credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!) credits = Emegi gecenler contributors = Translators and Contributors discord = Mindustry'in Discord'una katilin! link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi link.reddit.description = The Mindustry subreddit link.github.description = Oyunun Kodu link.changelog.description = List of update changes link.dev-builds.description = Bitirilmemis Yapim Surumu link.trello.description = Planlanmis Hersey icin Tablo link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site link.google-play.description = Google Play magaza sayfasi link.f-droid.description = F-Droid catalogue listing link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi link.suggestions.description = Suggest new features linkfail = Link Acilamadi!\nLink sizin icin kopyalandi. screenshot = Screenshot saved to {0} screenshot.invalid = Map too large, potentially not enough memory for screenshot. gameover = Cekirdegin yok edildi. gameover.pvp = The[accent] {0}[] team is victorious! highscore = [accent]Yeni Yuksek skor! copied = Copied. indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.notready = This part of the game isn't ready yet load.sound = Sounds load.map = Maps load.image = Images load.content = Content load.system = System load.mod = Mods load.scripts = Scripts be.update = A new Bleeding Edge build is available: be.update.confirm = Download it and restart now? be.updating = Updating... be.ignore = Ignore be.noupdates = No updates found. be.check = Check for updates schematic = Schematic schematic.add = Save Schematic... schematics = Schematics schematic.replace = A schematic by that name already exists. Replace it? schematic.exists = A schematic by that name already exists. schematic.import = Import Schematic... schematic.exportfile = Export File schematic.importfile = Import File schematic.browseworkshop = Browse Workshop schematic.copy = Copy to Clipboard schematic.copy.import = Import from Clipboard schematic.shareworkshop = Share on Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.saved = Schematic saved. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.rename = Rename Schematic schematic.info = {0}x{1}, {2} blocks schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. stat.wave = Waves Defeated:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.built = Buildings Built:[accent] {0} stat.destroyed = Buildings Destroyed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.delivered = Resources Launched: stat.playtime = Time Played:[accent] {0} stat.rank = Final Rank: [accent]{0} globalitems = [accent]Global Items map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"? level.highscore = Yuksek Skor: [accent]{0} level.select = Seviye secimi level.mode = Oyun Modu: coreattack = < Cekirdek Saldiri altinda! > nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent database = Core Database savegame = Oyunu kaydet loadgame = Devam et joingame = Oyuna katil customgame = Ozel oyun newgame = New Game none = minimap = Minimap position = Position close = Kapat website = Website quit = Cik save.quit = Save & Quit maps = Haritalar maps.browse = Browse Maps continue = Devam et maps.none = [lightgray]Harita bulunamadi! invalid = Invalid pickcolor = Pick Color preparingconfig = Preparing Config preparingcontent = Preparing Content uploadingcontent = Uploading Content uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Done feature.unsupported = Your device does not support this feature. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods = Mods mods.none = [lightgray]No mods found! mods.guide = Modding Guide mods.report = Report Bug mods.openfolder = Open Mod Folder mods.reload = Reload mods.reloadexit = The game will now exit, to reload mods. mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Enabled mod.disabled = [scarlet]Disabled mod.disable = Disable mod.content = Content: mod.delete.error = Unable to delete mod. File may be in use. mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.erroredcontent = [scarlet]Content Errors mod.errors = Errors have occurred loading content. mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod mod.import.file = Import File mod.import.github = Import GitHub Mod mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = This mod will be deleted. mod.author = [lightgray]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. about.button = Hakkinda name = isim: noname = Pick a[accent] player name[] first. planetmap = Planet Map launchcore = Launch Core filename = File Name: unlocked = Yeni yapi acildi!! completed = [accent]Completed techtree = Tech Tree research.list = [lightgray]Research: research = Research researched = [lightgray]{0} researched. research.progress = {0}% complete players = {0} oyuncu cevrimici players.single = {0} oyuncu cevrimici players.search = search players.notfound = [gray]no players found server.closing = [accent]Oyun kapaniyor. server.kicked.kick = Oyundan cikarildin server.kicked.whitelist = You are not whitelisted here. server.kicked.serverClose = Oyun kapandi server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir! server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle! server.kicked.banned = Oyundan kalici olarak cikarildin. server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.playerLimit = This server is full. Wait for an empty slot. server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle. server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var. server.kicked.nameEmpty = ismin gecerli degil. server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin! server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene! server.kicked.gameover = Game over! server.kicked.serverRestarting = The server is restarting. server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [lightgray]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[lightgray]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla. join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[lightgray]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste. hostserver = Oyun ac invitefriends = Invite Friends hostserver.mobile = Host\nGame host = Oyun ac hosting = [accent]Oyun aciliyor hosts.refresh = Yenile hosts.discovering = internet oyunu araniyor hosts.discovering.any = Discovering games server.refreshing = liste yenileniyor hosts.none = [lightgray]internet oyunu bulunamadi! host.invalid = [scarlet]Oyuna baglanilamadi. servers.local = Local Servers servers.remote = Remote Servers servers.global = Community Servers trace = Oyuncu isaretle trace.playername = Player name: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unik ID: [accent]{0} trace.mobile = Mobile Client: [accent]{0} trace.modclient = Ozel islemci Kullanicisi: [accent]{0} invalidid = Yanlis islemci Linki! Sorunu bildir server.bans = Yasaklamalar server.bans.none = Yasaklananlar bulunamadi! server.admins = Yetkililer server.admins.none = Yetkili bulunamadi! server.add = Oyun ekle server.delete = Oyunu silmek istedigine emin misin? server.edit = Oyunu ayarla server.outdated = [crimson]Eski Oyun![] server.outdated.client = [crimson]eski islemci![] server.version = [lightgray]Versiyon: {0} server.custombuild = [accent]ozel yapi confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin? confirmkick = Are you sure you want to kick this player? confirmvotekick = Are you sure you want to vote-kick this player? confirmunban = Bu oyuncunun yasagini geri almak ister misin? confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin? confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin? joingame.title = Oyuna katil joingame.ip = Link: disconnect = Cikildi disconnect.error = Connection error. disconnect.closed = Connection closed. disconnect.timeout = Timed out. disconnect.data = Oyunun geri yuklenemedi! cantconnect = Unable to join game ([accent]{0}[]). connecting = [accent]Baglaniliyor connecting.data = [accent]Loading world data... server.port = Link: server.addressinuse = Addres zaten kullaniliyor! server.invalidport = Geçersiz Oyun numarasi! server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0} save.new = Yeni Kayit Dosyasi save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin? overwrite = uzerinden gec save.none = Kayitli oyun bulunamadi savefail = Kaydedilemedi! save.delete.confirm = Bu Kayiti silmek istedigine emin misin? save.delete = Sil save.export = Kayiti tasi save.import.invalid = [accent]Kayit gecersiz! save.import.fail = [crimson]Failed to import save: [accent]{0} save.export.fail = [crimson]Failed to export save: [accent]{0} save.import = Kayit al save.newslot = Kayit ismi: save.rename = Yeniden adlandir save.rename.text = Yeni isim: selectslot = Kayitli bir dosya sec. slot = [accent]Slot {0} editmessage = Edit Message save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[] empty = on = Acik off = Kapali save.autosave = Otomatik kayit: {0} save.map = Harita: {0} save.wave = Dalga {0} save.mode = Gamemode: {0} save.date = En sonki kayit: {0} save.playtime = Oyun Zamani!: {0} warning = Warning. confirm = Onayla delete = Sil view.workshop = View In Workshop workshop.listing = Edit Workshop Listing ok = Tamam open = Ac customize = Customize cancel = iptal openlink = Linki ac copylink = Linki kopyala back = Geri don data.export = Export Data data.import = Import Data data.openfolder = Open Data Folder data.exported = Data exported. data.invalid = This isn't valid game data. data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. quit.confirm = Cikmak istedigine emin misin? quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] loading = [accent]Yukleniyor... reloading = [accent]Reloading Mods... saving = [accent]Kaydediliyor... respawn = [accent][[{0}][] to respawn in core cancelbuilding = [accent][[{0}][] to clear plan selectschematic = [accent][[{0}][] to select+copy pausebuilding = [accent][[{0}][] to pause building resumebuilding = [scarlet][[{0}][] to resume building wave = [accent]Dalga {0} wave.cap = [accent]Wave {0}/{1} wave.waiting = Dalganin baslamasina: {0} wave.waveInProgress = [lightgray]Wave in progress waiting = Bekleniyor... waiting.players = Waiting for players... wave.enemies = [lightgray]{0} Enemies Remaining wave.enemy = [lightgray]{0} Enemy Remaining wave.guardianwarn = Guardian approaching in [accent]{0}[] waves. wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave. loadimage = Resimden Yukle saveimage = Resimi kaydet unknown = Bilinmeyen custom = Ozel builtin = Yapilandirilmis map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz! map.random = [accent]Rasgele harita map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[royal]Mavi[] cekirdek ekle. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor. map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya. workshop.update = Update Item workshop.error = Error fetching workshop details: {0} map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} editor.brush = Firca editor.openin = Editorde ac editor.oregen = Maden Yaratilma hizi editor.oregen.info = Maden Yaratilmasi: editor.mapinfo = Harita bilgisi: editor.author = Yapimci: editor.description = Yorum: editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.ingame = Edit In-Game editor.publish.workshop = Publish On Workshop editor.newmap = New Map editor.center = Center workshop = Workshop waves.title = Waves waves.remove = Remove waves.never = waves.every = every waves.waves = wave(s) waves.perspawn = per spawn waves.shields = shields/wave waves.to = to waves.guardian = Guardian waves.preview = Preview waves.edit = Edit... waves.copy = Copy to Clipboard waves.load = Load from Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Waves copied. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. wavemode.counts = counts wavemode.totals = totals wavemode.health = health editor.default = [lightgray] details = Details... edit = Edit... editor.name = isim: editor.spawn = Spawn Unit editor.removeunit = Remove Unit editor.teams = Takimlar editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errornot = This is not a map file. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize editor.apply = Apply editor.generate = Yarat editor.resize = Boyutunu degistir editor.loadmap = Harita yukle editor.savemap = Haritayi kaydet editor.saved = Kaydedildi! editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec editor.import.exists = [scarlet]Tasinamadi.:[] ayni isimi tasiyan bir harita '{0}' zaten var!! editor.import = Bilgisayara kaydet editor.importmap = Bilgisayardan harita al editor.importmap.description = Varolan bir harita al editor.importfile = Dosyayi bilgisayara kaydet editor.importfile.description = Bilgisayara ozel harita yukle editor.importimage = Yuzey resmi al editor.importimage.description = Degisik Yuzey resmi al editor.export = Disari al editor.exportfile = Disari cikart editor.exportfile.description = Haritayi disari cikart editor.exportimage = Haritanin resmini disari cikart editor.exportimage.description = Haritanin resmini disari aktar editor.loadimage = Araziyi yukle editor.saveimage = Araziyi disari aktar editor.unsaved = [scarlet]Kaydedilmemis verileriniz var![]\ncikmak istedigine emin misin? editor.resizemap = Haritanin boyutunu degistir editor.mapname = Harita ismi: editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek. editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin? editor.exists = A map with this name already exists. editor.selectmap = Yukleyecek bir harita sec: toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All toolmode.replaceall.description = Replace all blocks in map. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.square = Square toolmode.square.description = Square brush. toolmode.eraseores = Erase Ores toolmode.eraseores.description = Erase only ores. toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.enemyspawn = Enemy Spawn Select filter.spawnpath = Path To Spawn filter.corespawn = Core Select filter.median = Median filter.oremedian = Ore Median filter.blend = Blend filter.defaultores = Default Ores filter.ore = Ore filter.rivernoise = River Noise filter.mirror = Mirror filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle filter.option.amount = Amount filter.option.block = Block filter.option.floor = Floor filter.option.flooronto = Target Floor filter.option.target = Target filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile width = Genislik: height = Yukseklik: menu = Menu play = Oyna campaign = Campaign load = Yukle save = Kaydet fps = FPS: {0} ping = Ping: {0}ms language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin settings = ayarlar tutorial = Tutorial tutorial.retake = Re-Take Tutorial editor = Editor mapeditor = Harita yaraticisi abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [lightgray]Complete: requirement.wave = Reach Wave {0} in {1} requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.capture = Capture {0} bestwave = [lightgray]Best: {0} launch.text = Launch research.multiplayer = Only the host can research items. uncover = Uncover configure = Configure Loadout loadout = Loadout resources = Resources bannedblocks = Banned Blocks addall = Add All launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. zone.unlocked = [lightgray]{0} unlocked. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.resources = Resources Detected: zone.objective = [lightgray]Objective: [accent]{0} zone.objective.survival = Survive zone.objective.attack = Destroy Enemy Core add = Add... boss.health = Boss Health connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0} error.unreachable = Server unreachable. error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Already connected. error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Unkown network error. error.bloom = Failed to initialize bloom.