credits.text = Napravio [royal]Anuken[] - [sky]anukendev@gmail.com[] credits = Zasluge contributors = Prevodioci i pomagači discord = Pridruži se Mindustry discordu! link.discord.description = Zvanično discord ćaskanje za Mindustry link.reddit.description = Mindustry subreddit link.github.description = Izvorni kod za igru link.changelog.description = Lista promena za ažuriranja link.dev-builds.description = Nestabilne verzije u razvoju link.trello.description = Zvanična Trello tabla za planirane dodatke. link.itch.io.description = itch.io stranica, gde se igra preuzima za PC link.google-play.description = Google Play stranice igre link.f-droid.description = F-Droid stranice igre link.wiki.description = Zvanična Mindustry wikipedia link.suggestions.description = Preloži nove dodatke link.bug.description = Pronašao si grešku? Prijavi je ovde linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana screenshot = Snimak ekrana snimljen {0} screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana. gameover = Igra gotova. gameover.disconnect = Prekini vezu gameover.pvp = [accent] {0}[] tim je pobedio! gameover.waiting = [accent]Čeka se na sledeću mapu... highscore = [accent]Novi rekord! copied = Iskopirano. indev.notready = Ovaj deo igre još uvek nije spreman. load.sound = Zvukovi load.map = Mape load.image = Slike load.content = Sadržaj load.system = Sistem load.mod = Modovi load.scripts = Programi be.update = Nova razvojna verzija je spremna! be.update.confirm = Skinuti sad i restartovati igru? be.updating = Ažuriranje... be.ignore = Ignoriši be.noupdates = Nema dostupnih ažuriranja. be.check = Proveri za ažuriranja mods.browser = Pregledač modova mods.browser.selected = Izabrani mod mods.browser.add = Instaliraj mods.browser.reinstall = Reinstaliraj mods.browser.view-releases = View Releases mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.latest = mods.browser.releases = Releases mods.github.open = GitHub repo mods.github.open-release = Release Page mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg mods.browser.sortstars = Sortiraj po broju "zvezdica" schematic = Šeme schematic.add = Snimi šemu schematics = Šeme schematic.replace = Već postoji šema pod ovim imenom. Zameniti? schematic.exists = Šema sa ovimn imenom već postoji. schematic.import = Uvezi šemu. schematic.exportfile = Izvezi dokument schematic.importfile = Uvezi dokument schematic.browseworkshop = Pretraži radionicu schematic.copy = Iskopiraj u privremenu ostavu schematic.copy.import = Uvezi is privremene ostave schematic.shareworkshop = Podeli na radionici schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu. schematic.saved = Šema snimljena. schematic.delete.confirm = Šema će biti potpuno uništena. schematic.rename = Preimenuj šemu schematic.info = {0}x{1}, {2} blokova schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru. schematic.tags = Oznake: schematic.edittags = Uredi oznake schematic.addtag = Dodaj oznaku schematic.texttag = Tekstualna oznaka schematic.icontag = Slikovna oznaka schematic.renametag = Preimenuj oznaku schematic.tagdelconfirm = Potpuno izbriši oznaku? schematic.tagexists = Ova oznaka već postoji. stats = Statistika stats.wave = Talasa Poraženo stats.unitsCreated = Jedinica Proizvedeno stats.enemiesDestroyed = Neprijatelja Uništeno stats.built = Građevina Sagrađeno stats.destroyed = Građebina Uništeno stats.deconstructed = Buildings Deconstructed stats.playtime = Vreme Igre globalitems = [accent]Ukupni Materijali map.delete = Da li ste sigurni da želite izbrisati ovu mapu "[accent]{0}[]"? level.highscore = Najbolji rezultat: [accent]{0} level.select = Izabrati nivo level.mode = Režim igre: coreattack = < Jezgro je napadnuto! > nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA TRENUTNO[] ]\nauništenje je neizostavno database = Baza Podataka database.button = Baza Podataka savegame = Snimi igru loadgame = Učitaj igrz joingame = Priključi se na igru customgame = Podesiva igra newgame = Nova igra none = none.found = [lightgray] none.inmap = [lightgray] minimap = Minimapa position = Pozicija close = Zatvori website = Veb-stranica quit = Izađi save.quit = Snimi i izađi maps = Mape maps.browse = Pretraži mape continue = Nastavi maps.none = [lightgray]Nijedna mapa nije pronađena! invalid = Neispravno pickcolor = Izaberi boju preparingconfig = Spremanje konfiguracije preparingcontent = Spremanje sadržaja uploadingcontent = Kačenje sadržaja na internet uploadingpreviewfile = Kačenje pregledne datoteke na internet. committingchanges = Vršenje izmena done = Gotovo. feature.unsupported = Vaš uređaj ne podržava ovu funkciju mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[] mods = Modovi mods.none = [lightgray]Modovi nisu pronađeni! mods.guide = Vodič za modovanje mods.report = Prijavi grešku mods.openfolder = Otvori folder mods.viewcontent = Pregledaj sadržaj mods.reload = Ponovno učitaj mods.reloadexit = Igra će se sada ugasiti, da ponovo učita modove. mod.installed = [Instalirano] mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Omogućeno mod.disabled = [scarlet]Onemogućeno mod.multiplayer.compatible = [gray]Kompatibilan sa multiplejerom mod.disable = Onemogući mod.content = Sadržaj: mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi. mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0} mod.outdatedv7 = [scarlet]Ne podržava V7 (nema minGameVersion: 136) mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0} mod.erroredcontent = [scarlet]Greška u sadržaju mod.errors = Greške su nastale tokom učitavanja sadržaja. mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške. mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava. mod.enable = Omogući mod.requiresrestart = Igra će se zatvoriti da ažurira modove. mod.reloadrequired = [scarlet]Ponovno pokretanje potrebno mod.import = Uvezi mod mod.import.file = Uvezi datoteku mod.import.github = Uvezi sa GitHub-a mod.jarwarn = [scarlet]JAR modovi su često nepouzdani i nebezbedni.[]\nBudite sigurni da je mod skinut sa verodostojnog izvora! mod.item.remove = Ova stavka je deo [accent] '{0}'[] moda. Da je uklonite, onemogućite mod. mod.remove.confirm = Mod će biti izbrisan. mod.author = [lightgray]Autor:[] {0} mod.missing = Ovaj snimak sadrži modove koji su ili promenjeni ili onemogućeni. Može doći do korupcije snimka. Da li ste sigurni da ga želite učitati?\n[lightgray]Modovi:\n{0} mod.preview.missing = Pre objavljivanja moda u radionicu, neophodno je staviti sliku za mod.\nPostaviti sliku sa imenom: [accent] preview.png[] u folder moda i pokušati ponovo. mod.folder.missing = Mod mora biti u obliku foldera da bi se objavio na radionicu.\nDa pretvorite bilo koji mod u folder, ekstraktujte fajl u neko folder, izbrišite stari .zip, ponovo pokrenite igru i učitajte modove. mod.scripts.disable = Vaš uređaj ne podržava modove sa skriptama. Onemogućite te modove. about.button = Više Informacija name = Ime: noname = Izaberite [accent] ime igrača[] prvo. planetmap = Mapa Planete launchcore = Lansirajte Jezgro filename = Ime datoteke: unlocked = Novi sadržaj otključan! available = Nova tehnologija dostupna za izučavanje! unlock.incampaign = < Otključajte u kampanji za više detalja > completed = [accent]Završeno. techtree = Drvo tehnologija techtree.select = Tech Tree Selection techtree.serpulo = Serpulo techtree.erekir = Erekir research.load = Učitajte research.discard = Odbacite research.list = [lightgray]Tehnologija: research = Izučite researched = [lightgray]{0} izučeno. research.progress = {0}% završeno players = {0} broj igrača players.single = {0} igrač players.search = pretraži players.notfound = [gray]igrači nisu pronađeni server.closing = [accent]Zatvaranje servera... server.kicked.kick = Izbačeni ste iz servera! server.kicked.whitelist = Ne nalazite se na beloj listi servera. server.kicked.serverClose = Server zatvoren.. server.kicked.vote = Izglasano je da budete izbačeni. Doviđenja. server.kicked.clientOutdated = Zastarela igra - ažurirajte igru! server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira! server.kicked.banned = Trajno ste izbačeni iz ovog servera. server.kicked.typeMismatch = Ovaj server nije kompatibilan sa vašom verzijom igre. server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto. server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.nameInUse = There is someone with that name\nalready on this server. server.kicked.nameEmpty = Vaše izabrano ime nije validno. server.kicked.idInUse = Već ste na ovom serveru, a prisustvo sa da naloga je zabranjeno. server.kicked.customClient = This server does not support custom builds. Download an official version. server.kicked.gameover = Game over! server.kicked.serverRestarting = The server is restarting. server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device. hostserver = Host Multiplayer Game invitefriends = Invite Friends hostserver.mobile = Host Game host = Host hosting = [accent]Opening server... hosts.refresh = Osveži hosts.discovering = Discovering LAN games hosts.discovering.any = Discovering games server.refreshing = Refreshing server hosts.none = [lightgray]No local games found! host.invalid = [scarlet]Can't connect to host. servers.local = Lokalni Serveri servers.local.steam = Dostupne Igre i Lokalni Serveri servers.remote = Remote Servers servers.global = Community Servers servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.showhidden = Prikaži Skrivene Servere server.shown = Prikazano server.hidden = Skriveno trace = Trace Player trace.playername = Player name: [accent]{0} trace.ip = IP: [accent]{0} trace.id = ID: [accent]{0} trace.mobile = Mobile Client: [accent]{0} trace.modclient = Custom Client: [accent]{0} trace.times.joined = Times Joined: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0} invalidid = Invalid client ID! Submit a bug report. server.bans = Bans server.bans.none = No banned players found! server.admins = Admins server.admins.none = No admins found! server.add = Add Server server.delete = Are you sure you want to delete this server? server.edit = Edit Server server.outdated = [scarlet]Outdated Server![] server.outdated.client = [scarlet]Outdated Client![] server.version = [gray]v{0} {1} server.custombuild = [accent]Custom Build confirmban = Are you sure you want to ban "{0}[white]"? confirmkick = Are you sure you want to kick "{0}[white]"? confirmvotekick = Are you sure you want to vote-kick "{0}[white]"? confirmunban = Are you sure you want to unban this player? confirmadmin = Are you sure you want to make "{0}[white]" an admin? confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"? joingame.title = Join Game joingame.ip = Address: disconnect = Disconnected. disconnect.error = Connection error. disconnect.closed = Connection closed. disconnect.timeout = Timed out. disconnect.data = Failed to load world data! cantconnect = Unable to join game ([accent]{0}[]). connecting = [accent]Connecting... reconnecting = [accent]Reconnecting... connecting.data = [accent]Loading world data... server.port = Port: server.addressinuse = Address already in use! server.invalidport = Invalid port number! server.error = [scarlet]Error hosting server. save.new = New Save save.overwrite = Are you sure you want to overwrite\nthis save slot? overwrite = Overwrite save.none = No saves found! savefail = Failed to save game! save.delete.confirm = Are you sure you want to delete this save? save.delete = Obriši save.export = Export Save save.import.invalid = [accent]This save is invalid! save.import.fail = [scarlet]Failed to import save: [accent]{0} save.export.fail = [scarlet]Failed to export save: [accent]{0} save.import = Import Save save.newslot = Save name: save.rename = Preimenuj save.rename.text = New name: selectslot = Select a save. slot = [accent]Slot {0} editmessage = Edit Message save.corrupted = Save file corrupted or invalid! empty = on = On off = Off save.search = Search saved games... save.autosave = Automatski snimak: {0} save.map = Mapa: {0} save.wave = Talas {0} save.mode = Režim igre: {0} save.date = Poslednji snimak: {0} save.playtime = Vreme igre: {0} warning = Upozorenje. confirm = Potvrdi delete = Izbriši view.workshop = View In Workshop workshop.listing = Edit Workshop Listing ok = OK open = Otvori customize = Podesi Pravila cancel = Obustavi command = Command command.mine = Mine command.repair = Repair command.rebuild = Rebuild command.assist = Assist Player command.move = Move openlink = Open Link copylink = Copy Link back = Nazad max = Maksimum objective = Zadatak Mape crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. data.export = Export Data data.import = Import Data data.openfolder = Open Data Folder data.exported = Data exported. data.invalid = This isn't valid game data. data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. quit.confirm = Are you sure you want to quit? loading = [accent]Učitavanje... downloading = [accent]Preuzimanje... saving = [accent]Saving... respawn = [accent][[{0}][] to respawn in core cancelbuilding = [accent][[{0}][] da očistiš plan selectschematic = [accent][[{0}][] da izabereš+kopiraš pausebuilding = [accent][[{0}][] da pauziraš gradnju resumebuilding = [scarlet][[{0}][] da nastaviš gradnju enablebuilding = [scarlet][[{0}][] to enable building showui = UI hidden.\nPress [accent][[{0}][] to show UI. wave = [accent]Talas {0} wave.cap = [accent]Talas {0}/{1} wave.waiting = [lightgray]Talas za {0} wave.waveInProgress = [lightgray]Wave in progress waiting = [lightgray]Čeka se... waiting.players = Čeka se za igrače... wave.enemies = [lightgray]{0} Neprijatelja Ostalo wave.enemycores = [accent]{0}[lightgray] Neprijateljskih Jezgara wave.enemycore = [accent]{0}[lightgray] Neprijateljskog Jezgra wave.enemy = [lightgray]{0} Neprijatelja Ostalo wave.guardianwarn = Čuvar dolazi za [accent]{0}[] talasa. wave.guardianwarn.one = Čuvar dolazi za [accent]{0}[] talas. loadimage = Load Image saveimage = Sačuvaj Sliku unknown = Nepoznato custom = Custom builtin = Built-In map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.random = [accent]Nasumična Mapa map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor. map.invalid = Error loading map: corrupted or invalid map file. workshop.update = Update Item workshop.error = Error fetching workshop details: {0} map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): updatedesc = Overwrite Title & Description eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} editor.planet = Planeta: editor.sector = Sektor: editor.seed = Seme: editor.cliffs = Walls To Cliffs editor.brush = Brush editor.openin = Open In Editor editor.oregen = Ore Generation editor.oregen.info = Ore Generation: editor.mapinfo = Informacije o Mapi editor.author = Autor: editor.description = Opis: editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Talasi: editor.rules = Pravila: editor.generation = Generation: editor.objectives = Zadaci editor.ingame = Edit In-Game editor.playtest = Playtest editor.publish.workshop = Publish On Workshop editor.newmap = Nova Mapa editor.center = Centar editor.search = Search Maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: editor.filters.type = Tip Mape: editor.filters.search = Search In: editor.filters.author = Autor editor.filters.description = Opis editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop waves.title = Talasi waves.remove = Ukloni waves.every = svakih waves.waves = talas(a) waves.health = snaga: {0}% waves.perspawn = per spawn waves.shields = štita/talasu waves.to = do waves.spawn = spawn: waves.spawn.all = waves.spawn.select = Spawn Select waves.spawn.none = [scarlet]no spawns found in map waves.max = maksimalno jedinica waves.guardian = Čuvar waves.preview = Prikaz waves.edit = Edit... waves.copy = Copy to Clipboard waves.load = Load from Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Talasi su kopirani. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.sort = Sortiraj Po waves.sort.reverse = Reverse Sort waves.sort.begin = Stvorenje waves.sort.health = Snaga waves.sort.type = Tip waves.units.hide = Sakrij Sve waves.units.show = Pokaži Sve #these are intentionally in lower case wavemode.counts = količina wavemode.totals = ukupno wavemode.health = snaga editor.default = [lightgray] details = Detalji... edit = Edit... variables = Varijabla editor.name = Ime: editor.spawn = Prizovi Jedinicu editor.removeunit = Ukloni Jedinicu editor.teams = Timovi editor.errorload = Greška prilikom čitanja datoteke. editor.errorsave = Greška prilikom sačuvanja datoteke. editor.errorimage = To je slika, a ne mapa. editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan. editor.errornot = Ovo nije datoteka mape. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru? editor.update = Aržuriraj editor.randomize = Nasumično editor.moveup = Pomeri Gore editor.movedown = Pomeri Dole editor.copy = Kopiraj editor.apply = Apply editor.generate = Generiši editor.sectorgenerate = Sektorska Generacija editor.resize = Preuveličaj editor.loadmap = Učitaj Mapu editor.savemap = Sačuvaj Mapu editor.saved = Sačuvano! editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! editor.import = Preuzmi... editor.importmap = Preuzmi Mapu editor.importmap.description = Preuzmite već postojeću mapu editor.importfile = Preuzmi Datoteku Mape editor.importfile.description = Preuzmite spoljašnju datoteku mape editor.importimage = Preuzmi Slikovnu Datoteku editor.importimage.description = Preuzmite spoljašnju datoteku mape putem slike editor.export = Export... editor.exportfile = Export File editor.exportfile.description = Export a map file editor.exportimage = Export Terrain Image editor.exportimage.description = Export an image file containing only basic terrain editor.loadimage = Učitaj Teren editor.saveimage = Sačuvaj Teren editor.unsaved = Da li ste sigurni da želite da izađete?\n[scarlet]Bilo koja promena koja nije sačuvana će biti izgubljena. editor.resizemap = Preuveličaj Mapu editor.mapname = Ime Mape: editor.overwrite = [accent]Upozorenje!\n Ovo će da prereže postojeću mapu. editor.overwrite.confirm = [scarlet]Upozorenje![] Mapa sa ovim imenom već postoji. Da li ste sigurni da želite da je prerežete? \n"[accent]{0}[]" editor.exists = Mapa sa ovim imenom već postoji. editor.selectmap = Izaberite mapu koju bi ste učitali: toolmode.replace = Zamena toolmode.replace.description = Samo crtaj na čvrstim blokovima. toolmode.replaceall = Zameni Sve toolmode.replaceall.description = Zameni sve blokove na mapi. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.square = Kocka toolmode.square.description = Kockasta četka. toolmode.eraseores = Obriši Rude toolmode.eraseores.description = Samo briši rude. toolmode.fillteams = Popuni Timove toolmode.fillteams.description = Popuni timove umesto blokova. toolmode.drawteams = Crtaj Timove toolmode.drawteams.description = Crtaj timove umesto blokova. toolmode.underliquid = Ispod Tečnosti toolmode.underliquid.description = Crtaj podove ispod tečnosti. filters.empty = [lightgray]Nema filtera! Dodaj jedan preko dugmati ispod. filter.distort = Distort filter.noise = Noise filter.enemyspawn = Enemy Spawn Select filter.spawnpath = Path To Spawn filter.corespawn = Izbor Jezgra filter.median = Median filter.oremedian = Ore Median filter.blend = Blend filter.defaultores = Default Ores filter.ore = Ruda filter.rivernoise = River Noise filter.mirror = Ogledalo filter.clear = Očisti filter.option.ignore = Ignoriši filter.scatter = Scatter filter.terrain = Teren filter.option.scale = Razmera filter.option.chance = Šansa filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Razmera Kruga filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Ugao filter.option.tilt = Nagib filter.option.rotate = Rotiraj filter.option.amount = Količina filter.option.block = Blokovi filter.option.floor = Pod filter.option.flooronto = Ciljan Pod filter.option.target = Ciljanje filter.option.replacement = Zamena filter.option.wall = Zid filter.option.ore = Ruda filter.option.floor2 = Drugi Pod filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile width = Širina: height = Visina: menu = Menu play = Igraj campaign = Kampanja load = Load save = Sačuvaj fps = FPS: {0} ping = Ping: {0}ms tps = TPS: {0} memory = Mem: {0}mb memory2 = Mem:\n {0}mb +\n {1}mb language.restart = Restartujte vašu igru da promenite jezička podešavanja. settings = Podešavanja tutorial = Tutorijal tutorial.retake = Ponovi Tutorijal editor = Editor mapeditor = Map Editor abandon = Napusti abandon.text = Ova zona i svi njeni resursi će biti izgubljeni od strane neprijatelja. locked = zaključano complete = [lightgray]Završeno: requirement.wave = Dostići Talas {0} u {1} requirement.core = Uništi Neprijateljsko Jezgro u {0} requirement.research = Izuči {0} requirement.produce = Proizvedi {0} requirement.capture = Zauzmi {0} requirement.onplanet = Kontroliši Sektor Na {0} requirement.onsector = Sleti Na Sektor: {0} launch.text = Lansiraj research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout objective.research.name = Izuči objective.produce.name = Dobij objective.item.name = Obtain Item objective.coreitem.name = Core Item objective.buildcount.name = Sagradi objective.unitcount.name = Broj Jedinica objective.destroyunits.name = Uništi Jedinice objective.timer.name = Štoperica objective.destroyblock.name = Uništi Blok objective.destroyblocks.name = Uništi Blokove objective.destroycore.name = Uništi Jezgro objective.commandmode.name = Upravljački Mod objective.flag.name = Zastava marker.shapetext.name = Tekst i Oblik marker.minimap.name = Minimapa marker.shape.name = Oblik marker.text.name = Tekst marker.background = Pozadina marker.outline = Outline objective.research = [accent]Izuči:\n[]{0}[lightgray]{1} objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1} objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[] objective.destroycore = [accent]Uništi Neprijateljsko Jezgro: objective.command = [accent]Upravljaj Jedinicama objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0} announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠ loadout = Loadout resources = Resursi resources.max = Maksimum bannedblocks = Nedozvoljeni Blokovi objectives = Zadaci bannedunits = Nedozvoljene Jedinice addall = Dodaj Sve launch.from = Lansirati Od: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destinacija: {0} configure.invalid = Količina mora biti između 0 i {0}. add = Dodaj... guardian = Čuvar connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Već Povezan. error.mapnotfound = Map file not found! error.io = I/O mrežna greška. error.any = Nepoznata greška u mreži. error.bloom = Failed to initialize bloom.\nYour device may not support it. weather.rain.name = Kiša weather.snow.name = Sneg weather.sandstorm.name = Peščana Oluja weather.sporestorm.name = Sporna Oluja weather.fog.name = Magla sectorlist = Sektori sectorlist.attacked = {0} pod napadom sectors.unexplored = [lightgray]Neistraženo sectors.resources = Resursi: sectors.production = Proizvodnja: sectors.export = Izvoz: sectors.import = Uvoz: sectors.time = Vreme: sectors.threat = Opasnost: sectors.wave = Talas: sectors.stored = Skladišćeno: sectors.resume = Nastavi sectors.launch = Lansiraj sectors.select = Izaberi sectors.nonelaunch = [lightgray]nema (sunce) sectors.rename = Preimenuj Sektor sectors.enemybase = [scarlet]Neprijateljska Baza sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete sectors.underattack.nodamage = [scarlet]Nije zauzet sectors.survives = [accent]Preživeće {0} talasa sectors.go = Kreni sector.abandon = Napusti sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti.Nastaviti? sector.curcapture = Sektor Zauzet sector.curlost = Sektor Izgubljen sector.missingresources = [scarlet]Nedovoljno Resursa u Jezgru sector.attacked = Sektor [accent]{0}[white] je napadnut! sector.lost = Sektor [accent]{0}[white] je izgubljen! #note: the missing space in the line below is intentional sector.captured = Sektor [accent]{0}[white]je zauzet! sector.changeicon = Promeni Ikonicu sector.noswitch.title = Nije Moguće Promeniti Sektor sector.noswitch = Ne možete promeniti sektor dok je drugi napadnut.\n\nSektor: [accent]{0}[] na [accent]{1}[] sector.view = Vidi Sektor threat.low = Nisko threat.medium = Srednje threat.high = Visoko threat.extreme = Ekstremno threat.eradication = Istrebljenje planets = Planete planet.serpulo.name = Serpulo planet.erekir.name = Erekir planet.sun.name = Sunce sector.impact0078.name = Udar 0078 sector.groundZero.name = Početna Zona sector.craters.name = Krateri sector.frozenForest.name = Smrznuta Šuma sector.ruinousShores.name = Urušene Obale sector.stainedMountains.name = Zatamnjene Planine sector.desolateRift.name = Pakleni Prolaz sector.nuclearComplex.name = Nuklearno Proizvodni Kompleks sector.overgrowth.name = Prerasla Ravnica sector.tarFields.name = Polja Katrana sector.saltFlats.name = Slane Ravnice sector.fungalPass.name = Gljivični Prolaz sector.biomassFacility.name = Biosintetičko Postrojenje sector.windsweptIslands.name = Vetrovita Ostrva sector.extractionOutpost.name = Lansirna Utvrda sector.planetaryTerminal.name = Planetarno Lansirni Terminal sector.coastline.name = Obala sector.navalFortress.name = Pomorska Tvrđava sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje. sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača. sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom. sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice. sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju. sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice... sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je. sector.tarFields.description = Početak zone ekstrakcije nafte, između planina i pustinja. Jedna od retkih oblasti sa upotrebljivim rezervama katrana.\nIako je oblast napuštena, ovde se nalaze smažne neprijateljske jedinice. Ne potcenjujte ih..\n\n[lightgray]Izučite tehnologiju prerade nafte ako ste u mogućnosti. sector.desolateRift.description = Zona ogromne opasnosti. Mnogo resursa, ali malo prostora. Povucite se čim je moguće. Ne dajte se prevariti dugačkim razmacima između neprijateljskih napada. sector.nuclearComplex.description = Bivše postrojenje za proizvodnju i preradu torijuma, sada ništa više od ruševina..\n[lightgray]Izuči torijum i njegove brojne primene.\n\nNeprijatlje je ovde prisutan u velikim brojevima, stalno tražeći nove pretnje... sector.fungalPass.description = Prelazna oblast između planina i nižih, sporama obraslim oblastima. Neprijatelj ovde ima malu izvidničku bazu.\nRazorite je..\nKoristite “Bodež” i “Puzač” jedinice. Uništite dva Jezgra. sector.biomassFacility.description = Poreklo spora. Ovo je postrojenje gde su prvo otkrivene i proizvedene.\nIzučtei tehnologiju koja leži unutra. Proizvodi spore za kompresiju u ugalj i plastiku.\n\n[lightgray]Po propasti ovog zlosrećnog postrojenja, spore behu oslobođene. Ništa u lokalnom ekosistemu se nije moglo takmičiti sa tako invazivnim organizmom... sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva. Izveštaji pokazuju da su se ovde nalazile strukture za proizvodnju [accent]Plastaniuma[].