stats.built = Buildings Built stats.destroyed = Buildings Destroyed stats.deconstructed = Buildings Deconstructed stats.playtime = Time Played globalitems = [accent]Global Items map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"? level.highscore = Yuksek Skor: [accent]{0} level.select = Seviye secimi level.mode = Oyun Modu: coreattack = < Cekirdek Saldiri altinda! > nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent database = Core Database database.button = Database savegame = Oyunu kaydet loadgame = Devam et joingame = Oyuna katil customgame = Ozel oyun newgame = New Game none = none.found = [lightgray] none.inmap = [lightgray] minimap = Minimap position = Position close = Kapat website = Website quit = Cik save.quit = Save & Quit maps = Haritalar maps.browse = Browse Maps continue = Devam et maps.none = [lightgray]Harita bulunamadi! invalid = Invalid pickcolor = Pick Color preparingconfig = Preparing Config preparingcontent = Preparing Content uploadingcontent = Uploading Content uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Done feature.unsupported = Your device does not support this feature. mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods = Mods mods.none = [lightgray]No mods found! mods.guide = Modding Guide mods.report = Report Bug mods.openfolder = Open Mod Folder mods.viewcontent = View Content mods.reload = Reload mods.reloadexit = The game will now exit, to reload mods. mod.installed = [[Installed] mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Enabled mod.disabled = [scarlet]Disabled mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.disable = Disable mod.content = Content: mod.delete.error = Unable to delete mod. File may be in use. mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.erroredcontent = [scarlet]Content Errors mod.errors = Errors have occurred loading content. mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod mod.import.file = Import File mod.import.github = Import GitHub Mod mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = This mod will be deleted. mod.author = [lightgray]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. about.button = Hakkinda name = isim: noname = Pick a[accent] player name[] first. search = Search: planetmap = Planet Map launchcore = Launch Core filename = File Name: unlocked = Yeni yapi acildi!! available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Completed techtree = Tech Tree techtree.select = Tech Tree Selection techtree.serpulo = Serpulo techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Research: research = Research researched = [lightgray]{0} researched. research.progress = {0}% complete players = {0} oyuncu cevrimici players.single = {0} oyuncu cevrimici players.search = search players.notfound = [gray]no players found server.closing = [accent]Oyun kapaniyor. server.kicked.kick = Oyundan cikarildin server.kicked.whitelist = You are not whitelisted here. server.kicked.serverClose = Oyun kapandi server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir! server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle! server.kicked.banned = Oyundan kalici olarak cikarildin. server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.playerLimit = This server is full. Wait for an empty slot. server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle. server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var. server.kicked.nameEmpty = ismin gecerli degil. server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin! server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene! server.kicked.gameover = Game over! server.kicked.serverRestarting = The server is restarting. server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [lightgray]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[lightgray]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla. join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[lightgray]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste. hostserver = Oyun ac invitefriends = Invite Friends hostserver.mobile = Host\nGame host = Oyun ac hosting = [accent]Oyun aciliyor hosts.refresh = Yenile hosts.discovering = internet oyunu araniyor hosts.discovering.any = Discovering games server.refreshing = liste yenileniyor hosts.none = [lightgray]internet oyunu bulunamadi! host.invalid = [scarlet]Oyuna baglanilamadi. servers.local = Local Servers servers.local.steam = Open Games & Local Servers servers.remote = Remote Servers servers.global = Community Servers servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.showhidden = Show Hidden Servers server.shown = Shown server.hidden = Hidden viewplayer = Viewing Player: [accent]{0} trace = Oyuncu isaretle trace.playername = Player name: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unik ID: [accent]{0} trace.mobile = Mobile Client: [accent]{0} trace.modclient = Ozel islemci Kullanicisi: [accent]{0} trace.times.joined = Times Joined: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0} invalidid = Yanlis islemci Linki! Sorunu bildir server.bans = Yasaklamalar server.bans.none = Yasaklananlar bulunamadi! server.admins = Yetkililer server.admins.none = Yetkili bulunamadi! server.add = Oyun ekle server.delete = Oyunu silmek istedigine emin misin? server.edit = Oyunu ayarla server.outdated = [crimson]Eski Oyun![] server.outdated.client = [crimson]eski islemci![] server.version = [lightgray]Versiyon: {0} server.custombuild = [accent]ozel yapi confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin? confirmkick = Are you sure you want to kick this player? confirmvotekick = Are you sure you want to vote-kick this player? confirmunban = Bu oyuncunun yasagini geri almak ister misin? confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin? confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin? joingame.title = Oyuna katil joingame.ip = Link: disconnect = Cikildi disconnect.error = Connection error. disconnect.closed = Connection closed. disconnect.timeout = Timed out. disconnect.data = Oyunun geri yuklenemedi! cantconnect = Unable to join game ([accent]{0}[]). connecting = [accent]Baglaniliyor reconnecting = [accent]Reconnecting... connecting.data = [accent]Loading world data... server.port = Link: server.addressinuse = Addres zaten kullaniliyor! server.invalidport = Geçersiz Oyun numarasi! server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0} save.new = Yeni Kayit Dosyasi save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin? overwrite = uzerinden gec save.none = Kayitli oyun bulunamadi savefail = Kaydedilemedi! save.delete.confirm = Bu Kayiti silmek istedigine emin misin? save.delete = Sil save.export = Kayiti tasi save.import.invalid = [accent]Kayit gecersiz! save.import.fail = [crimson]Failed to import save: [accent]{0} save.export.fail = [crimson]Failed to export save: [accent]{0} save.import = Kayit al save.newslot = Kayit ismi: save.rename = Yeniden adlandir save.rename.text = Yeni isim: selectslot = Kayitli bir dosya sec. slot = [accent]Slot {0} editmessage = Edit Message save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[] empty = on = Acik off = Kapali save.search = Search saved games... save.autosave = Otomatik kayit: {0} save.map = Harita: {0} save.wave = Dalga {0} save.mode = Gamemode: {0} save.date = En sonki kayit: {0} save.playtime = Oyun Zamani!: {0} warning = Warning. confirm = Onayla delete = Sil view.workshop = View In Workshop workshop.listing = Edit Workshop Listing ok = Tamam open = Ac customize = Customize cancel = iptal command = Command command.mine = Mine command.repair = Repair command.rebuild = Rebuild command.assist = Assist Player command.move = Move openlink = Linki ac copylink = Linki kopyala back = Geri don max = Max objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. data.export = Export Data data.import = Import Data data.openfolder = Open Data Folder data.exported = Data exported. data.invalid = This isn't valid game data. data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. quit.confirm = Cikmak istedigine emin misin? loading = [accent]Yukleniyor... downloading = [accent]Downloading... saving = [accent]Kaydediliyor... respawn = [accent][[{0}][] to respawn in core cancelbuilding = [accent][[{0}][] to clear plan selectschematic = [accent][[{0}][] to select+copy pausebuilding = [accent][[{0}][] to pause building resumebuilding = [scarlet][[{0}][] to resume building enablebuilding = [scarlet][[{0}][] to enable building showui = UI hidden.\nPress [accent][[{0}][] to show UI. wave = [accent]Dalga {0} wave.cap = [accent]Wave {0}/{1} wave.waiting = Dalganin baslamasina: {0} wave.waveInProgress = [lightgray]Wave in progress waiting = Bekleniyor... waiting.players = Waiting for players... wave.enemies = [lightgray]{0} Enemies Remaining wave.enemycores = [accent]{0}[lightgray] Enemy Cores wave.enemycore = [accent]{0}[lightgray] Enemy Core wave.enemy = [lightgray]{0} Enemy Remaining wave.guardianwarn = Guardian approaching in [accent]{0}[] waves. wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave. loadimage = Resimden Yukle saveimage = Resimi kaydet unknown = Bilinmeyen custom = Ozel builtin = Yapilandirilmis map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz! map.random = [accent]Rasgele harita map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[royal]Mavi[] cekirdek ekle. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor. map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya. workshop.update = Update Item workshop.error = Error fetching workshop details: {0} map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): updatedesc = Overwrite Title & Description eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} editor.planet = Planet: editor.sector = Sector: editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Firca editor.openin = Editorde ac editor.oregen = Maden Yaratilma hizi editor.oregen.info = Maden Yaratilmasi: editor.mapinfo = Harita bilgisi: editor.author = Yapimci: editor.description = Yorum: editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.objectives = Objectives editor.ingame = Edit In-Game editor.playtest = Playtest editor.publish.workshop = Publish On Workshop editor.newmap = New Map editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop waves.title = Waves waves.remove = Remove waves.every = every waves.waves = wave(s) waves.health = health: {0}% waves.perspawn = per spawn waves.shields = shields/wave waves.to = to waves.spawn = spawn: waves.spawn.all = waves.spawn.select = Spawn Select waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Preview waves.edit = Edit... waves.copy = Copy to Clipboard waves.load = Load from Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Waves copied. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.sort = Sort By waves.sort.reverse = Reverse Sort waves.sort.begin = Begin waves.sort.health = Health waves.sort.type = Type waves.units.hide = Hide All waves.units.show = Show All wavemode.counts = counts wavemode.totals = totals wavemode.health = health editor.default = [lightgray] details = Details... edit = Edit... variables = Vars editor.name = isim: editor.spawn = Spawn Unit editor.removeunit = Remove Unit editor.teams = Takimlar editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errornot = This is not a map file. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize editor.moveup = Move Up editor.movedown = Move Down editor.copy = Copy editor.apply = Apply editor.generate = Yarat editor.sectorgenerate = Sector Generate editor.resize = Boyutunu degistir editor.loadmap = Harita yukle editor.savemap = Haritayi kaydet editor.saved = Kaydedildi! editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec editor.import.exists = [scarlet]Tasinamadi.:[] ayni isimi tasiyan bir harita '{0}' zaten var!! editor.import = Bilgisayara kaydet editor.importmap = Bilgisayardan harita al editor.importmap.description = Varolan bir harita al editor.importfile = Dosyayi bilgisayara kaydet editor.importfile.description = Bilgisayara ozel harita yukle editor.importimage = Yuzey resmi al editor.importimage.description = Degisik Yuzey resmi al editor.export = Disari al editor.exportfile = Disari cikart editor.exportfile.description = Haritayi disari cikart editor.exportimage = Haritanin resmini disari cikart editor.exportimage.description = Haritanin resmini disari aktar editor.loadimage = Araziyi yukle editor.saveimage = Araziyi disari aktar editor.unsaved = [scarlet]Kaydedilmemis verileriniz var![]\ncikmak istedigine emin misin? editor.resizemap = Haritanin boyutunu degistir editor.mapname = Harita ismi: editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek. editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin? editor.exists = A map with this name already exists. editor.selectmap = Yukleyecek bir harita sec: toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All toolmode.replaceall.description = Replace all blocks in map. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.square = Square toolmode.square.description = Square brush. toolmode.eraseores = Erase Ores toolmode.eraseores.description = Erase only ores. toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. toolmode.underliquid = Under Liquids toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.enemyspawn = Enemy Spawn Select filter.spawnpath = Path To Spawn filter.corespawn = Core Select filter.median = Median filter.oremedian = Ore Median filter.blend = Blend filter.defaultores = Default Ores filter.ore = Ore filter.rivernoise = River Noise filter.mirror = Mirror filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Block filter.option.floor = Floor filter.option.flooronto = Target Floor filter.option.target = Target filter.option.replacement = Replacement filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile width = Genislik: height = Yukseklik: menu = Menu play = Oyna campaign = Campaign load = Yukle save = Kaydet fps = FPS: {0} ping = Ping: {0}ms tps = TPS: {0} memory = Mem: {0}mb memory2 = Mem:\n {0}mb +\n {1}mb language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin settings = ayarlar tutorial = Tutorial tutorial.retake = Re-Take Tutorial editor = Editor mapeditor = Harita yaraticisi abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [lightgray]Complete: requirement.wave = Reach Wave {0} in {1} requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} requirement.onplanet = Control Sector On {0} requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout objective.research.name = Research objective.produce.name = Obtain objective.item.name = Obtain Item objective.coreitem.name = Core Item objective.buildcount.name = Build Count objective.unitcount.name = Unit Count objective.destroyunits.name = Destroy Units objective.timer.name = Timer objective.destroyblock.name = Destroy Block objective.destroyblocks.name = Destroy Blocks objective.destroycore.name = Destroy Core objective.commandmode.name = Command Mode objective.flag.name = Flag marker.shapetext.name = Shape Text marker.minimap.name = Minimap marker.shape.name = Shape marker.text.name = Text marker.background = Background marker.outline = Outline objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.destroycore = [accent]Destroy Enemy Core objective.command = [accent]Command Units objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources resources.max = Max bannedblocks = Banned Blocks objectives = Objectives bannedunits = Banned Units addall = Add All launch.from = Launching From: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. add = Add... guardian = Guardian connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0} error.unreachable = Server unreachable. error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Already connected. error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Unkown network error. error.bloom = Failed to initialize bloom.\nYour device may not support it. weather.rain.name = Rain weather.snow.name = Snow weather.sandstorm.name = Sandstorm weather.sporestorm.name = Sporestorm weather.fog.name = Fog sectorlist = Sectors sectorlist.attacked = {0} under attack sectors.unexplored = [lightgray]Unexplored sectors.resources = Resources: sectors.production = Production: sectors.export = Export: sectors.import = Import: sectors.time = Time: sectors.threat = Threat: sectors.wave = Wave: sectors.stored = Stored: sectors.resume = Resume sectors.launch = Launch sectors.select = Select sectors.nonelaunch = [lightgray]none (sun) sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go sector.abandon = Abandon sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon sector.noswitch.title = Unable to Switch Sectors sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High threat.extreme = Extreme threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 sector.groundZero.name = Ground Zero sector.craters.name = The Craters sector.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass sector.biomassFacility.name = Biomass Synthesis Facility sector.windsweptIslands.name = Windswept Islands sector.extractionOutpost.name = Extraction Outpost sector.planetaryTerminal.name = Planetary Launch Terminal sector.coastline.name = Coastline sector.navalFortress.name = Naval Fortress sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism. sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.onset.name = The Onset sector.aegis.name = Aegis sector.lake.name = Name sector.intersect.name = Intersect sector.atlas.name = Atlas sector.split.name = Split sector.basin.name = Basin sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet status.muddy.name = Muddy status.melting.name = Melting status.sapped.name = Sapped status.electrified.name = Electrified status.spore-slowed.name = Spore Slowed status.tarred.name = Tarred status.overdrive.name = Overdrive status.overclock.name = Overclock status.shocked.name = Shocked status.blasted.name = Blasted status.unmoving.name = Unmoving status.boss.name = Guardian settings.language = Dil settings.data = Game Data settings.reset = ilk ayarlara geri al settings.rebind = Geri al settings.resetKey = Reset settings.controls = Kontroller settings.game = Oyun settings.sound = Ses settings.graphics = Grafikler settings.cleardata = Clear Game Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves = Clear Saves settings.clearresearch = Clear Research settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research? settings.clearcampaignsaves = Clear Campaign Saves settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? paused = Duraklatildi clear = Clear banned = [scarlet]Banned unsupported.environment = [scarlet]Unsupported Environment yes = Evet no = Hayir info.title = [accent]Bilgi error.title = [crimson]Bir hata olustu error.crashtitle = Bir hata olustu unit.nobuild = [scarlet]Unit can't build lastaccessed = [lightgray]Last Accessed: {0} lastcommanded = [lightgray]Last Commanded: {0} block.unknown = [lightgray]??? stat.showinmap = stat.description = Purpose stat.input = Input stat.output = Output stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities stat.opposites = Opposites stat.powercapacity = Guc kapasitesi stat.powershot = Guc/Saldiri hizi stat.damage = Damage stat.targetsair = Havayi hedef alir mi? stat.targetsground = Targets Ground stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Menzil stat.size = Buyukluk stat.displaysize = Display Size stat.liquidcapacity = Sivi kapasitesi stat.powerrange = Menzil stat.linkrange = Link Range stat.instructions = Instructions stat.powerconnections = Max Connections stat.poweruse = Guc kullanimi stat.powerdamage = Power/Damage stat.itemcapacity = Esya kapasitesi stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time stat.repairtime = Block Full Repair Time stat.repairspeed = Repair Speed stat.weapons = Weapons stat.bullet = Bullet stat.moduletier = Module Tier stat.speedincrease = Speed Increase stat.range = Range stat.drilltier = Kazilabilirler stat.drillspeed = Ana kazma hizi stat.boosteffect = Boost Effect stat.maxunits = Max Active Units stat.health = Can stat.armor = Armor stat.buildtime = Build Time stat.maxconsecutive = Max Consecutive stat.buildcost = Build Cost stat.inaccuracy = sekme stat.shots = vuruslar stat.reload = Yeniden doldurma stat.ammo = Ammo stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance stat.lightningdamage = Lightning Damage stat.flammability = Flammability stat.radioactivity = Radioactivity stat.charge = Charge stat.heatcapacity = HeatCapacity stat.viscosity = Viscosity stat.temperature = Temperature stat.speed = Speed stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying stat.ammouse = Ammo Use stat.damagemultiplier = Damage Multiplier stat.healthmultiplier = Health Multiplier stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field ability.repairfield = Repair Field ability.statusfield = Status Field ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources bar.corereq = Core Base Required bar.corefloor = Core Zone Tile Required bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% bar.boost = Boost: +{0}% bar.powerbalance = Power: {0} bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.powerlines = Connections: {0}/{1} bar.items = Items: {0} bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquid bar.heat = Heat bar.instability = Instability bar.heatamount = Heat: {0} bar.heatpercent = Heat: {0} ({1}%) bar.power = Power bar.progress = Build Progress bar.loadprogress = Progress bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength units.processorcontrol = [lightgray]Processor Controlled bullet.damage = [stat]{0}[lightgray] dmg bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x reload bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = Yapilar unit.blockssquared = blocks² unit.powersecond = saniyede bir unit.tilessecond = tiles/second unit.liquidsecond = Saniyede bir unit.itemssecond = Saniyede bir unit.liquidunits = Litre unit.powerunits = Volt unit.heatunits = heat units unit.degrees = derece unit.seconds = saniye unit.minutes = mins unit.persecond = /sec unit.perminute = /min unit.timesspeed = x speed unit.percent = % unit.shieldhealth = shield health unit.items = esya unit.thousands = k unit.millions = mil unit.billions = b unit.pershot = /shot category.purpose = Purpose category.general = General category.power = Guc category.liquids = sivilar category.items = esyalar category.crafting = uretim category.function = Function category.optional = Optional Enhancements setting.skipcoreanimation.name = Skip Core Launch/Land Animation setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints setting.logichints.name = Logic Hints setting.backgroundpause.name = Pause In Background setting.buildautopause.name = Auto-Pause Building setting.doubletapmine.name = Double-Tap to Mine setting.commandmodehold.name = Hold For Command Mode setting.modcrashdisable.name = Disable Mods On Startup Crash setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.playerindicators.name = Player Indicators setting.indicators.name = Ally Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = Yok setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling[lightgray] (requires restart)[] setting.uiscale.description = Restart required to apply changes. setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = kolay setting.difficulty.normal = orta setting.difficulty.hard = zor setting.difficulty.insane = cok zor setting.difficulty.name = Zorluk derecesi: setting.screenshake.name = Ekran sallanmasi setting.bloomintensity.name = Bloom Intensity setting.bloomblur.name = Bloom Blur setting.effects.name = Efekleri goster setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.sensitivity.name = Kumanda hassasligi setting.saveinterval.name = Otomatik kaydetme suresi setting.seconds = {0} Saniye setting.milliseconds = {0} milliseconds setting.fullscreen.name = Tam ekran setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name.windows = Borderless Fullscreen setting.borderlesswindow.description = Restart may be required to apply changes. setting.fps.name = FPS'i goster setting.console.name = Enable Console setting.smoothcamera.name = Smooth Camera setting.vsync.name = VSync setting.pixelate.name = Pixelate [lightgray](may decrease performance) setting.minimap.name = Haritayi goster setting.coreitems.name = Display Core Items (WIP) setting.position.name = Show Player Position setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Ses yuksekligi setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Ambient Volume setting.mutemusic.name = Sesi kapat setting.sfxvol.name = Ses seviyesi setting.mutesound.name = Sesi kapat setting.crashreport.name = Send Anonymous Crash Reports setting.savecreate.name = Auto-Create Saves setting.publichost.name = Public Game Visibility setting.playerlimit.name = Player Limit setting.chatopacity.name = Chat Opacity setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display In-Game Chat setting.showweather.name = Show Weather Graphics setting.hidedisplays.name = Hide Logic Displays public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.cancel = Cancel & Exit setting.bloom.name = Bloom keybind.title = Tuslari ayarla keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = Goster category.multiplayer.name = Cok oyunculu category.blocks.name = Block Select placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit keybind.clear_building.name = Clear Building keybind.press = Bir tusa bas... keybind.press.axis = Bir yone cevir yada tusa bas... keybind.screenshot.name = Map Screenshot keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Sol/Sag hareket keybind.move_y.name = Yukari/asagi hareket keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost keybind.command_mode.name = Command Mode keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y keybind.category_prev.name = Previous Category keybind.category_next.name = Next Category keybind.block_select_left.name = Block Select Left keybind.block_select_right.name = Block Select Right keybind.block_select_up.name = Block Select Up keybind.block_select_down.name = Block Select Down keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Sec/silahi sik keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Eldeki yapiyi birak keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo keybind.shoot.name = Sik keybind.zoom.name = Yaklas keybind.menu.name = Menu keybind.pause.name = Durdur keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap keybind.planet_map.name = Planet Map keybind.research.name = Research keybind.block_info.name = Block Info keybind.chat.name = konus keybind.player_list.name = Oyuncu listesi keybind.console.name = Konsol keybind.rotate.name = cevir keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Menuleri ac'kapat keybind.chat_history_prev.name = Konusma gecmisi geri keybind.chat_history_next.name = Konusma gecmisi ileri keybind.chat_scroll.name = Konusma kaydir keybind.chat_mode.name = Change Chat Mode keybind.drop_unit.name = Unit birak keybind.zoom_minimap.name = Haritayi yaklastir mode.help.title = Modlarin aciklamalari mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.sandbox.name = Serbest mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. mode.custom = Custom Rules rules.infiniteresources = Infinite Resources rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode rules.rtsai = RTS AI rules.rtsminsquadsize = Min Squad Size rules.rtsmaxsquadsize = Max Squad Size rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite AI Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Waves wait for enemies rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.unitammo = Units Require Ammo rules.enemyteam = Enemy Team rules.playerteam = Player Team