credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[] credits = Credits contributors = Vertalers en Bijdragers discord = Word lid van de Mindustry Discord! link.discord.description = De officiële Mindustry discord chatroom link.reddit.description = De Mindustry subreddit link.github.description = Game broncode link.changelog.description = Lijst van updates link.dev-builds.description = Onstabiele versies link.trello.description = Officiële trello-bord voor geplande functies link.itch.io.description = itch.io pagina met pc-downloads link.google-play.description = Google Play store vermelding link.f-droid.description = F-Droid catalogus vermelding link.wiki.description = Officiële Mindustry wiki link.suggestions.description = Stel iets voor link.bug.description = Found one? Report it here linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord screenshot = Schermafbeeling opgeslagen in {0} screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding. gameover = Spel afgelopen gameover.disconnect = Disconnect gameover.pvp = het[accent] {0}[] team heeft gewonnen! gameover.waiting = [accent]Wachten voor de volgende map... highscore = [accent]Nieuw topscore! copied = Gekopieerd. indev.notready = Dit gedeelte van de game is nog niet klaar load.sound = Geluid load.map = Kaarten load.image = Afbeeldingen load.content = inhoud load.system = Systeem load.mod = Mods load.scripts = Scripts be.update = Er is een nieuwe Bleeding Edge versie beschikbaar: be.update.confirm = Download en herstart? be.updating = Updaten... be.ignore = Negeer be.noupdates = Geen updates gevonden. be.check = Check voor updates mods.browser = Mod Browser mods.browser.selected = Geselecteerde mod mods.browser.add = Install mods.browser.reinstall = Reinstall mods.browser.view-releases = Bekijk Releases mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd. mods.browser.latest = mods.browser.releases = Releases mods.github.open = Repo mods.github.open-release = Release Page mods.browser.sortdate = Sorteer op recent mods.browser.sortstars = Sorteer op sterren schematic = Ontwerp schematic.add = Bewaar ontwerp... schematics = Ontwerpen schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven? schematic.exists = Een ontwerp met die naam bestaat al. schematic.import = Importeer ontwerp... schematic.exportfile = Exporteer bestand schematic.importfile = Importeer bestand schematic.browseworkshop = Blader werkplaats schematic.copy = Kopiëren naar Klembord schematic.copy.import = Importeren van Klembord schematic.shareworkshop = Delen op de Werkplaats schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp schematic.saved = Ontwerp bewaard. schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen. schematic.rename = Hernoem ontwerp schematic.info = {0}x{1}, {2} blokken schematic.disabled = [scarlet]Ontwerken uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server. schematic.tags = Tags: schematic.edittags = Wijzig Tags schematic.addtag = Voeg Tag toe schematic.texttag = Tekst Tag schematic.icontag = Icoon Tag schematic.renametag = Hernoem Tag schematic.tagdelconfirm = Deze tag compleet verwijderen? schematic.tagexists = Die tag bestaat al. stats = Statistieken stats.wave = Waves Verslagen stats.unitsCreated = Units Gemaakt stats.enemiesDestroyed = Enemies Vernietigd stats.built = Gebouwen Gebouwt stats.destroyed = Gebouwen Vernietigd stats.deconstructed = Gebouwen Gedeconstrueerd stats.playtime = Tijd Gespeelt globalitems = [accent]Global Items map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"? level.highscore = Topscore: [accent]{0} level.select = Selecteer Level level.mode = Spelmodus: coreattack = < Core wordt aangevallen! > nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk database = Core Database database.button = Database savegame = Opslaan loadgame = Laden joingame = Treed toe customgame = Aangepast spel newgame = Nieuw spel none = none.found = [lightgray] none.inmap = [lightgray] minimap = Landkaart position = Positie close = Aflsuiten website = Website quit = Stoppen save.quit = Bewaar & Stop maps = Kaarten maps.browse = Blader door kaarten continue = Ga door maps.none = [lightgray]Geen Kaart gevonden! invalid = Ongeldig pickcolor = Kies kleur preparingconfig = Configuratie voorbereiden preparingcontent = Inhoud voorbereiden uploadingcontent = Inhoud aan het uploaden uploadingpreviewfile = Thumbnail aan het uploaden committingchanges = Wijzigingen aan het bewaren done = Klaar feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet. mods.initfailed = [red]⚠[] De vorige Mindustry instantie faalde te initialiseren. Dit was waarschijnlijk veroorzaakt door misdragende mods.\n\nOm een crash loop te voorkomen, zijn [red]alle mods uitgeschakeld.[] mods = Mods mods.none = [lightgray]Geen mods gevonden! mods.guide = Modding Handboek mods.report = Rapporteer Bug mods.openfolder = Open Mod Map mods.viewcontent = Bekijk Content mods.reload = Herlaad mods.reloadexit = De game zal nu afsluiten, om mods te herladen. mod.installed = [[Installed] mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Aan mod.disabled = [scarlet]Uit mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.disable = Deactiveer mod.content = Content: mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik. mod.incompatiblegame = [red]Outdated Game mod.incompatiblemod = [red]Incompatible mod.blacklisted = [red]Unsupported mod.unmetdependencies = [red]Unmet Dependencies mod.erroredcontent = [scarlet]Inhoud Fouten mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.missingdependencies.details = This mod is missing dependencies: {0} mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud. mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat. mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet. mod.enable = Activeer mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren. mod.reloadrequired = [scarlet]Herladen Vereist mod.import = Importeer Mod mod.import.file = Import File mod.import.github = Importeer GitHub Mod mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst. mod.remove.confirm = Deze mod zal worden verwijderd. mod.author = [lightgray]Auteur:[] {0} mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0} mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw. mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods. mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. about.button = Over name = Naam: noname = Maak eerst een[accent] Speler naam[]. search = Search: planetmap = Planet Map launchcore = Launch Core filename = Bestandsnaam: unlocked = Nieuwe inhoud ontgrendeld! available = New research available! unlock.incampaign = < Unlock in campaign for details > campaign.select = Select Starting Campaign campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. completed = [accent]Voltooid techtree = Tech boom techtree.select = Tech Tree Selection techtree.serpulo = Serpulo techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Onderzoek: research = Onderzoek researched = [lightgray]{0} Onderzocht. research.progress = {0}% complete players = {0} Spelers online players.single = {0} Speler online players.search = search players.notfound = [gray]no players found server.closing = [accent]Server aan het sluiten... server.kicked.kick = Je bent verwijderd van deze sessie. server.kicked.whitelist = Je staat niet op de whitelist. server.kicked.serverClose = Server afgesloten... server.kicked.vote = Je bent ge vote-kicked. Tot ziens. server.kicked.clientOutdated = Verouderde versie! Update jouw spel! server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden! server.kicked.banned = Je bent gedegradeerd van deze server. server.kicked.typeMismatch = Deze server is niet compatibel met jouw bouwtype. server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek. server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt. server.kicked.nameInUse = Er is al iemand met die naam\nop deze server. server.kicked.nameEmpty = Je gekozen naam is niet geldig. server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden. server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie. server.kicked.gameover = Spel afgelopen server.kicked.serverRestarting = De server is aan het herstarten. server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[] host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [lightgray]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[lightgray]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk. join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[lightgray]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP. hostserver = Host Game invitefriends = Nodig vrienden uit hostserver.mobile = Host\nGame host = Host hosting = [accent]Server openen... hosts.refresh = Herlaad hosts.discovering = LAN games aan het zoeken hosts.discovering.any = games aan het zoeken server.refreshing = Herlaad server hosts.none = [lightgray]Geen lokale games gevonden! host.invalid = [scarlet]Kan niet verbinden met server. servers.local = Lokale Servers servers.local.steam = Open Games & Lokale Servers servers.remote = Remote Servers servers.global = Community Servers servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.showhidden = Toon Verborgen Servers server.shown = Weergegeven server.hidden = Verborgen viewplayer = Viewing Player: [accent]{0} trace = Traceer Speler trace.playername = Speler naam: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unieke ID: [accent]{0} trace.mobile = Mobiel apparaat: [accent]{0} trace.modclient = Unofficieël: [accent]{0} trace.times.joined = Times Joined: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0} invalidid = Ongeldige speler ID! Raporteer deze bug. server.bans = Bans server.bans.none = Geen gedegradeerde spelers gevonden! server.admins = Admins server.admins.none = Geen admins gevonden! server.add = Voeg server to server.delete = Weet je zeker dat je deze server wilt weggooien? server.edit = Bewerk server server.outdated = [crimson]Server draait op een oudere versie![] server.outdated.client = [crimson]Server draait en nieuwere versie![] server.version = [lightgray]Versie: {0} {1} server.custombuild = [accent]Custom Build confirmban = Weet je zeker dat je deze speler wilt verbannen? confirmkick = Weet je zeker dat je deze speler wilt verwijderen? confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen? confirmunban = Weet je zeker dat je deze speler weer wil toelaten? confirmadmin = Weet je zeker dat je deze speler admin wil geven? confirmunadmin = Weet je zeker dat je de admin status van deze speler wilt intrekken? joingame.title = Treed toe joingame.ip = Adres: disconnect = Gesloten. disconnect.error = Verbindingsfout. disconnect.closed = Verbinding gestopt. disconnect.timeout = Verbinding afgekapt. disconnect.data = Kon de wereld niet laden! cantconnect = Geen verbinding mogelijk ([accent]{0}[]). connecting = [accent]Aan het verbinden... reconnecting = [accent]Aan het herverbinden... connecting.data = [accent]Wereld aan het laden... server.port = Poort: server.addressinuse = Adres is al in gebruik! server.invalidport = Poort is geen geldig getal! server.error = [crimson]Fout met hosten: [accent]{0} save.new = Nieuwe Save save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven? overwrite = Overschrijf save.none = Geen saves gevonden! savefail = Bewaren is mislukt! save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen? save.delete = Verwijder save.export = Exporteer Save save.import.invalid = [accent]Deze save is ongeldig! save.import.fail = [crimson]Importeren van save mislukt: [accent]{0} save.export.fail = [crimson]Exporteren van save mislukt: [accent]{0} save.import = Importeer Save save.newslot = Save naam: save.rename = Hernoem save.rename.text = Nieuwe naam: selectslot = Selecteer een save. slot = [accent]Gleuf {0} editmessage = Bewerk bericht save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug. empty = on = Aan off = Uit save.search = Zoek opgeslagen games... save.autosave = Autosave: {0} save.map = Kaart: {0} save.wave = Ronde {0} save.mode = Spelmodus: {0} save.date = Laatst bewaard: {0} save.playtime = Speeltijd: {0} warning = Waarschuwing. confirm = Bevestig delete = Verwijder view.workshop = Bekijk in Werkplaats workshop.listing = Bewerk Workshop vermelding ok = Oke open = Open customize = Aanpassen cancel = Annuleer command = Command command.mine = Mine command.repair = Repair command.rebuild = Rebuild command.assist = Assist Player command.move = Move openlink = Open Link copylink = Kopieer Link back = Terug max = Max objective = Map Objective crash.export = Exporteer Crash Logs crash.none = Geen crash logs gevonden. crash.exported = Crash logs geexporteerd. data.export = Exporteer Data data.import = Importeer Data data.openfolder = Open Data Folder data.exported = Data Geëxporteerd. data.invalid = Dit is geen geldige game data. data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch. quit.confirm = Weet je zeker dat je wilt stoppen? loading = [accent]Laden... downloading = [accent]Downloading... saving = [accent]Opslaan... respawn = [accent][[{0}][] to respawn in core cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen selectschematic = [accent][[{0}][] om te selecteren + kopiëren pausebuilding = [accent][[{0}][] om bouwen te pauzeren resumebuilding = [scarlet][[{0}][] om bouwen te hervatten enablebuilding = [scarlet][[{0}][] to enable building showui = UI hidden.\nPress [accent][[{0}][] to show UI. wave = [accent]Ronde {0} wave.cap = [accent]Wave {0}/{1} wave.waiting = [lightgray]Volgende ronde over {0} wave.waveInProgress = [lightgray]Ronde bezig waiting = [lightgray]Wachten... waiting.players = Wachten op spelers... wave.enemies = [lightgray]{0} Vijanden resterend wave.enemycores = [accent]{0}[lightgray] Enemy Cores wave.enemycore = [accent]{0}[lightgray] Enemy Core wave.enemy = [lightgray]{0} Vijand resterend wave.guardianwarn = Guardian approaching in [accent]{0}[] waves. wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave. loadimage = Laad afbeelding saveimage = Bewaar afbeelding unknown = Onbekend custom = Aangepast builtin = Ingebouwd map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt! map.random = [accent]Willekeurige map map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor. map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor. map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor. map.invalid = Fout tijdens laden van map: Ongeldig map bestand. workshop.update = Bijwerken workshop.error = Fout bij laden workshop info: {0} map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn! workshop.menu = Selecteer wat je hiermee wilt doen. workshop.info = Informatie changelog = Update logboek (optioneel): updatedesc = Overwrite Title & Description eula = Steam EULA missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt. publishing = [accent]Publiceren... publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn! publish.error = Fout met het publiceren: {0} steam.error = Fout met het opstarten van steam diensten.\nError: {0} editor.planet = Planet: editor.sector = Sector: editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Kwast editor.openin = Bewerk in editor editor.oregen = Ertsgeneratie editor.oregen.info = Ertsgeneratie: editor.mapinfo = Kaart Informatie editor.author = Auteur: editor.description = Beschrijving: editor.nodescription = De kaart moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren. editor.waves = Rondes: editor.rules = Regels: editor.generation = Generatie: editor.objectives = Objectives editor.ingame = Bewerk In-Game editor.playtest = Playtest editor.publish.workshop = Publiceer in Werkplaats editor.newmap = Nieuwe Kaart editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description editor.shiftx = Shift X editor.shifty = Shift Y workshop = Werkplaats waves.title = Rondes waves.remove = Verwijder waves.every = elke waves.waves = ronde(s) waves.health = health: {0}% waves.perspawn = per keer waves.shields = shields/wave waves.to = tot waves.spawn = spawn: waves.spawn.all = waves.spawn.select = Spawn Select waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Voorvertoning waves.edit = Bewerk... waves.copy = Kopiër naar klembord waves.load = Laad van klembord waves.invalid = Ongeldige rondes in klenbord. waves.copied = Rondes Gekopiëerd. waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes. waves.sort = Sort By waves.sort.reverse = Reverse Sort waves.sort.begin = Begin waves.sort.health = Health waves.sort.type = Type waves.units.hide = Verberg Alle waves.units.show = Toon Alle wavemode.counts = counts wavemode.totals = totals wavemode.health = health editor.default = [lightgray] details = Details... edit = Bewerk... variables = Vars editor.name = Naam: editor.spawn = Voeg Unit toe editor.removeunit = Verwijder Unit editor.teams = Teams editor.errorload = Fout bij laden van bestand:\n[accent]{0} editor.errorsave = Fout van bewaren van bestand:\n[accent]{0} editor.errorimage = Dat is een afbeelding, geen kaart. Laat de extenties met rust.