package mindustry.content; import arc.*; import arc.graphics.*; import arc.graphics.g2d.*; import arc.math.*; import arc.util.*; import mindustry.*; import mindustry.ctype.*; import mindustry.entities.*; import mindustry.entities.bullet.*; import mindustry.gen.*; import mindustry.graphics.*; import mindustry.type.*; import mindustry.world.*; import mindustry.world.blocks.*; import mindustry.world.blocks.defense.*; import mindustry.world.blocks.defense.turrets.*; import mindustry.world.blocks.distribution.*; import mindustry.world.blocks.environment.*; import mindustry.world.blocks.experimental.*; import mindustry.world.blocks.legacy.*; import mindustry.world.blocks.liquid.*; import mindustry.world.blocks.logic.*; import mindustry.world.blocks.power.*; import mindustry.world.blocks.production.*; import mindustry.world.blocks.sandbox.*; import mindustry.world.blocks.storage.*; import mindustry.world.blocks.units.*; import mindustry.world.consumers.*; import mindustry.world.meta.*; public class Blocks implements ContentList{ public static Block //environment air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, ice, snow, darksandTaintedWater, holostone, rocks, sporerocks, icerocks, cliffs, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster, iceSnow, sandWater, darksandWater, duneRocks, sandRocks, moss, sporeMoss, shale, shaleRocks, shaleBoulder, sandBoulder, grass, salt, metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock, saltRocks, darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal, pebbles, tendrils, //ores oreCopper, oreLead, oreScrap, oreCoal, oreTitanium, oreThorium, //crafting siliconSmelter, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer, melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge, //sandbox powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, message, illuminator, //defense copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mender, mendProjector, overdriveProjector, forceProjector, shockMine, scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet //transport conveyor, titaniumConveyor, plastaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router, overflowGate, underflowGate, massDriver, massConveyor, //liquid mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, platedConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit, //power combustionGenerator, thermalGenerator, turbineGenerator, differentialGenerator, rtgGenerator, solarPanel, largeSolarPanel, thoriumReactor, impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode, //production mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator, //storage coreShard, coreFoundation, coreNucleus, vault, container, unloader, launchPad, launchPadLarge, //turrets duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown, //units groundFactory, airFactory, navalFactory, repairPoint, //misc experimental blockForge, blockLauncher; ; @Override public void load(){ //region environment air = new Floor("air"){ { alwaysReplace = true; hasShadow = false; } public void drawBase(Tile tile){} public void load(){} public void init(){} public boolean isHidden(){ return true; } public TextureRegion[] variantRegions(){ if(variantRegions == null){ variantRegions = new TextureRegion[]{Core.atlas.find("clear")}; } return variantRegions; } }; spawn = new OverlayFloor("spawn"){ { variants = 0; } @Override public void drawBase(Tile tile){} }; cliff = new Cliff("cliff"); //Registers build blocks //no reference is needed here since they can be looked up by name later for(int i = 1; i <= BuildBlock.maxSize; i++){ new BuildBlock(i); } deepwater = new Floor("deepwater"){{ speedMultiplier = 0.2f; variants = 0; liquidDrop = Liquids.water; isLiquid = true; status = StatusEffects.wet; statusDuration = 120f; drownTime = 140f; cacheLayer = CacheLayer.water; albedo = 0.5f; }}; water = new Floor("water"){{ speedMultiplier = 0.5f; variants = 0; status = StatusEffects.wet; statusDuration = 90f; liquidDrop = Liquids.water; isLiquid = true; cacheLayer = CacheLayer.water; albedo = 0.5f; }}; taintedWater = new Floor("tainted-water"){{ speedMultiplier = 0.17f; variants = 0; status = StatusEffects.wet; statusDuration = 140f; drownTime = 120f; liquidDrop = Liquids.water; isLiquid = true; cacheLayer = CacheLayer.water; albedo = 0.5f; }}; darksandTaintedWater = new ShallowLiquid("darksand-tainted-water"){{ speedMultiplier = 0.75f; statusDuration = 60f; albedo = 0.5f; }}; sandWater = new ShallowLiquid("sand-water"){{ speedMultiplier = 0.8f; statusDuration = 50f; albedo = 0.5f; }}; darksandWater = new ShallowLiquid("darksand-water"){{ speedMultiplier = 0.8f; statusDuration = 50f; albedo = 0.5f; }}; tar = new Floor("tar"){{ drownTime = 150f; status = StatusEffects.tarred; statusDuration = 240f; speedMultiplier = 0.19f; variants = 0; liquidDrop = Liquids.oil; isLiquid = true; cacheLayer = CacheLayer.tar; }}; slag = new Floor("slag"){{ drownTime = 150f; status = StatusEffects.melting; statusDuration = 240f; speedMultiplier = 0.19f; variants = 0; liquidDrop = Liquids.slag; isLiquid = true; cacheLayer = CacheLayer.slag; }}; stone = new Floor("stone"){{ }}; craters = new Floor("craters"){{ variants = 3; blendGroup = stone; }}; charr = new Floor("char"){{ blendGroup = stone; }}; ignarock = new Floor("ignarock"){{ attributes.set(Attribute.water, -0.1f); }}; hotrock = new Floor("hotrock"){{ attributes.set(Attribute.heat, 0.5f); attributes.set(Attribute.water, -0.2f); blendGroup = ignarock; }}; magmarock = new Floor("magmarock"){{ attributes.set(Attribute.heat, 0.75f); attributes.set(Attribute.water, -0.5f); updateEffect = Fx.magmasmoke; blendGroup = ignarock; }}; sand = new Floor("sand"){{ itemDrop = Items.sand; playerUnmineable = true; }}; darksand = new Floor("darksand"){{ itemDrop = Items.sand; playerUnmineable = true; }}; ((ShallowLiquid)darksandTaintedWater).set(Blocks.taintedWater, Blocks.darksand); ((ShallowLiquid)sandWater).set(Blocks.water, Blocks.sand); ((ShallowLiquid)darksandWater).set(Blocks.water, Blocks.darksand); holostone = new Floor("holostone"){{ }}; grass = new Floor("grass"){{ }}; salt = new Floor("salt"){{ variants = 0; attributes.set(Attribute.water, -0.2f); }}; snow = new Floor("snow"){{ attributes.set(Attribute.water, 0.2f); }}; ice = new Floor("ice"){{ dragMultiplier = 0.35f; speedMultiplier = 0.9f; attributes.set(Attribute.water, 0.4f); }}; iceSnow = new Floor("ice-snow"){{ dragMultiplier = 0.6f; variants = 3; attributes.set(Attribute.water, 0.3f); }}; cliffs = new StaticWall("cliffs"){{ variants = 1; fillsTile = false; }}; rocks = new StaticWall("rocks"){{ variants = 2; }}; sporerocks = new StaticWall("sporerocks"){{ variants = 2; }}; rock = new Rock("rock"){{ variants = 2; }}; snowrock = new Rock("snowrock"){{ variants = 2; }}; icerocks = new StaticWall("icerocks"){{ variants = 2; iceSnow.asFloor().wall = this; }}; snowrocks = new StaticWall("snowrocks"){{ variants = 2; }}; duneRocks = new StaticWall("dunerocks"){{ variants = 2; }}; sandRocks = new StaticWall("sandrocks"){{ variants = 2; }}; saltRocks = new StaticWall("saltrocks"){{ }}; sporePine = new StaticTree("spore-pine"){{ variants = 0; }}; snowPine = new StaticTree("snow-pine"){{ variants = 0; }}; pine = new StaticTree("pine"){{ variants = 0; }}; shrubs = new StaticWall("shrubs"){{ }}; whiteTreeDead = new TreeBlock("white-tree-dead"){{ }}; whiteTree = new TreeBlock("white-tree"){{ }}; sporeCluster = new Rock("spore-cluster"){{ variants = 3; }}; shale = new Floor("shale"){{ variants = 3; attributes.set(Attribute.oil, 0.15f); }}; shaleRocks = new StaticWall("shalerocks"){{ variants = 2; }}; shaleBoulder = new Rock("shale-boulder"){{ variants = 2; }}; sandBoulder = new Rock("sand-boulder"){{ variants = 2; }}; moss = new Floor("moss"){{ variants = 3; attributes.set(Attribute.spores, 0.15f); wall = sporePine; }}; sporeMoss = new Floor("spore-moss"){{ variants = 3; attributes.set(Attribute.spores, 0.3f); wall = sporerocks; }}; metalFloor = new Floor("metal-floor"){{ variants = 0; }}; metalFloorDamaged = new Floor("metal-floor-damaged"){{ variants = 3; }}; metalFloor2 = new Floor("metal-floor-2"){{ variants = 0; }}; metalFloor3 = new Floor("metal-floor-3"){{ variants = 0; }}; metalFloor5 = new Floor("metal-floor-5"){{ variants = 0; }}; darkPanel1 = new Floor("dark-panel-1"){{ variants = 0; }}; darkPanel2 = new Floor("dark-panel-2"){{ variants = 0; }}; darkPanel3 = new Floor("dark-panel-3"){{ variants = 0; }}; darkPanel4 = new Floor("dark-panel-4"){{ variants = 0; }}; darkPanel5 = new Floor("dark-panel-5"){{ variants = 0; }}; darkPanel6 = new Floor("dark-panel-6"){{ variants = 0; }}; darkMetal = new StaticWall("dark-metal"); pebbles = new DoubleOverlayFloor("pebbles"); tendrils = new OverlayFloor("tendrils"); //endregion //region ore oreCopper = new OreBlock(Items.copper){{ oreDefault = true; oreThreshold = 0.81f; oreScale = 23.47619f; }}; oreLead = new OreBlock(Items.lead){{ oreDefault = true; oreThreshold = 0.828f; oreScale = 23.952381f; }}; oreScrap = new OreBlock(Items.scrap); oreCoal = new OreBlock(Items.coal){{ oreDefault = true; oreThreshold = 0.846f; oreScale = 24.428572f; }}; oreTitanium = new OreBlock(Items.titanium){{ oreDefault = true; oreThreshold = 0.864f; oreScale = 24.904762f; }}; oreThorium = new OreBlock(Items.thorium){{ oreDefault = true; oreThreshold = 0.882f; oreScale = 25.380953f; }}; //endregion //region crafting graphitePress = new GenericCrafter("graphite-press"){{ requirements(Category.crafting, ItemStack.with(Items.copper, 75, Items.lead, 30)); craftEffect = Fx.pulverizeMedium; outputItem = new ItemStack(Items.graphite, 1); craftTime = 90f; size = 2; hasItems = true; consumes.item(Items.coal, 2); }}; multiPress = new GenericCrafter("multi-press"){{ requirements(Category.crafting, ItemStack.with(Items.titanium, 100, Items.silicon, 25, Items.lead, 100, Items.graphite, 50)); craftEffect = Fx.pulverizeMedium; outputItem = new ItemStack(Items.graphite, 2); craftTime = 30f; size = 3; hasItems = true; hasLiquids = true; hasPower = true; consumes.power(1.8f); consumes.item(Items.coal, 3); consumes.liquid(Liquids.water, 0.1f); }}; siliconSmelter = new GenericSmelter("silicon-smelter"){{ requirements(Category.crafting, ItemStack.with(Items.copper, 30, Items.lead, 25)); craftEffect = Fx.smeltsmoke; outputItem = new ItemStack(Items.silicon, 1); craftTime = 40f; size = 2; hasPower = true; hasLiquids = false; flameColor = Color.valueOf("ffef99"); consumes.items(new ItemStack(Items.coal, 1), new ItemStack(Items.sand, 2)); consumes.power(0.50f); }}; kiln = new GenericSmelter("kiln"){{ requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.graphite, 30, Items.lead, 30)); craftEffect = Fx.smeltsmoke; outputItem = new ItemStack(Items.metaglass, 1); craftTime = 30f; size = 2; hasPower = hasItems = true; flameColor = Color.valueOf("ffc099"); consumes.items(new ItemStack(Items.lead, 1), new ItemStack(Items.sand, 1)); consumes.power(0.60f); }}; plastaniumCompressor = new GenericCrafter("plastanium-compressor"){{ requirements(Category.crafting, ItemStack.with(Items.silicon, 80, Items.lead, 115, Items.graphite, 60, Items.titanium, 80)); hasItems = true; liquidCapacity = 60f; craftTime = 60f; outputItem = new ItemStack(Items.plastanium, 1); size = 2; health = 320; hasPower = hasLiquids = true; craftEffect = Fx.formsmoke; updateEffect = Fx.plasticburn; consumes.liquid(Liquids.oil, 0.25f); consumes.power(3f); consumes.item(Items.titanium, 2); int topRegion = reg("-top"); drawer = entity -> { Draw.rect(region, entity.x(), entity.y()); Draw.alpha(Mathf.absin(entity.totalProgress, 3f, 0.9f) * entity.warmup); Draw.rect(reg(topRegion), entity.x(), entity.y()); Draw.reset(); }; }}; phaseWeaver = new GenericCrafter("phase-weaver"){{ requirements(Category.crafting, ItemStack.with(Items.silicon, 130, Items.lead, 120, Items.thorium, 75)); craftEffect = Fx.smeltsmoke; outputItem = new ItemStack(Items.phasefabric, 1); craftTime = 120f; size = 2; hasPower = true; consumes.items(new ItemStack(Items.thorium, 4), new ItemStack(Items.sand, 10)); consumes.power(5f); itemCapacity = 20; int bottomRegion = reg("-bottom"), weaveRegion = reg("-weave"); drawIcons = () -> new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name), Core.atlas.find(name + "-weave")}; drawer = entity -> { Draw.rect(reg(bottomRegion), entity.x(), entity.y()); Draw.rect(reg(weaveRegion), entity.x(), entity.y(), entity.totalProgress); Draw.color(Pal.accent); Draw.alpha(entity.warmup); Lines.lineAngleCenter( entity.x() + Mathf.sin(entity.totalProgress, 6f, Vars.tilesize / 3f * size), entity.y(), 90, size * Vars.tilesize / 2f); Draw.reset(); Draw.rect(region, entity.x(), entity.y()); }; }}; surgeSmelter = new GenericSmelter("alloy-smelter"){{ requirements(Category.crafting, ItemStack.with(Items.silicon, 80, Items.lead, 80, Items.thorium, 70)); craftEffect = Fx.smeltsmoke; outputItem = new ItemStack(Items.surgealloy, 1); craftTime = 75f; size = 3; hasPower = true; consumes.power(4f); consumes.items(new ItemStack(Items.copper, 3), new ItemStack(Items.lead, 4), new ItemStack(Items.titanium, 2), new ItemStack(Items.silicon, 3)); }}; cryofluidMixer = new LiquidConverter("cryofluidmixer"){{ requirements(Category.crafting, ItemStack.with(Items.lead, 65, Items.silicon, 40, Items.titanium, 60)); outputLiquid = new LiquidStack(Liquids.cryofluid, 0.2f); craftTime = 120f; size = 2; hasPower = true; hasItems = true; hasLiquids = true; rotate = false; solid = true; outputsLiquid = true; consumes.power(1f); consumes.item(Items.titanium); consumes.liquid(Liquids.water, 0.2f); int liquidRegion = reg("-liquid"), topRegion = reg("-top"), bottomRegion = reg("-bottom"); drawIcons = () -> new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name + "-top")}; drawer = entity -> { int rotation = rotate ? entity.rotation() * 90 : 0; Draw.rect(reg(bottomRegion), entity.x(), entity.y(), rotation); if(entity.liquids().total() > 0.001f){ Draw.color(outputLiquid.liquid.color); Draw.alpha(entity.liquids().get(outputLiquid.liquid) / liquidCapacity); Draw.rect(reg(liquidRegion), entity.x(), entity.y(), rotation); Draw.color(); } Draw.rect(reg(topRegion), entity.x(), entity.y(), rotation); }; }}; blastMixer = new GenericCrafter("blast-mixer"){{ requirements(Category.crafting, ItemStack.with(Items.lead, 30, Items.titanium, 20)); hasItems = true; hasPower = true; outputItem = new ItemStack(Items.blastCompound, 1); size = 2; consumes.items(new ItemStack(Items.pyratite, 1), new ItemStack(Items.sporePod, 1)); consumes.power(0.40f); }}; pyratiteMixer = new GenericSmelter("pyratite-mixer"){{ requirements(Category.crafting, ItemStack.with(Items.copper, 50, Items.lead, 25)); flameColor = Color.clear; hasItems = true; hasPower = true; outputItem = new ItemStack(Items.pyratite, 1); size = 2; consumes.power(0.20f); consumes.items(new ItemStack(Items.coal, 1), new ItemStack(Items.lead, 2), new ItemStack(Items.sand, 2)); }}; melter = new GenericCrafter("melter"){{ requirements(Category.crafting, ItemStack.with(Items.copper, 30, Items.lead, 35, Items.graphite, 45)); health = 200; outputLiquid = new LiquidStack(Liquids.slag, 2f); craftTime = 10f; hasLiquids = hasPower = true; consumes.power(1f); consumes.item(Items.scrap, 1); }}; separator = new Separator("separator"){{ requirements(Category.crafting, ItemStack.with(Items.copper, 30, Items.titanium, 25)); results = ItemStack.with( Items.copper, 5, Items.lead, 3, Items.graphite, 2, Items.titanium, 2 ); hasPower = true; craftTime = 35f; size = 2; consumes.power(1f); consumes.liquid(Liquids.slag, 0.07f); }}; sporePress = new GenericCrafter("spore-press"){{ requirements(Category.crafting, ItemStack.with(Items.lead, 35, Items.silicon, 30)); liquidCapacity = 60f; craftTime = 20f; outputLiquid = new LiquidStack(Liquids.oil, 6f); size = 2; health = 320; hasLiquids = true; hasPower = true; craftEffect = Fx.none; consumes.item(Items.sporePod, 1); consumes.power(0.60f); int[] frameRegions = new int[3]; for(int i = 0; i < 3; i++){ frameRegions[i] = reg("-frame" + i); } int liquidRegion = reg("-liquid"); int topRegion = reg("-top"); drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-top")}; drawer = entity -> { Draw.rect(region, entity.x(), entity.y()); Draw.rect(reg(frameRegions[(int)Mathf.absin(entity.totalProgress, 5f, 2.999f)]), entity.x(), entity.y()); Draw.color(Color.clear, entity.liquids().current().color, entity.liquids().total() / liquidCapacity); Draw.rect(reg(liquidRegion), entity.x(), entity.y()); Draw.color(); Draw.rect(reg(topRegion), entity.x(), entity.y()); }; }}; pulverizer = new GenericCrafter("pulverizer"){{ requirements(Category.crafting, ItemStack.with(Items.copper, 30, Items.lead, 25)); outputItem = new ItemStack(Items.sand, 1); craftEffect = Fx.pulverize; craftTime = 40f; updateEffect = Fx.pulverizeSmall; hasItems = hasPower = true; consumes.item(Items.scrap, 1); consumes.power(0.50f); int rotatorRegion = reg("-rotator"); drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-rotator")}; drawer = entity -> { Draw.rect(region, entity.x(), entity.y()); Draw.rect(reg(rotatorRegion), entity.x(), entity.y(), entity.totalProgress * 2f); }; }}; coalCentrifuge = new GenericCrafter("coal-centrifuge"){{ requirements(Category.crafting, ItemStack.with(Items.titanium, 