rules.title.waves = Waves rules.title.resourcesbuilding = Resources & Building rules.title.enemy = Enemies rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams rules.title.planet = Planet rules.lighting = Lighting rules.fog = Fog of War rules.fire = Fire rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather rules.weather.frequency = Frequency: rules.weather.always = Always rules.weather.duration = Duration: content.item.name = Esyalar content.liquid.name = Sivilar content.unit.name = Units content.block.name = Blocks content.status.name = Status Effects content.sector.name = Sectors content.team.name = Factions wallore = (Wall) item.copper.name = Bakir item.lead.name = Kursun item.coal.name = Komur item.graphite.name = Graphite item.titanium.name = Titanyum item.thorium.name = Toryum item.silicon.name = Silikon item.plastanium.name = Plastanyum item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Kabarma karisimi item.spore-pod.name = Spore Pod item.sand.name = Kum item.blast-compound.name = patlama birlesimi item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap item.fissile-matter.name = Fissile Matter item.beryllium.name = Beryllium item.tungsten.name = Tungsten item.oxide.name = Oxide item.carbide.name = Carbide item.dormant-cyst.name = Dormant Cyst liquid.water.name = Su liquid.slag.name = Slag liquid.oil.name = Benzin liquid.cryofluid.name = kriyo sivisi liquid.neoplasm.name = Neoplasm liquid.arkycite.name = Arkycite liquid.gallium.name = Gallium liquid.ozone.name = Ozone liquid.hydrogen.name = Hydrogen liquid.nitrogen.name = Nitrogen liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace unit.fortress.name = Fortress unit.nova.name = Nova unit.pulsar.name = Pulsar unit.quasar.name = Quasar unit.crawler.name = Crawler unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid unit.toxopid.name = Toxopid unit.flare.name = Flare unit.horizon.name = Horizon unit.zenith.name = Zenith unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono unit.poly.name = Poly unit.mega.name = Mega unit.quad.name = Quad unit.oct.name = Oct unit.risso.name = Risso unit.minke.name = Minke unit.bryde.name = Bryde unit.sei.name = Sei unit.omura.name = Omura unit.retusa.name = Retusa unit.oxynoe.name = Oxynoe unit.cyerce.name = Cyerce unit.aegires.name = Aegires unit.navanax.name = Navanax unit.alpha.name = Alpha unit.beta.name = Beta unit.gamma.name = Gamma unit.scepter.name = Scepter unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus unit.stell.name = Stell unit.locus.name = Locus unit.precept.name = Precept unit.vanquish.name = Vanquish unit.conquer.name = Conquer unit.merui.name = Merui unit.cleroi.name = Cleroi unit.anthicus.name = Anthicus unit.tecta.name = Tecta unit.collaris.name = Collaris unit.elude.name = Elude unit.avert.name = Avert unit.obviate.name = Obviate unit.quell.name = Quell unit.disrupt.name = Disrupt unit.evoke.name = Evoke unit.incite.name = Incite unit.emanate.name = Emanate unit.manifold.name = Manifold unit.assembly-drone.name = Assembly Drone unit.latum.name = Latum unit.renale.name = Renale block.parallax.name = Parallax block.cliff.name = Cliff block.sand-boulder.name = Sand Boulder block.basalt-boulder.name = Basalt Boulder block.grass.name = Grass block.molten-slag.name = Slag block.pooled-cryofluid.name = Cryofluid block.space.name = Space block.salt.name = Salt block.salt-wall.name = Salt Wall block.pebbles.name = Pebbles block.tendrils.name = Tendrils block.sand-wall.name = Sand Wall block.spore-pine.name = Spore Pine block.spore-wall.name = Spore Wall block.boulder.name = Boulder block.snow-boulder.name = Snow Boulder block.snow-pine.name = Snow Pine block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shale-wall.name = Shale Wall block.scrap-wall.name = Scrap Wall block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.thruster.name = Thruster block.kiln.name = Kiln block.graphite-press.name = Graphite Press block.multi-press.name = Multi-Press block.constructing = {0}\n[lightgray](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deep-water.name = su alti block.shallow-water.name = su block.tainted-water.name = Tainted Water block.deep-tainted-water.name = Deep Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar block.stone.name = tas block.sand.name = kum block.darksand.name = Dark Sand block.ice.name = buz block.snow.name = kar block.crater-stone.name = Craters block.sand-water.name = Sand water block.darksand-water.name = Dark Sand Water block.char.name = Char block.dacite.name = Dacite block.rhyolite.name = Rhyolite block.dacite-wall.name = Dacite Wall block.dacite-boulder.name = Dacite Boulder block.ice-snow.name = Ice Snow block.stone-wall.name = Stone Wall block.ice-wall.name = Ice Wall block.snow-wall.name = Snow Wall block.dune-wall.name = Dune Wall block.pine.name = Pine block.dirt.name = Dirt block.dirt-wall.name = Dirt Wall block.mud.name = Mud block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metal Floor block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-4.name = Metal Floor 4 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 block.dark-panel-4.name = Dark Panel 4 block.dark-panel-5.name = Dark Panel 5 block.dark-panel-6.name = Dark Panel 6 block.dark-metal.name = Dark Metal block.basalt.name = Basalt block.hotrock.name = Hot Rock block.magmarock.name = Magma Rock block.copper-wall.name = bakir duvar block.copper-wall-large.name = buyuk bakir duvar block.titanium-wall.name = Titanium Wall block.titanium-wall-large.name = Large Titanium Wall block.plastanium-wall.name = Plastanium Wall block.plastanium-wall-large.name = Large Plastanium Wall block.phase-wall.name = faz duvar block.phase-wall-large.name = genis faz duvar block.thorium-wall.name = Toryum duvari block.thorium-wall-large.name = genis toryum duvari block.door.name = kapi block.door-large.name = genis kapi block.duo.name = ikili block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = yagdirici block.lancer.name = Lazer topu block.conveyor.name = konvenyor block.titanium-conveyor.name = Titanyum konvenyor block.plastanium-conveyor.name = Plastanium Conveyor block.armored-conveyor.name = Armored Conveyor block.junction.name = ayirici block.router.name = dagitici block.distributor.name = yayici block.sorter.name = secici block.inverted-sorter.name = Inverted Sorter block.message.name = Message block.illuminator.name = Illuminator block.overflow-gate.name = Kapali dagatici block.underflow-gate.name = Underflow Gate block.silicon-smelter.name = Silikon eritici block.phase-weaver.name = Dokumaci block.pulverizer.name = pulvarizor block.cryofluid-mixer.name = Cryosivisi karistiricisi block.melter.name = eritici block.incinerator.name = isi firini block.spore-press.name = Spore Press block.separator.name = separator block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Guc Dugumu block.power-node-large.name = buyuk Guc Dugumu block.surge-tower.name = Surge Tower