credits.text = Ginawa ni [royal]Anuken[] - [sky]anukendev@gmail.com[] credits = Credits contributors = Mga Tagasalin at Contributor discord = Sumali sa Mindustry Discord! link.discord.description = Ang opisyal na Mindustry Discord chatroom. link.reddit.description = Ang Mindustry subreddit link.github.description = Source code ng Mindustry link.changelog.description = Listahan ng mga pagbabagong ginawa link.dev-builds.description = Unstable development builds link.trello.description = Opisyal na Trello board para sa mga nakalatag na features link.itch.io.description = itch.io page na may PC download link.google-play.description = Listing sa Google Play Store link.f-droid.description = Catalogue listing sa F-Droid link.wiki.description = Opsiyal na Mindustry wiki link.suggestions.description = Magmungkahi ng mga bagong feature link.bug.description = Nakahanap ng isa? I-report dito! linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL. screenshot = Ini-adya na ang screenshot sa {0} screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot. gameover = Tapos na ang Laro gameover.disconnect = Na-disconnect gameover.pvp = Ang[accent] {0}[] team ay nanalo! gameover.waiting = [accent]Hintayin ang bagong map... highscore = [accent]Panibagong mataas na Iskor! copied = Kinopya. indev.notready = Ang bahaging ito ng laro ay hindi pa handa load.sound = Mga Tunog load.map = Mga Mapa load.image = Mga Litrato load.content = Nilalaman load.system = System load.mod = Mga Mod load.scripts = Mga Iskrip be.update = Mayroong baong Bleeding Edge build na makukuha: be.update.confirm = I-download at i-restart? be.updating = I-na-update... be.ignore = Huwag Pansinin be.noupdates = Walang nahanap na update. be.check = Tignan kung may mga update. mods.browser = Browser ng mga Mod mods.browser.selected = Mga selektadong mod mods.browser.add = I-install mods.browser.reinstall = I-Reinstall mods.browser.view-releases = View Releases mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.latest = mods.browser.releases = Releases mods.github.open = Repositoryo mods.github.open-release = Release Page mods.browser.sortdate = Sort by recent mods.browser.sortstars = Sort by stars schematic = Schematic schematic.add = I-adya ang Schematic... schematics = Mga Schematic schematic.search = Search schematics... schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito? schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan. schematic.import = I-angkat ang Schematic... schematic.exportfile = Mag-export ng File schematic.importfile = Mag-angkat ng File schematic.browseworkshop = Maghanap sa Workshop schematic.copy = Kopyahin sa Clipboard schematic.copy.import = I-angkat mula sa Clipboard schematic.shareworkshop = Ibahagi sa Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic schematic.saved = Na-i-adya na ang schematic. schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala. schematic.edit = Edit Schematic schematic.info = {0}x{1}, {2} blocks schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito. schematic.tags = Mga Tag: schematic.edittags = Mag-edit ng Tag schematic.addtag = Mag-dagdag ng Tag schematic.texttag = Text Tag schematic.icontag = Icon Tag schematic.renametag = Palitan ang pangalan ng Tag schematic.tagged = {0} tagged schematic.tagdelconfirm = I-delete itong tag? schematic.tagexists = Meron nang tag na ganito. stats = Mga Statistiko stats.wave = Mga Wave na nalagpasan stats.unitsCreated = Mga Unit na nagawa stats.enemiesDestroyed = Mga kalabang nasira stats.built = Mga Building na napatayo stats.destroyed = Mga Building na nasira stats.deconstructed = Mga Building na binaklas stats.playtime = Oras ng paglalaro globalitems = [accent]Mga Pangkalahatang Aytem map.delete = Sigurado ka bang buburahin ang mapang "[accent]{0}[]"? level.highscore = Pinakamataas na Iskor: [accent]{0} level.select = Mamili ng Lebel level.mode = Paraan ng Paglalaro: coreattack = < Ang core ay inaatake! > nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nnaghihintay si kamatayan… database = Database ng Core database.button = Database savegame = I-save ang Laro loadgame = I-Load Game joingame = Sumali sa Laro customgame = Custom na Laro newgame = Bagong Laro none = none.found = [lightgray] none.inmap = [lightgray] minimap = Minimap position = Posisyon close = Isara website = Website quit = Umalis save.quit = I-adya & Umalis maps = Mga Mapa maps.browse = Maghanap ng mga Mapa continue = Magpatuloy maps.none = [lightgray]Walang mapang nahanap! invalid = Hindi Wasto pickcolor = Pumili ng Kulay preparingconfig = Inihahanda ang Config preparingcontent = Inihahanda ang mga Nilalaman uploadingcontent = Ini-a-upload ang Nilalaman uploadingpreviewfile = Ini-a-upload ang Preview File committingchanges = Gumagawa ng mga Pagbabago done = Tapos Na feature.unsupported = Hindi suportado ng 'yong device ang feature na'to. mods.initfailed = [red]⚠[] Nabigong masimulan ang nakaraang instance ng Mindustry. Malamang na sanhi ito ng maling pagkilos ng mga mod.\n\nPara maiwasan ang crash loop, [red]lahat ng mga mod ay pinahinto.[] mods = Mga Mod mods.none = [lightgray]Walang mga mod na nahanap! mods.guide = Gabay para sa Paggawa ng Mod mods.report = Mag-ulat ng Depekto mods.openfolder = Buksan ang Folder mods.viewcontent = View Content mods.reload = I-reload mods.reloadexit = Ang laro ay isasara, para mag-reload ng mga mod. mod.installed = [[Installed] mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Gumagana mod.disabled = [scarlet]Hindi Gumagana mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.disable = 'Wag Paganahin mod.content = Nilalaman: mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to. mod.incompatiblegame = [red]Outdated Game mod.incompatiblemod = [red]Incompatible mod.blacklisted = [red]Unsupported mod.unmetdependencies = [red]Unmet Dependencies mod.erroredcontent = [scarlet]Mga Error sa Nilalaman mod.circulardependencies = [red]Circular Dependencies mod.incompletedependencies = [red]Incomplete Dependencies mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.missingdependencies.details = This mod is missing dependencies: {0} mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.requiresversion = Requires game version: [red]{0} mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman. mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro. mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin. mod.enable = Paganahin mod.requiresrestart = Ang laro'y magsasara upang mai-apply ang mga pagbabago sa mod. mod.reloadrequired = [scarlet]Kinakalingang I-restart mod.import = I-angkat ang Mod mod.import.file = I-angkat ang File mod.import.github = Mag-angkat mula sa GitHub mod.jarwarn = [scarlet]Ang mga mod na gawa sa JAR ay likas na 'di ligtas laruin.[]\nSiguraduhin mong mapapagkatiwalaan ang 'yong pinagkunan nito! mod.item.remove = Ang bagay na'to ay parte ng mod na [accent] '{0}'[]. Kung nais mong tanggalin, i-uninstall mo ang mod. mod.remove.confirm = Ang mod na'to ay mabubura. mod.author = [lightgray]May-akda:[] {0} mod.missing = Ang larong 'to ay may nilalaman na mod na in-update kamakailan o binura mo na. Maaaring ma-corrput ang larong 'to. Sigurado ka bang gusto mong i-load 'to?\n[lightgray]Mga Mod:\n{0} mod.preview.missing = Bago mong ilathala ang mod sa workshop, dapat maglagay ka nang image preview.\nMaglagay ka ng litratong nagngangalang[accent] preview.png[] sa folder ng mod at subukan mo muli. mod.folder.missing = Tanging mga mod lang nasa loob ng folder ay maaaring ma-ilathala sa workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskrip. Kailangan mo itong pahintuin upang makapaglaro. about.button = Tungkol name = Pangalan: noname = Pumili ng[accent] pangalan[] muna. search = Search: planetmap = Planet Map launchcore = I-Launch Ang Core filename = File Name: unlocked = Bagong content na na-unlock! available = Bagong research na available! unlock.incampaign = < I-unlock sa campaign para sa detalye > campaign.select = Select Starting Campaign campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. completed = [accent]Completed techtree = Tech Tree techtree.select = Tech Tree Selection techtree.serpulo = Serpulo techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Research: research = Research researched = [lightgray]{0} researched. research.progress = {0}% complete players = {0} player players.single = {0} player players.search = mag-search players.notfound = [gray]walang nahanap na players server.closing = [accent]Sinasarado ang server... server.kicked.kick = Sinipa ka mula sa server! server.kicked.whitelist = Hindi ka naka whitelist. server.kicked.serverClose = Ang server ay isinarado. server.kicked.vote = Na-vote-kick ka na. Paalam. server.kicked.clientOutdated = Outdated client! I-Update yung laro mo! server.kicked.serverOutdated = Outdated server! Hilingin sa host na mag-update! server.kicked.banned = Ikaw ay pinagbawalan sa server na ito. server.kicked.typeMismatch = Ang server na ito ay hindi tugma sa iyong uri ng build. server.kicked.playerLimit = Puno na ang server na ito. maghintay ng libreng slot. server.kicked.recentKick = na-kick ka recently.\nMaghintay bago kumonekta muli. server.kicked.nameInUse = May ganyang pangalan\nsa server na ito. server.kicked.nameEmpty = Invalid ang pangalan mo. server.kicked.idInUse = Nandito kana sa server, bawal mag-join gamit nang dalawan accounts. server.kicked.customClient = Hindi sinusuportahan ng server na ito ang mga custom na build. Mag-download ng opisyal na bersyon. server.kicked.gameover = Game over! server.kicked.serverRestarting = Nag rerestart ang server. server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. join.info = Dito, maaari mong ipasok ang isang [accent]server IP[] para ikonekta, o pag diskubre ng [accent]local network[] or [accent]global[] servers pwedeng konektahin.