\n\nAls je een oude kaart wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor. editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer ondersteund. editor.errornot = Dat is geen kaart bestand. editor.errorheader = Dit map bestand is niet geldig of heeft en fout. editor.errorname = Kaart heeft geen naam. editor.update = Bijwerken editor.randomize = Willekeurig editor.moveup = Beweeg Omhoog editor.movedown = Beweeg Omlaag editor.copy = Kopieer editor.apply = Gebruiken editor.generate = Genereer editor.sectorgenerate = Sector Generate editor.resize = Verander formaat editor.loadmap = Laad Kaart editor.savemap = Bewaar Kaart editor.saved = Bewaard! editor.save.noname = je kaart heeft geen naam! Stel er een in via de kaart instellingen. editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere. editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde kaart met de naam '{0}' bestaat al! editor.import = Importeer... editor.importmap = Importeer kaart editor.importmap.description = Importeer een al bestande kaart editor.importfile = Importeer Bestand editor.importfile.description = Importer een extern kaart bestand editor.importimage = Importeer Klassieke Afbeelding editor.importimage.description = Importeer een oude afbeelding editor.export = Exporteer... editor.exportfile = Exporteer Bestand editor.exportfile.description = Exporteer een kaart bestand editor.exportimage = Exporteer Thumbnail editor.exportimage.description = Exporteer kaart thumbnail editor.loadimage = Importeer Terein editor.saveimage = Exporteer Terein editor.unsaved = [scarlet]Je hebt onopgeslagen wijzigingen![]\nWeet je zeker dat je eruit wilt? editor.resizemap = Verander kaart Formaat editor.mapname = Kaart Naam: editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande kaart. editor.overwrite.confirm = [scarlet]Waarschuwing![] Een kaart met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven? editor.exists = Een kaart met deze naam bestaat al. editor.selectmap = Selecteer een kaart om te laden: toolmode.replace = Vervang toolmode.replace.description = Werkt enkel op vaste blokken. toolmode.replaceall = Vervang alles toolmode.replaceall.description = Vervangt alle blokken in de kaart. toolmode.orthogonal = Orthogonaal toolmode.orthogonal.description = Teken enkel orthogonale lijnen. toolmode.square = Vierkant toolmode.square.description = Vierkante kwast. toolmode.eraseores = Verwijder grondstoffen toolmode.eraseores.description = Verwijderd enkel grondstoffen. toolmode.fillteams = Vervang Teams toolmode.fillteams.description = Vervangt teams in plaats van blokken. toolmode.drawteams = Teken Teams toolmode.drawteams.description = Tekent teams in plaats van blokken. toolmode.underliquid = Onder vloeistoffen toolmode.underliquid.description = Teken floeren onder vloeistof tegels. filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop. filter.distort = Verdraai filter.noise = Geluid filter.enemyspawn = Enemy Spawn Select filter.spawnpath = Path To Spawn filter.corespawn = Core Select filter.median = Mediaan filter.oremedian = Ertsmediaan filter.blend = Meng filter.defaultores = Standaard Grondstoffen filter.ore = Grondstof filter.rivernoise = Rivier Geluid filter.mirror = Spiegel filter.clear = Verwijder filter.option.ignore = Negeer filter.scatter = Verstrooi filter.terrain = Terein filter.option.scale = Schaal filter.option.chance = Verander filter.option.mag = Omvang filter.option.threshold = Drempel filter.option.circle-scale = Formaat Rondje filter.option.octaves = Octaven filter.option.falloff = Afval filter.option.angle = Hoek filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Blok filter.option.floor = Vloer filter.option.flooronto = Doel Vloer filter.option.target = Target filter.option.replacement = Replacement filter.option.wall = Muur filter.option.ore = Grondstof filter.option.floor2 = Secundaire vloer filter.option.threshold2 = Secundaire Drempel filter.option.radius = Straal filter.option.percentile = Percentage width = Breedte: height = Hoogte: menu = Menu play = Speel campaign = Veldtocht load = Laad save = Bewaar fps = FPS: {0} ping = Ping: {0}ms tps = TPS: {0} memory = Mem: {0}mb memory2 = Mem:\n {0}mb +\n {1}mb language.restart = Herstart het spel om de gewijzigde taal te laden. settings = Instellingen tutorial = Tutorial tutorial.retake = Herstart Tutorial editor = Editor mapeditor = Kaart Editor abandon = Verlaat abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand. locked = Op slot complete = [lightgray]Voltooid: requirement.wave = Bereik ronde {0} in {1} requirement.core = Vernietig vijandige core in {0} requirement.research = Onderzoek {0} requirement.produce = Produce {0} requirement.capture = Capture {0} requirement.onplanet = Control Sector On {0} requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Alleen de host kan items onderzoeken. map.multiplayer = Alleen de host kan sectoren bekijken. uncover = Ontdek configure = Configureer startinventaris objective.research.name = Research objective.produce.name = Obtain objective.item.name = Obtain Item objective.coreitem.name = Core Item objective.buildcount.name = Build Count objective.unitcount.name = Unit Count objective.destroyunits.name = Destroy Units objective.timer.name = Timer objective.destroyblock.name = Destroy Block objective.destroyblocks.name = Destroy Blocks objective.destroycore.name = Destroy Core objective.commandmode.name = Command Mode objective.flag.name = Flag marker.shapetext.name = Shape Text marker.minimap.name = Minimap marker.shape.name = Shape marker.text.name = Text marker.background = Background marker.outline = Outline objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.destroycore = [accent]Destroy Enemy Core objective.command = [accent]Command Units objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Loadout resources = Resources resources.max = Max bannedblocks = Verboden Blokken objectives = Objectives bannedunits = Banned Units rules.hidebannedblocks = Hide Banned Blocks bannedunits.whitelist = Banned Units As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist addall = Voeg Alles Toe launch.from = Launching From: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}. add = Voeg toe... guardian = Guardian connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0} error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld? error.invalidaddress = Ongeldig adres. error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en dat je het ip wel goed hebt ingetikt! error.mismatch = Pakket fout:\nmogelijk is er een versie verschil tussen jou en de server.\nZorg ervoor dat beiden op de meest recente versie van Mindustry zitten! error.alreadyconnected = Al verbonden. error.mapnotfound = Kaart bestand niet gevonden! error.io = Netwerk I/O fout. error.any = Onbekende netwerk fout. error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet. weather.rain.name = Regen weather.snow.name = Sneeuw weather.sandstorm.name = Zandstorm weather.sporestorm.name = Sporestorm weather.fog.name = Mist campaign.playtime = \uf129 [lightgray]Sector Playtime: {0} campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered. sectorlist = Sectoren sectorlist.attacked = {0} onder vuur sectors.unexplored = [lightgray]Onontdekt sectors.resources = Resources: sectors.production = Productie: sectors.export = Export: sectors.import = Import: sectors.time = Tijd: sectors.threat = Threat: sectors.wave = Wave: sectors.stored = Opgeslagen: sectors.resume = Doorgaan sectors.launch = Lanceren sectors.select = Selecteren sectors.nonelaunch = [lightgray]geen (sun) sectors.rename = Rename Sector sectors.enemybase = [scarlet]Vijandelijke Basis sectors.vulnerable = [scarlet]Kwetsbaar sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Overleeft {0} waves sectors.go = Go sector.abandon = Verlaten sector.abandon.confirm = Deze sector's core(s) zal zelf-vernietigen.Doorgaan? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources sector.attacked = Sector [accent]{0}[white] onder vuur! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon sector.noswitch.title = Unable to Switch Sectors sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High threat.extreme = Extreme threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 sector.groundZero.name = Ground Zero sector.craters.name = The Craters sector.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass sector.biomassFacility.name = Biomass Synthesis Facility sector.windsweptIslands.name = Windswept Islands sector.extractionOutpost.name = Extraction Outpost sector.planetaryTerminal.name = Planetary Launch Terminal sector.coastline.name = Coastline sector.navalFortress.name = Naval Fortress sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism. sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.onset.name = The Onset sector.aegis.name = Aegis sector.lake.name = Lake sector.intersect.name = Intersect sector.atlas.name = Atlas sector.split.name = Split sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera sector.stronghold.name = Stronghold sector.crevice.name = Crevice sector.siege.name = Siege sector.crossroads.name = Crossroads sector.karst.name = Karst sector.origin.name = Origin sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[]. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet status.muddy.name = Muddy status.melting.name = Melting status.sapped.name = Sapped status.electrified.name = Electrified status.spore-slowed.name = Spore Slowed status.tarred.name = Tarred status.overdrive.name = Overdrive status.overclock.name = Overclock status.shocked.name = Shocked status.blasted.name = Blasted status.unmoving.name = Unmoving status.boss.name = Guardian settings.language = Taal settings.data = Game Data settings.reset = Terug naar standaardinstellingen settings.rebind = Verander settings.resetKey = Reset settings.controls = Bediening settings.game = Spel settings.sound = Geluid settings.graphics = Grafisch settings.cleardata = Wis Game Data... settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien! settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch. settings.clearsaves.confirm = Weet je zeker dat je al je saves wilt verwijderen? settings.clearsaves = Wis Saves settings.clearresearch = Wis Onderzoek settings.clearresearch.confirm = Weet je zeker dat je al je onderzoek wilt verwijderen? settings.clearcampaignsaves = Wis Veldtocht Saves settings.clearcampaignsaves.confirm = Weet je zeker dat je al je veldtocht saves wilt verwijderen? paused = [accent]< Gepauzeerd > clear = Wis banned = [scarlet]Verbannen unsupported.environment = [scarlet]Unsupported Environment yes = Ja no = Nee info.title = Informatie error.title = [crimson]Een fout is opgetreden error.crashtitle = Een fout is opgetreden unit.nobuild = [scarlet]Unit kan niet bouwen lastaccessed = [lightgray]Last Accessed: {0} lastcommanded = [lightgray]Last Commanded: {0} block.unknown = [lightgray]??? stat.showinmap = stat.description = Purpose stat.input = Input stat.output = Output stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities stat.opposites = Opposites stat.powercapacity = Stroomcapaciteit stat.powershot = Stroom/Schot stat.damage = Schade stat.targetsair = Luchtdoelwitten stat.targetsground = Gronddoelwitten stat.itemsmoved = Beweegingssnelheid stat.launchtime = Tijd tussen lanceringen stat.shootrange = Bereik stat.size = Formaat stat.displaysize = Display Size stat.liquidcapacity = Vloeistofcapaciteit stat.powerrange = Stroombereik stat.linkrange = Link Range stat.instructions = Instructions stat.powerconnections = Maximale Hoeveelheid Connecties stat.poweruse = Stroomverbruik stat.powerdamage = Stroom/Schade stat.itemcapacity = Materiaalcapaciteit stat.memorycapacity = Memory Capacity stat.basepowergeneration = Standaard Stroom Generatie stat.productiontime = Productie Tijd stat.repairtime = Volledige Blok Repareertijd stat.repairspeed = Repair Speed stat.weapons = Weapons stat.bullet = Bullet stat.moduletier = Module Tier stat.speedincrease = Snelheidsverhoging stat.range = Bereik stat.drilltier = Valt te delven stat.drillspeed = Standaard mine snelheid stat.boosteffect = Boost Effect stat.maxunits = Maximaal Actieve Units stat.health = Levenspunten stat.armor = Armor stat.buildtime = Bouwtijd stat.maxconsecutive = Max Consecutive stat.buildcost = Bouwkosten stat.inaccuracy = Onnauwkeurigheid stat.shots = Shoten stat.reload = Schoten/Seconde stat.ammo = Ammunitie stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance stat.lightningdamage = Lightning Damage stat.flammability = Flammability stat.radioactivity = Radioactivity stat.charge = Charge stat.heatcapacity = HeatCapacity stat.viscosity = Viscosity stat.temperature = Temperature stat.speed = Speed stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying stat.ammouse = Ammo Use stat.damagemultiplier = Damage Multiplier stat.healthmultiplier = Health Multiplier stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field ability.repairfield = Repair Field ability.statusfield = Status Field ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning ability.shieldarc = Shield Arc ability.suppressionfield = Regen Suppression Field ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Betere miner nodig bar.noresources = Missing Resources bar.corereq = Core Base Required bar.corefloor = Core Zone Tile Required bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Mining Snelheid: {0}/s bar.pumpspeed = Pompsnelheid: {0}/s bar.efficiency = Rendement: {0}% bar.boost = Boost: +{0}% bar.powerbalance = Stroom: {0} bar.powerstored = Opgeslagen: {0}/{1} bar.poweramount = Stroom: {0} bar.poweroutput = Stroom Output: {0} bar.powerlines = Connections: {0}/{1} bar.items = Items: {0} bar.capacity = Capaciteit: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Vloeistof bar.heat = Warmte bar.instability = Instability bar.heatamount = Heat: {0} bar.heatpercent = Heat: {0} ({1}%) bar.power = Stroom bar.progress = Bouw Voortgang bar.loadprogress = Progress bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength units.processorcontrol = [lightgray]Processor Controlled bullet.damage = [stat]{0}[lightgray] dmg bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]brandstichtend bullet.homing = [stat]doelzoekend bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.knockback = [stat]{0}[lightgray] terugslag bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar bullet.reload = [stat]{0}[lightgray]x herlaad bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blokken unit.blockssquared = blocks² unit.powersecond = stroomeenheid/seconde unit.tilessecond = tiles/second unit.liquidsecond = vloeistofeenheid/seconde unit.itemssecond = items/seconde unit.liquidunits = vloeistofeenheid unit.powerunits = stroomeenheid unit.heatunits = heat units unit.degrees = graden unit.seconds = secondes unit.minutes = mins unit.persecond = /sec unit.perminute = /min unit.timesspeed = x snelheid unit.percent = % unit.shieldhealth = shield health unit.items = items unit.thousands = k unit.millions = mil unit.billions = b unit.pershot = /shot category.purpose = Purpose category.general = Algemeen category.power = Stroom category.liquids = Vloeisof category.items = Items category.crafting = Productie category.function = Function category.optional = Optionele Verbeteringen setting.skipcoreanimation.name = Skip Core Launch/Land Animation setting.landscape.name = Vergrendel Landschap setting.shadows.name = Schaduwen setting.blockreplace.name = Automatische Blok Suggesties setting.linear.name = Linear Filtering setting.hints.name = Hints setting.logichints.name = Logic Hints setting.backgroundpause.name = Pause In Background setting.buildautopause.name = Pauzeer Bouw Automatisch setting.doubletapmine.name = Double-Tap to Mine setting.commandmodehold.name = Hold For Command Mode setting.modcrashdisable.name = Disable Mods On Startup Crash setting.animatedwater.name = Animeer Water setting.animatedshields.name = Animeer Schilden setting.playerindicators.name = Player Indicators setting.indicators.name = Toon Bondgenoten setting.autotarget.name = Auto-Target setting.keyboard.name = Muis+Toetsenbord Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = Geen setting.fpscap.text = {0} FPS setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[] setting.uiscale.description = Restart required to apply changes. setting.swapdiagonal.name = Altijd Diagonaal Plaatsen setting.difficulty.training = oefening setting.difficulty.easy = makkelijk setting.difficulty.normal = normaal setting.difficulty.hard = moeilijk setting.difficulty.insane = krankzinnig setting.difficulty.name = Moeilijkheidsgraad: setting.screenshake.name = Schuddend Scherm setting.bloomintensity.name = Bloom Intensity setting.bloomblur.name = Bloom Blur setting.effects.name = Toon Effecten setting.destroyedblocks.name = Toon Vernietigde Blokken setting.blockstatus.name = Display Block Status setting.conveyorpathfinding.name = Lopendeband Plaats Hulp setting.sensitivity.name = Gevoeligheid Controller setting.saveinterval.name = Autosave Interval setting.seconds = {0} Seconden setting.milliseconds = {0} millisecondes setting.fullscreen.name = Volledig scherm setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist) setting.borderlesswindow.name.windows = Borderless Fullscreen setting.borderlesswindow.description = Restart may be required to apply changes. setting.fps.name = Show FPS setting.console.name = Enable Console setting.smoothcamera.name = Smooth Camera setting.vsync.name = VSync setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance) setting.minimap.name = Toon Minimap setting.coreitems.name = Display Core Items setting.position.name = Toon Speler Posities setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Muziek Volume setting.atmosphere.name = Show Planet Atmosphere setting.ambientvol.name = Achtergronds Volume setting.mutemusic.name = Demp Muziek setting.sfxvol.name = SFX Volume setting.mutesound.name = Demp Geluid setting.crashreport.name = Stuur Anonieme Crashmeldingen setting.savecreate.name = Bewaar Saves Automatisch setting.publichost.name = Publieke Server Zichtbaarheid setting.playerlimit.name = Player Limit setting.chatopacity.name = Chat Transparantie setting.lasersopacity.name = Stroom Draad Transparantie setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Toon chat setting.showweather.name = Show Weather Graphics setting.hidedisplays.name = Hide Logic Displays public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen. uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] ongedaan gemaakt... uiscale.cancel = Anuleer & Sluit setting.bloom.name = Bloom keybind.title = Verander Keys keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel