#Fordította: Vajda Simon credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[] credits = Credits contributors = Fordítok és készítők discord = Csatlakozz a Mindustry Discord szerverhez! link.discord.description = Az eredeti Mindustry Discord chatszoba link.reddit.description = A Mindustry subreddit link.github.description = A játék forráskódja link.changelog.description = Frissítési változások listája link.dev-builds.description = Instabil fejlesztői build-ek link.trello.description = Hivatalos Trello tábla a tervezett funkcióknak link.itch.io.description = itch.io oldal PC letöltésekkel link.google-play.description = Google Play áruház listázás link.f-droid.description = F-Droid katalógus listázás link.wiki.description = Hivatalos Mindustry wiki link.suggestions.description = Új funkciók ajánlása link.bug.description = Találtál egyett? Jelentsd itt linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva. screenshot = Képernyőkép mentve ide: {0} screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez. gameover = Játék vége gameover.disconnect = Kapcsolat bontása gameover.pvp = A[accent] {0}[] csapat nyert! gameover.waiting = [accent]Várakozás a következő mapra... highscore = [accent]Új rekord! copied = Másolva. indev.notready = A játéknak ez a része még nincsen kész indev.campaign = [accent]Gratulálunk! Elérte a kampány végét! []\n\nEz a tartalom mostanáig terjedt. A bolygóközi utazás a jövőbeli frissítésekben szerepel. load.sound = Hangok load.map = Mapok load.image = Képek load.content = Tartalom load.system = Rendszer load.mod = Modok load.scripts = Szkriptek be.update = Új Bleeding Edge épület áll rendelkezésre: be.update.confirm = Letölti és újra indítja? be.updating = Frissítés... be.ignore = Mellőzés be.noupdates = Nem találtunk frissítést. be.check = Frissítések keresése. mod.featured.dialog.title = Mod kereső (WIP) mods.browser.selected = Mod kiválasztása mods.browser.add = Letöltés mods.github.open = Megtekintés schematic = Schematic schematic.add = Schematic mentése... schematics = Schematicok schematic.replace = Már van ilyen nevű schematic. Csere? schematic.exists = Már van ilyen nevű schematic. schematic.import = Schematic importálása... schematic.exportfile = Exportálás fájlba schematic.importfile = Importálás fájlba schematic.browseworkshop = Workshop megtekintése schematic.copy = Másolás a vágólapra schematic.copy.import = Importálás a vágólapról schematic.shareworkshop = Megosztás a Workshopon schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése schematic.saved = Schematic mentve. schematic.delete.confirm = Ez a Schematic törölve lesz. schematic.rename = Schematic átnevezése schematic.info = {0}x{1}, {2} blokk schematic.disabled = [scarlet]Sémák letiltva[]\nNem használhat sematikákat ezen a [accent]mapon[] vagy [accent] szerveren. stats = Statisztika stat.wave = Hullámok kivádve:[accent] {0} stat.enemiesDestroyed = Kivédett ellenség:[accent] {0} stat.built = Épített épületek:[accent] {0} stat.destroyed = Szétrombolt épületek:[accent] {0} stat.deconstructed = Törölt épületek:[accent] {0} stat.delivered = Elindított erőforrások: stat.playtime = Játszott idő:[accent] {0} stat.rank = Végső értékelés: [accent]{0} globalitems = [accent]Összes item map.delete = Biztosan törli ezt a mapot"[accent]{0}[]"? level.highscore = Magas pontszám: [accent]{0} level.select = Szint kiválasztása level.mode = Játékmód: coreattack = < A mag támadás alatt! > nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna database = Mag adatbázis savegame = Játék mentése loadgame = Játék betöltése joingame = Csatlakozás játékhoz customgame = Egyedi játék newgame = Új játék none = minimap = Minimap position = Pozíció close = Bezárás website = Weboldal quit = Kilépés save.quit = Mentés & Kilépés maps = Mapok maps.browse = Mapok keresése continue = Folytatás maps.none = [lightgray]Nem találtunk ilyen mapot! invalid = Érvénytelen pickcolor = Válasszon színt preparingconfig = Konfiguráció előkészítése preparingcontent = Tartalom előkészítése uploadingcontent = Tartalom feltöltése uploadingpreviewfile = Előnézet feltöltése committingchanges = Változások mentése done = Kész feature.unsupported = Az eszköz nem támogatja ezt a funkciót. mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon. mods = Modok mods.none = [lightgray]Nincsen mod! mods.guide = Mod készítési útmutató mods.report = Hiba jelentése mods.openfolder = Megnyitás mappából mods.reload = Újratöltés mods.reloadexit = Indítsa újra a játékot, hogy betöltődjenek a modok. mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Aktív mod.disabled = [scarlet]Inaktív mod.disable = Letiltás mod.content = Tartalom: mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja. mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0} mod.outdated = [scarlet]Nem kompatibilis V6-al (no minGameVersion: 105) mod.missingdependencies = [scarlet]Hiányzó függőség: {0} mod.erroredcontent = [scarlet]Tartalom hiba mod.errors = Hiba történt a tartalom betöltése közben. mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Töröld le vagy javítsd ki a játék előtt. mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz. mod.enable = Engedélyezés mod.requiresrestart = A játék kilép a módosítások alkalmazásához. mod.reloadrequired = [scarlet]Újratöltés szükséges mod.import = Mod importálása mod.import.file = Fájl importálása mod.import.github = GitHub Mod importálása mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződjön meg arról, hogy ezt a modot megbízható forrásból importálja! mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot. mod.remove.confirm = Ez a Mod törölve lesz. mod.author = [LIGHT_GRAY]Készítő:[] {0} mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0} mod.preview.missing = Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra. mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot. mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modokat. \nA játékhoz le kell tiltania ezeket a modokat. about.button = Közreműködők name = Név: noname = Válassz egy[accent] nevet[] előbb. planetmap = Bolygó térkép launchcore = Mag kilövése filename = Fájl név: unlocked = Új tartalom kinyitva! available = Új