credits.text = Lavet af [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = Credits contributors = Oversættere og bidragsyder discord = Tilmeld dig Mindustry Discord! link.discord.description = Det officielle Mindustry Discord chatrum link.reddit.description = Mindustry subreddit link.github.description = Spillets kildekode link.changelog.description = Liste over opdateringer link.dev-builds.description = Ustabile development builds link.trello.description = Det officielle Trello-board for planlagte udvidelser link.itch.io.description = Mindustry's Itch.io-side, med muligheder for download link.google-play.description = Google Play Store link.f-droid.description = F-Droid-katalog link.wiki.description = Det officielle Mindustry-wiki link.suggestions.description = Foreslå nye ændringer link.bug.description = Found one? Report it here linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder. screenshot = Screenshot gemt i {0} screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede. gameover = Game Over gameover.disconnect = Disconnect gameover.pvp = [accent] {0}[] hold har vundet! gameover.waiting = [accent]Waiting for next map... highscore = [accent]Ny highscore! copied = Kopieret. indev.notready = Denne del af spillet er ikke klar endnu. load.sound = Lyd load.map = Bane load.image = Billeder load.content = Indhold load.system = System load.mod = Mods load.scripts = Scripts be.update = En ny "bleeding edge"-version er tilgængelig: be.update.confirm = Vil du downloade og genstarte nu? be.updating = Opdaterer ... be.ignore = Ignorer be.noupdates = Ingen opdateringer fundet be.check = Søg efter opdateringer mods.browser = Mod Browser mods.browser.selected = Selected mod mods.browser.add = Install mods.browser.reinstall = Reinstall mods.browser.view-releases = View Releases mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.latest = mods.browser.releases = Releases mods.github.open = Repo mods.github.open-release = Release Page mods.browser.sortdate = Sort by recent mods.browser.sortstars = Sort by stars schematic = Skabelon schematic.add = Gem skabelon... schematics = Skabeloner schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne? schematic.exists = En skabelon med det navn eksisterer allerede. schematic.import = Importer skabelon ... schematic.exportfile = Exporter fil schematic.importfile = Importer fil schematic.browseworkshop = Søg i Workshop schematic.copy = Kopier til udklipsholder schematic.copy.import = Importer fra udklipsholder schematic.shareworkshop = Del på Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon schematic.saved = Skabelon gemt. schematic.delete.confirm = Denne skabelon vil være væk for altid. schematic.rename = Omdøb skabelon schematic.info = {0}x{1}, {2} blokke schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server. schematic.tags = Tags: schematic.edittags = Edit Tags schematic.addtag = Add Tag schematic.texttag = Text Tag schematic.icontag = Icon Tag schematic.renametag = Rename Tag schematic.tagdelconfirm = Delete this tag completely? schematic.tagexists = That tag already exists. stats = Stats stats.wave = Waves Defeated stats.unitsCreated = Units Created stats.enemiesDestroyed = Enemies Destroyed stats.built = Buildings Built stats.destroyed = Buildings Destroyed stats.deconstructed = Buildings Deconstructed stats.playtime = Time Played globalitems = [accent]Globale Genstande map.delete = Er du sikker på at du vil slette banen, "[accent]{0}[]"? level.highscore = High-score: [accent]{0} level.select = Vælg bane level.mode = Spiltilstand: coreattack = < Kerne er under angreb! > nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse database = Kerne-database database.button = Database savegame = Gem spil loadgame = Hent spil joingame = Deltag i spil customgame = Brugerdefinerede spil newgame = Nyt spil none = none.found = [lightgray] none.inmap = [lightgray] minimap = Kort position = Position close = Luk website = Hjemmeside quit = Afslut save.quit = Gem og afslut maps = Baner maps.browse = Søg i baner continue = Fortsæt maps.none = [lightgray]Ingen baner fundet! invalid = Ugyldig pickcolor = Vælg farve preparingconfig = Klargører konfiguration preparingcontent = Klargører indhold uploadingcontent = Uploading indhold uploadingpreviewfile = Uploader forhåndsvisnings-fil committingchanges = Sender ændringer done = Færdig feature.unsupported = Din enhed understøtter ikke denne funktion mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods = Mods mods.none = [LIGHT_GRAY]Ingen mods fundet! mods.guide = Modding-guide mods.report = Rapportér fejl mods.openfolder = Åben mod mappe mods.viewcontent = View Content mods.reload = Genindlæs mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods. mod.installed = [[Installed] mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Aktiveret mod.disabled = [scarlet]Deaktiveret mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.disable = Deaktiver mod.content = Indhold: mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug. mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0} mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.missingdependencies = [scarlet]Mangler afhængigheder: {0} mod.erroredcontent = [scarlet]Indholds fejl mod.errors = Fejl ved afhentning af indhold. mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet. mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk. mod.enable = Aktiver mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne mod.reloadrequired = [scarlet]Genindlæsning påkrævet mod.import = Importer mod mod.import.file = Importer fil mod.import.github = Importer mod fra GitHub mod.jarwarn = [scarlet]JAR er ekstraordinært usikre.[]\nVær sikker på at kilden er troværdig! mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[]. Afinstallér denne mod for at fjerne den. mod.remove.confirm = Dette mod vil blive slettet. mod.author = [LIGHT_GRAY]Forfatter:[] {0} mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0} mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen. mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods. mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. about.button = Om name = Navn: noname = Vælg et[accent] spiller navn[] først. planetmap = Planet-kort launchcore = Affyr kerne filename = Fil navn: unlocked = Nyt indhold tilgængeligt! available = New research available! unlock.incampaign = < Unlock in campaign for details > completed = [accent]Færdiggjort techtree = Teknologi træ techtree.select = Tech Tree Selection techtree.serpulo = Serpulo techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Forskning: research = Udforsk researched = [lightgray]{0} Udforsket. research.progress = {0}% færdiggjort players = {0} spillere players.single = {0} spiller players.search = search players.notfound = [gray]Ingen spillere fundet. server.closing = [accent]Lukker server... server.kicked.kick = Du er blevet sparket ud af serveren! server.kicked.whitelist = Du er ikke på gæstelisten her. server.kicked.serverClose = Server lukket. server.kicked.vote = Du er blevet stemt ud af serveren. Hygge-hejsa. server.kicked.clientOutdated = Forældet klient! Opdater dit spil! server.kicked.serverOutdated = Forældet server! Få værten til at opdatere serveren! server.kicked.banned = Du er banlyst fra denne server. server.kicked.typeMismatch = Denne server er ikke kompatibel med din version. server.kicked.playerLimit = Denne server er fuld - vent på en ledig plads. server.kicked.recentKick = Du er blevet sparket ud for nylig.\nVent før du forsøger at forbinde igen. server.kicked.nameInUse = Der er allerede nogen med dette navn\npå denne server. server.kicked.nameEmpty = Det valgte navn er ugyldigt. server.kicked.idInUse = Du er allerede på denne server! Det er ikke tilladt er forbinde fra flere klienter. server.kicked.customClient = Denne server understøtter ikke brugerdefinerede versioner. Download en officiel version af spillet. server.kicked.gameover = Game over! server.kicked.serverRestarting = Serveren genstarter. server.versions = Din version:[accent] {0}[]\nServerens version:[accent] {1}[] host.info = [accent]Afhold[]-knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]internet eller lokale netværk[] burde kunne se din server i deres server-liste.\n\n[accent]Port forwarding[]er påkrævet, hvis du ønsker, at spillere fra hele verden skal kunne forbinde via IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN-server, så sørg for, at du har tilladt Mindustry adgang til dit lokale netværk i dine firewall-indstillinger. join.info = Her kan du forbinde til en [accent]server-IP[], eller finde servere på dit [accent]lokale netværk[].\nBåde LAN- og WAN-flerspilleri understøttes.