\nYour device may not support it. weather.rain.name = Rain weather.snow.name = Snow weather.sandstorm.name = Sandstorm weather.sporestorm.name = Sporestorm weather.fog.name = Fog sectors.unexplored = [lightgray]Unexplored sectors.resources = Resources: sectors.production = Production: sectors.stored = Stored: sectors.resume = Resume sectors.launch = Launch sectors.select = Select sectors.nonelaunch = [lightgray]none (sun) sectors.rename = Rename Sector sector.missingresources = [scarlet]Insufficient Core Resources planet.serpulo.name = Serpulo planet.sun.name = Sun sector.groundZero.name = Ground Zero sector.craters.name = The Craters sector.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. settings.language = Dil settings.data = Game Data settings.reset = ilk ayarlara geri al settings.rebind = Geri al settings.resetKey = Reset settings.controls = Kontroller settings.game = Oyun settings.sound = Ses settings.graphics = Grafikler settings.cleardata = Clear Game Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves = Clear Saves settings.clearresearch = Clear Research settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research? settings.clearcampaignsaves = Clear Campaign Saves settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? paused = Duraklatildi clear = Clear banned = [scarlet]Banned unplaceable.sectorcaptured = [scarlet]Requires captured sector yes = Evet no = Hayir info.title = [accent]Bilgi error.title = [crimson]Bir hata olustu error.crashtitle = Bir hata olustu unit.nobuild = [scarlet]Unit can't build lastaccessed = [lightgray]Last Accessed: {0} block.unknown = [lightgray]??? stat.input = Input stat.output = Output stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities stat.powercapacity = Guc kapasitesi stat.powershot = Guc/Saldiri hizi stat.damage = Damage stat.targetsair = Havayi hedef alir mi? stat.targetsground = Targets Ground stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Menzil stat.size = Buyukluk stat.displaysize = Display Size stat.liquidcapacity = Sivi kapasitesi stat.powerrange = Menzil stat.linkrange = Link Range stat.instructions = Instructions stat.powerconnections = Max Connections stat.poweruse = Guc kullanimi stat.powerdamage = Power/Damage stat.itemcapacity = Esya kapasitesi stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time stat.repairtime = Block Full Repair Time stat.speedincrease = Speed Increase stat.range = Range stat.drilltier = Kazilabilirler stat.drillspeed = Ana kazma hizi stat.boosteffect = Boost Effect stat.maxunits = Max Active Units stat.health = Can stat.buildtime = Build Time stat.maxconsecutive = Max Consecutive stat.buildcost = Build Cost stat.inaccuracy = sekme stat.shots = vuruslar stat.reload = Yeniden doldurma stat.ammo = Ammo stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance stat.lightningdamage = Lightning Damage stat.flammability = Flammability stat.radioactivity = Radioactivity stat.heatcapacity = HeatCapacity stat.viscosity = Viscosity stat.temperature = Temperature stat.speed = Speed stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.commandlimit = Command Limit stat.abilities = Abilities ability.forcefield = Force Field ability.repairfield = Repair Field ability.statusfield = Status Field ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources bar.corereq = Core Base Required bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% bar.powerbalance = Power: {0} bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.powerlines = Connections: {0}/{1} bar.items = Items: {0} bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled] bar.liquid = Liquid bar.heat = Heat bar.power = Power bar.progress = Build Progress bar.input = Input bar.output = Output units.processorcontrol = [lightgray]Processor Controlled bullet.damage = [stat]{0}[lightgray] dmg bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.shock = [stat]shock bullet.frag = [stat]frag bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x reload unit.blocks = Yapilar unit.blockssquared = blocks² unit.powersecond = saniyede bir unit.liquidsecond = Saniyede bir unit.itemssecond = Saniyede bir unit.liquidunits = Litre unit.powerunits = Volt unit.degrees = derece unit.seconds = saniye unit.minutes = mins unit.persecond = /sec unit.perminute = /min unit.timesspeed = x speed unit.percent = % unit.shieldhealth = shield health unit.items = esya unit.thousands = k unit.millions = mil unit.billions = b category.general = General category.power = Guc category.liquids = sivilar category.items = esyalar category.crafting = uretim category.function = Function category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.playerindicators.name = Player Indicators setting.indicators.name = Ally Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = Yok setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling[lightgray] (requires restart)[] setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = kolay setting.difficulty.normal = orta setting.difficulty.hard = zor setting.difficulty.insane = cok zor setting.difficulty.name = Zorluk derecesi: setting.screenshake.name = Ekran sallanmasi setting.effects.name = Efekleri goster setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.sensitivity.name = Kumanda hassasligi setting.saveinterval.name = Otomatik kaydetme suresi setting.seconds = {0} Saniye setting.blockselecttimeout.name = Block Select Timeout setting.milliseconds = {0} milliseconds setting.fullscreen.name = Tam ekran setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.fps.name = FPS'i goster setting.smoothcamera.name = Smooth Camera setting.vsync.name = VSync setting.pixelate.name = Pixelate [lightgray](may decrease performance) setting.minimap.name = Haritayi goster setting.coreitems.name = Display Core Items (WIP) setting.position.name = Show Player Position setting.musicvol.name = Ses yuksekligi setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Ambient Volume setting.mutemusic.name = Sesi kapat setting.sfxvol.name = Ses seviyesi setting.mutesound.name = Sesi kapat setting.crashreport.name = Send Anonymous Crash Reports setting.savecreate.name = Auto-Create Saves setting.publichost.name = Public Game Visibility setting.playerlimit.name = Player Limit setting.chatopacity.name = Chat Opacity setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display In-Game Chat public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.cancel = Cancel & Exit setting.bloom.name = Bloom keybind.title = Tuslari ayarla keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = Goster category.multiplayer.name = Cok oyunculu category.blocks.name = Block Select command.attack = Attack command.rally = Rally command.retreat = Retreat command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit keybind.clear_building.name = Clear Building keybind.press = Bir tusa bas... keybind.press.axis = Bir yone cevir yada tusa bas... keybind.screenshot.name = Map Screenshot keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Sol/Sag hareket keybind.move_y.name = Yukari/asagi hareket keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y keybind.category_prev.name = Previous Category keybind.category_next.name = Next Category keybind.block_select_left.name = Block Select Left keybind.block_select_right.name = Block Select Right keybind.block_select_up.name = Block Select Up keybind.block_select_down.name = Block Select Down keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Sec/silahi sik keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Eldeki yapiyi birak keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo keybind.command.name = Command keybind.shoot.name = Sik keybind.zoom.name = Yaklas keybind.menu.name = Menu keybind.pause.name = Durdur keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap keybind.chat.name = konus keybind.player_list.name = Oyuncu listesi keybind.console.name = Konsol keybind.rotate.name = cevir keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Menuleri ac'kapat keybind.chat_history_prev.name = Konusma gecmisi geri keybind.chat_history_next.name = Konusma gecmisi ileri keybind.chat_scroll.name = Konusma kaydir keybind.drop_unit.name = Unit birak keybind.zoom_minimap.name = Haritayi yaklastir mode.help.title = Modlarin aciklamalari mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.sandbox.name = Serbest mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = fight against other players locally. mode.attack.name = Attack mode.attack.description = No waves, with the goal to destroy the enemy base. mode.custom = Custom Rules rules.infiniteresources = Infinite Resources rules.reactorexplosions = Reactor Explosions rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode rules.buildai = AI Building rules.enemyCheat = Infinite AI Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Waves wait for enemies rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.unitammo = Units Require Ammo rules.title.waves = Waves rules.title.resourcesbuilding = Resources & Building rules.title.enemy = Enemies rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.lighting = Lighting rules.enemyLights = Enemy Lights rules.fire = Fire rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather rules.weather.frequency = Frequency: rules.weather.duration = Duration: content.item.name = Esyalar content.liquid.name = Sivilar content.unit.name = Units content.block.name = Blocks item.copper.name = Bakir item.lead.name = Kursun item.coal.name = Komur item.graphite.name = Graphite item.titanium.name = Titanyum item.thorium.name = Toryum item.silicon.name = Silikon item.plastanium.name = Plastanyum item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Kabarma karisimi item.spore-pod.name = Spore Pod item.sand.name = Kum item.blast-compound.name = patlama birlesimi item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap liquid.water.name = Su liquid.slag.name = Slag liquid.oil.name = Benzin liquid.cryofluid.name = kriyo sivisi unit.dagger.name = Dagger unit.mace.name = Mace unit.fortress.name = Fortress unit.nova.name = Nova unit.pulsar.name = Pulsar unit.quasar.name = Quasar unit.crawler.name = Crawler unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid unit.toxopid.name = Toxopid unit.flare.name = Flare unit.horizon.name = Horizon unit.zenith.name = Zenith unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono unit.poly.name = Poly unit.mega.name = Mega unit.quad.name = Quad unit.oct.name = Oct unit.risso.name = Risso unit.minke.name = Minke unit.bryde.name = Bryde unit.sei.name = Sei unit.omura.name = Omura unit.alpha.name = Alpha unit.beta.name = Beta unit.gamma.name = Gamma unit.scepter.name = Scepter unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus block.resupply-point.name = Resupply Point block.parallax.name = Parallax block.cliff.name = Cliff block.sand-boulder.name = Sand Boulder block.grass.name = Grass block.molten-slag.name = Slag block.space.name = Space block.salt.name = Salt block.salt-wall.name = Salt Wall block.pebbles.name = Pebbles block.tendrils.name = Tendrils block.sand-wall.name = Sand Wall block.spore-pine.name = Spore Pine block.spore-wall.name = Spore Wall block.boulder.name = Boulder block.snow-boulder.name = Snow Boulder block.snow-pine.name = Snow Pine block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shale-wall.name = Shale Wall block.scrap-wall.name = Scrap Wall block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.thruster.name = Thruster block.kiln.name = Kiln block.graphite-press.name = Graphite Press block.multi-press.name = Multi-Press block.constructing = {0}\n[lightgray](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deep-water.name = su alti block.shallow-water.name = su block.tainted-water.name = Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar block.stone.name = tas block.sand.name = kum block.darksand.name = Dark Sand block.ice.name = buz block.snow.name = kar block.crater-stone.name = Craters block.sand-water.name = Sand water block.darksand-water.name = Dark Sand Water block.char.name = Char block.dacite.name = Dacite block.dacite-wall.name = Dacite Wall block.dacite-boulder.name = Dacite Boulder block.ice-snow.name = Ice Snow block.stone-wall.name = Stone Wall block.ice-wall.name = Ice Wall block.snow-wall.name = Snow Wall block.dune-wall.name = Dune Wall block.pine.name = Pine block.dirt.name = Dirt block.dirt-wall.name = Dirt Wall block.mud.name = Mud block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metal Floor block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 block.dark-panel-4.name = Dark Panel 4 block.dark-panel-5.name = Dark Panel 5 block.dark-panel-6.name = Dark Panel 6 block.dark-metal.name = Dark Metal block.basalt.name = Basalt block.hotrock.name = Hot Rock block.magmarock.name = Magma Rock block.copper-wall.name = bakir duvar block.copper-wall-large.name = buyuk bakir duvar block.titanium-wall.name = Titanium Wall block.titanium-wall-large.name = Large Titanium Wall block.plastanium-wall.name = Plastanium Wall block.plastanium-wall-large.name = Large Plastanium Wall block.phase-wall.name = faz duvar block.phase-wall-large.name = genis faz duvar block.thorium-wall.name = Toryum duvari block.thorium-wall-large.name = genis toryum duvari block.door.name = kapi block.door-large.name = genis kapi block.duo.name = ikili block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = yagdirici block.lancer.name = Lazer topu block.conveyor.name = konvenyor block.titanium-conveyor.name = Titanyum konvenyor block.plastanium-conveyor.name = Plastanium Conveyor block.armored-conveyor.name = Armored Conveyor block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.junction.name = ayirici block.router.name = dagitici block.distributor.name = yayici block.sorter.name = secici block.inverted-sorter.name = Inverted Sorter block.message.name = Message block.illuminator.name = Illuminator block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Kapali dagatici block.underflow-gate.name = Underflow Gate block.silicon-smelter.name = Silikon eritici block.phase-weaver.name = Dokumaci block.pulverizer.name = pulvarizor block.cryofluid-mixer.name = Cryosivisi karistiricisi block.melter.name = eritici block.incinerator.name = isi firini block.spore-press.name = Spore Press block.separator.name = separator block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Guc Dugumu block.power-node-large.name = buyuk Guc Dugumu block.surge-tower.name = Surge Tower block.diode.name = Battery Diode block.battery.name = batarya block.battery-large.name = buyuk batarya block.combustion-generator.name = sicaklik jenaratoru block.steam-generator.name = termal jenaratoru block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mekanikal Kazici block.pneumatic-drill.name = Pneumatik Kazici block.laser-drill.name = Lazer kazici block.water-extractor.name = su ayiricisi block.cultivator.name = ekici block.conduit.name = boru block.mechanical-pump.name = Mekanikal pompa block.item-source.name = esya kaynagi block.item-void.name = esya deligi block.liquid-source.name = sivi kaynagi block.liquid-void.name = Liquid Void block.power-void.name = guc deligi block.power-source.name = sonsuz guc block.unloader.name = bekletici block.vault.name = kasa block.wave.name = Dalga block.tsunami.name = Tsunami block.swarmer.name = Swarmer block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase konvenyoru block.bridge-conveyor.name = kopru konvenyoru block.plastanium-compressor.name = Plastanium Kompresoru block.pyratite-mixer.name = Pyratite karistirici block.blast-mixer.name = Patlayici karistiricisi block.solar-panel.name = gunes paneli block.solar-panel-large.name = genis gunes paneli block.oil-extractor.name = benzin ayirici block.repair-point.name = tamirci block.pulse-conduit.name = Pulse borusu block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase borusu block.liquid-router.name = sivi ayirici block.liquid-tank.name = sivi tanki