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device. hostserver = Host Multiplayer Game invitefriends = Mag-imbita ng mga kaibigan hostserver.mobile = Host\nGame host = Host hosting = [accent]Opening server... hosts.refresh = Refresh hosts.discovering = Discovering LAN games hosts.discovering.any = Discovering games server.refreshing = Refreshing server hosts.none = [lightgray]walang nahanap na local games! host.invalid = [scarlet]Hindi makakonekta sa Host. servers.local = Local Servers servers.local.steam = Open Games & Local Servers servers.remote = Remote Servers servers.global = Community Servers servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.showhidden = Show Hidden Servers server.shown = Ipinapakita server.hidden = Tinatago viewplayer = Viewing Player: [accent]{0} trace = Trace Player trace.playername = Pangalan ng Player: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unique ID: [accent]{0} trace.language = Language: [accent]{0} trace.mobile = Mobile Client: [accent]{0} trace.modclient = Custom Client: [accent]{0} trace.times.joined = Times Joined: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0} trace.ips = IPs: trace.names = Names: invalidid = Di-wastong client ID! Magsumite ng ulat ng bug. player.ban = Ban player.kick = Kick player.trace = Trace player.admin = Toggle Admin player.team = Change Team server.bans = Bans server.bans.none = walang nahanap na banned players! server.admins = Admins server.admins.none = walang nahnap na admin! server.add = Add Server server.delete = Sigurado ka bang gusto mong tanggalin ang server na ito? server.edit = Edit Server server.outdated = [scarlet]Outdated Server![] server.outdated.client = [scarlet]Outdated Client![] server.version = [gray]v{0} {1} server.custombuild = [accent]Custom Build confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"? confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"? confirmunban = Sigurado kabang i-unban ang player? confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"? confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"? votekick.reason = Vote-Kick Reason votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: joingame.title = Sumali sa Laro joingame.ip = Address: disconnect = Disconnected. disconnect.error = Connection error. disconnect.closed = Connection closed. disconnect.timeout = Na-time out. disconnect.data = Pumalya ang pag-load ng world data! cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]). connecting = [accent]Connecting... reconnecting = [accent]Reconnecting... connecting.data = [accent]Loading world data... server.port = Port: server.addressinuse = Address already in use! server.invalidport = Invalid port number! server.error = [scarlet]Error hosting server. save.new = Bagong Save save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito? save.nocampaign = Individual save files from the campaign cannot be imported. overwrite = Overwrite save.none = Walang nahanap na save! savefail = Hindi na save ang game! save.delete.confirm = Sigurado ka bang gusto mo i delete intong save? save.delete = Delete save.export = Export Save save.import.invalid = [accent]Hindi valid ang intong save! save.import.fail = [scarlet]Pumalya ang pag-import ng save: [accent]{0} save.export.fail = [scarlet]Pumalya ang pag-export ng save: [accent]{0} save.import = Import Save save.newslot = Save name: save.rename = Rename save.rename.text = New name: selectslot = Pumili ng save. slot = [accent]Slot {0} editmessage = I-edit Message save.corrupted = Sira o kurakot ang save na ito. empty = on = On off = Off save.search = I-Search ang mga saved games... save.autosave = Autosave: {0} save.map = Map: {0} save.wave = Wave {0} save.mode = Gamemode: {0} save.date = Last Saved: {0} save.playtime = Playtime: {0} warning = Warning. confirm = Kumpirmahin delete = Tanggalin view.workshop = Tingnan Sa Workshop workshop.listing = I-edit ang Listahan sa Workshop ok = OK open = Open customize = I-customize ang Mga Panuntunan cancel = Cancel command = Command command.queue = [lightgray][Queuing] command.mine = Mine command.repair = Repair command.rebuild = Rebuild command.assist = Assist Player command.move = Move command.boost = Boost command.enterPayload = Enter Payload Block command.loadUnits = Load Units command.loadBlocks = Load Blocks command.unloadPayload = Unload Payload stance.stop = Cancel Orders stance.shoot = Stance: Shoot stance.holdfire = Stance: Hold Fire stance.pursuetarget = Stance: Pursue Target stance.patrol = Stance: Patrol Path stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding openlink = Open Link copylink = Copy Link back = Back max = Max objective = Objective sa Map crash.export = I-Export Crash Logs crash.none = Walang nahanap na crash logs. crash.exported = Na-export ang mga crash log. data.export = Export Data data.import = Import Data data.openfolder = Buksan ang Data Folder data.exported = Na-i-export ang data. data.invalid = Hindi ito wastong data. data.import.confirm = Ang pag-iimport ng data ay i-o-overwrite ang[scarlet] lahat[] ng iyong game data.\n[accent]Hindi ito pwedeng maibalik sa dati![]\n\nPagkatapos i-import ang data, mag e-exit kaagad ang laro. quit.confirm = Sigurado ka bang gusto mong mag quit? loading = [accent]Loading... downloading = [accent]Downloading... saving = [accent]Saving... respawn = [accent][[{0}][] upang mag respawn sa core cancelbuilding = [accent][[{0}][] para mai-kansela ang plano selectschematic = [accent][[{0}][] upang mag select-copy pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI. commandmode.name = [accent]Command Mode commandmode.nounits = [no units] wave = [accent]Wave {0} wave.cap = [accent]Wave {0}/{1} wave.waiting = [lightgray]Wave in {0} wave.waveInProgress = [lightgray]Wave in progress waiting = [lightgray]Naghihintay... waiting.players = Naghihintay ng mga manlalaro... wave.enemies = [lightgray]{0} Mga Natitirang Kaaway wave.enemycores = [accent]{0}[lightgray] Enemy Cores wave.enemycore = [accent]{0}[lightgray] Enemy Core wave.enemy = [lightgray]{0} Natitirang Kaaway wave.guardianwarn = Ang Guardian ay papalapit na ng mga [accent]{0}[] wave. wave.guardianwarn.one = Ang Guardian ay papalapit na ng [accent]{0}[] wave. loadimage = I-Load Image saveimage = I-Save Image unknown = Unknown custom = Custom builtin = Built-In map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin! map.random = [accent]Random Map map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa! map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor. map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor. map.invalid = Error loading map: corrupted o sira na map file. workshop.update = Update Item workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0} map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga mapa! workshop.menu = I-select ang gusto mong gawin sa aytem na ito. workshop.info = Item Info changelog = Changelog (optional): updatedesc = Overwrite Title & Description eula = Steam EULA missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop. publishing = [accent]Publishing... publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} editor.planet = Planet: editor.sector = Sector: editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Brush editor.openin = I-Open sa Editor editor.oregen = Ore Generation editor.oregen.info = Ore Generation: editor.mapinfo = Map Info editor.author = Author: editor.description = Description: editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish. editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.objectives = Objectives editor.locales = Locale Bundles editor.worldprocessors = World Processors editor.worldprocessors.editname = Edit Name editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.ingame = Edit In-Game editor.playtest = Playtest editor.publish.workshop = I-Publish Sa Workshop editor.newmap = New Map editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Deskripsyon editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop waves.title = Waves waves.remove = Remove waves.every = every waves.waves = wave(s) waves.health = health: {0}% waves.perspawn = per spawn waves.shields = shields/wave waves.to = to waves.spawn = spawn: waves.spawn.all = waves.spawn.select = Spawn Select waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Preview waves.edit = Edit... waves.random = Random waves.copy = I-Copy to Clipboard waves.load = I-Load mula sa Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Waves copied. waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout. waves.sort = Sort By waves.sort.reverse = Pabaliktad na Sort waves.sort.begin = Simula waves.sort.health = Health waves.sort.type = Uri waves.search = Search waves... waves.filter = Unit Filter waves.units.hide = Itago lahat waves.units.show = Ipakita lahat wavemode.counts = counts wavemode.totals = totals wavemode.health = health all = All editor.default = [lightgray] details = Details... edit = Edit... variables = Vars logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.globals = Built-in Variables editor.name = Name: editor.spawn = Spawn Unit editor.removeunit = Remove Unit editor.teams = Teams editor.errorload = Error sa paglo-load ng file. editor.errorsave = Error sa pag-save ng file. editor.errorimage = Iyon ay isang imahe, hindi isang mapa.\n\nKung gusto mong mag-import ng 3.5/build 40 na mapa, gamitin ang button na 'Import Legacy Map' sa editor. editor.errorlegacy = Masyadong luma ang mapang ito, at gumagamit ng legacy na format ng mapa na hindi na sinusuportahan. editor.errornot = Ito ay hindi isang file ng mapa. editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira. editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file? editor.errorlocales = Error reading invalid locale bundles. editor.update = Update editor.randomize = Randomize editor.moveup = Move Up editor.movedown = Move Down editor.copy = Copy editor.apply = Apply editor.generate = Generate editor.sectorgenerate = Sector Generate editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them? editor.saved = Saved! editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'. editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'. editor.import.exists = [scarlet]Hindi kayang ma-import:[] mayroon nang built-in na mapa na '{0}'! editor.import = Import... editor.importmap = Import Map editor.importmap.description = Mag-import ng umiiral nang mapa editor.importfile = Import File editor.importfile.description = Mag-import ng panlabas na file ng mapa editor.importimage = Mag-import ng File ng Larawan editor.importimage.description = Mag-import ng panlabas na file ng imahe ng mapa editor.export = Export... editor.exportfile = Export File editor.exportfile.description = Mag-Export nang map file editor.exportimage = Export Terrain Image editor.exportimage.description = Mag-export ng image file na naglalaman lamang ng basic terrain editor.loadimage = Import Terrain editor.saveimage = Export Terrain editor.unsaved = [scarlet]Mayroon kang mga hindi na-adyang mga pagbabago![]\nSigurado ka bang gusto mong mag-exit? editor.resizemap = Resize Map editor.mapname = Map Name: editor.overwrite = [accent]Warning!