\n\n[lightgray]Note: Der er ingen automatisk, global server-liste; Hvis du ønsker at forbinde til en server via IP, skal du spørge værten om serverens IP. hostserver = Åben multiplayer-spil invitefriends = Inviter venner hostserver.mobile = Afhold\nspil host = Afhold hosting = [accent]Starter server... hosts.refresh = Genindlæs hosts.discovering = Finder LAN-spil hosts.discovering.any = Udforsker spil server.refreshing = Genindlæser server hosts.none = [lightgray]Ingen lokale spil fundet! host.invalid = [scarlet]Kan ikke forbinde til vært. servers.local = Lokale Servere servers.local.steam = Open Games & Local Servers servers.remote = Afsides Servere servers.global = Globale Servere servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.showhidden = Show Hidden Servers server.shown = Shown server.hidden = Hidden trace = Følg spiller trace.playername = Spiller-navn: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unik ID: [accent]{0} trace.mobile = Mobil client: [accent]{0} trace.modclient = Brugerdefineret klient: [accent]{0} trace.times.joined = Times Joined: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0} invalidid = Ugyldig klient-ID! Indsend en fejlrapport. server.bans = Banlysninger server.bans.none = Ingen banned Spillere fundet! server.admins = Administratorer server.admins.none = Ingen administratorer fundet! server.add = Tilføj server server.delete = Er du sikker på, at du ønsker at slette denne server? server.edit = Rediger server server.outdated = [crimson]Forældet server![] server.outdated.client = [crimson]Forældet client![] server.version = [gray]v{0} {1} server.custombuild = [accent]Brugerdefineret version confirmban = Er du sikker på, at du ønsker at banne denne spiller? confirmkick = Er du sikker på, at du ønsker at kicke denne spiller? confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller? confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller? confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator? confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller? joingame.title = Deltag i spil joingame.ip = Addresse: disconnect = Afbryd forbindelse disconnect.error = Forbindelsesfejl. disconnect.closed = Forbindelse afbrudt. disconnect.timeout = Maksimal ventetid overskredet. disconnect.data = Kunne ikke indlæse bane-data! cantconnect = Kunne ikke deltage i spil ([accent]{0}[]). connecting = [accent]Forbinder... reconnecting = [accent]Reconnecting... connecting.data = [accent]Indlæser bane-data... server.port = Port: server.addressinuse = IP-adressen er allerede i brug! server.invalidport = Ugyldigt port-nummer! server.error = [crimson]Der skete en fejl. save.new = Nyt gem save.overwrite = Er du sikker på, at du vil overskrive\ndette gem? overwrite = Overskriv save.none = Ingen gem fundet! savefail = Kunne ikke gemme spil! save.delete.confirm = Er du sikker på at du vil slette dette gem? save.delete = Slet save.export = Eksporter gem save.import.invalid = [accent]Dette gem er i stykker! save.import.fail = [crimson]Kunne ikke importere gem: [accent]{0} save.export.fail = [crimson]Kunne ikke eksportere gem: [accent]{0} save.import = Import Gem save.newslot = Gem-navn: save.rename = Omdøb save.rename.text = Nyt navn: selectslot = Vælg et gem. slot = [accent]Gem {0} editmessage = Ændr besked save.corrupted = Gem-filen er ugyldig eller i stykker! empty = on = Til off = Fra save.search = Search saved games... save.autosave = Auto-gem: {0} save.map = Bane: {0} save.wave = Bølge {0} save.mode = Spil-tilstand: {0} save.date = Sidste gem: {0} save.playtime = Spiltid: {0} warning = Advarsel. confirm = Bekræft delete = Slet view.workshop = Se på Workshop workshop.listing = Ændr Workshop-indlæg ok = Okay open = Åben customize = Customize Rules cancel = Afblæs command = Command command.mine = Mine command.repair = Repair command.rebuild = Rebuild command.assist = Assist Player command.move = Move openlink = Åben Link copylink = Kopier Link back = Tilbage max = Max objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. data.export = Eksporter data data.import = Importer data data.openfolder = Åben datamappe. data.exported = Data eksporteret. data.invalid = Dette er ikke acceptabel spildata. data.import.confirm = Import af ekstern spildata vil slette[scarlet] alt[] dit nuværende fremskridt.\n[accent]Dette kan ikke gøres om![]\n\nSå snart din data er importeret, vil spillet lukke. quit.confirm = Er du sikker på at du vil afslutte? loading = [accent]Indlæser... downloading = [accent]Downloading... saving = [accent]Gemmer... respawn = [accent][[{0}][] for at genopstå ved kernen cancelbuilding = [accent][[{0}][] for at rydde plan selectschematic = [accent][[{0}][] for at etablere skabelon pausebuilding = [accent][[{0}][] for at pause byggeproces resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces enablebuilding = [scarlet][[{0}][] to enable building showui = UI hidden.\nPress [accent][[{0}][] to show UI. wave = [accent]Bølge {0} wave.cap = [accent]Bølge {0}/{1} wave.waiting = [lightgray]Bølge om {0} wave.waveInProgress = [lightgray]Bølge i gang waiting = [lightgray]Venter... waiting.players = Venter på spillere... wave.enemies = [lightgray]{0} Fjender tilbage wave.enemycores = [accent]{0}[lightgray] Enemy Cores wave.enemycore = [accent]{0}[lightgray] Enemy Core wave.enemy = [lightgray]{0} Fjende tilbage wave.guardianwarn = Guardian approaching in [accent]{0}[] waves. wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave. loadimage = Indlæs billede saveimage = Gem billede unknown = Ukendt custom = Brugerdefineret builtin = Indbygget map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt! map.random = [accent]Tilfældig bane map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren. map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren. map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren. map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker. workshop.update = Opdater genstand workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0} map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at din bane kan blive godkendt! workshop.menu = Vælg hvad du vil gøre med denne genstand. workshop.info = Genstands-Info changelog = Changelog (ikke påkrævet): updatedesc = Overwrite Title & Description eula = Steam-EULA missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet. publishing = [accent]Offentliggør... publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt! publish.error = Der skete en fejl ved offentliggørelsen: {0} steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0} editor.planet = Planet: editor.sector = Sector: editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Pensel editor.openin = Åben i editor editor.oregen = Malm-generering editor.oregen.info = Malm-generering: editor.mapinfo = Bane-info editor.author = Skaber: editor.description = Beskrivelse: editor.nodescription = En banes beskrivelse skal være længere end 4 tegn, for at kunne blive offentliggjort. editor.waves = Bølge: editor.rules = Regler: editor.generation = Generering: editor.objectives = Objectives editor.ingame = Ændr i spil editor.playtest = Playtest editor.publish.workshop = Publicer på Workshop editor.newmap = Ny bane editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop waves.title = Bølger waves.remove = Fjern waves.every = hver waves.waves = bølge(r) waves.health = health: {0}% waves.perspawn = per opstandelsessted waves.shields = skjold/bølge waves.to = til waves.spawn = spawn: waves.spawn.all = waves.spawn.select = Spawn Select waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Vogter waves.preview = Forhåndsvisning waves.edit = Rediger... waves.copy = Kopier til udklipsholder waves.load = Indlæs fra udklipsholder waves.invalid = Ugyldige bølger i udklipsholder. waves.copied = Bølger kopieret. waves.none = Ingen fjender defineret.\nBemærk at bølger uden fjender automatisk erstattes af standard-layoutet. waves.sort = Sort By waves.sort.reverse = Reverse Sort waves.sort.begin = Begin waves.sort.health = Health waves.sort.type = Type waves.units.hide = Hide All waves.units.show = Show All wavemode.counts = tal wavemode.totals = i alt wavemode.health = liv editor.default = [lightgray] details = Detaljer... edit = Rediger... variables = Vars editor.name = Navn: editor.spawn = Påkald enhed editor.removeunit = Fjern enhed editor.teams = Hold editor.errorload = Fejl ved indlæsning af fil. editor.errorsave = Fejl ved eksportering af fil. editor.errorimage = Det er et billede, ikke en bane.\n\nHvis du vil importere en bane fra 3.5/en build-40-bane, så brug knappen 'Importer eftermægle-bane' i editoren. editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, der ikke længere understøttes. editor.errornot = Dette er ikke en bane-fil. editor.errorheader = Denne bane er enten ugyldig eller i stykker. editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen? editor.update = Opdater editor.randomize = Tilfældiggør editor.moveup = Move Up editor.movedown = Move Down editor.copy = Copy editor.apply = Anvend editor.generate = Generer editor.sectorgenerate = Sector Generate editor.resize = Omskaler editor.loadmap = Indlæs bane editor.savemap = Gem bane editor.saved = Gemt! editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen. editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen. editor.import.exists = [scarlet]Kunne ikke importere:[] en indbygget bane ved navn '{0}' eksisterer allerede! editor.import = Importer... editor.importmap = Importer bane editor.importmap.description = Import an already existing map editor.importfile = Importer fil editor.importfile.description = Importer en ekstern bane-fil editor.importimage = Importer eftermægle-bane editor.importimage.description = Importer en ekstern bane-billed-fil editor.export = Exporter... editor.exportfile = Exporter fil editor.exportfile.description = Eksporter bane-fil editor.exportimage = Eksporter terræn-billede editor.exportimage.description = Eksporter en bane-billed-fil editor.loadimage = Importer terræn editor.saveimage = Eksporter terræn editor.unsaved = [scarlet]Du har ændringer, der ikke er gemt![]\nEr du sikker på, at du vil afbryde? editor.resizemap = Omskaler bane editor.mapname = Map Name: editor.overwrite = [accent]Advarsel!