20, Items.graphite, 40, Items.lead, 30)); craftEffect = Fx.smeltsmoke; outputItem = new ItemStack(Items.coal, 1); craftTime = 30f; size = 2; hasPower = hasItems = hasLiquids = true; consumes.liquid(Liquids.oil, 0.09f); consumes.power(0.5f); }}; incinerator = new Incinerator("incinerator"){{ requirements(Category.crafting, ItemStack.with(Items.graphite, 5, Items.lead, 15)); health = 90; consumes.power(0.50f); }}; //endregion //region defense int wallHealthMultiplier = 4; copperWall = new Wall("copper-wall"){{ requirements(Category.defense, ItemStack.with(Items.copper, 6)); health = 80 * wallHealthMultiplier; }}; copperWallLarge = new Wall("copper-wall-large"){{ requirements(Category.defense, ItemStack.mult(copperWall.requirements, 4)); health = 80 * 4 * wallHealthMultiplier; size = 2; }}; titaniumWall = new Wall("titanium-wall"){{ requirements(Category.defense, ItemStack.with(Items.titanium, 6)); health = 110 * wallHealthMultiplier; }}; titaniumWallLarge = new Wall("titanium-wall-large"){{ requirements(Category.defense, ItemStack.mult(titaniumWall.requirements, 4)); health = 110 * wallHealthMultiplier * 4; size = 2; }}; plastaniumWall = new Wall("plastanium-wall"){{ requirements(Category.defense, ItemStack.with(Items.plastanium, 5, Items.metaglass, 2)); health = 190 * wallHealthMultiplier; insulated = true; }}; plastaniumWallLarge = new Wall("plastanium-wall-large"){{ requirements(Category.defense, ItemStack.mult(plastaniumWall.requirements, 4)); health = 190 * wallHealthMultiplier * 4; size = 2; insulated = true; }}; thoriumWall = new Wall("thorium-wall"){{ requirements(Category.defense, ItemStack.with(Items.thorium, 6)); health = 200 * wallHealthMultiplier; }}; thoriumWallLarge = new Wall("thorium-wall-large"){{ requirements(Category.defense, ItemStack.mult(thoriumWall.requirements, 4)); health = 200 * wallHealthMultiplier * 4; size = 2; }}; phaseWall = new DeflectorWall("phase-wall"){{ requirements(Category.defense, ItemStack.with(Items.phasefabric, 6)); health = 150 * wallHealthMultiplier; }}; phaseWallLarge = new DeflectorWall("phase-wall-large"){{ requirements(Category.defense, ItemStack.mult(phaseWall.requirements, 4)); health = 150 * 4 * wallHealthMultiplier; size = 2; }}; surgeWall = new SurgeWall("surge-wall"){{ requirements(Category.defense, ItemStack.with(Items.surgealloy, 6)); health = 230 * wallHealthMultiplier; }}; surgeWallLarge = new SurgeWall("surge-wall-large"){{ requirements(Category.defense, ItemStack.mult(surgeWall.requirements, 4)); health = 230 * 4 * wallHealthMultiplier; size = 2; }}; door = new Door("door"){{ requirements(Category.defense, ItemStack.with(Items.graphite, 6, Items.silicon, 4)); health = 100 * wallHealthMultiplier; }}; doorLarge = new Door("door-large"){{ requirements(Category.defense, ItemStack.mult(door.requirements, 4)); openfx = Fx.dooropenlarge; closefx = Fx.doorcloselarge; health = 100 * 4 * wallHealthMultiplier; size = 2; }}; scrapWall = new Wall("scrap-wall"){{ requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); health = 60 * wallHealthMultiplier; variants = 5; }}; scrapWallLarge = new Wall("scrap-wall-large"){{ requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); health = 60 * 4 * wallHealthMultiplier; size = 2; variants = 4; }}; scrapWallHuge = new Wall("scrap-wall-huge"){{ requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); health = 60 * 9 * wallHealthMultiplier; size = 3; variants = 3; }}; scrapWallGigantic = new Wall("scrap-wall-gigantic"){{ requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); health = 60 * 16 * wallHealthMultiplier; size = 4; }}; thruster = new Wall("thruster"){{ health = 55 * 16 * wallHealthMultiplier; size = 4; }}; mender = new MendProjector("mender"){{ requirements(Category.effect, ItemStack.with(Items.lead, 30, Items.copper, 25)); consumes.power(0.3f); size = 1; reload = 200f; range = 40f; healPercent = 4f; phaseBoost = 4f; phaseRangeBoost = 20f; health = 80; consumes.item(Items.silicon).boost(); }}; mendProjector = new MendProjector("mend-projector"){{ requirements(Category.effect, ItemStack.with(Items.lead, 100, Items.titanium, 25, Items.silicon, 40)); consumes.power(1.5f); size = 2; reload = 250f; range = 85f; healPercent = 14f; health = 80 * size * size; consumes.item(Items.phasefabric).boost(); }}; overdriveProjector = new OverdriveProjector("overdrive-projector"){{ requirements(Category.effect, ItemStack.with(Items.lead, 100, Items.titanium, 75, Items.silicon, 75, Items.plastanium, 30)); consumes.power(3.50f); size = 2; consumes.item(Items.phasefabric).boost(); }}; forceProjector = new ForceProjector("force-projector"){{ requirements(Category.effect, ItemStack.with(Items.lead, 100, Items.titanium, 75, Items.silicon, 125)); size = 3; consumes.item(Items.phasefabric).boost(); consumes.power(3f); }}; shockMine = new ShockMine("shock-mine"){{ requirements(Category.effect, ItemStack.with(Items.lead, 25, Items.silicon, 12)); hasShadow = false; health = 40; damage = 11; tileDamage = 7f; length = 10; tendrils = 5; }}; //endregion //region distribution conveyor = new Conveyor("conveyor"){{ requirements(Category.distribution, ItemStack.with(Items.copper, 1), true); health = 45; speed = 0.03f; displayedSpeed = 4.2f; }}; titaniumConveyor = new Conveyor("titanium-conveyor"){{ requirements(Category.distribution, ItemStack.with(Items.copper, 1, Items.lead, 1, Items.titanium, 1)); health = 65; speed = 0.08f; displayedSpeed = 11f; }}; plastaniumConveyor = new StackConveyor("plastanium-conveyor"){{ requirements(Category.distribution, ItemStack.with(Items.plastanium, 1, Items.silicon, 1, Items.graphite, 1)); health = 75; speed = 0.04f; recharge = 2f; }}; armoredConveyor = new ArmoredConveyor("armored-conveyor"){{ requirements(Category.distribution, ItemStack.with(Items.plastanium, 1, Items.thorium, 1, Items.metaglass, 1)); health = 180; speed = 0.08f; displayedSpeed = 10f; }}; junction = new Junction("junction"){{ requirements(Category.distribution, ItemStack.with(Items.copper, 2), true); speed = 26; capacity = 12; health = 30; buildCostMultiplier = 6f; }}; itemBridge = new BufferedItemBridge("bridge-conveyor"){{ requirements(Category.distribution, ItemStack.with(Items.lead, 4, Items.copper, 4)); range = 4; speed = 70f; bufferCapacity = 14; }}; phaseConveyor = new ItemBridge("phase-conveyor"){{ requirements(Category.distribution, ItemStack.with(Items.phasefabric, 5, Items.silicon, 7, Items.lead, 10, Items.graphite, 10)); range = 12; canOverdrive = false; hasPower = true; consumes.power(0.30f); }}; sorter = new Sorter("sorter"){{ requirements(Category.distribution, ItemStack.with(Items.lead, 2, Items.copper, 2)); buildCostMultiplier = 3f; }}; invertedSorter = new Sorter("inverted-sorter"){{ requirements(Category.distribution, ItemStack.with(Items.lead, 2, Items.copper, 2)); buildCostMultiplier = 3f; invert = true; }}; router = new Router("router"){{ requirements(Category.distribution, ItemStack.with(Items.copper, 3)); buildCostMultiplier = 2f; }}; distributor = new Router("distributor"){{ requirements(Category.distribution, ItemStack.with(Items.lead, 4, Items.copper, 4)); size = 2; }}; overflowGate = new OverflowGate("overflow-gate"){{ requirements(Category.distribution, ItemStack.with(Items.lead, 2, Items.copper, 4)); buildCostMultiplier = 3f; }}; underflowGate = new OverflowGate("underflow-gate"){{ requirements(Category.distribution, ItemStack.with(Items.lead, 2, Items.copper, 4)); buildCostMultiplier = 3f; invert = true; }}; massDriver = new MassDriver("mass-driver"){{ requirements(Category.distribution, ItemStack.with(Items.titanium, 125, Items.silicon, 75, Items.lead, 125, Items.thorium, 50)); size = 3; itemCapacity = 120; reloadTime = 200f; range = 440f; consumes.power(1.75f); }}; massConveyor = new PayloadConveyor("mass-conveyor"){{ requirements(Category.distribution, ItemStack.with(Items.copper, 1)); }}; //endregion //region liquid mechanicalPump = new Pump("mechanical-pump"){{ requirements(Category.liquid, ItemStack.with(Items.copper, 15, Items.metaglass, 10)); pumpAmount = 0.1f; }}; rotaryPump = new Pump("rotary-pump"){{ requirements(Category.liquid, ItemStack.with(Items.copper, 70, Items.metaglass, 50, Items.silicon, 20, Items.titanium, 35)); pumpAmount = 0.8f; consumes.power(0.15f); liquidCapacity = 30f; hasPower = true; size = 2; }}; thermalPump = new Pump("thermal-pump"){{ requirements(Category.liquid, ItemStack.with(Items.copper, 80, Items.metaglass, 70, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35)); pumpAmount = 1.5f; consumes.power(0.30f); liquidCapacity = 40f; hasPower = true; size = 3; }}; conduit = new Conduit("conduit"){{ requirements(Category.liquid, ItemStack.with(Items.metaglass, 1)); health = 45; }}; pulseConduit = new Conduit("pulse-conduit"){{ requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 1)); liquidCapacity = 16f; liquidPressure = 1.025f; health = 90; }}; platedConduit = new ArmoredConduit("plated-conduit"){{ requirements(Category.liquid, ItemStack.with(Items.thorium, 2, Items.metaglass, 1, Items.plastanium, 1)); liquidCapacity = 16f; liquidPressure = 1.025f; health = 220; }}; liquidRouter = new LiquidRouter("liquid-router"){{ requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 2)); liquidCapacity = 20f; }}; liquidTank = new LiquidRouter("liquid-tank"){{ requirements(Category.liquid, ItemStack.with(Items.titanium, 25, Items.metaglass, 25)); size = 3; liquidCapacity = 1500f; health = 500; }}; liquidJunction = new LiquidJunction("liquid-junction"){{ requirements(Category.liquid, ItemStack.with(Items.graphite, 2, Items.metaglass, 2)); }}; bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{ requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 8)); range = 4; hasPower = false; }}; phaseConduit = new LiquidBridge("phase-conduit"){{ requirements(Category.liquid, ItemStack.with(Items.phasefabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10)); range = 12; hasPower = true; canOverdrive = false; consumes.power(0.30f); }}; //endregion //region power powerNode = new PowerNode("power-node"){{ requirements(Category.power, ItemStack.with(Items.copper, 1, Items.lead, 3)); maxNodes = 20; laserRange = 6; }}; powerNodeLarge = new PowerNode("power-node-large"){{ requirements(Category.power, ItemStack.with(Items.titanium, 5, Items.lead, 10, Items.silicon, 3)); size = 2; maxNodes = 30; laserRange = 9.5f; }}; surgeTower = new PowerNode("surge-tower"){{ requirements(Category.power, ItemStack.with(Items.titanium, 7, Items.lead, 10, Items.silicon, 15, Items.surgealloy, 15)); size = 2; maxNodes = 2; laserRange = 30f; }}; diode = new PowerDiode("diode"){{ requirements(Category.power, ItemStack.with(Items.silicon, 10, Items.plastanium, 5, Items.metaglass, 10)); }}; battery = new Battery("battery"){{ requirements(Category.power, ItemStack.with(Items.copper, 4, Items.lead, 20)); consumes.powerBuffered(4000f); }}; batteryLarge = new Battery("battery-large"){{ requirements(Category.power, ItemStack.with(Items.titanium, 20, Items.lead, 40, Items.silicon, 20)); size = 3; consumes.powerBuffered(50000f); }}; combustionGenerator = new BurnerGenerator("combustion-generator"){{ requirements(Category.power, ItemStack.with(Items.copper, 25, Items.lead, 15)); powerProduction = 1f; itemDuration = 120f; }}; thermalGenerator = new ThermalGenerator("thermal-generator"){{ requirements(Category.power, ItemStack.with(Items.copper, 40, Items.graphite, 35, Items.lead, 50, Items.silicon, 35, Items.metaglass, 