\nIno-overwrite nito ang isang existing na mapa. editor.overwrite.confirm = [scarlet]Warning![] Umiiral na ang isang mapa na may ganitong pangalan. Sigurado ka bang gusto mong i-overwrite ito?\n"[accent]{0}[]" editor.exists = Umiiral na ang isang mapa na may ganitong pangalan. editor.selectmap = Pumili ng mapa na ilo-load: toolmode.replace = Replace toolmode.replace.description = Gumuhit lamang sa mga solidong blocks. toolmode.replaceall = Replace All toolmode.replaceall.description = Palitan ang lahat ng mga blocks sa mapa. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Gumuhit lamang ng mga orthogonal na linya. toolmode.square = Square toolmode.square.description = Square brush. toolmode.eraseores = Erase Ores toolmode.eraseores.description = Erase only ores. toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillerase = Fill Erase toolmode.fillerase.description = Erase blocks of the same type. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. toolmode.underliquid = Under Liquids toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba. filter.distort = Distort filter.noise = Noise filter.enemyspawn = Enemy Spawn Select filter.spawnpath = Path To Spawn filter.corespawn = Core Select filter.median = Median filter.oremedian = Ore Median filter.blend = Blend filter.defaultores = Default Ores filter.ore = Ore filter.rivernoise = River Noise filter.mirror = Mirror filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain filter.logic = Logic filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Block filter.option.floor = Floor filter.option.flooronto = Target Floor filter.option.target = Target filter.option.replacement = Replacement filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile filter.option.code = Code filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales locales.addtoother = Add To Other Locales locales.rollback = Rollback to last applied locales.filter = Property filter locales.searchname = Search name... locales.searchvalue = Search value... locales.searchlocale = Search locale... locales.byname = By name locales.byvalue = By value locales.showcorrect = Show properties that are present in all locales and have unique values everywhere locales.showmissing = Show properties that are missing in some locales locales.showsame = Show properties that have same values in different locales locales.viewproperty = View in all locales locales.viewing = Viewing property "{0}" locales.addicon = Add Icon width = Width: height = Height: menu = Menu play = Play campaign = Campaign load = Load save = Save fps = FPS: {0} ping = Ping: {0}ms tps = TPS: {0} memory = Mem: {0}mb memory2 = Mem:\n {0}mb +\n {1}mb language.restart = Mangyaring i-restart ang iyong laro para magkabisa ang mga setting ng wika. settings = Settings tutorial = Tutorial tutorial.retake = Muling Kumuha ng Tutorial editor = Editor mapeditor = Map Editor abandon = Abandon abandon.text = Ang zone na ito at ang lahat ng mga mapagkukunan nito ay mawawala sa kaaway. locked = Locked complete = [lightgray]Complete: requirement.wave = Reach Wave {0} in {1} requirement.core = Wasakin ang Enemy Core sa {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} requirement.onplanet = Control Sector On {0} requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Ang host lang ang makakapagsaliksik ng mga item. map.multiplayer = Ang host lang ang makakatingin sa mga sektor. uncover = Uncover configure = I-Configure ang Loadout objective.research.name = Research objective.produce.name = Obtain objective.item.name = Obtain Item objective.coreitem.name = Core Item objective.buildcount.name = Build Count objective.unitcount.name = Unit Count objective.destroyunits.name = Destroy Units objective.timer.name = Timer objective.destroyblock.name = Destroy Block objective.destroyblocks.name = Destroy Blocks objective.destroycore.name = Destroy Core objective.commandmode.name = Command Mode objective.flag.name = Flag marker.shapetext.name = Shape Text marker.point.name = Point marker.shape.name = Shape marker.text.name = Text marker.line.name = Line marker.quad.name = Quad marker.texture.name = Texture marker.background = Background marker.outline = Outline objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.destroycore = [accent]Destroy Enemy Core objective.command = [accent]Command Units objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0} announce.nuclearstrike = [red]⚠ PAPALAPIT NA ANG NUCLEAR STRIKE ⚠ loadout = Loadout resources = Resources resources.max = Max bannedblocks = Mga Pinagbabawalan na Blocks objectives = Objectives bannedunits = Mga Pinagbabawalan na Units bannedunits.whitelist = Banned Units As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist addall = Add All launch.from = Launching From: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}. add = Add... guardian = Guardian connectfail = [scarlet]Connection error:\n\n[accent]{0} error.unreachable = Hindi maabot ang server.\nTama ba ang spelling ng address? error.invalidaddress = Invalid address. error.timedout = Timed out!\nTiyaking may naka-set up na port forwarding ang host, at tama ang address! error.mismatch = Packet error:\nposibleng client/server version mismatch.\nTiyaking mayroon ka at ang host ng pinakabagong bersyon ng Mindustry! error.alreadyconnected = Nakakonekta na. error.mapnotfound = Hindi nakita ang file ng mapa! error.io = Network I/O error. error.any = Unknown network error. error.bloom = Nabigong simulan ang bloom.\nMaaaring hindi ito sinusuportahan ng iyong device. weather.rain.name = Rain weather.snowing.name = Snow weather.sandstorm.name = Sandstorm weather.sporestorm.name = Sporestorm weather.fog.name = Fog campaign.playtime = \uf129 [lightgray]Sector Playtime: {0} campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered. sectorlist = Sectors sectorlist.attacked = {0} ay inaatake sectors.unexplored = [lightgray]Unexplored sectors.resources = Resources: sectors.production = Production: sectors.export = Export: sectors.import = Import: sectors.time = Time: sectors.threat = Threat: sectors.wave = Wave: sectors.stored = Stored: sectors.resume = Resume sectors.launch = Launch sectors.select = Select sectors.nonelaunch = [lightgray]none (sun) sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go sector.abandon = Abandonahin sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka? sector.curcapture = Nai-capture ang sector sector.curlost = Nawala ang sector sector.missingresources = [scarlet]Kulang ang mga Core Resources sector.attacked = Ang sector [accent]{0}[white] ay inaatake! sector.lost = Ang sector [accent]{0}[white] ay nawala! sector.capture = Sector [accent]{0}[white]Captured! sector.capture.current = Sector Captured! sector.changeicon = Change Icon sector.noswitch.title = Unable to Switch Sectors sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.view = View Sector threat.low = Mababa threat.medium = Medium threat.high = Mataas threat.extreme = Sobra-sobra threat.eradication = Tiyak na talo sa hind handa planets = Mga planeta planet.serpulo.name = Serpulo planet.erekir.name = Erekir planet.sun.name = Araw sector.impact0078.name = Impact 0078 sector.groundZero.name = Ground Zero sector.craters.name = The Craters sector.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass sector.biomassFacility.name = Biomass Synthesis Facility sector.windsweptIslands.name = Windswept Islands sector.extractionOutpost.name = Extraction Outpost sector.planetaryTerminal.name = Planetary Launch Terminal sector.coastline.name = Coastline sector.navalFortress.name = Naval Fortress sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy. sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender. sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo. sector.craters.description = Ang tubig ay naipon sa bunganga na ito, relic ng mga lumang digmaan. Bawiin ang lugar. Mangolekta ng buhangin. Gumawa ng metaglass. Magbomba ng tubig upang palamig ang mga turret at drill. sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya. sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit. sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala. sector.tarFields.description = Ang labas ng isang oil production zone, sa pagitan ng mga bundok at disyerto. Isa sa ilang lugar na may magagamit na reserbang tar.\nBagaman inabandona, ang lugar na ito ay may ilang mapanganib na pwersa ng kaaway sa malapit. Huwag maliitin ang mga ito.\n\n[lightgray]Magsaliksik ng teknolohiya sa pagproseso ng langis kung maaari. sector.desolateRift.description = Isang mapanganib na sona. Maraming mapagkukunan, ngunit maliit na espasyo. Mataas na panganib ng pagkasira. Umalis sa lalong madaling panahon. Huwag magpalinlang sa mahabang espasyo sa pagitan ng mga pag-atake ng kaaway. sector.nuclearComplex.description = Isang dating pasilidad para sa paggawa at pagpoproseso ng thorium, naging mga guho.\n[lightgray]Saliksikin ang thorium at ang maraming gamit nito.\n\nAng kaaway ay naroroon sa napakaraming bilang, patuloy na naghahanap ng mga umaatake. sector.fungalPass.description = Isang transition area sa pagitan ng matataas na bundok at mas mababang, spore-ridden na lupain. Matatagpuan dito ang isang maliit na base ng reconnaissance ng kaaway.\nSirain ito.\nGumamit ng mga unit ng Dagger at Crawler. Ilabas ang dalawang core. sector.biomassFacility.description = Ang pinagmulan ng mga spores. Ito ang pasilidad kung saan sila sinaliksik at unang ginawa.\nSaliksikin ang teknolohiyang nakapaloob sa loob. Linangin ang mga spores para sa paggawa ng gasolina at mga plastik.\n\n[lightgray]Sa pagkamatay ng pasilidad na ito, inilabas ang mga spores. Wala sa lokal na ecosystem ang maaaring makipagkumpitensya sa gayong invasive na organismo. sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hanay ng mga isla. Ipinapakita ng mga rekord na minsan silang nagkaroon ng [accent]Plastanium[]-producing structures.\n\nTakasan ang mga yunit ng hukbong-dagat ng kalaban. Magtatag ng isang base sa mga isla. Magsaliksik sa mga pabrika na ito. sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad. sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya. sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.onset.name = The Onset sector.aegis.name = Aegis sector.lake.name = Lake sector.intersect.name = Intersect sector.atlas.name = Atlas sector.split.name = Split sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera sector.stronghold.name = Stronghold sector.crevice.name = Crevice sector.siege.name = Siege sector.crossroads.name = Crossroads sector.karst.name = Karst sector.origin.name = Origin sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[]. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet status.muddy.name = Muddy status.melting.name = Melting status.sapped.name = Sapped status.electrified.name = Electrified status.spore-slowed.name = Spore Slowed status.tarred.name = Tarred status.overdrive.name = Overdrive status.overclock.name = Overclock status.shocked.name = Shocked status.blasted.name = Blasted status.unmoving.name = Unmoving status.boss.name = Guardian settings.language = Language settings.data = Game Data settings.reset = Reset to Defaults settings.rebind = Rebind settings.resetKey = Reset settings.controls = Controls settings.game = Game settings.sound = Sound settings.graphics = Graphics settings.cleardata = I-Clear ang Game Data... settings.clear.confirm = Sigurado ka bang gusto mong i-clear ang data na ito?\nHindi na mababawi ang nagawa! settings.clearall.confirm = [scarlet]WARNING![]\nIki-clear nito ang lahat ng data, kabilang ang mga pag-save, mapa, pag-unlock at keybinds.\nKapag pinindot mo ang 'ok', ibubura ng laro ang lahat ng data at awtomatikong lalabas. settings.clearsaves.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong saves? settings.clearsaves = Clear Saves settings.clearresearch = Clear Research settings.clearresearch.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong campaign research? settings.clearcampaignsaves = Tanggalin ang mga Campaign Save settings.clearcampaignsaves.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong mga campaign save? paused = [accent]< Paused > clear = Clear banned = [scarlet]Pinagbabawalan! unsupported.environment = [scarlet]Hindi supportadong Environment yes = OO no = Hindi info.title = Info error.title = [scarlet]An error has occured error.crashtitle = An error has occured unit.nobuild = [scarlet]Unit can't build lastaccessed = [lightgray]Last Accessed: {0} lastcommanded = [lightgray]Last Commanded: {0} block.unknown = [lightgray]??? stat.showinmap = stat.description = Purpose stat.input = Input stat.output = Output stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities stat.opposites = Opposites stat.powercapacity = Power Capacity stat.powershot = Power/Shot stat.damage = Damage stat.targetsair = Targets Air stat.targetsground = Targets Ground stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Range stat.size = Size stat.displaysize = Display Size stat.liquidcapacity = Liquid Capacity stat.powerrange = Power Range stat.linkrange = Link Range stat.instructions = Instructions stat.powerconnections = Max Connections stat.poweruse = Power Use stat.powerdamage = Power/Damage stat.itemcapacity = Item Capacity stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time stat.repairtime = Block Full Repair Time stat.repairspeed = Repair Speed stat.weapons = Weapons stat.bullet = Bullet stat.moduletier = Module Tier stat.unittype = Unit Type stat.speedincrease = Speed Increase stat.range = Range stat.drilltier = Drillables stat.drillspeed = Base Drill Speed stat.boosteffect = Boost Effect stat.maxunits = Max Active Units stat.health = Health stat.armor = Armor stat.buildtime = Build Time stat.maxconsecutive = Max Consecutive stat.buildcost = Build Cost stat.inaccuracy = Inaccuracy stat.shots = Shots stat.reload = Shots/Second stat.ammo = Ammo stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance stat.lightningdamage = Lightning Damage stat.flammability = Flammability stat.radioactivity = Radioactivity stat.charge = Charge stat.heatcapacity = HeatCapacity stat.viscosity = Viscosity stat.temperature = Temperature stat.speed = Speed stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying stat.ammouse = Ammo Use stat.ammocapacity = Ammo Capacity stat.damagemultiplier = Damage Multiplier stat.healthmultiplier = Health Multiplier stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning ability.movelightning.description = Releases lightning while moving ability.armorplate = Armor Plate ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field ability.energyfield.description = Zaps nearby enemies ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration ability.regen.description = Regenerates own health over time ability.liquidregen = Liquid Absorption ability.liquidregen.description = Absorbs liquid to heal itself ability.spawndeath = Death Spawns ability.spawndeath.description = Releases units on death ability.liquidexplode = Death Spillage ability.liquidexplode.description = Spills liquid on death ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources bar.corereq = Core Base Required bar.corefloor = Core Zone Tile Required bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% bar.boost = Boost: +{0}% bar.powerbalance = Power: {0}/s bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.powerlines = Connections: {0}/{1} bar.items = Items: {0} bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquid bar.heat = Heat bar.instability = Instability bar.heatamount = Heat: {0} bar.heatpercent = Heat: {0} ({1}%) bar.power = Power bar.progress = Build Progress bar.loadprogress = Progress bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength units.processorcontrol = [lightgray]Processor Controlled bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blocks unit.blockssquared = blocks² unit.powersecond = mga yunit ng kuryente/segundo unit.tilessecond = tile/segundo unit.liquidsecond = mga yunit ng likido/segundo unit.itemssecond = aytem/segundo unit.liquidunits = liquid units unit.powerunits = power units unit.heatunits = heat units unit.degrees = degrees unit.seconds = seconds unit.minutes = mins unit.persecond = /sec unit.perminute = /min unit.timesspeed = x speed unit.percent = % unit.shieldhealth = shield health unit.items = items unit.thousands = k unit.millions = mil unit.billions = bil unit.shots = shots unit.pershot = /shot category.purpose = Purpose category.general = General category.power = Power category.liquids = Liquids category.items = Items category.crafting = Input/Output category.function = Function category.optional = Optional Enhancements setting.alwaysmusic.name = Always Play Music setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals. setting.skipcoreanimation.name = Laktawan ang Core Launch/Land Animation setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints setting.logichints.name = Logic Hints setting.backgroundpause.name = Pause In Background setting.buildautopause.name = Auto-Pause Building setting.doubletapmine.name = Double-Tap to Mine setting.commandmodehold.name = Hold For Command Mode setting.distinctcontrolgroups.name = Limit One Control Group Per Unit setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash setting.animatedwater.name = Animated Fluids setting.animatedshields.name = Animated Shields setting.playerindicators.name = Player Indicators setting.indicators.name = Enemy Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling[lightgray] (restart required)[] setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago. setting.swapdiagonal.name = Palaging Diagonal na Placement setting.difficulty.training = Training setting.difficulty.easy = Easy setting.difficulty.normal = Normal setting.difficulty.hard = Hard setting.difficulty.insane = Insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake setting.bloomintensity.name = Bloom Intensity setting.bloomblur.name = Bloom Blur setting.effects.name = I-Display Effects setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block setting.blockstatus.name = I-Display Block Status setting.conveyorpathfinding.name = Pathfinding ng Conveyor Placement setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Save Interval setting.seconds = {0} segundo setting.milliseconds = {0} millisegundo setting.fullscreen.name = Fullscreen setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required) setting.borderlesswindow.name.windows = Borderless Fullscreen setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago. setting.fps.name = Show FPS & Ping setting.console.name = Enable Console setting.smoothcamera.name = Smooth Camera setting.vsync.name = VSync setting.pixelate.name = Pixelate setting.minimap.name = Show Minimap setting.coreitems.name = Display Core Items setting.position.name = Show Player Position setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Music Volume setting.atmosphere.name = Ipakita Planet Atmosphere setting.drawlight.name = Draw Darkness/Lighting setting.ambientvol.name = Ambient Volume setting.mutemusic.name = Mute Music setting.sfxvol.name = SFX Volume setting.mutesound.name = Mute Sound setting.crashreport.name = Mag-send ng Anonymous Crash Reports setting.savecreate.name = Auto-Create Saves setting.steampublichost.name = Public Game Visibility setting.playerlimit.name = Player Limit setting.chatopacity.name = Chat Opacity setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Ipakita Player Bubble Chat setting.showweather.name = Show Weather Graphics setting.hidedisplays.name = Hide Logic Displays setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago steam.friendsonly = Friends Only steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby. uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo... uiscale.cancel = I-Cancel & Exit setting.bloom.name = Bloom keybind.title = Rebind Keys keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan. category.general.name = General category.view.name = View category.command.name = Unit Command category.multiplayer.name = Multiplayer category.blocks.name = Block Select placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Move X keybind.move_y.name = Move Y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost keybind.command_mode.name = Command Mode keybind.command_queue.name = Unit Command Queue keybind.create_control_group.name = Create Control Group keybind.cancel_orders.name = Cancel Orders keybind.unit_stance_shoot.name = Unit Stance: Shoot keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target keybind.unit_stance_patrol.name = Unit Stance: Patrol keybind.unit_stance_ram.name = Unit Stance: Ram keybind.unit_command_move.name = Unit Command: Move keybind.unit_command_repair.name = Unit Command: Repair keybind.unit_command_rebuild.name = Unit Command: Rebuild keybind.unit_command_assist.name = Unit Command: Assist keybind.unit_command_mine.name = Unit Command: Mine keybind.unit_command_boost.name = Unit Command: Boost keybind.unit_command_load_units.name = Unit Command: Load Units keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.rebuild_select.name = Rebuild Region keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y keybind.category_prev.name = Previous Category keybind.category_next.name = Next Category keybind.block_select_left.name = Block Select Left keybind.block_select_right.name = Block Select Right keybind.block_select_up.name = Block Select Up keybind.block_select_down.name = Block Select Down keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.select_all_units.name = Select All Units keybind.select_all_unit_factories.name = Select All Unit Factories keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap keybind.planet_map.name = Planet Map keybind.research.name = Research keybind.block_info.name = Block Info keybind.chat.name = Chat keybind.player_list.name = Player List keybind.console.name = Console keybind.rotate.name = Rotate keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Toggle Menus keybind.chat_history_prev.name = Chat History Prev keybind.chat_history_next.name = Chat History Next keybind.chat_scroll.name = Chat Scroll keybind.chat_mode.name = Change Chat Mode keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom Minimap mode.help.title = Description of modes mode.survival.name = Survival mode.survival.description = Ang normal na mode. Mga limitadong mapagkukunan at awtomatikong papasok na alon.