\nDenne fil overskrider en eksisterende bane. editor.overwrite.confirm = [scarlet]Advarsel![] En bane med dette navn eksisterer allerede. Er du sikker på, at du vil overskrive det? editor.exists = En bane med dette navn eksisterer allerede. editor.selectmap = Vælg en bane, du vil indlæse: toolmode.replace = Erstat toolmode.replace.description = Tegner udelukkende på solide blokke. toolmode.replaceall = Erstat alt toolmode.replaceall.description = Erstatter alle blokke i banen. toolmode.orthogonal = Retvinklet toolmode.orthogonal.description = Tegner kun retvinklede linjer. toolmode.square = Kvadrat toolmode.square.description = Kvadrat-pensel. toolmode.eraseores = Udvisk malm toolmode.eraseores.description = Udvisker udelukkende malm. toolmode.fillteams = Udfyld hold toolmode.fillteams.description = Udfylder hold i stedet for blokke. toolmode.drawteams = Tegn hold toolmode.drawteams.description = Tegner hold i stedet for blokke. toolmode.underliquid = Under Liquids toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor. filter.distort = Forvræng filter.noise = Støj filter.enemyspawn = Fjendtligt opstandelsessted-vælger filter.spawnpath = Sti til opstandelse filter.corespawn = Kerne-valg filter.median = Median filter.oremedian = Malm-median filter.blend = Blanding filter.defaultores = Standard-malm filter.ore = Malm filter.rivernoise = Flod-støj filter.mirror = Spejl filter.clear = Ryd filter.option.ignore = Ignorer filter.scatter = Spreder filter.terrain = Terræn filter.option.scale = Skaler filter.option.chance = Chance filter.option.mag = Størrelse filter.option.threshold = Tærskel filter.option.circle-scale = Cirkel-skaler filter.option.octaves = Oktaver filter.option.falloff = Frafald filter.option.angle = Vinkel filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Mængde filter.option.block = Blok filter.option.floor = Gulv filter.option.flooronto = Udvalgt gulv filter.option.target = Mål filter.option.replacement = Replacement filter.option.wall = Mur filter.option.ore = Malm filter.option.floor2 = Sekundært gulv filter.option.threshold2 = Sekundær terskel filter.option.radius = Radius filter.option.percentile = Percentil width = Bredde: height = Højde: menu = Menu play = Spil campaign = Kampagne load = Indlæs save = Gem fps = FPS: {0} ping = Ping: {0}ms tps = TPS: {0} memory = Mem: {0}mb memory2 = Mem:\n {0}mb +\n {1}mb language.restart = Genstart spillet, så sprog-ændring kan træde i kraft. settings = Indstillinger tutorial = Kursus tutorial.retake = Gentag Kursus editor = Editor mapeditor = Bane-editor abandon = Forlad abandon.text = Denne zone og alle tilhørende resurser tilfalder fjenden. locked = Låst complete = [lightgray]Færdiggjort: requirement.wave = Nå bølge {0} i {1} requirement.core = Destruer fjendens kerne i {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Overtag {0} requirement.onplanet = Control Sector On {0} requirement.onsector = Land On Sector: {0} launch.text = Affyr research.multiplayer = Kun værten kan researche genstande. map.multiplayer = Only the host can view sectors. uncover = Afdæk configure = Konfigurer udrustning objective.research.name = Research objective.produce.name = Obtain objective.item.name = Obtain Item objective.coreitem.name = Core Item objective.buildcount.name = Build Count objective.unitcount.name = Unit Count objective.destroyunits.name = Destroy Units objective.timer.name = Timer objective.destroyblock.name = Destroy Block objective.destroyblocks.name = Destroy Blocks objective.destroycore.name = Destroy Core objective.commandmode.name = Command Mode objective.flag.name = Flag marker.shapetext.name = Shape Text marker.minimap.name = Minimap marker.shape.name = Shape marker.text.name = Text marker.background = Background marker.outline = Outline objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.destroycore = [accent]Destroy Enemy Core objective.command = [accent]Command Units objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠ loadout = Udrustning resources = Resurser resources.max = Max bannedblocks = Banlyste blokke objectives = Objectives bannedunits = Banned Units addall = Tilføj alle launch.from = Launching From: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Mængde skal være mellem 0 og {0}. add = Tilføj... guardian = Guardian connectfail = [crimson]Forbindelsesfejl:\n\n[accent]{0} error.unreachable = Kunne ikke forbinde til serveren.\nEr adressen mon korrekt indtastet? error.invalidaddress = Ugyldig adresse. error.timedout = Tiden udløb!\nTjek om værten har port forwarded ordentligt, og hvorvidt adressen er korrekt indtastet! error.mismatch = Pakkefejl:\nDette kan skyldes, at klientens version ikke matcher serverens.\nDobbeltjek, at du og værten har samme Mindustry-version! error.alreadyconnected = Allerede forbundet. error.mapnotfound = Bane-filen er blevet væk! error.io = Network I/O-fejl. error.any = Ukendt netværksfejl. error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke. weather.rain.name = Regn weather.snow.name = Sne weather.sandstorm.name = Sandstorm weather.sporestorm.name = Sporestorm weather.fog.name = Tåge sectorlist = Sectors sectorlist.attacked = {0} under attack sectors.unexplored = [lightgray]Unexplored sectors.resources = Resurser: sectors.production = Produktion: sectors.export = Export: sectors.import = Import: sectors.time = Time: sectors.threat = Threat: sectors.wave = Wave: sectors.stored = Stored: sectors.resume = Genoptag sectors.launch = Affyr sectors.select = Vælg sectors.nonelaunch = [lightgray]ingen (solen) sectors.rename = Omdøb sektor sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go sector.abandon = Abandon sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Ikke nok resurser i kernen. sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.captured = Sector [accent]{0}[white]captured! sector.changeicon = Change Icon sector.noswitch.title = Unable to Switch Sectors sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High threat.extreme = Extreme threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo planet.erekir.name = Erekir planet.sun.name = Solen sector.impact0078.name = Impact 0078 sector.groundZero.name = Ground Zero sector.craters.name = Kraterne sector.frozenForest.name = Den Frosne Skov sector.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass sector.biomassFacility.name = Biomass Synthesis Facility sector.windsweptIslands.name = Windswept Islands sector.extractionOutpost.name = Extraction Outpost sector.planetaryTerminal.name = Planetary Launch Terminal sector.coastline.name = Coastline sector.navalFortress.name = Naval Fortress sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism. sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.onset.name = The Onset sector.aegis.name = Aegis sector.lake.name = Name sector.intersect.name = Intersect sector.atlas.name = Atlas sector.split.name = Split sector.basin.name = Basin sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet status.muddy.name = Muddy status.melting.name = Melting status.sapped.name = Sapped status.electrified.name = Electrified status.spore-slowed.name = Spore Slowed status.tarred.name = Tarred status.overdrive.name = Overdrive status.overclock.name = Overclock status.shocked.name = Shocked status.blasted.name = Blasted status.unmoving.name = Unmoving status.boss.name = Guardian settings.language = Sprog settings.data = Spildata settings.reset = Nulstil til standard settings.rebind = Rebind settings.resetKey = Nulstil settings.controls = Styring settings.game = Spil settings.sound = Lyd settings.graphics = Grafik settings.cleardata = Ryd spildata... settings.clear.confirm = Er du helt sikker på at du vil rydde alt data?\nDet, der gøres, kan ikke gøres om! settings.clearall.confirm = [scarlet]KÆMPE ADVARSEL![]\nDette vil rydde alt data, også gem, baner, oplåste ting og keybindings.\nSå snart du trykker 'ok', vil spillet tilintetgøre alt! settings.clearsaves.confirm = Er du sikker på at du vil rydde dine gem? settings.clearsaves = Ryd gem settings.clearresearch = Ryd research settings.clearresearch.confirm = Er du sikker på, at du vil rydde alt din research? settings.clearcampaignsaves = Ryd kampagne-gem settings.clearcampaignsaves.confirm = Er du sikker på at du vil slette alt kampagne-fremskridt? paused = [accent]< Pauset > clear = Ryd banned = [scarlet]Banlyst unsupported.environment = [scarlet]Unsupported Environment yes = Ja no = Nej info.title = Info error.title = [crimson]Der er opstået en fejl. error.crashtitle = Der er opstået en fejl. unit.nobuild = [scarlet]Denne enhed kan ikke bygge lastaccessed = [lightgray]Sidst tilgået: {0} lastcommanded = [lightgray]Last Commanded: {0} block.unknown = [lightgray]??? stat.showinmap = stat.description = Purpose stat.input = Input stat.output = Output stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Påkrævet felt stat.affinities = Affinities stat.opposites = Opposites stat.powercapacity = Power Capacity stat.powershot = Power/Shot stat.damage = Skade stat.targetsair = Skyder flyvere stat.targetsground = Skyder fodgængere stat.itemsmoved = Bevægelseshastighed stat.launchtime = Tid mellem affyringer stat.shootrange = Rækkevidde stat.size = Størrelse stat.displaysize = Visnings-størrelse stat.liquidcapacity = Væske-kapacitet stat.powerrange = Kraft-rækkevidde stat.linkrange = Forbindelsesrækkevidde stat.instructions = Instruktioner stat.powerconnections = Max forbindelser stat.poweruse = Strømforbrug stat.powerdamage = Strøm/Skade stat.itemcapacity = Beholdningskapacitet stat.memorycapacity = Hukommelseskapacitet stat.basepowergeneration = Grundlæggende strøm-output stat.productiontime = Produktionstid stat.repairtime = Block Full Repair Time stat.repairspeed = Repair Speed stat.weapons = Weapons stat.bullet = Bullet stat.moduletier = Module Tier stat.speedincrease = Hastigheds-forøgelse stat.range = Rækkevidde stat.drilltier = Kan bores stat.drillspeed = Grundlæggende bore-hastighed stat.boosteffect = Boost-effekt stat.maxunits = Max aktive enheder stat.health = Helbred stat.armor = Armor stat.buildtime = Bygge-tid stat.maxconsecutive = Max fortløbende stat.buildcost = Bygge-pris stat.inaccuracy = Unøjagtighed stat.shots = Skud stat.reload = Skud pr. sekund stat.ammo = Ammunition stat.shieldhealth = Skjold-helbred stat.cooldowntime = Nedkølingstid stat.explosiveness = Eksplosivitet stat.basedeflectchance = Grundlæggende reflektions-chance stat.lightningchance = Lyn-chance stat.lightningdamage = Lyn-skade stat.flammability = Brændbarhed stat.radioactivity = Radioaktivitet stat.charge = Charge stat.heatcapacity = Varmekapacitet stat.viscosity = Viskositet stat.temperature = Temperatur stat.speed = Hastighed stat.buildspeed = Bygge-hastighed stat.minespeed = Mine-hastighed stat.minetier = Mine-niveau stat.payloadcapacity = Last-kapacitet stat.abilities = Evner stat.canboost = Can Boost stat.flying = Flying stat.ammouse = Ammo Use stat.damagemultiplier = Damage Multiplier stat.healthmultiplier = Health Multiplier stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing ability.forcefield = Kraftfelt ability.repairfield = Reparationsfelt ability.statusfield = Statusfelt ability.unitspawn = {0} Fabrik ability.shieldregenfield = Skjold-regenereringsfelt ability.movelightning = Movement Lightning ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Kræver bedre bor bar.noresources = Mangler resurser bar.corereq = Kerne påkrævet bar.corefloor = Core Zone Tile Required bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Borehastighed: {0}/s bar.pumpspeed = Pumpehastighed: {0}/s bar.efficiency = Effektivitet: {0}% bar.boost = Boost: +{0}% bar.powerbalance = Strøm: {0}/s bar.powerstored = Gemt: {0}/{1} bar.poweramount = Strøm: {0} bar.poweroutput = Strøm-output: {0} bar.powerlines = Forbindelser: {0}/{1} bar.items = Genstande: {0} bar.capacity = Kapacitet: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Væske bar.heat = Varme bar.heatamount = Heat: {0} bar.heatpercent = Heat: {0} ({1}%) bar.power = Strøm bar.progress = Byggeproces bar.loadprogress = Progress bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength units.processorcontrol = [lightgray]Processor kontrolleret bullet.damage = [stat]{0}[lightgray] skade bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter bullet.incendiary = [stat]brændfarlig bullet.homing = [stat]målsøgende bullet.armorpierce = [stat]armor piercing bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.knockback = [stat]{0}[lightgray] tilbageslag bullet.pierce = [stat]{0}[lightgray]x gennemboring bullet.infinitepierce = [stat]gennemboring bullet.healpercent = [stat]{0}[lightgray]% healing bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor bullet.reload = [stat]{0}[lightgray]x skydehastighed bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blokke unit.blockssquared = blokke² unit.powersecond = strømenheder/sekund unit.tilessecond = tiles/second unit.liquidsecond = væskeenheder/sekund unit.itemssecond = genstande/sekund unit.liquidunits = væskeenheder unit.powerunits = strømenheder unit.heatunits = heat units unit.degrees = grader unit.seconds = sekunder unit.minutes = minutter unit.persecond = /sek unit.perminute = /min unit.timesspeed = x hastighed unit.percent = % unit.shieldhealth = skjoldhelbred unit.items = genstande unit.thousands = t unit.millions = mio unit.billions = mia unit.pershot = /shot category.purpose = Purpose category.general = Generel category.power = Strøm category.liquids = Væsker category.items = Genstande category.crafting = Input/Output category.function = Funktion category.optional = Valgfri Opgraderinger setting.skipcoreanimation.name = Skip Core Launch/Land Animation setting.landscape.name = Lås Landskab setting.shadows.name = Skygger setting.blockreplace.name = Automatiske Blok-forslag setting.linear.name = Lineær Filtrering setting.hints.name = Hints setting.logichints.name = Logic Hints setting.backgroundpause.name = Pause In Background setting.buildautopause.name = Auto-pause af bygning setting.doubletapmine.name = Double-Tap to Mine setting.commandmodehold.name = Hold For Command Mode setting.modcrashdisable.name = Disable Mods On Startup Crash setting.animatedwater.name = Animeret vand setting.animatedshields.name = Animeret skjold setting.playerindicators.name = Player-indikatorer setting.indicators.name = Fjende-/venne-indikatorer setting.autotarget.name = Auto-mål setting.keyboard.name = Mus- og Tasatur-styring setting.touchscreen.name = Touchscreen-styring setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[] setting.uiscale.description = Restart required to apply changes. setting.swapdiagonal.name = Altid diagonal placering setting.difficulty.training = Træning setting.difficulty.easy = Let setting.difficulty.normal = Normal setting.difficulty.hard = Svær setting.difficulty.insane = Sindssyg setting.difficulty.name = Sværhedsgrad: setting.screenshake.name = Skærm-ryst setting.bloomintensity.name = Bloom Intensity setting.bloomblur.name = Bloom Blur setting.effects.name = Vis effekter setting.destroyedblocks.name = Vis destruerede blokke setting.blockstatus.name = Vis blokstatus setting.conveyorpathfinding.name = Transportbånd-stifinding setting.sensitivity.name = Styrepind-sensitivitet setting.saveinterval.name = Gemme-interval setting.seconds = {0} sekunder setting.milliseconds = {0} millesekunder setting.fullscreen.name = Fuldskærm setting.borderlesswindow.name = Kantløst vindue[lightgray] (kræver nok genstart) setting.borderlesswindow.name.windows = Borderless Fullscreen setting.borderlesswindow.description = Restart may be required to apply changes. setting.fps.name = Vis FPS & Ping setting.console.name = Enable Console setting.smoothcamera.name = Blødt kamera setting.vsync.name = VSync setting.pixelate.name = Pixeler setting.minimap.name = Vis minikort setting.coreitems.name = Vis kerne-genstande setting.position.name = Vis spillerposition setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Musik-volumen setting.atmosphere.name = Vis planet-atmosfære setting.ambientvol.name = Stemningslyde-volumen setting.mutemusic.name = Forstum musik setting.sfxvol.name = SFX-volumen setting.mutesound.name = Forstum lyde setting.crashreport.name = Send anonyme fejlrapporter setting.savecreate.name = Gem automatisk setting.publichost.name = Synlighed af offentlige spil setting.playerlimit.name = Spiller-grænse setting.chatopacity.name = Chat-gennemsigtighed setting.lasersopacity.name = Strøm-laser-gennemsigtighed setting.bridgeopacity.name = Bro-gennemsigtighed setting.playerchat.name = Vis spillers bobbel-chat setting.showweather.name = Show Weather Graphics setting.hidedisplays.name = Hide Logic Displays public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil. uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder... uiscale.cancel = Afblæs & Afslut setting.bloom.name = Bloom keybind.title = Rekonfigurer taster keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet. category.general.name = Generel category.view.name = Billede category.multiplayer.name = Spil med andre category.blocks.name = Blokvalg placement.blockselectkeys = \n[lightgray]Tast: [{0}, keybind.respawn.name = Genopstå keybind.control.name = Kontroller enhed keybind.clear_building.name = Ryd bygning keybind.press = Tryk på en tast... keybind.press.axis = Tryk på en styrepind eller tast... keybind.screenshot.name = Bane-skærmbillede keybind.toggle_power_lines.name = Visning af strøm-lasere keybind.toggle_block_status.name = Visning af blokstatus keybind.move_x.name = Bevæg X keybind.move_y.name = Bevæg Y keybind.mouse_move.name = Følg musen keybind.pan.name = Panorer billede keybind.boost.name = Forstærk keybind.command_mode.name = Command Mode keybind.schematic_select.name = Vælg region keybind.schematic_menu.name = Skabelon-visning keybind.schematic_flip_x.name = Flip skabelon X keybind.schematic_flip_y.name = Flip skabelon Y keybind.category_prev.name = Sidste kategori keybind.category_next.name = Næste kategori keybind.block_select_left.name = Vælg venstre blok keybind.block_select_right.name = Vælg højre blok keybind.block_select_up.name = Vælg øvre blok keybind.block_select_down.name = Vælg nedre blok keybind.block_select_01.name = Vælg 1. kategori/blok keybind.block_select_02.name = Vælg 2. kategori/blok keybind.block_select_03.name = Vælg 3. kategori/blok keybind.block_select_04.name = Vælg 4. kategori/blok keybind.block_select_05.name = Vælg 5. kategori/blok keybind.block_select_06.name = Vælg 6. kategori/blok keybind.block_select_07.name = Vælg 7. kategori/blok keybind.block_select_08.name = Vælg 8. kategori/blok keybind.block_select_09.name = Vælg 9. kategori/blok keybind.block_select_10.name = Vælg 10. kategori/blok keybind.fullscreen.name = Fuldskærmstilstand keybind.select.name = Vælg/Skyd keybind.diagonal_placement.name = Diagonal placering keybind.pick.name = Tag blok keybind.break_block.name = Ødelæg blok keybind.deselect.name = Fravælg keybind.pickupCargo.name = Saml last op keybind.dropCargo.name = Smid last keybind.shoot.name = Skyd keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Genoptag bygning keybind.minimap.name = Minikort keybind.planet_map.name = Planet Map keybind.research.name = Research keybind.block_info.name = Block Info keybind.chat.name = Chat keybind.player_list.name = Spiller-liste keybind.console.name = Konsol keybind.rotate.name = Roter keybind.rotateplaced.name = Roter eksisterende (hold) keybind.toggle_menus.name = Slå menu til/fra keybind.chat_history_prev.name = Chat-historie Sidste keybind.chat_history_next.name = Chat-historie Næste keybind.chat_scroll.name = Chat-scroll keybind.chat_mode.name = Change Chat Mode keybind.drop_unit.name = Smid enhed keybind.zoom_minimap.name = Zoom Minikort mode.help.title = Beskrivelse af tilstande mode.survival.name = Overlevelse mode.survival.description = Den normale tilstand. Begrænsede resurser og automatisk igangsættelse af bølger.