kutatás áll rendelkezésre! completed = [accent]Kész techtree = Tech Tree research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretné [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)? research.load = Betöltés research.discard = Eldobás research.list = [lightgray]Fedezd fel: research = Felfedezés researched = [lightgray]{0} felfedezve. research.progress = {0}% kész players = {0} játékosok players.single = {0} játékos players.search = keresés players.notfound = [gray]nincsen játékos server.closing = [accent]Szerver bezárása... server.kicked.kick = Ki lettél rúgva a szerverről! server.kicked.whitelist = Nem vagy a fehérlistán. server.kicked.serverClose = A szerver be lett zárva. server.kicked.vote = Le lettél szavazva. Viszlát. server.kicked.clientOutdated = Elavult verziót használsz! Frissítsd a játékot! server.kicked.serverOutdated = Elavult a szerver! Kérd meg a tulajdonost, hogy frissítse! server.kicked.banned = Ki vagy tiltva a szerverről. server.kicked.typeMismatch = Ez a szerver nem kompatibilis a jelenlegi verzióddal. server.kicked.playerLimit = Ez a szerver tele van. Várd ki a sorodat. server.kicked.recentKick = Nemrég ki lettél rúgva.\nVárj egy kicsit. server.kicked.nameInUse = Már van egy ilyen nevű játékos. server.kicked.nameEmpty = A kiválasztott név érvénytelen. server.kicked.idInUse = Már csatlakozva vagy erre a szerverre! Nem lehet egyszerre két fiókot használni. server.kicked.customClient = Ez a szerver nem támogatja a saját készítésű buildeket. Használj egy hivatalos változatot. server.kicked.gameover = Vége a játéknak! server.kicked.serverRestarting = Ez a szerver újraindul. server.versions = Te verziód:[accent] {0}[]\nSzerver verzió:[accent] {1}[] host.info = Az [accent]host[] gomb kiszolgálót üzemeltet a [scarlet]6567[] porton.\nAzon a [lightgray] wifin vagy a helyi hálózaton [] bárki láthatja a szervert a szerverlistáján.\n\nHa azt szeretné, hogy az emberek bárhonnan IP-címmel csatlakozhassanak, [accent] port-továbbítás []\n\n[lightgray] Megjegyzés: Ha valakinek problémái vannak a LAN-játékhoz való csatlakozással, győződjön meg arról, hogy a tűzfal beállításaiban engedélyezte-e a Mindustry hozzáférését a helyi hálózathoz. Ne feledje, hogy a nyilvános hálózatok néha nem teszik lehetővé a kiszolgálók felderítését. join.info = Itt megadhat egy [accent]szerver IP-t[] a csatlakozáshoz, vagy felfedezheti a [accent]helyi hálózat[] vagy [accent]globális[] szervereket, amelyekhez csatlakozni szeretne.\nMindkét LAN és WAN multiplayer támogatott.\n\n[lightgray]Ha IP-vel akarsz csatlakozni valakihez, akkor meg kell kérdezned a gazdagéptől az IP-jét, amely megtalálható a "my ip" Google kereséssel. hostserver = Másik játékos meghívása invitefriends = Barátok meghívása hostserver.mobile = Játékos meghívása host = meghívás hosting = [accent]Szerver megnyitása... hosts.refresh = Frissítés hosts.discovering = LAN játék keresése hosts.discovering.any = Játék keresése server.refreshing = Szerver frissítése hosts.none = [lightgray]Nincsen helyi játék! host.invalid = [scarlet]Nem sikerült csatlakozni. servers.local = Lokális Szerverek servers.remote = Távoli Szerverek servers.global = Közösségi szerverek servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birtokolja és nem ellenőrzi.\n\nA szerverek tartalmazhatnak olyan felhasználók által létrehozott tartalmat, amely nem minden korosztály számára megfelelő. servers.showhidden = Rejtett szerverek megjelenítése server.shown = Látható server.hidden = Rejtett trace = Játékos követése trace.playername = Játékos neve: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Azonosító: [accent]{0} trace.mobile = Mobil kliens: [accent]{0} trace.modclient = Nemhivatalos kliens: [accent]{0} invalidid = Érvénytelen kliens ID! Submit a bug report. server.bans = Tiltások server.bans.none = Nincsenek tiltott játékosok! server.admins = Adminok server.admins.none = Nincsen admin! server.add = Szerver hozzáadása server.delete = Biztosan törlöd ezt a szervert? server.edit = Szerver szerkesztése server.outdated = [crimson]Elavult szerver![] server.outdated.client = [crimson]Elavult kliens![] server.version = [gray]v{0} {1} server.custombuild = [accent]Saját Build confirmban = Biztosan tiltod ezt a játékost? confirmkick = Biztosan kirúgod ezt a játékost? confirmvotekick = Biztosan ki akarod rúgatni ezt a játékost? confirmunban = Biztosan újra engedélyezed ezt a játékost? confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz? confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az admin szátuszát? joingame.title = Csatlakozás joingame.ip = Cím: disconnect = Leválasztva. disconnect.error = Csatlakozási hiba. disconnect.closed = Csatlakozás bezárva. disconnect.timeout = Időtúllépés. disconnect.data = Nem sikerült betölteni az adatokat! cantconnect = Nem sikerült csatlakozni ehhez: ([accent]{0}[]). connecting = [accent]Csatlakozás... reconnecting = [accent]Újra csatlakozás... connecting.data = [accent]Betöltés... server.port = Port: server.addressinuse = Már van ilyen cím! server.invalidport = Érvénytelen port! server.error = [crimson]Nem sikerült megnyitni a szervert. save.new = Új mentés save.overwrite = Biztosan felülírod\nezt a mentést? overwrite = Felülírás save.none = Nem található mentés! savefail = Nem sikerült menteni! save.delete.confirm = Biztosan törlöd ezt a mentést? save.delete = Törlés save.export = Exportálás save.import.invalid = [accent]Ez a mentés érvénytelen! save.import.fail = [crimson]Nem sikerült importálni a[accent]{0}[] mentést save.export.fail = [crimson]Nem sikerült exportálni a[accent]{0}[] mentést save.import = Importálás save.newslot = Név: save.rename = Átnevezés save.rename.text = Új név: selectslot = Válassz ki egy mentést. slot = [accent]Slot {0} editmessage = Üzenet szerkesztése save.corrupted = Érvénytelen fájl! empty = <üres> on = Be off = Ki save.autosave = Automatikus mentés: {0} save.map = Térkép: {0} save.wave = Hullám: {0} save.mode = Mód: {0} save.date = Utolsó Mentés: {0} save.playtime = Játékidő: {0} warning = Figyelmeztetés. confirm = Rendben delete = Törlés view.workshop = Megtekintés a Workshopban workshop.listing = Workshop Listázás szerkesztése ok = OK open = Megnyitás