#ifdef GL_ES precision mediump float; precision mediump int; #endif #define steprad 0.13 uniform sampler2D u_texture; uniform vec4 u_ambient; varying vec4 v_color; varying vec2 v_texCoord; void main(){ vec4 color = texture2D(u_texture, v_texCoord.xy); //color.a = clamp(color.a, 0.0, 0.8); gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0); }