\n[gray]Nangangailangan ng mga spawn ng kaaway sa mapa para maglaro. mode.sandbox.name = Sandbox mode.sandbox.description = Maraming resources at walang timer nang waves. mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nangangailangan ng hindi bababa sa 2 magkakaibang kulay na mga core sa mapa upang maglaro. mode.attack.name = Attack mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro. mode.custom = Custom Rules rules.invaliddata = Invalid clipboard data. rules.hidebannedblocks = Hide Banned Blocks rules.infiniteresources = Infinite Resources rules.onlydepositcore = Only Allow Core Depositing rules.derelictrepair = Allow Derelict Block Repair rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.wavesending = Wave Sending rules.allowedit = Allow Editing Rules rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.waves = Waves rules.airUseSpawns = Air units use spawn points rules.attack = Attack Mode rules.buildai = Base Builder AI rules.buildaitier = Builder AI Tier rules.rtsai = RTS AI rules.rtsminsquadsize = Min Squad Size rules.rtsmaxsquadsize = Max Squad Size rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite AI (Red Team) Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitcostmultiplier = Unit Cost Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Waves Wait for Enemies rules.wavelimit = Map Ends After Wave rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.unitammo = Units Require Ammo rules.enemyteam = Enemy Team rules.playerteam = Player Team rules.title.waves = Waves rules.title.resourcesbuilding = Resources & Building rules.title.enemy = Enemies rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams rules.title.planet = Planet rules.lighting = Lighting rules.fog = Fog of War rules.fire = Fire rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather rules.weather.frequency = Frequency: rules.weather.always = Always rules.weather.duration = Duration: rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. content.item.name = Items content.liquid.name = Liquids content.unit.name = Units content.block.name = Blocks content.status.name = Status Effects content.sector.name = Sectors content.team.name = Factions wallore = (Wall) item.copper.name = Copper item.lead.name = Lead item.coal.name = Coal item.graphite.name = Graphite item.titanium.name = Titanium item.thorium.name = Thorium item.silicon.name = Silicon item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod item.sand.name = Sand item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap item.fissile-matter.name = Fissile Matter item.beryllium.name = Beryllium item.tungsten.name = Tungsten item.oxide.name = Oxide item.carbide.name = Carbide item.dormant-cyst.name = Dormant Cyst liquid.water.name = Water liquid.slag.name = Slag liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid liquid.neoplasm.name = Neoplasm liquid.arkycite.name = Arkycite liquid.gallium.name = Gallium liquid.ozone.name = Ozone liquid.hydrogen.name = Hydrogen liquid.nitrogen.name = Nitrogen liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace unit.fortress.name = Fortress unit.nova.name = Nova unit.pulsar.name = Pulsar unit.quasar.name = Quasar unit.crawler.name = Crawler unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid unit.toxopid.name = Toxopid unit.flare.name = Flare unit.horizon.name = Horizon unit.zenith.name = Zenith unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono unit.poly.name = Poly unit.mega.name = Mega unit.quad.name = Quad unit.oct.name = Oct unit.risso.name = Risso unit.minke.name = Minke unit.bryde.name = Bryde unit.sei.name = Sei unit.omura.name = Omura unit.retusa.name = Retusa unit.oxynoe.name = Oxynoe unit.cyerce.name = Cyerce unit.aegires.name = Aegires unit.navanax.name = Navanax unit.alpha.name = Alpha unit.beta.name = Beta unit.gamma.name = Gamma unit.scepter.name = Scepter unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus unit.stell.name = Stell unit.locus.name = Locus unit.precept.name = Precept unit.vanquish.name = Vanquish unit.conquer.name = Conquer unit.merui.name = Merui unit.cleroi.name = Cleroi unit.anthicus.name = Anthicus unit.tecta.name = Tecta unit.collaris.name = Collaris unit.elude.name = Elude unit.avert.name = Avert unit.obviate.name = Obviate unit.quell.name = Quell unit.disrupt.name = Disrupt unit.evoke.name = Evoke unit.incite.name = Incite unit.emanate.name = Emanate unit.manifold.name = Manifold unit.assembly-drone.name = Assembly Drone unit.latum.name = Latum unit.renale.name = Renale block.parallax.name = Parallax block.cliff.name = Cliff block.sand-boulder.name = Sand Boulder block.basalt-boulder.name = Basalt Boulder block.grass.name = Grass block.molten-slag.name = Slag block.pooled-cryofluid.name = Cryofluid block.space.name = Space block.salt.name = Salt block.salt-wall.name = Salt Wall block.pebbles.name = Pebbles block.tendrils.name = Tendrils block.sand-wall.name = Sand Wall block.spore-pine.name = Spore Pine block.spore-wall.name = Spore Wall block.boulder.name = Boulder block.snow-boulder.name = Snow Boulder block.snow-pine.name = Snow Pine block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shale-wall.name = Shale Wall block.scrap-wall.name = Scrap Wall block.scrap-wall-large.name = Malaking Scrap Wall block.scrap-wall-huge.name = Masmalaking Scrap Wall block.scrap-wall-gigantic.name = Pinakamalaking Scrap Wall block.thruster.name = Thruster block.kiln.name = Kiln block.graphite-press.name = Graphite Press block.multi-press.name = Multi-Press block.constructing = {0} [lightgray](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deep-water.name = Deep Water block.shallow-water.name = Water block.tainted-water.name = Tainted Water block.deep-tainted-water.name = Deep Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar block.stone.name = Stone block.sand-floor.name = Sand block.darksand.name = Dark Sand block.ice.name = Ice block.snow.name = Snow block.crater-stone.name = Craters block.sand-water.name = Sand water block.darksand-water.name = Dark Sand Water block.char.name = Char block.dacite.name = Dacite block.rhyolite.name = Rhyolite block.dacite-wall.name = Dacite Wall block.dacite-boulder.name = Dacite Boulder block.ice-snow.name = Ice Snow block.stone-wall.name = Stone Wall block.ice-wall.name = Ice Wall block.snow-wall.name = Snow Wall block.dune-wall.name = Dune Wall block.pine.name = Pine block.dirt.name = Dirt block.dirt-wall.name = Dirt Wall block.mud.name = Mud block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metal Floor 1 block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-4.name = Metal Floor 4 block.metal-floor-5.name = Metal Floor 4 block.metal-floor-damaged.name = Metal Floor Damaged block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 block.dark-panel-4.name = Dark Panel 4 block.dark-panel-5.name = Dark Panel 5 block.dark-panel-6.name = Dark Panel 6 block.dark-metal.name = Dark Metal block.basalt.name = Basalt block.hotrock.name = Hot Rock block.magmarock.name = Magma Rock block.copper-wall.name = Copper Wall block.copper-wall-large.name = Malaking Copper Wall block.titanium-wall.name = Titanium Wall block.titanium-wall-large.name = Malaking Titanium Wall block.plastanium-wall.name = Plastanium Wall block.plastanium-wall-large.name = Malaking Plastanium Wall block.phase-wall.name = Phase Wall block.phase-wall-large.name = Malaking Phase Wall block.thorium-wall.name = Thorium Wall block.thorium-wall-large.name = Malaking Thorium Wall block.door.name = Door block.door-large.name = Malaking Door block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor block.plastanium-conveyor.name = Plastanium Conveyor block.armored-conveyor.name = Armored Conveyor block.junction.name = Junction block.router.name = Router block.distributor.name = Distributor block.sorter.name = Sorter block.inverted-sorter.name = Inverted Sorter block.message.name = Message block.reinforced-message.name = Reinforced Message block.world-message.name = World Message block.world-switch.name = World Switch block.illuminator.name = Illuminator block.overflow-gate.name = Overflow Gate block.underflow-gate.name = Underflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluid-mixer.name = Cryofluid Mixer block.melter.name = Melter block.incinerator.name = Incinerator block.spore-press.name = Spore Press block.separator.name = Separator block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Power Node block.power-node-large.name = Malaking Power Node block.surge-tower.name = Surge Tower block.diode.name = Battery Diode block.battery.name = Battery block.battery-large.name = Malaking Battery block.combustion-generator.name = Combustion Generator block.steam-generator.name = Steam Generator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanical Drill block.pneumatic-drill.name = Pneumatic Drill block.laser-drill.name = Laser Drill block.water-extractor.name = Water Extractor block.cultivator.name = Cultivator block.conduit.name = Conduit block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Source block.unloader.name = Unloader