customize = Szabályok módosítása cancel = Mégse openlink = Link megnyitása copylink = Link másolása back = Vissza crash.export = Összeomlási napló exportálása crash.none = Nem található összeomlási napló. crash.exported = Összeomlási napló exportálva. data.export = Adatok Exportálása data.import = Adatok Importálása data.openfolder = Adat mappa megnyitása data.exported = Adat exportálva. data.invalid = Érvénytelen adatok. data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék. quit.confirm = Biztos kilépsz? quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[] loading = [accent]Betöltés... reloading = [accent]Modok Újratöltése... saving = [accent]Mentés... respawn = Nyomd meg a [accent][[{0}][] gombot, hogy újra élegy a magban. cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot. selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj. pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést. resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést. showui = A kezelőfelület elrejtve.\nNyomja meg a(z) [accent][[{0}][] gombot a megjelenítéséhez. wave = [accent]{0}. Hullám wave.cap = [accent]{0}/{1} Hullám wave.waiting = [lightgray]Következő hullám {0} wave.waveInProgress = [lightgray]Hullám folyamatban waiting = [lightgray]Várakozás... waiting.players = Várakozás a játékosokra... wave.enemies = [lightgray]Fennmaradó ellenségek: {0} wave.enemycores = [accent]{0}[lightgray] Ellenséges magok wave.enemycore = [accent]{0}[lightgray] Ellenséges mag wave.enemy = [lightgray]{0} Megmaradt ellenség wave.guardianwarn = Az őrző [accent]{0}[] hullám múlva érkezik. wave.guardianwarn.one = Az őrző [accent]{0}[] hullám múlva érkezik. loadimage = Fénykép betöltése saveimage = Fénykép mentése unknown = Ismeretlen custom = Egyedi builtin = Beépített map.delete.confirm = Biztosan törli ezt a mapot? Ez a művelet nem visszavonható! map.random = [accent]Random Map map.nospawn = Ez a map nem rendelkezik maggal, amelybe a játékos beleszülethet! Adjon hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben. map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amiba az másik csapat éledhet! Adjon hozzá [scarlet]nem narancssárga[] magok ehhez a maphoz a szerkesztőben. map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben. map.invalid = Hiba a map betöltésekor: sérült vagy érvénytelen mapfájl. workshop.update = Item frisítése workshop.error = Hiba történt a műhely részleteinek lekérésekor: {0} map.publish.confirm = Biztos, hogy közzéteszi ezt a mapot?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben a mapok nem jelennek meg! workshop.menu = Válassza ki, mit szeretne csinálni ezzel az itemmel. workshop.info = Item Infó changelog = Changelog (opcionális): eula = Steam EULA missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A műhely adatait automatikusan leválasztották. publishing = [accent]Publikálás... publish.confirm = Biztosan közzéteszi ezt?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben az itemei nem jelennek meg! publish.error = Hiba az item publikálásakor: {0} steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0} editor.brush = Brush editor.openin = Open In Editor editor.oregen = Ore Generation editor.oregen.info = Ore Generation: editor.mapinfo = Map Info editor.author = Author: editor.description = Description: editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Waves: editor.rules = Rules: editor.generation = Generation: editor.ingame = Edit In-Game editor.publish.workshop = Publish On Workshop editor.newmap = New Map editor.center = Center workshop = Workshop waves.title = Waves waves.remove = Remove waves.never = waves.every = every waves.waves = wave(s) waves.perspawn = per spawn waves.shields = shields/wave waves.to = to waves.guardian = Guardian waves.preview = Preview waves.edit = Edit... waves.copy = Copy to Clipboard waves.load = Load from Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Waves copied. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. #these are intentionally in lower case wavemode.counts = counts wavemode.totals = totals wavemode.health = health editor.default = [lightgray] details = Details... edit = Edit... editor.name = Name: editor.spawn = Spawn Unit editor.removeunit = Remove Unit editor.teams = Teams editor.errorload = Error loading file. editor.errorsave = Error saving file. editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errornot = This is not a map file. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. Are you trying to load a save file? editor.update = Update editor.randomize = Randomize editor.apply = Apply editor.generate = Generate editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map editor.saved = Saved! editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! editor.import = Import... editor.importmap = Import Map editor.importmap.description = Import an already existing map editor.importfile = Import File editor.importfile.description = Import an external map file editor.importimage = Import Image File editor.importimage.description = Import an external map image file editor.export = Export... editor.exportfile = Export File editor.exportfile.description = Export a map file editor.exportimage = Export Terrain Image editor.exportimage.description = Export an image file containing only basic terrain editor.loadimage = Import Terrain editor.saveimage = Export Terrain editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost. editor.resizemap = Resize Map editor.mapname = Map Name: editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]" editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All toolmode.replaceall.description = Replace all blocks in map. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.square = Square toolmode.square.description = Square brush. toolmode.eraseores = Erase Ores toolmode.eraseores.description = Erase only ores. toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.enemyspawn = Enemy Spawn Select filter.spawnpath = Path To Spawn filter.corespawn = Core Select filter.median = Median filter.oremedian = Ore Median filter.blend = Blend filter.defaultores = Default Ores filter.ore = Ore filter.rivernoise = River Noise filter.mirror = Mirror filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle filter.option.amount = Amount filter.option.block = Block filter.option.floor = Floor filter.option.flooronto = Target Floor filter.option.target = Target filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile width = Szélesség: height = Magasság: menu = Menü play = Játék campaign = Kampány load = Betöltés save = Mentés fps = FPS: {0} ping = Ping: {0}ms memory = Mem: {0}mb memory2 = Mem:\n {0}mb +\n {1}mb language.restart = Indítsa újra a játékot, hogy betöltődjenek a nyelvi beállítások. settings = Beállítások tutorial = Tutorial tutorial.retake = Re-Take Tutorial editor = Szerkesztő mapeditor = Map szerkesztő abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Lezárva complete = [lightgray]Complete: requirement.wave = Reach Wave {0} in {1} requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} launch.text = Indítás research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout loadout = Loadout resources = Resources bannedblocks = Banned Blocks addall = Összes hozzáadása launch.from = Launching From: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. add = Add... boss.health = Guardian Health connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Already connected. error.mapnotfound = A map fájl nem található! error.io = Internet I/O hiba. error.any = Ismeretlen internet hiba. error.bloom = Failed to initialize bloom.\nYour device may not support it. weather.rain.name = Rain weather.snow.name = Snow weather.sandstorm.name = Sandstorm weather.sporestorm.name = Sporestorm weather.fog.name = Fog sectors.unexplored = [lightgray]Unexplored sectors.resources = Resources: sectors.production = Production: sectors.export = Export: sectors.time = Idő: sectors.threat = Threat: sectors.wave = Hullámok: sectors.stored = Stored: sectors.resume = Folytatás sectors.launch = Launch sectors.select = Kiválasztás sectors.nonelaunch = [lightgray]none (sun) sectors.rename = Szektor átnevezése sectors.enemybase = [scarlet]Ellenséges bázis sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.survives = [accent]Survives {0} waves sectors.go = Go sector.curcapture = Sector Captured sector.curlost = Elvesztett szektor sector.missingresources = [scarlet]Insufficient Core Resources sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! #note: the missing space in the line below is intentional sector.captured = Sector [accent]{0}[white]captured! threat.low = Gyenge threat.medium = Közepes threat.high = Nehéz threat.extreme = Extrém threat.eradication = Felszámolás planets = Planets planet.serpulo.name = Serpulo planet.sun.name = Sun sector.impact0078.name = Impact 0078 sector.groundZero.name = Ground Zero sector.craters.name = The Craters sector.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass sector.biomassFacility.name = Biomass Synthesis Facility sector.windsweptIslands.name = Windswept Islands sector.extractionOutpost.name = Extraction Outpost sector.planetaryTerminal.name = Planetary Launch Terminal sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism. sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. settings.language = Nyelvek settings.data = Játék adatok settings.reset = Visszaállítás az alapértelmezett értékekre settings.rebind = Rebind settings.resetKey = Visszaállítás settings.controls = Irányítás settings.game = Játék settings.sound = Hangok settings.graphics = Grafika settings.cleardata = Játék adatok törlése... settings.clear.confirm = Biztosan törli ezeket az adatokat?\n A végrehajtottakat nem lehet visszavonni! settings.clearall.confirm = [scarlet] FIGYELEM! []\n Ez törli az összes adatot, beleértve a mentéseket, a térképeket, a feloldásokat és a billentyűzárakat.\n Amint megnyomja az 'OK' gombot, a játék minden adatot töröl és automatikusan kilép. settings.clearsaves.confirm = Biztosan törli az összes mentést? settings.clearsaves = Mentések törlése settings.clearresearch = Kutatások törlése settings.clearresearch.confirm = Biztosan törli az összes kutatást? settings.clearcampaignsaves = Kampány mentések törlése settings.clearcampaignsaves.confirm = Biztosan törli az összes kampány mentést? paused = [accent]< Megállítva > clear = Törlés banned = [scarlet]Kitiltva yes = Igen no = Nem info.title = Infó error.title = [scarlet]Hiba történt error.crashtitle = Hiba történt unit.nobuild = [scarlet]Az egység nem tud építeni lastaccessed = [lightgray]Utoljára megtekintve: {0} block.unknown = [lightgray]??? stat.description = Célja stat.input = Input stat.output = Output stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities stat.powercapacity = Power Capacity stat.powershot = Power/Shot stat.damage = Damage stat.targetsair = Targets Air stat.targetsground = Targets Ground stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Range stat.size = Size stat.displaysize = Display Size stat.liquidcapacity = Liquid Capacity stat.powerrange = Power Range stat.linkrange = Link Range stat.instructions = Instructions stat.powerconnections = Max Connections stat.poweruse = Power Use stat.powerdamage = Power/Damage stat.itemcapacity = Item Capacity stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time stat.repairtime = Block Full Repair Time stat.weapons = Weapons stat.bullet = Bullet stat.speedincrease = Speed Increase stat.range = Range stat.drilltier = Drillables stat.drillspeed = Base Drill Speed stat.boosteffect = Boost Effect stat.maxunits = Max Active Units stat.health = Health stat.buildtime = Build Time stat.maxconsecutive = Max Consecutive stat.buildcost = Build Cost stat.inaccuracy = Inaccuracy stat.shots = Shots stat.reload = Shots/Second stat.ammo = Ammo stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance stat.lightningdamage = Lightning Damage stat.flammability = Flammability stat.radioactivity = Radioactivity stat.heatcapacity = Heat Capacity stat.viscosity = Viscosity stat.temperature = Temperature stat.speed = Speed stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.commandlimit = Command Limit stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying stat.ammouse = Ammo Use ability.forcefield = Force Field