block.liquid-junction.name = sivi yonlendirici block.bridge-conduit.name = kopru borusu block.rotary-pump.name = donen boru block.thorium-reactor.name = Thorium Reaktoru block.mass-driver.name = kütle surucusu block.blast-drill.name = Patlatici kazici block.thermal-pump.name = Termal pompa block.thermal-generator.name = Magma jeneratoru block.alloy-smelter.name = Alloy eritici block.mender.name = Mender block.mend-projector.name = Mend koruyucu block.surge-wall.name = kabarma duvari block.surge-wall-large.name = genis kabarma duvari block.cyclone.name = Siklon block.fuse.name = fitil block.shock-mine.name = Shock Mine block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Force Projector block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad-large.name = Large Launch Pad block.segment.name = Segment block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory block.additive-reconstructor.name = Additive Reconstructor block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.exponential-reconstructor.name = Exponential Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor block.payload-conveyor.name = Mass Conveyor block.payload-router.name = Payload Router block.disassembler.name = Disassembler block.silicon-crucible.name = Silicon Crucible block.overdrive-dome.name = Overdrive Dome block.switch.name = Switch block.micro-processor.name = Micro Processor block.logic-processor.name = Logic Processor block.hyper-processor.name = Hyper Processor block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank team.blue.name = blue team.crux.name = red team.sharded.name = orange team.orange.name = orange team.derelict.name = derelict team.green.name = green team.purple.name = purple tutorial.next = [lightgray] tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a duo turret near your base. tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper. tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.unpause = Now press space again to unpause. tutorial.unpause.mobile = Now press it again to unpause. tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir. item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation. item.sand.description = karistirma maddesi olark kullanilan yaygin bir madde. item.coal.description = Yaygin bir yakit. item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir. item.thorium.description = Nukleer yakit olarak kullanilan sert ve nukleer bir materyal. item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir. item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.description = An advanced alloy with unique electrical properties. item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez. item.pyratite.description = Yakici silahlar icin yakici bir madde. liquid.water.description = Commonly used for cooling machines and waste processing. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.cryofluid.description = The most efficient liquid for cooling things down. block.message.description = Stores a message. Used for communication between allies. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.melter.description = Heats up stone to very high temperatures to obtain lava. block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone. block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand. block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.incinerator.description = Gets rid of any excess item or liquid. block.power-void.description = Voids all power inputted into it. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = Periodically heals buildings in its vicinity. block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. block.rotary-pump.description = An advanced pump which doubles up speed by using power. block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials. block.thermal-generator.description = Generates a large amount of power from lava. block.steam-generator.description = More efficient than a combustion generator, but requires additional water. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build. block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. block.cultivator.description = Cultivates the soil with water in order to obtain biomatter. block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the vault. block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. block.duo.description = A small, cheap turret. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = A small artillery turret. block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles. block.lancer.description = A medium-sized turret which shoots charged electricity beams. block.arc.description = A small turret which shoots electricity in a random arc towards the enemy. block.swarmer.description = A medium-sized turret which shoots burst missiles. block.salvo.description = A medium-sized turret which fires shots in salvos. block.fuse.description = A large turret which shoots powerful short-range beams. block.ripple.description = A large artillery turret which fires several shots simultaneously. block.cyclone.description = A large rapid fire turret. block.spectre.description = A large turret which shoots two powerful bullets at once. block.meltdown.description = A large turret which shoots powerful long-range beams. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.