block.vault.name = Vault block.wave.name = Wave block.tsunami.name = Tsunami block.swarmer.name = Swarmer block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase Conveyor block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor block.repair-point.name = Repair Point block.repair-turret.name = Repair Turret block.pulse-conduit.name = Pulse Conduit block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Liquid Tank block.liquid-container.name = Liquid Container block.liquid-junction.name = Liquid Junction block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.impulse-pump.name = Impulse Pump block.thermal-generator.name = Thermal Generator block.surge-smelter.name = Surge Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Malaking Surge Wall block.cyclone.name = Cyclone block.fuse.name = Fuse block.shock-mine.name = Shock Mine block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Force Projector block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory block.additive-reconstructor.name = Additive Reconstructor block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.exponential-reconstructor.name = Exponential Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor block.payload-conveyor.name = Mass Conveyor block.payload-router.name = Payload Router block.duct.name = Duct block.duct-router.name = Duct Router block.duct-bridge.name = Duct Bridge block.large-payload-mass-driver.name = Large Payload Mass Driver block.payload-void.name = Payload Void block.payload-source.name = Payload Source block.disassembler.name = Disassembler block.silicon-crucible.name = Silicon Crucible block.overdrive-dome.name = Overdrive Dome block.interplanetary-accelerator.name = Interplanetary Accelerator block.constructor.name = Constructor block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.large-constructor.name = Malaking Constructor block.large-constructor.description = Gumagawa ng mga istruktura hanggang sa 4x4 na tile ang laki. block.deconstructor.name = Deconstructor block.deconstructor.description = Nagde-deconstruct ng mga istruktura at yunit. Ibinabalik ang 100% ng halaga ng block. block.payload-loader.name = Payload Loader block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks. block.payload-unloader.name = Payload Unloader block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks. block.heat-source.name = Heat Source block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.empty.name = Empty block.rhyolite-crater.name = Rhyolite Crater block.rough-rhyolite.name = Rough Rhyolite block.regolith.name = Regolith block.yellow-stone.name = Yellow Stone block.carbon-stone.name = Carbon Stone block.ferric-stone.name = Ferric Stone block.ferric-craters.name = Ferric Craters block.beryllic-stone.name = Beryllic Stone block.crystalline-stone.name = Crystalline Stone block.crystal-floor.name = Crystal Floor block.yellow-stone-plates.name = Yellow Stone Plates block.red-stone.name = Red Stone block.dense-red-stone.name = Dense Red Stone block.red-ice.name = Red Ice block.arkycite-floor.name = Arkycite Floor block.arkyic-stone.name = Arkyic Stone block.rhyolite-vent.name = Rhyolite Vent block.carbon-vent.name = Carbon Vent block.arkyic-vent.name = Arkyic Vent block.yellow-stone-vent.name = Yellow Stone Vent block.red-stone-vent.name = Red Stone Vent block.crystalline-vent.name = Crystalline Vent block.redmat.name = Redmat block.bluemat.name = Bluemat block.core-zone.name = Core Zone block.regolith-wall.name = Regolith Wall block.yellow-stone-wall.name = Yellow Stone Wall block.rhyolite-wall.name = Rhyolite Wall block.carbon-wall.name = Carbon Wall block.ferric-stone-wall.name = Ferric Stone Wall block.beryllic-stone-wall.name = Beryllic Stone Wall block.arkyic-wall.name = Arkyic Wall block.crystalline-stone-wall.name = Crystalline Stone Wall block.red-ice-wall.name = Red Ice Wall block.red-stone-wall.name = Red Stone Wall block.red-diamond-wall.name = Red Diamond Wall block.redweed.name = Redweed block.pur-bush.name = Pur Bush block.yellowcoral.name = Yellowcoral block.carbon-boulder.name = Carbon Boulder block.ferric-boulder.name = Ferric Boulder block.beryllic-boulder.name = Beryllic Boulder block.yellow-stone-boulder.name = Yellow Stone Boulder block.arkyic-boulder.name = Arkyic Boulder block.crystal-cluster.name = Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.crystal-blocks.name = Crystal Blocks block.crystal-orbs.name = Crystal Orbs block.crystalline-boulder.name = Crystalline Boulder block.red-ice-boulder.name = Red Ice Boulder block.rhyolite-boulder.name = Rhyolite Boulder block.red-stone-boulder.name = Red Stone Boulder block.graphitic-wall.name = Graphitic Wall block.silicon-arc-furnace.name = Silicon Arc Furnace block.electrolyzer.name = Electrolyzer block.atmospheric-concentrator.name = Atmospheric Concentrator block.oxidation-chamber.name = Oxidation Chamber block.electric-heater.name = Electric Heater block.slag-heater.name = Slag Heater block.phase-heater.name = Phase Heater block.heat-redirector.name = Heat Redirector block.heat-router.name = Heat Router block.slag-incinerator.name = Slag Incinerator block.carbide-crucible.name = Carbide Crucible block.slag-centrifuge.name = Slag Centrifuge block.surge-crucible.name = Surge Crucible block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.phase-synthesizer.name = Phase Synthesizer block.heat-reactor.name = Heat Reactor block.beryllium-wall.name = Beryllium Wall block.beryllium-wall-large.name = Large Beryllium Wall block.tungsten-wall.name = Tungsten Wall block.tungsten-wall-large.name = Large Tungsten Wall block.blast-door.name = Blast Door block.carbide-wall.name = Carbide Wall block.carbide-wall-large.name = Large Carbide Wall block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.shielded-wall.name = Shielded Wall block.radar.name = Radar block.build-tower.name = Build Tower block.regen-projector.name = Regen Projector block.shockwave-tower.name = Shockwave Tower block.shield-projector.name = Shield Projector block.large-shield-projector.name = Large Shield Projector block.armored-duct.name = Armored Duct block.overflow-duct.name = Overflow Duct block.underflow-duct.name = Underflow Duct block.duct-unloader.name = Duct Unloader block.surge-conveyor.name = Surge Conveyor block.surge-router.name = Surge Router block.unit-cargo-loader.name = Unit Cargo Loader block.unit-cargo-unload-point.name = Unit Cargo Unload Point block.reinforced-pump.name = Reinforced Pump block.reinforced-conduit.name = Reinforced Conduit block.reinforced-liquid-junction.name = Reinforced Liquid Junction block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit block.reinforced-liquid-router.name = Reinforced Liquid Router block.reinforced-liquid-container.name = Reinforced Liquid Container block.reinforced-liquid-tank.name = Reinforced Liquid Tank block.beam-node.name = Beam Node block.beam-tower.name = Beam Tower block.beam-link.name = Beam Link block.turbine-condenser.name = Turbine Condenser block.chemical-combustion-chamber.name = Chemical Combustion Chamber block.pyrolysis-generator.name = Pyrolysis Generator block.vent-condenser.name = Vent Condenser block.cliff-crusher.name = Cliff Crusher block.plasma-bore.name = Plasma Bore block.large-plasma-bore.name = Large Plasma Bore block.impact-drill.name = Impact Drill block.eruption-drill.name = Eruption Drill block.core-bastion.name = Core Bastion block.core-citadel.name = Core Citadel block.core-acropolis.name = Core Acropolis block.reinforced-container.name = Reinforced Container block.reinforced-vault.name = Reinforced Vault block.breach.name = Breach block.sublimate.name = Sublimate block.titan.name = Titan block.disperse.name = Disperse block.afflict.name = Afflict block.lustre.name = Lustre block.scathe.name = Scathe block.tank-refabricator.name = Tank Refabricator block.mech-refabricator.name = Mech Refabricator block.ship-refabricator.name = Ship Refabricator block.tank-assembler.name = Tank Assembler block.ship-assembler.name = Ship Assembler block.mech-assembler.name = Mech Assembler block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-router.name = Reinforced Payload Router block.payload-mass-driver.name = Payload Mass Driver block.small-deconstructor.name = Small Deconstructor block.canvas.name = Canvas block.world-processor.name = World Processor block.world-cell.name = World Cell block.tank-fabricator.name = Tank Fabricator block.mech-fabricator.name = Mech Fabricator block.ship-fabricator.name = Ship Fabricator block.prime-refabricator.name = Prime Refabricator block.unit-repair-tower.name = Unit Repair Tower block.diffuse.name = Diffuse block.basic-assembler-module.name = Basic Assembler Module block.smite.name = Smite block.malign.name = Malign block.flux-reactor.name = Flux Reactor block.neoplasia-reactor.name = Neoplasia Reactor block.switch.name = Switch block.micro-processor.name = Micro Processor block.logic-processor.name = Logic Processor block.hyper-processor.name = Hyper Processor block.logic-display.name = Logic Display block.large-logic-display.name = Malaking Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank team.malis.name = Malis team.crux.name = red team.sharded.name = orange team.derelict.name = derelict team.green.name = green team.blue.name = blue hint.skip = Skip hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw. hint.zoom = [accent]Scroll[] para mag-zoom in o out. hint.desktopShoot = [accent][[Left-click][] para mag-shoot. hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core. hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon. hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan. hint.derelict = Ang [accent]Derelict[] na mga istraktura ay mga sirang labi ng mga lumang base na hindi na gumagana.\n\nAng mga istrukturang ito ay maaaring [accent]deconstructed[] para sa mga mapagkukunan. hint.research = Gamitin ang button na \ue875 [accent]Research[] para magsaliksik ng bagong teknolohiya. hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya. hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets. hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba. hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[]. hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas. hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit. hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito. hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.moveup = \ue804 Move up for further objectives. gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.defend = Enemy incoming, prepare to defend. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.supplyturret = [accent]Supply Turret gz.zone1 = This is the enemy drop zone. gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone3 = A wave will begin now.\nGet ready. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.enemies = Enemy incoming, prepare to defend. onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.attack = The enemy is vulnerable. Counter-attack. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[]. split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.acquire = You must acquire some tungsten to build units. split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.lead.description = Ang panimulang at basic na materyal. Malawakang ginagamit sa electronika at sa transportasyon ng likido gamit ng blocks. item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here. item.metaglass.description = Ito ay matigas na glass compound. Malawakang ginagamit sa distribution ng likido at pag imbakan. item.graphite.description = Mineralized carbon, Malawakang ginagamit sa ammunisyon at sa mga bahagi ng electrisidad. item.sand.description = Ang karaniwang materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux item.coal.description = Ang karaniwang materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event. item.titanium.description = Ang bihira hanapin at magaan na metal. Malawaking ginagamit sa transportasyon ng likido, mga drills at aircraft. item.thorium.description = Ito ay malagong, radioactive metal ginagamit para sa supporta sa istraktura at nuklear fuel. item.scrap.description = Galing sa mga matatanda at natirang struktura at units. Naglalaman ng ibat ibang metals. item.scrap.details = Leftover remnants of old structures and units. item.silicon.description = Ang nakakatulong na semiconductor. Aplikasyon sa solar panels, Komplikadong electronika at homing turret ammunisyon. item.plastanium.description = Ito ay magaan, malagkit na materyal ginamit sa advanced aircraft at fragmentation ammunisyon. item.phase-fabric.description = Ito ay malapit na mawalan ng timbang na substansya ginamit sa advanced na electronika at self-repairing na technolohiya. item.surge-alloy.description = Ang advanced na pinag halung metal na may kakaibang electrical properties. item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize mula sa mga konsentrasyon sa atmospera para sa mga layuning pang-industriya. Ginagamit para sa conversion sa langis, pampasabog at gasolina. item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon. item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan. item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas. item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.oxide.description = Used as a heat conductor and insulator for power. item.carbide.description = Used in advanced structures, heavier units, and ammunition. liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura. liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata. liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata. liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant. liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. block.derelict = \uf77e [lightgray]Derelict block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt. block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana. block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado. block.reinforced-message.description = Stores a message for communication between allies. block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt. block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay. block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon. block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo. block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium. block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana. block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor. block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound. block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite. block.melter.description = Tinutunaw ang scrap sa slag para sa karagdagang pagproseso o paggamit sa mga wave turret. block.separator.description = Pinaghihiwalay ang slag sa mga bahagi ng mineral nito. Inilalabas ang pinalamig na resulta. block.spore-press.description = Kino-compress ang mga spore pod sa ilalim ng matinding pressure para mag-synthesize ng oil. block.pulverizer.description = Dinudurog ang scrap sa pinong sand. block.coal-centrifuge.description = Pinapatigas ang oil sa mga coal. block.incinerator.description = Pinapasingaw ang anumang labis na bagay o likidong natatanggap nito. block.power-void.description = Walang laman ang lahat ng kuryente ipinasok dito. Sandbox lang. block.power-source.description = Walang katapusang naglalabas ng kuryente. Sandbox lang. block.item-source.description = Walang katapusan na naglalabas ng mga item. Sandbox lang. block.item-void.description = Sinisira ang anumang mga item. Sandbox lang. block.liquid-source.description = Walang katapusan na naglalabas ng mga likido. Sandbox lang. block.liquid-void.description = Tinatanggal ang anumang likido. Sandbox lang. block.payload-source.description = Walang katapusang naglalabas ng mga payload. Sandbox lang. block.payload-void.description = Sinisira ang anumang mga payload. Sandbox lang. block.copper-wall.description = Isang murang defensive block.\nKapaki-pakinabang para sa pagprotekta sa core at mga turret sa unang ilang alon. block.copper-wall-large.description = Isang murang defensive block.\nKapaki-pakinabang para sa pagprotekta sa core at mga turret sa unang ilang alon.\nKumuha ng maraming tile. block.titanium-wall.description = Isang katamtamang malakas na defensive block.\nNagbibigay ng katamtamang proteksyon mula sa mga kaaway. block.titanium-wall-large.description = Isang medyo malakas na defensive block.\nNagbibigay ng katamtamang proteksyon mula sa mga kaaway.\nKumuha ng maraming tile. block.plastanium-wall.description = Isang espesyal na uri ng pader na sumisipsip ng mga electric arc at hinaharangan ang mga awtomatikong koneksyon ng power node. block.plastanium-wall-large.description = Isang espesyal na uri ng pader na sumisipsip ng mga electric arc at hinaharangan ang mga awtomatikong koneksyon ng power node.\n Gumagamit ng maraming tile. block.thorium-wall.description = Isang malakas na defensive block.\nDisenteng proteksyon mula sa mga kaaway. block.thorium-wall-large.description = Isang malakas na defensive block.\nDisenteng proteksyon mula sa mga kaaway.\nGumagamit ng maraming tile. block.phase-wall.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala sa pagtama. block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile. block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random. block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile. block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap. block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile. block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan. block.mend-projector.description = Isang na-upgrade na bersyon ng Mender. Nag-aayos ng mga bloke sa paligid nito.\nOpsyonal na gumagamit ng phase fabric upang palakasin ang saklaw at kahusayan. block.overdrive-projector.description = Pinapataas ang bilis ng mga kalapit na buildings.\nOpsyonal na gumagamit ng phase fabric upang palakasin ang saklaw at kahusayan. block.force-projector.description = Gumagawa ng hexagonal force field sa paligid nito, na nagpoprotekta sa mga gusali at unit sa loob mula sa pagkasira.\nNag-o-overheat kung masyadong maraming pinsala ang natamo. Opsyonal na gumagamit ng coolant upang maiwasan ang sobrang init. Maaaring gamitin ang phase fabric upang madagdagan ang laki ng kalasag. block.shock-mine.description = Pinipinsala ang mga kaaway na tumuntong sa minahan. Halos hindi nakikita ng kalaban. block.conveyor.description = Pangunahing block ng transportasyon ng item. Inililipat ang mga item pasulong at awtomatikong idedeposito ang mga ito sa mga bloke. Naiikot. block.titanium-conveyor.description = Advanced na block ng transportasyon ng item. Inilipat ang mga item nang mas mabilis kaysa sa mga karaniwang conveyor. block.plastanium-conveyor.description = Naglilipat ng mga item sa mga batch.\nTinatanggap ang mga item sa likod, at ibinababa ang mga ito sa tatlong direksyon sa harap. block.junction.description = Nagsisilbing tulay para sa dalawang tumatawid na conveyor belt. Kapaki-pakinabang sa mga sitwasyon na may dalawang magkaibang conveyor na nagdadala ng magkaibang mga materyales sa magkaibang lokasyon. block.bridge-conveyor.description = Advanced na block ng transportasyon ng item. Nagbibigay-daan sa pagdadala ng mga item sa hanggang 3 tile ng anumang lupain o gusali. block.phase-conveyor.description = Advanced na block ng transportasyon ng item. Gumagamit ng kuryente para mag-teleport ng mga item sa isang konektadong phase conveyor sa ilang tile. block.sorter.description = Pag-uuri ng mga item. Kung ang isang item ay tumugma sa pagpili, ito ay pinapayagang makapasa. Kung hindi, ang item ay nai-output sa kaliwa at kanan. block.inverted-sorter.description = Pinoproseso ang mga item tulad ng isang karaniwang sorter, ngunit sa halip ay naglalabas ng mga napiling item sa mga gilid. block.router.description = Tumatanggap ng mga item, pagkatapos ay i-output ang mga ito sa hanggang 3 iba pang direksyon nang pantay. Kapaki-pakinabang para sa paghahati ng mga materyales mula sa isang pinagmulan patungo sa maraming target.\n\n[scarlet]Huwag gumamit sa tabi ng mga production input, dahil mababara ang mga ito ng output.[] block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. block.distributor.description = Isang advanced na router. Hinahati ang mga item sa hanggang 7 iba pang direksyon nang pantay. block.overflow-gate.description = Mga output lamang sa kaliwa at kanan kung ang harap na landas ay naka-block. block.underflow-gate.description = Ang kabaligtaran ng isang overflow gate. Mga output sa harap kung ang kaliwa at kanang mga landas ay naharang. block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana. block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente. block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan. block.impulse-pump.description = Pumps and outputs liquids. block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = An advanced power node with greater range. block.surge-tower.description = An extremely long-range power node with fewer available connections. block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.thermal-generator.description = Generates power when placed in hot locations. block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = A significantly more efficient version of the standard solar panel. block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources. block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available. block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods. block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-foundation.details = The second iteration. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.details = The third and final iteration. block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault. block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping. block.launch-pad.description = Launches batches of items without any need for a core launch. block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = A small, cheap turret. Useful against ground units. block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = A small, long-range artillery turret. block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy. block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies. block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles. block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy. block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies. block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. block.additive-reconstructor.description = Upgrades inputted units to the second tier. block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. block.switch.description = A toggleable switch. State can be read and controlled with logic processors. block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. block.memory-cell.description = Stores information for a logic processor. block.memory-bank.description = Stores information for a logic processor. High capacity. block.logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.disperse.description = Fires bursts of flak at aerial targets. block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.slag-heater.description = Heats facing blocks. Requires slag. block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-router.description = Spreads accumulated heat in three output directions. block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.beryllium-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Protects structures from enemy projectiles. block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.duct.description = Moves items forward. Only capable of storing a single item. block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct-bridge.description = Moves items over structures and terrain. block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.prime-refabricator.description = Upgrades inputted units to the third tier. block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.canvas.description = Displays a simple image with a pre-defined palette. Editable. unit.dagger.description = Fires standard bullets at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies. unit.fortress.description = Fires long-range artillery at ground targets. unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies. unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies. unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight. unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight. unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded. unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight. unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain. unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion. unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. unit.flare.description = Fires standard bullets at nearby ground targets. unit.horizon.description = Drops clusters of bombs on ground targets. unit.zenith.description = Fires salvos of missiles at all nearby enemies. unit.antumbra.description = Fires a barrage of bullets at all nearby enemies. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.stell.description = Fires standard bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. lst.read = Read a number from a linked memory cell. lst.write = Write a number to a linked memory cell. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.getlink = Get a processor link by index. Starts at 0. lst.control = Control a building. lst.radar = Locate units around a building with range. lst.sensor = Get data from a building or unit. lst.set = Set a variable. lst.operation = Perform an operation on 1-2 variables. lst.end = Jump to the top of the instruction stack. lst.wait = Wait a certain number of seconds. lst.stop = Halt execution of this processor. lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.jump = Conditionally jump to another statement. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. lst.applystatus = Apply or clear a status effect from a uniut. lst.weathersense = Check if a type of weather is active. lst.weatherset = Set the current state of a type of weather. lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lglobal.false = 0 lglobal.true = 1 lglobal.null = null lglobal.@pi = The mathematical constant pi (3.141...) lglobal.@e = The mathematical constant e (2.718...) lglobal.@degToRad = Multiply by this number to convert degrees to radians lglobal.@radToDeg = Multiply by this number to convert radians to degrees lglobal.@time = Playtime of current save, in milliseconds lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks) lglobal.@second = Playtime of current save, in seconds lglobal.@minute = Playtime of current save, in minutes lglobal.@waveNumber = Current wave number, if waves are enabled lglobal.@waveTime = Countdown timer for waves, in seconds lglobal.@mapw = Map width in tiles lglobal.@maph = Map height in tiles lglobal.sectionMap = Map lglobal.sectionGeneral = General lglobal.sectionNetwork = Network/Clientside [World Processor Only] lglobal.sectionProcessor = Processor lglobal.sectionLookup = Lookup lglobal.@this = The logic block executing the code lglobal.@thisx = X coordinate of block executing the code lglobal.@thisy = Y coordinate of block executing the code lglobal.@links = Total number of blocks linked to this processors lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second) lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise lglobal.@client = True if the code is running on a client connected to a server lglobal.@clientLocale = Locale of the client running the code. For example: en_US lglobal.@clientUnit = Unit of client running the code lglobal.@clientName = Player name of client running the code lglobal.@clientTeam = Team ID of client running the code lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.block = Block Control lcategory.block.description = Interact with blocks. lcategory.operation = Operations lcategory.operation.description = Logical operations. lcategory.control = Flow Control lcategory.control.description = Manage execution order. lcategory.unit = Unit Control lcategory.unit.description = Give units commands. lcategory.world = World lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. graphicstype.linerect = Draw a rectangle outline. graphicstype.poly = Fill a regular polygon. graphicstype.linepoly = Draw a regular polygon outline. graphicstype.triangle = Fill a triangle. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.print = Draws text from the print buffer.\nClears the print buffer. lenum.always = Always true. lenum.idiv = Integer division. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.mod = Modulo. lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0. lenum.notequal = Not equal. Coerces types. lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[]. lenum.shl = Bit-shift left. lenum.shr = Bit-shift right. lenum.or = Bitwise OR. lenum.land = Logical AND. lenum.and = Bitwise AND. lenum.not = Bitwise flip. lenum.xor = Bitwise XOR. lenum.min = Minimum of two numbers. lenum.max = Maximum of two numbers. lenum.angle = Angle of vector in degrees. lenum.anglediff = Absolute distance between two angles in degrees. lenum.len = Length of vector. lenum.sin = Sine, in degrees. lenum.cos = Cosine, in degrees. lenum.tan = Tangent, in degrees. lenum.asin = Arc sine, in degrees. lenum.acos = Arc cosine, in degrees. lenum.atan = Arc tangent, in degrees. lenum.rand = Random decimal in range [0, value). lenum.log = Natural logarithm (ln). lenum.log10 = Base 10 logarithm. lenum.noise = 2D simplex noise. lenum.abs = Absolute value. lenum.sqrt = Square root. lenum.any = Any unit. lenum.ally = Ally unit. lenum.attacker = Unit with a weapon. lenum.enemy = Enemy unit. lenum.boss = Guardian unit. lenum.flying = Flying unit. lenum.ground = Ground unit. lenum.player = Unit controlled by a player. lenum.ore = Ore deposit. lenum.damaged = Damaged ally building. lenum.spawn = Enemy spawn point.\nMay be a core or a position. lenum.building = Building in a specific group. lenum.core = Any core. lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. lenum.turret = Any turret. sensor.in = The building/unit to sense. radar.from = Building to sense from.\nSensor range is limited by building range. radar.target = Filter for units to sense. radar.and = Additional filters. radar.order = Sorting order. 0 to reverse. radar.sort = Metric to sort results by. radar.output = Variable to write output unit to. unitradar.target = Filter for units to sense. unitradar.and = Additional filters. unitradar.order = Sorting order. 0 to reverse. unitradar.sort = Metric to sort results by. unitradar.output = Variable to write output unit to. control.of = Building to control. control.unit = Unit/building to aim at. control.shoot = Whether to shoot. unitlocate.enemy = Whether to locate enemy buildings. unitlocate.found = Whether the object was found. unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding. lenum.target = Shoot a position. lenum.targetp = Shoot a target with velocity prediction. lenum.itemdrop = Drop an item. lenum.itemtake = Take an item from a building. lenum.paydrop = Drop current payload. lenum.paytake = Pick up payload at current location. lenum.payenter = Enter/land on the payload block the unit is on. lenum.flag = Numeric unit flag. lenum.mine = Mine at a position. lenum.build = Build a structure. lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.