ability.repairfield = Repair Field ability.statusfield = Status Field ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field ability.movelightning = Movement Lightning bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources bar.corereq = Core Base Required bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% bar.powerbalance = Power: {0}/s bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.powerlines = Connections: {0}/{1} bar.items = Items: {0} bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquid bar.heat = Heat bar.power = Power bar.progress = Build Progress bar.input = Input bar.output = Output units.processorcontrol = [lightgray]Processor Controlled bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.sapping = [stat]sapping bullet.homing = [stat]homing bullet.shock = [stat]shock bullet.frag = [stat]frag bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}[lightgray]% healing bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.reload = [stat]{0}[lightgray]x fire rate unit.blocks = blocks unit.blockssquared = blocks² unit.powersecond = power units/second unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units unit.degrees = degrees unit.seconds = seconds unit.minutes = mins unit.persecond = /sec unit.perminute = /min unit.timesspeed = x speed unit.percent = % unit.shieldhealth = shield health unit.items = items unit.thousands = k unit.millions = mil unit.billions = b unit.pershot = /shot category.purpose = Purpose category.general = General category.power = Power category.liquids = Liquids category.items = Items category.crafting = Input/Output category.function = Function category.optional = Optional Enhancements setting.landscape.name = Fekvő mód zárolása setting.shadows.name = Árnyékok setting.blockreplace.name = Automatikus blokk javaslatok setting.linear.name = Lineáris szűrés setting.hints.name = Tippek setting.flow.name = Az erőforrás áramlási sebességének megjelenítése setting.backgroundpause.name = Szünet a háttérben setting.buildautopause.name = Automatikus szünet építéskor setting.animatedwater.name = Animált víz setting.animatedshields.name = Animált pajzsok setting.antialias.name = Antialias[lightgray] (újra kell indítani)[] setting.playerindicators.name = Játékos mutató setting.indicators.name = Ellenség mutató setting.autotarget.name = Automatikus lövés setting.keyboard.name = Irányítás egérrel és billentyűzettel setting.touchscreen.name = Irányítás érintőképernyővel setting.fpscap.name = Max FPS setting.fpscap.none = Nincs setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling[lightgray] (restart required)[] setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = Kiképzés setting.difficulty.easy = Könnyű setting.difficulty.normal = közepes setting.difficulty.hard = Nehéz setting.difficulty.insane = Őrült setting.difficulty.name = Nehézség: setting.screenshake.name = Screen Shake setting.effects.name = Display Effects setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Blokk állapotának megjelenítése setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Save Interval setting.seconds = {0} másodperc setting.milliseconds = {0} ezredmásodperc setting.fullscreen.name = Teljesképernyő setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség) setting.fps.name = FPS és Ping mutatása setting.smoothcamera.name = Sima kamera setting.vsync.name = VSync setting.pixelate.name = Pixeles setting.minimap.name = Minimap setting.coreitems.name = Az alapvető elemek megjelenítése setting.position.name = A játékos pozíciójának megjelenítése setting.musicvol.name = Zene hangerő setting.atmosphere.name = Bolygó atmoszféra setting.ambientvol.name = Környezeti hangerő setting.mutemusic.name = Néma zene setting.sfxvol.name = SFX hangerő setting.mutesound.name = Néma hang setting.crashreport.name = Send Anonymous Crash Reports setting.savecreate.name = Automatikus mentés setting.publichost.name = Public Game Visibility setting.playerlimit.name = Játékos limit setting.chatopacity.name = Chat átlátszatlanság setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Híd átlátszatlanság setting.playerchat.name = A játékos buborékos csevegésének megjelenítése setting.showweather.name = Időjárás grafika megjelenítése public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.cancel = Mégse és Kilépés setting.bloom.name = Virágzás keybind.title = Rebind Keys keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer category.blocks.name = Block Select command.attack = Attack command.rally = Rally command.retreat = Retreat command.idle = Idle placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Move X keybind.move_y.name = Move Y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y keybind.category_prev.name = Previous Category keybind.category_next.name = Next Category keybind.block_select_left.name = Block Select Left keybind.block_select_right.name = Block Select Right keybind.block_select_up.name = Block Select Up keybind.block_select_down.name = Block Select Down keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo keybind.command.name = Command keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap keybind.planet_map.name = Planet Map keybind.research.name = Research keybind.chat.name = Chat keybind.player_list.name = Player List keybind.console.name = Console keybind.rotate.name = Rotate keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Toggle Menus keybind.chat_history_prev.name = Chat History Prev keybind.chat_history_next.name = Chat History Next keybind.chat_scroll.name = Chat Scroll keybind.chat_mode.name = Change Chat Mode keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom Minimap mode.help.title = Description of modes mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.sandbox.name = Sandbox mode.sandbox.description = Infinite resources and no timer for waves. mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.attack.name = Attack mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play. mode.custom = Custom Rules rules.infiniteresources = Infinite Resources rules.reactorexplosions = Reactor Explosions rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode rules.buildai = AI Building