block.diode.name = Battery Diode block.battery.name = batarya block.battery-large.name = buyuk batarya block.combustion-generator.name = sicaklik jenaratoru block.steam-generator.name = termal jenaratoru block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mekanikal Kazici block.pneumatic-drill.name = Pneumatik Kazici block.laser-drill.name = Lazer kazici block.water-extractor.name = su ayiricisi block.cultivator.name = ekici block.conduit.name = boru block.mechanical-pump.name = Mekanikal pompa block.item-source.name = esya kaynagi block.item-void.name = esya deligi block.liquid-source.name = sivi kaynagi block.liquid-void.name = Liquid Void block.power-void.name = guc deligi block.power-source.name = sonsuz guc block.unloader.name = bekletici block.vault.name = kasa block.wave.name = Dalga block.tsunami.name = Tsunami block.swarmer.name = Swarmer block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase konvenyoru block.bridge-conveyor.name = kopru konvenyoru block.plastanium-compressor.name = Plastanium Kompresoru block.pyratite-mixer.name = Pyratite karistirici block.blast-mixer.name = Patlayici karistiricisi block.solar-panel.name = gunes paneli block.solar-panel-large.name = genis gunes paneli block.oil-extractor.name = benzin ayirici block.repair-point.name = tamirci block.repair-turret.name = Repair Turret block.pulse-conduit.name = Pulse borusu block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase borusu block.liquid-router.name = sivi ayirici block.liquid-tank.name = sivi tanki block.liquid-container.name = Liquid Container block.liquid-junction.name = sivi yonlendirici block.bridge-conduit.name = kopru borusu block.rotary-pump.name = donen boru block.thorium-reactor.name = Thorium Reaktoru block.mass-driver.name = kütle surucusu block.blast-drill.name = Patlatici kazici block.impulse-pump.name = Termal pompa block.thermal-generator.name = Magma jeneratoru block.surge-smelter.name = Alloy eritici block.mender.name = Mender block.mend-projector.name = Mend koruyucu block.surge-wall.name = kabarma duvari block.surge-wall-large.name = genis kabarma duvari block.cyclone.name = Siklon block.fuse.name = fitil block.shock-mine.name = Shock Mine block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Force Projector block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory block.additive-reconstructor.name = Additive Reconstructor block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.exponential-reconstructor.name = Exponential Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor block.payload-conveyor.name = Mass Conveyor block.payload-router.name = Payload Router block.duct.name = Duct block.duct-router.name = Duct Router block.duct-bridge.name = Duct Bridge block.payload-propulsion-tower.name = Payload Propulsion Tower block.payload-void.name = Payload Void block.payload-source.name = Payload Source block.disassembler.name = Disassembler block.silicon-crucible.name = Silicon Crucible block.overdrive-dome.name = Overdrive Dome block.interplanetary-accelerator.name = Interplanetary Accelerator block.constructor.name = Constructor block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.large-constructor.name = Large Constructor block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.deconstructor.name = Deconstructor block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.payload-loader.name = Payload Loader block.payload-loader.description = Load liquids and items into blocks. block.payload-unloader.name = Payload Unloader block.payload-unloader.description = Unloads liquids and items from blocks. block.heat-source.name = Heat Source block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.empty.name = Empty block.rhyolite-crater.name = Rhyolite Crater block.rough-rhyolite.name = Rough Rhyolite block.regolith.name = Regolith block.yellow-stone.name = Yellow Stone block.carbon-stone.name = Carbon Stone block.ferric-stone.name = Ferric Stone block.ferric-craters.name = Ferric Craters block.beryllic-stone.name = Beryllic Stone block.crystalline-stone.name = Crystalline Stone block.crystal-floor.name = Crystal Floor block.yellow-stone-plates.name = Yellow Stone Plates block.red-stone.name = Red Stone block.dense-red-stone.name = Dense Red Stone block.red-ice.name = Red Ice block.arkycite-floor.name = Arkycite Floor block.arkyic-stone.name = Arkyic Stone block.rhyolite-vent.name = Rhyolite Vent block.carbon-vent.name = Carbon Vent block.arkyic-vent.name = Arkyic Vent block.yellow-stone-vent.name = Yellow Stone Vent block.red-stone-vent.name = Red Stone Vent block.redmat.name = Redmat block.bluemat.name = Bluemat block.core-zone.name = Core Zone block.regolith-wall.name = Regolith Wall block.yellow-stone-wall.name = Yellow Stone Wall block.rhyolite-wall.name = Rhyolite Wall block.carbon-wall.name = Carbon Wall block.ferric-stone-wall.name = Ferric Stone Wall block.beryllic-stone-wall.name = Beryllic Stone Wall block.arkyic-wall.name = Arkyic Wall block.crystalline-stone-wall.name = Crystalline Stone Wall block.red-ice-wall.name = Red Ice Wall block.red-stone-wall.name = Red Stone Wall block.red-diamond-wall.name = Red Diamond Wall block.redweed.name = Redweed block.pur-bush.name = Pur Bush block.yellowcoral.name = Yellowcoral block.carbon-boulder.name = Carbon Boulder block.ferric-boulder.name = Ferric Boulder block.beryllic-boulder.name = Beryllic Boulder block.yellow-stone-boulder.name = Yellow Stone Boulder block.arkyic-boulder.name = Arkyic Boulder block.crystal-cluster.name = Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.crystal-blocks.name = Crystal Blocks block.crystal-orbs.name = Crystal Orbs block.crystalline-boulder.name = Crystalline Boulder block.red-ice-boulder.name = Red Ice Boulder block.rhyolite-boulder.name = Rhyolite Boulder block.red-stone-boulder.name = Red Stone Boulder block.graphitic-wall.name = Graphitic Wall block.silicon-arc-furnace.name = Silicon Arc Furnace block.electrolyzer.name = Electrolyzer block.atmospheric-concentrator.name = Atmospheric Concentrator block.oxidation-chamber.name = Oxidation Chamber block.electric-heater.name = Electric Heater block.slag-heater.name = Slag Heater block.phase-heater.name = Phase Heater block.heat-redirector.name = Heat Redirector block.slag-incinerator.name = Slag Incinerator block.carbide-crucible.name = Carbide Crucible block.slag-centrifuge.name = Slag Centrifuge block.surge-crucible.name = Surge Crucible block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.phase-synthesizer.name = Phase Synthesizer block.heat-reactor.name = Heat Reactor block.beryllium-wall.name = Beryllium Wall block.beryllium-wall-large.name = Large Beryllium Wall block.tungsten-wall.name = Tungsten Wall block.tungsten-wall-large.name = Large Tungsten Wall block.blast-door.name = Blast Door block.carbide-wall.name = Carbide Wall block.carbide-wall-large.name = Large Carbide Wall block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.shielded-wall.name = Shielded Wall block.radar.name = Radar block.build-tower.name = Build Tower block.regen-projector.name = Regen Projector block.shockwave-tower.name = Shockwave Tower block.shield-projector.name = Shield Projector block.large-shield-projector.name = Large Shield Projector block.armored-duct.name = Armored Duct block.overflow-duct.name = Overflow Duct block.underflow-duct.name = Underflow Duct block.duct-unloader.name = Duct Unloader block.surge-conveyor.name = Surge Conveyor block.surge-router.name = Surge Router block.unit-cargo-loader.name = Unit Cargo Loader block.unit-cargo-unload-point.name = Unit Cargo Unload Point block.reinforced-pump.name = Reinforced Pump block.reinforced-conduit.name = Reinforced Conduit block.reinforced-liquid-junction.name = Reinforced Liquid Junction block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit block.reinforced-liquid-router.name = Reinforced Liquid Router block.reinforced-liquid-container.name = Reinforced Liquid Container block.reinforced-liquid-tank.name = Reinforced Liquid Tank block.beam-node.name = Beam Node block.beam-tower.name = Beam Tower block.beam-link.name = Beam Link block.turbine-condenser.name = Turbine Condenser block.chemical-combustion-chamber.name = Chemical Combustion Chamber block.pyrolysis-generator.name = Pyrolysis Generator block.vent-condenser.name = Vent Condenser block.cliff-crusher.name = Cliff Crusher block.plasma-bore.name = Plasma Bore block.large-plasma-bore.name = Large Plasma Bore block.impact-drill.name = Impact Drill block.eruption-drill.name = Eruption Drill block.core-bastion.name = Core Bastion block.core-citadel.name = Core Citadel block.core-acropolis.name = Core Acropolis block.reinforced-container.name = Reinforced Container block.reinforced-vault.name = Reinforced Vault block.breach.name = Breach block.sublimate.name = Sublimate block.titan.name = Titan block.disperse.name = Disperse block.afflict.name = Afflict block.lustre.name = Lustre block.scathe.name = Scathe block.fabricator.name = Fabricator block.tank-refabricator.name = Tank Refabricator block.mech-refabricator.name = Mech Refabricator block.ship-refabricator.name = Ship Refabricator block.tank-assembler.name = Tank Assembler block.ship-assembler.name = Ship Assembler block.mech-assembler.name = Mech Assembler block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-router.name = Reinforced Payload Router block.payload-mass-driver.name = Payload Mass Driver block.small-deconstructor.name = Small Deconstructor block.canvas.name = Canvas block.world-processor.name = World Processor block.world-cell.name = World Cell block.shield-breaker.name = Shield Breaker (temp name/sprite) block.tank-fabricator.name = Tank Fabricator block.mech-fabricator.name = Mech Fabricator block.ship-fabricator.name = Ship Fabricator block.prime-refabricator.name = Prime Refabricator block.unit-repair-tower.name = Unit Repair Tower block.diffuse.name = Diffuse block.basic-assembler-module.name = Basic Assembler Module block.smite.name = Smite block.malign.name = Malign block.flux-reactor.name = Flux Reactor block.neoplasia-reactor.name = Neoplasia Reactor block.switch.name = Switch block.micro-processor.name = Micro Processor block.logic-processor.name = Logic Processor block.hyper-processor.name = Hyper Processor block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank team.malis.name = Malis team.crux.name = red team.sharded.name = orange team.derelict.name = derelict team.green.name = green team.blue.name = blue hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually. hint.desktopShoot = [accent][[Left-click][] to shoot. hint.depositItems = To transfer items, drag from your ship to the core. hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it. hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors. hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them. hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir. item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation. item.sand.description = karistirma maddesi olark kullanilan yaygin bir madde. item.coal.description = Yaygin bir yakit. item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event. item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir. item.thorium.description = Nukleer yakit olarak kullanilan sert ve nukleer bir materyal. item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.scrap.details = Leftover remnants of old structures and units. item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir. item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.description = An advanced alloy with unique electrical properties. item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez. item.pyratite.description = Yakici silahlar icin yakici bir madde. liquid.water.description = Commonly used for cooling machines and waste processing. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.cryofluid.description = The most efficient liquid for cooling things down. block.derelict = \uf77e [lightgray]Derelict block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.message.description = Stores a message. Used for communication between allies. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. block.surge-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.melter.description = Heats up stone to very high temperatures to obtain lava. block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone. block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand. block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.incinerator.description = Gets rid of any excess item or liquid. block.power-void.description = Voids all power inputted into it. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-void.description = Removes any liquids. Sandbox only. block.payload-source.description = Infinitely outputs payloads. Sandbox only. block.payload-void.description = Destroys any payloads. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = Periodically heals buildings in its vicinity. block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. block.rotary-pump.description = An advanced pump which doubles up speed by using power. block.impulse-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials. block.thermal-generator.description = Generates a large amount of power from lava. block.steam-generator.description = More efficient than a combustion generator, but requires additional water. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build. block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. block.cultivator.description = Cultivates the soil with water in order to obtain biomatter. block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-foundation.details = The second iteration. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.details = The third and final iteration. block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the vault. block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = A small, cheap turret. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = A small artillery turret. block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles. block.lancer.description = A medium-sized turret which shoots charged electricity beams. block.arc.description = A small turret which shoots electricity in a random arc towards the enemy. block.swarmer.description = A medium-sized turret which shoots burst missiles. block.salvo.description = A medium-sized turret which fires shots in salvos. block.fuse.description = A large turret which shoots powerful short-range beams. block.ripple.description = A large artillery turret which fires several shots simultaneously. block.cyclone.description = A large rapid fire turret. block.spectre.description = A large turret which shoots two powerful bullets at once. block.meltdown.description = A large turret which shoots powerful long-range beams. block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. block.additive-reconstructor.description = Upgrades inputted units to the second tier. block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. block.switch.description = A toggleable switch. State can be read and controlled with logic processors. block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. block.memory-cell.description = Stores information for a logic processor. block.memory-bank.description = Stores information for a logic processor. High capacity. block.logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. unit.dagger.description = Fires standard bullets at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies. unit.fortress.description = Fires long-range artillery at ground targets. unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies. unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies. unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight. unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight. unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded. unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight. unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain. unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion. unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. unit.flare.description = Fires standard bullets at nearby ground targets. unit.horizon.description = Drops clusters of bombs on ground targets. unit.zenith.description = Fires salvos of missiles at all nearby enemies. unit.antumbra.description = Fires a barrage of bullets at all nearby enemies. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.stell.description = Fires standard bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. lst.read = Read a number from a linked memory cell. lst.write = Write a number to a linked memory cell. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.getlink = Get a processor link by index. Starts at 0. lst.control = Control a building. lst.radar = Locate units around a building with range. lst.sensor = Get data from a building or unit. lst.set = Set a variable. lst.operation = Perform an operation on 1-2 variables. lst.end = Jump to the top of the instruction stack. lst.wait = Wait a certain number of seconds. lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.jump = Conditionally jump to another statement. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. lst.applystatus = Apply or clear a status effect from a uniut. lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.block = Block Control lcategory.block.description = Interact with blocks. lcategory.operation = Operations lcategory.operation.description = Logical operations. lcategory.control = Flow Control lcategory.control.description = Manage execution order. lcategory.unit = Unit Control lcategory.unit.description = Give units commands. lcategory.world = World lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. graphicstype.linerect = Draw a rectangle outline. graphicstype.poly = Fill a regular polygon. graphicstype.linepoly = Draw a regular polygon outline. graphicstype.triangle = Fill a triangle. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. lenum.always = Always true. lenum.idiv = Integer division. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.mod = Modulo. lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0. lenum.notequal = Not equal. Coerces types. lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[]. lenum.shl = Bit-shift left. lenum.shr = Bit-shift right. lenum.or = Bitwise OR. lenum.land = Logical AND. lenum.and = Bitwise AND. lenum.not = Bitwise flip. lenum.xor = Bitwise XOR. lenum.min = Minimum of two numbers. lenum.max = Maximum of two numbers. lenum.angle = Angle of vector in degrees. lenum.len = Length of vector. lenum.sin = Sine, in degrees. lenum.cos = Cosine, in degrees. lenum.tan = Tangent, in degrees. lenum.asin = Arc sine, in degrees. lenum.acos = Arc cosine, in degrees. lenum.atan = Arc tangent, in degrees. lenum.rand = Random decimal in range [0, value). lenum.log = Natural logarithm (ln). lenum.log10 = Base 10 logarithm. lenum.noise = 2D simplex noise. lenum.abs = Absolute value. lenum.sqrt = Square root. lenum.any = Any unit. lenum.ally = Ally unit. lenum.attacker = Unit with a weapon. lenum.enemy = Enemy unit. lenum.boss = Guardian unit. lenum.flying = Flying unit. lenum.ground = Ground unit. lenum.player = Unit controlled by a player. lenum.ore = Ore deposit. lenum.damaged = Damaged ally building. lenum.spawn = Enemy spawn point.\nMay be a core or a position. lenum.building = Building in a specific group. lenum.core = Any core. lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. lenum.turret = Any turret. sensor.in = The building/unit to sense. radar.from = Building to sense from.\nSensor range is limited by building range. radar.target = Filter for units to sense. radar.and = Additional filters. radar.order = Sorting order. 0 to reverse. radar.sort = Metric to sort results by. radar.output = Variable to write output unit to. unitradar.target = Filter for units to sense. unitradar.and = Additional filters. unitradar.order = Sorting order. 0 to reverse. unitradar.sort = Metric to sort results by. unitradar.output = Variable to write output unit to. control.of = Building to control. control.unit = Unit/building to aim at. control.shoot = Whether to shoot. unitlocate.enemy = Whether to locate enemy buildings. unitlocate.found = Whether the object was found. unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. lenum.target = Shoot a position. lenum.targetp = Shoot a target with velocity prediction. lenum.itemdrop = Drop an item. lenum.itemtake = Take an item from a building. lenum.paydrop = Drop current payload. lenum.paytake = Pick up payload at current location. lenum.payenter = Enter/land on the payload block the unit is on. lenum.flag = Numeric unit flag. lenum.mine = Mine at a position. lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.