40)); powerProduction = 1.8f; generateEffect = Fx.redgeneratespark; size = 2; }}; turbineGenerator = new BurnerGenerator("turbine-generator"){{ requirements(Category.power, ItemStack.with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30)); powerProduction = 6f; itemDuration = 90f; consumes.liquid(Liquids.water, 0.05f); hasLiquids = true; size = 2; }}; differentialGenerator = new SingleTypeGenerator("differential-generator"){{ requirements(Category.power, ItemStack.with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50)); powerProduction = 16f; itemDuration = 140f; hasLiquids = true; hasItems = true; size = 3; consumes.item(Items.pyratite).optional(true, false); consumes.liquid(Liquids.cryofluid, 0.15f); }}; rtgGenerator = new DecayGenerator("rtg-generator"){{ requirements(Category.power, ItemStack.with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50)); size = 2; powerProduction = 3f; itemDuration = 440f; }}; solarPanel = new SolarGenerator("solar-panel"){{ requirements(Category.power, ItemStack.with(Items.lead, 10, Items.silicon, 15)); powerProduction = 0.06f; }}; largeSolarPanel = new SolarGenerator("solar-panel-large"){{ requirements(Category.power, ItemStack.with(Items.lead, 100, Items.silicon, 145, Items.phasefabric, 15)); size = 3; powerProduction = 0.9f; }}; thoriumReactor = new NuclearReactor("thorium-reactor"){{ requirements(Category.power, ItemStack.with(Items.lead, 300, Items.silicon, 200, Items.graphite, 150, Items.thorium, 150, Items.metaglass, 50)); size = 3; health = 700; itemDuration = 360f; powerProduction = 14f; consumes.item(Items.thorium); heating = 0.02f; consumes.liquid(Liquids.cryofluid, heating / coolantPower).update(false); }}; impactReactor = new ImpactReactor("impact-reactor"){{ requirements(Category.power, ItemStack.with(Items.lead, 500, Items.silicon, 300, Items.graphite, 400, Items.thorium, 100, Items.surgealloy, 250, Items.metaglass, 250)); size = 4; health = 900; powerProduction = 130f; itemDuration = 140f; consumes.power(25f); consumes.item(Items.blastCompound); consumes.liquid(Liquids.cryofluid, 0.25f); }}; //endregion power //region production mechanicalDrill = new Drill("mechanical-drill"){{ requirements(Category.production, ItemStack.with(Items.copper, 12), true); tier = 2; drillTime = 600; size = 2; drawMineItem = true; consumes.liquid(Liquids.water, 0.05f).boost(); }}; pneumaticDrill = new Drill("pneumatic-drill"){{ requirements(Category.production, ItemStack.with(Items.copper, 18, Items.graphite, 10)); tier = 3; drillTime = 400; size = 2; drawMineItem = true; consumes.liquid(Liquids.water, 0.06f).boost(); }}; laserDrill = new Drill("laser-drill"){{ requirements(Category.production, ItemStack.with(Items.copper, 35, Items.graphite, 30, Items.silicon, 30, Items.titanium, 20)); drillTime = 280; size = 3; hasPower = true; tier = 4; updateEffect = Fx.pulverizeMedium; drillEffect = Fx.mineBig; consumes.power(1.10f); consumes.liquid(Liquids.water, 0.08f).boost(); }}; blastDrill = new Drill("blast-drill"){{ requirements(Category.production, ItemStack.with(Items.copper, 65, Items.silicon, 60, Items.titanium, 50, Items.thorium, 75)); drillTime = 280; size = 4; drawRim = true; hasPower = true; tier = 5; updateEffect = Fx.pulverizeRed; updateEffectChance = 0.03f; drillEffect = Fx.mineHuge; rotateSpeed = 6f; warmupSpeed = 0.01f; consumes.power(3f); consumes.liquid(Liquids.water, 0.1f).boost(); }}; waterExtractor = new SolidPump("water-extractor"){{ requirements(Category.production, ItemStack.with(Items.copper, 25, Items.graphite, 25, Items.lead, 20)); result = Liquids.water; pumpAmount = 0.13f; size = 2; liquidCapacity = 30f; rotateSpeed = 1.4f; attribute = Attribute.water; consumes.power(1f); }}; cultivator = new Cultivator("cultivator"){{ requirements(Category.production, ItemStack.with(Items.copper, 10, Items.lead, 25, Items.silicon, 10)); outputItem = new ItemStack(Items.sporePod, 1); craftTime = 140; size = 2; hasLiquids = true; hasPower = true; hasItems = true; consumes.power(0.80f); consumes.liquid(Liquids.water, 0.18f); }}; oilExtractor = new Fracker("oil-extractor"){{ requirements(Category.production, ItemStack.with(Items.copper, 150, Items.graphite, 175, Items.lead, 115, Items.thorium, 115, Items.silicon, 75)); result = Liquids.oil; updateEffect = Fx.pulverize; liquidCapacity = 50f; updateEffectChance = 0.05f; pumpAmount = 0.25f; size = 3; liquidCapacity = 30f; attribute = Attribute.oil; consumes.item(Items.sand); consumes.power(3f); consumes.liquid(Liquids.water, 0.15f); }}; //endregion //region storage coreShard = new CoreBlock("core-shard"){{ requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with()); alwaysUnlocked = true; health = 1100; itemCapacity = 4000; size = 3; }}; coreFoundation = new CoreBlock("core-foundation"){{ requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with()); health = 2000; itemCapacity = 9000; size = 4; }}; coreNucleus = new CoreBlock("core-nucleus"){{ requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with()); health = 4000; itemCapacity = 13000; size = 5; }}; vault = new StorageBlock("vault"){{ requirements(Category.effect, ItemStack.with(Items.titanium, 250, Items.thorium, 125)); size = 3; itemCapacity = 1000; }}; container = new StorageBlock("container"){{ requirements(Category.effect, ItemStack.with(Items.titanium, 100)); size = 2; itemCapacity = 300; }}; unloader = new Unloader("unloader"){{ requirements(Category.effect, ItemStack.with(Items.titanium, 25, Items.silicon, 30)); speed = 7f; }}; launchPad = new LaunchPad("launch-pad"){{ requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 250, Items.silicon, 75, Items.lead, 100)); size = 3; itemCapacity = 100; launchTime = 60f * 16; hasPower = true; consumes.power(1f); }}; launchPadLarge = new LaunchPad("launch-pad-large"){{ requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.titanium, 200, Items.silicon, 150, Items.lead, 250, Items.plastanium, 75)); size = 4; itemCapacity = 250; launchTime = 60f * 14; hasPower = true; consumes.power(2f); }}; //endregion //region turrets duo = new ItemTurret("duo"){{ requirements(Category.turret, ItemStack.with(Items.copper, 35), true); ammo( Items.copper, Bullets.standardCopper, Items.graphite, Bullets.standardDense, Items.pyratite, Bullets.standardIncendiary, Items.silicon, Bullets.standardHoming ); spread = 4f; shots = 2; alternate = true; reloadTime = 20f; restitution = 0.03f; range = 100; shootCone = 15f; ammoUseEffect = Fx.shellEjectSmall; health = 250; inaccuracy = 2f; rotatespeed = 10f; }}; scatter = new BurstTurret("scatter"){{ requirements(Category.turret, ItemStack.with(Items.copper, 85, Items.lead, 45)); ammo( Items.scrap, Bullets.flakScrap, Items.lead, Bullets.flakLead, Items.metaglass, Bullets.flakGlass ); reloadTime = 18f; range = 170f; size = 2; burstSpacing = 5f; shots = 2; targetGround = false; recoilAmount = 2f; rotatespeed = 15f; inaccuracy = 17f; shootCone = 35f; health = 200 * size * size; shootSound = Sounds.shootSnap; }}; scorch = new ItemTurret("scorch"){{ requirements(Category.turret, ItemStack.with(Items.copper, 25, Items.graphite, 22)); ammo( Items.coal, Bullets.basicFlame, Items.pyratite, Bullets.pyraFlame ); recoilAmount = 0f; reloadTime = 5f; coolantMultiplier = 2f; range = 60f; shootCone = 50f; targetAir = false; ammoUseEffect = Fx.none; health = 400; shootSound = Sounds.flame; }}; hail = new ArtilleryTurret("hail"){{ requirements(Category.turret, ItemStack.with(Items.copper, 40, Items.graphite, 17)); ammo( Items.graphite, Bullets.artilleryDense, Items.silicon, Bullets.artilleryHoming, Items.pyratite, Bullets.artilleryIncendiary ); reloadTime = 60f; recoilAmount = 2f; range = 230f; inaccuracy = 1f; shootCone = 10f; health = 260; shootSound = Sounds.artillery; }}; wave = new LiquidTurret("wave"){{ requirements(Category.turret, ItemStack.with(Items.metaglass, 45, Items.lead, 75)); ammo( Liquids.water, Bullets.waterShot, Liquids.slag, Bullets.slagShot, Liquids.cryofluid, Bullets.cryoShot, Liquids.oil, Bullets.oilShot ); size = 2; recoilAmount = 0f; reloadTime = 2f; inaccuracy = 5f; shootCone = 50f; shootEffect = Fx.shootLiquid; range = 110f; health = 250 * size * size; shootSound = Sounds.splash; }}; lancer = new ChargeTurret("lancer"){{ requirements(Category.turret, ItemStack.with(Items.copper, 25, Items.lead, 50, Items.silicon, 45)); range = 155f; chargeTime = 50f; chargeMaxDelay = 30f; chargeEffects = 7; shootType = Bullets.lancerLaser; recoilAmount = 2f; reloadTime = 90f; cooldown = 0.03f; powerUse = 2.5f; shootShake = 2f; shootEffect = Fx.lancerLaserShoot; smokeEffect = Fx.lancerLaserShootSmoke; chargeEffect = Fx.lancerLaserCharge; chargeBeginEffect = Fx.lancerLaserChargeBegin; heatColor = Color.red; size = 2; health = 280 * size * size; targetAir = false; shootSound = Sounds.laser; }}; arc = new PowerTurret("arc"){{ requirements(Category.turret, ItemStack.with(Items.copper, 35, Items.lead, 50)); shootType = Bullets.arc; reloadTime = 35f; shootCone = 40f; rotatespeed = 8f; powerUse = 1.5f; targetAir = false; range = 90f; shootEffect = Fx.lightningShoot; heatColor = Color.red; recoilAmount = 1f; size = 1; health = 260; shootSound = Sounds.spark; }}; swarmer = new BurstTurret("swarmer"){{ requirements(Category.turret, ItemStack.with(Items.graphite, 35, Items.titanium, 35, Items.plastanium, 45, Items.silicon, 30)); ammo( Items.blastCompound, Bullets.missileExplosive, Items.pyratite, Bullets.missileIncendiary, Items.surgealloy, Bullets.missileSurge ); reloadTime = 40f; shots = 4; burstSpacing = 5; inaccuracy = 10f; range = 185f; xRand = 6f; size = 2; health = 300 * size * size; shootSound = Sounds.missile; }}; salvo = new BurstTurret("salvo"){{ requirements(Category.turret, ItemStack.with(Items.copper, 105, Items.graphite, 95, Items.titanium, 60)); ammo( Items.copper, Bullets.standardCopper, Items.graphite, Bullets.standardDense, Items.pyratite, Bullets.standardIncendiary, Items.silicon, Bullets.standardHoming, Items.thorium, Bullets.standardThorium ); size = 2; range = 150f; reloadTime = 38f; restitution = 0.03f; ammoEjectBack = 3f; cooldown = 0.03f; recoilAmount = 3f; shootShake = 2f; burstSpacing = 3f; shots = 4; ammoUseEffect = Fx.shellEjectBig; health = 240 * size * size; shootSound = Sounds.shootBig; }}; fuse = new ItemTurret("fuse"){{ requirements(Category.turret, ItemStack.with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100)); reloadTime = 35f; shootShake = 4f; range = 90f; recoilAmount = 5f; shots = 3; spread = 20f; restitution = 0.1f; shootCone = 30; size = 3; health = 220 * size * size; shootSound = Sounds.shotgun; ammo(Items.graphite, new BulletType(0.01f, 105){ int rays = 1; float rayLength = range + 10f; { hitEffect = Fx.hitLancer; shootEffect = smokeEffect = Fx.lightningShoot; lifetime = 10f; despawnEffect = Fx.none; pierce = true; } @Override public void init(Bulletc b){ for(int i = 0; i < rays; i++){ Damage.collideLine(b, b.team(), hitEffect, b.x(), b.y(), b.rotation(), rayLength - Math.abs(i - (rays / 2)) * 20f); } } @Override public void draw(Bulletc b){ super.draw(b); Draw.color(Color.white, Pal.lancerLaser, b.fin()); //Draw.alpha(b.fout()); for(int i = 0; i < 7; i++){ Tmp.v1.trns(b.rotation(), i * 8f); float sl = Mathf.clamp(b.fout() - 0.5f) * (80f - i * 10); Drawf.tri(b.x() + Tmp.v1.x, b.y() + Tmp.v1.y, 4f, sl, b.rotation() + 90); Drawf.tri(b.x() + Tmp.v1.x, b.y() + Tmp.v1.y, 4f, sl, b.rotation() - 90); } Drawf.tri(b.x(), b.y(), 20f * b.fout(), (rayLength + 