rules.enemyCheat = Infinite AI (Red Team) Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Waves Wait for Enemies rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.unitammo = Units Require Ammo rules.title.waves = Waves rules.title.resourcesbuilding = Resources & Building rules.title.enemy = Enemies rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.lighting = Lighting rules.enemyLights = Enemy Lights rules.fire = Fire rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather rules.weather.frequency = Frequency: rules.weather.always = Mindig rules.weather.duration = Duration: content.item.name = Itemek content.liquid.name = Folyadékok content.unit.name = Egységek content.block.name = Blokkok content.sector.name = Szektor item.copper.name = Copper item.lead.name = Lead item.coal.name = Coal item.graphite.name = Graphite item.titanium.name = Titanium item.thorium.name = Thorium item.silicon.name = Silicon item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod item.sand.name = Sand item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap liquid.water.name = Water liquid.slag.name = Slag liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid unit.dagger.name = Dagger unit.mace.name = Mace unit.fortress.name = Fortress unit.nova.name = Nova unit.pulsar.name = Pulsar unit.quasar.name = Quasar unit.crawler.name = Crawler unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid unit.toxopid.name = Toxopid unit.flare.name = Flare unit.horizon.name = Horizon unit.zenith.name = Zenith unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono unit.poly.name = Poly unit.mega.name = Mega unit.quad.name = Quad unit.oct.name = Oct unit.risso.name = Risso unit.minke.name = Minke unit.bryde.name = Bryde unit.sei.name = Sei unit.omura.name = Omura unit.alpha.name = Alpha unit.beta.name = Beta unit.gamma.name = Gamma unit.scepter.name = Scepter unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus block.resupply-point.name = Resupply Point block.parallax.name = Parallax block.cliff.name = Cliff block.sand-boulder.name = Sand Boulder block.basalt-boulder.name = Basalt Boulder block.grass.name = Grass block.slag.name = Slag block.space.name = Space block.salt.name = Salt block.salt-wall.name = Salt Wall block.pebbles.name = Pebbles block.tendrils.name = Tendrils block.sand-wall.name = Sand Wall block.spore-pine.name = Spore Pine block.spore-wall.name = Spore Wall block.boulder.name = Boulder block.snow-boulder.name = Snow Boulder block.snow-pine.name = Snow Pine block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shale-wall.name = Shale Wall block.scrap-wall.name = Scrap Wall block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.thruster.name = Thruster block.kiln.name = Kiln block.graphite-press.name = Graphite Press block.multi-press.name = Multi-Press block.constructing = {0} [lightgray](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deepwater.name = Deep Water block.water.name = Water block.tainted-water.name = Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar block.stone.name = Stone block.sand.name = Sand block.darksand.name = Dark Sand block.ice.name = Ice block.snow.name = Snow block.craters.name = Craters block.sand-water.name = Sand water block.darksand-water.name = Dark Sand Water block.char.name = Char block.dacite.name = Dacite block.dacite-wall.name = Dacite Wall block.dacite-boulder.name = Dacite Boulder block.ice-snow.name = Ice Snow block.stone-wall.name = Stone Wall block.ice-wall.name = Ice Wall block.snow-wall.name = Snow Wall block.dune-wall.name = Dune Wall block.pine.name = Pine block.dirt.name = Dirt block.dirt-wall.name = Dirt Wall block.mud.name = Mud block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metal Floor 1 block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 4 block.metal-floor-damaged.name = Metal Floor Damaged block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 block.dark-panel-4.name = Dark Panel 4 block.dark-panel-5.name = Dark Panel 5 block.dark-panel-6.name = Dark Panel 6 block.dark-metal.name = Dark Metal block.basalt.name = Basalt block.hotrock.name = Hot Rock block.magmarock.name = Magma Rock block.copper-wall.name = Copper Wall block.copper-wall-large.name = Large Copper Wall block.titanium-wall.name = Titanium Wall block.titanium-wall-large.name = Large Titanium Wall block.plastanium-wall.name = Plastanium Wall block.plastanium-wall-large.name = Large Plastanium Wall block.phase-wall.name = Phase Wall block.phase-wall-large.name = Large Phase Wall block.thorium-wall.name = Thorium Wall block.thorium-wall-large.name = Large Thorium Wall block.door.name = Door block.door-large.name = Large Door block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor block.plastanium-conveyor.name = Plastanium Conveyor block.armored-conveyor.name = Armored Conveyor block.junction.name = Junction block.router.name = Router block.distributor.name = Distributor block.sorter.name = Sorter block.inverted-sorter.name = Inverted Sorter block.message.name = Message block.illuminator.name = Illuminator block.overflow-gate.name = Overflow Gate block.underflow-gate.name = Underflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluid-mixer.name = Cryofluid Mixer block.melter.name = Melter block.incinerator.name = Incinerator block.spore-press.name = Spore Press block.separator.name = Separator block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node block.surge-tower.name = Surge Tower block.diode.name = Battery Diode block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator block.steam-generator.name = Steam Generator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanical Drill block.pneumatic-drill.name = Pneumatic Drill block.laser-drill.name = Laser Drill block.water-extractor.name = Water Extractor block.cultivator.name = Cultivator block.conduit.name = Conduit block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Source block.unloader.name = Unloader block.vault.name = Vault block.wave.name = Wave block.tsunami.name = Tsunami block.swarmer.name = Swarmer block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase Conveyor block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor block.repair-point.name = Repair Point block.pulse-conduit.name = Pulse Conduit block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Liquid Tank block.liquid-junction.name = Liquid Junction block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall block.cyclone.name = Cyclone block.fuse.name = Fuse block.shock-mine.name = Shock Mine block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Force Projector block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad-large.name = Large Launch Pad block.segment.name = Segment block.command-center.name = Command Center block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory block.additive-reconstructor.name = Additive Reconstructor block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.exponential-reconstructor.name = Exponential Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor block.payload-conveyor.name = Payload Conveyor block.payload-router.name = Payload Router block.disassembler.name = Disassembler block.silicon-crucible.name = Silicon Crucible block.overdrive-dome.name = Overdrive Dome #experimental, may be removed block.block-forge.name = Block Forge block.block-loader.name = Block Loader block.block-unloader.name = Block Unloader block.interplanetary-accelerator.name = Interplanetary Accelerator block.switch.name = Switch block.micro-processor.name = Micro Processor block.logic-processor.name = Logic Processor block.hyper-processor.name = Hyper Processor block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank team.blue.name = kék team.crux.name = piros team.sharded.name = narancssárga team.orange.name = narancssárga team.derelict.name = elhagyott team.green.name = zöld team.purple.name = lila hint.skip = Átugrás hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz. hint.zoom = Használd a [accent]görgőt[] a zoomhoz.. hint.mine = Mozogjon a \uf8c4 copper közelében, és [accent]érintse meg[] a kézi bányászathoz. hint.desktopShoot = Használja a [accent]bal egér gombot[] a lövéshez. hint.depositItems = Az átviteléhez húzzaaz itemeket a hajóról a magra. hint.respawn = Ha újból hajóvá akar válni, nyomja meg a [accent][[V][] gombot. hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it. hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors. hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them. hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. item.copper.description = Used in all types of construction and ammunition. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.lead.description = Used in liquid transportation and electrical structures. item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here. item.metaglass.description = Used in liquid distribution/storage structures. item.graphite.description = Used in electrical components and turret ammunition. item.sand.description = Used for production of other refined materials. item.coal.description = Used for fuel and refined material production. item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event. item.titanium.description = Used in liquid transportation structures, drills and aircraft. item.thorium.description = Used in durable structures and as nuclear fuel. item.scrap.description = Used in Melters and Pulverizers for refining into other materials. item.scrap.details = Leftover remnants of old structures and units. item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition. item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition. item.phase-fabric.description = Used in advanced electronics and self-repairing structures. item.surge-alloy.description = Used in advanced weaponry and reactive defense structures. item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.blast-compound.description = Used in bombs and explosive ammunition. item.pyratite.description = Used in incendiary weapons and combustion-fueled generators. liquid.water.description = Used for cooling machines and waste processing. liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon. liquid.oil.description = Used in advanced material production and as incendiary ammunition. liquid.cryofluid.description = Used as coolant in reactors, turrets and factories. block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power. block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides. block.illuminator.description = Emits light. block.message.description = Stores a message for communication between allies. block.graphite-press.description = Compresses coal into graphite. block.multi-press.description = Compresses coal into graphite. Requires water as coolant. block.silicon-smelter.description = Refines silicon from sand and coal. block.kiln.description = Smelts sand and lead into metaglass. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Synthesizes phase fabric from thorium and sand. block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid. block.blast-mixer.description = Produces blast compound from pyratite and spore pods. block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite. block.melter.description = Melts down scrap into slag. block.separator.description = Separates slag into its mineral components. block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes scrap into fine sand. block.coal-centrifuge.description = Transforms oil into coal. block.incinerator.description = Vaporizes any item or liquid it receives. block.power-void.description = Voids all power inputted. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-void.description = Removes any liquids. Sandbox only. block.copper-wall.description = Protects structures from enemy projectiles. block.copper-wall-large.description = Protects structures from enemy projectiles. block.titanium-wall.description = Protects structures from enemy projectiles. block.titanium-wall-large.description = Protects structures from enemy projectiles. block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. block.thorium-wall.description = Protects structures from enemy projectiles. block.thorium-wall-large.description = Protects structures from enemy projectiles. block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.door.description = A wall that can be opened and closed. block.door-large.description = A wall that can be opened and closed. block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size. block.shock-mine.description = Releases electric arcs upon enemy unit contact. block.conveyor.description = Transports items forward. block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor. block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput. block.junction.description = Acts as a bridge for two crossing conveyor belts. block.bridge-conveyor.description = Transports items over terrain or buildings. block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power. block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right. block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead. block.router.description = Distributes input items to 3 output directions equally. block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. block.distributor.description = Distributes input items to 7 output directions equally. block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates. block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates. block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers. block.mechanical-pump.description = Pumps and outputs liquids. Does not require power. block.rotary-pump.description = Pumps and outputs liquids. Requires power. block.thermal-pump.description = Pumps and outputs liquids. block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits. block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-junction.description = Acts as a bridge for two crossing conduits. block.bridge-conduit.description = Transports liquids over terrain or buildings. block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = An advanced power node with greater range. block.surge-tower.description = A long-range power node with fewer available connections. block.diode.description = Moves battery power in one direction, but only if the other side has less power stored. block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit. block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery. block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.thermal-generator.description = Generates power when placed in hot locations. block.steam-generator.description = Generates power by burning flammable materials and converting water to steam. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel. block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources. block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available. block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods. block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil. block.core-shard.description = Core of the base. Once destroyed, the sector is lost. block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard. block.core-foundation.details = The second iteration. block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.details = The third and final iteration. block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader. block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader. block.unloader.description = Unloads the selected item from nearby blocks. block.launch-pad.description = Launches batches of items to selected sectors. block.duo.description = Fires alternating bullets at enemies. block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = Fires small shells at ground enemies over long distances. block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.lancer.description = Charges and fires powerful beams of energy at ground targets. block.arc.description = Fires arcs of electricity at ground targets. block.swarmer.description = Fires homing missiles at enemies. block.salvo.description = Fires quick salvos of bullets at enemies. block.fuse.description = Fires three close-range piercing blasts at nearby enemies. block.ripple.description = Shoots clusters of shells at ground enemies over long distances. block.cyclone.description = Fires explosive clumps of flak at nearby enemies. block.spectre.description = Fires large armor-piercing bullets at air and ground targets. block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.foreshadow.description = Fires a large single-target bolt over long distances. block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-router.description = Splits input payloads into 3 output directions. block.command-center.description = Controls unit behavior with several different commands. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. block.additive-reconstructor.description = Upgrades inputted units to the second tier. block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. block.switch.description = A toggleable switch. State can be read and controlled with logic processors. block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. block.memory-cell.description = Stores information for a logic processor. block.memory-bank.description = Stores information for a logic processor. High capacity. block.logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. unit.dagger.description = Fires standard bullets at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies. unit.fortress.description = Fires long-range artillery at ground targets. unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies. unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies. unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight. unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight. unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded. unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight. unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain. unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion. unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. unit.flare.description = Fires standard bullets at nearby ground targets. unit.horizon.description = Drops clusters of bombs on ground targets. unit.zenith.description = Fires salvos of missiles at all nearby enemies. unit.antumbra.description = Fires a barrage of bullets at all nearby enemies. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.