\n\nOterajte neprijateljsku mornaricu. Sagradite bazu na ostrvu. Izučite novu tehnologiju tih fabrika. sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe. sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju. sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora. sector.onset.name = Žačetak sector.aegis.name = Okrilje sector.lake.name = Jezero sector.intersect.name = Raskrsnica sector.atlas.name = Atlas sector.split.name = Split sector.basin.name = Sliv sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije. sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. status.burning.name = Zapaljen status.freezing.name = Zamrzavanje status.wet.name = Mokar status.muddy.name = Blatnjav status.melting.name = Topljenje status.sapped.name = Sapped status.electrified.name = Electrified status.spore-slowed.name = Usporen Sporama status.tarred.name = Tarred status.overdrive.name = Overdrive status.overclock.name = Overclock status.shocked.name = Šokiran status.blasted.name = Blasted status.unmoving.name = Nepokretljiv status.boss.name = Čuvar settings.language = Jezik settings.data = Podaci settings.reset = Vrati na podrazumevano settings.rebind = Rebind settings.resetKey = Resetuj settings.controls = Kontrole settings.game = Igra settings.sound = Zvuk settings.graphics = Grafika settings.cleardata = Clear Game Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves = Clear Saves settings.clearresearch = Clear Research settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research? settings.clearcampaignsaves = Clear Campaign Saves settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? paused = [accent]< Pauzirano > clear = Clear banned = [scarlet]Nedozvoljeno unsupported.environment = [scarlet]Unsupported Environment yes = Da no = Ne info.title = Informacije error.title = [scarlet]Greška se desila error.crashtitle = Greška se desila unit.nobuild = [scarlet]Jedinica ne može graditi lastaccessed = [lightgray]Last Accessed: {0} lastcommanded = [lightgray]Last Commanded: {0} block.unknown = [lightgray]??? stat.showinmap = stat.description = Namena stat.input = Ulaz stat.output = Izlaz stat.maxefficiency = Maksimalna Efikasnost stat.booster = Pojačivač stat.tiles = Potrebni blokovi stat.affinities = Afiniteti stat.opposites = Suprotnosti stat.powercapacity = Skladište energije stat.powershot = Energija po pucnju stat.damage = Šteta stat.targetsair = Nišani vazduh stat.targetsground = Nišani zemlju stat.itemsmoved = Brzina kretanja stat.launchtime = Vreme između lansiranja stat.shootrange = Domet stat.size = Veličina stat.displaysize = Veličina ekrana stat.liquidcapacity = Skladište tečnosti stat.powerrange = Domet strujne veze stat.linkrange = Domet veze stat.instructions = Insturkcije stat.powerconnections = Maksimalne veze stat.poweruse = Upotreba energije stat.powerdamage = Energij3 po jedinici štete stat.itemcapacity = Skladište materijala stat.memorycapacity = Kapacitet memorije stat.basepowergeneration = Osnovna generacija struje stat.productiontime = Vreme proizvodnje stat.repairtime = Vreme popravke celog bloka stat.repairspeed = Brzina popravke stat.weapons = Oružja stat.bullet = Metak stat.moduletier = Nivo modula stat.speedincrease = Povećanje brzine stat.range = Domet stat.drilltier = Materijali koje je moguće kopati stat.drillspeed = Osnovna brzina bušenja stat.boosteffect = Efekat pojačivača stat.maxunits = Maksimalne aktivne jedinice stat.health = Izdržljivost stat.armor = Oklop stat.buildtime = Vreme izgradnje stat.maxconsecutive = Maksimalni konzekutivni stat.buildcost = Cena izgradnje stat.inaccuracy = Nepreciznost stat.shots = Broj pucanja stat.reload = Brzina paljbe stat.ammo = Municija stat.shieldhealth = Izdržljivost štita stat.cooldowntime = Vreme hlađenja stat.explosiveness = Eksplozivnost stat.basedeflectchance = Šansa odbijanja stat.lightningchance = Šansa za stvaranje munje stat.lightningdamage = Šteta munje stat.flammability = Zapaljivost stat.radioactivity = Radioaktivnost stat.charge = Električni naboj stat.heatcapacity = Termalni kapacitet stat.viscosity = Viskoznost stat.temperature = Temperatura stat.speed = Brzina stat.buildspeed = Brzina gradnje stat.minespeed = Brzina kopanja stat.minetier = Nivo kopanja stat.payloadcapacity = Tovarni kapacitet stat.abilities = Spospbnosti stat.canboost = Može lebdeti stat.flying = Leteća jedinica stat.ammouse = Upotreba municije stat.damagemultiplier = Umnožavač štete stat.healthmultiplier = Umnožavač izdržljivosti stat.speedmultiplier = Umnožavač brzine stat.reloadmultiplier = Umnožavač brzine paljbe stat.buildspeedmultiplier = Umnožavač brzine gradnje stat.reactive = Reaguje sa stat.immunities = Imuniteti stat.healing = Popravlja ability.forcefield = Polje sile ability.repairfield = Polje popravke ability.statusfield = {0} Statusno polje ability.unitspawn = {0} Fabrika ability.shieldregenfield = Brzina obnove štita ability.movelightning = Munje pri kretanju ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Bolja Bušilica Potrebna bar.noresources = Nedostaju Resursi bar.corereq = Potrebno Jezgro kao Osnova bar.corefloor = Zahteva Zonu Jezgra bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Brzina Bušenja: {0}/s bar.pumpspeed = Brzina Pumpanja: {0}/s bar.efficiency = Efikasnost: {0}% bar.boost = Pojačanje: +{0}% bar.powerbalance = Energija: {0}/s bar.powerstored = Skladišćeno: {0}/{1} bar.poweramount = Količina: {0} bar.poweroutput = Power Output: {0} bar.powerlines = Povezano: {0}/{1} bar.items = Items: {0} bar.capacity = Kapacitet: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Tečnost bar.heat = Toplota bar.heatamount = Količina Toplote: {0} bar.heatpercent = Količina Toplote: {0} ({1}%) bar.power = Energija bar.progress = Build Progress bar.loadprogress = Progress bar.launchcooldown = Launch Cooldown bar.input = Ulaz bar.output = Izlaz bar.strength = [stat]{0}[lightgray]x snage units.processorcontrol = [lightgray]Procesno Upravljan bullet.damage = [stat]{0}[lightgray] šteta bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja bullet.incendiary = [stat]zapaljiv bullet.homing = [stat]navođen bullet.armorpierce = [stat]proboj oklopa bullet.frags = [stat]{0}[lightgray]x šrapnela: bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture bullet.knockback = [stat]{0}[lightgray] odbacivanje bullet.pierce = [stat]{0}[lightgray]x probijanje bullet.infinitepierce = [stat]proboj bullet.healpercent = [stat]{0}[lightgray]% popravljanje bullet.healamount = [stat]{0}[lightgray] direktna popravka bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije bullet.reload = [stat]{0}[lightgray]x brzina paljbe bullet.range = [stat]{0}[lightgray] domet unit.blocks = blokova unit.blockssquared = blokova² unit.powersecond = jedinica energije/sekundi unit.tilessecond = polja/sekundi unit.liquidsecond = jedinica tečnosti/sekundi unit.itemssecond = items/second unit.liquidunits = jedinica tečnosti unit.powerunits = jedinica energije unit.heatunits = jedinica toplote unit.degrees = stepeni unit.seconds = sekunde unit.minutes = minuti unit.persecond = /sekundi unit.perminute = /minuti unit.timesspeed = x brzina unit.percent = % unit.shieldhealth = snaga štita unit.items = items unit.thousands = hiljade unit.millions = milioni unit.billions = milijarde unit.pershot = /pucnju category.purpose = Namena category.general = Opšte category.power = Energija category.liquids = Tečnosti category.items = Resursi category.crafting = Ulaz/izlaz category.function = Funkcija category.optional = Dotatna Poboljšanja setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra. setting.landscape.name = Lock Landscape setting.shadows.name = Senke setting.blockreplace.name = Automatski Predlogi Blokova setting.linear.name = Linear Filtering setting.hints.name = Hints setting.logichints.name = Logic Hints setting.backgroundpause.name = Pauziraj u Pozadini setting.buildautopause.name = Automatski Pauziraj Gradnju setting.doubletapmine.name = Double-Tap to Mine setting.commandmodehold.name = Drži za Upravljački Mod setting.modcrashdisable.name = Disable Mods On Startup Crash setting.animatedwater.name = Animirana Površina setting.animatedshields.name = Animirani Štitovi setting.playerindicators.name = Indikatori Igrača setting.indicators.name = Indikatori Neprijatelja setting.autotarget.name = Auto-nišan setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Maksimalni FPS setting.fpscap.none = Nema setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling setting.uiscale.description = Restart required to apply changes. setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje setting.difficulty.training = Training setting.difficulty.easy = Easy setting.difficulty.normal = Normal setting.difficulty.hard = Hard setting.difficulty.insane = Insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake setting.bloomintensity.name = Bloom Intensity setting.bloomblur.name = Bloom Blur setting.effects.name = Display Effects setting.destroyedblocks.name = Prikazuj Uništene Blokove setting.blockstatus.name = Prikazuj Status Blokova setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Interval Čuvanja setting.seconds = {0} sekundi setting.milliseconds = {0} milisekundi setting.fullscreen.name = Ceo Ekran setting.borderlesswindow.name = Bezgranični Prozor setting.borderlesswindow.name.windows = Ceo Bezgranični Ekran setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene. setting.fps.name = Prikazuj FPS i Ping setting.console.name = Osposobi Konzolu setting.smoothcamera.name = Smooth Camera setting.vsync.name = VSync setting.pixelate.name = Pixelate setting.minimap.name = Prikaži Minimapu setting.coreitems.name = Display Core Items setting.position.name = Prikaži Poziciju Igrača setting.mouseposition.name = Prilaži Poziciju Miša setting.musicvol.name = Jačina Muzike setting.atmosphere.name = Prikaži Atmosferu Planete setting.ambientvol.name = Jačina Zvuka Ambijenta setting.mutemusic.name = Mute Music setting.sfxvol.name = SFX Volume setting.mutesound.name = Mute Sound setting.crashreport.name = Send Anonymous Crash Reports setting.savecreate.name = Auto-Create Saves setting.publichost.name = Public Game Visibility setting.playerlimit.name = Limit Igrača setting.chatopacity.name = Chat Opacity setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display Player Bubble Chat setting.showweather.name = Show Weather Graphics setting.hidedisplays.name = Hide Logic Displays public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.cancel = Cancel & Exit setting.bloom.name = Bloom keybind.title = Rebind Keys keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer category.blocks.name = Block Select placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Kontrološi Jedinicu keybind.clear_building.name = Clear Building keybind.press = Pritisni dugme... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Move X keybind.move_y.name = Move Y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost keybind.command_mode.name = Upravljački Mod keybind.schematic_select.name = Izageri Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y keybind.category_prev.name = Previous Category keybind.category_next.name = Next Category keybind.block_select_left.name = Block Select Left keybind.block_select_right.name = Block Select Right keybind.block_select_up.name = Block Select Up keybind.block_select_down.name = Block Select Down keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Izaberi/Pucaj keybind.diagonal_placement.name = Diagonalo Postavljanje keybind.pick.name = Izaberi Blok keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo keybind.shoot.name = Ispaljuj keybind.zoom.name = Zoom keybind.menu.name = Meni keybind.pause.name = Pauziraj keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimapa keybind.planet_map.name = Planetarna Mapa keybind.research.name = Izuči keybind.block_info.name = O Bloku keybind.chat.name = Čet keybind.player_list.name = Lista Igrača keybind.console.name = Console keybind.rotate.name = Rotate keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Toggle Menus keybind.chat_history_prev.name = Chat History Prev keybind.chat_history_next.name = Chat History Next keybind.chat_scroll.name = Chat Scroll keybind.chat_mode.name = Change Chat Mode keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom Minimap mode.help.title = Opis Modova mode.survival.name = Preživljavanje mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.sandbox.name = Sandbox mode.sandbox.description = Infinite resources and no timer for waves. mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.attack.name = Napad mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play. mode.custom = Custom Rules rules.infiniteresources = Bezkonačni Resursi rules.onlydepositcore = Only Allow Core Depositing rules.reactorexplosions = Eksplozije Reaktora rules.coreincinerates = Core Incinerates Overflow rules.disableworldprocessors = Onesposobi Svetovne Procesore rules.schematic = Šeme Su Dozvoljene rules.wavetimer = Wave Timer rules.waves = Talasi rules.attack = Mod Napada rules.rtsai = RTS AI rules.rtsminsquadsize = Minimalna Veličina Odreda rules.rtsmaxsquadsize = Maksimalna Veličina Odreda rules.rtsminattackweight = Minimalna Težina Napada rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Zauzmi Jezgro Po Uništenju rules.polygoncoreprotection = Polygonal Core Protection rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite AI (Red Team) Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcap = Base Unit Cap rules.limitarea = Ograniči Prostor Mape rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Razmak Između Talasa:[lightgray] (sec) rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.unitammo = Jedinice Zahtevaju Municiju rules.enemyteam = Neprilateljski Tim rules.playerteam = Tim Igrača rules.title.waves = Talasi rules.title.resourcesbuilding = Resursi i Građevine rules.title.enemy = Neprijatelji rules.title.unit = Jedinice rules.title.experimental = Experimental rules.title.environment = Okolina rules.title.teams = Timovi rules.title.planet = Planeta rules.lighting = Osvetljenje rules.fog = Magla Rata rules.fire = Plamen rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Okolno Osvetljenje rules.weather = Vreme rules.weather.frequency = Učestalost: rules.weather.always = Stalno rules.weather.duration = Dužina: content.item.name = Items content.liquid.name = Tečnosti content.unit.name = Jedinice content.block.name = Blocks content.status.name = Status Effects content.sector.name = Sektori content.team.name = Factions wallore = (Zid) item.copper.name = Bakar item.lead.name = Olovo item.coal.name = Ugalj item.graphite.name = Grafit item.titanium.name = Titanijum item.thorium.name = Torijum item.silicon.name = Silicijum item.plastanium.name = Plastanijum item.phase-fabric.name = Fazna Tkanina item.surge-alloy.name = Impulsna Legura item.spore-pod.name = Kapsula Spora item.sand.name = Pesak item.blast-compound.name = Eksplozivno Jedinjenje item.pyratite.name = Piratit item.metaglass.name = Meta-Staklo item.scrap.name = Opiljci item.fissile-matter.name = Fissile Matter item.beryllium.name = Beriljium item.tungsten.name = Volfram item.oxide.name = Oksid item.carbide.name = Karbid item.dormant-cyst.name = Dormant Cyst liquid.water.name = Voda liquid.slag.name = Šljaka liquid.oil.name = Nafta liquid.cryofluid.name = Kriotečnost liquid.neoplasm.name = Neoplazma liquid.arkycite.name = Arkycite liquid.gallium.name = Gallium liquid.ozone.name = Ozon liquid.hydrogen.name = Vodonik liquid.nitrogen.name = Azot liquid.cyanogen.name = Cianogen unit.dagger.name = Bodež unit.mace.name = Topuz unit.fortress.name = Tvrđava unit.nova.name = Nova unit.pulsar.name = Pulsar unit.quasar.name = Kvazar unit.crawler.name = Puzač unit.atrax.name = Atraks unit.spiroct.name = Spirokt unit.arkyid.name = Arkid unit.toxopid.name = Toksopid unit.flare.name = Blesak unit.horizon.name = Horizont unit.zenith.name = Zenit unit.antumbra.name = Antumbra unit.eclipse.name = Pomračenje unit.mono.name = Mono unit.poly.name = Poli unit.mega.name = Mega unit.quad.name = Kvad unit.oct.name = Okt unit.risso.name = Riso unit.minke.name = Minke unit.bryde.name = Bride unit.sei.name = Sei unit.omura.name = Omura unit.retusa.name = Retuza unit.oxynoe.name = Oksinoe unit.cyerce.name = Cierce unit.aegires.name = Aegires unit.navanax.name = Navanaks unit.alpha.name = Alfa unit.beta.name = Beta unit.gamma.name = Gama unit.scepter.name = Skiptar unit.reign.name = Vlast unit.vela.name = Vela unit.corvus.name = Korvus unit.stell.name = Stell unit.locus.name = Lokus unit.vanquish.name = Savladaj unit.conquer.name = Zavladaj unit.cleroi.name = Cleroi unit.tecta.name = Tekta unit.collaris.name = Okovratnik unit.avert.name = Odvrat unit.quell.name = Gasitelj unit.disrupt.name = Lobomotija unit.evoke.name = Izazvati unit.incite.name = Podstaći unit.emanate.name = Proizići unit.manifold.name = Manifold unit.assembly-drone.name = Assembly Drone unit.precept.name = Propis unit.merui.name = Merui unit.anthicus.name = Anthikus unit.elude.name = Izvrda unit.obviate.name = Preduhitro block.parallax.name = Odblesak block.cliff.name = Litica block.sand-boulder.name = Peščani Kamen block.basalt-boulder.name = Bazaltni Kamen block.grass.name = Trava block.molten-slag.name = Šljaka block.pooled-cryofluid.name = Kriotečnost block.space.name = Svemir block.salt.name = So block.salt-wall.name = Solni Zid block.pebbles.name = Šljunak block.tendrils.name = Rastinje block.sand-wall.name = Peščani Zid block.spore-pine.name = Četinar Spora block.spore-wall.name = Zid Spora block.boulder.name = Stena block.snow-boulder.name = Snežni Kamen block.snow-pine.name = Snežni Četinar block.shale.name = Škriljac block.shale-boulder.name = Škriljčani Kamen block.moss.name = Mahovina block.shrubs.name = Žbunovi block.spore-moss.name = Mahovina Spora block.shale-wall.name = Škriljčani Zid block.scrap-wall.name = Zid od Opiljaka block.scrap-wall-large.name = Veliki Zid od Opiljaka block.scrap-wall-huge.name = Ogromni Zid od Opiljaka block.scrap-wall-gigantic.name = Džinovski Zid od Opiljaka block.thruster.name = Potisnik block.kiln.name = Pećnica block.graphite-press.name = Grafitna Presa block.multi-press.name = Multi-Presa block.constructing = {0} [lightgray](U izgradnji) block.spawn.name = Mesto Stvaranja Neprijatelja block.core-shard.name = Jezgro: Krhotina block.core-foundation.name = Jezgro: Temelj block.core-nucleus.name = Jezgro: Nukleus block.deep-water.name = Duboka Voda block.shallow-water.name = Voda block.tainted-water.name = Zaprljana Voda block.deep-tainted-water.name = Duboka Zaprljana Voda block.darksand-tainted-water.name = Zaprljana Voda na Tamnom Pesku block.tar.name = Katran block.stone.name = Kamen block.sand.name = Pesak block.darksand.name = Tamni Pesak block.ice.name = Led block.snow.name = Sneg block.crater-stone.name = Krateri block.sand-water.name = Voda na Pesku block.darksand-water.name = Voda na Tamnom Pesku block.char.name = Nagoretina block.dacite.name = Dacit block.rhyolite.name = Rilotit block.dacite-wall.name = Dacitni Zid block.dacite-boulder.name = Dacitni Kamen block.ice-snow.name = Snežni Led block.stone-wall.name = Kameni Zid block.ice-wall.name = Ledeni Zid block.snow-wall.name = Snežni Zid block.dune-wall.name = Peščani Zid block.pine.name = Četinar block.dirt.name = Zemlja block.dirt-wall.name = Zemljani Zid block.mud.name = Blato block.white-tree-dead.name = Mrtvo Belo Drvo block.white-tree.name = Belo Drvo block.spore-cluster.name = Kolonija Spora block.metal-floor.name = Metalni Pod 1 block.metal-floor-2.name = Metalni Pod 2 block.metal-floor-3.name = Metalni Pod 3 block.metal-floor-4.name = Metalni Pod 4 block.metal-floor-5.name = Metalni Pod 5 block.metal-floor-damaged.name = Oštećeni Metalni Pod block.dark-panel-1.name = Tamna Ploča 1 block.dark-panel-2.name = Tamna Ploča 2 block.dark-panel-3.name = Tamna Ploča 3 block.dark-panel-4.name = Tamna Ploča 4 block.dark-panel-5.name = Tamna Ploča 5 block.dark-panel-6.name = Tamna Ploča 6 block.dark-metal.name = Tamni Metal block.basalt.name = Bazalt block.hotrock.name = Vrele Stene block.magmarock.name = Magmatske Stene block.copper-wall.name = Bakarni Zid block.copper-wall-large.name = Veliki Bakarni Zid block.titanium-wall.name = Titanijumski Zid block.titanium-wall-large.name = Veliki Titanijumski Zid block.plastanium-wall.name = Plastanijumski Zid block.plastanium-wall-large.name = Veliki Plastanijumski Zid block.phase-wall.name = Fazni Zid block.phase-wall-large.name = Veliki Fazni Zid block.thorium-wall.name = Torijumski Zid block.thorium-wall-large.name = Veliki Torijumski Zid block.door.name = Vrata block.door-large.name = Velika Vrata block.duo.name = Duo block.scorch.name = Iskra block.scatter.name = Rasprskati block.hail.name = Grad block.lancer.name = Koplje block.conveyor.name = Pokretna Traka block.titanium-conveyor.name = Titanijumska Traka block.plastanium-conveyor.name = Plastanijumska Traka block.armored-conveyor.name = Oklopna Traka block.junction.name = Raskršće block.router.name = Ruter block.distributor.name = Distributer block.sorter.name = Sorter block.inverted-sorter.name = Naopaki Sorter block.message.name = Poruka block.illuminator.name = Svetlo block.overflow-gate.name = Prelivna Kapija block.underflow-gate.name = Podlivna Kapija block.silicon-smelter.name = Silicijumska Pećnica block.phase-weaver.name = Fazni razboj block.pulverizer.name = Usitnjavač block.cryofluid-mixer.name = Mešalica Kriotečnosti block.melter.name = Topionica block.incinerator.name = Spaljivač block.spore-press.name = Kompresor Spora block.separator.name = Razdvajač block.coal-centrifuge.name = Centrifuga za Ugajl block.power-node.name = Strujni Čvor block.power-node-large.name = Veliki Strujni Čvor block.surge-tower.name = Impulsni Toranj block.diode.name = Baterijska Dioda block.battery.name = Baterija block.battery-large.name = Velika Baterija block.combustion-generator.name = Sagorevački Generator block.steam-generator.name = Parna Turbina block.differential-generator.name = Diferencijalni Generator block.impact-reactor.name = Udarni Reaktor block.mechanical-drill.name = Mehanička Bušilica block.pneumatic-drill.name = Pneumatska Bušilica block.laser-drill.name = Laserka Bušilica block.water-extractor.name = Hidrofor block.cultivator.name = Kultivator block.conduit.name = Cev block.mechanical-pump.name = Mehanička Pumpa block.item-source.name = Izvor Pesursa block.item-void.name = Brisač Pesursa block.liquid-source.name = Izvor Tečnosti block.liquid-void.name = Brisač Tečnosti block.power-void.name = Brisač Struje block.power-source.name = Izvor Strujue block.unloader.name = Istovarivač block.vault.name = Trezor block.wave.name = Talas block.tsunami.name = Cunami block.swarmer.name = Roj block.salvo.name = Salvo block.ripple.name = Impuls block.phase-conveyor.name = Fazna Traka block.bridge-conveyor.name = Premostna Traka block.plastanium-compressor.name = Kompresor Plastanijuma block.pyratite-mixer.name = Mešalica Piratita block.blast-mixer.name = Mešalica Eksploziva block.solar-panel.name = Solarni Panel block.solar-panel-large.name = Veliki Solarni Panel block.oil-extractor.name = Naftna Bušotina block.repair-point.name = Popravna Tačka block.repair-turret.name = Popravni Top block.pulse-conduit.name = Pulsna Cev block.plated-conduit.name = Oklopna Cev block.phase-conduit.name = Fazna Cev block.liquid-router.name = Ruter Tečnosti block.liquid-tank.name = Rezervoar block.liquid-container.name = Tečno Skladište block.liquid-junction.name = Raskršće Tečnosti block.bridge-conduit.name = Premostna Cev block.rotary-pump.name = Obrtna Pumpa block.thorium-reactor.name = Nuklearni Reaktor block.mass-driver.name = Akcelerator block.blast-drill.name = Vazdušna Bušilica block.impulse-pump.name = Termalna Pumpa block.thermal-generator.name = Termalni Generator block.surge-smelter.name = Topionica Impulsne legure block.mender.name = Popravljač block.mend-projector.name = Projektor Popravke block.surge-wall.name = Impulsni Zid block.surge-wall-large.name = Veliki impulsni zid block.cyclone.name = Ciklon block.fuse.name = Fuzija block.shock-mine.name = Šok-mina block.overdrive-projector.name = Projektor Ubrzanja block.force-projector.name = Projektor Štita block.arc.name = Luk block.rtg-generator.name = RTG Generator block.spectre.name = Utvara block.meltdown.name = Istopitelj block.foreshadow.name = Predznak block.container.name = Kontejner block.launch-pad.name = Launch Pad block.segment.name = Segment block.ground-factory.name = Zemna Fabrika block.air-factory.name = Vazdušna Fabrika block.naval-factory.name = Morska Fabrika block.additive-reconstructor.name = Dodatni Rekonstruktor block.multiplicative-reconstructor.name = Multiplikativni Rekonstruktor block.exponential-reconstructor.name = Eksponencijalni Rekonstruktor block.tetrative-reconstructor.name = Tetrativni Rekonstruktor block.payload-conveyor.name = Tovarna Traka block.payload-router.name = Tovarni Ruter block.duct.name = Kanal block.duct-router.name = Kanalski Ruter block.duct-bridge.name = Kanalski Most block.payload-propulsion-tower.name = Tovarni Lansirni Toranj block.payload-void.name = Brisač Tovara block.payload-source.name = Izvor Tovara block.disassembler.name = Rastavljač block.silicon-crucible.name = Silikonska Topionica block.overdrive-dome.name = Ubrzavna Kupola block.interplanetary-accelerator.name = Interplanetarni akcelerator block.constructor.name = Zidar block.constructor.description = Proizvodi građevine do 2x2 veličine. block.large-constructor.name = Vekiki Zidar block.large-constructor.description = Proizvodi građevine do 4x4 veličine. block.deconstructor.name = Deconstructor block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje. block.payload-loader.name = Payload Loader block.payload-loader.description = Load liquids and items into blocks. block.payload-unloader.name = Payload Unloader block.payload-unloader.description = Unloads liquids and items from blocks. block.heat-source.name = Heat Source block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.empty.name = Prazno block.rhyolite-crater.name = Riolitni Krateri block.rough-rhyolite.name = Grub Riolit block.regolith.name = Regolit block.yellow-stone.name = Žuta Stena block.carbon-stone.name = Ugljenična Stena block.ferric-stone.name = Železna Stena block.ferric-craters.name = Železni Krateri block.beryllic-stone.name = Beryllic Stone block.crystalline-stone.name = Kristalinska Stena block.crystal-floor.name = Kristalni Pod block.yellow-stone-plates.name = Ploče Žute Stene block.red-stone.name = Crvena Stena block.dense-red-stone.name = Gusta Crvena Stena block.red-ice.name = Crveni Led block.arkycite-floor.name = Arkycite Floor block.arkyic-stone.name = Arkyic Stone block.rhyolite-vent.name = Riolitni Gejzir block.carbon-vent.name = Ugljenični Gejzir block.arkyic-vent.name = Arkyic Vent block.yellow-stone-vent.name = Gejzir Žute Stene block.red-stone-vent.name = Gejzir Crvene Stene block.redmat.name = Redmat block.bluemat.name = Bluemat block.core-zone.name = Zona Jezgra block.regolith-wall.name = Regolitni Zid block.yellow-stone-wall.name = Zid Žute Stene block.rhyolite-wall.name = Riolitni Zid block.carbon-wall.name = Ugljenični Zid block.ferric-stone-wall.name = Zid Železne Stene block.beryllic-stone-wall.name = Beryllic Stone Wall block.arkyic-wall.name = Arkyic Wall block.crystalline-stone-wall.name = Zid Kristalinske Stene block.red-ice-wall.name = Zid Crvenog Leda block.red-stone-wall.name = Zid Crvene Stene block.red-diamond-wall.name = Crveni Dijamanstki Zid block.redweed.name = Crvena Trava block.pur-bush.name = Pur Bush block.yellowcoral.name = Žuti Koral block.carbon-boulder.name = Ugljenični Kamen block.ferric-boulder.name = Železni Kamen block.beryllic-boulder.name = Beryllic Boulder block.yellow-stone-boulder.name = Yellow Stone Boulder block.arkyic-boulder.name = Arkyic Boulder block.crystal-cluster.name = Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.crystal-blocks.name = Kristalni Blokovi block.crystal-orbs.name = Kristalne Kugle block.crystalline-boulder.name = Kristalinski Kamen block.red-ice-boulder.name = Kamen Crvenog Leda block.rhyolite-boulder.name = Riolitni Kamen block.red-stone-boulder.name = Kamen Crvene Stene block.graphitic-wall.name = Grafitni Zid block.silicon-arc-furnace.name = Elektrostatična Silikonska Peć block.electrolyzer.name = Electrolyzer block.atmospheric-concentrator.name = Atmosferni Koncentrator block.oxidation-chamber.name = Oksidaciona Komora block.electric-heater.name = Električna Grejalica block.slag-heater.name = Slag Heater block.phase-heater.name = Fazna Grejalica block.heat-redirector.name = Preusmerivač Toplote block.slag-incinerator.name = Slag Incinerator block.carbide-crucible.name = Carbide Crucible block.slag-centrifuge.name = Slag Centrifuge block.surge-crucible.name = Surge Crucible block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.phase-synthesizer.name = Phase Synthesizer block.heat-reactor.name = Toplotni Reaktor block.beryllium-wall.name = Berilijumski Zid block.beryllium-wall-large.name = Veliki Berilijumski Zid block.tungsten-wall.name = Volframski Zid block.tungsten-wall-large.name = Veliki Volframski Zid block.blast-door.name = Blast Door block.carbide-wall.name = Karbidni Zid block.carbide-wall-large.name = Veliki Karbidni Zid block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.shielded-wall.name = Štitni Zid block.radar.name = Radar block.build-tower.name = Toranj Gradnje block.regen-projector.name = Projektor Regeneracije block.shockwave-tower.name = Toranj Praska