50), b.rotation()); Drawf.tri(b.x(), b.y(), 20f * b.fout(), 10f, b.rotation() + 180f); Draw.reset(); } }); }}; ripple = new ArtilleryTurret("ripple"){{ requirements(Category.turret, ItemStack.with(Items.copper, 150, Items.graphite, 135, Items.titanium, 60)); ammo( Items.graphite, Bullets.artilleryDense, Items.silicon, Bullets.artilleryHoming, Items.pyratite, Bullets.artilleryIncendiary, Items.blastCompound, Bullets.artilleryExplosive, Items.plastanium, Bullets.artilleryPlastic ); size = 3; shots = 4; inaccuracy = 12f; reloadTime = 60f; ammoEjectBack = 5f; ammoUseEffect = Fx.shellEjectBig; cooldown = 0.03f; velocityInaccuracy = 0.2f; restitution = 0.02f; recoilAmount = 6f; shootShake = 2f; range = 290f; health = 130 * size * size; shootSound = Sounds.artillery; }}; cyclone = new ItemTurret("cyclone"){{ requirements(Category.turret, ItemStack.with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80)); ammo( Items.metaglass, Bullets.flakGlass, Items.blastCompound, Bullets.flakExplosive, Items.plastanium, Bullets.flakPlastic, Items.surgealloy, Bullets.flakSurge ); xRand = 4f; reloadTime = 6f; range = 200f; size = 3; recoilAmount = 3f; rotatespeed = 10f; inaccuracy = 10f; shootCone = 30f; shootSound = Sounds.shootSnap; health = 145 * size * size; }}; spectre = new ItemTurret("spectre"){{ requirements(Category.turret, ItemStack.with(Items.copper, 350, Items.graphite, 300, Items.surgealloy, 250, Items.plastanium, 175, Items.thorium, 250)); ammo( Items.graphite, Bullets.standardDenseBig, Items.pyratite, Bullets.standardIncendiaryBig, Items.thorium, Bullets.standardThoriumBig ); reloadTime = 6f; coolantMultiplier = 0.5f; restitution = 0.1f; ammoUseEffect = Fx.shellEjectBig; range = 200f; inaccuracy = 3f; recoilAmount = 3f; spread = 8f; alternate = true; shootShake = 2f; shots = 2; size = 4; shootCone = 24f; shootSound = Sounds.shootBig; health = 155 * size * size; consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 2f)).update(false).optional(true, true); }}; meltdown = new LaserTurret("meltdown"){{ requirements(Category.turret, ItemStack.with(Items.copper, 250, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325)); shootType = Bullets.meltdownLaser; shootEffect = Fx.shootBigSmoke2; shootCone = 40f; recoilAmount = 4f; size = 4; shootShake = 2f; range = 190f; reloadTime = 80f; firingMoveFract = 0.5f; shootDuration = 220f; powerUse = 14f; shootSound = Sounds.laserbig; activeSound = Sounds.beam; activeSoundVolume = 2f; health = 200 * size * size; consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false); }}; //endregion //region units //for testing only. groundFactory = new UnitFactory("ground-factory"){{ requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70)); plans = new UnitPlan[]{ new UnitPlan(UnitTypes.dagger, 200f, ItemStack.with(Items.silicon, 10)), new UnitPlan(UnitTypes.titan, 400f, ItemStack.with(Items.silicon, 10)), }; size = 3; consumes.power(1.2f); //TODO this is incorrect consumes.items(new ItemStack(Items.silicon, 10)); }}; airFactory = new UnitFactory("air-factory"){{ requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70)); plans = new UnitPlan[]{ new UnitPlan(UnitTypes.wraith, 200f, ItemStack.with(Items.silicon, 10)), //new UnitPlan(UnitTypes.ghoul, 200f, ItemStack.with(Items.silicon, 10)), }; size = 3; consumes.power(1.2f); //TODO consumes.items(new ItemStack(Items.silicon, 10)); }}; navalFactory = new UnitFactory("naval-factory"){{ requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70)); plans = new UnitPlan[]{ new UnitPlan(UnitTypes.vanguard, 200f, ItemStack.with(Items.silicon, 10)), }; size = 3; requiresWater = true; consumes.power(1.2f); //TODO consumes.items(new ItemStack(Items.silicon, 10)); }}; repairPoint = new RepairPoint("repair-point"){{ requirements(Category.units, ItemStack.with(Items.lead, 15, Items.copper, 15, Items.silicon, 15)); repairSpeed = 0.5f; repairRadius = 65f; powerUse = 1f; }}; //endregion //region sandbox powerSource = new PowerSource("power-source"){{ requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with()); alwaysUnlocked = true; }}; powerVoid = new PowerVoid("power-void"){{ requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with()); alwaysUnlocked = true; }}; itemSource = new ItemSource("item-source"){{ requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with()); alwaysUnlocked = true; }}; itemVoid = new ItemVoid("item-void"){{ requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with()); alwaysUnlocked = true; }}; liquidSource = new LiquidSource("liquid-source"){{ requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with()); alwaysUnlocked = true; }}; liquidVoid = new LiquidVoid("liquid-void"){{ requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with()); alwaysUnlocked = true; }}; message = new MessageBlock("message"){{ requirements(Category.effect, ItemStack.with(Items.graphite, 5)); }}; illuminator = new LightBlock("illuminator"){{ requirements(Category.effect, BuildVisibility.lightingOnly, ItemStack.with(Items.graphite, 4, Items.silicon, 2)); brightness = 0.67f; radius = 120f; consumes.power(0.05f); }}; //endregion //region legacy //looked up by name, no ref needed new LegacyMechPad("legacy-mech-pad"); new LegacyUnitFactory("legacy-unit-factory"); new LegacyCommandCenter("legacy-command-center"); //endregion //region experimental blockForge = new BlockForge("block-forge"){{ requirements(Category.production, BuildVisibility.debugOnly, ItemStack.with(Items.thorium, 100)); hasPower = true; consumes.power(2f); size = 3; }}; blockLauncher = new BlockLauncher("block-launcher"){{ requirements(Category.production, BuildVisibility.debugOnly, ItemStack.with(Items.thorium, 100)); size = 3; hasPower = true; consumes.power(2f); }}; //endregion } }