standaard bewegingen zijn gesupport. category.general.name = Algemeen category.view.name = Toon category.multiplayer.name = Multiplayer category.blocks.name = Block Select placement.blockselectkeys = \n[lightgray]Toets: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit keybind.clear_building.name = Stop met bouwen keybind.press = Druk op een toets... keybind.press.axis = Druk of swipe een toets... keybind.screenshot.name = Map Schermafbeelding keybind.toggle_power_lines.name = Wel/Geen Stroom Draden keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Beweeg x keybind.move_y.name = Beweeg y keybind.mouse_move.name = Volg Muis keybind.pan.name = Pan View keybind.boost.name = Boost keybind.command_mode.name = Command Mode keybind.rebuild_select.name = Rebuild Region keybind.schematic_select.name = Selecteer gebied keybind.schematic_menu.name = Ontwerp Menu keybind.schematic_flip_x.name = Spiegel ontwerp X keybind.schematic_flip_y.name = Spiegel ontwerp Y keybind.category_prev.name = Vorige Categorie keybind.category_next.name = Volgende Categorie keybind.block_select_left.name = Selecteer Blok Links keybind.block_select_right.name = Selecteer Blok Rechts keybind.block_select_up.name = Selecteer Blok Omhoog keybind.block_select_down.name = Selecteer Blok Omlaag keybind.block_select_01.name = Selecteer Categorie/Blok 1 keybind.block_select_02.name = Selecteer Categorie/Blok 2 keybind.block_select_03.name = Selecteer Categorie/Blok 3 keybind.block_select_04.name = Selecteer Categorie/Blok 4 keybind.block_select_05.name = Selecteer Categorie/Blok 5 keybind.block_select_06.name = Selecteer Categorie/Blok 6 keybind.block_select_07.name = Selecteer Categorie/Blok 7 keybind.block_select_08.name = Selecteer Categorie/Blok 8 keybind.block_select_09.name = Selecteer Categorie/Blok 9 keybind.block_select_10.name = Selecteer Categorie/Blok 10 keybind.fullscreen.name = Schakel Fullscreen keybind.select.name = Selecteer/Schiet keybind.diagonal_placement.name = Plaats Diagonaal keybind.pick.name = Kies Blok keybind.break_block.name = Breek Blok keybind.select_all_units = Select All Units keybind.select_all_unit_factories = Select All Unit Factories keybind.deselect.name = Deselecteer keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo keybind.shoot.name = Schiet keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pauze keybind.pause_building.name = Pauzeer/Hervat Bouwen keybind.minimap.name = Minimap keybind.planet_map.name = Planet Map keybind.research.name = Research keybind.block_info.name = Block Info keybind.chat.name = Chat keybind.player_list.name = Speler list keybind.console.name = Console keybind.rotate.name = Roteer keybind.rotateplaced.name = Roteer bestaand (Houd vast) keybind.toggle_menus.name = Schakel menus keybind.chat_history_prev.name = Chat geschiedenis ouder keybind.chat_history_next.name = Chat geschiedenis nieuwer keybind.chat_scroll.name = Chat scroll keybind.chat_mode.name = Change Chat Mode keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom minimap mode.help.title = Beschrijving van modes mode.survival.name = Overleving mode.survival.description = De normale mode. Standaard grondstoffen en rondes met vijanden. mode.sandbox.name = Zandbak mode.sandbox.description = Oneindige resources en geen automatische vijandelijke rondes. mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Vecht tegen andere spelers. mode.attack.name = Aanvallen mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen. mode.custom = Aangepaste regels rules.infiniteresources = Oneindige Resources rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Ontploffende Reactors rules.coreincinerates = Core Incinerates Overflow rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Ronde timer rules.wavesending = Wave Sending rules.waves = Rondes rules.attack = Aanval modus rules.rtsai = RTS AI rules.rtsminsquadsize = Min Squad Size rules.rtsmaxsquadsize = Max Squad Size rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection rules.placerangecheck = Placement Range Check rules.enemyCheat = Oneindige AI grondstoffen rules.blockhealthmultiplier = Blok Health Vermenigvulder rules.blockdamagemultiplier = Block Damage Multiplier rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder rules.unitcostmultiplier = Unit Cost Multiplier rules.unithealthmultiplier = Unit Health Vermenigvulder rules.unitdamagemultiplier = Unit Damage Vermenigvulder rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels) rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Bouw kosten Vermenigvulder rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels) rules.unitammo = Units Require Ammo rules.enemyteam = Enemy Team rules.playerteam = Player Team rules.title.waves = Rondes rules.title.resourcesbuilding = Grondstoffen & Bouwen rules.title.enemy = Tegenstanders rules.title.unit = Units rules.title.experimental = Experimenteel rules.title.environment = Environment rules.title.teams = Teams rules.title.planet = Planet rules.lighting = Belichting rules.fog = Fog of War rules.fire = Fire rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Mist rules.weather = Weather rules.weather.frequency = Frequency: rules.weather.always = Always rules.weather.duration = Duration: content.item.name = Items content.liquid.name = Vloeisof content.unit.name = Eenheiden content.block.name = Blokken content.status.name = Status Effects content.sector.name = Sectors content.team.name = Factions wallore = (Wall) item.copper.name = Coper item.lead.name = Lood item.coal.name = Steenkool item.graphite.name = Grafiet item.titanium.name = Titanium item.thorium.name = Thorium item.silicon.name = Silicium item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod item.sand.name = Zand item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglas item.scrap.name = Scrap item.fissile-matter.name = Fissile Matter item.beryllium.name = Beryllium item.tungsten.name = Tungsten item.oxide.name = Oxide item.carbide.name = Carbide item.dormant-cyst.name = Dormant Cyst liquid.water.name = Water liquid.slag.name = Slag liquid.oil.name = Olie liquid.cryofluid.name = Koelvloeistof liquid.neoplasm.name = Neoplasm liquid.arkycite.name = Arkycite liquid.gallium.name = Gallium liquid.ozone.name = Ozone liquid.hydrogen.name = Hydrogen liquid.nitrogen.name = Nitrogen liquid.cyanogen.name = Cyanogen unit.dagger.name = Dolk unit.mace.name = Mace unit.fortress.name = Fortress unit.nova.name = Nova unit.pulsar.name = Pulsar unit.quasar.name = Quasar unit.crawler.name = Kruiper unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid unit.toxopid.name = Toxopid unit.flare.name = Flare unit.horizon.name = Horizon unit.zenith.name = Zenith unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono unit.poly.name = Poly unit.mega.name = Mega unit.quad.name = Quad unit.oct.name = Oct unit.risso.name = Risso unit.minke.name = Minke unit.bryde.name = Bryde unit.sei.name = Sei unit.omura.name = Omura unit.retusa.name = Retusa unit.oxynoe.name = Oxynoe unit.cyerce.name = Cyerce unit.aegires.name = Aegires unit.navanax.name = Navanax unit.alpha.name = Alpha unit.beta.name = Beta unit.gamma.name = Gamma unit.scepter.name = Scepter unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus unit.stell.name = Stell unit.locus.name = Locus unit.precept.name = Precept unit.vanquish.name = Vanquish unit.conquer.name = Conquer unit.merui.name = Merui unit.cleroi.name = Cleroi unit.anthicus.name = Anthicus unit.tecta.name = Tecta unit.collaris.name = Collaris unit.elude.name = Elude unit.avert.name = Avert unit.obviate.name = Obviate unit.quell.name = Quell unit.disrupt.name = Disrupt unit.evoke.name = Evoke unit.incite.name = Incite unit.emanate.name = Emanate unit.manifold.name = Manifold unit.assembly-drone.name = Assembly Drone unit.latum.name = Latum unit.renale.name = Renale block.parallax.name = Parallax block.cliff.name = Cliff block.sand-boulder.name = Zandkei block.basalt-boulder.name = Basalt Boulder block.grass.name = Gras block.molten-slag.name = Slag block.pooled-cryofluid.name = Cryofluid block.space.name = Space block.salt.name = Zout block.salt-wall.name = Salt Wall block.pebbles.name = Steentjes block.tendrils.name = Tendrils block.sand-wall.name = Sand Wall block.spore-pine.name = Sporenden block.spore-wall.name = Spore Wall block.boulder.name = Boulder block.snow-boulder.name = Snow Boulder block.snow-pine.name = Sneeuwden block.shale.name = Schalie block.shale-boulder.name = Schalie Kei block.moss.name = Mos block.shrubs.name = Bosje block.spore-moss.name = Spore Moss block.shale-wall.name = Shale Wall block.scrap-wall.name = Oud ijzeren m block.scrap-wall-large.name = Large Scrap Muur block.scrap-wall-huge.name = Huge Scrap Muur block.scrap-wall-gigantic.name = Gigantic Scrap Muur block.thruster.name = Thruster block.kiln.name = Glasoven block.graphite-press.name = Grafiet Pers block.multi-press.name = Super-Pers block.constructing = {0} [lightgray](Bouwen) block.spawn.name = Vijandelijke Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deep-water.name = Diep Water block.shallow-water.name = Water block.tainted-water.name = Vervuild Water block.deep-tainted-water.name = Deep Tainted Water block.darksand-tainted-water.name = Donker Zand Vervuild Water block.tar.name = Olie block.stone.name = Steen block.sand-floor.name = Donker Zand block.darksand.name = Donker Zand block.ice.name = Ijs block.snow.name = Sneeuw block.crater-stone.name = Krarters block.sand-water.name = Zand water block.darksand-water.name = Donker Zand Water block.char.name = Char block.dacite.name = Dacite block.rhyolite.name = Rhyolite block.dacite-wall.name = Dacite Wall block.dacite-boulder.name = Dacite Boulder block.ice-snow.name = Ice Snow block.stone-wall.name = Stone Wall block.ice-wall.name = Ice Wall block.snow-wall.name = Snow Wall block.dune-wall.name = Dune Wall block.pine.name = Den block.dirt.name = Dirt block.dirt-wall.name = Dirt Wall block.mud.name = Mud block.white-tree-dead.name = Witte Boom Dood block.white-tree.name = Witte Boom block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metalen Vloer block.metal-floor-2.name = Metalen Vloer 2 block.metal-floor-3.name = Metalen Vloer 3 block.metal-floor-4.name = Metal Floor 4 block.metal-floor-5.name = Metalen Vloer 5 block.metal-floor-damaged.name = Metalen Vloer Beschadigd block.dark-panel-1.name = Donker Paneel 1 block.dark-panel-2.name = Donker Paneel 2 block.dark-panel-3.name = Donker Paneel 3 block.dark-panel-4.name = Donker Paneel 4 block.dark-panel-5.name = Donker Paneel 5 block.dark-panel-6.name = Donker Paneel 6 block.dark-metal.name = Donker Metaal block.basalt.name = Basalt block.hotrock.name = Lava Steen block.magmarock.name = Magma Steen block.copper-wall.name = Koperen Muur block.copper-wall-large.name = Grote Koperen Muur block.titanium-wall.name = Titanium Muur block.titanium-wall-large.name = Grote Titanium Muur block.plastanium-wall.name = Plastanium Muur block.plastanium-wall-large.name = Grote Plastanium Muur block.phase-wall.name = Phase Muur block.phase-wall-large.name = Grote Phase Muur block.thorium-wall.name = Thorium Muur block.thorium-wall-large.name = Grote Thorium Muur block.door.name = Deur block.door-large.name = Grote Deur block.duo.name = Duo block.scorch.name = Vlammenwerper block.scatter.name = Strooier block.hail.name = Hagel block.lancer.name = Lansier block.conveyor.name = Lopende Band block.titanium-conveyor.name = Titanium Lopende Band block.plastanium-conveyor.name = Plastanium Conveyor block.armored-conveyor.name = Gepantserde Lopende Band block.junction.name = Kruising block.router.name = Router block.distributor.name = Distributor block.sorter.name = Sorteerder block.inverted-sorter.name = Omgekeerder Sorteerder block.message.name = Bericht block.reinforced-message.name = Reinforced Message block.world-message.name = World Message block.illuminator.name = Lamp block.overflow-gate.name = Overflow Gate block.underflow-gate.name = Underflow Gate block.silicon-smelter.name = Siliciumsmelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Vermorzelaar block.cryofluid-mixer.name = Cryofluid Mixer block.melter.name = Smelter block.incinerator.name = Verbrandingsoven block.spore-press.name = Schimmelpers block.separator.name = Afscheider block.coal-centrifuge.name = Koolcentrifuge block.power-node.name = Stroompaal block.power-node-large.name = Grote Stroompaal block.surge-tower.name = Hoogspanningsmast block.diode.name = Batterij Diode block.battery.name = Batterij block.battery-large.name = Grote Batterij block.combustion-generator.name = Fossiele Generator block.steam-generator.name = Turbine Generator block.differential-generator.name = Verschiltemperatuurgenerator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanische Boor block.pneumatic-drill.name = Pneumatische Boor block.laser-drill.name = Lazerboor block.water-extractor.name = Waterput block.cultivator.name = Cultivator block.conduit.name = Pijp block.mechanical-pump.name = Mechanische Pomp block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Source block.unloader.name = Unloader block.vault.name = Kluis block.wave.name = Golf block.tsunami.name = Tsunami block.swarmer.name = Swarmer block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase Conveyor block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer block.solar-panel.name = Zonnepaneel block.solar-panel-large.name = Groot zonnepaneel block.oil-extractor.name = Olieput block.repair-point.name = Repair Point block.repair-turret.name = Repair Turret block.pulse-conduit.name = Pulse Conduit block.plated-conduit.name = Gepantserde Pijp block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Vloeistoftank block.liquid-container.name = Liquid Container block.liquid-junction.name = Vloeistofkruising block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thoriumreactor block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.impulse-pump.name = Thermische Pomp block.thermal-generator.name = Thermische Generator block.surge-smelter.name = Legering Smelterij block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Muur block.surge-wall-large.name = Grote Surge Muur block.cyclone.name = Cycloon block.fuse.name = Zekering block.shock-mine.name = Elektrische Landmijn block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Krachtveld block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.foreshadow.name = Foreshadow block.container.name = Doos block.launch-pad.name = Lanceerplatform block.segment.name = Segment block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory block.additive-reconstructor.name = Additive Reconstructor block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.exponential-reconstructor.name = Exponential Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor block.payload-conveyor.name = Mass Conveyor block.payload-router.name = Payload Router block.duct.name = Duct block.duct-router.name = Duct Router block.duct-bridge.name = Duct Bridge block.large-payload-mass-driver.name = Large Payload Mass Driver block.payload-void.name = Payload Void block.payload-source.name = Payload Source block.disassembler.name = Disassembler block.silicon-crucible.name = Silicon Crucible block.overdrive-dome.name = Overdrive Dome block.interplanetary-accelerator.name = Interplanetary Accelerator block.constructor.name = Constructor block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.large-constructor.name = Large Constructor block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.deconstructor.name = Deconstructor block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.payload-loader.name = Payload Loader block.payload-loader.description = Load liquids and items into blocks. block.payload-unloader.name = Payload Unloader block.payload-unloader.description = Unloads liquids and items from blocks. block.heat-source.name = Heat Source block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.empty.name = Empty block.rhyolite-crater.name = Rhyolite Crater block.rough-rhyolite.name = Rough Rhyolite block.regolith.name = Regolith block.yellow-stone.name = Yellow Stone block.carbon-stone.name = Carbon Stone block.ferric-stone.name = Ferric Stone block.ferric-craters.name = Ferric Craters block.beryllic-stone.name = Beryllic Stone block.crystalline-stone.name = Crystalline Stone block.crystal-floor.name = Crystal Floor block.yellow-stone-plates.name = Yellow Stone Plates block.red-stone.name = Red Stone block.dense-red-stone.name = Dense Red Stone block.red-ice.name = Red Ice block.arkycite-floor.name = Arkycite Floor block.arkyic-stone.name = Arkyic Stone block.rhyolite-vent.name = Rhyolite Vent block.carbon-vent.name = Carbon Vent block.arkyic-vent.name = Arkyic Vent block.yellow-stone-vent.name = Yellow Stone Vent block.red-stone-vent.name = Red Stone Vent block.crystalline-vent.name = Crystalline Vent block.redmat.name = Redmat block.bluemat.name = Bluemat block.core-zone.name = Core Zone block.regolith-wall.name = Regolith Wall block.yellow-stone-wall.name = Yellow Stone Wall block.rhyolite-wall.name = Rhyolite Wall block.carbon-wall.name = Carbon Wall block.ferric-stone-wall.name = Ferric Stone Wall block.beryllic-stone-wall.name = Beryllic Stone Wall block.arkyic-wall.name = Arkyic Wall block.crystalline-stone-wall.name = Crystalline Stone Wall block.red-ice-wall.name = Red Ice Wall block.red-stone-wall.name = Red Stone Wall block.red-diamond-wall.name = Red Diamond Wall block.redweed.name = Redweed block.pur-bush.name = Pur Bush block.yellowcoral.name = Yellowcoral block.carbon-boulder.name = Carbon Boulder block.ferric-boulder.name = Ferric Boulder block.beryllic-boulder.name = Beryllic Boulder block.yellow-stone-boulder.name = Yellow Stone Boulder block.arkyic-boulder.name = Arkyic Boulder block.crystal-cluster.name = Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.crystal-blocks.name = Crystal Blocks block.crystal-orbs.name = Crystal Orbs block.crystalline-boulder.name = Crystalline Boulder block.red-ice-boulder.name = Red Ice Boulder block.rhyolite-boulder.name = Rhyolite Boulder block.red-stone-boulder.name = Red Stone Boulder block.graphitic-wall.name = Graphitic Wall block.silicon-arc-furnace.name = Silicon Arc Furnace block.electrolyzer.name = Electrolyzer block.atmospheric-concentrator.name = Atmospheric Concentrator block.oxidation-chamber.name = Oxidation Chamber block.electric-heater.name = Electric Heater block.slag-heater.name = Slag Heater block.phase-heater.name = Phase Heater block.heat-redirector.name = Heat Redirector block.heat-router.name = Heat Router block.slag-incinerator.name = Slag Incinerator block.carbide-crucible.name = Carbide Crucible block.slag-centrifuge.name = Slag Centrifuge block.surge-crucible.name = Surge Crucible block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.phase-synthesizer.name = Phase Synthesizer block.heat-reactor.name = Heat Reactor block.beryllium-wall.name = Beryllium Wall block.beryllium-wall-large.name = Large Beryllium Wall block.tungsten-wall.name = Tungsten Wall block.tungsten-wall-large.name = Large Tungsten Wall block.blast-door.name = Blast Door block.carbide-wall.name = Carbide Wall block.carbide-wall-large.name = Large Carbide Wall block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.shielded-wall.name = Shielded Wall block.radar.name = Radar block.build-tower.name = Build Tower block.regen-projector.name = Regen Projector block.shockwave-tower.name = Shockwave Tower block.shield-projector.name = Shield Projector block.large-shield-projector.name = Large Shield Projector block.armored-duct.name = Armored Duct block.overflow-duct.name = Overflow Duct block.underflow-duct.name = Underflow Duct block.duct-unloader.name = Duct Unloader block.surge-conveyor.name = Surge Conveyor block.surge-router.name = Surge Router block.unit-cargo-loader.name = Unit Cargo Loader block.unit-cargo-unload-point.name = Unit Cargo Unload Point block.reinforced-pump.name = Reinforced Pump block.reinforced-conduit.name = Reinforced Conduit block.reinforced-liquid-junction.name = Reinforced Liquid Junction block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit block.reinforced-liquid-router.name = Reinforced Liquid Router block.reinforced-liquid-container.name = Reinforced Liquid Container block.reinforced-liquid-tank.name = Reinforced Liquid Tank block.beam-node.name = Beam Node block.beam-tower.name = Beam Tower block.beam-link.name = Beam Link block.turbine-condenser.name = Turbine Condenser block.chemical-combustion-chamber.name = Chemical Combustion Chamber block.pyrolysis-generator.name = Pyrolysis Generator block.vent-condenser.name = Vent Condenser block.cliff-crusher.name = Cliff Crusher block.plasma-bore.name = Plasma Bore block.large-plasma-bore.name = Large Plasma Bore block.impact-drill.name = Impact Drill block.eruption-drill.name = Eruption Drill block.core-bastion.name = Core Bastion block.core-citadel.name = Core Citadel block.core-acropolis.name = Core Acropolis block.reinforced-container.name = Reinforced Container block.reinforced-vault.name = Reinforced Vault block.breach.name = Breach block.sublimate.name = Sublimate block.titan.name = Titan block.disperse.name = Disperse block.afflict.name = Afflict block.lustre.name = Lustre block.scathe.name = Scathe block.fabricator.name = Fabricator block.tank-refabricator.name = Tank Refabricator block.mech-refabricator.name = Mech Refabricator block.ship-refabricator.name = Ship Refabricator block.tank-assembler.name = Tank Assembler block.ship-assembler.name = Ship Assembler block.mech-assembler.name = Mech Assembler block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-router.name = Reinforced Payload Router block.payload-mass-driver.name = Payload Mass Driver block.small-deconstructor.name = Small Deconstructor block.canvas.name = Canvas block.world-processor.name = World Processor block.world-cell.name = World Cell block.tank-fabricator.name = Tank Fabricator block.mech-fabricator.name = Mech Fabricator block.ship-fabricator.name = Ship Fabricator block.prime-refabricator.name = Prime Refabricator block.unit-repair-tower.name = Unit Repair Tower block.diffuse.name = Diffuse block.basic-assembler-module.name = Basic Assembler Module block.smite.name = Smite block.malign.name = Malign block.flux-reactor.name = Flux Reactor block.neoplasia-reactor.name = Neoplasia Reactor block.switch.name = Switch block.micro-processor.name = Micro Processor block.logic-processor.name = Logic Processor block.hyper-processor.name = Hyper Processor block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank team.malis.name = Malis team.crux.name = rood team.sharded.name = oranje team.derelict.name = wees team.green.name = groen team.blue.name = blauw hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. hint.desktopShoot = [accent][[Left-click][] to shoot. hint.depositItems = To transfer items, drag from your ship to the core. hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.moveup = \ue804 Move up for further objectives. gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.defend = Enemy incoming, prepare to defend. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.supplyturret = [accent]Supply Turret gz.zone1 = This is the enemy drop zone. gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone3 = A wave will begin now.\nGet ready. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.enemies = Enemy incoming, prepare to defend. onset.attack = The enemy is vulnerable. Counter-attack. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.acquire = You must acquire some tungsten to build units. split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport. item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here. item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag. item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie. item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. item.coal.description = A common and readily available fuel. item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event. item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.scrap.details = Leftover remnants of old structures and units. item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics. item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition. item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.description = An advanced alloy with unique electrical properties. item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.pyratite.description = An extremely flammable substance used in incendiary weapons. item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.oxide.description = Used as a heat conductor and insulator for power. item.carbide.description = Used in advanced structures, heavier units, and ammunition. liquid.water.description = Commonly used for cooling machines and waste processing. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. block.derelict = \uf77e [lightgray]Derelict block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn. block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig. block.message.description = Stores a message. Used for communication between allies. block.reinforced-message.description = Stores a message for communication between allies. block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. block.surge-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.melter.description = Melts down scrap into slag for further processing or usage in turrets. block.separator.description = Extracts useful minerals from slag. block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand. block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.incinerator.description = Gets rid of any excess item or liquid. block.power-void.description = Voids all power inputted into it. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-void.description = Removes any liquids. Sandbox only. block.payload-source.description = Infinitely outputs payloads. Sandbox only. block.payload-void.description = Destroys any payloads. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = Periodically heals blocks in its vicinity. block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. block.rotary-pump.description = An advanced pump which doubles up speed by using power. block.impulse-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.surge-tower.description = An extremely long-range power node with fewer available connections. block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning oil or flammable materials. block.thermal-generator.description = Generates power when placed in hot locations. block.steam-generator.description = More efficient than a combustion generator, but requires additional water. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. block.solar-panel.description = Genereert een klein beetje zonne-energie. block.solar-panel-large.description = Genereert veel meer zonne-energie dan een normale zonnepaneel, maar is ook veel duurder om te bouwen. block.thorium-reactor.description = Genereert super veel elektriciteit van radioactief thorium. Moet constant gekoeld worden. Als het oververhit raakt explodeert het met een grote knal. Genereert meer energie naarmate het voller zit, met normale productie op halve capaciteit. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. block.cultivator.description = Cultivates spores with water in order to obtain biomatter. block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-foundation.details = The second iteration. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.details = The third and final iteration. block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the vault. block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = A small, cheap turret. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = A small artillery turret. block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles. block.lancer.description = A medium-sized turret which shoots charged electricity beams. block.arc.description = A small turret which shoots electricity in a random arc towards the enemy. block.swarmer.description = A medium-sized turret which shoots burst missiles. block.salvo.description = A medium-sized turret which fires shots in salvos. block.fuse.description = A large turret which shoots powerful short-range beams. block.ripple.description = A large artillery turret which fires several shots simultaneously. block.cyclone.description = A large rapid fire turret. block.spectre.description = A large turret which shoots two powerful bullets at once. block.meltdown.description = A large turret which shoots powerful long-range beams. block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. block.additive-reconstructor.description = Upgrades inputted units to the second tier. block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. block.switch.description = A toggleable switch. State can be read and controlled with logic processors. block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. block.memory-cell.description = Stores information for a logic processor. block.memory-bank.description = Stores information for a logic processor. High capacity. block.logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.disperse.description = Fires bursts of flak at aerial targets. block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.slag-heater.description = Heats facing blocks. Requires slag. block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-router.description = Spreads accumulated heat in three output directions. block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.beryllium-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Protects structures from enemy projectiles. block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.duct.description = Moves items forward. Only capable of storing a single item. block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct-bridge.description = Moves items over structures and terrain. block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.prime-refabricator.description = Upgrades inputted units to the third tier. block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.canvas.description = Displays a simple image with a pre-defined palette. Editable. unit.dagger.description = Fires standard bullets at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies. unit.fortress.description = Fires long-range artillery at ground targets. unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies. unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies. unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight. unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight. unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded. unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight. unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain. unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion. unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. unit.flare.description = Fires standard bullets at nearby ground targets. unit.horizon.description = Drops clusters of bombs on ground targets. unit.zenith.description = Fires salvos of missiles at all nearby enemies. unit.antumbra.description = Fires a barrage of bullets at all nearby enemies. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.stell.description = Fires standard bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. lst.read = Read a number from a linked memory cell. lst.write = Write a number to a linked memory cell. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.getlink = Get a processor link by index. Starts at 0. lst.control = Control a building. lst.radar = Locate units around a building with range. lst.sensor = Get data from a building or unit. lst.set = Set a variable. lst.operation = Perform an operation on 1-2 variables. lst.end = Jump to the top of the instruction stack. lst.wait = Wait a certain number of seconds. lst.stop = Halt execution of this processor. lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.jump = Conditionally jump to another statement. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. lst.applystatus = Apply or clear a status effect from a uniut. lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.block = Block Control lcategory.block.description = Interact with blocks. lcategory.operation = Operations lcategory.operation.description = Logical operations. lcategory.control = Flow Control lcategory.control.description = Manage execution order. lcategory.unit = Unit Control lcategory.unit.description = Give units commands. lcategory.world = World lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. graphicstype.linerect = Draw a rectangle outline. graphicstype.poly = Fill a regular polygon. graphicstype.linepoly = Draw a regular polygon outline. graphicstype.triangle = Fill a triangle. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. lenum.always = Always true. lenum.idiv = Integer division. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.mod = Modulo. lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0. lenum.notequal = Not equal. Coerces types. lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[]. lenum.shl = Bit-shift left. lenum.shr = Bit-shift right. lenum.or = Bitwise OR. lenum.land = Logical AND. lenum.and = Bitwise AND. lenum.not = Bitwise flip. lenum.xor = Bitwise XOR. lenum.min = Minimum of two numbers. lenum.max = Maximum of two numbers. lenum.angle = Angle of vector in degrees. lenum.len = Length of vector. lenum.sin = Sine, in degrees. lenum.cos = Cosine, in degrees. lenum.tan = Tangent, in degrees. lenum.asin = Arc sine, in degrees. lenum.acos = Arc cosine, in degrees. lenum.atan = Arc tangent, in degrees. lenum.rand = Random decimal in range [0, value). lenum.log = Natural logarithm (ln). lenum.log10 = Base 10 logarithm. lenum.noise = 2D simplex noise. lenum.abs = Absolute value. lenum.sqrt = Square root. lenum.any = Any unit. lenum.ally = Ally unit. lenum.attacker = Unit with a weapon. lenum.enemy = Enemy unit. lenum.boss = Guardian unit. lenum.flying = Flying unit. lenum.ground = Ground unit. lenum.player = Unit controlled by a player. lenum.ore = Ore deposit. lenum.damaged = Damaged ally building. lenum.spawn = Enemy spawn point.\nMay be a core or a position. lenum.building = Building in a specific group. lenum.core = Any core. lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. lenum.turret = Any turret. sensor.in = The building/unit to sense. radar.from = Building to sense from.\nSensor range is limited by building range. radar.target = Filter for units to sense. radar.and = Additional filters. radar.order = Sorting order. 0 to reverse. radar.sort = Metric to sort results by. radar.output = Variable to write output unit to. unitradar.target = Filter for units to sense. unitradar.and = Additional filters. unitradar.order = Sorting order. 0 to reverse. unitradar.sort = Metric to sort results by. unitradar.output = Variable to write output unit to. control.of = Building to control. control.unit = Unit/building to aim at. control.shoot = Whether to shoot. unitlocate.enemy = Whether to locate enemy buildings. unitlocate.found = Whether the object was found. unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. lenum.target = Shoot a position. lenum.targetp = Shoot a target with velocity prediction. lenum.itemdrop = Drop an item. lenum.itemtake = Take an item from a building. lenum.paydrop = Drop current payload. lenum.paytake = Pick up payload at current location. lenum.payenter = Enter/land on the payload block the unit is on. lenum.flag = Numeric unit flag. lenum.mine = Mine at a position. lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.