block.shield-projector.name = Projektor Štita block.large-shield-projector.name = Veliki Projektor Štita block.armored-duct.name = Oklopljeni Kanal block.overflow-duct.name = Overflow Duct block.underflow-duct.name = Underflow Duct block.duct-unloader.name = Duct Unloader block.surge-conveyor.name = Impulsna Traka block.surge-router.name = Impulsni Ruter block.unit-cargo-loader.name = Unit Cargo Loader block.unit-cargo-unload-point.name = Unit Cargo Unload Point block.reinforced-pump.name = Armirana Pumpa block.reinforced-conduit.name = Armirana Cev block.reinforced-liquid-junction.name = Reinforced Liquid Junction block.reinforced-bridge-conduit.name = Armirana Mostna Cev block.reinforced-liquid-router.name = Armirani Tečni Ruter block.reinforced-liquid-container.name = Armirani Tečni Rezervoar block.reinforced-liquid-tank.name = Armirani Tečni Tanker block.beam-node.name = Beam Node block.beam-tower.name = Beam Tower block.beam-link.name = Beam Link block.turbine-condenser.name = Turbinski Kondezator block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja block.pyrolysis-generator.name = Pirolizna Elektrana block.vent-condenser.name = Gejzirni Kondezator block.cliff-crusher.name = Planinolom block.plasma-bore.name = Plasma Bore block.large-plasma-bore.name = Large Plasma Bore block.impact-drill.name = Udarna Drobilica block.eruption-drill.name = Eruption Drill block.core-bastion.name = Jezgro: Bastilja block.core-citadel.name = Core Citadel block.core-acropolis.name = Core Acropolis block.reinforced-container.name = Armirani Kontejner block.reinforced-vault.name = Armirani Trezor block.breach.name = Proboj block.sublimate.name = Sublimate block.titan.name = Titan block.disperse.name = Disperse block.afflict.name = Afflict block.lustre.name = Lustre block.scathe.name = Scathe block.fabricator.name = Fabricator block.tank-refabricator.name = Tank Refabricator block.mech-refabricator.name = Mech Refabricator block.ship-refabricator.name = Ship Refabricator block.tank-assembler.name = Tank Assembler block.ship-assembler.name = Ship Assembler block.mech-assembler.name = Mech Assembler block.reinforced-payload-conveyor.name = Armirana Tovarna Traka block.reinforced-payload-router.name = Armirani Tovarni Ruter block.payload-mass-driver.name = Payload Mass Driver block.small-deconstructor.name = Small Deconstructor block.canvas.name = Kanvas block.world-processor.name = Svetovni Procesor block.world-cell.name = Svetovna Ćelija block.shield-breaker.name = Shield Breaker (temp name/sprite) block.tank-fabricator.name = Tank Fabricator block.mech-fabricator.name = Mech Fabricator block.ship-fabricator.name = Ship Fabricator block.prime-refabricator.name = Prime Refabricator block.unit-repair-tower.name = Toranj Jediničnih Popravki block.diffuse.name = Difuzija block.basic-assembler-module.name = Prosti Proizvodni Modul block.smite.name = Smite block.malign.name = Malign block.switch.name = Prekidač block.micro-processor.name = Mikro Procesor block.logic-processor.name = Logički Procesor block.hyper-processor.name = Hiper Procesor block.logic-display.name = Logički Displej block.large-logic-display.name = Veliki Logički Displej block.memory-cell.name = Memorijska Ćelija block.memory-bank.name = Memorijska Banka team.malis.name = Baštovan team.crux.name = Srž team.sharded.name = Skrhani team.derelict.name = Zabačen team.green.name = zeleni team.blue.name = plavi hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually. hint.desktopShoot = [accent][[Left-click][] to shoot. hint.depositItems = To transfer items, drag from your ship to the core. hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it. hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors. hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them. hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. item.copper.description = Koristi se za sve građevine. item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan. item.lead.description = Koristi se za transport tečnosti i elektroniku. item.lead.details = Gusto. Inertno. Veoma primenljivo za baterije.\nNapomena: verovatno otrovno po biološke oblike života. Nije kao da ih je ovde mnogo ostalo. item.metaglass.description = Koristi se za transport i skladište tečnosti. item.graphite.description = Koristi se kao električna komponenta i municija za topove. item.sand.description = Koristan za preradu drugih materijala. item.coal.description = Koristi se za gorivo i preradu drugih materijala. item.coal.details = Izgleda da je biološkog porekla, fosilizovan davno pre Zasejavanja... item.titanium.description = Koristi se za transport tečnosti, izgradnju struktura, topova i jedinica. item.thorium.description = Koristi se kao izdržljiv građevinski materijal, municija i nuklearno gorivo. item.scrap.description = Pretapa i melje se za preradu u druge materijale. item.scrap.details = Ostaci davnašnjih jedinica i struktura. item.silicon.description = Koristi se za solarne ploče, topove, jedinice i naprednu elektroniku. Od silicijuma se pravi dirigovana municija. item.plastanium.description = Koristi se za napredne jedinice, izloaciju i fragmentacionu municiju. item.phase-fabric.description = Koristi se za naprednu elektroniku i samopopravljajuće strukture. item.surge-alloy.description = Koristi se kao municija i reaktivna odbrana. item.spore-pod.description = Prerađuje se u naftu ili plastiku, može se spaljivati kao gorivo. item.spore-pod.details = Spore. Verovatno sintetički obliki života. Emituje gasove otrovne po ostali život. Ekstremno invazivne. Visoko zapaljive u određenim uslovima. item.blast-compound.description = Koristi se za bombe i eksplozivnu municiju. item.pyratite.description = Koristi se kao zapaljiva municija i odlično gorivo za elektrane. liquid.water.description = Koristi se za hlađenje mašina i preradu otpada. liquid.slag.description = Može se preraditi u Razdvajačima u druge resurse, može se sipati na neprijatelje kao oružje. liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori. liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove. block.derelict = [lightgray]Zabačen block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides. block.illuminator.description = Emits light. block.message.description = Stores a message for communication between allies. block.graphite-press.description = Compresses coal into graphite. block.multi-press.description = Compresses coal into graphite. Requires water as coolant. block.silicon-smelter.description = Refines silicon from sand and coal. block.kiln.description = Smelts sand and lead into metaglass. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Synthesizes phase fabric from thorium and sand. block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid. block.blast-mixer.description = Produces blast compound from pyratite and spore pods. block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite. block.melter.description = Melts down scrap into slag. block.separator.description = Separates slag into its mineral components. block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes scrap into fine sand. block.coal-centrifuge.description = Transforms oil into coal. block.incinerator.description = Vaporizes any item or liquid it receives. block.power-void.description = Voids all power inputted. Sandbox only. block.power-source.description = Bezkrajno ispušta energiju. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only. block.liquid-source.description = Bezkrajno ispušta tečnosti. Sandbox only. block.liquid-void.description = Uništava svaku tečnost. Sandbox only. block.payload-source.description = Infinitely outputs payloads. Sandbox only. block.payload-void.description = Destroys any payloads. Sandbox only. block.copper-wall.description = Protects structures from enemy projectiles. block.copper-wall-large.description = Protects structures from enemy projectiles. block.titanium-wall.description = Protects structures from enemy projectiles. block.titanium-wall-large.description = Protects structures from enemy projectiles. block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. block.thorium-wall.description = Protects structures from enemy projectiles. block.thorium-wall-large.description = Protects structures from enemy projectiles. block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.door.description = A wall that can be opened and closed. block.door-large.description = A wall that can be opened and closed. block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size. block.shock-mine.description = Releases electric arcs upon enemy unit contact. block.conveyor.description = Transports items forward. block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor. block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput. block.junction.description = Acts as a bridge for two crossing conveyor belts. block.bridge-conveyor.description = Transports items over terrain or buildings. block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power. block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right. block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead. block.router.description = Distributes input items to 3 output directions equally. block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. block.distributor.description = Distributes input items to 7 output directions equally. block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers. block.mechanical-pump.description = Pumps and outputs liquids. Does not require power. block.rotary-pump.description = Pumps and outputs liquids. Requires power. block.impulse-pump.description = Pumps and outputs liquids. block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits. block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-junction.description = Acts as a bridge for two crossing conduits. block.bridge-conduit.description = Transports liquids over terrain or buildings. block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = An advanced power node with greater range. block.surge-tower.description = A long-range power node with fewer available connections. block.diode.description = Moves battery power in one direction, but only if the other side has less power stored. block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit. block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery. block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.thermal-generator.description = Generates power when placed in hot locations. block.steam-generator.description = Generates power by burning flammable materials and converting water to steam. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel. block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources. block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available. block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods. block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil. block.core-shard.description = Core of the base. Once destroyed, the sector is lost. block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard. block.core-foundation.details = The second iteration. block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.details = The third and final iteration. block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader. block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader. block.unloader.description = Unloads the selected item from nearby blocks. block.launch-pad.description = Launches batches of items to selected sectors. block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Fires alternating bullets at enemies. block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = Fires small shells at ground enemies over long distances. block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.lancer.description = Charges and fires powerful beams of energy at ground targets. block.arc.description = Fires arcs of electricity at ground targets. block.swarmer.description = Fires homing missiles at enemies. block.salvo.description = Fires quick salvos of bullets at enemies. block.fuse.description = Fires three close-range piercing blasts at nearby enemies. block.ripple.description = Shoots clusters of shells at ground enemies over long distances. block.cyclone.description = Fires explosive clumps of flak at nearby enemies. block.spectre.description = Fires large armor-piercing bullets at air and ground targets. block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. block.additive-reconstructor.description = Upgrades inputted units to the second tier. block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. block.switch.description = A toggleable switch. State can be read and controlled with logic processors. block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. block.memory-cell.description = Stores information for a logic processor. block.memory-bank.description = Stores information for a logic processor. High capacity. block.logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu. unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu. unit.fortress.description = Ispaljuje dalekometne artiljerijske granate na mete na zemlji. unit.scepter.description = Ispaljuje rafale naelektrisanih metaka na sve mete u dometu. unit.reign.description = Ispaljuje rafale ogromnih probijajućih metaka na sve mete u dometu. unit.nova.description = Ispaljuje lasere koji popravljaju savezničke, a oštećuju protivničke strukure i jedinice. Može leteti. unit.pulsar.description = Ispaljuje munje koji oštećuju neprijatelje, a popravljaju saveznike. unit.quasar.description = Ispaljuje probijajuće lasere na sve mete u dometu. Laseri oštećuju neprijatelje, a popravljaju saveznike. Može leteti. Ima energetski štit. unit.vela.description = Ispaljuje ogromni konstantni laserski zrak koji popravlja saveznike, a oštećuje i pali neprijatelje. Ima dva popravna zraka. Može leteti. unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Može da hoda preko većine terena. unit.crawler.description = Dolazi do nepprijatelja i samouništava se, izazivaćuji veliku eksploziju. unit.atrax.description = Ispaljuje pregrejanu šljaku na neprijatelje u dometu. Može pregaziti preko većine terena i zgrada. unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. unit.flare.description = Ispaljuje standardne metke na zemnim neprijateljima. unit.horizon.description = Drops clusters of bombs on ground targets. unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje. unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. lst.read = Read a number from a linked memory cell. lst.write = Write a number to a linked memory cell. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.getlink = Get a processor link by index. Starts at 0. lst.control = Control a building. lst.radar = Locate units around a building with range. lst.sensor = Get data from a building or unit. lst.set = Set a variable. lst.operation = Perform an operation on 1-2 variables. lst.end = Jump to the top of the instruction stack. lst.wait = Wait a certain number of seconds. lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.jump = Conditionally jump to another statement. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. lst.applystatus = Apply or clear a status effect from a uniut. lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. lcategory.unknown = Nepoznato lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.block = Block Control lcategory.block.description = Interact with blocks. lcategory.operation = Operations lcategory.operation.description = Logical operations. lcategory.control = Flow Control lcategory.control.description = Manage execution order. lcategory.unit = Unit Control lcategory.unit.description = Give units commands. lcategory.world = World lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. graphicstype.linerect = Draw a rectangle outline. graphicstype.poly = Fill a regular polygon. graphicstype.linepoly = Draw a regular polygon outline. graphicstype.triangle = Fill a triangle. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. lenum.always = Always true. lenum.idiv = Integer division. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.mod = Modulo. lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0. lenum.notequal = Not equal. Coerces types. lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[]. lenum.shl = Bit-shift left. lenum.shr = Bit-shift right. lenum.or = Bitwise OR. lenum.land = Logical AND. lenum.and = Bitwise AND. lenum.not = Bitwise flip. lenum.xor = Bitwise XOR. lenum.min = Minimum of two numbers. lenum.max = Maximum of two numbers. lenum.angle = Angle of vector in degrees. lenum.len = Length of vector. lenum.sin = Sine, in degrees. lenum.cos = Cosine, in degrees. lenum.tan = Tangent, in degrees. lenum.asin = Arc sine, in degrees. lenum.acos = Arc cosine, in degrees. lenum.atan = Arc tangent, in degrees. #not a typo, look up 'range notation' lenum.rand = Random decimal in range [0, value). lenum.log = Natural logarithm (ln). lenum.log10 = Base 10 logarithm. lenum.noise = 2D simplex noise. lenum.abs = Absolute value. lenum.sqrt = Square root. lenum.any = Any unit. lenum.ally = Ally unit. lenum.attacker = Unit with a weapon. lenum.enemy = Enemy unit. lenum.boss = Guardian unit. lenum.flying = Flying unit. lenum.ground = Ground unit. lenum.player = Unit controlled by a player. lenum.ore = Ore deposit. lenum.damaged = Damaged ally building. lenum.spawn = Enemy spawn point.\nMay be a core or a position. lenum.building = Building in a specific group. lenum.core = Any core. lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. lenum.turret = Any turret. sensor.in = The building/unit to sense. radar.from = Building to sense from.\nSensor range is limited by building range. radar.target = Filter for units to sense. radar.and = Additional filters. radar.order = Sorting order. 0 to reverse. radar.sort = Metric to sort results by. radar.output = Variable to write output unit to. unitradar.target = Filter for units to sense. unitradar.and = Additional filters. unitradar.order = Sorting order. 0 to reverse. unitradar.sort = Metric to sort results by. unitradar.output = Variable to write output unit to. control.of = Building to control. control.unit = Unit/building to aim at. control.shoot = Whether to shoot. unitlocate.enemy = Whether to locate enemy buildings. unitlocate.found = Whether the object was found. unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the enemy spawn. lenum.target = Shoot a position. lenum.targetp = Shoot a target with velocity prediction. lenum.itemdrop = Drop an item. lenum.itemtake = Take an item from a building. lenum.paydrop = Drop current payload. lenum.paytake = Pick up payload at current location. lenum.payenter = Enter/land on the payload block the unit is on. lenum.flag = Numeric unit flag. lenum.mine = Mine at a position. lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.