\n[gray]Kræver fjendtlig base for at spille. mode.sandbox.name = Sandkasse mode.sandbox.description = Uendelige resurser og ingen tidsbegrænsning for bølger. mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to forskelligt farvede kerner i banen. mode.attack.name = Angrib mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille. mode.custom = Brugerdefinerede regler rules.infiniteresources = Uendelig resurser rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Reaktor-eksplosioner rules.coreincinerates = Core Incinerates Overflow rules.disableworldprocessors = Disable World Processors rules.schematic = Skabeloner tilladt rules.wavetimer = Bølge-æggeur rules.waves = Bølger rules.attack = Angrebsmode rules.rtsai = RTS AI rules.rtsminsquadsize = Min Squad Size rules.rtsmaxsquadsize = Max Squad Size rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection rules.placerangecheck = Placement Range Check rules.enemyCheat = Uendelig AI (rødt hold) resurser. rules.blockhealthmultiplier = Blok-helbreds-forstærker. rules.blockdamagemultiplier = Blok-skade-forstærker. rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker rules.unithealthmultiplier = Enheds-helbreds-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter) rules.wavespacing = Bølge spredning:[lightgray] (sek) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Byggepris-forstærker rules.buildspeedmultiplier = Byggehastigheds-forstærker rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker rules.waitForWaveToEnd = Bølge-ventetid for fjender rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter) rules.unitammo = Enheder kræver ammunition rules.enemyteam = Enemy Team rules.playerteam = Player Team rules.title.waves = Bølger rules.title.resourcesbuilding = Resurser & bygning rules.title.enemy = Fjender rules.title.unit = Enheder rules.title.experimental = Eksperimentel rules.title.environment = Miljø rules.title.teams = Teams rules.title.planet = Planet rules.lighting = Lys rules.fog = Fog of War rules.fire = Ild rules.anyenv = rules.explosions = Blok/Enheds-eksplosionsskade rules.ambientlight = Stemningslys rules.weather = Vejr rules.weather.frequency = Frekvens: rules.weather.always = Always rules.weather.duration = Varighed: content.item.name = Genstande content.liquid.name = Væsker content.unit.name = Enheder content.block.name = Blokke content.status.name = Status Effects content.sector.name = Sectors content.team.name = Factions wallore = (Wall) item.copper.name = Kobber item.lead.name = Bly item.coal.name = Kul item.graphite.name = Grafit item.titanium.name = Titanium item.thorium.name = Thorium item.silicon.name = Silicium item.plastanium.name = Plastanium item.phase-fabric.name = Fasestof item.surge-alloy.name = Lyn-bronze item.spore-pod.name = Svampespore item.sand.name = Sand item.blast-compound.name = Sprængstof item.pyratite.name = Pyratit item.metaglass.name = Blyglas item.scrap.name = Skrot item.fissile-matter.name = Fissile Matter item.beryllium.name = Beryllium item.tungsten.name = Tungsten item.oxide.name = Oxide item.carbide.name = Carbide item.dormant-cyst.name = Dormant Cyst liquid.water.name = Vand liquid.slag.name = Ildgrød liquid.oil.name = Olie liquid.cryofluid.name = Frysesaft liquid.neoplasm.name = Neoplasm liquid.arkycite.name = Arkycite liquid.gallium.name = Gallium liquid.ozone.name = Ozone liquid.hydrogen.name = Hydrogen liquid.nitrogen.name = Nitrogen liquid.cyanogen.name = Cyanogen unit.dagger.name = Daggert unit.mace.name = Kølle unit.fortress.name = Fort unit.nova.name = Nova unit.pulsar.name = Pulsar unit.quasar.name = Kvasar unit.crawler.name = Crawler unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid unit.toxopid.name = Toxopid unit.flare.name = Flare unit.horizon.name = Horizon unit.zenith.name = Zenith unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono unit.poly.name = Poly unit.mega.name = Kæmpe unit.quad.name = Quad unit.oct.name = Oct unit.risso.name = Risso unit.minke.name = Minke unit.bryde.name = Bryde unit.sei.name = Sei unit.omura.name = Omura unit.retusa.name = Retusa unit.oxynoe.name = Oxynoe unit.cyerce.name = Cyerce unit.aegires.name = Aegires unit.navanax.name = Navanax unit.alpha.name = Alfa unit.beta.name = Beta unit.gamma.name = Gamma unit.scepter.name = Scepter unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus unit.stell.name = Stell unit.locus.name = Locus unit.vanquish.name = Vanquish unit.conquer.name = Conquer unit.cleroi.name = Cleroi unit.tecta.name = Tecta unit.collaris.name = Collaris unit.avert.name = Avert unit.quell.name = Quell unit.disrupt.name = Disrupt unit.evoke.name = Evoke unit.incite.name = Incite unit.emanate.name = Emanate unit.manifold.name = Manifold unit.assembly-drone.name = Assembly Drone unit.precept.name = Precept unit.merui.name = Merui unit.anthicus.name = Anthicus unit.elude.name = Elude unit.obviate.name = Obviate block.parallax.name = Parallax block.cliff.name = Klippe block.sand-boulder.name = Sandkampesten block.basalt-boulder.name = Basalt Boulder block.grass.name = Græs block.molten-slag.name = Ildgrød block.pooled-cryofluid.name = Cryofluid block.space.name = Rum block.salt.name = Salt block.salt-wall.name = Saltvæg block.pebbles.name = Grus block.tendrils.name = Rødder block.sand-wall.name = Sandvæg block.spore-pine.name = Svampespore-træ block.spore-wall.name = Svampesporevæg block.boulder.name = Kampesten block.snow-boulder.name = Snebold block.snow-pine.name = Snegran block.shale.name = Skifer block.shale-boulder.name = Skifersten block.moss.name = Mos block.shrubs.name = Buskads block.spore-moss.name = Svampesporemos block.shale-wall.name = Skifervæg block.scrap-wall.name = Skrotvæg block.scrap-wall-large.name = Stor Skrotvæg block.scrap-wall-huge.name = Kæmpe Skrotvæg block.scrap-wall-gigantic.name = Enorm Skrotvæg block.thruster.name = Trykmotor block.kiln.name = Glasdigel block.graphite-press.name = Grafitvalse block.multi-press.name = Multi-valse block.constructing = {0} [lightgray](Konstruerer) block.spawn.name = Fjendtligt Ankomstpunkt block.core-shard.name = Kerne: Skår block.core-foundation.name = Kerne: Fundament block.core-nucleus.name = Kerne: Nukleus block.deep-water.name = Dybt Vand block.shallow-water.name = Vand block.tainted-water.name = Moget Vand block.deep-tainted-water.name = Deep Tainted Water block.darksand-tainted-water.name = Mørkt Sand Moget Vand block.tar.name = Tjærre block.stone.name = Sten block.sand.name = Sand block.darksand.name = Mørkt Sand block.ice.name = Is block.snow.name = Sne block.crater-stone.name = Kratere block.sand-water.name = Sandet Lavvande block.darksand-water.name = Mørkt Sandet Lavvande block.char.name = Trækul block.dacite.name = Dacit block.rhyolite.name = Rhyolite block.dacite-wall.name = Dacit-væg block.dacite-boulder.name = Dacit-klippe block.ice-snow.name = Tiliset Sne block.stone-wall.name = Stenvæg block.ice-wall.name = Isvæg block.snow-wall.name = Snevæg block.dune-wall.name = Klitvæg block.pine.name = Gran block.dirt.name = Jord block.dirt-wall.name = Jordvæg block.mud.name = Mudder block.white-tree-dead.name = Dødt Hvidt Træ block.white-tree.name = Hvidt Træ block.spore-cluster.name = Svampespore-klynge block.metal-floor.name = Metalgulv 1 block.metal-floor-2.name = Metalgulv 2 block.metal-floor-3.name = Metalgulv 3 block.metal-floor-4.name = Metal Floor 4 block.metal-floor-5.name = Metalgulv 4 block.metal-floor-damaged.name = Metalgulv Damaged block.dark-panel-1.name = Mørkt Panel 1 block.dark-panel-2.name = Mørkt Panel 2 block.dark-panel-3.name = Mørkt Panel 3 block.dark-panel-4.name = Mørkt Panel 4 block.dark-panel-5.name = Mørkt Panel 5 block.dark-panel-6.name = Mørkt Panel 6 block.dark-metal.name = Mørkt Metal block.basalt.name = Basalt block.hotrock.name = Varm Sten block.magmarock.name = Magma-sten block.copper-wall.name = Kobbervæg block.copper-wall-large.name = Stor Kobber-væg block.titanium-wall.name = Titanium-væg block.titanium-wall-large.name = Stor Titanium-væg block.plastanium-wall.name = Plastanium-væg block.plastanium-wall-large.name = Stor Plastanium-væg block.phase-wall.name = Fase-væg block.phase-wall-large.name = Stor Fase-væg block.thorium-wall.name = Thorium-væg block.thorium-wall-large.name = Stor Thorium-væg block.door.name = Dør block.door-large.name = Stor Dør block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium-bånd block.plastanium-conveyor.name = Plastanium-bånd block.armored-conveyor.name = Pansret Bånd block.junction.name = Knudepunkt block.router.name = Fordeler block.distributor.name = Distributør block.sorter.name = Filter block.inverted-sorter.name = Omvendt Filter block.message.name = Besked block.illuminator.name = Lyskilde block.overflow-gate.name = Overflods-låge block.underflow-gate.name = Underflods-låge block.silicon-smelter.name = Silicium-smelter block.phase-weaver.name = Fase-væv block.pulverizer.name = Pulverkværn block.cryofluid-mixer.name = Frysesaft-blander block.melter.name = Smelter block.incinerator.name = Forbrændingsovn block.spore-press.name = Svampespore-presse block.separator.name = Separator block.coal-centrifuge.name = Kul-centrifuge block.power-node.name = Strøm-node block.power-node-large.name = Stor Strøm-node block.surge-tower.name = Lyntårn block.diode.name = Batteri-diode block.battery.name = Batteri block.battery-large.name = Stort Batteri block.combustion-generator.name = Forbrændings-generator block.steam-generator.name = Damp-generator block.differential-generator.name = Differential-generater block.impact-reactor.name = Bang-reaktor block.mechanical-drill.name = Mekanisk Bor block.pneumatic-drill.name = Pneumatisk Bor block.laser-drill.name = Laser-bor block.water-extractor.name = Grundvandsboring block.cultivator.name = Kultivator block.conduit.name = Rør block.mechanical-pump.name = Mekanisk Pumpe block.item-source.name = Genstandskilde block.item-void.name = Genstands-intethed block.liquid-source.name = Væskekilde block.liquid-void.name = Væske-intethed block.power-void.name = Strøm-intethed block.power-source.name = Strømkilde block.unloader.name = Aflæsser block.vault.name = Depot block.wave.name = Sprøjte block.tsunami.name = Tsunami block.swarmer.name = Sværmer block.salvo.name = Skudsalve block.ripple.name = Krusning block.phase-conveyor.name = Fase-bro block.bridge-conveyor.name = Transport-bro block.plastanium-compressor.name = Plastanium-kompressor block.pyratite-mixer.name = Pyratit-blander block.blast-mixer.name = Sprængstof-blander block.solar-panel.name = Solpanel block.solar-panel-large.name = Stort Solpanel block.oil-extractor.name = Olieboring block.repair-point.name = Reparationsplads block.repair-turret.name = Repair Turret block.pulse-conduit.name = Højhastigheds-rør block.plated-conduit.name = Pansret Rør block.phase-conduit.name = Fase-rør block.liquid-router.name = Væske-fordeler block.liquid-tank.name = Væske-silo block.liquid-container.name = Liquid Container block.liquid-junction.name = Væske-knudepunkt block.bridge-conduit.name = Rørbro block.rotary-pump.name = Drejepumpe block.thorium-reactor.name = Atomreaktor block.mass-driver.name = Kvante-katapult block.blast-drill.name = Trykluftbor block.impulse-pump.name = Termisk Pumpe block.thermal-generator.name = Termisk Generator block.surge-smelter.name = Bronze-digel block.mender.name = Reparatør block.mend-projector.name = Reparationsfelt block.surge-wall.name = Lyn-væg block.surge-wall-large.name = Stor Lyn-væg block.cyclone.name = Cyklon block.fuse.name = Lunte block.shock-mine.name = Chok-mine block.overdrive-projector.name = Overanstrengelsesfelt block.force-projector.name = Kraftfelt block.arc.name = Ark block.rtg-generator.name = RTG-generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.foreshadow.name = Foreshadow block.container.name = Beholder block.launch-pad.name = Affyringsrampe block.segment.name = Segment block.ground-factory.name = Fodgænger-fabrik block.air-factory.name = Flyver-fabrik block.naval-factory.name = Værft block.additive-reconstructor.name = Opgraderingsfacilitet block.multiplicative-reconstructor.name = Overbygningsfacilitet block.exponential-reconstructor.name = Maksimeringsfacilitet block.tetrative-reconstructor.name = Udmaksningsfacilitet block.payload-conveyor.name = Troppebånd block.payload-router.name = Troppe-fordeler block.duct.name = Duct block.duct-router.name = Duct Router block.duct-bridge.name = Duct Bridge block.payload-propulsion-tower.name = Payload Propulsion Tower block.payload-void.name = Payload Void block.payload-source.name = Payload Source block.disassembler.name = Omspalter block.silicon-crucible.name = Siliciums-digel block.overdrive-dome.name = Overanstrengelskuppel block.interplanetary-accelerator.name = Interplanetary Accelerator block.constructor.name = Constructor block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.large-constructor.name = Large Constructor block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.deconstructor.name = Deconstructor block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.payload-loader.name = Payload Loader block.payload-loader.description = Load liquids and items into blocks. block.payload-unloader.name = Payload Unloader block.payload-unloader.description = Unloads liquids and items from blocks. block.heat-source.name = Heat Source block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.empty.name = Empty block.rhyolite-crater.name = Rhyolite Crater block.rough-rhyolite.name = Rough Rhyolite block.regolith.name = Regolith block.yellow-stone.name = Yellow Stone block.carbon-stone.name = Carbon Stone block.ferric-stone.name = Ferric Stone block.ferric-craters.name = Ferric Craters block.beryllic-stone.name = Beryllic Stone block.crystalline-stone.name = Crystalline Stone block.crystal-floor.name = Crystal Floor block.yellow-stone-plates.name = Yellow Stone Plates block.red-stone.name = Red Stone block.dense-red-stone.name = Dense Red Stone block.red-ice.name = Red Ice block.arkycite-floor.name = Arkycite Floor block.arkyic-stone.name = Arkyic Stone block.rhyolite-vent.name = Rhyolite Vent block.carbon-vent.name = Carbon Vent block.arkyic-vent.name = Arkyic Vent block.yellow-stone-vent.name = Yellow Stone Vent block.red-stone-vent.name = Red Stone Vent block.redmat.name = Redmat block.bluemat.name = Bluemat block.core-zone.name = Core Zone block.regolith-wall.name = Regolith Wall block.yellow-stone-wall.name = Yellow Stone Wall block.rhyolite-wall.name = Rhyolite Wall block.carbon-wall.name = Carbon Wall block.ferric-stone-wall.name = Ferric Stone Wall block.beryllic-stone-wall.name = Beryllic Stone Wall block.arkyic-wall.name = Arkyic Wall block.crystalline-stone-wall.name = Crystalline Stone Wall block.red-ice-wall.name = Red Ice Wall block.red-stone-wall.name = Red Stone Wall block.red-diamond-wall.name = Red Diamond Wall block.redweed.name = Redweed block.pur-bush.name = Pur Bush block.yellowcoral.name = Yellowcoral block.carbon-boulder.name = Carbon Boulder block.ferric-boulder.name = Ferric Boulder block.beryllic-boulder.name = Beryllic Boulder block.yellow-stone-boulder.name = Yellow Stone Boulder block.arkyic-boulder.name = Arkyic Boulder block.crystal-cluster.name = Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.crystal-blocks.name = Crystal Blocks block.crystal-orbs.name = Crystal Orbs block.crystalline-boulder.name = Crystalline Boulder block.red-ice-boulder.name = Red Ice Boulder block.rhyolite-boulder.name = Rhyolite Boulder block.red-stone-boulder.name = Red Stone Boulder block.graphitic-wall.name = Graphitic Wall block.silicon-arc-furnace.name = Silicon Arc Furnace block.electrolyzer.name = Electrolyzer block.atmospheric-concentrator.name = Atmospheric Concentrator block.oxidation-chamber.name = Oxidation Chamber block.electric-heater.name = Electric Heater block.slag-heater.name = Slag Heater block.phase-heater.name = Phase Heater block.heat-redirector.name = Heat Redirector block.slag-incinerator.name = Slag Incinerator block.carbide-crucible.name = Carbide Crucible block.slag-centrifuge.name = Slag Centrifuge block.surge-crucible.name = Surge Crucible block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.phase-synthesizer.name = Phase Synthesizer block.heat-reactor.name = Heat Reactor block.beryllium-wall.name = Beryllium Wall block.beryllium-wall-large.name = Large Beryllium Wall block.tungsten-wall.name = Tungsten Wall block.tungsten-wall-large.name = Large Tungsten Wall block.blast-door.name = Blast Door block.carbide-wall.name = Carbide Wall block.carbide-wall-large.name = Large Carbide Wall block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.shielded-wall.name = Shielded Wall block.radar.name = Radar block.build-tower.name = Build Tower block.regen-projector.name = Regen Projector block.shockwave-tower.name = Shockwave Tower block.shield-projector.name = Shield Projector block.large-shield-projector.name = Large Shield Projector block.armored-duct.name = Armored Duct block.overflow-duct.name = Overflow Duct block.underflow-duct.name = Underflow Duct block.duct-unloader.name = Duct Unloader block.surge-conveyor.name = Surge Conveyor block.surge-router.name = Surge Router block.unit-cargo-loader.name = Unit Cargo Loader block.unit-cargo-unload-point.name = Unit Cargo Unload Point block.reinforced-pump.name = Reinforced Pump block.reinforced-conduit.name = Reinforced Conduit block.reinforced-liquid-junction.name = Reinforced Liquid Junction block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit block.reinforced-liquid-router.name = Reinforced Liquid Router block.reinforced-liquid-container.name = Reinforced Liquid Container block.reinforced-liquid-tank.name = Reinforced Liquid Tank block.beam-node.name = Beam Node block.beam-tower.name = Beam Tower block.beam-link.name = Beam Link block.turbine-condenser.name = Turbine Condenser block.chemical-combustion-chamber.name = Chemical Combustion Chamber block.pyrolysis-generator.name = Pyrolysis Generator block.vent-condenser.name = Vent Condenser block.cliff-crusher.name = Cliff Crusher block.plasma-bore.name = Plasma Bore block.large-plasma-bore.name = Large Plasma Bore block.impact-drill.name = Impact Drill block.eruption-drill.name = Eruption Drill block.core-bastion.name = Core Bastion block.core-citadel.name = Core Citadel block.core-acropolis.name = Core Acropolis block.reinforced-container.name = Reinforced Container block.reinforced-vault.name = Reinforced Vault block.breach.name = Breach block.sublimate.name = Sublimate block.titan.name = Titan block.disperse.name = Disperse block.afflict.name = Afflict block.lustre.name = Lustre block.scathe.name = Scathe block.fabricator.name = Fabricator block.tank-refabricator.name = Tank Refabricator block.mech-refabricator.name = Mech Refabricator block.ship-refabricator.name = Ship Refabricator block.tank-assembler.name = Tank Assembler block.ship-assembler.name = Ship Assembler block.mech-assembler.name = Mech Assembler block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-router.name = Reinforced Payload Router block.payload-mass-driver.name = Payload Mass Driver block.small-deconstructor.name = Small Deconstructor block.canvas.name = Canvas block.world-processor.name = World Processor block.world-cell.name = World Cell block.shield-breaker.name = Shield Breaker (temp name/sprite) block.tank-fabricator.name = Tank Fabricator block.mech-fabricator.name = Mech Fabricator block.ship-fabricator.name = Ship Fabricator block.prime-refabricator.name = Prime Refabricator block.unit-repair-tower.name = Unit Repair Tower block.diffuse.name = Diffuse block.basic-assembler-module.name = Basic Assembler Module block.smite.name = Smite block.malign.name = Malign block.switch.name = Kontakt block.micro-processor.name = Datamat block.logic-processor.name = Topdatamat block.hyper-processor.name = Hyperdatamat block.logic-display.name = Dataskærm block.large-logic-display.name = Større Dataskærm block.memory-cell.name = Hukommelsescelle block.memory-bank.name = Hukommelsesbank team.malis.name = Malis team.crux.name = rød team.sharded.name = orange team.derelict.name = forladt team.green.name = grøn team.blue.name = blå hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually. hint.desktopShoot = [accent][[Left-click][] to shoot. hint.depositItems = To transfer items, drag from your ship to the core. hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it. hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors. hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them. hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning. item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here. item.metaglass.description = Et super-stærkt gennemsigtigt materiale. Bruges meget til transport og lagring af væsker. item.graphite.description = Mineraliseret kul, som bruges til elektronik og ammunition. item.sand.description = Et almindeligt materiale, der anvendes i enorme mængder til smelteprocesser. item.coal.description = Fossilt plantestof, fra arter der groede lang tid før svampesporerne opstod. Har bred anvendelse som brændstof, og til at producere avancerede materialer. item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event. item.titanium.description = Et sjældent metal med meget lav vægt, som har bred anvendelse inden for væsketransport og luftfart. item.thorium.description = Et radioaktivt materiale med høj massefylde som bruges til hærdede bygninger og som kernebrændstof. item.scrap.description = Forglemte rester af gamle strukturer. Indeholder spor af mange forskellige materialer. item.scrap.details = Leftover remnants of old structures and units. item.silicon.description = Ekstremt nyttig som halvleder. Anvendelse inden for solpaneler, avanceret elektronik og målsøgende ammunition. item.plastanium.description = Et let, smidigt metal som anvendes til avancerede strukturer og som fragmenterende ammunition. item.phase-fabric.description = En næsten vægtløs substans der anvendes til avanceret elektronik og selvreparerende teknologi. item.surge-alloy.description = En avanceret legering med unikke elektriske egenskaber. item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret til industribrug fra atmosfæriske partikler. Kan omdannes til olie eller sprængstoffer, og bruges til brændstof. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof. item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug. liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk. liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben. liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben. liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling. block.derelict = \uf77e [lightgray]Derelict block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede. block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit. block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke. block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul. block.kiln.description = Smelter sand og bly om til blyglas ved hjælp af en lille smule strøm. block.plastanium-compressor.description = Producerer plastanium ud fra olie og titanium. block.phase-weaver.description = Syntetiserer fasestof fra det radioaktive torium og store mængder af sand. Dette sker på bekostning af enorme mængder strøm. block.surge-smelter.description = Kombinerer titanium, bly, silicium og kobber og laver det til lyn-bronze. block.cryofluid-mixer.description = Blander vand med fint titanium-pulver og laver det til frysesaft. Helt essentiel for nedkøling thorium-reaktorer. block.blast-mixer.description = Kvaser og blader klynger af svampesporer med pyratit for at producere sprængstof. block.pyratite-mixer.description = Blander kul, bly og sand til sygt brændbar pyratit. block.melter.description = Smelter skrot til ildgrød, så det kan raffineres eller sprøjtes ud over fjenden med Sprøjter eller Tsunamier. block.separator.description = Separerer indholdet i ildgrød til underliggende mineraler. Udleder det kølede resultat. block.spore-press.description = Komprimerer svampesporer til olie under ekstremt pres. block.pulverizer.description = Kværner skrot til fint sand. block.coal-centrifuge.description = Omdanner olie til klumper af kul. block.incinerator.description = Tilintetgører alle genstande eller væsker, der transporteres ind i den. block.power-void.description = Opsluger alt strøm, der forbindes til den. Kun i sandkassen. block.power-source.description = Uendelige mængder af strøm. Kun i sandkassen. block.item-source.description = Udsteder uendelige mængder af genstande. Kun i sandkassen. block.item-void.description = Destruerer enhver genstand. Kun i sandkassen. block.liquid-source.description = Udsteder uendelige mængder af væske. Kun i sandkassen. block.liquid-void.description = Fjerner enhver væske. Kun i sandkassen. block.payload-source.description = Infinitely outputs payloads. Sandbox only. block.payload-void.description = Destroys any payloads. Sandbox only. block.copper-wall.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger. block.copper-wall-large.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.\nFylder flere felter. block.titanium-wall.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender. block.titanium-wall-large.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.\nFylder flere felter. block.plastanium-wall.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser. block.plastanium-wall-large.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.\nFylder flere felter. block.thorium-wall.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender. block.thorium-wall-large.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.\nFylder flere felter. block.phase-wall.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud. block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter. block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter. block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den. block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter. block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet. block.mend-projector.description = En bedre version af den normale reparatør. Reparerer alle blokke inden for dens rækkevidde.\nFase-stof kan bruges til at øge dens rækkevidde og effektivitet. block.overdrive-projector.description = Øger hastigheden af bygninger i nærheden.\nFase-stof kan bruges til at øge denne hastighed og rækkevidden af feltet. block.force-projector.description = Skaber et stort, sekskantet kraftfelt, der beskytter bygninger og tropper.\nOveropheder, hvis den tager for meget skade. Kan nedkøles med væske. Fase-stof kan bruges til at gøre feltet større. block.shock-mine.description = Skader fodgængere, der træder på den. Næsten usynlig for fjender. block.conveyor.description = Simpel genstands-transport-blok. Transporterer genstande fremad og ind i andre blokke. Kan roteres. block.titanium-conveyor.description = En avanceret genstands-transport-blok. Transporterer blokke hurtigere end normale transportbånd. block.plastanium-conveyor.description = Transporterer genstande i klynger.\nTager imod genstande i bagenden og fordeler dem i op til tre retninger i forreste ende. block.junction.description = Fungerer som en bro for krydsende transportbånd. Kan bruges, når to krydsende bånd med forskellige genstande ikke må blandes. block.bridge-conveyor.description = En avanceret genstands-transport-blok. Kan transportere over op til 3 felter, uanset om det er terræn eller blokke. block.phase-conveyor.description = En avanceret genstands-transport-blok. Bruger strøm til at teleportere genstande til næste fase-bånd, hen over op til flere felter. block.sorter.description = Sorterer genstande. Hvis en genstand matcher et valg, kan de passere. Hvis ikke, outputtes de til siderne. block.inverted-sorter.description = Håndterer genstande som et normalt filter, men outputter til siderne. block.router.description = Tager genstande og fordeler denne ligeligt mellem op til tre andre retninger. Kan bruges til at splitte et bånd.\n\n[scarlet]Aldrig stil dem op ad fabrikker, da de ellers vil blive stoppet til.[] block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. block.distributor.description = En avanceret omfordeler. Fordeler genstande ligeligt mellem op til 7 andre retninger. block.overflow-gate.description = Outputter kun til venstre og højre, hvis blokken foran er blokeret. block.underflow-gate.description = Det modsatte af en overflods-låge. Outputter fremad hvis venstre og højre side af lågen er blokeret. block.mass-driver.description = Den ultimative transport-blok. Samler en masse genstande og slynger dem hovedkulds gennem luften til den kvante-katapult. block.mechanical-pump.description = En hverdags-pumpe, der ikke engang kræver strøm. block.rotary-pump.description = En drønhurtig pumpe. Pumper mere væske, kræver mere strøm. block.impulse-pump.description = Den allerbedste pumpe. block.conduit.description = Simpel væske-transport-blok. Transporterer væske fremad. Bruges sammen med pumper, eller i forlængelse af andre rør. block.pulse-conduit.description = En avanceret væske-transport-blok. Transporterer væske hurtigere og opbevarer mere end normale rør. block.plated-conduit.description = Transporterer væske lige så hurtigt som højhastigheds-rør. Kan ikke tage væske ind fra siderne.\nLækker mindre. block.liquid-router.description = Tager væske fra en retning, og fordeler denne ligeligt mellem op til tre andre retninger. Brugbar, når der er behov for at splitte en rørledning op. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Opbevarer store mængder af væske. Kan bruges som sikkerhedslager i tilfælde af underskud eller til at forsyne nedkøling i nødsituationer. block.liquid-junction.description = Fungerer som en bro over krydsende rør. Brugbar i situationer, hvor der er tale om transport af forskellige væsker. block.bridge-conduit.description = Avanceret væske-transport. Kan transportere væske over 3 felter uanset om det er terræn eller bygninger. block.phase-conduit.description = Avanceret væske-transport. Bruger strøm til at transportere væske hen over flere blokke. block.power-node.description = Leder strøm til forbundne strøm-noder. Noden enten modtager eller giver strøm til sidestående blokke. block.power-node-large.description = En evanceret strøm-node, der har længere rækkevidde. block.surge-tower.description = En strømforbindelse med ekstremt lang rækkevidde. Kan kun klare få forbindelser. block.diode.description = Batteri-strøm kan ledes gennem denne ensrettede blok, men kun hvis den ene side har mere strøm end destinationen. block.battery.description = Opbevarer overskydende strøm. Giver strøm ved underskud i strømnetværket. block.battery-large.description = Opbevarer mere strøm end et normalt batteri. block.combustion-generator.description = Genererer strøm ved at brænde brændbare materialer, såsom kul. block.thermal-generator.description = Genererer strøm, når den placeres på naturlig varme. block.steam-generator.description = En avanceret forbrændingsgenerator. Mere effektiv, men kræver vand til at lave