#ifdef GL_ES #define LOWP lowp #define MED mediump precision lowp float; #else #define LOWP #define MED #endif uniform sampler2D u_texture0; uniform vec2 threshold; varying MED vec2 v_texCoords; void main() { gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y; }