damp. block.differential-generator.description = Genererer store mængder strøm. Bruger temperaturforskellen mellem frysesaft og brændende pyratit til at lave strøm. block.rtg-generator.description = En simpel, bæredygtig generator. Bruger varmen fra radioaktivt henfald til langsomt at generere strøm. block.solar-panel.description = Giver en smule strøm fra solen. block.solar-panel-large.description = En betydeligt bedre version af de normale solpaneler. block.thorium-reactor.description = Genererer bemærkelsesværdige mængder strøm. Kræver konstant nedkøling. Vil eksplodere voldeligt uden den rette nedkøling. Strøm-output afhænger af hvor fuld den her. block.impact-reactor.description = En avanceret reaktor, der producerer rigtig meget strøm. Det kræver meget strøm at sparke processen i gang. block.mechanical-drill.description = Et billigt bor. Når placeret oven på resurser, udvinder det dem langsomt. Kan kun udvinde basale resurser. block.pneumatic-drill.description = Et bedre bor, der kan udvinde titanium. Borer hurtigere end det mekaniske bor. block.laser-drill.description = Kan bore meget hårdere og hurtigere, men kræver mere strøm. Kan udvide thorium. block.blast-drill.description = Det ybberste bor. Kræver meget strøm. block.water-extractor.description = Udvinder grundvand. Bruges i områder uden vand på overfladen. block.cultivator.description = Kultiverer små mængder af økologiske svampesporer fra atmosfæren. block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.oil-extractor.description = Bruger meget strøm, sand og vand for at udvinde olie. block.core-shard.description = Den første kerne. Hvis den bliver ødelagt, taber du regionen. Ikke lad den blive ødelagt. block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. block.core-foundation.description = Den anden overbygning til kernen. Mere pansret. Opbevarer flere ting. block.core-foundation.details = The second iteration. block.core-nucleus.description = Den tredje og største overbygning af kernen. Helt vildt pansret. Opbevarer kollosale mængder af ting. block.core-nucleus.details = The third and final iteration. block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan bruges til at hive ting ud af en container. block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container. block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres. block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen. block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = En bette, billig kanon. Effektiv mod fodgængere. block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere. block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør. block.hail.description = En lille kanon med lang rækkevidde. block.wave.description = En medium-stor væskekanon. Skyder væskestråler. Kan automatisk slukke ildebrand med vand. block.lancer.description = En medium-stor strøm-kanon. Lader og affyrer strømstråler mod uvidende fodgængere. block.arc.description = En lille nær-distance strøm-kanon. Skyder lyn mod fjenden. block.swarmer.description = En medium-stor missil-affyrer. Angriber både flyvere og fodgængere. Affyrer efterfølgende missiler. block.salvo.description = En større, mere avanceret version af Duo'en. Skyder hurtige salver af skud mod fjenden. block.fuse.description = En stor, nær-distance energi-kanon. Affyrer tre penetrerende skud mod nærmeste fjender. block.ripple.description = En ekstremt kraftfuld skyder. Skyder klynger af skud mod fjender over længere distancer. block.cyclone.description = En stor anti-fodgænger og -flyver, der skyder eksplosive skår på nærmeste fjender. block.spectre.description = En massiv dobbelt-løber-kanon. Skyder store panser-penertrerende skud mod flyvere og fodgængere. block.meltdown.description = En massiv laser-kanon. Lader og affyrer storer laser-stråler mod svenskere. Kræver nedkøling for at virke. block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.repair-point.description = Helbreder konstant den nærmeste enhed. block.segment.description = Skader og ødelægger projektiler. Laser-projektiler gælder ikke her. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. block.additive-reconstructor.description = Upgrades inputted units to the second tier. block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. block.switch.description = A toggleable switch. State can be read and controlled with logic processors. block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. block.memory-cell.description = Stores information for a logic processor. block.memory-bank.description = Stores information for a logic processor. High capacity. block.logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. unit.dagger.description = Fires standard bullets at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies. unit.fortress.description = Fires long-range artillery at ground targets. unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies. unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies. unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight. unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight. unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded. unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight. unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain. unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion. unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. unit.flare.description = Fires standard bullets at nearby ground targets. unit.horizon.description = Drops clusters of bombs on ground targets. unit.zenith.description = Fires salvos of missiles at all nearby enemies. unit.antumbra.description = Fires a barrage of bullets at all nearby enemies. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. lst.read = Read a number from a linked memory cell. lst.write = Write a number to a linked memory cell. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.getlink = Get a processor link by index. Starts at 0. lst.control = Control a building. lst.radar = Locate units around a building with range. lst.sensor = Get data from a building or unit. lst.set = Set a variable. lst.operation = Perform an operation on 1-2 variables. lst.end = Jump to the top of the instruction stack. lst.wait = Wait a certain number of seconds. lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.jump = Conditionally jump to another statement. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. lst.applystatus = Apply or clear a status effect from a uniut. lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.block = Block Control lcategory.block.description = Interact with blocks. lcategory.operation = Operations lcategory.operation.description = Logical operations. lcategory.control = Flow Control lcategory.control.description = Manage execution order. lcategory.unit = Unit Control lcategory.unit.description = Give units commands. lcategory.world = World lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. graphicstype.linerect = Draw a rectangle outline. graphicstype.poly = Fill a regular polygon. graphicstype.linepoly = Draw a regular polygon outline. graphicstype.triangle = Fill a triangle. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. lenum.always = Always true. lenum.idiv = Integer division. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.mod = Modulo. lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0. lenum.notequal = Not equal. Coerces types. lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[]. lenum.shl = Bit-shift left. lenum.shr = Bit-shift right. lenum.or = Bitwise OR. lenum.land = Logical AND. lenum.and = Bitwise AND. lenum.not = Bitwise flip. lenum.xor = Bitwise XOR. lenum.min = Minimum of two numbers. lenum.max = Maximum of two numbers. lenum.angle = Angle of vector in degrees. lenum.len = Length of vector. lenum.sin = Sine, in degrees. lenum.cos = Cosine, in degrees. lenum.tan = Tangent, in degrees. lenum.asin = Arc sine, in degrees. lenum.acos = Arc cosine, in degrees. lenum.atan = Arc tangent, in degrees. lenum.rand = Random decimal in range [0, value). lenum.log = Natural logarithm (ln). lenum.log10 = Base 10 logarithm. lenum.noise = 2D simplex noise. lenum.abs = Absolute value. lenum.sqrt = Square root. lenum.any = Any unit. lenum.ally = Ally unit. lenum.attacker = Unit with a weapon. lenum.enemy = Enemy unit. lenum.boss = Guardian unit. lenum.flying = Flying unit. lenum.ground = Ground unit. lenum.player = Unit controlled by a player. lenum.ore = Ore deposit. lenum.damaged = Damaged ally building. lenum.spawn = Enemy spawn point.\nMay be a core or a position. lenum.building = Building in a specific group. lenum.core = Any core. lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. lenum.turret = Any turret. sensor.in = The building/unit to sense. radar.from = Building to sense from.\nSensor range is limited by building range. radar.target = Filter for units to sense. radar.and = Additional filters. radar.order = Sorting order. 0 to reverse. radar.sort = Metric to sort results by. radar.output = Variable to write output unit to. unitradar.target = Filter for units to sense. unitradar.and = Additional filters. unitradar.order = Sorting order. 0 to reverse. unitradar.sort = Metric to sort results by. unitradar.output = Variable to write output unit to. control.of = Building to control. control.unit = Unit/building to aim at. control.shoot = Whether to shoot. unitlocate.enemy = Whether to locate enemy buildings. unitlocate.found = Whether the object was found. unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. lenum.target = Shoot a position. lenum.targetp = Shoot a target with velocity prediction. lenum.itemdrop = Drop an item. lenum.itemtake = Take an item from a building. lenum.paydrop = Drop current payload. lenum.paytake = Pick up payload at current location. lenum.payenter = Enter/land on the payload block the unit is on. lenum.flag = Numeric unit flag. lenum.mine = Mine at a position. lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.